OpenGLRenderer.h revision 01d58e43ede5ca98cbebdd166f9b0c545032c01b
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/RefBase.h>
31#include <utils/Vector.h>
32
33#include "Debug.h"
34#include "Extensions.h"
35#include "Matrix.h"
36#include "Program.h"
37#include "Rect.h"
38#include "Snapshot.h"
39#include "Vertex.h"
40#include "SkiaShader.h"
41#include "SkiaColorFilter.h"
42#include "Caches.h"
43
44namespace android {
45namespace uirenderer {
46
47///////////////////////////////////////////////////////////////////////////////
48// Renderer
49///////////////////////////////////////////////////////////////////////////////
50
51class DisplayList;
52
53/**
54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
55 * simplified version of Skia's Canvas API.
56 */
57class OpenGLRenderer {
58public:
59    OpenGLRenderer();
60    virtual ~OpenGLRenderer();
61
62    virtual void setViewport(int width, int height);
63
64    virtual void prepare(bool opaque);
65    virtual void finish();
66
67    // These two calls must not be recorded in display lists
68    void interrupt();
69    void resume();
70
71    virtual void acquireContext();
72    virtual void releaseContext();
73
74    int getSaveCount() const;
75    virtual int save(int flags);
76    virtual void restore();
77    virtual void restoreToCount(int saveCount);
78
79    virtual int saveLayer(float left, float top, float right, float bottom,
80            SkPaint* p, int flags);
81    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
82            int alpha, int flags);
83
84    virtual void translate(float dx, float dy);
85    virtual void rotate(float degrees);
86    virtual void scale(float sx, float sy);
87    virtual void skew(float sx, float sy);
88
89    const float* getMatrix() const;
90    void getMatrix(SkMatrix* matrix);
91    virtual void setMatrix(SkMatrix* matrix);
92    virtual void concatMatrix(SkMatrix* matrix);
93
94    const Rect& getClipBounds();
95    bool quickReject(float left, float top, float right, float bottom);
96    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
97
98    virtual void drawDisplayList(DisplayList* displayList, uint32_t level = 0);
99    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
100    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
101    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
102    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
103            float srcRight, float srcBottom, float dstLeft, float dstTop,
104            float dstRight, float dstBottom, SkPaint* paint);
105    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
106            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
107            float left, float top, float right, float bottom, SkPaint* paint);
108    virtual void drawColor(int color, SkXfermode::Mode mode);
109    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
110    virtual void drawRoundRect(float left, float top, float right, float bottom,
111            float rx, float ry, SkPaint* paint);
112    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
113    virtual void drawPath(SkPath* path, SkPaint* paint);
114    virtual void drawLines(float* points, int count, SkPaint* paint);
115    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
116            SkPaint* paint);
117
118    virtual void resetShader();
119    virtual void setupShader(SkiaShader* shader);
120
121    virtual void resetColorFilter();
122    virtual void setupColorFilter(SkiaColorFilter* filter);
123
124    virtual void resetShadow();
125    virtual void setupShadow(float radius, float dx, float dy, int color);
126
127protected:
128    /**
129     * Compose the layer defined in the current snapshot with the layer
130     * defined by the previous snapshot.
131     *
132     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
133     *
134     * @param curent The current snapshot containing the layer to compose
135     * @param previous The previous snapshot to compose the current layer with
136     */
137    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
138
139    /**
140     * Marks the specified region as dirty at the specified bounds.
141     */
142    void dirtyLayerUnchecked(Rect& bounds, Region* region);
143
144    /**
145     * Returns the current snapshot.
146     */
147    sp<Snapshot> getSnapshot() {
148        return mSnapshot;
149    }
150
151    /**
152     * Returns the region of the current layer.
153     */
154    virtual Region* getRegion() {
155        return mSnapshot->region;
156    }
157
158    /**
159     * Indicates whether rendering is currently targeted at a layer.
160     */
161    virtual bool hasLayer() {
162        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
163    }
164
165    /**
166     * Returns the name of the FBO this renderer is rendering into.
167     */
168    virtual GLint getTargetFbo() {
169        return 0;
170    }
171
172private:
173    /**
174     * Saves the current state of the renderer as a new snapshot.
175     * The new snapshot is saved in mSnapshot and the previous snapshot
176     * is linked from mSnapshot->previous.
177     *
178     * @param flags The save flags; see SkCanvas for more information
179     *
180     * @return The new save count. This value can be passed to #restoreToCount()
181     */
182    int saveSnapshot(int flags);
183
184    /**
185     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
186     *
187     * @return True if the clip was modified.
188     */
189    bool restoreSnapshot();
190
191    /**
192     * Sets the clipping rectangle using glScissor. The clip is defined by
193     * the current snapshot's clipRect member.
194     */
195    void setScissorFromClip();
196
197    /**
198     * Creates a new layer stored in the specified snapshot.
199     *
200     * @param snapshot The snapshot associated with the new layer
201     * @param left The left coordinate of the layer
202     * @param top The top coordinate of the layer
203     * @param right The right coordinate of the layer
204     * @param bottom The bottom coordinate of the layer
205     * @param alpha The translucency of the layer
206     * @param mode The blending mode of the layer
207     * @param flags The layer save flags
208     * @param previousFbo The name of the current framebuffer
209     *
210     * @return True if the layer was successfully created, false otherwise
211     */
212    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
213            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
214
215    /**
216     * Creates a new layer stored in the specified snapshot as an FBO.
217     *
218     * @param layer The layer to store as an FBO
219     * @param snapshot The snapshot associated with the new layer
220     * @param bounds The bounds of the layer
221     * @param previousFbo The name of the current framebuffer
222     */
223    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
224            GLuint previousFbo);
225
226    /**
227     * Compose the specified layer as a region.
228     *
229     * @param layer The layer to compose
230     * @param rect The layer's bounds
231     */
232    void composeLayerRegion(Layer* layer, const Rect& rect);
233
234    /**
235     * Compose the specified layer as a simple rectangle.
236     *
237     * @param layer The layer to compose
238     * @param rect The layer's bounds
239     * @param swap If true, the source and destination are swapped
240     */
241    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
242
243    /**
244     * Clears all the regions corresponding to the current list of layers.
245     * This method MUST be invoked before any drawing operation.
246     */
247    void clearLayerRegions();
248
249    /**
250     * Mark the layer as dirty at the specified coordinates. The coordinates
251     * are transformed with the supplied matrix.
252     */
253    void dirtyLayer(const float left, const float top,
254            const float right, const float bottom, const mat4 transform);
255
256    /**
257     * Mark the layer as dirty at the specified coordinates.
258     */
259    void dirtyLayer(const float left, const float top,
260            const float right, const float bottom);
261
262    /**
263     * Draws a colored rectangle with the specified color. The specified coordinates
264     * are transformed by the current snapshot's transform matrix.
265     *
266     * @param left The left coordinate of the rectangle
267     * @param top The top coordinate of the rectangle
268     * @param right The right coordinate of the rectangle
269     * @param bottom The bottom coordinate of the rectangle
270     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
271     * @param mode The Skia xfermode to use
272     * @param ignoreTransform True if the current transform should be ignored
273     * @param ignoreBlending True if the blending is set by the caller
274     */
275    void drawColorRect(float left, float top, float right, float bottom,
276            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
277
278    /**
279     * Draws a textured rectangle with the specified texture. The specified coordinates
280     * are transformed by the current snapshot's transform matrix.
281     *
282     * @param left The left coordinate of the rectangle
283     * @param top The top coordinate of the rectangle
284     * @param right The right coordinate of the rectangle
285     * @param bottom The bottom coordinate of the rectangle
286     * @param texture The texture name to map onto the rectangle
287     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
288     * @param mode The blending mode
289     * @param blend True if the texture contains an alpha channel
290     */
291    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
292            float alpha, SkXfermode::Mode mode, bool blend);
293
294    /**
295     * Draws a textured rectangle with the specified texture. The specified coordinates
296     * are transformed by the current snapshot's transform matrix.
297     *
298     * @param left The left coordinate of the rectangle
299     * @param top The top coordinate of the rectangle
300     * @param right The right coordinate of the rectangle
301     * @param bottom The bottom coordinate of the rectangle
302     * @param texture The texture to use
303     * @param paint The paint containing the alpha, blending mode, etc.
304     */
305    void drawTextureRect(float left, float top, float right, float bottom,
306            Texture* texture, SkPaint* paint);
307
308    /**
309     * Draws a textured mesh with the specified texture. If the indices are omitted,
310     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
311     * VBO is bound.
312     *
313     * @param left The left coordinate of the rectangle
314     * @param top The top coordinate of the rectangle
315     * @param right The right coordinate of the rectangle
316     * @param bottom The bottom coordinate of the rectangle
317     * @param texture The texture name to map onto the rectangle
318     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
319     * @param mode The blending mode
320     * @param blend True if the texture contains an alpha channel
321     * @param vertices The vertices that define the mesh
322     * @param texCoords The texture coordinates of each vertex
323     * @param elementsCount The number of elements in the mesh, required by indices
324     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
325     * @param ignoreTransform True if the current transform should be ignored
326     * @param vbo The VBO used to draw the mesh
327     * @param ignoreScale True if the model view matrix should not be scaled
328     * @param dirty True if calling this method should dirty the current layer
329     */
330    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
331            float alpha, SkXfermode::Mode mode, bool blend,
332            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
333            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
334            bool ignoreScale = false, bool dirty = true);
335
336    /**
337     * Draws text underline and strike-through if needed.
338     *
339     * @param text The text to decor
340     * @param bytesCount The number of bytes in the text
341     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
342     * @param x The x coordinate where the text will be drawn
343     * @param y The y coordinate where the text will be drawn
344     * @param paint The paint to draw the text with
345     */
346    void drawTextDecorations(const char* text, int bytesCount, float length,
347            float x, float y, SkPaint* paint);
348
349    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
350
351    /**
352     * Resets the texture coordinates stored in mMeshVertices. Setting the values
353     * back to default is achieved by calling:
354     *
355     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
356     *
357     * @param u1 The left coordinate of the texture
358     * @param v1 The bottom coordinate of the texture
359     * @param u2 The right coordinate of the texture
360     * @param v2 The top coordinate of the texture
361     */
362    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
363
364    /**
365     * Gets the alpha and xfermode out of a paint object. If the paint is null
366     * alpha will be 255 and the xfermode will be SRC_OVER.
367     *
368     * @param paint The paint to extract values from
369     * @param alpha Where to store the resulting alpha
370     * @param mode Where to store the resulting xfermode
371     */
372    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
373
374    /**
375     * Binds the specified texture. The texture unit must have been selected
376     * prior to calling this method.
377     */
378    inline void bindTexture(GLuint texture) {
379        glBindTexture(GL_TEXTURE_2D, texture);
380    }
381
382    /**
383     * Sets the wrap modes for the specified texture. The wrap modes are modified
384     * only when needed.
385     */
386    inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
387
388    /**
389     * Enable or disable blending as necessary. This function sets the appropriate
390     * blend function based on the specified xfermode.
391     */
392    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
393            bool swapSrcDst = false);
394
395    /**
396     * Safely retrieves the mode from the specified xfermode. If the specified
397     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
398     */
399    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
400
401    /**
402     * Use the specified program with the current GL context. If the program is already
403     * in use, it will not be bound again. If it is not in use, the current program is
404     * marked unused and the specified program becomes used and becomes the new
405     * current program.
406     *
407     * @param program The program to use
408     *
409     * @return true If the specified program was already in use, false otherwise.
410     */
411    inline bool useProgram(Program* program);
412
413    /**
414     * Invoked before any drawing operation. This sets required state.
415     */
416    void setupDraw();
417    /**
418     * Various methods to setup OpenGL rendering.
419     */
420    void setupDrawWithTexture(bool isAlpha8 = false);
421    void setupDrawColor(int color);
422    void setupDrawColor(int color, int alpha);
423    void setupDrawColor(float r, float g, float b, float a);
424    void setupDrawAlpha8Color(int color, int alpha);
425    void setupDrawAlpha8Color(float r, float g, float b, float a);
426    void setupDrawShader();
427    void setupDrawColorFilter();
428    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
429            bool swapSrcDst = false);
430    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
431            bool swapSrcDst = false);
432    void setupDrawProgram();
433    void setupDrawDirtyRegionsDisabled();
434    void setupDrawModelViewIdentity();
435    void setupDrawModelView(float left, float top, float right, float bottom,
436            bool ignoreTransform = false, bool ignoreModelView = false);
437    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
438            bool ignoreTransform = false);
439    void setupDrawColorUniforms();
440    void setupDrawPureColorUniforms();
441    void setupDrawShaderIdentityUniforms();
442    void setupDrawShaderUniforms(bool ignoreTransform = false);
443    void setupDrawColorFilterUniforms();
444    void setupDrawSimpleMesh();
445    void setupDrawTexture(GLuint texture);
446    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
447    void finishDrawTexture();
448
449    /**
450     * Should be invoked every time the glScissor is modified.
451     */
452    inline void dirtyClip() {
453        mDirtyClip = true;
454    }
455
456    // Dimensions of the drawing surface
457    int mWidth, mHeight;
458
459    // Matrix used for ortho projection in shaders
460    mat4 mOrthoMatrix;
461
462    // Model-view matrix used to position/size objects
463    mat4 mModelView;
464
465    // Number of saved states
466    int mSaveCount;
467    // Base state
468    sp<Snapshot> mFirstSnapshot;
469    // Current state
470    sp<Snapshot> mSnapshot;
471
472    // Shaders
473    SkiaShader* mShader;
474
475    // Color filters
476    SkiaColorFilter* mColorFilter;
477
478    // Used to draw textured quads
479    TextureVertex mMeshVertices[4];
480
481    // Drop shadow
482    bool mHasShadow;
483    float mShadowRadius;
484    float mShadowDx;
485    float mShadowDy;
486    int mShadowColor;
487
488    // Various caches
489    Caches& mCaches;
490
491    // List of rectangles to clear due to calls to saveLayer()
492    Vector<Rect*> mLayers;
493
494    // Indentity matrix
495    const mat4 mIdentity;
496
497    // Indicates whether the clip must be restored
498    bool mDirtyClip;
499
500    // The following fields are used to setup drawing
501    // Used to describe the shaders to generate
502    ProgramDescription mDescription;
503    // Color description
504    bool mColorSet;
505    float mColorA, mColorR, mColorG, mColorB;
506    // Indicates that the shader should get a color
507    bool mSetShaderColor;
508    // Current texture unit
509    GLuint mTextureUnit;
510    // Track dirty regions, true by default
511    bool mTrackDirtyRegions;
512    // Texture coordinates slot
513    int mTexCoordsSlot;
514
515    friend class DisplayListRenderer;
516
517}; // class OpenGLRenderer
518
519}; // namespace uirenderer
520}; // namespace android
521
522#endif // ANDROID_HWUI_OPENGL_RENDERER_H
523