OpenGLRenderer.h revision 0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "Debug.h"
42#include "Extensions.h"
43#include "Matrix.h"
44#include "Program.h"
45#include "Rect.h"
46#include "Renderer.h"
47#include "Snapshot.h"
48#include "StatefulBaseRenderer.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52#include "CanvasProperty.h"
53
54class SkShader;
55
56namespace android {
57namespace uirenderer {
58
59class DeferredDisplayState;
60class RenderState;
61class RenderNode;
62class TextSetupFunctor;
63class VertexBuffer;
64
65struct DrawModifiers {
66    DrawModifiers() {
67        reset();
68    }
69
70    void reset() {
71        memset(this, 0, sizeof(DrawModifiers));
72    }
73
74    float mOverrideLayerAlpha;
75
76    // Draw filters
77    bool mHasDrawFilter;
78    int mPaintFilterClearBits;
79    int mPaintFilterSetBits;
80};
81
82enum StateDeferFlags {
83    kStateDeferFlag_Draw = 0x1,
84    kStateDeferFlag_Clip = 0x2
85};
86
87enum ClipSideFlags {
88    kClipSide_None = 0x0,
89    kClipSide_Left = 0x1,
90    kClipSide_Top = 0x2,
91    kClipSide_Right = 0x4,
92    kClipSide_Bottom = 0x8,
93    kClipSide_Full = 0xF,
94    kClipSide_ConservativeFull = 0x1F
95};
96
97enum VertexBufferDisplayFlags {
98    kVertexBuffer_Offset = 0x1,
99    kVertexBuffer_ShadowInterp = 0x2,
100};
101
102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107    /**
108     * Used when the model view should simply translate geometry passed to the shader. The resulting
109     * matrix will be a simple translation.
110     */
111    kModelViewMode_Translate = 0,
112
113    /**
114     * Used when the model view should translate and scale geometry. The resulting matrix will be a
115     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116     */
117    kModelViewMode_TranslateAndScale = 1,
118};
119
120///////////////////////////////////////////////////////////////////////////////
121// Renderer
122///////////////////////////////////////////////////////////////////////////////
123/**
124 * OpenGL Renderer implementation.
125 */
126class OpenGLRenderer : public StatefulBaseRenderer {
127public:
128    OpenGLRenderer(RenderState& renderState);
129    virtual ~OpenGLRenderer();
130
131    void initProperties();
132    void initLight(const Vector3& lightCenter, float lightRadius,
133            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
134
135    virtual void onViewportInitialized();
136    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
137    virtual void finish();
138
139    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
140
141    void pushLayerUpdate(Layer* layer);
142    void cancelLayerUpdate(Layer* layer);
143    void flushLayerUpdates();
144    void markLayersAsBuildLayers();
145
146    virtual int saveLayer(float left, float top, float right, float bottom,
147            const SkPaint* paint, int flags) {
148        return saveLayer(left, top, right, bottom, paint, flags, NULL);
149    }
150
151    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
152    // created, which will in turn clip to that mask when drawn back/restored.
153    int saveLayer(float left, float top, float right, float bottom,
154            const SkPaint* paint, int flags, const SkPath* convexMask);
155
156    int saveLayerDeferred(float left, float top, float right, float bottom,
157            const SkPaint* paint, int flags);
158
159    virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
160    virtual status_t drawLayer(Layer* layer, float x, float y);
161    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
162    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
163            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
164    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
165            float srcRight, float srcBottom, float dstLeft, float dstTop,
166            float dstRight, float dstBottom, const SkPaint* paint);
167    virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
168    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
169            const float* vertices, const int* colors, const SkPaint* paint);
170    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
171            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
172    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
173            float left, float top, float right, float bottom, const SkPaint* paint);
174    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
175            float left, float top, float right, float bottom, const SkPaint* paint);
176    virtual status_t drawColor(int color, SkXfermode::Mode mode);
177    virtual status_t drawRect(float left, float top, float right, float bottom,
178            const SkPaint* paint);
179    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
180            float rx, float ry, const SkPaint* paint);
181    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
182    virtual status_t drawOval(float left, float top, float right, float bottom,
183            const SkPaint* paint);
184    virtual status_t drawArc(float left, float top, float right, float bottom,
185            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
186    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
187    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
188    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
189    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
190            float hOffset, float vOffset, const SkPaint* paint);
191    virtual status_t drawPosText(const char* text, int bytesCount, int count,
192            const float* positions, const SkPaint* paint);
193    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
194            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
195            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
196    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
197
198    status_t drawShadow(float casterAlpha,
199            const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
200
201    virtual void resetPaintFilter();
202    virtual void setupPaintFilter(int clearBits, int setBits);
203
204    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
205    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
206
207    const SkPaint* filterPaint(const SkPaint* paint);
208
209    /**
210     * Store the current display state (most importantly, the current clip and transform), and
211     * additionally map the state's bounds from local to window coordinates.
212     *
213     * Returns true if quick-rejected
214     */
215    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
216    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
217    void setupMergedMultiDraw(const Rect* clipRect);
218
219    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
220    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
221
222    bool isCurrentTransformSimple() {
223        return currentTransform()->isSimple();
224    }
225
226    Caches& getCaches() {
227        return mCaches;
228    }
229
230    // simple rect clip
231    bool isCurrentClipSimple() {
232        return mSnapshot->clipRegion->isEmpty();
233    }
234
235    int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
236    int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
237
238    /**
239     * Scales the alpha on the current snapshot. This alpha value will be modulated
240     * with other alpha values when drawing primitives.
241     */
242    void scaleAlpha(float alpha) {
243        mSnapshot->alpha *= alpha;
244    }
245
246    /**
247     * Inserts a named event marker in the stream of GL commands.
248     */
249    void eventMark(const char* name) const;
250
251    /**
252     * Inserts a formatted event marker in the stream of GL commands.
253     */
254    void eventMarkDEBUG(const char *fmt, ...) const;
255
256    /**
257     * Inserts a named group marker in the stream of GL commands. This marker
258     * can be used by tools to group commands into logical groups. A call to
259     * this method must always be followed later on by a call to endMark().
260     */
261    void startMark(const char* name) const;
262
263    /**
264     * Closes the last group marker opened by startMark().
265     */
266    void endMark() const;
267
268    /**
269     * Gets the alpha and xfermode out of a paint object. If the paint is null
270     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
271     * not multiply the paint's alpha by the current snapshot's alpha, and does
272     * not replace the alpha with the overrideLayerAlpha
273     *
274     * @param paint The paint to extract values from
275     * @param alpha Where to store the resulting alpha
276     * @param mode Where to store the resulting xfermode
277     */
278    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
279        *mode = getXfermodeDirect(paint);
280        *alpha = getAlphaDirect(paint);
281    }
282
283    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
284        if (!paint) return SkXfermode::kSrcOver_Mode;
285        return getXfermode(paint->getXfermode());
286    }
287
288    static inline int getAlphaDirect(const SkPaint* paint) {
289        if (!paint) return 255;
290        return paint->getAlpha();
291    }
292
293    struct TextShadow {
294        SkScalar radius;
295        float dx;
296        float dy;
297        SkColor color;
298    };
299
300    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
301        SkDrawLooper::BlurShadowRec blur;
302        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
303            if (textShadow) {
304                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
305                textShadow->dx = blur.fOffset.fX;
306                textShadow->dy = blur.fOffset.fY;
307                textShadow->color = blur.fColor;
308            }
309            return true;
310        }
311        return false;
312    }
313
314    static inline bool hasTextShadow(const SkPaint* paint) {
315        return getTextShadow(paint, NULL);
316    }
317
318    /**
319     * Build the best transform to use to rasterize text given a full
320     * transform matrix, and whether filteration is needed.
321     *
322     * Returns whether filtration is needed
323     */
324    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
325
326#if DEBUG_MERGE_BEHAVIOR
327    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
328        mCaches.setScissorEnabled(false);
329
330        // should only be called outside of other draw ops, so stencil can only be in test state
331        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
332        mCaches.stencil.disable();
333
334        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
335
336        if (stencilWasEnabled) mCaches.stencil.enableTest();
337    }
338#endif
339
340    const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
341    float getLightRadius() const { return mLightRadius; }
342    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
343    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
344
345protected:
346    /**
347     * Perform the setup specific to a frame. This method does not
348     * issue any OpenGL commands.
349     */
350    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
351
352    /**
353     * Indicates the start of rendering. This method will setup the
354     * initial OpenGL state (viewport, clearing the buffer, etc.)
355     */
356    status_t startFrame();
357
358    /**
359     * Clears the underlying surface if needed.
360     */
361    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
362
363    /**
364     * Call this method after updating a layer during a drawing pass.
365     */
366    void resumeAfterLayer();
367
368    /**
369     * This method is called whenever a stencil buffer is required. Subclasses
370     * should override this method and call attachStencilBufferToLayer() on the
371     * appropriate layer(s).
372     */
373    virtual void ensureStencilBuffer();
374
375    /**
376     * Obtains a stencil render buffer (allocating it if necessary) and
377     * attaches it to the specified layer.
378     */
379    void attachStencilBufferToLayer(Layer* layer);
380
381    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
382            const SkPaint* paint = NULL);
383    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
384        return quickRejectSetupScissor(bounds.left, bounds.top,
385                bounds.right, bounds.bottom, paint);
386    }
387
388    /**
389     * Compose the layer defined in the current snapshot with the layer
390     * defined by the previous snapshot.
391     *
392     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
393     *
394     * @param curent The current snapshot containing the layer to compose
395     * @param previous The previous snapshot to compose the current layer with
396     */
397    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
398
399    /**
400     * Marks the specified region as dirty at the specified bounds.
401     */
402    void dirtyLayerUnchecked(Rect& bounds, Region* region);
403
404    /**
405     * Returns the region of the current layer.
406     */
407    virtual Region* getRegion() const {
408        return mSnapshot->region;
409    }
410
411    /**
412     * Indicates whether rendering is currently targeted at a layer.
413     */
414    virtual bool hasLayer() const {
415        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
416    }
417
418    /**
419     * Returns the name of the FBO this renderer is rendering into.
420     */
421    virtual GLuint getTargetFbo() const {
422        return 0;
423    }
424
425    /**
426     * Renders the specified layer as a textured quad.
427     *
428     * @param layer The layer to render
429     * @param rect The bounds of the layer
430     */
431    void drawTextureLayer(Layer* layer, const Rect& rect);
432
433    /**
434     * Gets the alpha and xfermode out of a paint object. If the paint is null
435     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
436     * snapshot alpha, and overrideLayerAlpha
437     *
438     * @param paint The paint to extract values from
439     * @param alpha Where to store the resulting alpha
440     * @param mode Where to store the resulting xfermode
441     */
442    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
443
444    /**
445     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
446     *
447     * @param layer The layer from which the alpha is extracted
448     */
449    inline float getLayerAlpha(const Layer* layer) const;
450
451    /**
452     * Safely retrieves the ColorFilter from the given Paint. If the paint is
453     * null then null is returned.
454     */
455    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
456        return paint ? paint->getColorFilter() : NULL;
457    }
458
459    /**
460     * Safely retrieves the Shader from the given Paint. If the paint is
461     * null then null is returned.
462     */
463    static inline const SkShader* getShader(const SkPaint* paint) {
464        return paint ? paint->getShader() : NULL;
465    }
466
467    /**
468     * Set to true to suppress error checks at the end of a frame.
469     */
470    virtual bool suppressErrorChecks() const {
471        return false;
472    }
473
474    inline RenderState& renderState() { return mRenderState; }
475
476private:
477    /**
478     * Discards the content of the framebuffer if supported by the driver.
479     * This method should be called at the beginning of a frame to optimize
480     * rendering on some tiler architectures.
481     */
482    void discardFramebuffer(float left, float top, float right, float bottom);
483
484    /**
485     * Ensures the state of the renderer is the same as the state of
486     * the GL context.
487     */
488    void syncState();
489
490    /**
491     * Tells the GPU what part of the screen is about to be redrawn.
492     * This method will use the current layer space clip rect.
493     * This method needs to be invoked every time getTargetFbo() is
494     * bound again.
495     */
496    void startTilingCurrentClip(bool opaque = false, bool expand = false);
497
498    /**
499     * Tells the GPU what part of the screen is about to be redrawn.
500     * This method needs to be invoked every time getTargetFbo() is
501     * bound again.
502     */
503    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
504
505    /**
506     * Tells the GPU that we are done drawing the frame or that we
507     * are switching to another render target.
508     */
509    void endTiling();
510
511    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
512
513    /**
514     * Sets the clipping rectangle using glScissor. The clip is defined by
515     * the current snapshot's clipRect member.
516     */
517    void setScissorFromClip();
518
519    /**
520     * Sets the clipping region using the stencil buffer. The clip region
521     * is defined by the current snapshot's clipRegion member.
522     */
523    void setStencilFromClip();
524
525    /**
526     * Given the local bounds of the layer, calculates ...
527     */
528    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
529
530    /**
531     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
532     */
533    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
534            bool fboLayer, int alpha);
535
536    /**
537     * Creates a new layer stored in the specified snapshot.
538     *
539     * @param snapshot The snapshot associated with the new layer
540     * @param left The left coordinate of the layer
541     * @param top The top coordinate of the layer
542     * @param right The right coordinate of the layer
543     * @param bottom The bottom coordinate of the layer
544     * @param alpha The translucency of the layer
545     * @param mode The blending mode of the layer
546     * @param flags The layer save flags
547     * @param mask A mask to use when drawing the layer back, may be empty
548     *
549     * @return True if the layer was successfully created, false otherwise
550     */
551    bool createLayer(float left, float top, float right, float bottom,
552            const SkPaint* paint, int flags, const SkPath* convexMask);
553
554    /**
555     * Creates a new layer stored in the specified snapshot as an FBO.
556     *
557     * @param layer The layer to store as an FBO
558     * @param snapshot The snapshot associated with the new layer
559     * @param bounds The bounds of the layer
560     */
561    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
562
563    /**
564     * Compose the specified layer as a region.
565     *
566     * @param layer The layer to compose
567     * @param rect The layer's bounds
568     */
569    void composeLayerRegion(Layer* layer, const Rect& rect);
570
571    /**
572     * Compose the specified layer as a simple rectangle.
573     *
574     * @param layer The layer to compose
575     * @param rect The layer's bounds
576     * @param swap If true, the source and destination are swapped
577     */
578    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
579
580    /**
581     * Clears all the regions corresponding to the current list of layers.
582     * This method MUST be invoked before any drawing operation.
583     */
584    void clearLayerRegions();
585
586    /**
587     * Mark the layer as dirty at the specified coordinates. The coordinates
588     * are transformed with the supplied matrix.
589     */
590    void dirtyLayer(const float left, const float top,
591            const float right, const float bottom, const mat4 transform);
592
593    /**
594     * Mark the layer as dirty at the specified coordinates.
595     */
596    void dirtyLayer(const float left, const float top,
597            const float right, const float bottom);
598
599    /**
600     * Draws a colored rectangle with the specified color. The specified coordinates
601     * are transformed by the current snapshot's transform matrix unless specified
602     * otherwise.
603     *
604     * @param left The left coordinate of the rectangle
605     * @param top The top coordinate of the rectangle
606     * @param right The right coordinate of the rectangle
607     * @param bottom The bottom coordinate of the rectangle
608     * @param paint The paint containing the color, blending mode, etc.
609     * @param ignoreTransform True if the current transform should be ignored
610     */
611    void drawColorRect(float left, float top, float right, float bottom,
612            const SkPaint* paint, bool ignoreTransform = false);
613
614    /**
615     * Draws a series of colored rectangles with the specified color. The specified
616     * coordinates are transformed by the current snapshot's transform matrix unless
617     * specified otherwise.
618     *
619     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
620     *              per rectangle
621     * @param paint The paint containing the color, blending mode, etc.
622     * @param ignoreTransform True if the current transform should be ignored
623     * @param dirty True if calling this method should dirty the current layer
624     * @param clip True if the rects should be clipped, false otherwise
625     */
626    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
627            bool ignoreTransform = false, bool dirty = true, bool clip = true);
628
629    /**
630     * Draws the shape represented by the specified path texture.
631     * This method invokes drawPathTexture() but takes into account
632     * the extra left/top offset and the texture offset to correctly
633     * position the final shape.
634     *
635     * @param left The left coordinate of the shape to render
636     * @param top The top coordinate of the shape to render
637     * @param texture The texture reprsenting the shape
638     * @param paint The paint to draw the shape with
639     */
640    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
641
642    /**
643     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
644     * different compositing rules.
645     *
646     * @param texture The texture to draw with
647     * @param left The x coordinate of the bitmap
648     * @param top The y coordinate of the bitmap
649     * @param paint The paint to render with
650     */
651    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
652
653    /**
654     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
655     *
656     * @param vertexBuffer The VertexBuffer to be drawn
657     * @param paint The paint to render with
658     * @param flags flags with which to draw
659     */
660    status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
661            const SkPaint* paint, int flags = 0);
662
663    /**
664     * Convenience for translating method
665     */
666    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
667            const SkPaint* paint, int flags = 0) {
668        return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
669    }
670
671    /**
672     * Renders the convex hull defined by the specified path as a strip of polygons.
673     *
674     * @param path The hull of the path to draw
675     * @param paint The paint to render with
676     */
677    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
678
679    /**
680     * Draws a textured rectangle with the specified texture. The specified coordinates
681     * are transformed by the current snapshot's transform matrix.
682     *
683     * @param left The left coordinate of the rectangle
684     * @param top The top coordinate of the rectangle
685     * @param right The right coordinate of the rectangle
686     * @param bottom The bottom coordinate of the rectangle
687     * @param texture The texture to use
688     * @param paint The paint containing the alpha, blending mode, etc.
689     */
690    void drawTextureRect(float left, float top, float right, float bottom,
691            Texture* texture, const SkPaint* paint);
692
693    /**
694     * Draws a textured mesh with the specified texture. If the indices are omitted,
695     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
696     * VBO is bound.
697     *
698     * @param left The left coordinate of the rectangle
699     * @param top The top coordinate of the rectangle
700     * @param right The right coordinate of the rectangle
701     * @param bottom The bottom coordinate of the rectangle
702     * @param texture The texture name to map onto the rectangle
703     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
704     * @param blend True if the texture contains an alpha channel
705     * @param vertices The vertices that define the mesh
706     * @param texCoords The texture coordinates of each vertex
707     * @param elementsCount The number of elements in the mesh, required by indices
708     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
709     * @param ignoreTransform True if the current transform should be ignored
710     * @param vbo The VBO used to draw the mesh
711     * @param modelViewMode Defines whether the model view matrix should be scaled
712     * @param dirty True if calling this method should dirty the current layer
713     */
714    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
715            const SkPaint* paint, bool blend,
716            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
717            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
718            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
719
720    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
721            const SkPaint* paint, bool blend,
722            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
723            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
724            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
725
726    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
727            GLuint texture, const SkPaint* paint,
728            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
729            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
730            bool dirty = true);
731
732    /**
733     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
734     * If the number of vertices to draw exceeds the number of indices we have
735     * pre-allocated, this method will generate several glDrawElements() calls.
736     */
737    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
738
739    /**
740     * Draws text underline and strike-through if needed.
741     *
742     * @param text The text to decor
743     * @param bytesCount The number of bytes in the text
744     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
745     * @param x The x coordinate where the text will be drawn
746     * @param y The y coordinate where the text will be drawn
747     * @param paint The paint to draw the text with
748     */
749    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
750
751   /**
752     * Draws shadow layer on text (with optional positions).
753     *
754     * @param paint The paint to draw the shadow with
755     * @param text The text to draw
756     * @param bytesCount The number of bytes in the text
757     * @param count The number of glyphs in the text
758     * @param positions The x, y positions of individual glyphs (or NULL)
759     * @param fontRenderer The font renderer object
760     * @param alpha The alpha value for drawing the shadow
761     * @param x The x coordinate where the shadow will be drawn
762     * @param y The y coordinate where the shadow will be drawn
763     */
764    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
765            const float* positions, FontRenderer& fontRenderer, int alpha,
766            float x, float y);
767
768    /**
769     * Draws a path texture. Path textures are alpha8 bitmaps that need special
770     * compositing to apply colors/filters/etc.
771     *
772     * @param texture The texture to render
773     * @param x The x coordinate where the texture will be drawn
774     * @param y The y coordinate where the texture will be drawn
775     * @param paint The paint to draw the texture with
776     */
777     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
778
779    /**
780     * Resets the texture coordinates stored in mMeshVertices. Setting the values
781     * back to default is achieved by calling:
782     *
783     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
784     *
785     * @param u1 The left coordinate of the texture
786     * @param v1 The bottom coordinate of the texture
787     * @param u2 The right coordinate of the texture
788     * @param v2 The top coordinate of the texture
789     */
790    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
791
792    /**
793     * Returns true if the specified paint will draw invisible text.
794     */
795    bool canSkipText(const SkPaint* paint) const;
796
797    /**
798     * Binds the specified texture. The texture unit must have been selected
799     * prior to calling this method.
800     */
801    inline void bindTexture(GLuint texture) {
802        mCaches.bindTexture(texture);
803    }
804
805    /**
806     * Binds the specified EGLImage texture. The texture unit must have been selected
807     * prior to calling this method.
808     */
809    inline void bindExternalTexture(GLuint texture) {
810        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
811    }
812
813    /**
814     * Enable or disable blending as necessary. This function sets the appropriate
815     * blend function based on the specified xfermode.
816     */
817    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
818            bool swapSrcDst = false);
819
820    /**
821     * Use the specified program with the current GL context. If the program is already
822     * in use, it will not be bound again. If it is not in use, the current program is
823     * marked unused and the specified program becomes used and becomes the new
824     * current program.
825     *
826     * @param program The program to use
827     *
828     * @return true If the specified program was already in use, false otherwise.
829     */
830    inline bool useProgram(Program* program);
831
832    /**
833     * Invoked before any drawing operation. This sets required state.
834     */
835    void setupDraw(bool clear = true);
836
837    /**
838     * Various methods to setup OpenGL rendering.
839     */
840    void setupDrawWithTexture(bool isAlpha8 = false);
841    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
842    void setupDrawWithExternalTexture();
843    void setupDrawNoTexture();
844    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
845    void setupDrawColor(int color, int alpha);
846    void setupDrawColor(float r, float g, float b, float a);
847    void setupDrawAlpha8Color(int color, int alpha);
848    void setupDrawTextGamma(const SkPaint* paint);
849    void setupDrawShader(const SkShader* shader);
850    void setupDrawColorFilter(const SkColorFilter* filter);
851    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
852    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
853    void setupDrawProgram();
854    void setupDrawDirtyRegionsDisabled();
855
856    /**
857     * Setup the current program matrices based upon the nature of the geometry.
858     *
859     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
860     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
861     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
862     * transformations are stored in the modelView matrix and uploaded to the shader.
863     *
864     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
865     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
866     *
867     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
868     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
869     * or when simple translation has been extracted)
870     */
871    void setupDrawModelView(ModelViewMode mode, bool offset,
872            float left, float top, float right, float bottom, bool ignoreTransform = false);
873    void setupDrawColorUniforms(bool hasShader);
874    void setupDrawPureColorUniforms();
875
876    /**
877     * Setup uniforms for the current shader.
878     *
879     * @param shader SkShader on the current paint.
880     *
881     * @param ignoreTransform Set to true to ignore the transform in shader.
882     */
883    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
884    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
885    void setupDrawSimpleMesh();
886    void setupDrawTexture(GLuint texture);
887    void setupDrawExternalTexture(GLuint texture);
888    void setupDrawTextureTransform();
889    void setupDrawTextureTransformUniforms(mat4& transform);
890    void setupDrawTextGammaUniforms();
891    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
892    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
893    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
894    void setupDrawIndexedVertices(GLvoid* vertices);
895    void accountForClear(SkXfermode::Mode mode);
896
897    bool updateLayer(Layer* layer, bool inFrame);
898    void updateLayers();
899    void flushLayers();
900
901#if DEBUG_LAYERS_AS_REGIONS
902    /**
903     * Renders the specified region as a series of rectangles. This method
904     * is used for debugging only.
905     */
906    void drawRegionRectsDebug(const Region& region);
907#endif
908
909    /**
910     * Renders the specified region as a series of rectangles. The region
911     * must be in screen-space coordinates.
912     */
913    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
914
915    /**
916     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
917     * is turned on.
918     */
919    void debugClip();
920
921    void debugOverdraw(bool enable, bool clear);
922    void renderOverdraw();
923    void countOverdraw();
924
925    /**
926     * Should be invoked every time the glScissor is modified.
927     */
928    inline void dirtyClip() {
929        mDirtyClip = true;
930    }
931
932    inline const UvMapper& getMapper(const Texture* texture) {
933        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
934    }
935
936    /**
937     * Returns a texture object for the specified bitmap. The texture can
938     * come from the texture cache or an atlas. If this method returns
939     * NULL, the texture could not be found and/or allocated.
940     */
941    Texture* getTexture(const SkBitmap* bitmap);
942
943    /**
944     * Model-view matrix used to position/size objects
945     *
946     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
947     * currentTransform().
948     *
949     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
950     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
951     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
952     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
953     * of a bitmap.
954     *
955     * Used as input to SkiaShader transformation.
956     */
957    mat4 mModelViewMatrix;
958
959    // State used to define the clipping region
960    Rect mTilingClip;
961    // Is the target render surface opaque
962    bool mOpaque;
963    // Is a frame currently being rendered
964    bool mFrameStarted;
965
966    // Used to draw textured quads
967    TextureVertex mMeshVertices[4];
968
969    // Default UV mapper
970    const UvMapper mUvMapper;
971
972    // shader, filters, and shadow
973    DrawModifiers mDrawModifiers;
974    SkPaint mFilteredPaint;
975
976    // Various caches
977    Caches& mCaches;
978    Extensions& mExtensions;
979    RenderState& mRenderState;
980
981    // List of rectangles to clear after saveLayer() is invoked
982    Vector<Rect*> mLayers;
983    // List of layers to update at the beginning of a frame
984    Vector< sp<Layer> > mLayerUpdates;
985
986    // The following fields are used to setup drawing
987    // Used to describe the shaders to generate
988    ProgramDescription mDescription;
989    // Color description
990    bool mColorSet;
991    float mColorA, mColorR, mColorG, mColorB;
992    // Indicates that the shader should get a color
993    bool mSetShaderColor;
994    // Current texture unit
995    GLuint mTextureUnit;
996    // Track dirty regions, true by default
997    bool mTrackDirtyRegions;
998    // Indicate whether we are drawing an opaque frame
999    bool mOpaqueFrame;
1000
1001    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1002    // Properties.h
1003    bool mScissorOptimizationDisabled;
1004
1005    // No-ops start/endTiling when set
1006    bool mSuppressTiling;
1007    bool mFirstFrameAfterResize;
1008
1009    bool mSkipOutlineClip;
1010
1011    // Lighting + shadows
1012    Vector3 mLightCenter;
1013    float mLightRadius;
1014    uint8_t mAmbientShadowAlpha;
1015    uint8_t mSpotShadowAlpha;
1016
1017    friend class Layer;
1018    friend class TextSetupFunctor;
1019    friend class DrawBitmapOp;
1020    friend class DrawPatchOp;
1021
1022}; // class OpenGLRenderer
1023
1024}; // namespace uirenderer
1025}; // namespace android
1026
1027#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1028