OpenGLRenderer.h revision 06f96e2652e4855b6520ad9dd70583677605b79a
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_OPENGL_RENDERER_H 18#define ANDROID_UI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/RefBase.h> 31#include <utils/ResourceTypes.h> 32 33#include "Extensions.h" 34#include "Matrix.h" 35#include "Program.h" 36#include "Rect.h" 37#include "Snapshot.h" 38#include "TextureCache.h" 39#include "LayerCache.h" 40#include "GradientCache.h" 41#include "PatchCache.h" 42#include "Vertex.h" 43#include "FontRenderer.h" 44#include "ProgramCache.h" 45#include "SkiaShader.h" 46 47namespace android { 48namespace uirenderer { 49 50/////////////////////////////////////////////////////////////////////////////// 51// Renderer 52/////////////////////////////////////////////////////////////////////////////// 53 54/** 55 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 56 * simplified version of Skia's Canvas API. 57 */ 58class OpenGLRenderer { 59public: 60 OpenGLRenderer(); 61 ~OpenGLRenderer(); 62 63 void setViewport(int width, int height); 64 void prepare(); 65 66 int getSaveCount() const; 67 int save(int flags); 68 void restore(); 69 void restoreToCount(int saveCount); 70 71 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags); 72 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags); 73 74 void translate(float dx, float dy); 75 void rotate(float degrees); 76 void scale(float sx, float sy); 77 78 void setMatrix(SkMatrix* matrix); 79 void getMatrix(SkMatrix* matrix); 80 void concatMatrix(SkMatrix* matrix); 81 82 const Rect& getClipBounds(); 83 bool quickReject(float left, float top, float right, float bottom); 84 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 85 86 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint); 87 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint); 88 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, 89 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint); 90 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, 91 float right, float bottom, const SkPaint* paint); 92 void drawColor(int color, SkXfermode::Mode mode); 93 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); 94 95 void resetShader(); 96 void setupShader(SkiaShader* shader); 97 98 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint); 99 100private: 101 /** 102 * Saves the current state of the renderer as a new snapshot. 103 * The new snapshot is saved in mSnapshot and the previous snapshot 104 * is linked from mSnapshot->previous. 105 * 106 * @return The new save count. This value can be passed to #restoreToCount() 107 */ 108 int saveSnapshot(); 109 110 /** 111 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 112 * 113 * @return True if the clip should be also reapplied by calling 114 * #setScissorFromClip(). 115 */ 116 bool restoreSnapshot(); 117 118 /** 119 * Sets the clipping rectangle using glScissor. The clip is defined by 120 * the current snapshot's clipRect member. 121 */ 122 void setScissorFromClip(); 123 124 /** 125 * Compose the layer defined in the current snapshot with the layer 126 * defined by the previous snapshot. 127 * 128 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 129 * 130 * @param curent The current snapshot containing the layer to compose 131 * @param previous The previous snapshot to compose the current layer with 132 */ 133 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 134 135 /** 136 * Creates a new layer stored in the specified snapshot. 137 * 138 * @param snapshot The snapshot associated with the new layer 139 * @param left The left coordinate of the layer 140 * @param top The top coordinate of the layer 141 * @param right The right coordinate of the layer 142 * @param bottom The bottom coordinate of the layer 143 * @param alpha The translucency of the layer 144 * @param mode The blending mode of the layer 145 * @param flags The layer save flags 146 * 147 * @return True if the layer was successfully created, false otherwise 148 */ 149 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 150 int alpha, SkXfermode::Mode mode, int flags); 151 152 /** 153 * Draws a colored rectangle with the specified color. The specified coordinates 154 * are transformed by the current snapshot's transform matrix. 155 * 156 * @param left The left coordinate of the rectangle 157 * @param top The top coordinate of the rectangle 158 * @param right The right coordinate of the rectangle 159 * @param bottom The bottom coordinate of the rectangle 160 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 161 * @param mode The Skia xfermode to use 162 * @param ignoreTransform True if the current transform should be ignored 163 */ 164 void drawColorRect(float left, float top, float right, float bottom, 165 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 166 167 /** 168 * Draws a textured rectangle with the specified texture. The specified coordinates 169 * are transformed by the current snapshot's transform matrix. 170 * 171 * @param left The left coordinate of the rectangle 172 * @param top The top coordinate of the rectangle 173 * @param right The right coordinate of the rectangle 174 * @param bottom The bottom coordinate of the rectangle 175 * @param texture The texture name to map onto the rectangle 176 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 177 * @param mode The blending mode 178 * @param blend True if the texture contains an alpha channel 179 */ 180 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 181 float alpha, SkXfermode::Mode mode, bool blend); 182 183 /** 184 * Draws a textured rectangle with the specified texture. The specified coordinates 185 * are transformed by the current snapshot's transform matrix. 186 * 187 * @param left The left coordinate of the rectangle 188 * @param top The top coordinate of the rectangle 189 * @param right The right coordinate of the rectangle 190 * @param bottom The bottom coordinate of the rectangle 191 * @param texture The texture to use 192 * @param paint The paint containing the alpha, blending mode, etc. 193 */ 194 void drawTextureRect(float left, float top, float right, float bottom, 195 const Texture* texture, const SkPaint* paint); 196 197 /** 198 * Draws a textured mesh with the specified texture. If the indices are omitted, the 199 * mesh is drawn as a simple quad. 200 * 201 * @param left The left coordinate of the rectangle 202 * @param top The top coordinate of the rectangle 203 * @param right The right coordinate of the rectangle 204 * @param bottom The bottom coordinate of the rectangle 205 * @param texture The texture name to map onto the rectangle 206 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 207 * @param mode The blending mode 208 * @param blend True if the texture contains an alpha channel 209 * @param vertices The vertices that define the mesh 210 * @param texCoords The texture coordinates of each vertex 211 * @param indices The indices of the vertices, can be NULL 212 * @param elementsCount The number of elements in the mesh, required by indices 213 */ 214 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 215 float alpha, SkXfermode::Mode mode, bool blend, 216 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0); 217 218 /** 219 * Resets the texture coordinates stored in mMeshVertices. Setting the values 220 * back to default is achieved by calling: 221 * 222 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 223 * 224 * @param u1 The left coordinate of the texture 225 * @param v1 The bottom coordinate of the texture 226 * @param u2 The right coordinate of the texture 227 * @param v2 The top coordinate of the texture 228 */ 229 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 230 231 /** 232 * Gets the alpha and xfermode out of a paint object. If the paint is null 233 * alpha will be 255 and the xfermode will be SRC_OVER. 234 * 235 * @param paint The paint to extract values from 236 * @param alpha Where to store the resulting alpha 237 * @param mode Where to store the resulting xfermode 238 */ 239 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 240 241 /** 242 * Binds the specified texture with the specified wrap modes. 243 */ 244 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0); 245 246 /** 247 * Enable or disable blending as necessary. This function sets the appropriate 248 * blend function based on the specified xfermode. 249 */ 250 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true); 251 252 /** 253 * Use the specified program with the current GL context. If the program is already 254 * in use, it will not be bound again. If it is not in use, the current program is 255 * marked unused and the specified program becomes used and becomes the new 256 * current program. 257 * 258 * @param program The program to use 259 * 260 * @return true If the specified program was already in use, false otherwise. 261 */ 262 inline bool useProgram(Program* program); 263 264 // Dimensions of the drawing surface 265 int mWidth, mHeight; 266 267 // Matrix used for ortho projection in shaders 268 mat4 mOrthoMatrix; 269 270 // Model-view matrix used to position/size objects 271 mat4 mModelView; 272 273 // Number of saved states 274 int mSaveCount; 275 // Base state 276 sp<Snapshot> mFirstSnapshot; 277 // Current state 278 sp<Snapshot> mSnapshot; 279 280 // Shaders 281 Program* mCurrentProgram; 282 SkiaShader* mShader; 283 284 // Used to draw textured quads 285 TextureVertex mMeshVertices[4]; 286 287 // Last known blend state 288 bool mBlend; 289 GLenum mLastSrcMode; 290 GLenum mLastDstMode; 291 292 // GL extensions 293 Extensions mExtensions; 294 295 // Font renderer 296 FontRenderer mFontRenderer; 297 298 // Various caches 299 TextureCache mTextureCache; 300 LayerCache mLayerCache; 301 GradientCache mGradientCache; 302 ProgramCache mProgramCache; 303 PatchCache mPatchCache; 304}; // class OpenGLRenderer 305 306}; // namespace uirenderer 307}; // namespace android 308 309#endif // ANDROID_UI_OPENGL_RENDERER_H 310