OpenGLRenderer.h revision 026c5e16704e817cac7d9c382914c947e34f87e0
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_OPENGL_RENDERER_H 18#define ANDROID_UI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkMatrix.h> 24#include <SkXfermode.h> 25 26#include <utils/RefBase.h> 27 28#include "Matrix.h" 29#include "Program.h" 30#include "Rect.h" 31#include "Snapshot.h" 32 33namespace android { 34namespace uirenderer { 35 36/////////////////////////////////////////////////////////////////////////////// 37// Support 38/////////////////////////////////////////////////////////////////////////////// 39 40/** 41 * Simple structure to describe a vertex with a position. 42 * This is used to draw filled rectangles without a texture. 43 */ 44struct SimpleVertex { 45 float position[2]; 46}; // struct SimpleVertex 47 48/** 49 * Simple structure to describe a vertex with a position and a texture. 50 */ 51struct TextureVertex { 52 float position[2]; 53 float texture[2]; 54}; // struct TextureVertex 55 56/** 57 * Structure mapping Skia xfermodes to OpenGL blending factors. 58 */ 59struct Blender { 60 SkXfermode::Mode mode; 61 GLenum src; 62 GLenum dst; 63}; // struct Blender 64 65/////////////////////////////////////////////////////////////////////////////// 66// Renderer 67/////////////////////////////////////////////////////////////////////////////// 68 69/** 70 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 71 * simplified version of Skia's Canvas API. 72 */ 73class OpenGLRenderer { 74public: 75 OpenGLRenderer(); 76 ~OpenGLRenderer(); 77 78 void setViewport(int width, int height); 79 void prepare(); 80 81 int getSaveCount() const; 82 int save(int flags); 83 void restore(); 84 void restoreToCount(int saveCount); 85 86 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags); 87 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags); 88 89 void translate(float dx, float dy); 90 void rotate(float degrees); 91 void scale(float sx, float sy); 92 93 void setMatrix(SkMatrix* matrix); 94 void getMatrix(SkMatrix* matrix); 95 void concatMatrix(SkMatrix* matrix); 96 97 const Rect& getClipBounds(); 98 bool quickReject(float left, float top, float right, float bottom); 99 bool clipRect(float left, float top, float right, float bottom); 100 101 void drawColor(int color, SkXfermode::Mode mode); 102 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); 103 104private: 105 /** 106 * Saves the current state of the renderer as a new snapshot. 107 * The new snapshot is saved in mSnapshot and the previous snapshot 108 * is linked from mSnapshot->previous. 109 * 110 * @return The new save count. This value can be passed to #restoreToCount() 111 */ 112 int saveSnapshot(); 113 114 /** 115 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 116 * 117 * @return True if the clip should be also reapplied by calling 118 * #setScissorFromClip(). 119 */ 120 bool restoreSnapshot(); 121 122 /** 123 * Sets the clipping rectangle using glScissor. The clip is defined by 124 * the current snapshot's clipRect member. 125 */ 126 void setScissorFromClip(); 127 128 /** 129 * Draws a colored rectangle with the specified color. The specified coordinates 130 * are transformed by the current snapshot's transform matrix. 131 * 132 * @param left The left coordinate of the rectangle 133 * @param top The top coordinate of the rectangle 134 * @param right The right coordinate of the rectangle 135 * @param bottom The bottom coordinate of the rectangle 136 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 137 * @param mode The Skia xfermode to use 138 */ 139 void drawColorRect(float left, float top, float right, float bottom, 140 int color, SkXfermode::Mode mode); 141 142 /** 143 * Draws a textured rectangle with the specified texture. The specified coordinates 144 * are transformed by the current snapshot's transform matrix. 145 * 146 * @param left The left coordinate of the rectangle 147 * @param top The top coordinate of the rectangle 148 * @param right The right coordinate of the rectangle 149 * @param bottom The bottom coordinate of the rectangle 150 * @param texture The texture name to map onto the rectangle 151 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 152 */ 153 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 154 float alpha); 155 156 /** 157 * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values 158 * back to default is achieved by calling: 159 * 160 * resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); 161 * 162 * @param u1 The left coordinate of the texture 163 * @param v1 The bottom coordinate of the texture 164 * @param u2 The right coordinate of the texture 165 * @param v2 The top coordinate of the texture 166 */ 167 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 168 169 // Dimensions of the drawing surface 170 int mWidth, mHeight; 171 172 // Matrix used for ortho projection in shaders 173 float mOrthoMatrix[16]; 174 175 // Model-view matrix used to position/size objects 176 mat4 mModelView; 177 178 // Number of saved states 179 int mSaveCount; 180 // Base state 181 Snapshot mFirstSnapshot; 182 // Current state 183 sp<Snapshot> mSnapshot; 184 185 // Shaders 186 sp<DrawColorProgram> mDrawColorShader; 187 sp<DrawTextureProgram> mDrawTextureShader; 188 189 // Used to draw textured quads 190 TextureVertex mDrawTextureVertices[4]; 191}; // class OpenGLRenderer 192 193}; // namespace uirenderer 194}; // namespace android 195 196#endif // ANDROID_UI_OPENGL_RENDERER_H 197