OpenGLRenderer.h revision 003123004f7b23b3dc472d5c40b8c1a16df37a54
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Extensions.h"
41#include "Matrix.h"
42#include "Program.h"
43#include "Rect.h"
44#include "Snapshot.h"
45#include "Vertex.h"
46#include "SkiaShader.h"
47#include "SkiaColorFilter.h"
48#include "UvMapper.h"
49#include "Caches.h"
50
51namespace android {
52namespace uirenderer {
53
54struct DrawModifiers {
55    SkiaShader* mShader;
56    SkiaColorFilter* mColorFilter;
57    float mOverrideLayerAlpha;
58
59    // Drop shadow
60    bool mHasShadow;
61    float mShadowRadius;
62    float mShadowDx;
63    float mShadowDy;
64    int mShadowColor;
65
66    // Draw filters
67    bool mHasDrawFilter;
68    int mPaintFilterClearBits;
69    int mPaintFilterSetBits;
70};
71
72enum StateDeferFlags {
73    kStateDeferFlag_Draw = 0x1,
74    kStateDeferFlag_Clip = 0x2
75};
76
77enum DrawOpMode {
78    kDrawOpMode_Immediate,
79    kDrawOpMode_Defer,
80    kDrawOpMode_Flush
81};
82
83enum ClipSideFlags {
84    kClipSide_None = 0x0,
85    kClipSide_Left = 0x1,
86    kClipSide_Top = 0x2,
87    kClipSide_Right = 0x4,
88    kClipSide_Bottom = 0x8,
89    kClipSide_Full = 0xF,
90    kClipSide_ConservativeFull = 0x1F
91};
92
93struct DeferredDisplayState {
94    // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
95    Rect mBounds;
96
97    // the below are set and used by the OpenGLRenderer at record and deferred playback
98    bool mClipValid;
99    Rect mClip;
100    int mClipSideFlags; // specifies which sides of the bounds are clipped, unclipped if cleared
101    bool mClipped;
102    mat4 mMatrix;
103    DrawModifiers mDrawModifiers;
104    float mAlpha;
105};
106
107///////////////////////////////////////////////////////////////////////////////
108// Renderer
109///////////////////////////////////////////////////////////////////////////////
110
111class DisplayList;
112class TextSetupFunctor;
113class VertexBuffer;
114
115/**
116 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
117 * simplified version of Skia's Canvas API.
118 */
119class OpenGLRenderer {
120public:
121    ANDROID_API OpenGLRenderer();
122    virtual ~OpenGLRenderer();
123
124    /**
125     * Sets the name of this renderer. The name is optional and
126     * empty by default. If the pointer is null the name is set
127     * to the empty string.
128     */
129    ANDROID_API void setName(const char* name);
130
131    /**
132     * Returns the name of this renderer as UTF8 string.
133     * The returned pointer is never null.
134     */
135    ANDROID_API const char* getName() const;
136
137    /**
138     * Read externally defined properties to control the behavior
139     * of the renderer.
140     */
141    ANDROID_API void initProperties();
142
143    /**
144     * Indicates whether this renderer executes drawing commands immediately.
145     * If this method returns true, the drawing commands will be executed
146     * later.
147     */
148    virtual bool isDeferred();
149
150    /**
151     * Sets the dimension of the underlying drawing surface. This method must
152     * be called at least once every time the drawing surface changes size.
153     *
154     * @param width The width in pixels of the underlysing surface
155     * @param height The height in pixels of the underlysing surface
156     */
157    virtual void setViewport(int width, int height);
158
159    /**
160     * Prepares the renderer to draw a frame. This method must be invoked
161     * at the beginning of each frame. When this method is invoked, the
162     * entire drawing surface is assumed to be redrawn.
163     *
164     * @param opaque If true, the target surface is considered opaque
165     *               and will not be cleared. If false, the target surface
166     *               will be cleared
167     */
168    ANDROID_API status_t prepare(bool opaque);
169
170    /**
171     * Prepares the renderer to draw a frame. This method must be invoked
172     * at the beginning of each frame. Only the specified rectangle of the
173     * frame is assumed to be dirty. A clip will automatically be set to
174     * the specified rectangle.
175     *
176     * @param left The left coordinate of the dirty rectangle
177     * @param top The top coordinate of the dirty rectangle
178     * @param right The right coordinate of the dirty rectangle
179     * @param bottom The bottom coordinate of the dirty rectangle
180     * @param opaque If true, the target surface is considered opaque
181     *               and will not be cleared. If false, the target surface
182     *               will be cleared in the specified dirty rectangle
183     */
184    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
185
186    /**
187     * Indicates the end of a frame. This method must be invoked whenever
188     * the caller is done rendering a frame.
189     */
190    virtual void finish();
191
192    /**
193     * This method must be invoked before handing control over to a draw functor.
194     * See callDrawGLFunction() for instance.
195     *
196     * This command must not be recorded inside display lists.
197     */
198    virtual void interrupt();
199
200    /**
201     * This method must be invoked after getting control back from a draw functor.
202     *
203     * This command must not be recorded inside display lists.
204     */
205    virtual void resume();
206
207    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
208        mCountOverdraw = enabled;
209    }
210
211    ANDROID_API float getOverdraw() {
212        return mCountOverdraw ? mOverdraw : 0.0f;
213    }
214
215    ANDROID_API status_t invokeFunctors(Rect& dirty);
216    ANDROID_API void detachFunctor(Functor* functor);
217    ANDROID_API void attachFunctor(Functor* functor);
218    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
219
220    ANDROID_API void pushLayerUpdate(Layer* layer);
221    ANDROID_API void cancelLayerUpdate(Layer* layer);
222    ANDROID_API void clearLayerUpdates();
223    ANDROID_API void flushLayerUpdates();
224
225    ANDROID_API int getSaveCount() const;
226    virtual int save(int flags);
227    virtual void restore();
228    virtual void restoreToCount(int saveCount);
229
230    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
231            SkPaint* paint, int flags) {
232        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
233        if (paint) mode = getXfermode(paint->getXfermode());
234        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
235    }
236    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
237            int alpha, int flags) {
238        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
239    }
240    virtual int saveLayer(float left, float top, float right, float bottom,
241            int alpha, SkXfermode::Mode mode, int flags);
242
243    int saveLayerDeferred(float left, float top, float right, float bottom,
244            int alpha, SkXfermode::Mode mode, int flags);
245
246    virtual void translate(float dx, float dy);
247    virtual void rotate(float degrees);
248    virtual void scale(float sx, float sy);
249    virtual void skew(float sx, float sy);
250
251    bool hasRectToRectTransform();
252    ANDROID_API void getMatrix(SkMatrix* matrix);
253    virtual void setMatrix(SkMatrix* matrix);
254    virtual void concatMatrix(SkMatrix* matrix);
255
256    ANDROID_API const Rect& getClipBounds();
257
258    /**
259     * Performs a quick reject but adjust the bounds to account for stroke width if necessary,
260     * and handling snapOut for AA geometry.
261     */
262    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
263
264    /**
265     * Returns false and sets scissor based upon bounds if drawing won't be clipped out
266     */
267    bool quickReject(float left, float top, float right, float bottom, bool snapOut = false);
268    bool quickReject(const Rect& bounds) {
269        return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
270    }
271
272    /**
273     * Same as quickReject, without the scissor, instead returning clipRequired through pointer.
274     * clipRequired will be only set if not rejected
275     */
276    ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
277            bool snapOut = false, bool* clipRequired = NULL);
278    bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) {
279        return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
280                clipRequired);
281    }
282
283    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
284    virtual bool clipPath(SkPath* path, SkRegion::Op op);
285    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
286    virtual Rect* getClipRect();
287
288    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
289    virtual void outputDisplayList(DisplayList* displayList);
290    virtual status_t drawLayer(Layer* layer, float x, float y);
291    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
292    status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
293            TextureVertex* vertices, bool transformed, const Rect& bounds, SkPaint* paint);
294    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
295    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
296            float srcRight, float srcBottom, float dstLeft, float dstTop,
297            float dstRight, float dstBottom, SkPaint* paint);
298    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
299    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
300            float* vertices, int* colors, SkPaint* paint);
301    status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
302            TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
303    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
304            float left, float top, float right, float bottom, SkPaint* paint);
305    status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
306            float left, float top, float right, float bottom, SkPaint* paint);
307    virtual status_t drawColor(int color, SkXfermode::Mode mode);
308    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
309    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
310            float rx, float ry, SkPaint* paint);
311    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
312    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
313    virtual status_t drawArc(float left, float top, float right, float bottom,
314            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
315    virtual status_t drawPath(SkPath* path, SkPaint* paint);
316    virtual status_t drawLines(float* points, int count, SkPaint* paint);
317    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
318    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
319            float hOffset, float vOffset, SkPaint* paint);
320    virtual status_t drawPosText(const char* text, int bytesCount, int count,
321            const float* positions, SkPaint* paint);
322    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
323            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
324            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
325    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
326
327    virtual void resetShader();
328    virtual void setupShader(SkiaShader* shader);
329
330    virtual void resetColorFilter();
331    virtual void setupColorFilter(SkiaColorFilter* filter);
332
333    virtual void resetShadow();
334    virtual void setupShadow(float radius, float dx, float dy, int color);
335
336    virtual void resetPaintFilter();
337    virtual void setupPaintFilter(int clearBits, int setBits);
338
339    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
340    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
341
342    SkPaint* filterPaint(SkPaint* paint);
343
344    /**
345     * Store the current display state (most importantly, the current clip and transform), and
346     * additionally map the state's bounds from local to window coordinates.
347     *
348     * Returns true if quick-rejected
349     */
350    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
351    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
352    void setupMergedMultiDraw(const Rect* clipRect);
353
354    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
355    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
356
357    ANDROID_API bool isCurrentTransformSimple() {
358        return mSnapshot->transform->isSimple();
359    }
360
361    Caches& getCaches() {
362        return mCaches;
363    }
364
365    // simple rect clip
366    bool isCurrentClipSimple() {
367        return mSnapshot->clipRegion->isEmpty();
368    }
369
370    int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
371    int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
372
373    /**
374     * Scales the alpha on the current snapshot. This alpha value will be modulated
375     * with other alpha values when drawing primitives.
376     */
377    void scaleAlpha(float alpha) {
378        mSnapshot->alpha *= alpha;
379    }
380
381    /**
382     * Inserts a named event marker in the stream of GL commands.
383     */
384    void eventMark(const char* name) const;
385
386    /**
387     * Inserts a named group marker in the stream of GL commands. This marker
388     * can be used by tools to group commands into logical groups. A call to
389     * this method must always be followed later on by a call to endMark().
390     */
391    void startMark(const char* name) const;
392
393    /**
394     * Closes the last group marker opened by startMark().
395     */
396    void endMark() const;
397
398    /**
399     * Gets the alpha and xfermode out of a paint object. If the paint is null
400     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
401     * not multiply the paint's alpha by the current snapshot's alpha, and does
402     * not replace the alpha with the overrideLayerAlpha
403     *
404     * @param paint The paint to extract values from
405     * @param alpha Where to store the resulting alpha
406     * @param mode Where to store the resulting xfermode
407     */
408    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
409        *mode = getXfermodeDirect(paint);
410        *alpha = getAlphaDirect(paint);
411    }
412
413    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
414        if (!paint) return SkXfermode::kSrcOver_Mode;
415        return getXfermode(paint->getXfermode());
416    }
417
418    static inline int getAlphaDirect(SkPaint* paint) {
419        if (!paint) return 255;
420        return paint->getAlpha();
421    }
422
423    /**
424     * Return the best transform to use to rasterize text given a full
425     * transform matrix.
426     */
427    mat4 findBestFontTransform(const mat4& transform) const;
428
429#if DEBUG_MERGE_BEHAVIOR
430    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
431        mCaches.setScissorEnabled(false);
432
433        // should only be called outside of other draw ops, so stencil can only be in test state
434        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
435        mCaches.stencil.disable();
436
437        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
438
439        if (stencilWasEnabled) mCaches.stencil.enableTest();
440    }
441#endif
442
443protected:
444    /**
445     * Computes the projection matrix, initialize the first snapshot
446     * and stores the dimensions of the render target.
447     */
448    void initViewport(int width, int height);
449
450    /**
451     * Perform the setup specific to a frame. This method does not
452     * issue any OpenGL commands.
453     */
454    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
455
456    /**
457     * Indicates the start of rendering. This method will setup the
458     * initial OpenGL state (viewport, clearing the buffer, etc.)
459     */
460    status_t startFrame();
461
462    /**
463     * Clears the underlying surface if needed.
464     */
465    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
466
467    /**
468     * Call this method after updating a layer during a drawing pass.
469     */
470    void resumeAfterLayer();
471
472    /**
473     * This method is called whenever a stencil buffer is required. Subclasses
474     * should override this method and call attachStencilBufferToLayer() on the
475     * appropriate layer(s).
476     */
477    virtual void ensureStencilBuffer();
478
479    /**
480     * Obtains a stencil render buffer (allocating it if necessary) and
481     * attaches it to the specified layer.
482     */
483    void attachStencilBufferToLayer(Layer* layer);
484
485    /**
486     * Compose the layer defined in the current snapshot with the layer
487     * defined by the previous snapshot.
488     *
489     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
490     *
491     * @param curent The current snapshot containing the layer to compose
492     * @param previous The previous snapshot to compose the current layer with
493     */
494    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
495
496    /**
497     * Marks the specified region as dirty at the specified bounds.
498     */
499    void dirtyLayerUnchecked(Rect& bounds, Region* region);
500
501    /**
502     * Returns the current snapshot.
503     */
504    sp<Snapshot> getSnapshot() const {
505        return mSnapshot;
506    }
507
508    /**
509     * Returns the region of the current layer.
510     */
511    virtual Region* getRegion() const {
512        return mSnapshot->region;
513    }
514
515    /**
516     * Indicates whether rendering is currently targeted at a layer.
517     */
518    virtual bool hasLayer() const {
519        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
520    }
521
522    /**
523     * Returns the name of the FBO this renderer is rendering into.
524     */
525    virtual GLint getTargetFbo() const {
526        return 0;
527    }
528
529    /**
530     * Renders the specified layer as a textured quad.
531     *
532     * @param layer The layer to render
533     * @param rect The bounds of the layer
534     */
535    void drawTextureLayer(Layer* layer, const Rect& rect);
536
537    /**
538     * Gets the alpha and xfermode out of a paint object. If the paint is null
539     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
540     * snapshot alpha, and overrideLayerAlpha
541     *
542     * @param paint The paint to extract values from
543     * @param alpha Where to store the resulting alpha
544     * @param mode Where to store the resulting xfermode
545     */
546    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
547
548    /**
549     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
550     *
551     * @param layer The layer from which the alpha is extracted
552     */
553    inline float getLayerAlpha(Layer* layer) const;
554
555    /**
556     * Safely retrieves the mode from the specified xfermode. If the specified
557     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
558     */
559    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
560        SkXfermode::Mode resultMode;
561        if (!SkXfermode::AsMode(mode, &resultMode)) {
562            resultMode = SkXfermode::kSrcOver_Mode;
563        }
564        return resultMode;
565    }
566
567    /**
568     * Set to true to suppress error checks at the end of a frame.
569     */
570    virtual bool suppressErrorChecks() const {
571        return false;
572    }
573
574private:
575    /**
576     * Discards the content of the framebuffer if supported by the driver.
577     * This method should be called at the beginning of a frame to optimize
578     * rendering on some tiler architectures.
579     */
580    void discardFramebuffer(float left, float top, float right, float bottom);
581
582    /**
583     * Ensures the state of the renderer is the same as the state of
584     * the GL context.
585     */
586    void syncState();
587
588    /**
589     * Tells the GPU what part of the screen is about to be redrawn.
590     * This method will use the clip rect that we started drawing the
591     * frame with.
592     * This method needs to be invoked every time getTargetFbo() is
593     * bound again.
594     */
595    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
596
597    /**
598     * Tells the GPU what part of the screen is about to be redrawn.
599     * This method needs to be invoked every time getTargetFbo() is
600     * bound again.
601     */
602    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
603
604    /**
605     * Tells the GPU that we are done drawing the frame or that we
606     * are switching to another render target.
607     */
608    void endTiling();
609
610    /**
611     * Saves the current state of the renderer as a new snapshot.
612     * The new snapshot is saved in mSnapshot and the previous snapshot
613     * is linked from mSnapshot->previous.
614     *
615     * @param flags The save flags; see SkCanvas for more information
616     *
617     * @return The new save count. This value can be passed to #restoreToCount()
618     */
619    int saveSnapshot(int flags);
620
621    /**
622     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
623     *
624     * @return True if the clip was modified.
625     */
626    bool restoreSnapshot();
627
628    /**
629     * Sets the clipping rectangle using glScissor. The clip is defined by
630     * the current snapshot's clipRect member.
631     */
632    void setScissorFromClip();
633
634    /**
635     * Sets the clipping region using the stencil buffer. The clip region
636     * is defined by the current snapshot's clipRegion member.
637     */
638    void setStencilFromClip();
639
640    /**
641     * Given the local bounds of the layer, calculates ...
642     */
643    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
644
645    /**
646     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
647     */
648    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
649            bool fboLayer, int alpha);
650
651    /**
652     * Creates a new layer stored in the specified snapshot.
653     *
654     * @param snapshot The snapshot associated with the new layer
655     * @param left The left coordinate of the layer
656     * @param top The top coordinate of the layer
657     * @param right The right coordinate of the layer
658     * @param bottom The bottom coordinate of the layer
659     * @param alpha The translucency of the layer
660     * @param mode The blending mode of the layer
661     * @param flags The layer save flags
662     * @param previousFbo The name of the current framebuffer
663     *
664     * @return True if the layer was successfully created, false otherwise
665     */
666    bool createLayer(float left, float top, float right, float bottom,
667            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
668
669    /**
670     * Creates a new layer stored in the specified snapshot as an FBO.
671     *
672     * @param layer The layer to store as an FBO
673     * @param snapshot The snapshot associated with the new layer
674     * @param bounds The bounds of the layer
675     * @param previousFbo The name of the current framebuffer
676     */
677    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
678
679    /**
680     * Compose the specified layer as a region.
681     *
682     * @param layer The layer to compose
683     * @param rect The layer's bounds
684     */
685    void composeLayerRegion(Layer* layer, const Rect& rect);
686
687    /**
688     * Compose the specified layer as a simple rectangle.
689     *
690     * @param layer The layer to compose
691     * @param rect The layer's bounds
692     * @param swap If true, the source and destination are swapped
693     */
694    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
695
696    /**
697     * Clears all the regions corresponding to the current list of layers.
698     * This method MUST be invoked before any drawing operation.
699     */
700    void clearLayerRegions();
701
702    /**
703     * Mark the layer as dirty at the specified coordinates. The coordinates
704     * are transformed with the supplied matrix.
705     */
706    void dirtyLayer(const float left, const float top,
707            const float right, const float bottom, const mat4 transform);
708
709    /**
710     * Mark the layer as dirty at the specified coordinates.
711     */
712    void dirtyLayer(const float left, const float top,
713            const float right, const float bottom);
714
715    /**
716     * Draws a colored rectangle with the specified color. The specified coordinates
717     * are transformed by the current snapshot's transform matrix unless specified
718     * otherwise.
719     *
720     * @param left The left coordinate of the rectangle
721     * @param top The top coordinate of the rectangle
722     * @param right The right coordinate of the rectangle
723     * @param bottom The bottom coordinate of the rectangle
724     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
725     * @param mode The Skia xfermode to use
726     * @param ignoreTransform True if the current transform should be ignored
727     */
728    void drawColorRect(float left, float top, float right, float bottom,
729            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
730
731    /**
732     * Draws a series of colored rectangles with the specified color. The specified
733     * coordinates are transformed by the current snapshot's transform matrix unless
734     * specified otherwise.
735     *
736     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
737     *              per rectangle
738     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
739     * @param mode The Skia xfermode to use
740     * @param ignoreTransform True if the current transform should be ignored
741     * @param dirty True if calling this method should dirty the current layer
742     * @param clip True if the rects should be clipped, false otherwise
743     */
744    status_t drawColorRects(const float* rects, int count, int color,
745            SkXfermode::Mode mode, bool ignoreTransform = false,
746            bool dirty = true, bool clip = true);
747
748    /**
749     * Draws the shape represented by the specified path texture.
750     * This method invokes drawPathTexture() but takes into account
751     * the extra left/top offset and the texture offset to correctly
752     * position the final shape.
753     *
754     * @param left The left coordinate of the shape to render
755     * @param top The top coordinate of the shape to render
756     * @param texture The texture reprsenting the shape
757     * @param paint The paint to draw the shape with
758     */
759    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
760
761    /**
762     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
763     * different compositing rules.
764     *
765     * @param texture The texture to draw with
766     * @param left The x coordinate of the bitmap
767     * @param top The y coordinate of the bitmap
768     * @param paint The paint to render with
769     */
770    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
771
772    /**
773     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
774     *
775     * @param vertexBuffer The VertexBuffer to be drawn
776     * @param paint The paint to render with
777     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
778     */
779    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
780            bool useOffset = false);
781
782    /**
783     * Renders the convex hull defined by the specified path as a strip of polygons.
784     *
785     * @param path The hull of the path to draw
786     * @param paint The paint to render with
787     */
788    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
789
790    /**
791     * Draws a textured rectangle with the specified texture. The specified coordinates
792     * are transformed by the current snapshot's transform matrix.
793     *
794     * @param left The left coordinate of the rectangle
795     * @param top The top coordinate of the rectangle
796     * @param right The right coordinate of the rectangle
797     * @param bottom The bottom coordinate of the rectangle
798     * @param texture The texture name to map onto the rectangle
799     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
800     * @param mode The blending mode
801     * @param blend True if the texture contains an alpha channel
802     */
803    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
804            float alpha, SkXfermode::Mode mode, bool blend);
805
806    /**
807     * Draws a textured rectangle with the specified texture. The specified coordinates
808     * are transformed by the current snapshot's transform matrix.
809     *
810     * @param left The left coordinate of the rectangle
811     * @param top The top coordinate of the rectangle
812     * @param right The right coordinate of the rectangle
813     * @param bottom The bottom coordinate of the rectangle
814     * @param texture The texture to use
815     * @param paint The paint containing the alpha, blending mode, etc.
816     */
817    void drawTextureRect(float left, float top, float right, float bottom,
818            Texture* texture, SkPaint* paint);
819
820    /**
821     * Draws a textured mesh with the specified texture. If the indices are omitted,
822     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
823     * VBO is bound.
824     *
825     * @param left The left coordinate of the rectangle
826     * @param top The top coordinate of the rectangle
827     * @param right The right coordinate of the rectangle
828     * @param bottom The bottom coordinate of the rectangle
829     * @param texture The texture name to map onto the rectangle
830     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
831     * @param mode The blending mode
832     * @param blend True if the texture contains an alpha channel
833     * @param vertices The vertices that define the mesh
834     * @param texCoords The texture coordinates of each vertex
835     * @param elementsCount The number of elements in the mesh, required by indices
836     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
837     * @param ignoreTransform True if the current transform should be ignored
838     * @param vbo The VBO used to draw the mesh
839     * @param ignoreScale True if the model view matrix should not be scaled
840     * @param dirty True if calling this method should dirty the current layer
841     */
842    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
843            float alpha, SkXfermode::Mode mode, bool blend,
844            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
845            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
846            bool ignoreScale = false, bool dirty = true);
847
848    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
849            float alpha, SkXfermode::Mode mode, bool blend,
850            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
851            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
852            bool ignoreScale = false, bool dirty = true);
853
854    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
855            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
856            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
857            bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
858
859    /**
860     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
861     * If the number of vertices to draw exceeds the number of indices we have
862     * pre-allocated, this method will generate several glDrawElements() calls.
863     */
864    void drawIndexedQuads(Vertex* mesh, GLsizei quadsCount);
865
866    /**
867     * Draws text underline and strike-through if needed.
868     *
869     * @param text The text to decor
870     * @param bytesCount The number of bytes in the text
871     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
872     * @param x The x coordinate where the text will be drawn
873     * @param y The y coordinate where the text will be drawn
874     * @param paint The paint to draw the text with
875     */
876    void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
877            float x, float y, SkPaint* paint);
878
879   /**
880     * Draws shadow layer on text (with optional positions).
881     *
882     * @param paint The paint to draw the shadow with
883     * @param text The text to draw
884     * @param bytesCount The number of bytes in the text
885     * @param count The number of glyphs in the text
886     * @param positions The x, y positions of individual glyphs (or NULL)
887     * @param fontRenderer The font renderer object
888     * @param alpha The alpha value for drawing the shadow
889     * @param mode The xfermode for drawing the shadow
890     * @param x The x coordinate where the shadow will be drawn
891     * @param y The y coordinate where the shadow will be drawn
892     */
893    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
894            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
895            float x, float y);
896
897    /**
898     * Draws a path texture. Path textures are alpha8 bitmaps that need special
899     * compositing to apply colors/filters/etc.
900     *
901     * @param texture The texture to render
902     * @param x The x coordinate where the texture will be drawn
903     * @param y The y coordinate where the texture will be drawn
904     * @param paint The paint to draw the texture with
905     */
906     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
907
908    /**
909     * Resets the texture coordinates stored in mMeshVertices. Setting the values
910     * back to default is achieved by calling:
911     *
912     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
913     *
914     * @param u1 The left coordinate of the texture
915     * @param v1 The bottom coordinate of the texture
916     * @param u2 The right coordinate of the texture
917     * @param v2 The top coordinate of the texture
918     */
919    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
920
921    /**
922     * Returns true if the specified paint will draw invisible text.
923     */
924    bool canSkipText(const SkPaint* paint) const;
925
926    /**
927     * Binds the specified texture. The texture unit must have been selected
928     * prior to calling this method.
929     */
930    inline void bindTexture(GLuint texture) {
931        mCaches.bindTexture(texture);
932    }
933
934    /**
935     * Binds the specified EGLImage texture. The texture unit must have been selected
936     * prior to calling this method.
937     */
938    inline void bindExternalTexture(GLuint texture) {
939        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
940    }
941
942    /**
943     * Enable or disable blending as necessary. This function sets the appropriate
944     * blend function based on the specified xfermode.
945     */
946    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
947            bool swapSrcDst = false);
948
949    /**
950     * Use the specified program with the current GL context. If the program is already
951     * in use, it will not be bound again. If it is not in use, the current program is
952     * marked unused and the specified program becomes used and becomes the new
953     * current program.
954     *
955     * @param program The program to use
956     *
957     * @return true If the specified program was already in use, false otherwise.
958     */
959    inline bool useProgram(Program* program);
960
961    /**
962     * Invoked before any drawing operation. This sets required state.
963     */
964    void setupDraw(bool clear = true);
965
966    /**
967     * Various methods to setup OpenGL rendering.
968     */
969    void setupDrawWithTexture(bool isAlpha8 = false);
970    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
971    void setupDrawWithExternalTexture();
972    void setupDrawNoTexture();
973    void setupDrawAA();
974    void setupDrawColor(int color, int alpha);
975    void setupDrawColor(float r, float g, float b, float a);
976    void setupDrawAlpha8Color(int color, int alpha);
977    void setupDrawTextGamma(const SkPaint* paint);
978    void setupDrawShader();
979    void setupDrawColorFilter();
980    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
981            bool swapSrcDst = false);
982    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
983            bool swapSrcDst = false);
984    void setupDrawProgram();
985    void setupDrawDirtyRegionsDisabled();
986    void setupDrawModelViewIdentity(bool offset = false);
987    void setupDrawModelView(float left, float top, float right, float bottom,
988            bool ignoreTransform = false, bool ignoreModelView = false);
989    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
990            bool ignoreTransform = false);
991    void setupDrawColorUniforms();
992    void setupDrawPureColorUniforms();
993    void setupDrawShaderIdentityUniforms();
994    void setupDrawShaderUniforms(bool ignoreTransform = false);
995    void setupDrawColorFilterUniforms();
996    void setupDrawSimpleMesh();
997    void setupDrawTexture(GLuint texture);
998    void setupDrawExternalTexture(GLuint texture);
999    void setupDrawTextureTransform();
1000    void setupDrawTextureTransformUniforms(mat4& transform);
1001    void setupDrawTextGammaUniforms();
1002    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
1003    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
1004    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
1005    void setupDrawIndexedVertices(GLvoid* vertices);
1006    void accountForClear(SkXfermode::Mode mode);
1007
1008    bool updateLayer(Layer* layer, bool inFrame);
1009    void updateLayers();
1010    void flushLayers();
1011
1012    /**
1013     * Renders the specified region as a series of rectangles. This method
1014     * is used for debugging only.
1015     */
1016    void drawRegionRects(const Region& region);
1017
1018    /**
1019     * Renders the specified region as a series of rectangles. The region
1020     * must be in screen-space coordinates.
1021     */
1022    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1023            bool dirty = false);
1024
1025    /**
1026     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1027     * is turned on.
1028     */
1029    void debugClip();
1030
1031    void debugOverdraw(bool enable, bool clear);
1032    void renderOverdraw();
1033    void countOverdraw();
1034
1035    /**
1036     * Should be invoked every time the glScissor is modified.
1037     */
1038    inline void dirtyClip() {
1039        mDirtyClip = true;
1040    }
1041
1042    inline mat4& currentTransform() const {
1043        return *mSnapshot->transform;
1044    }
1045
1046    inline const UvMapper& getMapper(const Texture* texture) {
1047        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1048    }
1049
1050    /**
1051     * Returns a texture object for the specified bitmap. The texture can
1052     * come from the texture cache or an atlas. If this method returns
1053     * NULL, the texture could not be found and/or allocated.
1054     */
1055    Texture* getTexture(SkBitmap* bitmap);
1056
1057    // Dimensions of the drawing surface
1058    int mWidth, mHeight;
1059
1060    // Matrix used for ortho projection in shaders
1061    mat4 mOrthoMatrix;
1062
1063    // Model-view matrix used to position/size objects
1064    mat4 mModelView;
1065
1066    // Number of saved states
1067    int mSaveCount;
1068    // Base state
1069    sp<Snapshot> mFirstSnapshot;
1070    // Current state
1071    sp<Snapshot> mSnapshot;
1072    // State used to define the clipping region
1073    Rect mTilingClip;
1074    // Is the target render surface opaque
1075    bool mOpaque;
1076    // Is a frame currently being rendered
1077    bool mFrameStarted;
1078
1079    // Used to draw textured quads
1080    TextureVertex mMeshVertices[4];
1081
1082    // Default UV mapper
1083    const UvMapper mUvMapper;
1084
1085    // shader, filters, and shadow
1086    DrawModifiers mDrawModifiers;
1087    SkPaint mFilteredPaint;
1088
1089    // Various caches
1090    Caches& mCaches;
1091    Extensions& mExtensions;
1092
1093    // List of rectangles to clear after saveLayer() is invoked
1094    Vector<Rect*> mLayers;
1095    // List of functors to invoke after a frame is drawn
1096    SortedVector<Functor*> mFunctors;
1097    // List of layers to update at the beginning of a frame
1098    Vector<Layer*> mLayerUpdates;
1099
1100    // Indicates whether the clip must be restored
1101    bool mDirtyClip;
1102
1103    // The following fields are used to setup drawing
1104    // Used to describe the shaders to generate
1105    ProgramDescription mDescription;
1106    // Color description
1107    bool mColorSet;
1108    float mColorA, mColorR, mColorG, mColorB;
1109    // Indicates that the shader should get a color
1110    bool mSetShaderColor;
1111    // Current texture unit
1112    GLuint mTextureUnit;
1113    // Track dirty regions, true by default
1114    bool mTrackDirtyRegions;
1115    // Indicate whether we are drawing an opaque frame
1116    bool mOpaqueFrame;
1117
1118    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1119    // Properties.h
1120    bool mScissorOptimizationDisabled;
1121
1122    // No-ops start/endTiling when set
1123    bool mSuppressTiling;
1124
1125    // If true, this renderer will setup drawing to emulate
1126    // an increment stencil buffer in the color buffer
1127    bool mCountOverdraw;
1128    float mOverdraw;
1129
1130    // Optional name of the renderer
1131    String8 mName;
1132
1133    friend class DisplayListRenderer;
1134    friend class Layer;
1135    friend class TextSetupFunctor;
1136    friend class DrawBitmapOp;
1137    friend class DrawPatchOp;
1138
1139}; // class OpenGLRenderer
1140
1141}; // namespace uirenderer
1142}; // namespace android
1143
1144#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1145