OpenGLRenderer.h revision 107843de4507b3511006cb9c77b8d0364374385a
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "Debug.h"
42#include "Extensions.h"
43#include "Matrix.h"
44#include "Program.h"
45#include "Rect.h"
46#include "Snapshot.h"
47#include "StatefulBaseRenderer.h"
48#include "UvMapper.h"
49#include "Vertex.h"
50#include "Caches.h"
51
52class SkShader;
53
54namespace android {
55namespace uirenderer {
56
57class DeferredDisplayState;
58class RenderState;
59class RenderNode;
60class TextSetupFunctor;
61class VertexBuffer;
62
63struct DrawModifiers {
64    DrawModifiers() {
65        reset();
66    }
67
68    void reset() {
69        memset(this, 0, sizeof(DrawModifiers));
70    }
71
72    float mOverrideLayerAlpha;
73};
74
75enum StateDeferFlags {
76    kStateDeferFlag_Draw = 0x1,
77    kStateDeferFlag_Clip = 0x2
78};
79
80enum ClipSideFlags {
81    kClipSide_None = 0x0,
82    kClipSide_Left = 0x1,
83    kClipSide_Top = 0x2,
84    kClipSide_Right = 0x4,
85    kClipSide_Bottom = 0x8,
86    kClipSide_Full = 0xF,
87    kClipSide_ConservativeFull = 0x1F
88};
89
90enum VertexBufferDisplayFlags {
91    kVertexBuffer_Offset = 0x1,
92    kVertexBuffer_ShadowInterp = 0x2,
93};
94
95/**
96 * Defines additional transformation that should be applied by the model view matrix, beyond that of
97 * the currentTransform()
98 */
99enum ModelViewMode {
100    /**
101     * Used when the model view should simply translate geometry passed to the shader. The resulting
102     * matrix will be a simple translation.
103     */
104    kModelViewMode_Translate = 0,
105
106    /**
107     * Used when the model view should translate and scale geometry. The resulting matrix will be a
108     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
109     */
110    kModelViewMode_TranslateAndScale = 1,
111};
112
113///////////////////////////////////////////////////////////////////////////////
114// Renderer
115///////////////////////////////////////////////////////////////////////////////
116/**
117 * OpenGL Renderer implementation.
118 */
119class OpenGLRenderer : public StatefulBaseRenderer {
120public:
121    OpenGLRenderer(RenderState& renderState);
122    virtual ~OpenGLRenderer();
123
124    void initProperties();
125    void initLight(const Vector3& lightCenter, float lightRadius,
126            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
127
128    virtual void onViewportInitialized();
129    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
130    virtual bool finish();
131
132    virtual void callDrawGLFunction(Functor* functor, Rect& dirty);
133
134    void pushLayerUpdate(Layer* layer);
135    void cancelLayerUpdate(Layer* layer);
136    void flushLayerUpdates();
137    void markLayersAsBuildLayers();
138
139    virtual int saveLayer(float left, float top, float right, float bottom,
140            const SkPaint* paint, int flags) {
141        return saveLayer(left, top, right, bottom, paint, flags, NULL);
142    }
143
144    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
145    // created, which will in turn clip to that mask when drawn back/restored.
146    int saveLayer(float left, float top, float right, float bottom,
147            const SkPaint* paint, int flags, const SkPath* convexMask);
148
149    int saveLayerDeferred(float left, float top, float right, float bottom,
150            const SkPaint* paint, int flags);
151
152    virtual void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
153    virtual void drawLayer(Layer* layer, float x, float y);
154    virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
155    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
156            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
157    virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
158            float srcRight, float srcBottom, float dstLeft, float dstTop,
159            float dstRight, float dstBottom, const SkPaint* paint);
160    virtual void drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
161    virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
162            const float* vertices, const int* colors, const SkPaint* paint);
163    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
164            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
165    virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
166            float left, float top, float right, float bottom, const SkPaint* paint);
167    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
168            float left, float top, float right, float bottom, const SkPaint* paint);
169    virtual void drawColor(int color, SkXfermode::Mode mode);
170    virtual void drawRect(float left, float top, float right, float bottom,
171            const SkPaint* paint);
172    virtual void drawRoundRect(float left, float top, float right, float bottom,
173            float rx, float ry, const SkPaint* paint);
174    virtual void drawCircle(float x, float y, float radius, const SkPaint* paint);
175    virtual void drawOval(float left, float top, float right, float bottom,
176            const SkPaint* paint);
177    virtual void drawArc(float left, float top, float right, float bottom,
178            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
179    virtual void drawPath(const SkPath* path, const SkPaint* paint);
180    virtual void drawLines(const float* points, int count, const SkPaint* paint);
181    virtual void drawPoints(const float* points, int count, const SkPaint* paint);
182    virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
183            float hOffset, float vOffset, const SkPaint* paint);
184    virtual void drawPosText(const char* text, int bytesCount, int count,
185            const float* positions, const SkPaint* paint);
186    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
187            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
188            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
189    virtual void drawRects(const float* rects, int count, const SkPaint* paint);
190
191    void drawShadow(float casterAlpha,
192            const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
193
194    virtual void setDrawFilter(SkDrawFilter* filter);
195
196    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
197    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
198
199    /**
200     * Store the current display state (most importantly, the current clip and transform), and
201     * additionally map the state's bounds from local to window coordinates.
202     *
203     * Returns true if quick-rejected
204     */
205    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
206    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
207    void setupMergedMultiDraw(const Rect* clipRect);
208
209    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
210    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
211
212    bool isCurrentTransformSimple() {
213        return currentTransform()->isSimple();
214    }
215
216    Caches& getCaches() {
217        return mCaches;
218    }
219
220    // simple rect clip
221    bool isCurrentClipSimple() {
222        return mSnapshot->clipRegion->isEmpty();
223    }
224
225    int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
226    int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
227
228    /**
229     * Scales the alpha on the current snapshot. This alpha value will be modulated
230     * with other alpha values when drawing primitives.
231     */
232    void scaleAlpha(float alpha) {
233        mSnapshot->alpha *= alpha;
234    }
235
236    /**
237     * Inserts a named event marker in the stream of GL commands.
238     */
239    void eventMark(const char* name) const;
240
241    /**
242     * Inserts a formatted event marker in the stream of GL commands.
243     */
244    void eventMarkDEBUG(const char *fmt, ...) const;
245
246    /**
247     * Inserts a named group marker in the stream of GL commands. This marker
248     * can be used by tools to group commands into logical groups. A call to
249     * this method must always be followed later on by a call to endMark().
250     */
251    void startMark(const char* name) const;
252
253    /**
254     * Closes the last group marker opened by startMark().
255     */
256    void endMark() const;
257
258    /**
259     * Gets the alpha and xfermode out of a paint object. If the paint is null
260     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
261     * not multiply the paint's alpha by the current snapshot's alpha, and does
262     * not replace the alpha with the overrideLayerAlpha
263     *
264     * @param paint The paint to extract values from
265     * @param alpha Where to store the resulting alpha
266     * @param mode Where to store the resulting xfermode
267     */
268    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
269        *mode = getXfermodeDirect(paint);
270        *alpha = getAlphaDirect(paint);
271    }
272
273    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
274        if (!paint) return SkXfermode::kSrcOver_Mode;
275        return getXfermode(paint->getXfermode());
276    }
277
278    static inline int getAlphaDirect(const SkPaint* paint) {
279        if (!paint) return 255;
280        return paint->getAlpha();
281    }
282
283    struct TextShadow {
284        SkScalar radius;
285        float dx;
286        float dy;
287        SkColor color;
288    };
289
290    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
291        SkDrawLooper::BlurShadowRec blur;
292        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
293            if (textShadow) {
294                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
295                textShadow->dx = blur.fOffset.fX;
296                textShadow->dy = blur.fOffset.fY;
297                textShadow->color = blur.fColor;
298            }
299            return true;
300        }
301        return false;
302    }
303
304    static inline bool hasTextShadow(const SkPaint* paint) {
305        return getTextShadow(paint, NULL);
306    }
307
308    /**
309     * Build the best transform to use to rasterize text given a full
310     * transform matrix, and whether filteration is needed.
311     *
312     * Returns whether filtration is needed
313     */
314    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
315
316#if DEBUG_MERGE_BEHAVIOR
317    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
318        mCaches.setScissorEnabled(false);
319
320        // should only be called outside of other draw ops, so stencil can only be in test state
321        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
322        mCaches.stencil.disable();
323
324        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
325
326        if (stencilWasEnabled) mCaches.stencil.enableTest();
327        mDirty = true;
328    }
329#endif
330
331    const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
332    float getLightRadius() const { return mLightRadius; }
333    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
334    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
335
336protected:
337    /**
338     * Perform the setup specific to a frame. This method does not
339     * issue any OpenGL commands.
340     */
341    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
342
343    /**
344     * Indicates the start of rendering. This method will setup the
345     * initial OpenGL state (viewport, clearing the buffer, etc.)
346     */
347    void startFrame();
348
349    /**
350     * Clears the underlying surface if needed.
351     */
352    virtual void clear(float left, float top, float right, float bottom, bool opaque);
353
354    /**
355     * Call this method after updating a layer during a drawing pass.
356     */
357    void resumeAfterLayer();
358
359    /**
360     * This method is called whenever a stencil buffer is required. Subclasses
361     * should override this method and call attachStencilBufferToLayer() on the
362     * appropriate layer(s).
363     */
364    virtual void ensureStencilBuffer();
365
366    /**
367     * Obtains a stencil render buffer (allocating it if necessary) and
368     * attaches it to the specified layer.
369     */
370    void attachStencilBufferToLayer(Layer* layer);
371
372    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
373            const SkPaint* paint = NULL);
374    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
375        return quickRejectSetupScissor(bounds.left, bounds.top,
376                bounds.right, bounds.bottom, paint);
377    }
378
379    /**
380     * Compose the layer defined in the current snapshot with the layer
381     * defined by the previous snapshot.
382     *
383     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
384     *
385     * @param curent The current snapshot containing the layer to compose
386     * @param previous The previous snapshot to compose the current layer with
387     */
388    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
389
390    /**
391     * Marks the specified region as dirty at the specified bounds.
392     */
393    void dirtyLayerUnchecked(Rect& bounds, Region* region);
394
395    /**
396     * Returns the region of the current layer.
397     */
398    virtual Region* getRegion() const {
399        return mSnapshot->region;
400    }
401
402    /**
403     * Indicates whether rendering is currently targeted at a layer.
404     */
405    virtual bool hasLayer() const {
406        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
407    }
408
409    /**
410     * Returns the name of the FBO this renderer is rendering into.
411     */
412    virtual GLuint getTargetFbo() const {
413        return 0;
414    }
415
416    /**
417     * Renders the specified layer as a textured quad.
418     *
419     * @param layer The layer to render
420     * @param rect The bounds of the layer
421     */
422    void drawTextureLayer(Layer* layer, const Rect& rect);
423
424    /**
425     * Gets the alpha and xfermode out of a paint object. If the paint is null
426     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
427     * snapshot alpha, and overrideLayerAlpha
428     *
429     * @param paint The paint to extract values from
430     * @param alpha Where to store the resulting alpha
431     * @param mode Where to store the resulting xfermode
432     */
433    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
434
435    /**
436     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
437     *
438     * @param layer The layer from which the alpha is extracted
439     */
440    inline float getLayerAlpha(const Layer* layer) const;
441
442    /**
443     * Safely retrieves the ColorFilter from the given Paint. If the paint is
444     * null then null is returned.
445     */
446    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
447        return paint ? paint->getColorFilter() : NULL;
448    }
449
450    /**
451     * Safely retrieves the Shader from the given Paint. If the paint is
452     * null then null is returned.
453     */
454    static inline const SkShader* getShader(const SkPaint* paint) {
455        return paint ? paint->getShader() : NULL;
456    }
457
458    /**
459     * Set to true to suppress error checks at the end of a frame.
460     */
461    virtual bool suppressErrorChecks() const {
462        return false;
463    }
464
465    inline RenderState& renderState() { return mRenderState; }
466
467private:
468    /**
469     * Discards the content of the framebuffer if supported by the driver.
470     * This method should be called at the beginning of a frame to optimize
471     * rendering on some tiler architectures.
472     */
473    void discardFramebuffer(float left, float top, float right, float bottom);
474
475    /**
476     * Ensures the state of the renderer is the same as the state of
477     * the GL context.
478     */
479    void syncState();
480
481    /**
482     * Tells the GPU what part of the screen is about to be redrawn.
483     * This method will use the current layer space clip rect.
484     * This method needs to be invoked every time getTargetFbo() is
485     * bound again.
486     */
487    void startTilingCurrentClip(bool opaque = false, bool expand = false);
488
489    /**
490     * Tells the GPU what part of the screen is about to be redrawn.
491     * This method needs to be invoked every time getTargetFbo() is
492     * bound again.
493     */
494    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
495
496    /**
497     * Tells the GPU that we are done drawing the frame or that we
498     * are switching to another render target.
499     */
500    void endTiling();
501
502    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
503
504    /**
505     * Sets the clipping rectangle using glScissor. The clip is defined by
506     * the current snapshot's clipRect member.
507     */
508    void setScissorFromClip();
509
510    /**
511     * Sets the clipping region using the stencil buffer. The clip region
512     * is defined by the current snapshot's clipRegion member.
513     */
514    void setStencilFromClip();
515
516    /**
517     * Given the local bounds of the layer, calculates ...
518     */
519    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
520
521    /**
522     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
523     */
524    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
525            bool fboLayer, int alpha);
526
527    /**
528     * Creates a new layer stored in the specified snapshot.
529     *
530     * @param snapshot The snapshot associated with the new layer
531     * @param left The left coordinate of the layer
532     * @param top The top coordinate of the layer
533     * @param right The right coordinate of the layer
534     * @param bottom The bottom coordinate of the layer
535     * @param alpha The translucency of the layer
536     * @param mode The blending mode of the layer
537     * @param flags The layer save flags
538     * @param mask A mask to use when drawing the layer back, may be empty
539     *
540     * @return True if the layer was successfully created, false otherwise
541     */
542    bool createLayer(float left, float top, float right, float bottom,
543            const SkPaint* paint, int flags, const SkPath* convexMask);
544
545    /**
546     * Creates a new layer stored in the specified snapshot as an FBO.
547     *
548     * @param layer The layer to store as an FBO
549     * @param snapshot The snapshot associated with the new layer
550     * @param bounds The bounds of the layer
551     */
552    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
553
554    /**
555     * Compose the specified layer as a region.
556     *
557     * @param layer The layer to compose
558     * @param rect The layer's bounds
559     */
560    void composeLayerRegion(Layer* layer, const Rect& rect);
561
562    /**
563     * Compose the specified layer as a simple rectangle.
564     *
565     * @param layer The layer to compose
566     * @param rect The layer's bounds
567     * @param swap If true, the source and destination are swapped
568     */
569    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
570
571    /**
572     * Clears all the regions corresponding to the current list of layers.
573     * This method MUST be invoked before any drawing operation.
574     */
575    void clearLayerRegions();
576
577    /**
578     * Mark the layer as dirty at the specified coordinates. The coordinates
579     * are transformed with the supplied matrix.
580     */
581    void dirtyLayer(const float left, const float top,
582            const float right, const float bottom, const mat4 transform);
583
584    /**
585     * Mark the layer as dirty at the specified coordinates.
586     */
587    void dirtyLayer(const float left, const float top,
588            const float right, const float bottom);
589
590    /**
591     * Draws a colored rectangle with the specified color. The specified coordinates
592     * are transformed by the current snapshot's transform matrix unless specified
593     * otherwise.
594     *
595     * @param left The left coordinate of the rectangle
596     * @param top The top coordinate of the rectangle
597     * @param right The right coordinate of the rectangle
598     * @param bottom The bottom coordinate of the rectangle
599     * @param paint The paint containing the color, blending mode, etc.
600     * @param ignoreTransform True if the current transform should be ignored
601     */
602    void drawColorRect(float left, float top, float right, float bottom,
603            const SkPaint* paint, bool ignoreTransform = false);
604
605    /**
606     * Draws a series of colored rectangles with the specified color. The specified
607     * coordinates are transformed by the current snapshot's transform matrix unless
608     * specified otherwise.
609     *
610     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
611     *              per rectangle
612     * @param paint The paint containing the color, blending mode, etc.
613     * @param ignoreTransform True if the current transform should be ignored
614     * @param dirty True if calling this method should dirty the current layer
615     * @param clip True if the rects should be clipped, false otherwise
616     */
617    void drawColorRects(const float* rects, int count, const SkPaint* paint,
618            bool ignoreTransform = false, bool dirty = true, bool clip = true);
619
620    /**
621     * Draws the shape represented by the specified path texture.
622     * This method invokes drawPathTexture() but takes into account
623     * the extra left/top offset and the texture offset to correctly
624     * position the final shape.
625     *
626     * @param left The left coordinate of the shape to render
627     * @param top The top coordinate of the shape to render
628     * @param texture The texture reprsenting the shape
629     * @param paint The paint to draw the shape with
630     */
631    void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
632
633    /**
634     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
635     * different compositing rules.
636     *
637     * @param texture The texture to draw with
638     * @param left The x coordinate of the bitmap
639     * @param top The y coordinate of the bitmap
640     * @param paint The paint to render with
641     */
642    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
643
644    /**
645     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
646     *
647     * @param vertexBuffer The VertexBuffer to be drawn
648     * @param paint The paint to render with
649     * @param flags flags with which to draw
650     */
651    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
652            const SkPaint* paint, int flags = 0);
653
654    /**
655     * Convenience for translating method
656     */
657    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
658            const SkPaint* paint, int flags = 0) {
659        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
660    }
661
662    /**
663     * Renders the convex hull defined by the specified path as a strip of polygons.
664     *
665     * @param path The hull of the path to draw
666     * @param paint The paint to render with
667     */
668    void drawConvexPath(const SkPath& path, const SkPaint* paint);
669
670    /**
671     * Draws a textured rectangle with the specified texture. The specified coordinates
672     * are transformed by the current snapshot's transform matrix.
673     *
674     * @param left The left coordinate of the rectangle
675     * @param top The top coordinate of the rectangle
676     * @param right The right coordinate of the rectangle
677     * @param bottom The bottom coordinate of the rectangle
678     * @param texture The texture to use
679     * @param paint The paint containing the alpha, blending mode, etc.
680     */
681    void drawTextureRect(float left, float top, float right, float bottom,
682            Texture* texture, const SkPaint* paint);
683
684    /**
685     * Draws a textured mesh with the specified texture. If the indices are omitted,
686     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
687     * VBO is bound.
688     *
689     * @param left The left coordinate of the rectangle
690     * @param top The top coordinate of the rectangle
691     * @param right The right coordinate of the rectangle
692     * @param bottom The bottom coordinate of the rectangle
693     * @param texture The texture name to map onto the rectangle
694     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
695     * @param blend True if the texture contains an alpha channel
696     * @param vertices The vertices that define the mesh
697     * @param texCoords The texture coordinates of each vertex
698     * @param elementsCount The number of elements in the mesh, required by indices
699     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
700     * @param ignoreTransform True if the current transform should be ignored
701     * @param vbo The VBO used to draw the mesh
702     * @param modelViewMode Defines whether the model view matrix should be scaled
703     * @param dirty True if calling this method should dirty the current layer
704     */
705    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
706            const SkPaint* paint, bool blend,
707            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
708            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
709            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
710
711    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
712            const SkPaint* paint, bool blend,
713            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
714            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
715            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
716
717    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
718            GLuint texture, const SkPaint* paint,
719            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
720            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
721            bool dirty = true);
722
723    /**
724     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
725     * If the number of vertices to draw exceeds the number of indices we have
726     * pre-allocated, this method will generate several glDrawElements() calls.
727     */
728    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
729
730    /**
731     * Draws text underline and strike-through if needed.
732     *
733     * @param text The text to decor
734     * @param bytesCount The number of bytes in the text
735     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
736     * @param x The x coordinate where the text will be drawn
737     * @param y The y coordinate where the text will be drawn
738     * @param paint The paint to draw the text with
739     */
740    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
741
742   /**
743     * Draws shadow layer on text (with optional positions).
744     *
745     * @param paint The paint to draw the shadow with
746     * @param text The text to draw
747     * @param bytesCount The number of bytes in the text
748     * @param count The number of glyphs in the text
749     * @param positions The x, y positions of individual glyphs (or NULL)
750     * @param fontRenderer The font renderer object
751     * @param alpha The alpha value for drawing the shadow
752     * @param x The x coordinate where the shadow will be drawn
753     * @param y The y coordinate where the shadow will be drawn
754     */
755    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
756            const float* positions, FontRenderer& fontRenderer, int alpha,
757            float x, float y);
758
759    /**
760     * Draws a path texture. Path textures are alpha8 bitmaps that need special
761     * compositing to apply colors/filters/etc.
762     *
763     * @param texture The texture to render
764     * @param x The x coordinate where the texture will be drawn
765     * @param y The y coordinate where the texture will be drawn
766     * @param paint The paint to draw the texture with
767     */
768     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
769
770    /**
771     * Resets the texture coordinates stored in mMeshVertices. Setting the values
772     * back to default is achieved by calling:
773     *
774     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
775     *
776     * @param u1 The left coordinate of the texture
777     * @param v1 The bottom coordinate of the texture
778     * @param u2 The right coordinate of the texture
779     * @param v2 The top coordinate of the texture
780     */
781    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
782
783    /**
784     * Returns true if the specified paint will draw invisible text.
785     */
786    bool canSkipText(const SkPaint* paint) const;
787
788    /**
789     * Binds the specified texture. The texture unit must have been selected
790     * prior to calling this method.
791     */
792    inline void bindTexture(GLuint texture) {
793        mCaches.bindTexture(texture);
794    }
795
796    /**
797     * Binds the specified EGLImage texture. The texture unit must have been selected
798     * prior to calling this method.
799     */
800    inline void bindExternalTexture(GLuint texture) {
801        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
802    }
803
804    /**
805     * Enable or disable blending as necessary. This function sets the appropriate
806     * blend function based on the specified xfermode.
807     */
808    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
809            bool swapSrcDst = false);
810
811    /**
812     * Use the specified program with the current GL context. If the program is already
813     * in use, it will not be bound again. If it is not in use, the current program is
814     * marked unused and the specified program becomes used and becomes the new
815     * current program.
816     *
817     * @param program The program to use
818     *
819     * @return true If the specified program was already in use, false otherwise.
820     */
821    inline bool useProgram(Program* program);
822
823    /**
824     * Invoked before any drawing operation. This sets required state.
825     */
826    void setupDraw(bool clear = true);
827
828    /**
829     * Various methods to setup OpenGL rendering.
830     */
831    void setupDrawWithTexture(bool isAlpha8 = false);
832    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
833    void setupDrawWithExternalTexture();
834    void setupDrawNoTexture();
835    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
836    void setupDrawColor(int color, int alpha);
837    void setupDrawColor(float r, float g, float b, float a);
838    void setupDrawAlpha8Color(int color, int alpha);
839    void setupDrawTextGamma(const SkPaint* paint);
840    void setupDrawShader(const SkShader* shader);
841    void setupDrawColorFilter(const SkColorFilter* filter);
842    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
843    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
844    void setupDrawProgram();
845    void setupDrawDirtyRegionsDisabled();
846
847    /**
848     * Setup the current program matrices based upon the nature of the geometry.
849     *
850     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
851     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
852     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
853     * transformations are stored in the modelView matrix and uploaded to the shader.
854     *
855     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
856     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
857     *
858     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
859     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
860     * or when simple translation has been extracted)
861     */
862    void setupDrawModelView(ModelViewMode mode, bool offset,
863            float left, float top, float right, float bottom, bool ignoreTransform = false);
864    void setupDrawColorUniforms(bool hasShader);
865    void setupDrawPureColorUniforms();
866
867    /**
868     * Setup uniforms for the current shader.
869     *
870     * @param shader SkShader on the current paint.
871     *
872     * @param ignoreTransform Set to true to ignore the transform in shader.
873     */
874    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
875    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
876    void setupDrawSimpleMesh();
877    void setupDrawTexture(GLuint texture);
878    void setupDrawExternalTexture(GLuint texture);
879    void setupDrawTextureTransform();
880    void setupDrawTextureTransformUniforms(mat4& transform);
881    void setupDrawTextGammaUniforms();
882    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
883    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
884    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
885    void setupDrawIndexedVertices(GLvoid* vertices);
886    void accountForClear(SkXfermode::Mode mode);
887
888    bool updateLayer(Layer* layer, bool inFrame);
889    void updateLayers();
890    void flushLayers();
891
892#if DEBUG_LAYERS_AS_REGIONS
893    /**
894     * Renders the specified region as a series of rectangles. This method
895     * is used for debugging only.
896     */
897    void drawRegionRectsDebug(const Region& region);
898#endif
899
900    /**
901     * Renders the specified region as a series of rectangles. The region
902     * must be in screen-space coordinates.
903     */
904    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
905
906    /**
907     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
908     * is turned on.
909     */
910    void debugClip();
911
912    void debugOverdraw(bool enable, bool clear);
913    void renderOverdraw();
914    void countOverdraw();
915
916    /**
917     * Should be invoked every time the glScissor is modified.
918     */
919    inline void dirtyClip() {
920        mDirtyClip = true;
921    }
922
923    inline const UvMapper& getMapper(const Texture* texture) {
924        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
925    }
926
927    /**
928     * Returns a texture object for the specified bitmap. The texture can
929     * come from the texture cache or an atlas. If this method returns
930     * NULL, the texture could not be found and/or allocated.
931     */
932    Texture* getTexture(const SkBitmap* bitmap);
933
934    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
935
936    /**
937     * Model-view matrix used to position/size objects
938     *
939     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
940     * currentTransform().
941     *
942     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
943     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
944     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
945     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
946     * of a bitmap.
947     *
948     * Used as input to SkiaShader transformation.
949     */
950    mat4 mModelViewMatrix;
951
952    // State used to define the clipping region
953    Rect mTilingClip;
954    // Is the target render surface opaque
955    bool mOpaque;
956    // Is a frame currently being rendered
957    bool mFrameStarted;
958
959    // Used to draw textured quads
960    TextureVertex mMeshVertices[4];
961
962    // Default UV mapper
963    const UvMapper mUvMapper;
964
965    // shader, filters, and shadow
966    DrawModifiers mDrawModifiers;
967    SkPaint mFilteredPaint;
968
969    // Various caches
970    Caches& mCaches;
971    Extensions& mExtensions;
972    RenderState& mRenderState;
973
974    // List of rectangles to clear after saveLayer() is invoked
975    Vector<Rect*> mLayers;
976    // List of layers to update at the beginning of a frame
977    Vector< sp<Layer> > mLayerUpdates;
978
979    // The following fields are used to setup drawing
980    // Used to describe the shaders to generate
981    ProgramDescription mDescription;
982    // Color description
983    bool mColorSet;
984    float mColorA, mColorR, mColorG, mColorB;
985    // Indicates that the shader should get a color
986    bool mSetShaderColor;
987    // Current texture unit
988    GLuint mTextureUnit;
989    // Track dirty regions, true by default
990    bool mTrackDirtyRegions;
991    // Indicate whether we are drawing an opaque frame
992    bool mOpaqueFrame;
993
994    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
995    // Properties.h
996    bool mScissorOptimizationDisabled;
997
998    // No-ops start/endTiling when set
999    bool mSuppressTiling;
1000    bool mFirstFrameAfterResize;
1001
1002    bool mSkipOutlineClip;
1003
1004    // True if anything has been drawn since the last call to
1005    // reportAndClearDirty()
1006    bool mDirty;
1007
1008    // Lighting + shadows
1009    Vector3 mLightCenter;
1010    float mLightRadius;
1011    uint8_t mAmbientShadowAlpha;
1012    uint8_t mSpotShadowAlpha;
1013
1014    friend class Layer;
1015    friend class TextSetupFunctor;
1016    friend class DrawBitmapOp;
1017    friend class DrawPatchOp;
1018
1019}; // class OpenGLRenderer
1020
1021}; // namespace uirenderer
1022}; // namespace android
1023
1024#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1025