OpenGLRenderer.h revision ff78583d8a73ca35ce65b5d2592570ff6fb9901b
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
32ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h>
338694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
34bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
357953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
367953745dd565167113f8cbfc461bc0521d32d870Romain Guy
37c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
3851769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
39f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
405cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
41bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
425cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
43f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
45db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
46fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
47bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
48e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
499d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
50e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
51c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DrawModifiers {
52c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    SkiaShader* mShader;
53c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    SkiaColorFilter* mColorFilter;
54c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
55c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // Drop shadow
56c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool mHasShadow;
57c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    float mShadowRadius;
58c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    float mShadowDx;
59c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    float mShadowDy;
60c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int mShadowColor;
61c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
62c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // Draw filters
63c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool mHasDrawFilter;
64c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int mPaintFilterClearBits;
65c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int mPaintFilterSetBits;
66c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik};
67c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
68ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikenum StateDeferFlags {
69ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Draw = 0x1,
70ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Clip = 0x2
71ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik};
72ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
73c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DeferredDisplayState {
74c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
75c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int mMultipliedAlpha; // -1 if invalid (because caching not set)
76c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
77c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // the below are set and used by the OpenGLRenderer at record and deferred playback
78c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    Rect mClip;
79c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mat4 mMatrix;
80c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    DrawModifiers mDrawModifiers;
81ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    float mAlpha;
82c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik};
83c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
84f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
85f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
86f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
87f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
880fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList;
8965cd612face362d054a85d0f7e5881c59cd523beChris Craikclass VertexBuffer;
90b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
915cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
925cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
935cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
945cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
9585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
96e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
977953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API OpenGLRenderer();
98e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
99e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
101ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * Sets the name of this renderer. The name is optional and
102ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * empty by default. If the pointer is null the name is set
103ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * to the empty string.
104ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     */
105ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    ANDROID_API void setName(const char* name);
106ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
107ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    /**
108ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * Returns the name of this renderer as UTF8 string.
109ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * The returned pointer is never null.
110ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     */
111ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    ANDROID_API const char* getName() const;
112ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
113ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    /**
11487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     * Read externally defined properties to control the behavior
11587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     * of the renderer.
11687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     */
11787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    ANDROID_API void initProperties();
11887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
11987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    /**
12017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Indicates whether this renderer executes drawing commands immediately.
12117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * If this method returns true, the drawing commands will be executed
12217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * later.
12317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
12449c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    virtual bool isDeferred();
12549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
12617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
12717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Sets the dimension of the underlying drawing surface. This method must
12817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * be called at least once every time the drawing surface changes size.
12917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
13017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param width The width in pixels of the underlysing surface
13117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param height The height in pixels of the underlysing surface
13217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
133b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    virtual void setViewport(int width, int height);
134e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
13517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
13617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Prepares the renderer to draw a frame. This method must be invoked
13717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * at the beginning of each frame. When this method is invoked, the
13817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * entire drawing surface is assumed to be redrawn.
13917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
14017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param opaque If true, the target surface is considered opaque
14117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               and will not be cleared. If false, the target surface
14217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               will be cleared
14317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
1447c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    ANDROID_API status_t prepare(bool opaque);
14517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
14617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
14717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Prepares the renderer to draw a frame. This method must be invoked
14817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * at the beginning of each frame. Only the specified rectangle of the
14917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * frame is assumed to be dirty. A clip will automatically be set to
15017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * the specified rectangle.
15117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
15217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param left The left coordinate of the dirty rectangle
15317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param top The top coordinate of the dirty rectangle
15417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param right The right coordinate of the dirty rectangle
15517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param bottom The bottom coordinate of the dirty rectangle
15617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param opaque If true, the target surface is considered opaque
15717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               and will not be cleared. If false, the target surface
15817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               will be cleared in the specified dirty rectangle
15917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
1607c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
161e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
16217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
16317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Indicates the end of a frame. This method must be invoked whenever
16417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * the caller is done rendering a frame.
16517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
16617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    virtual void finish();
1676c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
168c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    /**
169c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This method must be invoked before handing control over to a draw functor.
170c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * See callDrawGLFunction() for instance.
171c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     *
172c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This command must not be recorded inside display lists.
173c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     */
174c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    virtual void interrupt();
175c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
176c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    /**
177c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This method must be invoked after getting control back from a draw functor.
178c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     *
179c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This command must not be recorded inside display lists.
180c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     */
181c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    virtual void resume();
182c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
1838f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    ANDROID_API status_t invokeFunctors(Rect& dirty);
184ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    ANDROID_API void detachFunctor(Functor* functor);
185ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    ANDROID_API void attachFunctor(Functor* functor);
1868f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
18708ae317c21ec3086b5017672bba87420cc38a407Romain Guy
18811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    ANDROID_API void pushLayerUpdate(Layer* layer);
18911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    ANDROID_API void clearLayerUpdates();
19011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
1917953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API int getSaveCount() const;
1924aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual int save(int flags);
1934aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restore();
1944aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restoreToCount(int saveCount);
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
196ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
197ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            SkPaint* paint, int flags) {
198ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
199ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (paint) mode = getXfermode(paint->getXfermode());
200ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
201ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
202ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
203ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            int alpha, int flags) {
204ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
205ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
206e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayer(float left, float top, float right, float bottom,
207ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            int alpha, SkXfermode::Mode mode, int flags);
208bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2094aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void translate(float dx, float dy);
2104aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void rotate(float degrees);
2114aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void scale(float sx, float sy);
212807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    virtual void skew(float sx, float sy);
213f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
214b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    bool hasRectToRectTransform();
2157953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API void getMatrix(SkMatrix* matrix);
2164aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setMatrix(SkMatrix* matrix);
2174aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void concatMatrix(SkMatrix* matrix);
218f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2197953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API const Rect& getClipBounds();
2207953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
2218a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    bool quickRejectNoScissor(float left, float top, float right, float bottom);
2224aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
223735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    virtual bool clipPath(SkPath* path, SkRegion::Op op);
224735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
225a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    virtual Rect* getClipRect();
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
227ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
228c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    virtual void outputDisplayList(DisplayList* displayList);
229486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
230486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
231486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
232486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
233e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
2345c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float dstRight, float dstBottom, SkPaint* paint);
235486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
236486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
2375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float* vertices, int* colors, SkPaint* paint);
238486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
2394bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
2405c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float left, float top, float right, float bottom, SkPaint* paint);
241be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
242be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
243be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
244486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawColor(int color, SkXfermode::Mode mode);
245486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
246486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
24701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy            float rx, float ry, SkPaint* paint);
248486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
249486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
250486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawArc(float left, float top, float right, float bottom,
2518b2f5267f16c295f12faab810527cd6311997e34Romain Guy            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
252486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPath(SkPath* path, SkPaint* paint);
253486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawLines(float* points, int count, SkPaint* paint);
254486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
255486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
256325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            float hOffset, float vOffset, SkPaint* paint);
257486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPosText(const char* text, int bytesCount, int count,
258325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            const float* positions, SkPaint* paint);
259c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
260996e57c84368058be793897ebc355b917a59abc2Raph Levien            const float* positions, SkPaint* paint, float length = -1.0f);
261672433d90fab7383cd28beac9d4485b566a90940Romain Guy    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
26285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2634aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShader();
2644aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShader(SkiaShader* shader);
265d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2664aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetColorFilter();
2674aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupColorFilter(SkiaColorFilter* filter);
268db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2694aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShadow();
2704aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShadow(float radius, float dx, float dy, int color);
2711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
2725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void resetPaintFilter();
2735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void setupPaintFilter(int clearBits, int setBits);
2745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
275758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    SkPaint* filterPaint(SkPaint* paint, bool alwaysCopy = false);
2765ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
277ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
278ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    void restoreDisplayState(const DeferredDisplayState& state, int stateDeferFlags);
279c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
280ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    // TODO: what does this mean? no perspective? no rotate?
281672433d90fab7383cd28beac9d4485b566a90940Romain Guy    ANDROID_API bool isCurrentTransformSimple() {
282672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return mSnapshot->transform->isSimple();
283672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
284672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2850f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    Caches& getCaches() {
2860f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy        return mCaches;
2870f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    }
2880f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
289ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    // simple rect clip
290ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool isCurrentClipSimple() {
291ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        return mSnapshot->clipRegion->isEmpty();
292ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
293ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
29417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
29517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Sets the alpha on the current snapshot. This alpha value will be modulated
29617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * with other alpha values when drawing primitives.
29717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
29817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    void setAlpha(float alpha) {
29917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy        mSnapshot->alpha = alpha;
30017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    }
30117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
30217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
3030f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     * Inserts a named event marker in the stream of GL commands.
3040f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     */
3050f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    void eventMark(const char* name) const;
3060f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
3070f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    /**
30817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Inserts a named group marker in the stream of GL commands. This marker
30917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * can be used by tools to group commands into logical groups. A call to
31017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * this method must always be followed later on by a call to endMark().
31117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
31213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
31317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
31417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
31517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Closes the last group marker opened by startMark().
31617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
31713631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
31813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
319d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    /**
320d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * Gets the alpha and xfermode out of a paint object. If the paint is null
321d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
322d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * not multiply the paint's alpha by the current snapshot's alpha.
323d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     *
324d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param paint The paint to extract values from
325d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param alpha Where to store the resulting alpha
326d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param mode Where to store the resulting xfermode
327d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     */
328d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
329d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase        if (paint) {
330d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *mode = getXfermode(paint->getXfermode());
331d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
332d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            // Skia draws using the color's alpha channel if < 255
333d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            // Otherwise, it uses the paint's alpha
334d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            int color = paint->getColor();
335d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *alpha = (color >> 24) & 0xFF;
336d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            if (*alpha == 255) {
337d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase                *alpha = paint->getAlpha();
338d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            }
339d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase        } else {
340d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *mode = SkXfermode::kSrcOver_Mode;
341d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *alpha = 255;
342d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase        }
343d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    }
344d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
345624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    /**
346624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     * Return the best transform to use to rasterize text given a full
347624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     * transform matrix.
348624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     */
349624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 findBestFontTransform(const mat4& transform) const;
350624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
351e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
352e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
35335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Computes the projection matrix, initialize the first snapshot
35435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * and stores the dimensions of the render target.
35535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
35635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void initViewport(int width, int height);
35735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
35835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
3597c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * Clears the underlying surface if needed.
3607c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     */
3617c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
3627c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
3637c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    /**
36435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Call this method after updating a layer during a drawing pass.
36535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
36635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void resumeAfterLayer();
36735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
36835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
3698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * This method is called whenever a stencil buffer is required. Subclasses
3708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * should override this method and call attachStencilBufferToLayer() on the
3718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * appropriate layer(s).
3728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
3738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    virtual void ensureStencilBuffer();
3748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
3758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
3768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Obtains a stencil render buffer (allocating it if necessary) and
3778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * attaches it to the specified layer.
3788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
3798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void attachStencilBufferToLayer(Layer* layer);
3808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
3818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
382e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
383e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
384e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
385e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
386e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
387e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
388e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
389e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
390e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
391694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
392ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
393f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
394ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
395f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
396ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
397ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
398f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Returns the current snapshot.
399ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
400624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    sp<Snapshot> getSnapshot() const {
401f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot;
402f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
403ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
40442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
40542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
40642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
407624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual Region* getRegion() const {
408f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
409f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
410f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
41142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
41242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
41342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
414624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool hasLayer() const {
415f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
416f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
4171bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
41842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
41942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the name of the FBO this renderer is rendering into.
42042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
421624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual GLint getTargetFbo() const {
42242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy        return 0;
42342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    }
42442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
42577a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
42677a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
42777a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
42877a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
42977a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
43077a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
43177a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
43277a811610f99e21da7f88dafef60d09f345d0506Romain Guy
433be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
434be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
435be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
436be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     *
437be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param paint The paint to extract values from
438be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param alpha Where to store the resulting alpha
439be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param mode Where to store the resulting xfermode
440be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
441be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
442be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
443be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
444be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Safely retrieves the mode from the specified xfermode. If the specified
445be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
446be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
447be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
448be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        SkXfermode::Mode resultMode;
449be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        if (!SkXfermode::AsMode(mode, &resultMode)) {
450be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            resultMode = SkXfermode::kSrcOver_Mode;
451be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        }
452be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        return resultMode;
453be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    }
454be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
45511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    /**
45611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     * Set to true to suppress error checks at the end of a frame.
45711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     */
458624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool suppressErrorChecks() const {
45911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return false;
46011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
46111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
46208ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
4635cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
464dcfc836b457a87881da409e1acf251515f121446Romain Guy     * Discards the content of the framebuffer if supported by the driver.
465dcfc836b457a87881da409e1acf251515f121446Romain Guy     * This method should be called at the beginning of a frame to optimize
466dcfc836b457a87881da409e1acf251515f121446Romain Guy     * rendering on some tiler architectures.
467dcfc836b457a87881da409e1acf251515f121446Romain Guy     */
468dcfc836b457a87881da409e1acf251515f121446Romain Guy    void discardFramebuffer(float left, float top, float right, float bottom);
469dcfc836b457a87881da409e1acf251515f121446Romain Guy
470dcfc836b457a87881da409e1acf251515f121446Romain Guy    /**
471ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * Ensures the state of the renderer is the same as the state of
472ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * the GL context.
473ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     */
474ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    void syncState();
475ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
476ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    /**
4772b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
478c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * This method will use the clip rect that we started drawing the
479c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * frame with.
4802b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * This method needs to be invoked every time getTargetFbo() is
4812b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * bound again.
4822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
48357b5268708c3b974296c7d4e58a02a957979224aRomain Guy    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
4842b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
4852b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
486c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
487c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * This method needs to be invoked every time getTargetFbo() is
488c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * bound again.
489c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     */
490c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
491c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
492c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    /**
4932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU that we are done drawing the frame or that we
4942b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * are switching to another render target.
4952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
4962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    void endTiling();
4972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
4982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
4995cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
5005cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
5015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
5025cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
5038aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     * @param flags The save flags; see SkCanvas for more information
5048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     *
5055cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
5065cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
5078aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int saveSnapshot(int flags);
5085cbbce535744b89df5ecea95de21ee3733298260Romain Guy
5095cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5105cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
5115cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
5122542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @return True if the clip was modified.
5135cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
514bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
515bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5165cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5175cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
5185cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
5195cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
520bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
521bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5225cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Sets the clipping region using the stencil buffer. The clip region
5248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is defined by the current snapshot's clipRegion member.
5258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
5268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void setStencilFromClip();
5278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
5288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
52935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Performs a quick reject but does not affect the scissor. Returns
53035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * the transformed rect to test and the current clip.
53135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
53235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    bool quickRejectNoScissor(float left, float top, float right, float bottom,
53335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            Rect& transformed, Rect& clip);
53435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
53535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
536cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
537cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     */
538cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
539cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
540cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    /**
541d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
542d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
543d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
544d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
545d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
546d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
547d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
548d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
549d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
550d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
551eb99356a0548684a501766e6a524529ab93304c8Romain Guy     * @param previousFbo The name of the current framebuffer
552d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
553d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
554d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
555d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createLayer(float left, float top, float right, float bottom,
556eb99356a0548684a501766e6a524529ab93304c8Romain Guy            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
557d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
558d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param previousFbo The name of the current framebuffer
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
566d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
5725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
58554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
58654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
58754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
58854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
58954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
59054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
59154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
592f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
593f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
594f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
595f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
596f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
597f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
598f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
599f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
600f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
601f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
602f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
603f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
604f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
6055cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
606735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * are transformed by the current snapshot's transform matrix unless specified
607735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * otherwise.
6085cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6095cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
6105cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
6115cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
6125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
6135cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
614026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
6153d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6165cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
617026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
6181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
6195cbbce535744b89df5ecea95de21ee3733298260Romain Guy
62054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
621735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * Draws a series of colored rectangles with the specified color. The specified
622735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * coordinates are transformed by the current snapshot's transform matrix unless
623735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * specified otherwise.
624735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *
625735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
626735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *              per rectangle
627735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
628735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param mode The Skia xfermode to use
629735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * @param dirty True if calling this method should dirty the current layer
6313bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy     * @param clip True if the rects should be clipped, false otherwise
632735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     */
633735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    status_t drawColorRects(const float* rects, int count, int color,
6343bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            SkXfermode::Mode mode, bool ignoreTransform = false,
6353bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            bool dirty = true, bool clip = true);
636735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
637735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    /**
63854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
63954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
64054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
64154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
64254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
64354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
64454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
64554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
64654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
64754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
648486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
64954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
65054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
65154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
65254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
65354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
65454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
65554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The x coordinate of the bitmap
65654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The y coordinate of the bitmap
65754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
65854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
659a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
660a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
66154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
66265cd612face362d054a85d0f7e5881c59cd523beChris Craik     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
66365cd612face362d054a85d0f7e5881c59cd523beChris Craik     *
66465cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param vertexBuffer The VertexBuffer to be drawn
66565cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param paint The paint to render with
66665cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
66765cd612face362d054a85d0f7e5881c59cd523beChris Craik     */
66865cd612face362d054a85d0f7e5881c59cd523beChris Craik    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
66965cd612face362d054a85d0f7e5881c59cd523beChris Craik            bool useOffset = false);
67065cd612face362d054a85d0f7e5881c59cd523beChris Craik
67165cd612face362d054a85d0f7e5881c59cd523beChris Craik    /**
672710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * Renders the convex hull defined by the specified path as a strip of polygons.
67354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
674710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * @param path The hull of the path to draw
675cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * @param paint The paint to render with
67654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
67765cd612face362d054a85d0f7e5881c59cd523beChris Craik    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
678858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
6795cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6805cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
6815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
6825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6835cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
6845cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
6855cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
6865cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
6875cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
6885cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
689d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
690c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
6915cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
692bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
693a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
694c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
695026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
69682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
69782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
69882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
69982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
70082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
70182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
70282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
70382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
70482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
70582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
706a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
7078164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy            Texture* texture, SkPaint* paint);
70882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
70982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
71003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
71103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
71203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
71382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
71482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
71582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
71682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
71782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
71882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
71982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
72082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
72182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
72282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
72382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
72482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
725f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
726f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
72703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
7285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreScale True if the model view matrix should not be scaled
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
730f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
731f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
732a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
7336820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool ignoreScale = false, bool dirty = true);
736f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
737886b275e529e44a59c54b933453d9bc902973178Romain Guy    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
738886b275e529e44a59c54b933453d9bc902973178Romain Guy            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
739886b275e529e44a59c54b933453d9bc902973178Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
740886b275e529e44a59c54b933453d9bc902973178Romain Guy            bool ignoreTransform, bool dirty = true);
741886b275e529e44a59c54b933453d9bc902973178Romain Guy
742f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
7430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
7440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
7450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
7460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
7470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
7480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
7490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
7500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
7510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
7520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void drawTextDecorations(const char* text, int bytesCount, float length,
7530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float x, float y, SkPaint* paint);
7541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
755416a847633680d94efb926837efdc18726d54918Raph Levien   /**
756416a847633680d94efb926837efdc18726d54918Raph Levien     * Draws shadow layer on text (with optional positions).
757416a847633680d94efb926837efdc18726d54918Raph Levien     *
758416a847633680d94efb926837efdc18726d54918Raph Levien     * @param paint The paint to draw the shadow with
759416a847633680d94efb926837efdc18726d54918Raph Levien     * @param text The text to draw
760416a847633680d94efb926837efdc18726d54918Raph Levien     * @param bytesCount The number of bytes in the text
761416a847633680d94efb926837efdc18726d54918Raph Levien     * @param count The number of glyphs in the text
762416a847633680d94efb926837efdc18726d54918Raph Levien     * @param positions The x, y positions of individual glyphs (or NULL)
763416a847633680d94efb926837efdc18726d54918Raph Levien     * @param fontRenderer The font renderer object
764416a847633680d94efb926837efdc18726d54918Raph Levien     * @param alpha The alpha value for drawing the shadow
765416a847633680d94efb926837efdc18726d54918Raph Levien     * @param mode The xfermode for drawing the shadow
766416a847633680d94efb926837efdc18726d54918Raph Levien     * @param x The x coordinate where the shadow will be drawn
767416a847633680d94efb926837efdc18726d54918Raph Levien     * @param y The y coordinate where the shadow will be drawn
768416a847633680d94efb926837efdc18726d54918Raph Levien     */
769416a847633680d94efb926837efdc18726d54918Raph Levien    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
770416a847633680d94efb926837efdc18726d54918Raph Levien            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
771416a847633680d94efb926837efdc18726d54918Raph Levien            float x, float y);
772416a847633680d94efb926837efdc18726d54918Raph Levien
77354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
77454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
77554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
77654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
77754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
77854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
77954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
78054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
78154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
782416a847633680d94efb926837efdc18726d54918Raph Levien     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
78301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
7841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
785ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
786026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
787026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
7888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
789026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
790026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
791026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
792026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
793026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
794026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
795026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
796026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
7978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
798768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     * Returns true if the specified paint will draw invisible text.
799768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     */
800768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    bool canSkipText(const SkPaint* paint) const;
801768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
802768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    /**
803746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
804746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
805a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
806746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
807746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
808746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
809746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
810746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
811aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * Binds the specified EGLImage texture. The texture unit must have been selected
812aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * prior to calling this method.
813aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
814aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    inline void bindExternalTexture(GLuint texture) {
815aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
816aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
817aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
818aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
81982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
82082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
82182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
822f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
823f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
824a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
825f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
826d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
827d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
828d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
829d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
8306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
831d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
832d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
833d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
834260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
835889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
836260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
837746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
838746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
839746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
84054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
84117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
84270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
84370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
84470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
84570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
846ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
847aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
84815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawNoTexture();
849710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void setupDrawAA();
850ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPoint(float pointSize);
8518d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
85270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
85386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
8544121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGamma(const SkPaint* paint);
85570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShader();
85670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilter();
85770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
85870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
85970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
86070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
86170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
86270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
8638a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    void setupDrawModelViewIdentity(bool offset = false);
86470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelView(float left, float top, float right, float bottom,
86570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false, bool ignoreModelView = false);
86670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
86770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false);
868ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPointUniforms();
86970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorUniforms();
87086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
8718d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawShaderIdentityUniforms();
87270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShaderUniforms(bool ignoreTransform = false);
87370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilterUniforms();
87470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
87570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
876aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
8778f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
8788f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
8794121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGammaUniforms();
8808d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
881ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
88215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
8835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    void setupDrawVertices(GLvoid* vertices);
88470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void finishDrawTexture();
885f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
886746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
88711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    bool updateLayer(Layer* layer, bool inFrame);
88811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    void updateLayers();
88911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
89017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
89117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Renders the specified region as a series of rectangles. This method
89217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * is used for debugging only.
89317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
8943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    void drawRegionRects(const Region& region);
8953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
8978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Renders the specified region as a series of rectangles. The region
8988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * must be in screen-space coordinates.
8998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
9008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
9018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool dirty = false);
9028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
9048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
9058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is turned on.
9068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
9078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void debugClip();
9088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9097c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void debugOverdraw(bool enable, bool clear);
9107c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void renderOverdraw();
9117c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
912746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
913746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
914746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
915746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
916746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
917746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
918746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
9193b753829ae858d424fe109f714745379a6daf455Romain Guy    inline mat4& currentTransform() const {
9203b753829ae858d424fe109f714745379a6daf455Romain Guy        return *mSnapshot->transform;
9213b753829ae858d424fe109f714745379a6daf455Romain Guy    }
9223b753829ae858d424fe109f714745379a6daf455Romain Guy
923bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
924bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
925bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
92685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
927260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
928bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
929c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
930c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
931c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
932bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
933bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
934f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
935ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
936bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
937bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
9382b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // State used to define the clipping region
9392b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    sp<Snapshot> mTilingSnapshot;
9409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
941026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
942ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
943ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
944c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // shader, filters, and shadow
945c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    DrawModifiers mDrawModifiers;
9465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
9475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
94882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
949fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
9503bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    Extensions& mExtensions;
9518694230ff25fa0a60e480d424843e56b718f0516Romain Guy
9528f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
95354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    Vector<Rect*> mLayers;
9548f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of functors to invoke after a frame is drawn
955ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    SortedVector<Functor*> mFunctors;
95611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    // List of layers to update at the beginning of a frame
95711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    Vector<Layer*> mLayerUpdates;
95854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
959746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    // Indicates whether the clip must be restored
960746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    bool mDirtyClip;
961746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
96270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
96370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
96670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
96770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
96870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
96970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
97070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
97170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
97270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
97370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
9742b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // Indicate whether we are drawing an opaque frame
9752b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool mOpaqueFrame;
97670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
97787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
97887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // Properties.h
97987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    bool mScissorOptimizationDisabled;
98087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
98154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // No-ops start/endTiling when set
98254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    bool mSuppressTiling;
98354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
984ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    // Optional name of the renderer
985ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    String8 mName;
986ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
987b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    friend class DisplayListRenderer;
988b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
989bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
990e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9919d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
992e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
993e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
995