OpenGLRenderer.h revision 0e87f00f8cb79635aa70b9a2dfa02bf19dc7473d
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Extensions.h"
41#include "Matrix.h"
42#include "Program.h"
43#include "Rect.h"
44#include "Snapshot.h"
45#include "Vertex.h"
46#include "SkiaShader.h"
47#include "SkiaColorFilter.h"
48#include "UvMapper.h"
49#include "Caches.h"
50
51namespace android {
52namespace uirenderer {
53
54struct DrawModifiers {
55    SkiaShader* mShader;
56    SkiaColorFilter* mColorFilter;
57    float mOverrideLayerAlpha;
58
59    // Drop shadow
60    bool mHasShadow;
61    float mShadowRadius;
62    float mShadowDx;
63    float mShadowDy;
64    int mShadowColor;
65
66    // Draw filters
67    bool mHasDrawFilter;
68    int mPaintFilterClearBits;
69    int mPaintFilterSetBits;
70};
71
72enum StateDeferFlags {
73    kStateDeferFlag_Draw = 0x1,
74    kStateDeferFlag_Clip = 0x2
75};
76
77enum DrawOpMode {
78    kDrawOpMode_Immediate,
79    kDrawOpMode_Defer,
80    kDrawOpMode_Flush
81};
82
83enum ClipSideFlags {
84    kClipSide_None = 0x0,
85    kClipSide_Left = 0x1,
86    kClipSide_Top = 0x2,
87    kClipSide_Right = 0x4,
88    kClipSide_Bottom = 0x8,
89    kClipSide_Full = 0xF,
90    kClipSide_ConservativeFull = 0x1F
91};
92
93struct DeferredDisplayState {
94    // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
95    Rect mBounds;
96
97    // the below are set and used by the OpenGLRenderer at record and deferred playback
98    bool mClipValid;
99    Rect mClip;
100    int mClipSideFlags; // specifies which sides of the bounds are clipped, unclipped if cleared
101    bool mClipped;
102    mat4 mMatrix;
103    DrawModifiers mDrawModifiers;
104    float mAlpha;
105};
106
107///////////////////////////////////////////////////////////////////////////////
108// Renderer
109///////////////////////////////////////////////////////////////////////////////
110
111class DisplayList;
112class TextSetupFunctor;
113class VertexBuffer;
114
115/**
116 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
117 * simplified version of Skia's Canvas API.
118 */
119class OpenGLRenderer {
120public:
121    ANDROID_API OpenGLRenderer();
122    virtual ~OpenGLRenderer();
123
124    /**
125     * Sets the name of this renderer. The name is optional and
126     * empty by default. If the pointer is null the name is set
127     * to the empty string.
128     */
129    ANDROID_API void setName(const char* name);
130
131    /**
132     * Returns the name of this renderer as UTF8 string.
133     * The returned pointer is never null.
134     */
135    ANDROID_API const char* getName() const;
136
137    /**
138     * Read externally defined properties to control the behavior
139     * of the renderer.
140     */
141    ANDROID_API void initProperties();
142
143    /**
144     * Indicates whether this renderer executes drawing commands immediately.
145     * If this method returns true, the drawing commands will be executed
146     * later.
147     */
148    virtual bool isDeferred();
149
150    /**
151     * Sets the dimension of the underlying drawing surface. This method must
152     * be called at least once every time the drawing surface changes size.
153     *
154     * @param width The width in pixels of the underlysing surface
155     * @param height The height in pixels of the underlysing surface
156     */
157    virtual void setViewport(int width, int height);
158
159    /**
160     * Prepares the renderer to draw a frame. This method must be invoked
161     * at the beginning of each frame. When this method is invoked, the
162     * entire drawing surface is assumed to be redrawn.
163     *
164     * @param opaque If true, the target surface is considered opaque
165     *               and will not be cleared. If false, the target surface
166     *               will be cleared
167     */
168    ANDROID_API status_t prepare(bool opaque);
169
170    /**
171     * Prepares the renderer to draw a frame. This method must be invoked
172     * at the beginning of each frame. Only the specified rectangle of the
173     * frame is assumed to be dirty. A clip will automatically be set to
174     * the specified rectangle.
175     *
176     * @param left The left coordinate of the dirty rectangle
177     * @param top The top coordinate of the dirty rectangle
178     * @param right The right coordinate of the dirty rectangle
179     * @param bottom The bottom coordinate of the dirty rectangle
180     * @param opaque If true, the target surface is considered opaque
181     *               and will not be cleared. If false, the target surface
182     *               will be cleared in the specified dirty rectangle
183     */
184    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
185
186    /**
187     * Indicates the end of a frame. This method must be invoked whenever
188     * the caller is done rendering a frame.
189     */
190    virtual void finish();
191
192    /**
193     * This method must be invoked before handing control over to a draw functor.
194     * See callDrawGLFunction() for instance.
195     *
196     * This command must not be recorded inside display lists.
197     */
198    virtual void interrupt();
199
200    /**
201     * This method must be invoked after getting control back from a draw functor.
202     *
203     * This command must not be recorded inside display lists.
204     */
205    virtual void resume();
206
207    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
208        mCountOverdraw = enabled;
209    }
210
211    ANDROID_API float getOverdraw() {
212        return mCountOverdraw ? mOverdraw : 0.0f;
213    }
214
215    ANDROID_API status_t invokeFunctors(Rect& dirty);
216    ANDROID_API void detachFunctor(Functor* functor);
217    ANDROID_API void attachFunctor(Functor* functor);
218    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
219
220    ANDROID_API void pushLayerUpdate(Layer* layer);
221    ANDROID_API void cancelLayerUpdate(Layer* layer);
222    ANDROID_API void clearLayerUpdates();
223    ANDROID_API void flushLayerUpdates();
224
225    ANDROID_API int getSaveCount() const;
226    virtual int save(int flags);
227    virtual void restore();
228    virtual void restoreToCount(int saveCount);
229
230    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
231            SkPaint* paint, int flags) {
232        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
233        if (paint) mode = getXfermode(paint->getXfermode());
234        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
235    }
236    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
237            int alpha, int flags) {
238        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
239    }
240    virtual int saveLayer(float left, float top, float right, float bottom,
241            int alpha, SkXfermode::Mode mode, int flags);
242
243    int saveLayerDeferred(float left, float top, float right, float bottom,
244            int alpha, SkXfermode::Mode mode, int flags);
245
246    virtual void translate(float dx, float dy);
247    virtual void rotate(float degrees);
248    virtual void scale(float sx, float sy);
249    virtual void skew(float sx, float sy);
250
251    bool hasRectToRectTransform();
252    ANDROID_API void getMatrix(SkMatrix* matrix);
253    virtual void setMatrix(SkMatrix* matrix);
254    virtual void concatMatrix(SkMatrix* matrix);
255
256    ANDROID_API const Rect& getClipBounds();
257
258    /**
259     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
260     */
261    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
262
263    /**
264     * Returns false and sets scissor based upon bounds if drawing won't be clipped out
265     */
266    bool quickReject(float left, float top, float right, float bottom);
267    bool quickReject(const Rect& bounds) {
268        return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
269    }
270
271    /**
272     * Same as quickReject, without the scissor, instead returning clipRequired through pointer.
273     * clipRequired will be only set if not rejected
274     */
275    ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
276            bool* clipRequired = NULL);
277    bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) {
278        return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
279                clipRequired);
280    }
281
282    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
283    virtual bool clipPath(SkPath* path, SkRegion::Op op);
284    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
285    virtual Rect* getClipRect();
286
287    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
288    virtual void outputDisplayList(DisplayList* displayList);
289    virtual status_t drawLayer(Layer* layer, float x, float y);
290    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
291    status_t drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
292            bool transformed, const Rect& bounds, SkPaint* paint);
293    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
294    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
295            float srcRight, float srcBottom, float dstLeft, float dstTop,
296            float dstRight, float dstBottom, SkPaint* paint);
297    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
298    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
299            float* vertices, int* colors, SkPaint* paint);
300    status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
301            TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
302    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
303            float left, float top, float right, float bottom, SkPaint* paint);
304    status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
305            float left, float top, float right, float bottom, SkPaint* paint);
306    virtual status_t drawColor(int color, SkXfermode::Mode mode);
307    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
308    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
309            float rx, float ry, SkPaint* paint);
310    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
311    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
312    virtual status_t drawArc(float left, float top, float right, float bottom,
313            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
314    virtual status_t drawPath(SkPath* path, SkPaint* paint);
315    virtual status_t drawLines(float* points, int count, SkPaint* paint);
316    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
317    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
318            float hOffset, float vOffset, SkPaint* paint);
319    virtual status_t drawPosText(const char* text, int bytesCount, int count,
320            const float* positions, SkPaint* paint);
321    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
322            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
323            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
324    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
325
326    virtual void resetShader();
327    virtual void setupShader(SkiaShader* shader);
328
329    virtual void resetColorFilter();
330    virtual void setupColorFilter(SkiaColorFilter* filter);
331
332    virtual void resetShadow();
333    virtual void setupShadow(float radius, float dx, float dy, int color);
334
335    virtual void resetPaintFilter();
336    virtual void setupPaintFilter(int clearBits, int setBits);
337
338    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
339    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
340
341    SkPaint* filterPaint(SkPaint* paint);
342
343    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
344    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
345    void setupMergedMultiDraw(const Rect* clipRect);
346
347    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
348    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
349
350    ANDROID_API bool isCurrentTransformSimple() {
351        return mSnapshot->transform->isSimple();
352    }
353
354    Caches& getCaches() {
355        return mCaches;
356    }
357
358    // simple rect clip
359    bool isCurrentClipSimple() {
360        return mSnapshot->clipRegion->isEmpty();
361    }
362
363    int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
364    int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
365
366    /**
367     * Scales the alpha on the current snapshot. This alpha value will be modulated
368     * with other alpha values when drawing primitives.
369     */
370    void scaleAlpha(float alpha) {
371        mSnapshot->alpha *= alpha;
372    }
373
374    /**
375     * Inserts a named event marker in the stream of GL commands.
376     */
377    void eventMark(const char* name) const;
378
379    /**
380     * Inserts a named group marker in the stream of GL commands. This marker
381     * can be used by tools to group commands into logical groups. A call to
382     * this method must always be followed later on by a call to endMark().
383     */
384    void startMark(const char* name) const;
385
386    /**
387     * Closes the last group marker opened by startMark().
388     */
389    void endMark() const;
390
391    /**
392     * Gets the alpha and xfermode out of a paint object. If the paint is null
393     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
394     * not multiply the paint's alpha by the current snapshot's alpha, and does
395     * not replace the alpha with the overrideLayerAlpha
396     *
397     * @param paint The paint to extract values from
398     * @param alpha Where to store the resulting alpha
399     * @param mode Where to store the resulting xfermode
400     */
401    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
402        *mode = getXfermodeDirect(paint);
403        *alpha = getAlphaDirect(paint);
404    }
405
406    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
407        if (!paint) return SkXfermode::kSrcOver_Mode;
408        return getXfermode(paint->getXfermode());
409    }
410
411    static inline int getAlphaDirect(SkPaint* paint) {
412        if (!paint) return 255;
413        return paint->getAlpha();
414    }
415
416    /**
417     * Return the best transform to use to rasterize text given a full
418     * transform matrix.
419     */
420    mat4 findBestFontTransform(const mat4& transform) const;
421
422#if DEBUG_MERGE_BEHAVIOR
423    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
424        mCaches.setScissorEnabled(false);
425
426        // should only be called outside of other draw ops, so stencil can only be in test state
427        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
428        mCaches.stencil.disable();
429
430        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
431
432        if (stencilWasEnabled) mCaches.stencil.enableTest();
433    }
434#endif
435
436protected:
437    /**
438     * Computes the projection matrix, initialize the first snapshot
439     * and stores the dimensions of the render target.
440     */
441    void initViewport(int width, int height);
442
443    /**
444     * Perform the setup specific to a frame. This method does not
445     * issue any OpenGL commands.
446     */
447    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
448
449    /**
450     * Indicates the start of rendering. This method will setup the
451     * initial OpenGL state (viewport, clearing the buffer, etc.)
452     */
453    status_t startFrame();
454
455    /**
456     * Clears the underlying surface if needed.
457     */
458    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
459
460    /**
461     * Call this method after updating a layer during a drawing pass.
462     */
463    void resumeAfterLayer();
464
465    /**
466     * This method is called whenever a stencil buffer is required. Subclasses
467     * should override this method and call attachStencilBufferToLayer() on the
468     * appropriate layer(s).
469     */
470    virtual void ensureStencilBuffer();
471
472    /**
473     * Obtains a stencil render buffer (allocating it if necessary) and
474     * attaches it to the specified layer.
475     */
476    void attachStencilBufferToLayer(Layer* layer);
477
478    /**
479     * Compose the layer defined in the current snapshot with the layer
480     * defined by the previous snapshot.
481     *
482     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
483     *
484     * @param curent The current snapshot containing the layer to compose
485     * @param previous The previous snapshot to compose the current layer with
486     */
487    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
488
489    /**
490     * Marks the specified region as dirty at the specified bounds.
491     */
492    void dirtyLayerUnchecked(Rect& bounds, Region* region);
493
494    /**
495     * Returns the current snapshot.
496     */
497    sp<Snapshot> getSnapshot() const {
498        return mSnapshot;
499    }
500
501    /**
502     * Returns the region of the current layer.
503     */
504    virtual Region* getRegion() const {
505        return mSnapshot->region;
506    }
507
508    /**
509     * Indicates whether rendering is currently targeted at a layer.
510     */
511    virtual bool hasLayer() const {
512        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
513    }
514
515    /**
516     * Returns the name of the FBO this renderer is rendering into.
517     */
518    virtual GLint getTargetFbo() const {
519        return 0;
520    }
521
522    /**
523     * Renders the specified layer as a textured quad.
524     *
525     * @param layer The layer to render
526     * @param rect The bounds of the layer
527     */
528    void drawTextureLayer(Layer* layer, const Rect& rect);
529
530    /**
531     * Gets the alpha and xfermode out of a paint object. If the paint is null
532     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
533     * snapshot alpha, and overrideLayerAlpha
534     *
535     * @param paint The paint to extract values from
536     * @param alpha Where to store the resulting alpha
537     * @param mode Where to store the resulting xfermode
538     */
539    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
540
541    /**
542     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
543     *
544     * @param layer The layer from which the alpha is extracted
545     */
546    inline float getLayerAlpha(Layer* layer) const;
547
548    /**
549     * Safely retrieves the mode from the specified xfermode. If the specified
550     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
551     */
552    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
553        SkXfermode::Mode resultMode;
554        if (!SkXfermode::AsMode(mode, &resultMode)) {
555            resultMode = SkXfermode::kSrcOver_Mode;
556        }
557        return resultMode;
558    }
559
560    /**
561     * Set to true to suppress error checks at the end of a frame.
562     */
563    virtual bool suppressErrorChecks() const {
564        return false;
565    }
566
567private:
568    /**
569     * Discards the content of the framebuffer if supported by the driver.
570     * This method should be called at the beginning of a frame to optimize
571     * rendering on some tiler architectures.
572     */
573    void discardFramebuffer(float left, float top, float right, float bottom);
574
575    /**
576     * Ensures the state of the renderer is the same as the state of
577     * the GL context.
578     */
579    void syncState();
580
581    /**
582     * Tells the GPU what part of the screen is about to be redrawn.
583     * This method will use the clip rect that we started drawing the
584     * frame with.
585     * This method needs to be invoked every time getTargetFbo() is
586     * bound again.
587     */
588    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
589
590    /**
591     * Tells the GPU what part of the screen is about to be redrawn.
592     * This method needs to be invoked every time getTargetFbo() is
593     * bound again.
594     */
595    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
596
597    /**
598     * Tells the GPU that we are done drawing the frame or that we
599     * are switching to another render target.
600     */
601    void endTiling();
602
603    /**
604     * Saves the current state of the renderer as a new snapshot.
605     * The new snapshot is saved in mSnapshot and the previous snapshot
606     * is linked from mSnapshot->previous.
607     *
608     * @param flags The save flags; see SkCanvas for more information
609     *
610     * @return The new save count. This value can be passed to #restoreToCount()
611     */
612    int saveSnapshot(int flags);
613
614    /**
615     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
616     *
617     * @return True if the clip was modified.
618     */
619    bool restoreSnapshot();
620
621    /**
622     * Sets the clipping rectangle using glScissor. The clip is defined by
623     * the current snapshot's clipRect member.
624     */
625    void setScissorFromClip();
626
627    /**
628     * Sets the clipping region using the stencil buffer. The clip region
629     * is defined by the current snapshot's clipRegion member.
630     */
631    void setStencilFromClip();
632
633    /**
634     * Given the local bounds of the layer, calculates ...
635     */
636    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
637
638    /**
639     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
640     */
641    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
642            bool fboLayer, int alpha);
643
644    /**
645     * Creates a new layer stored in the specified snapshot.
646     *
647     * @param snapshot The snapshot associated with the new layer
648     * @param left The left coordinate of the layer
649     * @param top The top coordinate of the layer
650     * @param right The right coordinate of the layer
651     * @param bottom The bottom coordinate of the layer
652     * @param alpha The translucency of the layer
653     * @param mode The blending mode of the layer
654     * @param flags The layer save flags
655     * @param previousFbo The name of the current framebuffer
656     *
657     * @return True if the layer was successfully created, false otherwise
658     */
659    bool createLayer(float left, float top, float right, float bottom,
660            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
661
662    /**
663     * Creates a new layer stored in the specified snapshot as an FBO.
664     *
665     * @param layer The layer to store as an FBO
666     * @param snapshot The snapshot associated with the new layer
667     * @param bounds The bounds of the layer
668     * @param previousFbo The name of the current framebuffer
669     */
670    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
671
672    /**
673     * Compose the specified layer as a region.
674     *
675     * @param layer The layer to compose
676     * @param rect The layer's bounds
677     */
678    void composeLayerRegion(Layer* layer, const Rect& rect);
679
680    /**
681     * Compose the specified layer as a simple rectangle.
682     *
683     * @param layer The layer to compose
684     * @param rect The layer's bounds
685     * @param swap If true, the source and destination are swapped
686     */
687    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
688
689    /**
690     * Clears all the regions corresponding to the current list of layers.
691     * This method MUST be invoked before any drawing operation.
692     */
693    void clearLayerRegions();
694
695    /**
696     * Mark the layer as dirty at the specified coordinates. The coordinates
697     * are transformed with the supplied matrix.
698     */
699    void dirtyLayer(const float left, const float top,
700            const float right, const float bottom, const mat4 transform);
701
702    /**
703     * Mark the layer as dirty at the specified coordinates.
704     */
705    void dirtyLayer(const float left, const float top,
706            const float right, const float bottom);
707
708    /**
709     * Draws a colored rectangle with the specified color. The specified coordinates
710     * are transformed by the current snapshot's transform matrix unless specified
711     * otherwise.
712     *
713     * @param left The left coordinate of the rectangle
714     * @param top The top coordinate of the rectangle
715     * @param right The right coordinate of the rectangle
716     * @param bottom The bottom coordinate of the rectangle
717     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
718     * @param mode The Skia xfermode to use
719     * @param ignoreTransform True if the current transform should be ignored
720     */
721    void drawColorRect(float left, float top, float right, float bottom,
722            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
723
724    /**
725     * Draws a series of colored rectangles with the specified color. The specified
726     * coordinates are transformed by the current snapshot's transform matrix unless
727     * specified otherwise.
728     *
729     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
730     *              per rectangle
731     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
732     * @param mode The Skia xfermode to use
733     * @param ignoreTransform True if the current transform should be ignored
734     * @param dirty True if calling this method should dirty the current layer
735     * @param clip True if the rects should be clipped, false otherwise
736     */
737    status_t drawColorRects(const float* rects, int count, int color,
738            SkXfermode::Mode mode, bool ignoreTransform = false,
739            bool dirty = true, bool clip = true);
740
741    /**
742     * Draws the shape represented by the specified path texture.
743     * This method invokes drawPathTexture() but takes into account
744     * the extra left/top offset and the texture offset to correctly
745     * position the final shape.
746     *
747     * @param left The left coordinate of the shape to render
748     * @param top The top coordinate of the shape to render
749     * @param texture The texture reprsenting the shape
750     * @param paint The paint to draw the shape with
751     */
752    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
753
754    /**
755     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
756     * different compositing rules.
757     *
758     * @param texture The texture to draw with
759     * @param left The x coordinate of the bitmap
760     * @param top The y coordinate of the bitmap
761     * @param paint The paint to render with
762     */
763    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
764
765    /**
766     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
767     *
768     * @param vertexBuffer The VertexBuffer to be drawn
769     * @param paint The paint to render with
770     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
771     */
772    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
773            bool useOffset = false);
774
775    /**
776     * Renders the convex hull defined by the specified path as a strip of polygons.
777     *
778     * @param path The hull of the path to draw
779     * @param paint The paint to render with
780     */
781    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
782
783    /**
784     * Draws a textured rectangle with the specified texture. The specified coordinates
785     * are transformed by the current snapshot's transform matrix.
786     *
787     * @param left The left coordinate of the rectangle
788     * @param top The top coordinate of the rectangle
789     * @param right The right coordinate of the rectangle
790     * @param bottom The bottom coordinate of the rectangle
791     * @param texture The texture name to map onto the rectangle
792     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
793     * @param mode The blending mode
794     * @param blend True if the texture contains an alpha channel
795     */
796    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
797            float alpha, SkXfermode::Mode mode, bool blend);
798
799    /**
800     * Draws a textured rectangle with the specified texture. The specified coordinates
801     * are transformed by the current snapshot's transform matrix.
802     *
803     * @param left The left coordinate of the rectangle
804     * @param top The top coordinate of the rectangle
805     * @param right The right coordinate of the rectangle
806     * @param bottom The bottom coordinate of the rectangle
807     * @param texture The texture to use
808     * @param paint The paint containing the alpha, blending mode, etc.
809     */
810    void drawTextureRect(float left, float top, float right, float bottom,
811            Texture* texture, SkPaint* paint);
812
813    /**
814     * Draws a textured mesh with the specified texture. If the indices are omitted,
815     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
816     * VBO is bound.
817     *
818     * @param left The left coordinate of the rectangle
819     * @param top The top coordinate of the rectangle
820     * @param right The right coordinate of the rectangle
821     * @param bottom The bottom coordinate of the rectangle
822     * @param texture The texture name to map onto the rectangle
823     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
824     * @param mode The blending mode
825     * @param blend True if the texture contains an alpha channel
826     * @param vertices The vertices that define the mesh
827     * @param texCoords The texture coordinates of each vertex
828     * @param elementsCount The number of elements in the mesh, required by indices
829     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
830     * @param ignoreTransform True if the current transform should be ignored
831     * @param vbo The VBO used to draw the mesh
832     * @param ignoreScale True if the model view matrix should not be scaled
833     * @param dirty True if calling this method should dirty the current layer
834     */
835    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
836            float alpha, SkXfermode::Mode mode, bool blend,
837            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
838            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
839            bool ignoreScale = false, bool dirty = true);
840
841    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
842            float alpha, SkXfermode::Mode mode, bool blend,
843            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
844            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
845            bool ignoreScale = false, bool dirty = true);
846
847    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
848            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
849            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
850            bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
851
852    /**
853     * Draws text underline and strike-through if needed.
854     *
855     * @param text The text to decor
856     * @param bytesCount The number of bytes in the text
857     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
858     * @param x The x coordinate where the text will be drawn
859     * @param y The y coordinate where the text will be drawn
860     * @param paint The paint to draw the text with
861     */
862    void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
863            float x, float y, SkPaint* paint);
864
865   /**
866     * Draws shadow layer on text (with optional positions).
867     *
868     * @param paint The paint to draw the shadow with
869     * @param text The text to draw
870     * @param bytesCount The number of bytes in the text
871     * @param count The number of glyphs in the text
872     * @param positions The x, y positions of individual glyphs (or NULL)
873     * @param fontRenderer The font renderer object
874     * @param alpha The alpha value for drawing the shadow
875     * @param mode The xfermode for drawing the shadow
876     * @param x The x coordinate where the shadow will be drawn
877     * @param y The y coordinate where the shadow will be drawn
878     */
879    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
880            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
881            float x, float y);
882
883    /**
884     * Draws a path texture. Path textures are alpha8 bitmaps that need special
885     * compositing to apply colors/filters/etc.
886     *
887     * @param texture The texture to render
888     * @param x The x coordinate where the texture will be drawn
889     * @param y The y coordinate where the texture will be drawn
890     * @param paint The paint to draw the texture with
891     */
892     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
893
894    /**
895     * Resets the texture coordinates stored in mMeshVertices. Setting the values
896     * back to default is achieved by calling:
897     *
898     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
899     *
900     * @param u1 The left coordinate of the texture
901     * @param v1 The bottom coordinate of the texture
902     * @param u2 The right coordinate of the texture
903     * @param v2 The top coordinate of the texture
904     */
905    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
906
907    /**
908     * Returns true if the specified paint will draw invisible text.
909     */
910    bool canSkipText(const SkPaint* paint) const;
911
912    /**
913     * Binds the specified texture. The texture unit must have been selected
914     * prior to calling this method.
915     */
916    inline void bindTexture(GLuint texture) {
917        mCaches.bindTexture(texture);
918    }
919
920    /**
921     * Binds the specified EGLImage texture. The texture unit must have been selected
922     * prior to calling this method.
923     */
924    inline void bindExternalTexture(GLuint texture) {
925        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
926    }
927
928    /**
929     * Enable or disable blending as necessary. This function sets the appropriate
930     * blend function based on the specified xfermode.
931     */
932    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
933            bool swapSrcDst = false);
934
935    /**
936     * Use the specified program with the current GL context. If the program is already
937     * in use, it will not be bound again. If it is not in use, the current program is
938     * marked unused and the specified program becomes used and becomes the new
939     * current program.
940     *
941     * @param program The program to use
942     *
943     * @return true If the specified program was already in use, false otherwise.
944     */
945    inline bool useProgram(Program* program);
946
947    /**
948     * Invoked before any drawing operation. This sets required state.
949     */
950    void setupDraw(bool clear = true);
951
952    /**
953     * Various methods to setup OpenGL rendering.
954     */
955    void setupDrawWithTexture(bool isAlpha8 = false);
956    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
957    void setupDrawWithExternalTexture();
958    void setupDrawNoTexture();
959    void setupDrawAA();
960    void setupDrawColor(int color, int alpha);
961    void setupDrawColor(float r, float g, float b, float a);
962    void setupDrawAlpha8Color(int color, int alpha);
963    void setupDrawTextGamma(const SkPaint* paint);
964    void setupDrawShader();
965    void setupDrawColorFilter();
966    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
967            bool swapSrcDst = false);
968    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
969            bool swapSrcDst = false);
970    void setupDrawProgram();
971    void setupDrawDirtyRegionsDisabled();
972    void setupDrawModelViewIdentity(bool offset = false);
973    void setupDrawModelView(float left, float top, float right, float bottom,
974            bool ignoreTransform = false, bool ignoreModelView = false);
975    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
976            bool ignoreTransform = false);
977    void setupDrawColorUniforms();
978    void setupDrawPureColorUniforms();
979    void setupDrawShaderIdentityUniforms();
980    void setupDrawShaderUniforms(bool ignoreTransform = false);
981    void setupDrawColorFilterUniforms();
982    void setupDrawSimpleMesh();
983    void setupDrawTexture(GLuint texture);
984    void setupDrawExternalTexture(GLuint texture);
985    void setupDrawTextureTransform();
986    void setupDrawTextureTransformUniforms(mat4& transform);
987    void setupDrawTextGammaUniforms();
988    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
989    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
990    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
991    void setupDrawVertices(GLvoid* vertices);
992    void finishDrawTexture();
993    void accountForClear(SkXfermode::Mode mode);
994
995    bool updateLayer(Layer* layer, bool inFrame);
996    void updateLayers();
997    void flushLayers();
998
999    /**
1000     * Renders the specified region as a series of rectangles. This method
1001     * is used for debugging only.
1002     */
1003    void drawRegionRects(const Region& region);
1004
1005    /**
1006     * Renders the specified region as a series of rectangles. The region
1007     * must be in screen-space coordinates.
1008     */
1009    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1010            bool dirty = false);
1011
1012    /**
1013     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1014     * is turned on.
1015     */
1016    void debugClip();
1017
1018    void debugOverdraw(bool enable, bool clear);
1019    void renderOverdraw();
1020    void countOverdraw();
1021
1022    /**
1023     * Should be invoked every time the glScissor is modified.
1024     */
1025    inline void dirtyClip() {
1026        mDirtyClip = true;
1027    }
1028
1029    inline mat4& currentTransform() const {
1030        return *mSnapshot->transform;
1031    }
1032
1033    inline const UvMapper& getMapper(const Texture* texture) {
1034        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1035    }
1036
1037    /**
1038     * Returns a texture object for the specified bitmap. The texture can
1039     * come from the texture cache or an atlas. If this method returns
1040     * NULL, the texture could not be found and/or allocated.
1041     */
1042    Texture* getTexture(SkBitmap* bitmap);
1043
1044    // Dimensions of the drawing surface
1045    int mWidth, mHeight;
1046
1047    // Matrix used for ortho projection in shaders
1048    mat4 mOrthoMatrix;
1049
1050    // Model-view matrix used to position/size objects
1051    mat4 mModelView;
1052
1053    // Number of saved states
1054    int mSaveCount;
1055    // Base state
1056    sp<Snapshot> mFirstSnapshot;
1057    // Current state
1058    sp<Snapshot> mSnapshot;
1059    // State used to define the clipping region
1060    Rect mTilingClip;
1061    // Is the target render surface opaque
1062    bool mOpaque;
1063    // Is a frame currently being rendered
1064    bool mFrameStarted;
1065
1066    // Used to draw textured quads
1067    TextureVertex mMeshVertices[4];
1068
1069    // Default UV mapper
1070    const UvMapper mUvMapper;
1071
1072    // shader, filters, and shadow
1073    DrawModifiers mDrawModifiers;
1074    SkPaint mFilteredPaint;
1075
1076    // Various caches
1077    Caches& mCaches;
1078    Extensions& mExtensions;
1079
1080    // List of rectangles to clear after saveLayer() is invoked
1081    Vector<Rect*> mLayers;
1082    // List of functors to invoke after a frame is drawn
1083    SortedVector<Functor*> mFunctors;
1084    // List of layers to update at the beginning of a frame
1085    Vector<Layer*> mLayerUpdates;
1086
1087    // Indicates whether the clip must be restored
1088    bool mDirtyClip;
1089
1090    // The following fields are used to setup drawing
1091    // Used to describe the shaders to generate
1092    ProgramDescription mDescription;
1093    // Color description
1094    bool mColorSet;
1095    float mColorA, mColorR, mColorG, mColorB;
1096    // Indicates that the shader should get a color
1097    bool mSetShaderColor;
1098    // Current texture unit
1099    GLuint mTextureUnit;
1100    // Track dirty regions, true by default
1101    bool mTrackDirtyRegions;
1102    // Indicate whether we are drawing an opaque frame
1103    bool mOpaqueFrame;
1104
1105    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1106    // Properties.h
1107    bool mScissorOptimizationDisabled;
1108
1109    // No-ops start/endTiling when set
1110    bool mSuppressTiling;
1111
1112    // If true, this renderer will setup drawing to emulate
1113    // an increment stencil buffer in the color buffer
1114    bool mCountOverdraw;
1115    float mOverdraw;
1116
1117    // Optional name of the renderer
1118    String8 mName;
1119
1120    friend class DisplayListRenderer;
1121    friend class Layer;
1122    friend class TextSetupFunctor;
1123    friend class DrawBitmapOp;
1124    friend class DrawPatchOp;
1125
1126}; // class OpenGLRenderer
1127
1128}; // namespace uirenderer
1129}; // namespace android
1130
1131#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1132