OpenGLRenderer.h revision 0baaac5e9adf3ee280ae1239e2e58754a9d2b099
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51///////////////////////////////////////////////////////////////////////////////
52// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
55class DisplayList;
56
57/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
61class OpenGLRenderer {
62public:
63    ANDROID_API OpenGLRenderer();
64    virtual ~OpenGLRenderer();
65
66    /**
67     * Indicates whether this renderer executes drawing commands immediately.
68     * If this method returns true, the drawing commands will be executed
69     * later.
70     */
71    virtual bool isDeferred();
72
73    /**
74     * Sets the dimension of the underlying drawing surface. This method must
75     * be called at least once every time the drawing surface changes size.
76     *
77     * @param width The width in pixels of the underlysing surface
78     * @param height The height in pixels of the underlysing surface
79     */
80    virtual void setViewport(int width, int height);
81
82    /**
83     * Prepares the renderer to draw a frame. This method must be invoked
84     * at the beginning of each frame. When this method is invoked, the
85     * entire drawing surface is assumed to be redrawn.
86     *
87     * @param opaque If true, the target surface is considered opaque
88     *               and will not be cleared. If false, the target surface
89     *               will be cleared
90     */
91    ANDROID_API int prepare(bool opaque);
92
93    /**
94     * Prepares the renderer to draw a frame. This method must be invoked
95     * at the beginning of each frame. Only the specified rectangle of the
96     * frame is assumed to be dirty. A clip will automatically be set to
97     * the specified rectangle.
98     *
99     * @param left The left coordinate of the dirty rectangle
100     * @param top The top coordinate of the dirty rectangle
101     * @param right The right coordinate of the dirty rectangle
102     * @param bottom The bottom coordinate of the dirty rectangle
103     * @param opaque If true, the target surface is considered opaque
104     *               and will not be cleared. If false, the target surface
105     *               will be cleared in the specified dirty rectangle
106     */
107    virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
108
109    /**
110     * Indicates the end of a frame. This method must be invoked whenever
111     * the caller is done rendering a frame.
112     */
113    virtual void finish();
114
115    /**
116     * This method must be invoked before handing control over to a draw functor.
117     * See callDrawGLFunction() for instance.
118     *
119     * This command must not be recorded inside display lists.
120     */
121    virtual void interrupt();
122
123    /**
124     * This method must be invoked after getting control back from a draw functor.
125     *
126     * This command must not be recorded inside display lists.
127     */
128    virtual void resume();
129
130    ANDROID_API status_t invokeFunctors(Rect& dirty);
131    ANDROID_API void detachFunctor(Functor* functor);
132    ANDROID_API void attachFunctor(Functor* functor);
133    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
134
135    ANDROID_API int getSaveCount() const;
136    virtual int save(int flags);
137    virtual void restore();
138    virtual void restoreToCount(int saveCount);
139
140    virtual int saveLayer(float left, float top, float right, float bottom,
141            SkPaint* p, int flags);
142    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
143            int alpha, int flags);
144
145    virtual void translate(float dx, float dy);
146    virtual void rotate(float degrees);
147    virtual void scale(float sx, float sy);
148    virtual void skew(float sx, float sy);
149
150    ANDROID_API void getMatrix(SkMatrix* matrix);
151    virtual void setMatrix(SkMatrix* matrix);
152    virtual void concatMatrix(SkMatrix* matrix);
153
154    ANDROID_API const Rect& getClipBounds();
155    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
156    bool quickRejectNoScissor(float left, float top, float right, float bottom);
157    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
158    virtual Rect* getClipRect();
159
160    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
161            uint32_t level = 0);
162    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
163    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
164    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
165    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
166    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
167            float srcRight, float srcBottom, float dstLeft, float dstTop,
168            float dstRight, float dstBottom, SkPaint* paint);
169    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
170    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
171            float* vertices, int* colors, SkPaint* paint);
172    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
173            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
174            float left, float top, float right, float bottom, SkPaint* paint);
175    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
176            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
177            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
178    virtual status_t drawColor(int color, SkXfermode::Mode mode);
179    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
180    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
181            float rx, float ry, SkPaint* paint);
182    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
183    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
184    virtual status_t drawArc(float left, float top, float right, float bottom,
185            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
186    virtual status_t drawPath(SkPath* path, SkPaint* paint);
187    virtual status_t drawLines(float* points, int count, SkPaint* paint);
188    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
189    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
190            float hOffset, float vOffset, SkPaint* paint);
191    virtual status_t drawPosText(const char* text, int bytesCount, int count,
192            const float* positions, SkPaint* paint);
193    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
194            const float* positions, SkPaint* paint, float length = -1.0f);
195
196    virtual void resetShader();
197    virtual void setupShader(SkiaShader* shader);
198
199    virtual void resetColorFilter();
200    virtual void setupColorFilter(SkiaColorFilter* filter);
201
202    virtual void resetShadow();
203    virtual void setupShadow(float radius, float dx, float dy, int color);
204
205    virtual void resetPaintFilter();
206    virtual void setupPaintFilter(int clearBits, int setBits);
207
208    SkPaint* filterPaint(SkPaint* paint);
209
210    /**
211     * Sets the alpha on the current snapshot. This alpha value will be modulated
212     * with other alpha values when drawing primitives.
213     */
214    void setAlpha(float alpha) {
215        mSnapshot->alpha = alpha;
216    }
217
218    /**
219     * Inserts a named group marker in the stream of GL commands. This marker
220     * can be used by tools to group commands into logical groups. A call to
221     * this method must always be followed later on by a call to endMark().
222     */
223    void startMark(const char* name) const;
224
225    /**
226     * Closes the last group marker opened by startMark().
227     */
228    void endMark() const;
229
230protected:
231    /**
232     * Compose the layer defined in the current snapshot with the layer
233     * defined by the previous snapshot.
234     *
235     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
236     *
237     * @param curent The current snapshot containing the layer to compose
238     * @param previous The previous snapshot to compose the current layer with
239     */
240    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
241
242    /**
243     * Marks the specified region as dirty at the specified bounds.
244     */
245    void dirtyLayerUnchecked(Rect& bounds, Region* region);
246
247    /**
248     * Returns the current snapshot.
249     */
250    sp<Snapshot> getSnapshot() {
251        return mSnapshot;
252    }
253
254    /**
255     * Returns the region of the current layer.
256     */
257    virtual Region* getRegion() {
258        return mSnapshot->region;
259    }
260
261    /**
262     * Indicates whether rendering is currently targeted at a layer.
263     */
264    virtual bool hasLayer() {
265        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
266    }
267
268    /**
269     * Returns the name of the FBO this renderer is rendering into.
270     */
271    virtual GLint getTargetFbo() {
272        return 0;
273    }
274
275    /**
276     * Renders the specified layer as a textured quad.
277     *
278     * @param layer The layer to render
279     * @param rect The bounds of the layer
280     */
281    void drawTextureLayer(Layer* layer, const Rect& rect);
282
283    /**
284     * Gets the alpha and xfermode out of a paint object. If the paint is null
285     * alpha will be 255 and the xfermode will be SRC_OVER.
286     *
287     * @param paint The paint to extract values from
288     * @param alpha Where to store the resulting alpha
289     * @param mode Where to store the resulting xfermode
290     */
291    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
292
293    /**
294     * Gets the alpha and xfermode out of a paint object. If the paint is null
295     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
296     * not multiply the paint's alpha by the current snapshot's alpha.
297     *
298     * @param paint The paint to extract values from
299     * @param alpha Where to store the resulting alpha
300     * @param mode Where to store the resulting xfermode
301     */
302    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
303        if (paint) {
304            *mode = getXfermode(paint->getXfermode());
305
306            // Skia draws using the color's alpha channel if < 255
307            // Otherwise, it uses the paint's alpha
308            int color = paint->getColor();
309            *alpha = (color >> 24) & 0xFF;
310            if (*alpha == 255) {
311                *alpha = paint->getAlpha();
312            }
313        } else {
314            *mode = SkXfermode::kSrcOver_Mode;
315            *alpha = 255;
316        }
317    }
318
319    /**
320     * Safely retrieves the mode from the specified xfermode. If the specified
321     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
322     */
323    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
324        SkXfermode::Mode resultMode;
325        if (!SkXfermode::AsMode(mode, &resultMode)) {
326            resultMode = SkXfermode::kSrcOver_Mode;
327        }
328        return resultMode;
329    }
330
331private:
332    /**
333     * Ensures the state of the renderer is the same as the state of
334     * the GL context.
335     */
336    void syncState();
337
338    /**
339     * Saves the current state of the renderer as a new snapshot.
340     * The new snapshot is saved in mSnapshot and the previous snapshot
341     * is linked from mSnapshot->previous.
342     *
343     * @param flags The save flags; see SkCanvas for more information
344     *
345     * @return The new save count. This value can be passed to #restoreToCount()
346     */
347    int saveSnapshot(int flags);
348
349    /**
350     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
351     *
352     * @return True if the clip was modified.
353     */
354    bool restoreSnapshot();
355
356    /**
357     * Sets the clipping rectangle using glScissor. The clip is defined by
358     * the current snapshot's clipRect member.
359     */
360    void setScissorFromClip();
361
362    /**
363     * Creates a new layer stored in the specified snapshot.
364     *
365     * @param snapshot The snapshot associated with the new layer
366     * @param left The left coordinate of the layer
367     * @param top The top coordinate of the layer
368     * @param right The right coordinate of the layer
369     * @param bottom The bottom coordinate of the layer
370     * @param alpha The translucency of the layer
371     * @param mode The blending mode of the layer
372     * @param flags The layer save flags
373     * @param previousFbo The name of the current framebuffer
374     *
375     * @return True if the layer was successfully created, false otherwise
376     */
377    bool createLayer(float left, float top, float right, float bottom,
378            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
379
380    /**
381     * Creates a new layer stored in the specified snapshot as an FBO.
382     *
383     * @param layer The layer to store as an FBO
384     * @param snapshot The snapshot associated with the new layer
385     * @param bounds The bounds of the layer
386     * @param previousFbo The name of the current framebuffer
387     */
388    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
389
390    /**
391     * Compose the specified layer as a region.
392     *
393     * @param layer The layer to compose
394     * @param rect The layer's bounds
395     */
396    void composeLayerRegion(Layer* layer, const Rect& rect);
397
398    /**
399     * Compose the specified layer as a simple rectangle.
400     *
401     * @param layer The layer to compose
402     * @param rect The layer's bounds
403     * @param swap If true, the source and destination are swapped
404     */
405    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
406
407    /**
408     * Clears all the regions corresponding to the current list of layers.
409     * This method MUST be invoked before any drawing operation.
410     */
411    void clearLayerRegions();
412
413    /**
414     * Mark the layer as dirty at the specified coordinates. The coordinates
415     * are transformed with the supplied matrix.
416     */
417    void dirtyLayer(const float left, const float top,
418            const float right, const float bottom, const mat4 transform);
419
420    /**
421     * Mark the layer as dirty at the specified coordinates.
422     */
423    void dirtyLayer(const float left, const float top,
424            const float right, const float bottom);
425
426    /**
427     * Draws a colored rectangle with the specified color. The specified coordinates
428     * are transformed by the current snapshot's transform matrix.
429     *
430     * @param left The left coordinate of the rectangle
431     * @param top The top coordinate of the rectangle
432     * @param right The right coordinate of the rectangle
433     * @param bottom The bottom coordinate of the rectangle
434     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
435     * @param mode The Skia xfermode to use
436     * @param ignoreTransform True if the current transform should be ignored
437     * @param ignoreBlending True if the blending is set by the caller
438     */
439    void drawColorRect(float left, float top, float right, float bottom,
440            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
441
442    /**
443     * Draws the shape represented by the specified path texture.
444     * This method invokes drawPathTexture() but takes into account
445     * the extra left/top offset and the texture offset to correctly
446     * position the final shape.
447     *
448     * @param left The left coordinate of the shape to render
449     * @param top The top coordinate of the shape to render
450     * @param texture The texture reprsenting the shape
451     * @param paint The paint to draw the shape with
452     */
453    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
454
455    /**
456     * Renders the rect defined by the specified bounds as a shape.
457     * This will render the rect using a path texture, which is used to render
458     * rects with stroke effects.
459     *
460     * @param left The left coordinate of the rect to draw
461     * @param top The top coordinate of the rect to draw
462     * @param right The right coordinate of the rect to draw
463     * @param bottom The bottom coordinate of the rect to draw
464     * @param p The paint to draw the rect with
465     */
466    status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
467
468    /**
469     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
470     * different compositing rules.
471     *
472     * @param texture The texture to draw with
473     * @param left The x coordinate of the bitmap
474     * @param top The y coordinate of the bitmap
475     * @param paint The paint to render with
476     */
477    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
478
479    /**
480     * Renders the rect defined by the specified bounds as an anti-aliased rect.
481     *
482     * @param left The left coordinate of the rect to draw
483     * @param top The top coordinate of the rect to draw
484     * @param right The right coordinate of the rect to draw
485     * @param bottom The bottom coordinate of the rect to draw
486     * @param color The color of the rect
487     * @param mode The blending mode to draw the rect
488     */
489    void drawAARect(float left, float top, float right, float bottom,
490            int color, SkXfermode::Mode mode);
491
492    /**
493     * Draws a textured rectangle with the specified texture. The specified coordinates
494     * are transformed by the current snapshot's transform matrix.
495     *
496     * @param left The left coordinate of the rectangle
497     * @param top The top coordinate of the rectangle
498     * @param right The right coordinate of the rectangle
499     * @param bottom The bottom coordinate of the rectangle
500     * @param texture The texture name to map onto the rectangle
501     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
502     * @param mode The blending mode
503     * @param blend True if the texture contains an alpha channel
504     */
505    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
506            float alpha, SkXfermode::Mode mode, bool blend);
507
508    /**
509     * Draws a textured rectangle with the specified texture. The specified coordinates
510     * are transformed by the current snapshot's transform matrix.
511     *
512     * @param left The left coordinate of the rectangle
513     * @param top The top coordinate of the rectangle
514     * @param right The right coordinate of the rectangle
515     * @param bottom The bottom coordinate of the rectangle
516     * @param texture The texture to use
517     * @param paint The paint containing the alpha, blending mode, etc.
518     */
519    void drawTextureRect(float left, float top, float right, float bottom,
520            Texture* texture, SkPaint* paint);
521
522    /**
523     * Draws a textured mesh with the specified texture. If the indices are omitted,
524     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
525     * VBO is bound.
526     *
527     * @param left The left coordinate of the rectangle
528     * @param top The top coordinate of the rectangle
529     * @param right The right coordinate of the rectangle
530     * @param bottom The bottom coordinate of the rectangle
531     * @param texture The texture name to map onto the rectangle
532     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
533     * @param mode The blending mode
534     * @param blend True if the texture contains an alpha channel
535     * @param vertices The vertices that define the mesh
536     * @param texCoords The texture coordinates of each vertex
537     * @param elementsCount The number of elements in the mesh, required by indices
538     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
539     * @param ignoreTransform True if the current transform should be ignored
540     * @param vbo The VBO used to draw the mesh
541     * @param ignoreScale True if the model view matrix should not be scaled
542     * @param dirty True if calling this method should dirty the current layer
543     */
544    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
545            float alpha, SkXfermode::Mode mode, bool blend,
546            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
547            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
548            bool ignoreScale = false, bool dirty = true);
549
550    /**
551     * Draws text underline and strike-through if needed.
552     *
553     * @param text The text to decor
554     * @param bytesCount The number of bytes in the text
555     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
556     * @param x The x coordinate where the text will be drawn
557     * @param y The y coordinate where the text will be drawn
558     * @param paint The paint to draw the text with
559     */
560    void drawTextDecorations(const char* text, int bytesCount, float length,
561            float x, float y, SkPaint* paint);
562
563   /**
564     * Draws shadow layer on text (with optional positions).
565     *
566     * @param paint The paint to draw the shadow with
567     * @param text The text to draw
568     * @param bytesCount The number of bytes in the text
569     * @param count The number of glyphs in the text
570     * @param positions The x, y positions of individual glyphs (or NULL)
571     * @param fontRenderer The font renderer object
572     * @param alpha The alpha value for drawing the shadow
573     * @param mode The xfermode for drawing the shadow
574     * @param x The x coordinate where the shadow will be drawn
575     * @param y The y coordinate where the shadow will be drawn
576     */
577    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
578            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
579            float x, float y);
580
581    /**
582     * Draws a path texture. Path textures are alpha8 bitmaps that need special
583     * compositing to apply colors/filters/etc.
584     *
585     * @param texture The texture to render
586     * @param x The x coordinate where the texture will be drawn
587     * @param y The y coordinate where the texture will be drawn
588     * @param paint The paint to draw the texture with
589     */
590     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
591
592    /**
593     * Resets the texture coordinates stored in mMeshVertices. Setting the values
594     * back to default is achieved by calling:
595     *
596     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
597     *
598     * @param u1 The left coordinate of the texture
599     * @param v1 The bottom coordinate of the texture
600     * @param u2 The right coordinate of the texture
601     * @param v2 The top coordinate of the texture
602     */
603    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
604
605    /**
606     * Binds the specified texture. The texture unit must have been selected
607     * prior to calling this method.
608     */
609    inline void bindTexture(GLuint texture) {
610        glBindTexture(GL_TEXTURE_2D, texture);
611    }
612
613    /**
614     * Binds the specified EGLImage texture. The texture unit must have been selected
615     * prior to calling this method.
616     */
617    inline void bindExternalTexture(GLuint texture) {
618        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
619    }
620
621    /**
622     * Enable or disable blending as necessary. This function sets the appropriate
623     * blend function based on the specified xfermode.
624     */
625    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
626            bool swapSrcDst = false);
627
628    /**
629     * Use the specified program with the current GL context. If the program is already
630     * in use, it will not be bound again. If it is not in use, the current program is
631     * marked unused and the specified program becomes used and becomes the new
632     * current program.
633     *
634     * @param program The program to use
635     *
636     * @return true If the specified program was already in use, false otherwise.
637     */
638    inline bool useProgram(Program* program);
639
640    /**
641     * Invoked before any drawing operation. This sets required state.
642     */
643    void setupDraw(bool clear = true);
644
645    /**
646     * Various methods to setup OpenGL rendering.
647     */
648    void setupDrawWithTexture(bool isAlpha8 = false);
649    void setupDrawWithExternalTexture();
650    void setupDrawNoTexture();
651    void setupDrawAALine();
652    void setupDrawPoint(float pointSize);
653    void setupDrawColor(int color);
654    void setupDrawColor(int color, int alpha);
655    void setupDrawColor(float r, float g, float b, float a);
656    void setupDrawAlpha8Color(int color, int alpha);
657    void setupDrawTextGamma(const SkPaint* paint);
658    void setupDrawShader();
659    void setupDrawColorFilter();
660    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
661            bool swapSrcDst = false);
662    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
663            bool swapSrcDst = false);
664    void setupDrawProgram();
665    void setupDrawDirtyRegionsDisabled();
666    void setupDrawModelViewIdentity(bool offset = false);
667    void setupDrawModelView(float left, float top, float right, float bottom,
668            bool ignoreTransform = false, bool ignoreModelView = false);
669    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
670            bool ignoreTransform = false);
671    void setupDrawPointUniforms();
672    void setupDrawColorUniforms();
673    void setupDrawPureColorUniforms();
674    void setupDrawShaderIdentityUniforms();
675    void setupDrawShaderUniforms(bool ignoreTransform = false);
676    void setupDrawColorFilterUniforms();
677    void setupDrawSimpleMesh();
678    void setupDrawTexture(GLuint texture);
679    void setupDrawExternalTexture(GLuint texture);
680    void setupDrawTextureTransform();
681    void setupDrawTextureTransformUniforms(mat4& transform);
682    void setupDrawTextGammaUniforms();
683    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
684    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
685    void setupDrawVertices(GLvoid* vertices);
686    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
687            float strokeWidth, int& widthSlot, int& lengthSlot);
688    void finishDrawAALine(const int widthSlot, const int lengthSlot);
689    void finishDrawTexture();
690    void accountForClear(SkXfermode::Mode mode);
691
692    /**
693     * Renders the specified region as a series of rectangles. This method
694     * is used for debugging only.
695     */
696    void drawRegionRects(const Region& region);
697
698    /**
699     * Should be invoked every time the glScissor is modified.
700     */
701    inline void dirtyClip() {
702        mDirtyClip = true;
703    }
704
705    // Dimensions of the drawing surface
706    int mWidth, mHeight;
707
708    // Matrix used for ortho projection in shaders
709    mat4 mOrthoMatrix;
710
711    // Model-view matrix used to position/size objects
712    mat4 mModelView;
713
714    // Number of saved states
715    int mSaveCount;
716    // Base state
717    sp<Snapshot> mFirstSnapshot;
718    // Current state
719    sp<Snapshot> mSnapshot;
720
721    // Shaders
722    SkiaShader* mShader;
723
724    // Color filters
725    SkiaColorFilter* mColorFilter;
726
727    // Used to draw textured quads
728    TextureVertex mMeshVertices[4];
729
730    // Drop shadow
731    bool mHasShadow;
732    float mShadowRadius;
733    float mShadowDx;
734    float mShadowDy;
735    int mShadowColor;
736
737    // Draw filters
738    bool mHasDrawFilter;
739    int mPaintFilterClearBits;
740    int mPaintFilterSetBits;
741    SkPaint mFilteredPaint;
742
743    // Various caches
744    Caches& mCaches;
745
746    // List of rectangles to clear after saveLayer() is invoked
747    Vector<Rect*> mLayers;
748    // List of functors to invoke after a frame is drawn
749    SortedVector<Functor*> mFunctors;
750
751    // Indentity matrix
752    const mat4 mIdentity;
753
754    // Indicates whether the clip must be restored
755    bool mDirtyClip;
756
757    // The following fields are used to setup drawing
758    // Used to describe the shaders to generate
759    ProgramDescription mDescription;
760    // Color description
761    bool mColorSet;
762    float mColorA, mColorR, mColorG, mColorB;
763    // Indicates that the shader should get a color
764    bool mSetShaderColor;
765    // Current texture unit
766    GLuint mTextureUnit;
767    // Track dirty regions, true by default
768    bool mTrackDirtyRegions;
769
770    friend class DisplayListRenderer;
771
772}; // class OpenGLRenderer
773
774}; // namespace uirenderer
775}; // namespace android
776
777#endif // ANDROID_HWUI_OPENGL_RENDERER_H
778