OpenGLRenderer.h revision 117bdbcfa3e8306dad21e7e01fa71b00cdfa7265
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "CanvasState.h"
42#include "Debug.h"
43#include "Extensions.h"
44#include "Matrix.h"
45#include "Program.h"
46#include "Rect.h"
47#include "Renderer.h"
48#include "Snapshot.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52#include "utils/PaintUtils.h"
53
54class SkShader;
55
56namespace android {
57namespace uirenderer {
58
59class DeferredDisplayState;
60struct Glop;
61class RenderState;
62class RenderNode;
63class TextSetupFunctor;
64class VertexBuffer;
65
66struct DrawModifiers {
67    DrawModifiers()
68        : mOverrideLayerAlpha(0.0f) {}
69
70    void reset() {
71        mOverrideLayerAlpha = 0.0f;
72    }
73
74    float mOverrideLayerAlpha;
75};
76
77enum StateDeferFlags {
78    kStateDeferFlag_Draw = 0x1,
79    kStateDeferFlag_Clip = 0x2
80};
81
82enum ClipSideFlags {
83    kClipSide_None = 0x0,
84    kClipSide_Left = 0x1,
85    kClipSide_Top = 0x2,
86    kClipSide_Right = 0x4,
87    kClipSide_Bottom = 0x8,
88    kClipSide_Full = 0xF,
89    kClipSide_ConservativeFull = 0x1F
90};
91
92enum VertexBufferDisplayFlags {
93    kVertexBuffer_Offset = 0x1,
94    kVertexBuffer_ShadowInterp = 0x2,
95};
96
97/**
98 * Defines additional transformation that should be applied by the model view matrix, beyond that of
99 * the currentTransform()
100 */
101enum ModelViewMode {
102    /**
103     * Used when the model view should simply translate geometry passed to the shader. The resulting
104     * matrix will be a simple translation.
105     */
106    kModelViewMode_Translate = 0,
107
108    /**
109     * Used when the model view should translate and scale geometry. The resulting matrix will be a
110     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
111     */
112    kModelViewMode_TranslateAndScale = 1,
113};
114
115///////////////////////////////////////////////////////////////////////////////
116// Renderer
117///////////////////////////////////////////////////////////////////////////////
118/**
119 * OpenGL Renderer implementation.
120 */
121class OpenGLRenderer : public Renderer, public CanvasStateClient {
122public:
123    OpenGLRenderer(RenderState& renderState);
124    virtual ~OpenGLRenderer();
125
126    void initProperties();
127    void initLight(const Vector3& lightCenter, float lightRadius,
128            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
129
130    virtual void prepareDirty(float left, float top, float right, float bottom,
131            bool opaque) override;
132    virtual void prepare(bool opaque) override {
133        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
134    }
135    virtual bool finish() override;
136
137    virtual void callDrawGLFunction(Functor* functor, Rect& dirty) override;
138
139    void pushLayerUpdate(Layer* layer);
140    void cancelLayerUpdate(Layer* layer);
141    void flushLayerUpdates();
142    void markLayersAsBuildLayers();
143
144    virtual int saveLayer(float left, float top, float right, float bottom,
145            const SkPaint* paint, int flags) override {
146        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
147    }
148
149    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
150    // created, which will in turn clip to that mask when drawn back/restored.
151    int saveLayer(float left, float top, float right, float bottom,
152            const SkPaint* paint, int flags, const SkPath* convexMask);
153
154    int saveLayerDeferred(float left, float top, float right, float bottom,
155            const SkPaint* paint, int flags);
156
157    virtual void drawRenderNode(RenderNode* displayList, Rect& dirty,
158            int32_t replayFlags = 1) override;
159    virtual void drawLayer(Layer* layer, float x, float y);
160    virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) override;
161    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
162            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
163    virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
164            float srcRight, float srcBottom, float dstLeft, float dstTop,
165            float dstRight, float dstBottom, const SkPaint* paint) override;
166    virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
167            const float* vertices, const int* colors, const SkPaint* paint) override;
168    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
169            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
170    virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
171            float left, float top, float right, float bottom, const SkPaint* paint) override;
172    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
173            float left, float top, float right, float bottom, const SkPaint* paint);
174    virtual void drawColor(int color, SkXfermode::Mode mode) override;
175    virtual void drawRect(float left, float top, float right, float bottom,
176            const SkPaint* paint) override;
177    virtual void drawRoundRect(float left, float top, float right, float bottom,
178            float rx, float ry, const SkPaint* paint) override;
179    virtual void drawCircle(float x, float y, float radius, const SkPaint* paint) override;
180    virtual void drawOval(float left, float top, float right, float bottom,
181            const SkPaint* paint) override;
182    virtual void drawArc(float left, float top, float right, float bottom,
183            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) override;
184    virtual void drawPath(const SkPath* path, const SkPaint* paint) override;
185    virtual void drawLines(const float* points, int count, const SkPaint* paint) override;
186    virtual void drawPoints(const float* points, int count, const SkPaint* paint) override;
187    virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
188            float hOffset, float vOffset, const SkPaint* paint) override;
189    virtual void drawPosText(const char* text, int bytesCount, int count,
190            const float* positions, const SkPaint* paint) override;
191    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
192            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
193            DrawOpMode drawOpMode = kDrawOpMode_Immediate) override;
194    virtual void drawRects(const float* rects, int count, const SkPaint* paint) override;
195
196    void drawShadow(float casterAlpha,
197            const VertexBuffer* ambientShadowVertexBuffer,
198            const VertexBuffer* spotShadowVertexBuffer);
199
200    virtual void setDrawFilter(SkDrawFilter* filter) override;
201
202    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
203    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
204
205    /**
206     * Store the current display state (most importantly, the current clip and transform), and
207     * additionally map the state's bounds from local to window coordinates.
208     *
209     * Returns true if quick-rejected
210     */
211    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
212    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
213    void setupMergedMultiDraw(const Rect* clipRect);
214
215    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
216    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
217
218    bool isCurrentTransformSimple() {
219        return currentTransform()->isSimple();
220    }
221
222    Caches& getCaches() {
223        return mCaches;
224    }
225
226    RenderState& renderState() {
227        return mRenderState;
228    }
229
230    int getViewportWidth() { return mState.getViewportWidth(); }
231    int getViewportHeight() { return mState.getViewportHeight(); }
232
233    /**
234     * Scales the alpha on the current snapshot. This alpha value will be modulated
235     * with other alpha values when drawing primitives.
236     */
237    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
238
239    /**
240     * Inserts a named event marker in the stream of GL commands.
241     */
242    void eventMark(const char* name) const;
243
244    /**
245     * Inserts a formatted event marker in the stream of GL commands.
246     */
247    void eventMarkDEBUG(const char *fmt, ...) const;
248
249    /**
250     * Inserts a named group marker in the stream of GL commands. This marker
251     * can be used by tools to group commands into logical groups. A call to
252     * this method must always be followed later on by a call to endMark().
253     */
254    void startMark(const char* name) const;
255
256    /**
257     * Closes the last group marker opened by startMark().
258     */
259    void endMark() const;
260
261    /**
262     * Gets the alpha and xfermode out of a paint object. If the paint is null
263     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
264     * not multiply the paint's alpha by the current snapshot's alpha, and does
265     * not replace the alpha with the overrideLayerAlpha
266     *
267     * @param paint The paint to extract values from
268     * @param alpha Where to store the resulting alpha
269     * @param mode Where to store the resulting xfermode
270     */
271    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
272            SkXfermode::Mode* mode) {
273        *mode = getXfermodeDirect(paint);
274        *alpha = getAlphaDirect(paint);
275    }
276
277    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
278        if (!paint) return SkXfermode::kSrcOver_Mode;
279        return PaintUtils::getXfermode(paint->getXfermode());
280    }
281
282    static inline int getAlphaDirect(const SkPaint* paint) {
283        if (!paint) return 255;
284        return paint->getAlpha();
285    }
286
287    struct TextShadow {
288        SkScalar radius;
289        float dx;
290        float dy;
291        SkColor color;
292    };
293
294    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
295        SkDrawLooper::BlurShadowRec blur;
296        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
297            if (textShadow) {
298                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
299                textShadow->dx = blur.fOffset.fX;
300                textShadow->dy = blur.fOffset.fY;
301                textShadow->color = blur.fColor;
302            }
303            return true;
304        }
305        return false;
306    }
307
308    static inline bool hasTextShadow(const SkPaint* paint) {
309        return getTextShadow(paint, nullptr);
310    }
311
312    /**
313     * Build the best transform to use to rasterize text given a full
314     * transform matrix, and whether filteration is needed.
315     *
316     * Returns whether filtration is needed
317     */
318    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
319
320#if DEBUG_MERGE_BEHAVIOR
321    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
322        mCaches.setScissorEnabled(false);
323
324        // should only be called outside of other draw ops, so stencil can only be in test state
325        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
326        mCaches.stencil.disable();
327
328        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
329
330        if (stencilWasEnabled) mCaches.stencil.enableTest();
331        mDirty = true;
332    }
333#endif
334
335    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
336    float getLightRadius() const { return mLightRadius; }
337    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
338    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
339
340    ///////////////////////////////////////////////////////////////////
341    /// State manipulation
342
343    virtual void setViewport(int width, int height) override { mState.setViewport(width, height); }
344
345    virtual int getSaveCount() const override;
346    virtual int save(int flags) override;
347    virtual void restore() override;
348    virtual void restoreToCount(int saveCount) override;
349
350    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
351    virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
352    virtual void concatMatrix(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
353
354    virtual void translate(float dx, float dy, float dz = 0.0f) override;
355    virtual void rotate(float degrees) override;
356    virtual void scale(float sx, float sy) override;
357    virtual void skew(float sx, float sy) override;
358
359    void setMatrix(const Matrix4& matrix); // internal only convenience method
360    void concatMatrix(const Matrix4& matrix); // internal only convenience method
361
362    virtual const Rect& getLocalClipBounds() const override { return mState.getLocalClipBounds(); }
363    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
364    virtual bool quickRejectConservative(float left, float top,
365            float right, float bottom) const override {
366        return mState.quickRejectConservative(left, top, right, bottom);
367    }
368
369    virtual bool clipRect(float left, float top,
370            float right, float bottom, SkRegion::Op op) override;
371    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
372    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
373
374    /**
375     * Does not support different clipping Ops (that is, every call to setClippingOutline is
376     * effectively using SkRegion::kReplaceOp)
377     *
378     * The clipping outline is independent from the regular clip.
379     */
380    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
381    void setClippingRoundRect(LinearAllocator& allocator,
382            const Rect& rect, float radius, bool highPriority = true);
383
384    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
385    inline const mat4* currentTransform() const { return mState.currentTransform(); }
386
387    ///////////////////////////////////////////////////////////////////
388    /// CanvasStateClient interface
389
390    virtual void onViewportInitialized() override;
391    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
392    virtual GLuint onGetTargetFbo() const override { return 0; }
393
394    SkPath* allocPathForFrame() {
395        std::unique_ptr<SkPath> path(new SkPath());
396        SkPath* returnPath = path.get();
397        mTempPaths.push_back(std::move(path));
398        return returnPath;
399    }
400
401protected:
402    /**
403     * Perform the setup specific to a frame. This method does not
404     * issue any OpenGL commands.
405     */
406    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
407
408    /**
409     * Indicates the start of rendering. This method will setup the
410     * initial OpenGL state (viewport, clearing the buffer, etc.)
411     */
412    void startFrame();
413
414    /**
415     * Clears the underlying surface if needed.
416     */
417    virtual void clear(float left, float top, float right, float bottom, bool opaque);
418
419    /**
420     * Call this method after updating a layer during a drawing pass.
421     */
422    void resumeAfterLayer();
423
424    /**
425     * This method is called whenever a stencil buffer is required. Subclasses
426     * should override this method and call attachStencilBufferToLayer() on the
427     * appropriate layer(s).
428     */
429    virtual void ensureStencilBuffer();
430
431    /**
432     * Obtains a stencil render buffer (allocating it if necessary) and
433     * attaches it to the specified layer.
434     */
435    void attachStencilBufferToLayer(Layer* layer);
436
437    /**
438     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
439     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
440     * in the list.
441     */
442    void drawRectangleList(const RectangleList& rectangleList);
443
444    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
445            const SkPaint* paint = nullptr);
446    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
447        return quickRejectSetupScissor(bounds.left, bounds.top,
448                bounds.right, bounds.bottom, paint);
449    }
450
451    /**
452     * Compose the layer defined in the current snapshot with the layer
453     * defined by the previous snapshot.
454     *
455     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
456     *
457     * @param curent The current snapshot containing the layer to compose
458     * @param previous The previous snapshot to compose the current layer with
459     */
460    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
461
462    /**
463     * Marks the specified region as dirty at the specified bounds.
464     */
465    void dirtyLayerUnchecked(Rect& bounds, Region* region);
466
467    /**
468     * Returns the region of the current layer.
469     */
470    virtual Region* getRegion() const {
471        return mState.currentRegion();
472    }
473
474    /**
475     * Indicates whether rendering is currently targeted at a layer.
476     */
477    virtual bool hasLayer() const {
478        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
479    }
480
481
482    /**
483     * Renders the specified layer as a textured quad.
484     *
485     * @param layer The layer to render
486     * @param rect The bounds of the layer
487     */
488    void drawTextureLayer(Layer* layer, const Rect& rect);
489
490    /**
491     * Gets the alpha and xfermode out of a paint object. If the paint is null
492     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
493     * snapshot alpha, and overrideLayerAlpha
494     *
495     * @param paint The paint to extract values from
496     * @param alpha Where to store the resulting alpha
497     * @param mode Where to store the resulting xfermode
498     */
499    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
500
501    /**
502     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
503     *
504     * @param layer The layer from which the alpha is extracted
505     */
506    inline float getLayerAlpha(const Layer* layer) const;
507
508    /**
509     * Safely retrieves the ColorFilter from the given Paint. If the paint is
510     * null then null is returned.
511     */
512    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
513        return paint ? paint->getColorFilter() : nullptr;
514    }
515
516    /**
517     * Safely retrieves the Shader from the given Paint. If the paint is
518     * null then null is returned.
519     */
520    static inline const SkShader* getShader(const SkPaint* paint) {
521        return paint ? paint->getShader() : nullptr;
522    }
523
524    /**
525     * Set to true to suppress error checks at the end of a frame.
526     */
527    virtual bool suppressErrorChecks() const {
528        return false;
529    }
530
531    CanvasState mState;
532    Caches& mCaches;
533    RenderState& mRenderState;
534
535private:
536    void renderGlop(const Glop& glop);
537
538    /**
539     * Discards the content of the framebuffer if supported by the driver.
540     * This method should be called at the beginning of a frame to optimize
541     * rendering on some tiler architectures.
542     */
543    void discardFramebuffer(float left, float top, float right, float bottom);
544
545    /**
546     * Tells the GPU what part of the screen is about to be redrawn.
547     * This method will use the current layer space clip rect.
548     * This method needs to be invoked every time getTargetFbo() is
549     * bound again.
550     */
551    void startTilingCurrentClip(bool opaque = false, bool expand = false);
552
553    /**
554     * Tells the GPU what part of the screen is about to be redrawn.
555     * This method needs to be invoked every time getTargetFbo() is
556     * bound again.
557     */
558    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
559
560    /**
561     * Tells the GPU that we are done drawing the frame or that we
562     * are switching to another render target.
563     */
564    void endTiling();
565
566    /**
567     * Sets the clipping rectangle using glScissor. The clip is defined by
568     * the current snapshot's clipRect member.
569     */
570    void setScissorFromClip();
571
572    /**
573     * Sets the clipping region using the stencil buffer. The clip region
574     * is defined by the current snapshot's clipRegion member.
575     */
576    void setStencilFromClip();
577
578    /**
579     * Given the local bounds of the layer, calculates ...
580     */
581    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
582
583    /**
584     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
585     */
586    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
587            bool fboLayer, int alpha);
588
589    /**
590     * Creates a new layer stored in the specified snapshot.
591     *
592     * @param snapshot The snapshot associated with the new layer
593     * @param left The left coordinate of the layer
594     * @param top The top coordinate of the layer
595     * @param right The right coordinate of the layer
596     * @param bottom The bottom coordinate of the layer
597     * @param alpha The translucency of the layer
598     * @param mode The blending mode of the layer
599     * @param flags The layer save flags
600     * @param mask A mask to use when drawing the layer back, may be empty
601     *
602     * @return True if the layer was successfully created, false otherwise
603     */
604    bool createLayer(float left, float top, float right, float bottom,
605            const SkPaint* paint, int flags, const SkPath* convexMask);
606
607    /**
608     * Creates a new layer stored in the specified snapshot as an FBO.
609     *
610     * @param layer The layer to store as an FBO
611     * @param snapshot The snapshot associated with the new layer
612     * @param bounds The bounds of the layer
613     */
614    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
615
616    /**
617     * Compose the specified layer as a region.
618     *
619     * @param layer The layer to compose
620     * @param rect The layer's bounds
621     */
622    void composeLayerRegion(Layer* layer, const Rect& rect);
623
624    /**
625     * Compose the specified layer as a simple rectangle.
626     *
627     * @param layer The layer to compose
628     * @param rect The layer's bounds
629     * @param swap If true, the source and destination are swapped
630     */
631    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
632
633    /**
634     * Clears all the regions corresponding to the current list of layers.
635     * This method MUST be invoked before any drawing operation.
636     */
637    void clearLayerRegions();
638
639    /**
640     * Mark the layer as dirty at the specified coordinates. The coordinates
641     * are transformed with the supplied matrix.
642     */
643    void dirtyLayer(const float left, const float top,
644            const float right, const float bottom, const mat4 transform);
645
646    /**
647     * Mark the layer as dirty at the specified coordinates.
648     */
649    void dirtyLayer(const float left, const float top,
650            const float right, const float bottom);
651
652    /**
653     * Draws a colored rectangle with the specified color. The specified coordinates
654     * are transformed by the current snapshot's transform matrix unless specified
655     * otherwise.
656     *
657     * @param left The left coordinate of the rectangle
658     * @param top The top coordinate of the rectangle
659     * @param right The right coordinate of the rectangle
660     * @param bottom The bottom coordinate of the rectangle
661     * @param paint The paint containing the color, blending mode, etc.
662     * @param ignoreTransform True if the current transform should be ignored
663     */
664    void drawColorRect(float left, float top, float right, float bottom,
665            const SkPaint* paint, bool ignoreTransform = false);
666
667    /**
668     * Draws a series of colored rectangles with the specified color. The specified
669     * coordinates are transformed by the current snapshot's transform matrix unless
670     * specified otherwise.
671     *
672     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
673     *              per rectangle
674     * @param paint The paint containing the color, blending mode, etc.
675     * @param ignoreTransform True if the current transform should be ignored
676     * @param dirty True if calling this method should dirty the current layer
677     * @param clip True if the rects should be clipped, false otherwise
678     */
679    void drawColorRects(const float* rects, int count, const SkPaint* paint,
680            bool ignoreTransform = false, bool dirty = true, bool clip = true);
681
682    /**
683     * Draws the shape represented by the specified path texture.
684     * This method invokes drawPathTexture() but takes into account
685     * the extra left/top offset and the texture offset to correctly
686     * position the final shape.
687     *
688     * @param left The left coordinate of the shape to render
689     * @param top The top coordinate of the shape to render
690     * @param texture The texture reprsenting the shape
691     * @param paint The paint to draw the shape with
692     */
693    void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
694
695    /**
696     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
697     * different compositing rules.
698     *
699     * @param texture The texture to draw with
700     * @param left The x coordinate of the bitmap
701     * @param top The y coordinate of the bitmap
702     * @param paint The paint to render with
703     */
704    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
705
706    /**
707     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
708     *
709     * @param vertexBuffer The VertexBuffer to be drawn
710     * @param paint The paint to render with
711     * @param flags flags with which to draw
712     */
713    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
714            const SkPaint* paint, int flags = 0);
715
716    /**
717     * Convenience for translating method
718     */
719    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
720            const SkPaint* paint, int flags = 0) {
721        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
722    }
723
724    /**
725     * Renders the convex hull defined by the specified path as a strip of polygons.
726     *
727     * @param path The hull of the path to draw
728     * @param paint The paint to render with
729     */
730    void drawConvexPath(const SkPath& path, const SkPaint* paint);
731
732    /**
733     * Draws a textured rectangle with the specified texture. The specified coordinates
734     * are transformed by the current snapshot's transform matrix.
735     *
736     * @param left The left coordinate of the rectangle
737     * @param top The top coordinate of the rectangle
738     * @param right The right coordinate of the rectangle
739     * @param bottom The bottom coordinate of the rectangle
740     * @param texture The texture to use
741     * @param paint The paint containing the alpha, blending mode, etc.
742     */
743    void drawTextureRect(float left, float top, float right, float bottom,
744            Texture* texture, const SkPaint* paint);
745
746    /**
747     * Draws a textured mesh with the specified texture. If the indices are omitted,
748     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
749     * VBO is bound.
750     *
751     * @param left The left coordinate of the rectangle
752     * @param top The top coordinate of the rectangle
753     * @param right The right coordinate of the rectangle
754     * @param bottom The bottom coordinate of the rectangle
755     * @param texture The texture name to map onto the rectangle
756     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
757     * @param blend True if the texture contains an alpha channel
758     * @param vertices The vertices that define the mesh
759     * @param texCoords The texture coordinates of each vertex
760     * @param elementsCount The number of elements in the mesh, required by indices
761     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
762     * @param ignoreTransform True if the current transform should be ignored
763     * @param vbo The VBO used to draw the mesh
764     * @param modelViewMode Defines whether the model view matrix should be scaled
765     * @param dirty True if calling this method should dirty the current layer
766     */
767    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
768            const SkPaint* paint, bool blend,
769            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
770            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
771            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
772
773    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
774            const SkPaint* paint, bool blend,
775            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
776            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
777            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
778
779    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
780            GLuint texture, const SkPaint* paint,
781            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
782            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
783            bool dirty = true);
784
785    /**
786     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
787     * If the number of vertices to draw exceeds the number of indices we have
788     * pre-allocated, this method will generate several glDrawElements() calls.
789     */
790    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
791
792    /**
793     * Draws text underline and strike-through if needed.
794     *
795     * @param text The text to decor
796     * @param bytesCount The number of bytes in the text
797     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
798     * @param x The x coordinate where the text will be drawn
799     * @param y The y coordinate where the text will be drawn
800     * @param paint The paint to draw the text with
801     */
802    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
803
804   /**
805     * Draws shadow layer on text (with optional positions).
806     *
807     * @param paint The paint to draw the shadow with
808     * @param text The text to draw
809     * @param bytesCount The number of bytes in the text
810     * @param count The number of glyphs in the text
811     * @param positions The x, y positions of individual glyphs (or NULL)
812     * @param fontRenderer The font renderer object
813     * @param alpha The alpha value for drawing the shadow
814     * @param x The x coordinate where the shadow will be drawn
815     * @param y The y coordinate where the shadow will be drawn
816     */
817    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
818            const float* positions, FontRenderer& fontRenderer, int alpha,
819            float x, float y);
820
821    /**
822     * Draws a path texture. Path textures are alpha8 bitmaps that need special
823     * compositing to apply colors/filters/etc.
824     *
825     * @param texture The texture to render
826     * @param x The x coordinate where the texture will be drawn
827     * @param y The y coordinate where the texture will be drawn
828     * @param paint The paint to draw the texture with
829     */
830     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
831
832    /**
833     * Resets the texture coordinates stored in mMeshVertices. Setting the values
834     * back to default is achieved by calling:
835     *
836     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
837     *
838     * @param u1 The left coordinate of the texture
839     * @param v1 The bottom coordinate of the texture
840     * @param u2 The right coordinate of the texture
841     * @param v2 The top coordinate of the texture
842     */
843    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
844
845    /**
846     * Returns true if the specified paint will draw invisible text.
847     */
848    bool canSkipText(const SkPaint* paint) const;
849
850    /**
851     * Enable or disable blending as necessary. This function sets the appropriate
852     * blend function based on the specified xfermode.
853     */
854    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
855            bool swapSrcDst = false);
856
857    /**
858     * Invoked before any drawing operation. This sets required state.
859     */
860    void setupDraw(bool clear = true);
861
862    /**
863     * Various methods to setup OpenGL rendering.
864     */
865    void setupDrawWithTexture(bool isAlpha8 = false);
866    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
867    void setupDrawWithExternalTexture();
868    void setupDrawNoTexture();
869    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
870    void setupDrawColor(int color, int alpha);
871    void setupDrawColor(float r, float g, float b, float a);
872    void setupDrawAlpha8Color(int color, int alpha);
873    void setupDrawTextGamma(const SkPaint* paint);
874    void setupDrawShader(const SkShader* shader);
875    void setupDrawColorFilter(const SkColorFilter* filter);
876    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
877    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
878    void setupDrawProgram();
879    void setupDrawDirtyRegionsDisabled();
880
881    /**
882     * Setup the current program matrices based upon the nature of the geometry.
883     *
884     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
885     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
886     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
887     * transformations are stored in the modelView matrix and uploaded to the shader.
888     *
889     * @param offset Set to true if the the matrix should be fudged (translated) slightly to
890     * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
891     *
892     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
893     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
894     * or when simple translation has been extracted)
895     */
896    void setupDrawModelView(ModelViewMode mode, bool offset,
897            float left, float top, float right, float bottom, bool ignoreTransform = false);
898    void setupDrawColorUniforms(bool hasShader);
899    void setupDrawPureColorUniforms();
900
901    /**
902     * Setup uniforms for the current shader.
903     *
904     * @param shader SkShader on the current paint.
905     *
906     * @param ignoreTransform Set to true to ignore the transform in shader.
907     */
908    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
909    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
910    void setupDrawSimpleMesh();
911    void setupDrawTexture(GLuint texture);
912    void setupDrawExternalTexture(GLuint texture);
913    void setupDrawTextureTransform();
914    void setupDrawTextureTransformUniforms(mat4& transform);
915    void setupDrawTextGammaUniforms();
916    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
917    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
918    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
919    void setupDrawIndexedVertices(GLvoid* vertices);
920    void accountForClear(SkXfermode::Mode mode);
921
922    bool updateLayer(Layer* layer, bool inFrame);
923    void updateLayers();
924    void flushLayers();
925
926#if DEBUG_LAYERS_AS_REGIONS
927    /**
928     * Renders the specified region as a series of rectangles. This method
929     * is used for debugging only.
930     */
931    void drawRegionRectsDebug(const Region& region);
932#endif
933
934    /**
935     * Renders the specified region as a series of rectangles. The region
936     * must be in screen-space coordinates.
937     */
938    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
939
940    /**
941     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
942     * is turned on.
943     */
944    void debugClip();
945
946    void debugOverdraw(bool enable, bool clear);
947    void renderOverdraw();
948    void countOverdraw();
949
950    /**
951     * Should be invoked every time the glScissor is modified.
952     */
953    inline void dirtyClip() { mState.setDirtyClip(true); }
954
955    inline const UvMapper& getMapper(const Texture* texture) {
956        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
957    }
958
959    /**
960     * Returns a texture object for the specified bitmap. The texture can
961     * come from the texture cache or an atlas. If this method returns
962     * NULL, the texture could not be found and/or allocated.
963     */
964    Texture* getTexture(const SkBitmap* bitmap);
965
966    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
967    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
968    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
969
970    /**
971     * Model-view matrix used to position/size objects
972     *
973     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
974     * currentTransform().
975     *
976     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
977     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
978     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
979     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
980     * of a bitmap.
981     *
982     * Used as input to SkiaShader transformation.
983     */
984    mat4 mModelViewMatrix;
985
986    // State used to define the clipping region
987    Rect mTilingClip;
988    // Is the target render surface opaque
989    bool mOpaque;
990    // Is a frame currently being rendered
991    bool mFrameStarted;
992
993    // Used to draw textured quads
994    TextureVertex mMeshVertices[4];
995
996    // Default UV mapper
997    const UvMapper mUvMapper;
998
999    // shader, filters, and shadow
1000    DrawModifiers mDrawModifiers;
1001    SkPaint mFilteredPaint;
1002
1003    // List of rectangles to clear after saveLayer() is invoked
1004    std::vector<Rect> mLayers;
1005    // List of layers to update at the beginning of a frame
1006    Vector< sp<Layer> > mLayerUpdates;
1007
1008    // The following fields are used to setup drawing
1009    // Used to describe the shaders to generate
1010    ProgramDescription mDescription;
1011    // Color description
1012    bool mColorSet;
1013    float mColorA, mColorR, mColorG, mColorB;
1014    // Indicates that the shader should get a color
1015    bool mSetShaderColor;
1016    // Current texture unit
1017    GLuint mTextureUnit;
1018    // Track dirty regions, true by default
1019    bool mTrackDirtyRegions;
1020    // Indicate whether we are drawing an opaque frame
1021    bool mOpaqueFrame;
1022
1023    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1024    // Properties.h
1025    bool mScissorOptimizationDisabled;
1026
1027    // No-ops start/endTiling when set
1028    bool mSuppressTiling;
1029    bool mFirstFrameAfterResize;
1030
1031    bool mSkipOutlineClip;
1032
1033    // True if anything has been drawn since the last call to
1034    // reportAndClearDirty()
1035    bool mDirty;
1036
1037    // Lighting + shadows
1038    Vector3 mLightCenter;
1039    float mLightRadius;
1040    uint8_t mAmbientShadowAlpha;
1041    uint8_t mSpotShadowAlpha;
1042
1043    // Paths kept alive for the duration of the frame
1044    std::vector<std::unique_ptr<SkPath>> mTempPaths;
1045
1046    friend class Layer;
1047    friend class TextSetupFunctor;
1048    friend class DrawBitmapOp;
1049    friend class DrawPatchOp;
1050
1051}; // class OpenGLRenderer
1052
1053}; // namespace uirenderer
1054}; // namespace android
1055
1056#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1057