OpenGLRenderer.h revision 13631f3da855f200a151e7837ed9f6b079622b58
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/Vector.h>
33
34#include <cutils/compiler.h>
35
36#include "Debug.h"
37#include "Extensions.h"
38#include "Matrix.h"
39#include "Program.h"
40#include "Rect.h"
41#include "Snapshot.h"
42#include "Vertex.h"
43#include "SkiaShader.h"
44#include "SkiaColorFilter.h"
45#include "Caches.h"
46
47namespace android {
48namespace uirenderer {
49
50///////////////////////////////////////////////////////////////////////////////
51// Renderer
52///////////////////////////////////////////////////////////////////////////////
53
54class DisplayList;
55
56/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
60class OpenGLRenderer {
61public:
62    ANDROID_API OpenGLRenderer();
63    virtual ~OpenGLRenderer();
64
65    virtual void setViewport(int width, int height);
66
67    ANDROID_API void prepare(bool opaque);
68    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
69    virtual void finish();
70
71    // These two calls must not be recorded in display lists
72    virtual void interrupt();
73    virtual void resume();
74
75    virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
76
77    ANDROID_API int getSaveCount() const;
78    virtual int save(int flags);
79    virtual void restore();
80    virtual void restoreToCount(int saveCount);
81
82    virtual int saveLayer(float left, float top, float right, float bottom,
83            SkPaint* p, int flags);
84    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85            int alpha, int flags);
86
87    virtual void translate(float dx, float dy);
88    virtual void rotate(float degrees);
89    virtual void scale(float sx, float sy);
90    virtual void skew(float sx, float sy);
91
92    ANDROID_API void getMatrix(SkMatrix* matrix);
93    virtual void setMatrix(SkMatrix* matrix);
94    virtual void concatMatrix(SkMatrix* matrix);
95
96    ANDROID_API const Rect& getClipBounds();
97    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
98    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
99
100    virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
101            Rect& dirty, uint32_t level = 0);
102    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
103    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
104    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
105    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
106    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
107            float srcRight, float srcBottom, float dstLeft, float dstTop,
108            float dstRight, float dstBottom, SkPaint* paint);
109    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
110            float* vertices, int* colors, SkPaint* paint);
111    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
112            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
113            float left, float top, float right, float bottom, SkPaint* paint);
114    virtual void drawColor(int color, SkXfermode::Mode mode);
115    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
116    virtual void drawRoundRect(float left, float top, float right, float bottom,
117            float rx, float ry, SkPaint* paint);
118    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
119    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
120    virtual void drawArc(float left, float top, float right, float bottom,
121            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
122    virtual void drawPath(SkPath* path, SkPaint* paint);
123    virtual void drawLines(float* points, int count, SkPaint* paint);
124    virtual void drawPoints(float* points, int count, SkPaint* paint);
125    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
126            SkPaint* paint, float length = -1.0f);
127    virtual void drawPosText(const char* text, int bytesCount, int count, const float* positions,
128            SkPaint* paint);
129
130    virtual void resetShader();
131    virtual void setupShader(SkiaShader* shader);
132
133    virtual void resetColorFilter();
134    virtual void setupColorFilter(SkiaColorFilter* filter);
135
136    virtual void resetShadow();
137    virtual void setupShadow(float radius, float dx, float dy, int color);
138
139    virtual void resetPaintFilter();
140    virtual void setupPaintFilter(int clearBits, int setBits);
141
142    SkPaint* filterPaint(SkPaint* paint);
143
144    ANDROID_API static uint32_t getStencilSize();
145
146    void startMark(const char* name) const;
147    void endMark() const;
148
149protected:
150    /**
151     * Compose the layer defined in the current snapshot with the layer
152     * defined by the previous snapshot.
153     *
154     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
155     *
156     * @param curent The current snapshot containing the layer to compose
157     * @param previous The previous snapshot to compose the current layer with
158     */
159    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
160
161    /**
162     * Marks the specified region as dirty at the specified bounds.
163     */
164    void dirtyLayerUnchecked(Rect& bounds, Region* region);
165
166    /**
167     * Returns the current snapshot.
168     */
169    sp<Snapshot> getSnapshot() {
170        return mSnapshot;
171    }
172
173    /**
174     * Returns the region of the current layer.
175     */
176    virtual Region* getRegion() {
177        return mSnapshot->region;
178    }
179
180    /**
181     * Indicates whether rendering is currently targeted at a layer.
182     */
183    virtual bool hasLayer() {
184        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
185    }
186
187    /**
188     * Returns the name of the FBO this renderer is rendering into.
189     */
190    virtual GLint getTargetFbo() {
191        return 0;
192    }
193
194    /**
195     * Renders the specified layer as a textured quad.
196     *
197     * @param layer The layer to render
198     * @param rect The bounds of the layer
199     */
200    void drawTextureLayer(Layer* layer, const Rect& rect);
201
202private:
203    /**
204     * Saves the current state of the renderer as a new snapshot.
205     * The new snapshot is saved in mSnapshot and the previous snapshot
206     * is linked from mSnapshot->previous.
207     *
208     * @param flags The save flags; see SkCanvas for more information
209     *
210     * @return The new save count. This value can be passed to #restoreToCount()
211     */
212    int saveSnapshot(int flags);
213
214    /**
215     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
216     *
217     * @return True if the clip was modified.
218     */
219    bool restoreSnapshot();
220
221    /**
222     * Sets the clipping rectangle using glScissor. The clip is defined by
223     * the current snapshot's clipRect member.
224     */
225    void setScissorFromClip();
226
227    /**
228     * Creates a new layer stored in the specified snapshot.
229     *
230     * @param snapshot The snapshot associated with the new layer
231     * @param left The left coordinate of the layer
232     * @param top The top coordinate of the layer
233     * @param right The right coordinate of the layer
234     * @param bottom The bottom coordinate of the layer
235     * @param alpha The translucency of the layer
236     * @param mode The blending mode of the layer
237     * @param flags The layer save flags
238     * @param previousFbo The name of the current framebuffer
239     *
240     * @return True if the layer was successfully created, false otherwise
241     */
242    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
243            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
244
245    /**
246     * Creates a new layer stored in the specified snapshot as an FBO.
247     *
248     * @param layer The layer to store as an FBO
249     * @param snapshot The snapshot associated with the new layer
250     * @param bounds The bounds of the layer
251     * @param previousFbo The name of the current framebuffer
252     */
253    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
254            GLuint previousFbo);
255
256    /**
257     * Compose the specified layer as a region.
258     *
259     * @param layer The layer to compose
260     * @param rect The layer's bounds
261     */
262    void composeLayerRegion(Layer* layer, const Rect& rect);
263
264    /**
265     * Compose the specified layer as a simple rectangle.
266     *
267     * @param layer The layer to compose
268     * @param rect The layer's bounds
269     * @param swap If true, the source and destination are swapped
270     */
271    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
272
273    /**
274     * Clears all the regions corresponding to the current list of layers.
275     * This method MUST be invoked before any drawing operation.
276     */
277    void clearLayerRegions();
278
279    /**
280     * Mark the layer as dirty at the specified coordinates. The coordinates
281     * are transformed with the supplied matrix.
282     */
283    void dirtyLayer(const float left, const float top,
284            const float right, const float bottom, const mat4 transform);
285
286    /**
287     * Mark the layer as dirty at the specified coordinates.
288     */
289    void dirtyLayer(const float left, const float top,
290            const float right, const float bottom);
291
292    /**
293     * Draws a colored rectangle with the specified color. The specified coordinates
294     * are transformed by the current snapshot's transform matrix.
295     *
296     * @param left The left coordinate of the rectangle
297     * @param top The top coordinate of the rectangle
298     * @param right The right coordinate of the rectangle
299     * @param bottom The bottom coordinate of the rectangle
300     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
301     * @param mode The Skia xfermode to use
302     * @param ignoreTransform True if the current transform should be ignored
303     * @param ignoreBlending True if the blending is set by the caller
304     */
305    void drawColorRect(float left, float top, float right, float bottom,
306            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
307
308    /**
309     * Draws the shape represented by the specified path texture.
310     * This method invokes drawPathTexture() but takes into account
311     * the extra left/top offset and the texture offset to correctly
312     * position the final shape.
313     *
314     * @param left The left coordinate of the shape to render
315     * @param top The top coordinate of the shape to render
316     * @param texture The texture reprsenting the shape
317     * @param paint The paint to draw the shape with
318     */
319    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
320
321    /**
322     * Renders the rect defined by the specified bounds as a shape.
323     * This will render the rect using a path texture, which is used to render
324     * rects with stroke effects.
325     *
326     * @param left The left coordinate of the rect to draw
327     * @param top The top coordinate of the rect to draw
328     * @param right The right coordinate of the rect to draw
329     * @param bottom The bottom coordinate of the rect to draw
330     * @param p The paint to draw the rect with
331     */
332    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
333
334    /**
335     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
336     * different compositing rules.
337     *
338     * @param texture The texture to draw with
339     * @param left The x coordinate of the bitmap
340     * @param top The y coordinate of the bitmap
341     * @param paint The paint to render with
342     */
343    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
344
345    /**
346     * Renders the rect defined by the specified bounds as an anti-aliased rect.
347     *
348     * @param left The left coordinate of the rect to draw
349     * @param top The top coordinate of the rect to draw
350     * @param right The right coordinate of the rect to draw
351     * @param bottom The bottom coordinate of the rect to draw
352     * @param color The color of the rect
353     * @param mode The blending mode to draw the rect
354     */
355    void drawAARect(float left, float top, float right, float bottom,
356            int color, SkXfermode::Mode mode);
357
358    /**
359     * Draws a textured rectangle with the specified texture. The specified coordinates
360     * are transformed by the current snapshot's transform matrix.
361     *
362     * @param left The left coordinate of the rectangle
363     * @param top The top coordinate of the rectangle
364     * @param right The right coordinate of the rectangle
365     * @param bottom The bottom coordinate of the rectangle
366     * @param texture The texture name to map onto the rectangle
367     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
368     * @param mode The blending mode
369     * @param blend True if the texture contains an alpha channel
370     */
371    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
372            float alpha, SkXfermode::Mode mode, bool blend);
373
374    /**
375     * Draws a textured rectangle with the specified texture. The specified coordinates
376     * are transformed by the current snapshot's transform matrix.
377     *
378     * @param left The left coordinate of the rectangle
379     * @param top The top coordinate of the rectangle
380     * @param right The right coordinate of the rectangle
381     * @param bottom The bottom coordinate of the rectangle
382     * @param texture The texture to use
383     * @param paint The paint containing the alpha, blending mode, etc.
384     */
385    void drawTextureRect(float left, float top, float right, float bottom,
386            Texture* texture, SkPaint* paint);
387
388    /**
389     * Draws a textured mesh with the specified texture. If the indices are omitted,
390     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
391     * VBO is bound.
392     *
393     * @param left The left coordinate of the rectangle
394     * @param top The top coordinate of the rectangle
395     * @param right The right coordinate of the rectangle
396     * @param bottom The bottom coordinate of the rectangle
397     * @param texture The texture name to map onto the rectangle
398     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
399     * @param mode The blending mode
400     * @param blend True if the texture contains an alpha channel
401     * @param vertices The vertices that define the mesh
402     * @param texCoords The texture coordinates of each vertex
403     * @param elementsCount The number of elements in the mesh, required by indices
404     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
405     * @param ignoreTransform True if the current transform should be ignored
406     * @param vbo The VBO used to draw the mesh
407     * @param ignoreScale True if the model view matrix should not be scaled
408     * @param dirty True if calling this method should dirty the current layer
409     */
410    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
411            float alpha, SkXfermode::Mode mode, bool blend,
412            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
413            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
414            bool ignoreScale = false, bool dirty = true);
415
416    /**
417     * Draws text underline and strike-through if needed.
418     *
419     * @param text The text to decor
420     * @param bytesCount The number of bytes in the text
421     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
422     * @param x The x coordinate where the text will be drawn
423     * @param y The y coordinate where the text will be drawn
424     * @param paint The paint to draw the text with
425     */
426    void drawTextDecorations(const char* text, int bytesCount, float length,
427            float x, float y, SkPaint* paint);
428
429    /**
430     * Draws a path texture. Path textures are alpha8 bitmaps that need special
431     * compositing to apply colors/filters/etc.
432     *
433     * @param texture The texture to render
434     * @param x The x coordinate where the texture will be drawn
435     * @param y The y coordinate where the texture will be drawn
436     * @param paint The paint to draw the texture with
437     */
438    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
439
440    /**
441     * Resets the texture coordinates stored in mMeshVertices. Setting the values
442     * back to default is achieved by calling:
443     *
444     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
445     *
446     * @param u1 The left coordinate of the texture
447     * @param v1 The bottom coordinate of the texture
448     * @param u2 The right coordinate of the texture
449     * @param v2 The top coordinate of the texture
450     */
451    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
452
453    /**
454     * Gets the alpha and xfermode out of a paint object. If the paint is null
455     * alpha will be 255 and the xfermode will be SRC_OVER.
456     *
457     * @param paint The paint to extract values from
458     * @param alpha Where to store the resulting alpha
459     * @param mode Where to store the resulting xfermode
460     */
461    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
462
463    /**
464     * Binds the specified texture. The texture unit must have been selected
465     * prior to calling this method.
466     */
467    inline void bindTexture(GLuint texture) {
468        glBindTexture(GL_TEXTURE_2D, texture);
469    }
470
471    /**
472     * Binds the specified EGLImage texture. The texture unit must have been selected
473     * prior to calling this method.
474     */
475    inline void bindExternalTexture(GLuint texture) {
476        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
477    }
478
479    /**
480     * Enable or disable blending as necessary. This function sets the appropriate
481     * blend function based on the specified xfermode.
482     */
483    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
484            bool swapSrcDst = false);
485
486    /**
487     * Safely retrieves the mode from the specified xfermode. If the specified
488     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
489     */
490    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
491
492    /**
493     * Use the specified program with the current GL context. If the program is already
494     * in use, it will not be bound again. If it is not in use, the current program is
495     * marked unused and the specified program becomes used and becomes the new
496     * current program.
497     *
498     * @param program The program to use
499     *
500     * @return true If the specified program was already in use, false otherwise.
501     */
502    inline bool useProgram(Program* program);
503
504    /**
505     * Invoked before any drawing operation. This sets required state.
506     */
507    void setupDraw(bool clear = true);
508    /**
509     * Various methods to setup OpenGL rendering.
510     */
511    void setupDrawWithTexture(bool isAlpha8 = false);
512    void setupDrawWithExternalTexture();
513    void setupDrawNoTexture();
514    void setupDrawAALine();
515    void setupDrawPoint(float pointSize);
516    void setupDrawColor(int color);
517    void setupDrawColor(int color, int alpha);
518    void setupDrawColor(float r, float g, float b, float a);
519    void setupDrawAlpha8Color(int color, int alpha);
520    void setupDrawAlpha8Color(float r, float g, float b, float a);
521    void setupDrawShader();
522    void setupDrawColorFilter();
523    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
524            bool swapSrcDst = false);
525    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
526            bool swapSrcDst = false);
527    void setupDrawProgram();
528    void setupDrawDirtyRegionsDisabled();
529    void setupDrawModelViewIdentity(bool offset = false);
530    void setupDrawModelView(float left, float top, float right, float bottom,
531            bool ignoreTransform = false, bool ignoreModelView = false);
532    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
533            bool ignoreTransform = false);
534    void setupDrawPointUniforms();
535    void setupDrawColorUniforms();
536    void setupDrawPureColorUniforms();
537    void setupDrawShaderIdentityUniforms();
538    void setupDrawShaderUniforms(bool ignoreTransform = false);
539    void setupDrawColorFilterUniforms();
540    void setupDrawSimpleMesh();
541    void setupDrawTexture(GLuint texture);
542    void setupDrawExternalTexture(GLuint texture);
543    void setupDrawTextureTransform();
544    void setupDrawTextureTransformUniforms(mat4& transform);
545    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
546    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
547    void setupDrawVertices(GLvoid* vertices);
548    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
549            float strokeWidth);
550    void finishDrawTexture();
551    void accountForClear(SkXfermode::Mode mode);
552
553    void drawRegionRects(const Region& region);
554
555    /**
556     * Should be invoked every time the glScissor is modified.
557     */
558    inline void dirtyClip() {
559        mDirtyClip = true;
560    }
561
562    // Dimensions of the drawing surface
563    int mWidth, mHeight;
564
565    // Matrix used for ortho projection in shaders
566    mat4 mOrthoMatrix;
567
568    // Model-view matrix used to position/size objects
569    mat4 mModelView;
570
571    // Number of saved states
572    int mSaveCount;
573    // Base state
574    sp<Snapshot> mFirstSnapshot;
575    // Current state
576    sp<Snapshot> mSnapshot;
577
578    // Shaders
579    SkiaShader* mShader;
580
581    // Color filters
582    SkiaColorFilter* mColorFilter;
583
584    // Used to draw textured quads
585    TextureVertex mMeshVertices[4];
586
587    // Drop shadow
588    bool mHasShadow;
589    float mShadowRadius;
590    float mShadowDx;
591    float mShadowDy;
592    int mShadowColor;
593
594    // Draw filters
595    bool mHasDrawFilter;
596    int mPaintFilterClearBits;
597    int mPaintFilterSetBits;
598    SkPaint mFilteredPaint;
599
600    // Various caches
601    Caches& mCaches;
602
603    // List of rectagnles to clear after saveLayer() is invoked
604    Vector<Rect*> mLayers;
605
606    // Indentity matrix
607    const mat4 mIdentity;
608
609    // Indicates whether the clip must be restored
610    bool mDirtyClip;
611
612    // The following fields are used to setup drawing
613    // Used to describe the shaders to generate
614    ProgramDescription mDescription;
615    // Color description
616    bool mColorSet;
617    float mColorA, mColorR, mColorG, mColorB;
618    // Indicates that the shader should get a color
619    bool mSetShaderColor;
620    // Current texture unit
621    GLuint mTextureUnit;
622    // Track dirty regions, true by default
623    bool mTrackDirtyRegions;
624
625    friend class DisplayListRenderer;
626
627}; // class OpenGLRenderer
628
629}; // namespace uirenderer
630}; // namespace android
631
632#endif // ANDROID_HWUI_OPENGL_RENDERER_H
633