OpenGLRenderer.h revision 14100ac9f8efc1a2407e3f5a5c8b2532a49585db
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "CanvasState.h"
42#include "Debug.h"
43#include "Extensions.h"
44#include "Matrix.h"
45#include "Program.h"
46#include "Rect.h"
47#include "Renderer.h"
48#include "Snapshot.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52#include "utils/PaintUtils.h"
53
54class SkShader;
55
56namespace android {
57namespace uirenderer {
58
59class DeferredDisplayState;
60struct Glop;
61class RenderState;
62class RenderNode;
63class TextSetupFunctor;
64class VertexBuffer;
65
66struct DrawModifiers {
67    DrawModifiers()
68        : mOverrideLayerAlpha(0.0f) {}
69
70    void reset() {
71        mOverrideLayerAlpha = 0.0f;
72    }
73
74    float mOverrideLayerAlpha;
75};
76
77enum StateDeferFlags {
78    kStateDeferFlag_Draw = 0x1,
79    kStateDeferFlag_Clip = 0x2
80};
81
82enum ClipSideFlags {
83    kClipSide_None = 0x0,
84    kClipSide_Left = 0x1,
85    kClipSide_Top = 0x2,
86    kClipSide_Right = 0x4,
87    kClipSide_Bottom = 0x8,
88    kClipSide_Full = 0xF,
89    kClipSide_ConservativeFull = 0x1F
90};
91
92enum VertexBufferDisplayFlags {
93    kVertexBuffer_Offset = 0x1,
94    kVertexBuffer_ShadowInterp = 0x2,
95};
96
97/**
98 * Defines additional transformation that should be applied by the model view matrix, beyond that of
99 * the currentTransform()
100 */
101enum ModelViewMode {
102    /**
103     * Used when the model view should simply translate geometry passed to the shader. The resulting
104     * matrix will be a simple translation.
105     */
106    kModelViewMode_Translate = 0,
107
108    /**
109     * Used when the model view should translate and scale geometry. The resulting matrix will be a
110     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
111     */
112    kModelViewMode_TranslateAndScale = 1,
113};
114
115///////////////////////////////////////////////////////////////////////////////
116// Renderer
117///////////////////////////////////////////////////////////////////////////////
118/**
119 * OpenGL Renderer implementation.
120 */
121class OpenGLRenderer : public Renderer, public CanvasStateClient {
122public:
123    OpenGLRenderer(RenderState& renderState);
124    virtual ~OpenGLRenderer();
125
126    void initProperties();
127    void initLight(const Vector3& lightCenter, float lightRadius,
128            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
129
130    virtual void prepareDirty(float left, float top, float right, float bottom,
131            bool opaque) override;
132    virtual void prepare(bool opaque) override {
133        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
134    }
135    virtual bool finish() override;
136
137    virtual void callDrawGLFunction(Functor* functor, Rect& dirty) override;
138
139    void pushLayerUpdate(Layer* layer);
140    void cancelLayerUpdate(Layer* layer);
141    void flushLayerUpdates();
142    void markLayersAsBuildLayers();
143
144    virtual int saveLayer(float left, float top, float right, float bottom,
145            const SkPaint* paint, int flags) override {
146        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
147    }
148
149    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
150    // created, which will in turn clip to that mask when drawn back/restored.
151    int saveLayer(float left, float top, float right, float bottom,
152            const SkPaint* paint, int flags, const SkPath* convexMask);
153
154    int saveLayerDeferred(float left, float top, float right, float bottom,
155            const SkPaint* paint, int flags);
156
157    virtual void drawRenderNode(RenderNode* displayList, Rect& dirty,
158            int32_t replayFlags = 1) override;
159    virtual void drawLayer(Layer* layer, float x, float y);
160    virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) override;
161    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
162            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
163    virtual void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
164            const SkPaint* paint) override;
165    virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
166            const float* vertices, const int* colors, const SkPaint* paint) override;
167    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
168            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
169    virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
170            float left, float top, float right, float bottom, const SkPaint* paint) override;
171    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
172            float left, float top, float right, float bottom, const SkPaint* paint);
173    virtual void drawColor(int color, SkXfermode::Mode mode) override;
174    virtual void drawRect(float left, float top, float right, float bottom,
175            const SkPaint* paint) override;
176    virtual void drawRoundRect(float left, float top, float right, float bottom,
177            float rx, float ry, const SkPaint* paint) override;
178    virtual void drawCircle(float x, float y, float radius, const SkPaint* paint) override;
179    virtual void drawOval(float left, float top, float right, float bottom,
180            const SkPaint* paint) override;
181    virtual void drawArc(float left, float top, float right, float bottom,
182            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) override;
183    virtual void drawPath(const SkPath* path, const SkPaint* paint) override;
184    virtual void drawLines(const float* points, int count, const SkPaint* paint) override;
185    virtual void drawPoints(const float* points, int count, const SkPaint* paint) override;
186    virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
187            float hOffset, float vOffset, const SkPaint* paint) override;
188    virtual void drawPosText(const char* text, int bytesCount, int count,
189            const float* positions, const SkPaint* paint) override;
190    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
191            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
192            DrawOpMode drawOpMode = kDrawOpMode_Immediate) override;
193    virtual void drawRects(const float* rects, int count, const SkPaint* paint) override;
194
195    void drawShadow(float casterAlpha,
196            const VertexBuffer* ambientShadowVertexBuffer,
197            const VertexBuffer* spotShadowVertexBuffer);
198
199    virtual void setDrawFilter(SkDrawFilter* filter) override;
200
201    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
202    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
203
204    /**
205     * Store the current display state (most importantly, the current clip and transform), and
206     * additionally map the state's bounds from local to window coordinates.
207     *
208     * Returns true if quick-rejected
209     */
210    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
211    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
212    void setupMergedMultiDraw(const Rect* clipRect);
213
214    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
215    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
216
217    bool isCurrentTransformSimple() {
218        return currentTransform()->isSimple();
219    }
220
221    Caches& getCaches() {
222        return mCaches;
223    }
224
225    RenderState& renderState() {
226        return mRenderState;
227    }
228
229    int getViewportWidth() { return mState.getViewportWidth(); }
230    int getViewportHeight() { return mState.getViewportHeight(); }
231
232    /**
233     * Scales the alpha on the current snapshot. This alpha value will be modulated
234     * with other alpha values when drawing primitives.
235     */
236    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
237
238    /**
239     * Inserts a named event marker in the stream of GL commands.
240     */
241    void eventMark(const char* name) const;
242
243    /**
244     * Inserts a formatted event marker in the stream of GL commands.
245     */
246    void eventMarkDEBUG(const char *fmt, ...) const;
247
248    /**
249     * Inserts a named group marker in the stream of GL commands. This marker
250     * can be used by tools to group commands into logical groups. A call to
251     * this method must always be followed later on by a call to endMark().
252     */
253    void startMark(const char* name) const;
254
255    /**
256     * Closes the last group marker opened by startMark().
257     */
258    void endMark() const;
259
260    /**
261     * Gets the alpha and xfermode out of a paint object. If the paint is null
262     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
263     * not multiply the paint's alpha by the current snapshot's alpha, and does
264     * not replace the alpha with the overrideLayerAlpha
265     *
266     * @param paint The paint to extract values from
267     * @param alpha Where to store the resulting alpha
268     * @param mode Where to store the resulting xfermode
269     */
270    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
271            SkXfermode::Mode* mode) {
272        *mode = getXfermodeDirect(paint);
273        *alpha = getAlphaDirect(paint);
274    }
275
276    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
277        if (!paint) return SkXfermode::kSrcOver_Mode;
278        return PaintUtils::getXfermode(paint->getXfermode());
279    }
280
281    static inline int getAlphaDirect(const SkPaint* paint) {
282        if (!paint) return 255;
283        return paint->getAlpha();
284    }
285
286    struct TextShadow {
287        SkScalar radius;
288        float dx;
289        float dy;
290        SkColor color;
291    };
292
293    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
294        SkDrawLooper::BlurShadowRec blur;
295        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
296            if (textShadow) {
297                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
298                textShadow->dx = blur.fOffset.fX;
299                textShadow->dy = blur.fOffset.fY;
300                textShadow->color = blur.fColor;
301            }
302            return true;
303        }
304        return false;
305    }
306
307    static inline bool hasTextShadow(const SkPaint* paint) {
308        return getTextShadow(paint, nullptr);
309    }
310
311    /**
312     * Build the best transform to use to rasterize text given a full
313     * transform matrix, and whether filteration is needed.
314     *
315     * Returns whether filtration is needed
316     */
317    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
318
319#if DEBUG_MERGE_BEHAVIOR
320    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
321        mCaches.setScissorEnabled(false);
322
323        // should only be called outside of other draw ops, so stencil can only be in test state
324        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
325        mCaches.stencil.disable();
326
327        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
328
329        if (stencilWasEnabled) mCaches.stencil.enableTest();
330        mDirty = true;
331    }
332#endif
333
334    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
335    float getLightRadius() const { return mLightRadius; }
336    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
337    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
338
339    ///////////////////////////////////////////////////////////////////
340    /// State manipulation
341
342    virtual void setViewport(int width, int height) override { mState.setViewport(width, height); }
343
344    virtual int getSaveCount() const override;
345    virtual int save(int flags) override;
346    virtual void restore() override;
347    virtual void restoreToCount(int saveCount) override;
348
349    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
350    virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
351    virtual void concatMatrix(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
352
353    virtual void translate(float dx, float dy, float dz = 0.0f) override;
354    virtual void rotate(float degrees) override;
355    virtual void scale(float sx, float sy) override;
356    virtual void skew(float sx, float sy) override;
357
358    void setMatrix(const Matrix4& matrix); // internal only convenience method
359    void concatMatrix(const Matrix4& matrix); // internal only convenience method
360
361    virtual const Rect& getLocalClipBounds() const override { return mState.getLocalClipBounds(); }
362    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
363    virtual bool quickRejectConservative(float left, float top,
364            float right, float bottom) const override {
365        return mState.quickRejectConservative(left, top, right, bottom);
366    }
367
368    virtual bool clipRect(float left, float top,
369            float right, float bottom, SkRegion::Op op) override;
370    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
371    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
372
373    /**
374     * Does not support different clipping Ops (that is, every call to setClippingOutline is
375     * effectively using SkRegion::kReplaceOp)
376     *
377     * The clipping outline is independent from the regular clip.
378     */
379    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
380    void setClippingRoundRect(LinearAllocator& allocator,
381            const Rect& rect, float radius, bool highPriority = true);
382
383    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
384    inline const mat4* currentTransform() const { return mState.currentTransform(); }
385
386    ///////////////////////////////////////////////////////////////////
387    /// CanvasStateClient interface
388
389    virtual void onViewportInitialized() override;
390    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
391    virtual GLuint onGetTargetFbo() const override { return 0; }
392
393    SkPath* allocPathForFrame() {
394        std::unique_ptr<SkPath> path(new SkPath());
395        SkPath* returnPath = path.get();
396        mTempPaths.push_back(std::move(path));
397        return returnPath;
398    }
399
400protected:
401    /**
402     * Perform the setup specific to a frame. This method does not
403     * issue any OpenGL commands.
404     */
405    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
406
407    /**
408     * Indicates the start of rendering. This method will setup the
409     * initial OpenGL state (viewport, clearing the buffer, etc.)
410     */
411    void startFrame();
412
413    /**
414     * Clears the underlying surface if needed.
415     */
416    virtual void clear(float left, float top, float right, float bottom, bool opaque);
417
418    /**
419     * Call this method after updating a layer during a drawing pass.
420     */
421    void resumeAfterLayer();
422
423    /**
424     * This method is called whenever a stencil buffer is required. Subclasses
425     * should override this method and call attachStencilBufferToLayer() on the
426     * appropriate layer(s).
427     */
428    virtual void ensureStencilBuffer();
429
430    /**
431     * Obtains a stencil render buffer (allocating it if necessary) and
432     * attaches it to the specified layer.
433     */
434    void attachStencilBufferToLayer(Layer* layer);
435
436    /**
437     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
438     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
439     * in the list.
440     */
441    void drawRectangleList(const RectangleList& rectangleList);
442
443    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
444            const SkPaint* paint = nullptr);
445    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
446        return quickRejectSetupScissor(bounds.left, bounds.top,
447                bounds.right, bounds.bottom, paint);
448    }
449
450    /**
451     * Compose the layer defined in the current snapshot with the layer
452     * defined by the previous snapshot.
453     *
454     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
455     *
456     * @param curent The current snapshot containing the layer to compose
457     * @param previous The previous snapshot to compose the current layer with
458     */
459    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
460
461    /**
462     * Marks the specified region as dirty at the specified bounds.
463     */
464    void dirtyLayerUnchecked(Rect& bounds, Region* region);
465
466    /**
467     * Returns the region of the current layer.
468     */
469    virtual Region* getRegion() const {
470        return mState.currentRegion();
471    }
472
473    /**
474     * Indicates whether rendering is currently targeted at a layer.
475     */
476    virtual bool hasLayer() const {
477        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
478    }
479
480    /**
481     * Renders the specified layer as a textured quad.
482     *
483     * @param layer The layer to render
484     * @param rect The bounds of the layer
485     */
486    void drawTextureLayer(Layer* layer, const Rect& rect);
487
488    /**
489     * Gets the alpha and xfermode out of a paint object. If the paint is null
490     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
491     * snapshot alpha, and overrideLayerAlpha
492     *
493     * @param paint The paint to extract values from
494     * @param alpha Where to store the resulting alpha
495     * @param mode Where to store the resulting xfermode
496     */
497    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
498
499    /**
500     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
501     *
502     * @param layer The layer from which the alpha is extracted
503     */
504    inline float getLayerAlpha(const Layer* layer) const;
505
506    /**
507     * Safely retrieves the ColorFilter from the given Paint. If the paint is
508     * null then null is returned.
509     */
510    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
511        return paint ? paint->getColorFilter() : nullptr;
512    }
513
514    /**
515     * Safely retrieves the Shader from the given Paint. If the paint is
516     * null then null is returned.
517     */
518    static inline const SkShader* getShader(const SkPaint* paint) {
519        return paint ? paint->getShader() : nullptr;
520    }
521
522    /**
523     * Set to true to suppress error checks at the end of a frame.
524     */
525    virtual bool suppressErrorChecks() const {
526        return false;
527    }
528
529    CanvasState mState;
530    Caches& mCaches;
531    RenderState& mRenderState;
532
533private:
534    void renderGlop(const Glop& glop);
535
536    /**
537     * Discards the content of the framebuffer if supported by the driver.
538     * This method should be called at the beginning of a frame to optimize
539     * rendering on some tiler architectures.
540     */
541    void discardFramebuffer(float left, float top, float right, float bottom);
542
543    /**
544     * Tells the GPU what part of the screen is about to be redrawn.
545     * This method will use the current layer space clip rect.
546     * This method needs to be invoked every time getTargetFbo() is
547     * bound again.
548     */
549    void startTilingCurrentClip(bool opaque = false, bool expand = false);
550
551    /**
552     * Tells the GPU what part of the screen is about to be redrawn.
553     * This method needs to be invoked every time getTargetFbo() is
554     * bound again.
555     */
556    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
557
558    /**
559     * Tells the GPU that we are done drawing the frame or that we
560     * are switching to another render target.
561     */
562    void endTiling();
563
564    /**
565     * Sets the clipping rectangle using glScissor. The clip is defined by
566     * the current snapshot's clipRect member.
567     */
568    void setScissorFromClip();
569
570    /**
571     * Sets the clipping region using the stencil buffer. The clip region
572     * is defined by the current snapshot's clipRegion member.
573     */
574    void setStencilFromClip();
575
576    /**
577     * Given the local bounds of the layer, calculates ...
578     */
579    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
580
581    /**
582     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
583     */
584    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
585            bool fboLayer, int alpha);
586
587    /**
588     * Creates a new layer stored in the specified snapshot.
589     *
590     * @param snapshot The snapshot associated with the new layer
591     * @param left The left coordinate of the layer
592     * @param top The top coordinate of the layer
593     * @param right The right coordinate of the layer
594     * @param bottom The bottom coordinate of the layer
595     * @param alpha The translucency of the layer
596     * @param mode The blending mode of the layer
597     * @param flags The layer save flags
598     * @param mask A mask to use when drawing the layer back, may be empty
599     *
600     * @return True if the layer was successfully created, false otherwise
601     */
602    bool createLayer(float left, float top, float right, float bottom,
603            const SkPaint* paint, int flags, const SkPath* convexMask);
604
605    /**
606     * Creates a new layer stored in the specified snapshot as an FBO.
607     *
608     * @param layer The layer to store as an FBO
609     * @param snapshot The snapshot associated with the new layer
610     * @param bounds The bounds of the layer
611     */
612    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
613
614    /**
615     * Compose the specified layer as a region.
616     *
617     * @param layer The layer to compose
618     * @param rect The layer's bounds
619     */
620    void composeLayerRegion(Layer* layer, const Rect& rect);
621
622    /**
623     * Compose the specified layer as a simple rectangle.
624     *
625     * @param layer The layer to compose
626     * @param rect The layer's bounds
627     * @param swap If true, the source and destination are swapped
628     */
629    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
630
631    /**
632     * Clears all the regions corresponding to the current list of layers.
633     * This method MUST be invoked before any drawing operation.
634     */
635    void clearLayerRegions();
636
637    /**
638     * Mark the layer as dirty at the specified coordinates. The coordinates
639     * are transformed with the supplied matrix.
640     */
641    void dirtyLayer(const float left, const float top,
642            const float right, const float bottom, const mat4 transform);
643
644    /**
645     * Mark the layer as dirty at the specified coordinates.
646     */
647    void dirtyLayer(const float left, const float top,
648            const float right, const float bottom);
649
650    /**
651     * Draws a colored rectangle with the specified color. The specified coordinates
652     * are transformed by the current snapshot's transform matrix unless specified
653     * otherwise.
654     *
655     * @param left The left coordinate of the rectangle
656     * @param top The top coordinate of the rectangle
657     * @param right The right coordinate of the rectangle
658     * @param bottom The bottom coordinate of the rectangle
659     * @param paint The paint containing the color, blending mode, etc.
660     * @param ignoreTransform True if the current transform should be ignored
661     */
662    void drawColorRect(float left, float top, float right, float bottom,
663            const SkPaint* paint, bool ignoreTransform = false);
664
665    /**
666     * Draws a series of colored rectangles with the specified color. The specified
667     * coordinates are transformed by the current snapshot's transform matrix unless
668     * specified otherwise.
669     *
670     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
671     *              per rectangle
672     * @param paint The paint containing the color, blending mode, etc.
673     * @param ignoreTransform True if the current transform should be ignored
674     * @param dirty True if calling this method should dirty the current layer
675     * @param clip True if the rects should be clipped, false otherwise
676     */
677    void drawColorRects(const float* rects, int count, const SkPaint* paint,
678            bool ignoreTransform = false, bool dirty = true, bool clip = true);
679
680    /**
681     * Draws the shape represented by the specified path texture.
682     * This method invokes drawPathTexture() but takes into account
683     * the extra left/top offset and the texture offset to correctly
684     * position the final shape.
685     *
686     * @param left The left coordinate of the shape to render
687     * @param top The top coordinate of the shape to render
688     * @param texture The texture reprsenting the shape
689     * @param paint The paint to draw the shape with
690     */
691    void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
692
693    /**
694     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
695     * different compositing rules.
696     *
697     * @param texture The texture to draw with
698     * @param paint The paint to render with
699     */
700    void drawAlphaBitmap(Texture* texture, const SkPaint* paint);
701
702    /**
703     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
704     *
705     * @param vertexBuffer The VertexBuffer to be drawn
706     * @param paint The paint to render with
707     * @param flags flags with which to draw
708     */
709    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
710            const SkPaint* paint, int flags = 0);
711
712    /**
713     * Convenience for translating method
714     */
715    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
716            const SkPaint* paint, int flags = 0) {
717        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
718    }
719
720    /**
721     * Renders the convex hull defined by the specified path as a strip of polygons.
722     *
723     * @param path The hull of the path to draw
724     * @param paint The paint to render with
725     */
726    void drawConvexPath(const SkPath& path, const SkPaint* paint);
727
728    /**
729     * Draws a textured rectangle with the specified texture.
730     *
731     * @param texture The texture to use
732     * @param paint The paint containing the alpha, blending mode, etc.
733     */
734    void drawTextureRect(Texture* texture, const SkPaint* paint);
735
736    /**
737     * Draws a textured mesh with the specified texture. If the indices are omitted,
738     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
739     * VBO is bound.
740     *
741     * @param left The left coordinate of the rectangle
742     * @param top The top coordinate of the rectangle
743     * @param right The right coordinate of the rectangle
744     * @param bottom The bottom coordinate of the rectangle
745     * @param texture The texture name to map onto the rectangle
746     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
747     * @param blend True if the texture contains an alpha channel
748     * @param vertices The vertices that define the mesh
749     * @param texCoords The texture coordinates of each vertex
750     * @param elementsCount The number of elements in the mesh, required by indices
751     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
752     * @param ignoreTransform True if the current transform should be ignored
753     * @param vbo The VBO used to draw the mesh
754     * @param modelViewMode Defines whether the model view matrix should be scaled
755     * @param dirty True if calling this method should dirty the current layer
756     */
757    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
758            const SkPaint* paint, bool blend,
759            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
760            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
761            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
762
763    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
764            const SkPaint* paint, bool blend,
765            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
766            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
767            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
768
769    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
770            GLuint texture, const SkPaint* paint,
771            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
772            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
773            bool dirty = true);
774
775    /**
776     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
777     * If the number of vertices to draw exceeds the number of indices we have
778     * pre-allocated, this method will generate several glDrawElements() calls.
779     */
780    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
781
782    /**
783     * Draws text underline and strike-through if needed.
784     *
785     * @param text The text to decor
786     * @param bytesCount The number of bytes in the text
787     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
788     * @param x The x coordinate where the text will be drawn
789     * @param y The y coordinate where the text will be drawn
790     * @param paint The paint to draw the text with
791     */
792    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
793
794   /**
795     * Draws shadow layer on text (with optional positions).
796     *
797     * @param paint The paint to draw the shadow with
798     * @param text The text to draw
799     * @param bytesCount The number of bytes in the text
800     * @param count The number of glyphs in the text
801     * @param positions The x, y positions of individual glyphs (or NULL)
802     * @param fontRenderer The font renderer object
803     * @param alpha The alpha value for drawing the shadow
804     * @param x The x coordinate where the shadow will be drawn
805     * @param y The y coordinate where the shadow will be drawn
806     */
807    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
808            const float* positions, FontRenderer& fontRenderer, int alpha,
809            float x, float y);
810
811    /**
812     * Draws a path texture. Path textures are alpha8 bitmaps that need special
813     * compositing to apply colors/filters/etc.
814     *
815     * @param texture The texture to render
816     * @param x The x coordinate where the texture will be drawn
817     * @param y The y coordinate where the texture will be drawn
818     * @param paint The paint to draw the texture with
819     */
820     void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
821
822    /**
823     * Resets the texture coordinates stored in mMeshVertices. Setting the values
824     * back to default is achieved by calling:
825     *
826     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
827     *
828     * @param u1 The left coordinate of the texture
829     * @param v1 The bottom coordinate of the texture
830     * @param u2 The right coordinate of the texture
831     * @param v2 The top coordinate of the texture
832     */
833    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
834
835    /**
836     * Returns true if the specified paint will draw invisible text.
837     */
838    bool canSkipText(const SkPaint* paint) const;
839
840    /**
841     * Enable or disable blending as necessary. This function sets the appropriate
842     * blend function based on the specified xfermode.
843     */
844    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
845            bool swapSrcDst = false);
846
847    /**
848     * Invoked before any drawing operation. This sets required state.
849     */
850    void setupDraw(bool clear = true);
851
852    /**
853     * Various methods to setup OpenGL rendering.
854     */
855    void setupDrawWithTexture(bool isAlpha8 = false);
856    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
857    void setupDrawWithExternalTexture();
858    void setupDrawNoTexture();
859    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
860    void setupDrawColor(int color, int alpha);
861    void setupDrawColor(float r, float g, float b, float a);
862    void setupDrawAlpha8Color(int color, int alpha);
863    void setupDrawTextGamma(const SkPaint* paint);
864    void setupDrawShader(const SkShader* shader);
865    void setupDrawColorFilter(const SkColorFilter* filter);
866    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
867    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
868    void setupDrawProgram();
869    void setupDrawDirtyRegionsDisabled();
870
871    /**
872     * Setup the current program matrices based upon the nature of the geometry.
873     *
874     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
875     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
876     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
877     * transformations are stored in the modelView matrix and uploaded to the shader.
878     *
879     * @param offset Set to true if the the matrix should be fudged (translated) slightly to
880     * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
881     *
882     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
883     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
884     * or when simple translation has been extracted)
885     */
886    void setupDrawModelView(ModelViewMode mode, bool offset,
887            float left, float top, float right, float bottom, bool ignoreTransform = false);
888    void setupDrawColorUniforms(bool hasShader);
889    void setupDrawPureColorUniforms();
890
891    /**
892     * Setup uniforms for the current shader.
893     *
894     * @param shader SkShader on the current paint.
895     *
896     * @param ignoreTransform Set to true to ignore the transform in shader.
897     */
898    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
899    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
900    void setupDrawSimpleMesh();
901    void setupDrawTexture(GLuint texture);
902    void setupDrawExternalTexture(GLuint texture);
903    void setupDrawTextureTransform();
904    void setupDrawTextureTransformUniforms(mat4& transform);
905    void setupDrawTextGammaUniforms();
906    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
907    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
908    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
909    void setupDrawIndexedVertices(GLvoid* vertices);
910    void accountForClear(SkXfermode::Mode mode);
911
912    bool updateLayer(Layer* layer, bool inFrame);
913    void updateLayers();
914    void flushLayers();
915
916#if DEBUG_LAYERS_AS_REGIONS
917    /**
918     * Renders the specified region as a series of rectangles. This method
919     * is used for debugging only.
920     */
921    void drawRegionRectsDebug(const Region& region);
922#endif
923
924    /**
925     * Renders the specified region as a series of rectangles. The region
926     * must be in screen-space coordinates.
927     */
928    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
929
930    /**
931     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
932     * is turned on.
933     */
934    void debugClip();
935
936    void debugOverdraw(bool enable, bool clear);
937    void renderOverdraw();
938    void countOverdraw();
939
940    /**
941     * Should be invoked every time the glScissor is modified.
942     */
943    inline void dirtyClip() { mState.setDirtyClip(true); }
944
945    inline const UvMapper& getMapper(const Texture* texture) {
946        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
947    }
948
949    /**
950     * Returns a texture object for the specified bitmap. The texture can
951     * come from the texture cache or an atlas. If this method returns
952     * NULL, the texture could not be found and/or allocated.
953     */
954    Texture* getTexture(const SkBitmap* bitmap);
955
956    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
957    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
958    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
959
960    /**
961     * Model-view matrix used to position/size objects
962     *
963     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
964     * currentTransform().
965     *
966     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
967     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
968     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
969     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
970     * of a bitmap.
971     *
972     * Used as input to SkiaShader transformation.
973     */
974    mat4 mModelViewMatrix;
975
976    // State used to define the clipping region
977    Rect mTilingClip;
978    // Is the target render surface opaque
979    bool mOpaque;
980    // Is a frame currently being rendered
981    bool mFrameStarted;
982
983    // Used to draw textured quads
984    TextureVertex mMeshVertices[4];
985
986    // Default UV mapper
987    const UvMapper mUvMapper;
988
989    // shader, filters, and shadow
990    DrawModifiers mDrawModifiers;
991    SkPaint mFilteredPaint;
992
993    // List of rectangles to clear after saveLayer() is invoked
994    std::vector<Rect> mLayers;
995    // List of layers to update at the beginning of a frame
996    Vector< sp<Layer> > mLayerUpdates;
997
998    // The following fields are used to setup drawing
999    // Used to describe the shaders to generate
1000    ProgramDescription mDescription;
1001    // Color description
1002    bool mColorSet;
1003    FloatColor mColor;
1004    // Indicates that the shader should get a color
1005    bool mSetShaderColor;
1006    // Current texture unit
1007    GLuint mTextureUnit;
1008    // Track dirty regions, true by default
1009    bool mTrackDirtyRegions;
1010    // Indicate whether we are drawing an opaque frame
1011    bool mOpaqueFrame;
1012
1013    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1014    // Properties.h
1015    bool mScissorOptimizationDisabled;
1016
1017    // No-ops start/endTiling when set
1018    bool mSuppressTiling;
1019    bool mFirstFrameAfterResize;
1020
1021    bool mSkipOutlineClip;
1022
1023    // True if anything has been drawn since the last call to
1024    // reportAndClearDirty()
1025    bool mDirty;
1026
1027    // Lighting + shadows
1028    Vector3 mLightCenter;
1029    float mLightRadius;
1030    uint8_t mAmbientShadowAlpha;
1031    uint8_t mSpotShadowAlpha;
1032
1033    // Paths kept alive for the duration of the frame
1034    std::vector<std::unique_ptr<SkPath>> mTempPaths;
1035
1036    friend class Layer;
1037    friend class TextSetupFunctor;
1038    friend class DrawBitmapOp;
1039    friend class DrawPatchOp;
1040
1041}; // class OpenGLRenderer
1042
1043}; // namespace uirenderer
1044}; // namespace android
1045
1046#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1047