OpenGLRenderer.h revision 0fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "Debug.h"
42#include "Extensions.h"
43#include "Matrix.h"
44#include "Program.h"
45#include "Rect.h"
46#include "Renderer.h"
47#include "Snapshot.h"
48#include "StatefulBaseRenderer.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52#include "CanvasProperty.h"
53
54class SkShader;
55
56namespace android {
57namespace uirenderer {
58
59class DeferredDisplayState;
60class RenderNode;
61class TextSetupFunctor;
62class VertexBuffer;
63
64struct DrawModifiers {
65    DrawModifiers() {
66        reset();
67    }
68
69    void reset() {
70        memset(this, 0, sizeof(DrawModifiers));
71    }
72
73    float mOverrideLayerAlpha;
74
75    // Draw filters
76    bool mHasDrawFilter;
77    int mPaintFilterClearBits;
78    int mPaintFilterSetBits;
79};
80
81enum StateDeferFlags {
82    kStateDeferFlag_Draw = 0x1,
83    kStateDeferFlag_Clip = 0x2
84};
85
86enum ClipSideFlags {
87    kClipSide_None = 0x0,
88    kClipSide_Left = 0x1,
89    kClipSide_Top = 0x2,
90    kClipSide_Right = 0x4,
91    kClipSide_Bottom = 0x8,
92    kClipSide_Full = 0xF,
93    kClipSide_ConservativeFull = 0x1F
94};
95
96/**
97 * Defines additional transformation that should be applied by the model view matrix, beyond that of
98 * the currentTransform()
99 */
100enum ModelViewMode {
101    /**
102     * Used when the model view should simply translate geometry passed to the shader. The resulting
103     * matrix will be a simple translation.
104     */
105    kModelViewMode_Translate = 0,
106
107    /**
108     * Used when the model view should translate and scale geometry. The resulting matrix will be a
109     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
110     */
111    kModelViewMode_TranslateAndScale = 1,
112};
113
114enum VertexBufferMode {
115    kVertexBufferMode_Standard = 0,
116    kVertexBufferMode_OnePolyRingShadow = 1,
117    kVertexBufferMode_TwoPolyRingShadow = 2
118};
119
120///////////////////////////////////////////////////////////////////////////////
121// Renderer
122///////////////////////////////////////////////////////////////////////////////
123/**
124 * OpenGL Renderer implementation.
125 */
126class OpenGLRenderer : public StatefulBaseRenderer {
127public:
128    ANDROID_API OpenGLRenderer();
129    virtual ~OpenGLRenderer();
130
131    ANDROID_API void initProperties();
132
133    virtual void onViewportInitialized();
134    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
135    virtual void finish();
136    virtual void interrupt();
137    virtual void resume();
138
139    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
140        mCountOverdraw = enabled;
141    }
142
143    ANDROID_API float getOverdraw() {
144        return mCountOverdraw ? mOverdraw : 0.0f;
145    }
146
147    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
148
149    ANDROID_API void pushLayerUpdate(Layer* layer);
150    ANDROID_API void cancelLayerUpdate(Layer* layer);
151    ANDROID_API void clearLayerUpdates();
152    ANDROID_API void flushLayerUpdates();
153
154    ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
155            const SkPaint* paint, int flags) {
156        return saveLayer(left, top, right, bottom, paint, flags, NULL);
157    }
158
159    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
160    // created, which will in turn clip to that mask when drawn back/restored.
161    int saveLayer(float left, float top, float right, float bottom,
162            const SkPaint* paint, int flags, const SkPath* convexMask);
163
164    int saveLayerDeferred(float left, float top, float right, float bottom,
165            const SkPaint* paint, int flags);
166
167    virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
168    virtual status_t drawLayer(Layer* layer, float x, float y);
169    virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
170            const SkPaint* paint);
171    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
172            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
173    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
174            const SkPaint* paint);
175    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
176            float srcRight, float srcBottom, float dstLeft, float dstTop,
177            float dstRight, float dstBottom, const SkPaint* paint);
178    virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
179            const SkPaint* paint);
180    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
181            const float* vertices, const int* colors, const SkPaint* paint);
182    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
183            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
184    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
185            float left, float top, float right, float bottom, const SkPaint* paint);
186    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
187            float left, float top, float right, float bottom, const SkPaint* paint);
188    virtual status_t drawColor(int color, SkXfermode::Mode mode);
189    virtual status_t drawRect(float left, float top, float right, float bottom,
190            const SkPaint* paint);
191    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
192            float rx, float ry, const SkPaint* paint);
193    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
194    virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
195            CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
196        // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
197        // directly
198        return drawCircle(x->value, y->value, radius->value, &paint->value);
199    }
200    virtual status_t drawOval(float left, float top, float right, float bottom,
201            const SkPaint* paint);
202    virtual status_t drawArc(float left, float top, float right, float bottom,
203            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
204    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
205    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
206    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
207    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
208            float hOffset, float vOffset, const SkPaint* paint);
209    virtual status_t drawPosText(const char* text, int bytesCount, int count,
210            const float* positions, const SkPaint* paint);
211    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
212            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
213            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
214    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
215
216    status_t drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
217            float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter);
218
219    virtual void resetPaintFilter();
220    virtual void setupPaintFilter(int clearBits, int setBits);
221
222    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
223    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
224
225    const SkPaint* filterPaint(const SkPaint* paint);
226
227    /**
228     * Store the current display state (most importantly, the current clip and transform), and
229     * additionally map the state's bounds from local to window coordinates.
230     *
231     * Returns true if quick-rejected
232     */
233    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
234    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
235    void setupMergedMultiDraw(const Rect* clipRect);
236
237    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
238    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
239
240    ANDROID_API bool isCurrentTransformSimple() {
241        return currentTransform()->isSimple();
242    }
243
244    Caches& getCaches() {
245        return mCaches;
246    }
247
248    // simple rect clip
249    bool isCurrentClipSimple() {
250        return mSnapshot->clipRegion->isEmpty();
251    }
252
253    int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
254    int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
255
256    /**
257     * Scales the alpha on the current snapshot. This alpha value will be modulated
258     * with other alpha values when drawing primitives.
259     */
260    void scaleAlpha(float alpha) {
261        mSnapshot->alpha *= alpha;
262    }
263
264    /**
265     * Inserts a named event marker in the stream of GL commands.
266     */
267    void eventMark(const char* name) const;
268
269    /**
270     * Inserts a named group marker in the stream of GL commands. This marker
271     * can be used by tools to group commands into logical groups. A call to
272     * this method must always be followed later on by a call to endMark().
273     */
274    void startMark(const char* name) const;
275
276    /**
277     * Closes the last group marker opened by startMark().
278     */
279    void endMark() const;
280
281    /**
282     * Gets the alpha and xfermode out of a paint object. If the paint is null
283     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
284     * not multiply the paint's alpha by the current snapshot's alpha, and does
285     * not replace the alpha with the overrideLayerAlpha
286     *
287     * @param paint The paint to extract values from
288     * @param alpha Where to store the resulting alpha
289     * @param mode Where to store the resulting xfermode
290     */
291    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
292        *mode = getXfermodeDirect(paint);
293        *alpha = getAlphaDirect(paint);
294    }
295
296    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
297        if (!paint) return SkXfermode::kSrcOver_Mode;
298        return getXfermode(paint->getXfermode());
299    }
300
301    static inline int getAlphaDirect(const SkPaint* paint) {
302        if (!paint) return 255;
303        return paint->getAlpha();
304    }
305
306    struct TextShadow {
307        SkScalar radius;
308        float dx;
309        float dy;
310        SkColor color;
311    };
312
313    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
314        SkDrawLooper::BlurShadowRec blur;
315        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
316            if (textShadow) {
317                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
318                textShadow->dx = blur.fOffset.fX;
319                textShadow->dy = blur.fOffset.fY;
320                textShadow->color = blur.fColor;
321            }
322            return true;
323        }
324        return false;
325    }
326
327    static inline bool hasTextShadow(const SkPaint* paint) {
328        return getTextShadow(paint, NULL);
329    }
330
331    /**
332     * Return the best transform to use to rasterize text given a full
333     * transform matrix.
334     */
335    mat4 findBestFontTransform(const mat4& transform) const;
336
337#if DEBUG_MERGE_BEHAVIOR
338    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
339        mCaches.setScissorEnabled(false);
340
341        // should only be called outside of other draw ops, so stencil can only be in test state
342        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
343        mCaches.stencil.disable();
344
345        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
346
347        if (stencilWasEnabled) mCaches.stencil.enableTest();
348    }
349#endif
350
351protected:
352    /**
353     * Perform the setup specific to a frame. This method does not
354     * issue any OpenGL commands.
355     */
356    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
357
358    /**
359     * Indicates the start of rendering. This method will setup the
360     * initial OpenGL state (viewport, clearing the buffer, etc.)
361     */
362    status_t startFrame();
363
364    /**
365     * Clears the underlying surface if needed.
366     */
367    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
368
369    /**
370     * Call this method after updating a layer during a drawing pass.
371     */
372    void resumeAfterLayer();
373
374    /**
375     * This method is called whenever a stencil buffer is required. Subclasses
376     * should override this method and call attachStencilBufferToLayer() on the
377     * appropriate layer(s).
378     */
379    virtual void ensureStencilBuffer();
380
381    /**
382     * Obtains a stencil render buffer (allocating it if necessary) and
383     * attaches it to the specified layer.
384     */
385    void attachStencilBufferToLayer(Layer* layer);
386
387    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
388            const SkPaint* paint = NULL);
389    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
390        return quickRejectSetupScissor(bounds.left, bounds.top,
391                bounds.right, bounds.bottom, paint);
392    }
393
394    /**
395     * Compose the layer defined in the current snapshot with the layer
396     * defined by the previous snapshot.
397     *
398     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
399     *
400     * @param curent The current snapshot containing the layer to compose
401     * @param previous The previous snapshot to compose the current layer with
402     */
403    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
404
405    /**
406     * Marks the specified region as dirty at the specified bounds.
407     */
408    void dirtyLayerUnchecked(Rect& bounds, Region* region);
409
410    /**
411     * Returns the region of the current layer.
412     */
413    virtual Region* getRegion() const {
414        return mSnapshot->region;
415    }
416
417    /**
418     * Indicates whether rendering is currently targeted at a layer.
419     */
420    virtual bool hasLayer() const {
421        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
422    }
423
424    /**
425     * Returns the name of the FBO this renderer is rendering into.
426     */
427    virtual GLuint getTargetFbo() const {
428        return 0;
429    }
430
431    /**
432     * Renders the specified layer as a textured quad.
433     *
434     * @param layer The layer to render
435     * @param rect The bounds of the layer
436     */
437    void drawTextureLayer(Layer* layer, const Rect& rect);
438
439    /**
440     * Gets the alpha and xfermode out of a paint object. If the paint is null
441     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
442     * snapshot alpha, and overrideLayerAlpha
443     *
444     * @param paint The paint to extract values from
445     * @param alpha Where to store the resulting alpha
446     * @param mode Where to store the resulting xfermode
447     */
448    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
449
450    /**
451     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
452     *
453     * @param layer The layer from which the alpha is extracted
454     */
455    inline float getLayerAlpha(const Layer* layer) const;
456
457    /**
458     * Safely retrieves the ColorFilter from the given Paint. If the paint is
459     * null then null is returned.
460     */
461    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
462        return paint ? paint->getColorFilter() : NULL;
463    }
464
465    /**
466     * Safely retrieves the Shader from the given Paint. If the paint is
467     * null then null is returned.
468     */
469    static inline const SkShader* getShader(const SkPaint* paint) {
470        return paint ? paint->getShader() : NULL;
471    }
472
473    /**
474     * Set to true to suppress error checks at the end of a frame.
475     */
476    virtual bool suppressErrorChecks() const {
477        return false;
478    }
479
480private:
481    /**
482     * Discards the content of the framebuffer if supported by the driver.
483     * This method should be called at the beginning of a frame to optimize
484     * rendering on some tiler architectures.
485     */
486    void discardFramebuffer(float left, float top, float right, float bottom);
487
488    /**
489     * Ensures the state of the renderer is the same as the state of
490     * the GL context.
491     */
492    void syncState();
493
494    /**
495     * Tells the GPU what part of the screen is about to be redrawn.
496     * This method will use the current layer space clip rect.
497     * This method needs to be invoked every time getTargetFbo() is
498     * bound again.
499     */
500    void startTilingCurrentClip(bool opaque = false);
501
502    /**
503     * Tells the GPU what part of the screen is about to be redrawn.
504     * This method needs to be invoked every time getTargetFbo() is
505     * bound again.
506     */
507    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
508
509    /**
510     * Tells the GPU that we are done drawing the frame or that we
511     * are switching to another render target.
512     */
513    void endTiling();
514
515    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
516
517    /**
518     * Sets the clipping rectangle using glScissor. The clip is defined by
519     * the current snapshot's clipRect member.
520     */
521    void setScissorFromClip();
522
523    /**
524     * Sets the clipping region using the stencil buffer. The clip region
525     * is defined by the current snapshot's clipRegion member.
526     */
527    void setStencilFromClip();
528
529    /**
530     * Given the local bounds of the layer, calculates ...
531     */
532    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
533
534    /**
535     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
536     */
537    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
538            bool fboLayer, int alpha);
539
540    /**
541     * Creates a new layer stored in the specified snapshot.
542     *
543     * @param snapshot The snapshot associated with the new layer
544     * @param left The left coordinate of the layer
545     * @param top The top coordinate of the layer
546     * @param right The right coordinate of the layer
547     * @param bottom The bottom coordinate of the layer
548     * @param alpha The translucency of the layer
549     * @param mode The blending mode of the layer
550     * @param flags The layer save flags
551     * @param mask A mask to use when drawing the layer back, may be empty
552     *
553     * @return True if the layer was successfully created, false otherwise
554     */
555    bool createLayer(float left, float top, float right, float bottom,
556            const SkPaint* paint, int flags, const SkPath* convexMask);
557
558    /**
559     * Creates a new layer stored in the specified snapshot as an FBO.
560     *
561     * @param layer The layer to store as an FBO
562     * @param snapshot The snapshot associated with the new layer
563     * @param bounds The bounds of the layer
564     */
565    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
566
567    /**
568     * Compose the specified layer as a region.
569     *
570     * @param layer The layer to compose
571     * @param rect The layer's bounds
572     */
573    void composeLayerRegion(Layer* layer, const Rect& rect);
574
575    /**
576     * Compose the specified layer as a simple rectangle.
577     *
578     * @param layer The layer to compose
579     * @param rect The layer's bounds
580     * @param swap If true, the source and destination are swapped
581     */
582    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
583
584    /**
585     * Clears all the regions corresponding to the current list of layers.
586     * This method MUST be invoked before any drawing operation.
587     */
588    void clearLayerRegions();
589
590    /**
591     * Mark the layer as dirty at the specified coordinates. The coordinates
592     * are transformed with the supplied matrix.
593     */
594    void dirtyLayer(const float left, const float top,
595            const float right, const float bottom, const mat4 transform);
596
597    /**
598     * Mark the layer as dirty at the specified coordinates.
599     */
600    void dirtyLayer(const float left, const float top,
601            const float right, const float bottom);
602
603    /**
604     * Draws a colored rectangle with the specified color. The specified coordinates
605     * are transformed by the current snapshot's transform matrix unless specified
606     * otherwise.
607     *
608     * @param left The left coordinate of the rectangle
609     * @param top The top coordinate of the rectangle
610     * @param right The right coordinate of the rectangle
611     * @param bottom The bottom coordinate of the rectangle
612     * @param paint The paint containing the color, blending mode, etc.
613     * @param ignoreTransform True if the current transform should be ignored
614     */
615    void drawColorRect(float left, float top, float right, float bottom,
616            const SkPaint* paint, bool ignoreTransform = false);
617
618    /**
619     * Draws a series of colored rectangles with the specified color. The specified
620     * coordinates are transformed by the current snapshot's transform matrix unless
621     * specified otherwise.
622     *
623     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
624     *              per rectangle
625     * @param paint The paint containing the color, blending mode, etc.
626     * @param ignoreTransform True if the current transform should be ignored
627     * @param dirty True if calling this method should dirty the current layer
628     * @param clip True if the rects should be clipped, false otherwise
629     */
630    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
631            bool ignoreTransform = false, bool dirty = true, bool clip = true);
632
633    /**
634     * Draws the shape represented by the specified path texture.
635     * This method invokes drawPathTexture() but takes into account
636     * the extra left/top offset and the texture offset to correctly
637     * position the final shape.
638     *
639     * @param left The left coordinate of the shape to render
640     * @param top The top coordinate of the shape to render
641     * @param texture The texture reprsenting the shape
642     * @param paint The paint to draw the shape with
643     */
644    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
645
646    /**
647     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
648     * different compositing rules.
649     *
650     * @param texture The texture to draw with
651     * @param left The x coordinate of the bitmap
652     * @param top The y coordinate of the bitmap
653     * @param paint The paint to render with
654     */
655    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
656
657    /**
658     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
659     *
660     * @param vertexBuffer The VertexBuffer to be drawn
661     * @param paint The paint to render with
662     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
663     */
664    status_t drawVertexBuffer(VertexBufferMode mode, const VertexBuffer& vertexBuffer,
665            const SkPaint* paint, bool useOffset = false);
666
667    /**
668     * Renders the convex hull defined by the specified path as a strip of polygons.
669     *
670     * @param path The hull of the path to draw
671     * @param paint The paint to render with
672     */
673    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
674
675    /**
676     * Draws a textured rectangle with the specified texture. The specified coordinates
677     * are transformed by the current snapshot's transform matrix.
678     *
679     * @param left The left coordinate of the rectangle
680     * @param top The top coordinate of the rectangle
681     * @param right The right coordinate of the rectangle
682     * @param bottom The bottom coordinate of the rectangle
683     * @param texture The texture to use
684     * @param paint The paint containing the alpha, blending mode, etc.
685     */
686    void drawTextureRect(float left, float top, float right, float bottom,
687            Texture* texture, const SkPaint* paint);
688
689    /**
690     * Draws a textured mesh with the specified texture. If the indices are omitted,
691     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
692     * VBO is bound.
693     *
694     * @param left The left coordinate of the rectangle
695     * @param top The top coordinate of the rectangle
696     * @param right The right coordinate of the rectangle
697     * @param bottom The bottom coordinate of the rectangle
698     * @param texture The texture name to map onto the rectangle
699     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
700     * @param blend True if the texture contains an alpha channel
701     * @param vertices The vertices that define the mesh
702     * @param texCoords The texture coordinates of each vertex
703     * @param elementsCount The number of elements in the mesh, required by indices
704     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
705     * @param ignoreTransform True if the current transform should be ignored
706     * @param vbo The VBO used to draw the mesh
707     * @param modelViewMode Defines whether the model view matrix should be scaled
708     * @param dirty True if calling this method should dirty the current layer
709     */
710    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
711            const SkPaint* paint, bool blend,
712            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
713            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
714            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
715
716    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
717            const SkPaint* paint, bool blend,
718            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
719            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
720            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
721
722    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
723            GLuint texture, const SkPaint* paint,
724            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
725            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
726            bool dirty = true);
727
728    /**
729     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
730     * If the number of vertices to draw exceeds the number of indices we have
731     * pre-allocated, this method will generate several glDrawElements() calls.
732     */
733    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
734
735    /**
736     * Draws text underline and strike-through if needed.
737     *
738     * @param text The text to decor
739     * @param bytesCount The number of bytes in the text
740     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
741     * @param x The x coordinate where the text will be drawn
742     * @param y The y coordinate where the text will be drawn
743     * @param paint The paint to draw the text with
744     */
745    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
746
747   /**
748     * Draws shadow layer on text (with optional positions).
749     *
750     * @param paint The paint to draw the shadow with
751     * @param text The text to draw
752     * @param bytesCount The number of bytes in the text
753     * @param count The number of glyphs in the text
754     * @param positions The x, y positions of individual glyphs (or NULL)
755     * @param fontRenderer The font renderer object
756     * @param alpha The alpha value for drawing the shadow
757     * @param x The x coordinate where the shadow will be drawn
758     * @param y The y coordinate where the shadow will be drawn
759     */
760    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
761            const float* positions, FontRenderer& fontRenderer, int alpha,
762            float x, float y);
763
764    /**
765     * Draws a path texture. Path textures are alpha8 bitmaps that need special
766     * compositing to apply colors/filters/etc.
767     *
768     * @param texture The texture to render
769     * @param x The x coordinate where the texture will be drawn
770     * @param y The y coordinate where the texture will be drawn
771     * @param paint The paint to draw the texture with
772     */
773     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
774
775    /**
776     * Resets the texture coordinates stored in mMeshVertices. Setting the values
777     * back to default is achieved by calling:
778     *
779     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
780     *
781     * @param u1 The left coordinate of the texture
782     * @param v1 The bottom coordinate of the texture
783     * @param u2 The right coordinate of the texture
784     * @param v2 The top coordinate of the texture
785     */
786    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
787
788    /**
789     * Returns true if the specified paint will draw invisible text.
790     */
791    bool canSkipText(const SkPaint* paint) const;
792
793    /**
794     * Binds the specified texture. The texture unit must have been selected
795     * prior to calling this method.
796     */
797    inline void bindTexture(GLuint texture) {
798        mCaches.bindTexture(texture);
799    }
800
801    /**
802     * Binds the specified EGLImage texture. The texture unit must have been selected
803     * prior to calling this method.
804     */
805    inline void bindExternalTexture(GLuint texture) {
806        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
807    }
808
809    /**
810     * Enable or disable blending as necessary. This function sets the appropriate
811     * blend function based on the specified xfermode.
812     */
813    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
814            bool swapSrcDst = false);
815
816    /**
817     * Use the specified program with the current GL context. If the program is already
818     * in use, it will not be bound again. If it is not in use, the current program is
819     * marked unused and the specified program becomes used and becomes the new
820     * current program.
821     *
822     * @param program The program to use
823     *
824     * @return true If the specified program was already in use, false otherwise.
825     */
826    inline bool useProgram(Program* program);
827
828    /**
829     * Invoked before any drawing operation. This sets required state.
830     */
831    void setupDraw(bool clear = true);
832
833    /**
834     * Various methods to setup OpenGL rendering.
835     */
836    void setupDrawWithTexture(bool isAlpha8 = false);
837    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
838    void setupDrawWithExternalTexture();
839    void setupDrawNoTexture();
840    void setupDrawAA();
841    void setupDrawColor(int color, int alpha);
842    void setupDrawColor(float r, float g, float b, float a);
843    void setupDrawAlpha8Color(int color, int alpha);
844    void setupDrawTextGamma(const SkPaint* paint);
845    void setupDrawShader(const SkShader* shader);
846    void setupDrawColorFilter(const SkColorFilter* filter);
847    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
848    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
849    void setupDrawProgram();
850    void setupDrawDirtyRegionsDisabled();
851
852    /**
853     * Setup the current program matrices based upon the nature of the geometry.
854     *
855     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
856     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
857     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
858     * transformations are stored in the modelView matrix and uploaded to the shader.
859     *
860     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
861     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
862     *
863     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
864     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
865     * or when simple translation has been extracted)
866     */
867    void setupDrawModelView(ModelViewMode mode, bool offset,
868            float left, float top, float right, float bottom, bool ignoreTransform = false);
869    void setupDrawColorUniforms(bool hasShader);
870    void setupDrawPureColorUniforms();
871
872    /**
873     * Setup uniforms for the current shader.
874     *
875     * @param shader SkShader on the current paint.
876     *
877     * @param ignoreTransform Set to true to ignore the transform in shader.
878     */
879    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
880    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
881    void setupDrawSimpleMesh();
882    void setupDrawTexture(GLuint texture);
883    void setupDrawExternalTexture(GLuint texture);
884    void setupDrawTextureTransform();
885    void setupDrawTextureTransformUniforms(mat4& transform);
886    void setupDrawTextGammaUniforms();
887    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
888    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
889    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
890    void setupDrawIndexedVertices(GLvoid* vertices);
891    void accountForClear(SkXfermode::Mode mode);
892
893    bool updateLayer(Layer* layer, bool inFrame);
894    void updateLayers();
895    void flushLayers();
896
897#if DEBUG_LAYERS_AS_REGIONS
898    /**
899     * Renders the specified region as a series of rectangles. This method
900     * is used for debugging only.
901     */
902    void drawRegionRectsDebug(const Region& region);
903#endif
904
905    /**
906     * Renders the specified region as a series of rectangles. The region
907     * must be in screen-space coordinates.
908     */
909    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
910
911    /**
912     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
913     * is turned on.
914     */
915    void debugClip();
916
917    void debugOverdraw(bool enable, bool clear);
918    void renderOverdraw();
919    void countOverdraw();
920
921    /**
922     * Should be invoked every time the glScissor is modified.
923     */
924    inline void dirtyClip() {
925        mDirtyClip = true;
926    }
927
928    inline const UvMapper& getMapper(const Texture* texture) {
929        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
930    }
931
932    /**
933     * Returns a texture object for the specified bitmap. The texture can
934     * come from the texture cache or an atlas. If this method returns
935     * NULL, the texture could not be found and/or allocated.
936     */
937    Texture* getTexture(const SkBitmap* bitmap);
938
939    /**
940     * Model-view matrix used to position/size objects
941     *
942     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
943     * currentTransform().
944     *
945     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
946     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
947     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
948     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
949     * of a bitmap.
950     *
951     * Used as input to SkiaShader transformation.
952     */
953    mat4 mModelViewMatrix;
954
955    // State used to define the clipping region
956    Rect mTilingClip;
957    // Is the target render surface opaque
958    bool mOpaque;
959    // Is a frame currently being rendered
960    bool mFrameStarted;
961
962    // Used to draw textured quads
963    TextureVertex mMeshVertices[4];
964
965    // Default UV mapper
966    const UvMapper mUvMapper;
967
968    // shader, filters, and shadow
969    DrawModifiers mDrawModifiers;
970    SkPaint mFilteredPaint;
971
972    // Various caches
973    Caches& mCaches;
974    Extensions& mExtensions;
975
976    // List of rectangles to clear after saveLayer() is invoked
977    Vector<Rect*> mLayers;
978    // List of layers to update at the beginning of a frame
979    Vector<Layer*> mLayerUpdates;
980
981    // The following fields are used to setup drawing
982    // Used to describe the shaders to generate
983    ProgramDescription mDescription;
984    // Color description
985    bool mColorSet;
986    float mColorA, mColorR, mColorG, mColorB;
987    // Indicates that the shader should get a color
988    bool mSetShaderColor;
989    // Current texture unit
990    GLuint mTextureUnit;
991    // Track dirty regions, true by default
992    bool mTrackDirtyRegions;
993    // Indicate whether we are drawing an opaque frame
994    bool mOpaqueFrame;
995
996    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
997    // Properties.h
998    bool mScissorOptimizationDisabled;
999
1000    // No-ops start/endTiling when set
1001    bool mSuppressTiling;
1002
1003    // If true, this renderer will setup drawing to emulate
1004    // an increment stencil buffer in the color buffer
1005    bool mCountOverdraw;
1006    float mOverdraw;
1007
1008    bool mSkipOutlineClip;
1009
1010    friend class DisplayListRenderer;
1011    friend class Layer;
1012    friend class TextSetupFunctor;
1013    friend class DrawBitmapOp;
1014    friend class DrawPatchOp;
1015
1016}; // class OpenGLRenderer
1017
1018}; // namespace uirenderer
1019}; // namespace android
1020
1021#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1022