OpenGLRenderer.h revision 14e513058ed4168c94e015638d16f5f87fd8063a
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Extensions.h"
41#include "Matrix.h"
42#include "Program.h"
43#include "Rect.h"
44#include "Renderer.h"
45#include "StatefulBaseRenderer.h"
46#include "SkiaColorFilter.h"
47#include "Snapshot.h"
48#include "UvMapper.h"
49#include "Vertex.h"
50#include "Caches.h"
51
52namespace android {
53namespace uirenderer {
54
55class DeferredDisplayState;
56class DisplayList;
57class TextSetupFunctor;
58class VertexBuffer;
59class SkiaShader;
60
61struct DrawModifiers {
62    DrawModifiers() {
63        reset();
64    }
65
66    void reset() {
67        memset(this, 0, sizeof(DrawModifiers));
68    }
69
70    SkiaShader* mShader;
71    SkiaColorFilter* mColorFilter;
72    float mOverrideLayerAlpha;
73
74    // Drop shadow
75    bool mHasShadow;
76    float mShadowRadius;
77    float mShadowDx;
78    float mShadowDy;
79    int mShadowColor;
80
81    // Draw filters
82    bool mHasDrawFilter;
83    int mPaintFilterClearBits;
84    int mPaintFilterSetBits;
85};
86
87enum StateDeferFlags {
88    kStateDeferFlag_Draw = 0x1,
89    kStateDeferFlag_Clip = 0x2
90};
91
92enum ClipSideFlags {
93    kClipSide_None = 0x0,
94    kClipSide_Left = 0x1,
95    kClipSide_Top = 0x2,
96    kClipSide_Right = 0x4,
97    kClipSide_Bottom = 0x8,
98    kClipSide_Full = 0xF,
99    kClipSide_ConservativeFull = 0x1F
100};
101
102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107    /**
108     * Used when the model view should simply translate geometry passed to the shader. The resulting
109     * matrix will be a simple translation.
110     */
111    kModelViewMode_Translate = 0,
112
113    /**
114     * Used when the model view should translate and scale geometry. The resulting matrix will be a
115     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116     */
117    kModelViewMode_TranslateAndScale = 1,
118};
119
120///////////////////////////////////////////////////////////////////////////////
121// Renderer
122///////////////////////////////////////////////////////////////////////////////
123/**
124 * OpenGL Renderer implementation.
125 */
126class OpenGLRenderer : public StatefulBaseRenderer {
127public:
128    ANDROID_API OpenGLRenderer();
129    virtual ~OpenGLRenderer();
130
131    ANDROID_API void initProperties();
132
133    virtual void setViewport(int width, int height);
134    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
135    virtual void finish();
136    virtual void interrupt();
137    virtual void resume();
138
139    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
140        mCountOverdraw = enabled;
141    }
142
143    ANDROID_API float getOverdraw() {
144        return mCountOverdraw ? mOverdraw : 0.0f;
145    }
146
147    ANDROID_API status_t invokeFunctors(Rect& dirty);
148    ANDROID_API void detachFunctor(Functor* functor);
149    ANDROID_API void attachFunctor(Functor* functor);
150    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
151
152    ANDROID_API void pushLayerUpdate(Layer* layer);
153    ANDROID_API void cancelLayerUpdate(Layer* layer);
154    ANDROID_API void clearLayerUpdates();
155    ANDROID_API void flushLayerUpdates();
156
157    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
158            SkPaint* paint, int flags) {
159        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
160        if (paint) mode = getXfermode(paint->getXfermode());
161        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
162    }
163    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
164            int alpha, int flags) {
165        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
166    }
167    virtual int saveLayer(float left, float top, float right, float bottom,
168            int alpha, SkXfermode::Mode mode, int flags);
169
170    int saveLayerDeferred(float left, float top, float right, float bottom,
171            int alpha, SkXfermode::Mode mode, int flags);
172
173    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
174    virtual bool clipPath(SkPath* path, SkRegion::Op op);
175    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
176
177    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
178    virtual status_t drawLayer(Layer* layer, float x, float y);
179    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
180    status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
181            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint);
182    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
183    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
184            float srcRight, float srcBottom, float dstLeft, float dstTop,
185            float dstRight, float dstBottom, SkPaint* paint);
186    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
187    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
188            float* vertices, int* colors, SkPaint* paint);
189    status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
190            TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
191    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
192            float left, float top, float right, float bottom, SkPaint* paint);
193    status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
194            float left, float top, float right, float bottom, SkPaint* paint);
195    virtual status_t drawColor(int color, SkXfermode::Mode mode);
196    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
197    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
198            float rx, float ry, SkPaint* paint);
199    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
200    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
201    virtual status_t drawArc(float left, float top, float right, float bottom,
202            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
203    virtual status_t drawPath(SkPath* path, SkPaint* paint);
204    virtual status_t drawLines(float* points, int count, SkPaint* paint);
205    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
206    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
207            float hOffset, float vOffset, SkPaint* paint);
208    virtual status_t drawPosText(const char* text, int bytesCount, int count,
209            const float* positions, SkPaint* paint);
210    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
211            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
212            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
213    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
214
215    status_t drawShadow(const mat4& casterTransform, float casterAlpha,
216            float width, float height);
217
218    virtual void resetShader();
219    virtual void setupShader(SkiaShader* shader);
220
221    virtual void resetColorFilter();
222    virtual void setupColorFilter(SkiaColorFilter* filter);
223
224    virtual void resetShadow();
225    virtual void setupShadow(float radius, float dx, float dy, int color);
226
227    virtual void resetPaintFilter();
228    virtual void setupPaintFilter(int clearBits, int setBits);
229
230    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
231    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
232
233    SkPaint* filterPaint(SkPaint* paint);
234
235    /**
236     * Store the current display state (most importantly, the current clip and transform), and
237     * additionally map the state's bounds from local to window coordinates.
238     *
239     * Returns true if quick-rejected
240     */
241    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
242    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
243    void setupMergedMultiDraw(const Rect* clipRect);
244
245    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
246    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
247
248    ANDROID_API bool isCurrentTransformSimple() {
249        return currentTransform().isSimple();
250    }
251
252    Caches& getCaches() {
253        return mCaches;
254    }
255
256    // simple rect clip
257    bool isCurrentClipSimple() {
258        return mSnapshot->clipRegion->isEmpty();
259    }
260
261    int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
262    int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
263
264    /**
265     * Scales the alpha on the current snapshot. This alpha value will be modulated
266     * with other alpha values when drawing primitives.
267     */
268    void scaleAlpha(float alpha) {
269        mSnapshot->alpha *= alpha;
270    }
271
272    /**
273     * Inserts a named event marker in the stream of GL commands.
274     */
275    void eventMark(const char* name) const;
276
277    /**
278     * Inserts a named group marker in the stream of GL commands. This marker
279     * can be used by tools to group commands into logical groups. A call to
280     * this method must always be followed later on by a call to endMark().
281     */
282    void startMark(const char* name) const;
283
284    /**
285     * Closes the last group marker opened by startMark().
286     */
287    void endMark() const;
288
289    /**
290     * Gets the alpha and xfermode out of a paint object. If the paint is null
291     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
292     * not multiply the paint's alpha by the current snapshot's alpha, and does
293     * not replace the alpha with the overrideLayerAlpha
294     *
295     * @param paint The paint to extract values from
296     * @param alpha Where to store the resulting alpha
297     * @param mode Where to store the resulting xfermode
298     */
299    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
300        *mode = getXfermodeDirect(paint);
301        *alpha = getAlphaDirect(paint);
302    }
303
304    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
305        if (!paint) return SkXfermode::kSrcOver_Mode;
306        return getXfermode(paint->getXfermode());
307    }
308
309    static inline int getAlphaDirect(const SkPaint* paint) {
310        if (!paint) return 255;
311        return paint->getAlpha();
312    }
313
314    /**
315     * Return the best transform to use to rasterize text given a full
316     * transform matrix.
317     */
318    mat4 findBestFontTransform(const mat4& transform) const;
319
320#if DEBUG_MERGE_BEHAVIOR
321    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
322        mCaches.setScissorEnabled(false);
323
324        // should only be called outside of other draw ops, so stencil can only be in test state
325        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
326        mCaches.stencil.disable();
327
328        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
329
330        if (stencilWasEnabled) mCaches.stencil.enableTest();
331    }
332#endif
333
334protected:
335    /**
336     * Computes the projection matrix, initialize the first snapshot
337     * and stores the dimensions of the render target.
338     */
339    void initViewport(int width, int height);
340
341    /**
342     * Perform the setup specific to a frame. This method does not
343     * issue any OpenGL commands.
344     */
345    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
346
347    /**
348     * Indicates the start of rendering. This method will setup the
349     * initial OpenGL state (viewport, clearing the buffer, etc.)
350     */
351    status_t startFrame();
352
353    /**
354     * Clears the underlying surface if needed.
355     */
356    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
357
358    /**
359     * Call this method after updating a layer during a drawing pass.
360     */
361    void resumeAfterLayer();
362
363    /**
364     * This method is called whenever a stencil buffer is required. Subclasses
365     * should override this method and call attachStencilBufferToLayer() on the
366     * appropriate layer(s).
367     */
368    virtual void ensureStencilBuffer();
369
370    /**
371     * Obtains a stencil render buffer (allocating it if necessary) and
372     * attaches it to the specified layer.
373     */
374    void attachStencilBufferToLayer(Layer* layer);
375
376    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
377            SkPaint* paint = NULL);
378    bool quickRejectSetupScissor(const Rect& bounds, SkPaint* paint = NULL) {
379        return quickRejectSetupScissor(bounds.left, bounds.top,
380                bounds.right, bounds.bottom, paint);
381    }
382
383    /**
384     * Compose the layer defined in the current snapshot with the layer
385     * defined by the previous snapshot.
386     *
387     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
388     *
389     * @param curent The current snapshot containing the layer to compose
390     * @param previous The previous snapshot to compose the current layer with
391     */
392    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
393
394    /**
395     * Marks the specified region as dirty at the specified bounds.
396     */
397    void dirtyLayerUnchecked(Rect& bounds, Region* region);
398
399    sp<Snapshot> getSnapshot() const {
400        return mSnapshot;
401    }
402
403    /**
404     * Returns the region of the current layer.
405     */
406    virtual Region* getRegion() const {
407        return mSnapshot->region;
408    }
409
410    /**
411     * Indicates whether rendering is currently targeted at a layer.
412     */
413    virtual bool hasLayer() const {
414        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
415    }
416
417    /**
418     * Returns the name of the FBO this renderer is rendering into.
419     */
420    virtual GLuint getTargetFbo() const {
421        return 0;
422    }
423
424    /**
425     * Renders the specified layer as a textured quad.
426     *
427     * @param layer The layer to render
428     * @param rect The bounds of the layer
429     */
430    void drawTextureLayer(Layer* layer, const Rect& rect);
431
432    /**
433     * Gets the alpha and xfermode out of a paint object. If the paint is null
434     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
435     * snapshot alpha, and overrideLayerAlpha
436     *
437     * @param paint The paint to extract values from
438     * @param alpha Where to store the resulting alpha
439     * @param mode Where to store the resulting xfermode
440     */
441    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
442
443    /**
444     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
445     *
446     * @param layer The layer from which the alpha is extracted
447     */
448    inline float getLayerAlpha(Layer* layer) const;
449
450    /**
451     * Safely retrieves the mode from the specified xfermode. If the specified
452     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
453     */
454    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
455        SkXfermode::Mode resultMode;
456        if (!SkXfermode::AsMode(mode, &resultMode)) {
457            resultMode = SkXfermode::kSrcOver_Mode;
458        }
459        return resultMode;
460    }
461
462    /**
463     * Set to true to suppress error checks at the end of a frame.
464     */
465    virtual bool suppressErrorChecks() const {
466        return false;
467    }
468
469private:
470    /**
471     * Discards the content of the framebuffer if supported by the driver.
472     * This method should be called at the beginning of a frame to optimize
473     * rendering on some tiler architectures.
474     */
475    void discardFramebuffer(float left, float top, float right, float bottom);
476
477    /**
478     * Ensures the state of the renderer is the same as the state of
479     * the GL context.
480     */
481    void syncState();
482
483    /**
484     * Tells the GPU what part of the screen is about to be redrawn.
485     * This method will use the clip rect that we started drawing the
486     * frame with.
487     * This method needs to be invoked every time getTargetFbo() is
488     * bound again.
489     */
490    void startTiling(const Snapshot& snapshot, bool opaque = false);
491
492    /**
493     * Tells the GPU what part of the screen is about to be redrawn.
494     * This method needs to be invoked every time getTargetFbo() is
495     * bound again.
496     */
497    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
498
499    /**
500     * Tells the GPU that we are done drawing the frame or that we
501     * are switching to another render target.
502     */
503    void endTiling();
504
505    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
506
507    /**
508     * Sets the clipping rectangle using glScissor. The clip is defined by
509     * the current snapshot's clipRect member.
510     */
511    void setScissorFromClip();
512
513    /**
514     * Sets the clipping region using the stencil buffer. The clip region
515     * is defined by the current snapshot's clipRegion member.
516     */
517    void setStencilFromClip();
518
519    /**
520     * Given the local bounds of the layer, calculates ...
521     */
522    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
523
524    /**
525     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
526     */
527    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
528            bool fboLayer, int alpha);
529
530    /**
531     * Creates a new layer stored in the specified snapshot.
532     *
533     * @param snapshot The snapshot associated with the new layer
534     * @param left The left coordinate of the layer
535     * @param top The top coordinate of the layer
536     * @param right The right coordinate of the layer
537     * @param bottom The bottom coordinate of the layer
538     * @param alpha The translucency of the layer
539     * @param mode The blending mode of the layer
540     * @param flags The layer save flags
541     *
542     * @return True if the layer was successfully created, false otherwise
543     */
544    bool createLayer(float left, float top, float right, float bottom,
545            int alpha, SkXfermode::Mode mode, int flags);
546
547    /**
548     * Creates a new layer stored in the specified snapshot as an FBO.
549     *
550     * @param layer The layer to store as an FBO
551     * @param snapshot The snapshot associated with the new layer
552     * @param bounds The bounds of the layer
553     */
554    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
555
556    /**
557     * Compose the specified layer as a region.
558     *
559     * @param layer The layer to compose
560     * @param rect The layer's bounds
561     */
562    void composeLayerRegion(Layer* layer, const Rect& rect);
563
564    /**
565     * Compose the specified layer as a simple rectangle.
566     *
567     * @param layer The layer to compose
568     * @param rect The layer's bounds
569     * @param swap If true, the source and destination are swapped
570     */
571    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
572
573    /**
574     * Clears all the regions corresponding to the current list of layers.
575     * This method MUST be invoked before any drawing operation.
576     */
577    void clearLayerRegions();
578
579    /**
580     * Mark the layer as dirty at the specified coordinates. The coordinates
581     * are transformed with the supplied matrix.
582     */
583    void dirtyLayer(const float left, const float top,
584            const float right, const float bottom, const mat4 transform);
585
586    /**
587     * Mark the layer as dirty at the specified coordinates.
588     */
589    void dirtyLayer(const float left, const float top,
590            const float right, const float bottom);
591
592    /**
593     * Draws a colored rectangle with the specified color. The specified coordinates
594     * are transformed by the current snapshot's transform matrix unless specified
595     * otherwise.
596     *
597     * @param left The left coordinate of the rectangle
598     * @param top The top coordinate of the rectangle
599     * @param right The right coordinate of the rectangle
600     * @param bottom The bottom coordinate of the rectangle
601     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
602     * @param mode The Skia xfermode to use
603     * @param ignoreTransform True if the current transform should be ignored
604     */
605    void drawColorRect(float left, float top, float right, float bottom,
606            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
607
608    /**
609     * Draws a series of colored rectangles with the specified color. The specified
610     * coordinates are transformed by the current snapshot's transform matrix unless
611     * specified otherwise.
612     *
613     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
614     *              per rectangle
615     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
616     * @param mode The Skia xfermode to use
617     * @param ignoreTransform True if the current transform should be ignored
618     * @param dirty True if calling this method should dirty the current layer
619     * @param clip True if the rects should be clipped, false otherwise
620     */
621    status_t drawColorRects(const float* rects, int count, int color,
622            SkXfermode::Mode mode, bool ignoreTransform = false,
623            bool dirty = true, bool clip = true);
624
625    /**
626     * Draws the shape represented by the specified path texture.
627     * This method invokes drawPathTexture() but takes into account
628     * the extra left/top offset and the texture offset to correctly
629     * position the final shape.
630     *
631     * @param left The left coordinate of the shape to render
632     * @param top The top coordinate of the shape to render
633     * @param texture The texture reprsenting the shape
634     * @param paint The paint to draw the shape with
635     */
636    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
637
638    /**
639     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
640     * different compositing rules.
641     *
642     * @param texture The texture to draw with
643     * @param left The x coordinate of the bitmap
644     * @param top The y coordinate of the bitmap
645     * @param paint The paint to render with
646     */
647    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
648
649    /**
650     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
651     *
652     * @param vertexBuffer The VertexBuffer to be drawn
653     * @param paint The paint to render with
654     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
655     */
656    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
657            bool useOffset = false);
658
659    /**
660     * Renders the convex hull defined by the specified path as a strip of polygons.
661     *
662     * @param path The hull of the path to draw
663     * @param paint The paint to render with
664     */
665    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
666
667    /**
668     * Draws a textured rectangle with the specified texture. The specified coordinates
669     * are transformed by the current snapshot's transform matrix.
670     *
671     * @param left The left coordinate of the rectangle
672     * @param top The top coordinate of the rectangle
673     * @param right The right coordinate of the rectangle
674     * @param bottom The bottom coordinate of the rectangle
675     * @param texture The texture name to map onto the rectangle
676     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
677     * @param mode The blending mode
678     * @param blend True if the texture contains an alpha channel
679     */
680    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
681            float alpha, SkXfermode::Mode mode, bool blend);
682
683    /**
684     * Draws a textured rectangle with the specified texture. The specified coordinates
685     * are transformed by the current snapshot's transform matrix.
686     *
687     * @param left The left coordinate of the rectangle
688     * @param top The top coordinate of the rectangle
689     * @param right The right coordinate of the rectangle
690     * @param bottom The bottom coordinate of the rectangle
691     * @param texture The texture to use
692     * @param paint The paint containing the alpha, blending mode, etc.
693     */
694    void drawTextureRect(float left, float top, float right, float bottom,
695            Texture* texture, SkPaint* paint);
696
697    /**
698     * Draws a textured mesh with the specified texture. If the indices are omitted,
699     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
700     * VBO is bound.
701     *
702     * @param left The left coordinate of the rectangle
703     * @param top The top coordinate of the rectangle
704     * @param right The right coordinate of the rectangle
705     * @param bottom The bottom coordinate of the rectangle
706     * @param texture The texture name to map onto the rectangle
707     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
708     * @param mode The blending mode
709     * @param blend True if the texture contains an alpha channel
710     * @param vertices The vertices that define the mesh
711     * @param texCoords The texture coordinates of each vertex
712     * @param elementsCount The number of elements in the mesh, required by indices
713     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
714     * @param ignoreTransform True if the current transform should be ignored
715     * @param vbo The VBO used to draw the mesh
716     * @param modelViewMode Defines whether the model view matrix should be scaled
717     * @param dirty True if calling this method should dirty the current layer
718     */
719    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
720            float alpha, SkXfermode::Mode mode, bool blend,
721            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
722            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
723            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
724
725    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
726            float alpha, SkXfermode::Mode mode, bool blend,
727            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
728            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
729            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
730
731    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
732            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
733            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
734            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
735            bool dirty = true);
736
737    /**
738     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
739     * If the number of vertices to draw exceeds the number of indices we have
740     * pre-allocated, this method will generate several glDrawElements() calls.
741     */
742    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
743
744    /**
745     * Draws text underline and strike-through if needed.
746     *
747     * @param text The text to decor
748     * @param bytesCount The number of bytes in the text
749     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
750     * @param x The x coordinate where the text will be drawn
751     * @param y The y coordinate where the text will be drawn
752     * @param paint The paint to draw the text with
753     */
754    void drawTextDecorations(float totalAdvance, float x, float y, SkPaint* paint);
755
756   /**
757     * Draws shadow layer on text (with optional positions).
758     *
759     * @param paint The paint to draw the shadow with
760     * @param text The text to draw
761     * @param bytesCount The number of bytes in the text
762     * @param count The number of glyphs in the text
763     * @param positions The x, y positions of individual glyphs (or NULL)
764     * @param fontRenderer The font renderer object
765     * @param alpha The alpha value for drawing the shadow
766     * @param mode The xfermode for drawing the shadow
767     * @param x The x coordinate where the shadow will be drawn
768     * @param y The y coordinate where the shadow will be drawn
769     */
770    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
771            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
772            float x, float y);
773
774    /**
775     * Draws a path texture. Path textures are alpha8 bitmaps that need special
776     * compositing to apply colors/filters/etc.
777     *
778     * @param texture The texture to render
779     * @param x The x coordinate where the texture will be drawn
780     * @param y The y coordinate where the texture will be drawn
781     * @param paint The paint to draw the texture with
782     */
783     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
784
785    /**
786     * Resets the texture coordinates stored in mMeshVertices. Setting the values
787     * back to default is achieved by calling:
788     *
789     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
790     *
791     * @param u1 The left coordinate of the texture
792     * @param v1 The bottom coordinate of the texture
793     * @param u2 The right coordinate of the texture
794     * @param v2 The top coordinate of the texture
795     */
796    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
797
798    /**
799     * Returns true if the specified paint will draw invisible text.
800     */
801    bool canSkipText(const SkPaint* paint) const;
802
803    /**
804     * Binds the specified texture. The texture unit must have been selected
805     * prior to calling this method.
806     */
807    inline void bindTexture(GLuint texture) {
808        mCaches.bindTexture(texture);
809    }
810
811    /**
812     * Binds the specified EGLImage texture. The texture unit must have been selected
813     * prior to calling this method.
814     */
815    inline void bindExternalTexture(GLuint texture) {
816        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
817    }
818
819    /**
820     * Enable or disable blending as necessary. This function sets the appropriate
821     * blend function based on the specified xfermode.
822     */
823    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
824            bool swapSrcDst = false);
825
826    /**
827     * Use the specified program with the current GL context. If the program is already
828     * in use, it will not be bound again. If it is not in use, the current program is
829     * marked unused and the specified program becomes used and becomes the new
830     * current program.
831     *
832     * @param program The program to use
833     *
834     * @return true If the specified program was already in use, false otherwise.
835     */
836    inline bool useProgram(Program* program);
837
838    /**
839     * Invoked before any drawing operation. This sets required state.
840     */
841    void setupDraw(bool clear = true);
842
843    /**
844     * Various methods to setup OpenGL rendering.
845     */
846    void setupDrawWithTexture(bool isAlpha8 = false);
847    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
848    void setupDrawWithExternalTexture();
849    void setupDrawNoTexture();
850    void setupDrawAA();
851    void setupDrawColor(int color, int alpha);
852    void setupDrawColor(float r, float g, float b, float a);
853    void setupDrawAlpha8Color(int color, int alpha);
854    void setupDrawTextGamma(const SkPaint* paint);
855    void setupDrawShader();
856    void setupDrawColorFilter();
857    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
858            bool swapSrcDst = false);
859    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
860            bool swapSrcDst = false);
861    void setupDrawProgram();
862    void setupDrawDirtyRegionsDisabled();
863
864    /**
865     * Setup the current program matrices based upon the nature of the geometry.
866     *
867     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
868     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
869     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
870     * transformations are stored in the modelView matrix and uploaded to the shader.
871     *
872     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
873     * geometry pixel positioning. See Vertex::gGeometryFudgeFactor.
874     *
875     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
876     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
877     * or when simple translation has been extracted)
878     */
879    void setupDrawModelView(ModelViewMode mode, bool offset,
880            float left, float top, float right, float bottom, bool ignoreTransform = false);
881    void setupDrawColorUniforms();
882    void setupDrawPureColorUniforms();
883    void setupDrawShaderUniforms(bool ignoreTransform = false);
884    void setupDrawColorFilterUniforms();
885    void setupDrawSimpleMesh();
886    void setupDrawTexture(GLuint texture);
887    void setupDrawExternalTexture(GLuint texture);
888    void setupDrawTextureTransform();
889    void setupDrawTextureTransformUniforms(mat4& transform);
890    void setupDrawTextGammaUniforms();
891    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
892    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
893    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
894    void setupDrawIndexedVertices(GLvoid* vertices);
895    void accountForClear(SkXfermode::Mode mode);
896
897    bool updateLayer(Layer* layer, bool inFrame);
898    void updateLayers();
899    void flushLayers();
900
901#if DEBUG_LAYERS_AS_REGIONS
902    /**
903     * Renders the specified region as a series of rectangles. This method
904     * is used for debugging only.
905     */
906    void drawRegionRectsDebug(const Region& region);
907#endif
908
909    /**
910     * Renders the specified region as a series of rectangles. The region
911     * must be in screen-space coordinates.
912     */
913    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
914            bool dirty = false);
915
916    /**
917     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
918     * is turned on.
919     */
920    void debugClip();
921
922    void debugOverdraw(bool enable, bool clear);
923    void renderOverdraw();
924    void countOverdraw();
925
926    /**
927     * Should be invoked every time the glScissor is modified.
928     */
929    inline void dirtyClip() {
930        mDirtyClip = true;
931    }
932
933    inline const UvMapper& getMapper(const Texture* texture) {
934        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
935    }
936
937    /**
938     * Returns a texture object for the specified bitmap. The texture can
939     * come from the texture cache or an atlas. If this method returns
940     * NULL, the texture could not be found and/or allocated.
941     */
942    Texture* getTexture(SkBitmap* bitmap);
943
944    // Matrix used for view/projection in shaders
945    mat4 mViewProjMatrix;
946
947    /**
948     * Model-view matrix used to position/size objects
949     *
950     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
951     * currentTransform().
952     *
953     * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
954     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
955     * mModelView will reflect a translation and scale, e.g. the translation and scale required to
956     * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
957     * bitmap.
958     *
959     * Used as input to SkiaShader transformation.
960     */
961    mat4 mModelView;
962
963    // State used to define the clipping region
964    Rect mTilingClip;
965    // Is the target render surface opaque
966    bool mOpaque;
967    // Is a frame currently being rendered
968    bool mFrameStarted;
969
970    // Used to draw textured quads
971    TextureVertex mMeshVertices[4];
972
973    // Default UV mapper
974    const UvMapper mUvMapper;
975
976    // shader, filters, and shadow
977    DrawModifiers mDrawModifiers;
978    SkPaint mFilteredPaint;
979
980    // Various caches
981    Caches& mCaches;
982    Extensions& mExtensions;
983
984    // List of rectangles to clear after saveLayer() is invoked
985    Vector<Rect*> mLayers;
986    // List of functors to invoke after a frame is drawn
987    SortedVector<Functor*> mFunctors;
988    // List of layers to update at the beginning of a frame
989    Vector<Layer*> mLayerUpdates;
990
991    // Indicates whether the clip must be restored
992    bool mDirtyClip;
993
994    // The following fields are used to setup drawing
995    // Used to describe the shaders to generate
996    ProgramDescription mDescription;
997    // Color description
998    bool mColorSet;
999    float mColorA, mColorR, mColorG, mColorB;
1000    // Indicates that the shader should get a color
1001    bool mSetShaderColor;
1002    // Current texture unit
1003    GLuint mTextureUnit;
1004    // Track dirty regions, true by default
1005    bool mTrackDirtyRegions;
1006    // Indicate whether we are drawing an opaque frame
1007    bool mOpaqueFrame;
1008
1009    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1010    // Properties.h
1011    bool mScissorOptimizationDisabled;
1012
1013    // No-ops start/endTiling when set
1014    bool mSuppressTiling;
1015
1016    // If true, this renderer will setup drawing to emulate
1017    // an increment stencil buffer in the color buffer
1018    bool mCountOverdraw;
1019    float mOverdraw;
1020
1021    friend class DisplayListRenderer;
1022    friend class Layer;
1023    friend class TextSetupFunctor;
1024    friend class DrawBitmapOp;
1025    friend class DrawPatchOp;
1026
1027}; // class OpenGLRenderer
1028
1029}; // namespace uirenderer
1030}; // namespace android
1031
1032#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1033