OpenGLRenderer.h revision 03c00b5a135e68d22ca5bb829b899ebda6ed7e9d
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Extensions.h"
41#include "Matrix.h"
42#include "Program.h"
43#include "Rect.h"
44#include "Snapshot.h"
45#include "Vertex.h"
46#include "SkiaShader.h"
47#include "SkiaColorFilter.h"
48#include "UvMapper.h"
49#include "Caches.h"
50
51namespace android {
52namespace uirenderer {
53
54struct DrawModifiers {
55    SkiaShader* mShader;
56    SkiaColorFilter* mColorFilter;
57    float mOverrideLayerAlpha;
58
59    // Drop shadow
60    bool mHasShadow;
61    float mShadowRadius;
62    float mShadowDx;
63    float mShadowDy;
64    int mShadowColor;
65
66    // Draw filters
67    bool mHasDrawFilter;
68    int mPaintFilterClearBits;
69    int mPaintFilterSetBits;
70};
71
72enum StateDeferFlags {
73    kStateDeferFlag_Draw = 0x1,
74    kStateDeferFlag_Clip = 0x2
75};
76
77enum DrawOpMode {
78    kDrawOpMode_Immediate,
79    kDrawOpMode_Defer,
80    kDrawOpMode_Flush
81};
82
83enum ClipSideFlags {
84    kClipSide_None = 0x0,
85    kClipSide_Left = 0x1,
86    kClipSide_Top = 0x2,
87    kClipSide_Right = 0x4,
88    kClipSide_Bottom = 0x8,
89    kClipSide_Full = 0xF,
90    kClipSide_ConservativeFull = 0x1F
91};
92
93struct DeferredDisplayState {
94    // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
95    Rect mBounds;
96
97    // the below are set and used by the OpenGLRenderer at record and deferred playback
98    bool mClipValid;
99    Rect mClip;
100    int mClipSideFlags; // specifies which sides of the bounds are clipped, unclipped if cleared
101    bool mClipped;
102    mat4 mMatrix;
103    DrawModifiers mDrawModifiers;
104    float mAlpha;
105};
106
107///////////////////////////////////////////////////////////////////////////////
108// Renderer
109///////////////////////////////////////////////////////////////////////////////
110
111class DisplayList;
112class TextSetupFunctor;
113class VertexBuffer;
114
115/**
116 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
117 * simplified version of Skia's Canvas API.
118 */
119class OpenGLRenderer {
120public:
121    ANDROID_API OpenGLRenderer();
122    virtual ~OpenGLRenderer();
123
124    /**
125     * Sets the name of this renderer. The name is optional and
126     * empty by default. If the pointer is null the name is set
127     * to the empty string.
128     */
129    ANDROID_API void setName(const char* name);
130
131    /**
132     * Returns the name of this renderer as UTF8 string.
133     * The returned pointer is never null.
134     */
135    ANDROID_API const char* getName() const;
136
137    /**
138     * Read externally defined properties to control the behavior
139     * of the renderer.
140     */
141    ANDROID_API void initProperties();
142
143    /**
144     * Indicates whether this renderer executes drawing commands immediately.
145     * If this method returns true, the drawing commands will be executed
146     * later.
147     */
148    virtual bool isDeferred();
149
150    /**
151     * Sets the dimension of the underlying drawing surface. This method must
152     * be called at least once every time the drawing surface changes size.
153     *
154     * @param width The width in pixels of the underlysing surface
155     * @param height The height in pixels of the underlysing surface
156     */
157    virtual void setViewport(int width, int height);
158
159    /**
160     * Prepares the renderer to draw a frame. This method must be invoked
161     * at the beginning of each frame. When this method is invoked, the
162     * entire drawing surface is assumed to be redrawn.
163     *
164     * @param opaque If true, the target surface is considered opaque
165     *               and will not be cleared. If false, the target surface
166     *               will be cleared
167     */
168    ANDROID_API status_t prepare(bool opaque);
169
170    /**
171     * Prepares the renderer to draw a frame. This method must be invoked
172     * at the beginning of each frame. Only the specified rectangle of the
173     * frame is assumed to be dirty. A clip will automatically be set to
174     * the specified rectangle.
175     *
176     * @param left The left coordinate of the dirty rectangle
177     * @param top The top coordinate of the dirty rectangle
178     * @param right The right coordinate of the dirty rectangle
179     * @param bottom The bottom coordinate of the dirty rectangle
180     * @param opaque If true, the target surface is considered opaque
181     *               and will not be cleared. If false, the target surface
182     *               will be cleared in the specified dirty rectangle
183     */
184    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
185
186    /**
187     * Indicates the end of a frame. This method must be invoked whenever
188     * the caller is done rendering a frame.
189     */
190    virtual void finish();
191
192    /**
193     * This method must be invoked before handing control over to a draw functor.
194     * See callDrawGLFunction() for instance.
195     *
196     * This command must not be recorded inside display lists.
197     */
198    virtual void interrupt();
199
200    /**
201     * This method must be invoked after getting control back from a draw functor.
202     *
203     * This command must not be recorded inside display lists.
204     */
205    virtual void resume();
206
207    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
208        mCountOverdraw = enabled;
209    }
210
211    ANDROID_API float getOverdraw() {
212        return mCountOverdraw ? mOverdraw : 0.0f;
213    }
214
215    ANDROID_API status_t invokeFunctors(Rect& dirty);
216    ANDROID_API void detachFunctor(Functor* functor);
217    ANDROID_API void attachFunctor(Functor* functor);
218    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
219
220    ANDROID_API void pushLayerUpdate(Layer* layer);
221    ANDROID_API void cancelLayerUpdate(Layer* layer);
222    ANDROID_API void clearLayerUpdates();
223    ANDROID_API void flushLayerUpdates();
224
225    ANDROID_API int getSaveCount() const;
226    virtual int save(int flags);
227    virtual void restore();
228    virtual void restoreToCount(int saveCount);
229
230    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
231            SkPaint* paint, int flags) {
232        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
233        if (paint) mode = getXfermode(paint->getXfermode());
234        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
235    }
236    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
237            int alpha, int flags) {
238        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
239    }
240    virtual int saveLayer(float left, float top, float right, float bottom,
241            int alpha, SkXfermode::Mode mode, int flags);
242
243    int saveLayerDeferred(float left, float top, float right, float bottom,
244            int alpha, SkXfermode::Mode mode, int flags);
245
246    virtual void translate(float dx, float dy);
247    virtual void rotate(float degrees);
248    virtual void scale(float sx, float sy);
249    virtual void skew(float sx, float sy);
250
251    bool hasRectToRectTransform();
252    ANDROID_API void getMatrix(SkMatrix* matrix);
253    virtual void setMatrix(SkMatrix* matrix);
254    virtual void concatMatrix(SkMatrix* matrix);
255
256    ANDROID_API const Rect& getClipBounds();
257
258    /**
259     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
260     */
261    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
262
263    /**
264     * Returns false and sets scissor based upon bounds if drawing won't be clipped out
265     */
266    bool quickReject(float left, float top, float right, float bottom);
267    bool quickReject(const Rect& bounds) {
268        return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
269    }
270
271    /**
272     * Same as quickReject, without the scissor, instead returning clipRequired through pointer.
273     * clipRequired will be only set if not rejected
274     */
275    ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
276            bool* clipRequired = NULL);
277    bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) {
278        return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
279                clipRequired);
280    }
281
282    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
283    virtual bool clipPath(SkPath* path, SkRegion::Op op);
284    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
285    virtual Rect* getClipRect();
286
287    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
288    virtual void outputDisplayList(DisplayList* displayList);
289    virtual status_t drawLayer(Layer* layer, float x, float y);
290    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
291    status_t drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
292            bool transformed, const Rect& bounds, SkPaint* paint);
293    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
294    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
295            float srcRight, float srcBottom, float dstLeft, float dstTop,
296            float dstRight, float dstBottom, SkPaint* paint);
297    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
298    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
299            float* vertices, int* colors, SkPaint* paint);
300    status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
301            TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
302    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
303            float left, float top, float right, float bottom, SkPaint* paint);
304    status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
305            float left, float top, float right, float bottom, SkPaint* paint);
306    virtual status_t drawColor(int color, SkXfermode::Mode mode);
307    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
308    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
309            float rx, float ry, SkPaint* paint);
310    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
311    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
312    virtual status_t drawArc(float left, float top, float right, float bottom,
313            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
314    virtual status_t drawPath(SkPath* path, SkPaint* paint);
315    virtual status_t drawLines(float* points, int count, SkPaint* paint);
316    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
317    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
318            float hOffset, float vOffset, SkPaint* paint);
319    virtual status_t drawPosText(const char* text, int bytesCount, int count,
320            const float* positions, SkPaint* paint);
321    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
322            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
323            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
324    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
325
326    virtual void resetShader();
327    virtual void setupShader(SkiaShader* shader);
328
329    virtual void resetColorFilter();
330    virtual void setupColorFilter(SkiaColorFilter* filter);
331
332    virtual void resetShadow();
333    virtual void setupShadow(float radius, float dx, float dy, int color);
334
335    virtual void resetPaintFilter();
336    virtual void setupPaintFilter(int clearBits, int setBits);
337
338    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
339    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
340
341    SkPaint* filterPaint(SkPaint* paint);
342
343    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
344    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
345    void setupMergedMultiDraw(const Rect* clipRect);
346
347    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
348    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
349
350    ANDROID_API bool isCurrentTransformSimple() {
351        return mSnapshot->transform->isSimple();
352    }
353
354    Caches& getCaches() {
355        return mCaches;
356    }
357
358    // simple rect clip
359    bool isCurrentClipSimple() {
360        return mSnapshot->clipRegion->isEmpty();
361    }
362
363    /**
364     * Scales the alpha on the current snapshot. This alpha value will be modulated
365     * with other alpha values when drawing primitives.
366     */
367    void scaleAlpha(float alpha) {
368        mSnapshot->alpha *= alpha;
369    }
370
371    /**
372     * Inserts a named event marker in the stream of GL commands.
373     */
374    void eventMark(const char* name) const;
375
376    /**
377     * Inserts a named group marker in the stream of GL commands. This marker
378     * can be used by tools to group commands into logical groups. A call to
379     * this method must always be followed later on by a call to endMark().
380     */
381    void startMark(const char* name) const;
382
383    /**
384     * Closes the last group marker opened by startMark().
385     */
386    void endMark() const;
387
388    /**
389     * Gets the alpha and xfermode out of a paint object. If the paint is null
390     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
391     * not multiply the paint's alpha by the current snapshot's alpha, and does
392     * not replace the alpha with the overrideLayerAlpha
393     *
394     * @param paint The paint to extract values from
395     * @param alpha Where to store the resulting alpha
396     * @param mode Where to store the resulting xfermode
397     */
398    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
399        *mode = getXfermodeDirect(paint);
400        *alpha = getAlphaDirect(paint);
401    }
402
403    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
404        if (!paint) return SkXfermode::kSrcOver_Mode;
405        return getXfermode(paint->getXfermode());
406    }
407
408    static inline int getAlphaDirect(SkPaint* paint) {
409        if (!paint) return 255;
410        return paint->getAlpha();
411    }
412
413    /**
414     * Return the best transform to use to rasterize text given a full
415     * transform matrix.
416     */
417    mat4 findBestFontTransform(const mat4& transform) const;
418
419#if DEBUG_MERGE_BEHAVIOR
420    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
421        mCaches.setScissorEnabled(false);
422
423        // should only be called outside of other draw ops, so stencil can only be in test state
424        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
425        mCaches.stencil.disable();
426
427        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
428
429        if (stencilWasEnabled) mCaches.stencil.enableTest();
430    }
431#endif
432
433protected:
434    /**
435     * Computes the projection matrix, initialize the first snapshot
436     * and stores the dimensions of the render target.
437     */
438    void initViewport(int width, int height);
439
440    /**
441     * Perform the setup specific to a frame. This method does not
442     * issue any OpenGL commands.
443     */
444    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
445
446    /**
447     * Indicates the start of rendering. This method will setup the
448     * initial OpenGL state (viewport, clearing the buffer, etc.)
449     */
450    status_t startFrame();
451
452    /**
453     * Clears the underlying surface if needed.
454     */
455    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
456
457    /**
458     * Call this method after updating a layer during a drawing pass.
459     */
460    void resumeAfterLayer();
461
462    /**
463     * This method is called whenever a stencil buffer is required. Subclasses
464     * should override this method and call attachStencilBufferToLayer() on the
465     * appropriate layer(s).
466     */
467    virtual void ensureStencilBuffer();
468
469    /**
470     * Obtains a stencil render buffer (allocating it if necessary) and
471     * attaches it to the specified layer.
472     */
473    void attachStencilBufferToLayer(Layer* layer);
474
475    /**
476     * Compose the layer defined in the current snapshot with the layer
477     * defined by the previous snapshot.
478     *
479     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
480     *
481     * @param curent The current snapshot containing the layer to compose
482     * @param previous The previous snapshot to compose the current layer with
483     */
484    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
485
486    /**
487     * Marks the specified region as dirty at the specified bounds.
488     */
489    void dirtyLayerUnchecked(Rect& bounds, Region* region);
490
491    /**
492     * Returns the current snapshot.
493     */
494    sp<Snapshot> getSnapshot() const {
495        return mSnapshot;
496    }
497
498    /**
499     * Returns the region of the current layer.
500     */
501    virtual Region* getRegion() const {
502        return mSnapshot->region;
503    }
504
505    /**
506     * Indicates whether rendering is currently targeted at a layer.
507     */
508    virtual bool hasLayer() const {
509        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
510    }
511
512    /**
513     * Returns the name of the FBO this renderer is rendering into.
514     */
515    virtual GLint getTargetFbo() const {
516        return 0;
517    }
518
519    /**
520     * Renders the specified layer as a textured quad.
521     *
522     * @param layer The layer to render
523     * @param rect The bounds of the layer
524     */
525    void drawTextureLayer(Layer* layer, const Rect& rect);
526
527    /**
528     * Gets the alpha and xfermode out of a paint object. If the paint is null
529     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
530     * snapshot alpha, and overrideLayerAlpha
531     *
532     * @param paint The paint to extract values from
533     * @param alpha Where to store the resulting alpha
534     * @param mode Where to store the resulting xfermode
535     */
536    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
537
538    /**
539     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
540     *
541     * @param layer The layer from which the alpha is extracted
542     */
543    inline float getLayerAlpha(Layer* layer) const;
544
545    /**
546     * Safely retrieves the mode from the specified xfermode. If the specified
547     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
548     */
549    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
550        SkXfermode::Mode resultMode;
551        if (!SkXfermode::AsMode(mode, &resultMode)) {
552            resultMode = SkXfermode::kSrcOver_Mode;
553        }
554        return resultMode;
555    }
556
557    /**
558     * Set to true to suppress error checks at the end of a frame.
559     */
560    virtual bool suppressErrorChecks() const {
561        return false;
562    }
563
564private:
565    /**
566     * Discards the content of the framebuffer if supported by the driver.
567     * This method should be called at the beginning of a frame to optimize
568     * rendering on some tiler architectures.
569     */
570    void discardFramebuffer(float left, float top, float right, float bottom);
571
572    /**
573     * Ensures the state of the renderer is the same as the state of
574     * the GL context.
575     */
576    void syncState();
577
578    /**
579     * Tells the GPU what part of the screen is about to be redrawn.
580     * This method will use the clip rect that we started drawing the
581     * frame with.
582     * This method needs to be invoked every time getTargetFbo() is
583     * bound again.
584     */
585    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
586
587    /**
588     * Tells the GPU what part of the screen is about to be redrawn.
589     * This method needs to be invoked every time getTargetFbo() is
590     * bound again.
591     */
592    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
593
594    /**
595     * Tells the GPU that we are done drawing the frame or that we
596     * are switching to another render target.
597     */
598    void endTiling();
599
600    /**
601     * Saves the current state of the renderer as a new snapshot.
602     * The new snapshot is saved in mSnapshot and the previous snapshot
603     * is linked from mSnapshot->previous.
604     *
605     * @param flags The save flags; see SkCanvas for more information
606     *
607     * @return The new save count. This value can be passed to #restoreToCount()
608     */
609    int saveSnapshot(int flags);
610
611    /**
612     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
613     *
614     * @return True if the clip was modified.
615     */
616    bool restoreSnapshot();
617
618    /**
619     * Sets the clipping rectangle using glScissor. The clip is defined by
620     * the current snapshot's clipRect member.
621     */
622    void setScissorFromClip();
623
624    /**
625     * Sets the clipping region using the stencil buffer. The clip region
626     * is defined by the current snapshot's clipRegion member.
627     */
628    void setStencilFromClip();
629
630    /**
631     * Given the local bounds of the layer, calculates ...
632     */
633    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
634
635    /**
636     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
637     */
638    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
639            bool fboLayer, int alpha);
640
641    /**
642     * Creates a new layer stored in the specified snapshot.
643     *
644     * @param snapshot The snapshot associated with the new layer
645     * @param left The left coordinate of the layer
646     * @param top The top coordinate of the layer
647     * @param right The right coordinate of the layer
648     * @param bottom The bottom coordinate of the layer
649     * @param alpha The translucency of the layer
650     * @param mode The blending mode of the layer
651     * @param flags The layer save flags
652     * @param previousFbo The name of the current framebuffer
653     *
654     * @return True if the layer was successfully created, false otherwise
655     */
656    bool createLayer(float left, float top, float right, float bottom,
657            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
658
659    /**
660     * Creates a new layer stored in the specified snapshot as an FBO.
661     *
662     * @param layer The layer to store as an FBO
663     * @param snapshot The snapshot associated with the new layer
664     * @param bounds The bounds of the layer
665     * @param previousFbo The name of the current framebuffer
666     */
667    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
668
669    /**
670     * Compose the specified layer as a region.
671     *
672     * @param layer The layer to compose
673     * @param rect The layer's bounds
674     */
675    void composeLayerRegion(Layer* layer, const Rect& rect);
676
677    /**
678     * Compose the specified layer as a simple rectangle.
679     *
680     * @param layer The layer to compose
681     * @param rect The layer's bounds
682     * @param swap If true, the source and destination are swapped
683     */
684    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
685
686    /**
687     * Clears all the regions corresponding to the current list of layers.
688     * This method MUST be invoked before any drawing operation.
689     */
690    void clearLayerRegions();
691
692    /**
693     * Mark the layer as dirty at the specified coordinates. The coordinates
694     * are transformed with the supplied matrix.
695     */
696    void dirtyLayer(const float left, const float top,
697            const float right, const float bottom, const mat4 transform);
698
699    /**
700     * Mark the layer as dirty at the specified coordinates.
701     */
702    void dirtyLayer(const float left, const float top,
703            const float right, const float bottom);
704
705    /**
706     * Draws a colored rectangle with the specified color. The specified coordinates
707     * are transformed by the current snapshot's transform matrix unless specified
708     * otherwise.
709     *
710     * @param left The left coordinate of the rectangle
711     * @param top The top coordinate of the rectangle
712     * @param right The right coordinate of the rectangle
713     * @param bottom The bottom coordinate of the rectangle
714     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
715     * @param mode The Skia xfermode to use
716     * @param ignoreTransform True if the current transform should be ignored
717     */
718    void drawColorRect(float left, float top, float right, float bottom,
719            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
720
721    /**
722     * Draws a series of colored rectangles with the specified color. The specified
723     * coordinates are transformed by the current snapshot's transform matrix unless
724     * specified otherwise.
725     *
726     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
727     *              per rectangle
728     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
729     * @param mode The Skia xfermode to use
730     * @param ignoreTransform True if the current transform should be ignored
731     * @param dirty True if calling this method should dirty the current layer
732     * @param clip True if the rects should be clipped, false otherwise
733     */
734    status_t drawColorRects(const float* rects, int count, int color,
735            SkXfermode::Mode mode, bool ignoreTransform = false,
736            bool dirty = true, bool clip = true);
737
738    /**
739     * Draws the shape represented by the specified path texture.
740     * This method invokes drawPathTexture() but takes into account
741     * the extra left/top offset and the texture offset to correctly
742     * position the final shape.
743     *
744     * @param left The left coordinate of the shape to render
745     * @param top The top coordinate of the shape to render
746     * @param texture The texture reprsenting the shape
747     * @param paint The paint to draw the shape with
748     */
749    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
750
751    /**
752     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
753     * different compositing rules.
754     *
755     * @param texture The texture to draw with
756     * @param left The x coordinate of the bitmap
757     * @param top The y coordinate of the bitmap
758     * @param paint The paint to render with
759     */
760    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
761
762    /**
763     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
764     *
765     * @param vertexBuffer The VertexBuffer to be drawn
766     * @param paint The paint to render with
767     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
768     */
769    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
770            bool useOffset = false);
771
772    /**
773     * Renders the convex hull defined by the specified path as a strip of polygons.
774     *
775     * @param path The hull of the path to draw
776     * @param paint The paint to render with
777     */
778    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
779
780    /**
781     * Draws a textured rectangle with the specified texture. The specified coordinates
782     * are transformed by the current snapshot's transform matrix.
783     *
784     * @param left The left coordinate of the rectangle
785     * @param top The top coordinate of the rectangle
786     * @param right The right coordinate of the rectangle
787     * @param bottom The bottom coordinate of the rectangle
788     * @param texture The texture name to map onto the rectangle
789     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
790     * @param mode The blending mode
791     * @param blend True if the texture contains an alpha channel
792     */
793    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
794            float alpha, SkXfermode::Mode mode, bool blend);
795
796    /**
797     * Draws a textured rectangle with the specified texture. The specified coordinates
798     * are transformed by the current snapshot's transform matrix.
799     *
800     * @param left The left coordinate of the rectangle
801     * @param top The top coordinate of the rectangle
802     * @param right The right coordinate of the rectangle
803     * @param bottom The bottom coordinate of the rectangle
804     * @param texture The texture to use
805     * @param paint The paint containing the alpha, blending mode, etc.
806     */
807    void drawTextureRect(float left, float top, float right, float bottom,
808            Texture* texture, SkPaint* paint);
809
810    /**
811     * Draws a textured mesh with the specified texture. If the indices are omitted,
812     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
813     * VBO is bound.
814     *
815     * @param left The left coordinate of the rectangle
816     * @param top The top coordinate of the rectangle
817     * @param right The right coordinate of the rectangle
818     * @param bottom The bottom coordinate of the rectangle
819     * @param texture The texture name to map onto the rectangle
820     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
821     * @param mode The blending mode
822     * @param blend True if the texture contains an alpha channel
823     * @param vertices The vertices that define the mesh
824     * @param texCoords The texture coordinates of each vertex
825     * @param elementsCount The number of elements in the mesh, required by indices
826     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
827     * @param ignoreTransform True if the current transform should be ignored
828     * @param vbo The VBO used to draw the mesh
829     * @param ignoreScale True if the model view matrix should not be scaled
830     * @param dirty True if calling this method should dirty the current layer
831     */
832    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
833            float alpha, SkXfermode::Mode mode, bool blend,
834            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
835            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
836            bool ignoreScale = false, bool dirty = true);
837
838    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
839            float alpha, SkXfermode::Mode mode, bool blend,
840            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
841            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
842            bool ignoreScale = false, bool dirty = true);
843
844    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
845            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
846            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
847            bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
848
849    /**
850     * Draws text underline and strike-through if needed.
851     *
852     * @param text The text to decor
853     * @param bytesCount The number of bytes in the text
854     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
855     * @param x The x coordinate where the text will be drawn
856     * @param y The y coordinate where the text will be drawn
857     * @param paint The paint to draw the text with
858     */
859    void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
860            float x, float y, SkPaint* paint);
861
862   /**
863     * Draws shadow layer on text (with optional positions).
864     *
865     * @param paint The paint to draw the shadow with
866     * @param text The text to draw
867     * @param bytesCount The number of bytes in the text
868     * @param count The number of glyphs in the text
869     * @param positions The x, y positions of individual glyphs (or NULL)
870     * @param fontRenderer The font renderer object
871     * @param alpha The alpha value for drawing the shadow
872     * @param mode The xfermode for drawing the shadow
873     * @param x The x coordinate where the shadow will be drawn
874     * @param y The y coordinate where the shadow will be drawn
875     */
876    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
877            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
878            float x, float y);
879
880    /**
881     * Draws a path texture. Path textures are alpha8 bitmaps that need special
882     * compositing to apply colors/filters/etc.
883     *
884     * @param texture The texture to render
885     * @param x The x coordinate where the texture will be drawn
886     * @param y The y coordinate where the texture will be drawn
887     * @param paint The paint to draw the texture with
888     */
889     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
890
891    /**
892     * Resets the texture coordinates stored in mMeshVertices. Setting the values
893     * back to default is achieved by calling:
894     *
895     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
896     *
897     * @param u1 The left coordinate of the texture
898     * @param v1 The bottom coordinate of the texture
899     * @param u2 The right coordinate of the texture
900     * @param v2 The top coordinate of the texture
901     */
902    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
903
904    /**
905     * Returns true if the specified paint will draw invisible text.
906     */
907    bool canSkipText(const SkPaint* paint) const;
908
909    /**
910     * Binds the specified texture. The texture unit must have been selected
911     * prior to calling this method.
912     */
913    inline void bindTexture(GLuint texture) {
914        mCaches.bindTexture(texture);
915    }
916
917    /**
918     * Binds the specified EGLImage texture. The texture unit must have been selected
919     * prior to calling this method.
920     */
921    inline void bindExternalTexture(GLuint texture) {
922        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
923    }
924
925    /**
926     * Enable or disable blending as necessary. This function sets the appropriate
927     * blend function based on the specified xfermode.
928     */
929    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
930            bool swapSrcDst = false);
931
932    /**
933     * Use the specified program with the current GL context. If the program is already
934     * in use, it will not be bound again. If it is not in use, the current program is
935     * marked unused and the specified program becomes used and becomes the new
936     * current program.
937     *
938     * @param program The program to use
939     *
940     * @return true If the specified program was already in use, false otherwise.
941     */
942    inline bool useProgram(Program* program);
943
944    /**
945     * Invoked before any drawing operation. This sets required state.
946     */
947    void setupDraw(bool clear = true);
948
949    /**
950     * Various methods to setup OpenGL rendering.
951     */
952    void setupDrawWithTexture(bool isAlpha8 = false);
953    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
954    void setupDrawWithExternalTexture();
955    void setupDrawNoTexture();
956    void setupDrawAA();
957    void setupDrawColor(int color, int alpha);
958    void setupDrawColor(float r, float g, float b, float a);
959    void setupDrawAlpha8Color(int color, int alpha);
960    void setupDrawTextGamma(const SkPaint* paint);
961    void setupDrawShader();
962    void setupDrawColorFilter();
963    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
964            bool swapSrcDst = false);
965    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
966            bool swapSrcDst = false);
967    void setupDrawProgram();
968    void setupDrawDirtyRegionsDisabled();
969    void setupDrawModelViewIdentity(bool offset = false);
970    void setupDrawModelView(float left, float top, float right, float bottom,
971            bool ignoreTransform = false, bool ignoreModelView = false);
972    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
973            bool ignoreTransform = false);
974    void setupDrawColorUniforms();
975    void setupDrawPureColorUniforms();
976    void setupDrawShaderIdentityUniforms();
977    void setupDrawShaderUniforms(bool ignoreTransform = false);
978    void setupDrawColorFilterUniforms();
979    void setupDrawSimpleMesh();
980    void setupDrawTexture(GLuint texture);
981    void setupDrawExternalTexture(GLuint texture);
982    void setupDrawTextureTransform();
983    void setupDrawTextureTransformUniforms(mat4& transform);
984    void setupDrawTextGammaUniforms();
985    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
986    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
987    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
988    void setupDrawVertices(GLvoid* vertices);
989    void finishDrawTexture();
990    void accountForClear(SkXfermode::Mode mode);
991
992    bool updateLayer(Layer* layer, bool inFrame);
993    void updateLayers();
994    void flushLayers();
995
996    /**
997     * Renders the specified region as a series of rectangles. This method
998     * is used for debugging only.
999     */
1000    void drawRegionRects(const Region& region);
1001
1002    /**
1003     * Renders the specified region as a series of rectangles. The region
1004     * must be in screen-space coordinates.
1005     */
1006    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1007            bool dirty = false);
1008
1009    /**
1010     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1011     * is turned on.
1012     */
1013    void debugClip();
1014
1015    void debugOverdraw(bool enable, bool clear);
1016    void renderOverdraw();
1017    void countOverdraw();
1018
1019    /**
1020     * Should be invoked every time the glScissor is modified.
1021     */
1022    inline void dirtyClip() {
1023        mDirtyClip = true;
1024    }
1025
1026    inline mat4& currentTransform() const {
1027        return *mSnapshot->transform;
1028    }
1029
1030    inline const UvMapper& getMapper(const Texture* texture) {
1031        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1032    }
1033
1034    /**
1035     * Returns a texture object for the specified bitmap. The texture can
1036     * come from the texture cache or an atlas. If this method returns
1037     * NULL, the texture could not be found and/or allocated.
1038     */
1039    Texture* getTexture(SkBitmap* bitmap);
1040
1041    // Dimensions of the drawing surface
1042    int mWidth, mHeight;
1043
1044    // Matrix used for ortho projection in shaders
1045    mat4 mOrthoMatrix;
1046
1047    // Model-view matrix used to position/size objects
1048    mat4 mModelView;
1049
1050    // Number of saved states
1051    int mSaveCount;
1052    // Base state
1053    sp<Snapshot> mFirstSnapshot;
1054    // Current state
1055    sp<Snapshot> mSnapshot;
1056    // State used to define the clipping region
1057    Rect mTilingClip;
1058    // Is the target render surface opaque
1059    bool mOpaque;
1060    // Is a frame currently being rendered
1061    bool mFrameStarted;
1062
1063    // Used to draw textured quads
1064    TextureVertex mMeshVertices[4];
1065
1066    // Default UV mapper
1067    const UvMapper mUvMapper;
1068
1069    // shader, filters, and shadow
1070    DrawModifiers mDrawModifiers;
1071    SkPaint mFilteredPaint;
1072
1073    // Various caches
1074    Caches& mCaches;
1075    Extensions& mExtensions;
1076
1077    // List of rectangles to clear after saveLayer() is invoked
1078    Vector<Rect*> mLayers;
1079    // List of functors to invoke after a frame is drawn
1080    SortedVector<Functor*> mFunctors;
1081    // List of layers to update at the beginning of a frame
1082    Vector<Layer*> mLayerUpdates;
1083
1084    // Indicates whether the clip must be restored
1085    bool mDirtyClip;
1086
1087    // The following fields are used to setup drawing
1088    // Used to describe the shaders to generate
1089    ProgramDescription mDescription;
1090    // Color description
1091    bool mColorSet;
1092    float mColorA, mColorR, mColorG, mColorB;
1093    // Indicates that the shader should get a color
1094    bool mSetShaderColor;
1095    // Current texture unit
1096    GLuint mTextureUnit;
1097    // Track dirty regions, true by default
1098    bool mTrackDirtyRegions;
1099    // Indicate whether we are drawing an opaque frame
1100    bool mOpaqueFrame;
1101
1102    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1103    // Properties.h
1104    bool mScissorOptimizationDisabled;
1105
1106    // No-ops start/endTiling when set
1107    bool mSuppressTiling;
1108
1109    // If true, this renderer will setup drawing to emulate
1110    // an increment stencil buffer in the color buffer
1111    bool mCountOverdraw;
1112    float mOverdraw;
1113
1114    // Optional name of the renderer
1115    String8 mName;
1116
1117    friend class DisplayListRenderer;
1118    friend class Layer;
1119    friend class TextSetupFunctor;
1120    friend class DrawBitmapOp;
1121    friend class DrawPatchOp;
1122
1123}; // class OpenGLRenderer
1124
1125}; // namespace uirenderer
1126}; // namespace android
1127
1128#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1129