OpenGLRenderer.h revision 17112ad8a21a77620eb1ff14dcf8bdd6b7859712
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/Functor.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/Vector.h> 34 35#include <cutils/compiler.h> 36 37#include "Debug.h" 38#include "Extensions.h" 39#include "Matrix.h" 40#include "Program.h" 41#include "Rect.h" 42#include "Snapshot.h" 43#include "Vertex.h" 44#include "SkiaShader.h" 45#include "SkiaColorFilter.h" 46#include "Caches.h" 47 48namespace android { 49namespace uirenderer { 50 51/////////////////////////////////////////////////////////////////////////////// 52// Renderer 53/////////////////////////////////////////////////////////////////////////////// 54 55class DisplayList; 56 57/** 58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 59 * simplified version of Skia's Canvas API. 60 */ 61class OpenGLRenderer { 62public: 63 ANDROID_API OpenGLRenderer(); 64 virtual ~OpenGLRenderer(); 65 66 /** 67 * Indicates whether this renderer executes drawing commands immediately. 68 * If this method returns true, the drawing commands will be executed 69 * later. 70 */ 71 virtual bool isDeferred(); 72 73 /** 74 * Sets the dimension of the underlying drawing surface. This method must 75 * be called at least once every time the drawing surface changes size. 76 * 77 * @param width The width in pixels of the underlysing surface 78 * @param height The height in pixels of the underlysing surface 79 */ 80 virtual void setViewport(int width, int height); 81 82 /** 83 * Prepares the renderer to draw a frame. This method must be invoked 84 * at the beginning of each frame. When this method is invoked, the 85 * entire drawing surface is assumed to be redrawn. 86 * 87 * @param opaque If true, the target surface is considered opaque 88 * and will not be cleared. If false, the target surface 89 * will be cleared 90 */ 91 ANDROID_API int prepare(bool opaque); 92 93 /** 94 * Prepares the renderer to draw a frame. This method must be invoked 95 * at the beginning of each frame. Only the specified rectangle of the 96 * frame is assumed to be dirty. A clip will automatically be set to 97 * the specified rectangle. 98 * 99 * @param left The left coordinate of the dirty rectangle 100 * @param top The top coordinate of the dirty rectangle 101 * @param right The right coordinate of the dirty rectangle 102 * @param bottom The bottom coordinate of the dirty rectangle 103 * @param opaque If true, the target surface is considered opaque 104 * and will not be cleared. If false, the target surface 105 * will be cleared in the specified dirty rectangle 106 */ 107 virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque); 108 109 /** 110 * Indicates the end of a frame. This method must be invoked whenever 111 * the caller is done rendering a frame. 112 */ 113 virtual void finish(); 114 115 ANDROID_API status_t invokeFunctors(Rect& dirty); 116 ANDROID_API void detachFunctor(Functor* functor); 117 ANDROID_API void attachFunctor(Functor* functor); 118 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 119 120 ANDROID_API int getSaveCount() const; 121 virtual int save(int flags); 122 virtual void restore(); 123 virtual void restoreToCount(int saveCount); 124 125 virtual int saveLayer(float left, float top, float right, float bottom, 126 SkPaint* p, int flags); 127 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 128 int alpha, int flags); 129 130 virtual void translate(float dx, float dy); 131 virtual void rotate(float degrees); 132 virtual void scale(float sx, float sy); 133 virtual void skew(float sx, float sy); 134 135 ANDROID_API void getMatrix(SkMatrix* matrix); 136 virtual void setMatrix(SkMatrix* matrix); 137 virtual void concatMatrix(SkMatrix* matrix); 138 139 ANDROID_API const Rect& getClipBounds(); 140 ANDROID_API bool quickReject(float left, float top, float right, float bottom); 141 bool quickRejectNoScissor(float left, float top, float right, float bottom); 142 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 143 virtual Rect* getClipRect(); 144 145 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags, 146 uint32_t level = 0); 147 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 148 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint); 149 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 150 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 151 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 152 float srcRight, float srcBottom, float dstLeft, float dstTop, 153 float dstRight, float dstBottom, SkPaint* paint); 154 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); 155 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 156 float* vertices, int* colors, SkPaint* paint); 157 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 158 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 159 float left, float top, float right, float bottom, SkPaint* paint); 160 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 161 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 162 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode); 163 virtual status_t drawColor(int color, SkXfermode::Mode mode); 164 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint); 165 virtual status_t drawRoundRect(float left, float top, float right, float bottom, 166 float rx, float ry, SkPaint* paint); 167 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint); 168 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint); 169 virtual status_t drawArc(float left, float top, float right, float bottom, 170 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 171 virtual status_t drawPath(SkPath* path, SkPaint* paint); 172 virtual status_t drawLines(float* points, int count, SkPaint* paint); 173 virtual status_t drawPoints(float* points, int count, SkPaint* paint); 174 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 175 float hOffset, float vOffset, SkPaint* paint); 176 virtual status_t drawPosText(const char* text, int bytesCount, int count, 177 const float* positions, SkPaint* paint); 178 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, 179 const float* positions, SkPaint* paint, float length = -1.0f); 180 181 virtual void resetShader(); 182 virtual void setupShader(SkiaShader* shader); 183 184 virtual void resetColorFilter(); 185 virtual void setupColorFilter(SkiaColorFilter* filter); 186 187 virtual void resetShadow(); 188 virtual void setupShadow(float radius, float dx, float dy, int color); 189 190 virtual void resetPaintFilter(); 191 virtual void setupPaintFilter(int clearBits, int setBits); 192 193 SkPaint* filterPaint(SkPaint* paint); 194 195 /** 196 * Returns the desired size for the stencil buffer. If the returned value 197 * is 0, then no stencil buffer is required. 198 */ 199 ANDROID_API static uint32_t getStencilSize(); 200 201 /** 202 * Sets the alpha on the current snapshot. This alpha value will be modulated 203 * with other alpha values when drawing primitives. 204 */ 205 void setAlpha(float alpha) { 206 mSnapshot->alpha = alpha; 207 } 208 209 /** 210 * Inserts a named group marker in the stream of GL commands. This marker 211 * can be used by tools to group commands into logical groups. A call to 212 * this method must always be followed later on by a call to endMark(). 213 */ 214 void startMark(const char* name) const; 215 216 /** 217 * Closes the last group marker opened by startMark(). 218 */ 219 void endMark() const; 220 221protected: 222 223 /** 224 * This method must be invoked before handing control over to a draw functor. 225 * See callDrawGLFunction() for instance. 226 * 227 * This command must not be recorded inside display lists. 228 */ 229 void interrupt(); 230 231 /** 232 * This method must be invoked after getting control back from a draw functor. 233 * 234 * This command must not be recorded inside display lists. 235 */ 236 void resume(); 237 238 /** 239 * Compose the layer defined in the current snapshot with the layer 240 * defined by the previous snapshot. 241 * 242 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 243 * 244 * @param curent The current snapshot containing the layer to compose 245 * @param previous The previous snapshot to compose the current layer with 246 */ 247 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 248 249 /** 250 * Marks the specified region as dirty at the specified bounds. 251 */ 252 void dirtyLayerUnchecked(Rect& bounds, Region* region); 253 254 /** 255 * Returns the current snapshot. 256 */ 257 sp<Snapshot> getSnapshot() { 258 return mSnapshot; 259 } 260 261 /** 262 * Returns the region of the current layer. 263 */ 264 virtual Region* getRegion() { 265 return mSnapshot->region; 266 } 267 268 /** 269 * Indicates whether rendering is currently targeted at a layer. 270 */ 271 virtual bool hasLayer() { 272 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 273 } 274 275 /** 276 * Returns the name of the FBO this renderer is rendering into. 277 */ 278 virtual GLint getTargetFbo() { 279 return 0; 280 } 281 282 /** 283 * Renders the specified layer as a textured quad. 284 * 285 * @param layer The layer to render 286 * @param rect The bounds of the layer 287 */ 288 void drawTextureLayer(Layer* layer, const Rect& rect); 289 290 /** 291 * Gets the alpha and xfermode out of a paint object. If the paint is null 292 * alpha will be 255 and the xfermode will be SRC_OVER. 293 * 294 * @param paint The paint to extract values from 295 * @param alpha Where to store the resulting alpha 296 * @param mode Where to store the resulting xfermode 297 */ 298 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 299 300 /** 301 * Gets the alpha and xfermode out of a paint object. If the paint is null 302 * alpha will be 255 and the xfermode will be SRC_OVER. This method does 303 * not multiply the paint's alpha by the current snapshot's alpha. 304 * 305 * @param paint The paint to extract values from 306 * @param alpha Where to store the resulting alpha 307 * @param mode Where to store the resulting xfermode 308 */ 309 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 310 if (paint) { 311 *mode = getXfermode(paint->getXfermode()); 312 313 // Skia draws using the color's alpha channel if < 255 314 // Otherwise, it uses the paint's alpha 315 int color = paint->getColor(); 316 *alpha = (color >> 24) & 0xFF; 317 if (*alpha == 255) { 318 *alpha = paint->getAlpha(); 319 } 320 } else { 321 *mode = SkXfermode::kSrcOver_Mode; 322 *alpha = 255; 323 } 324 } 325 326 /** 327 * Safely retrieves the mode from the specified xfermode. If the specified 328 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 329 */ 330 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) { 331 SkXfermode::Mode resultMode; 332 if (!SkXfermode::AsMode(mode, &resultMode)) { 333 resultMode = SkXfermode::kSrcOver_Mode; 334 } 335 return resultMode; 336 } 337 338private: 339 /** 340 * Ensures the state of the renderer is the same as the state of 341 * the GL context. 342 */ 343 void syncState(); 344 345 /** 346 * Saves the current state of the renderer as a new snapshot. 347 * The new snapshot is saved in mSnapshot and the previous snapshot 348 * is linked from mSnapshot->previous. 349 * 350 * @param flags The save flags; see SkCanvas for more information 351 * 352 * @return The new save count. This value can be passed to #restoreToCount() 353 */ 354 int saveSnapshot(int flags); 355 356 /** 357 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 358 * 359 * @return True if the clip was modified. 360 */ 361 bool restoreSnapshot(); 362 363 /** 364 * Sets the clipping rectangle using glScissor. The clip is defined by 365 * the current snapshot's clipRect member. 366 */ 367 void setScissorFromClip(); 368 369 /** 370 * Creates a new layer stored in the specified snapshot. 371 * 372 * @param snapshot The snapshot associated with the new layer 373 * @param left The left coordinate of the layer 374 * @param top The top coordinate of the layer 375 * @param right The right coordinate of the layer 376 * @param bottom The bottom coordinate of the layer 377 * @param alpha The translucency of the layer 378 * @param mode The blending mode of the layer 379 * @param flags The layer save flags 380 * @param previousFbo The name of the current framebuffer 381 * 382 * @return True if the layer was successfully created, false otherwise 383 */ 384 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 385 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 386 387 /** 388 * Creates a new layer stored in the specified snapshot as an FBO. 389 * 390 * @param layer The layer to store as an FBO 391 * @param snapshot The snapshot associated with the new layer 392 * @param bounds The bounds of the layer 393 * @param previousFbo The name of the current framebuffer 394 */ 395 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 396 GLuint previousFbo); 397 398 /** 399 * Compose the specified layer as a region. 400 * 401 * @param layer The layer to compose 402 * @param rect The layer's bounds 403 */ 404 void composeLayerRegion(Layer* layer, const Rect& rect); 405 406 /** 407 * Compose the specified layer as a simple rectangle. 408 * 409 * @param layer The layer to compose 410 * @param rect The layer's bounds 411 * @param swap If true, the source and destination are swapped 412 */ 413 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 414 415 /** 416 * Clears all the regions corresponding to the current list of layers. 417 * This method MUST be invoked before any drawing operation. 418 */ 419 void clearLayerRegions(); 420 421 /** 422 * Mark the layer as dirty at the specified coordinates. The coordinates 423 * are transformed with the supplied matrix. 424 */ 425 void dirtyLayer(const float left, const float top, 426 const float right, const float bottom, const mat4 transform); 427 428 /** 429 * Mark the layer as dirty at the specified coordinates. 430 */ 431 void dirtyLayer(const float left, const float top, 432 const float right, const float bottom); 433 434 /** 435 * Draws a colored rectangle with the specified color. The specified coordinates 436 * are transformed by the current snapshot's transform matrix. 437 * 438 * @param left The left coordinate of the rectangle 439 * @param top The top coordinate of the rectangle 440 * @param right The right coordinate of the rectangle 441 * @param bottom The bottom coordinate of the rectangle 442 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 443 * @param mode The Skia xfermode to use 444 * @param ignoreTransform True if the current transform should be ignored 445 * @param ignoreBlending True if the blending is set by the caller 446 */ 447 void drawColorRect(float left, float top, float right, float bottom, 448 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 449 450 /** 451 * Draws the shape represented by the specified path texture. 452 * This method invokes drawPathTexture() but takes into account 453 * the extra left/top offset and the texture offset to correctly 454 * position the final shape. 455 * 456 * @param left The left coordinate of the shape to render 457 * @param top The top coordinate of the shape to render 458 * @param texture The texture reprsenting the shape 459 * @param paint The paint to draw the shape with 460 */ 461 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 462 463 /** 464 * Renders the rect defined by the specified bounds as a shape. 465 * This will render the rect using a path texture, which is used to render 466 * rects with stroke effects. 467 * 468 * @param left The left coordinate of the rect to draw 469 * @param top The top coordinate of the rect to draw 470 * @param right The right coordinate of the rect to draw 471 * @param bottom The bottom coordinate of the rect to draw 472 * @param p The paint to draw the rect with 473 */ 474 status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 475 476 /** 477 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 478 * different compositing rules. 479 * 480 * @param texture The texture to draw with 481 * @param left The x coordinate of the bitmap 482 * @param top The y coordinate of the bitmap 483 * @param paint The paint to render with 484 */ 485 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 486 487 /** 488 * Renders the rect defined by the specified bounds as an anti-aliased rect. 489 * 490 * @param left The left coordinate of the rect to draw 491 * @param top The top coordinate of the rect to draw 492 * @param right The right coordinate of the rect to draw 493 * @param bottom The bottom coordinate of the rect to draw 494 * @param color The color of the rect 495 * @param mode The blending mode to draw the rect 496 */ 497 void drawAARect(float left, float top, float right, float bottom, 498 int color, SkXfermode::Mode mode); 499 500 /** 501 * Draws a textured rectangle with the specified texture. The specified coordinates 502 * are transformed by the current snapshot's transform matrix. 503 * 504 * @param left The left coordinate of the rectangle 505 * @param top The top coordinate of the rectangle 506 * @param right The right coordinate of the rectangle 507 * @param bottom The bottom coordinate of the rectangle 508 * @param texture The texture name to map onto the rectangle 509 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 510 * @param mode The blending mode 511 * @param blend True if the texture contains an alpha channel 512 */ 513 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 514 float alpha, SkXfermode::Mode mode, bool blend); 515 516 /** 517 * Draws a textured rectangle with the specified texture. The specified coordinates 518 * are transformed by the current snapshot's transform matrix. 519 * 520 * @param left The left coordinate of the rectangle 521 * @param top The top coordinate of the rectangle 522 * @param right The right coordinate of the rectangle 523 * @param bottom The bottom coordinate of the rectangle 524 * @param texture The texture to use 525 * @param paint The paint containing the alpha, blending mode, etc. 526 */ 527 void drawTextureRect(float left, float top, float right, float bottom, 528 Texture* texture, SkPaint* paint); 529 530 /** 531 * Draws a textured mesh with the specified texture. If the indices are omitted, 532 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 533 * VBO is bound. 534 * 535 * @param left The left coordinate of the rectangle 536 * @param top The top coordinate of the rectangle 537 * @param right The right coordinate of the rectangle 538 * @param bottom The bottom coordinate of the rectangle 539 * @param texture The texture name to map onto the rectangle 540 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 541 * @param mode The blending mode 542 * @param blend True if the texture contains an alpha channel 543 * @param vertices The vertices that define the mesh 544 * @param texCoords The texture coordinates of each vertex 545 * @param elementsCount The number of elements in the mesh, required by indices 546 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 547 * @param ignoreTransform True if the current transform should be ignored 548 * @param vbo The VBO used to draw the mesh 549 * @param ignoreScale True if the model view matrix should not be scaled 550 * @param dirty True if calling this method should dirty the current layer 551 */ 552 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 553 float alpha, SkXfermode::Mode mode, bool blend, 554 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 555 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 556 bool ignoreScale = false, bool dirty = true); 557 558 /** 559 * Draws text underline and strike-through if needed. 560 * 561 * @param text The text to decor 562 * @param bytesCount The number of bytes in the text 563 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 564 * @param x The x coordinate where the text will be drawn 565 * @param y The y coordinate where the text will be drawn 566 * @param paint The paint to draw the text with 567 */ 568 void drawTextDecorations(const char* text, int bytesCount, float length, 569 float x, float y, SkPaint* paint); 570 571 /** 572 * Draws shadow layer on text (with optional positions). 573 * 574 * @param paint The paint to draw the shadow with 575 * @param text The text to draw 576 * @param bytesCount The number of bytes in the text 577 * @param count The number of glyphs in the text 578 * @param positions The x, y positions of individual glyphs (or NULL) 579 * @param fontRenderer The font renderer object 580 * @param alpha The alpha value for drawing the shadow 581 * @param mode The xfermode for drawing the shadow 582 * @param x The x coordinate where the shadow will be drawn 583 * @param y The y coordinate where the shadow will be drawn 584 */ 585 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count, 586 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode, 587 float x, float y); 588 589 /** 590 * Draws a path texture. Path textures are alpha8 bitmaps that need special 591 * compositing to apply colors/filters/etc. 592 * 593 * @param texture The texture to render 594 * @param x The x coordinate where the texture will be drawn 595 * @param y The y coordinate where the texture will be drawn 596 * @param paint The paint to draw the texture with 597 */ 598 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 599 600 /** 601 * Resets the texture coordinates stored in mMeshVertices. Setting the values 602 * back to default is achieved by calling: 603 * 604 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 605 * 606 * @param u1 The left coordinate of the texture 607 * @param v1 The bottom coordinate of the texture 608 * @param u2 The right coordinate of the texture 609 * @param v2 The top coordinate of the texture 610 */ 611 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 612 613 /** 614 * Binds the specified texture. The texture unit must have been selected 615 * prior to calling this method. 616 */ 617 inline void bindTexture(GLuint texture) { 618 glBindTexture(GL_TEXTURE_2D, texture); 619 } 620 621 /** 622 * Binds the specified EGLImage texture. The texture unit must have been selected 623 * prior to calling this method. 624 */ 625 inline void bindExternalTexture(GLuint texture) { 626 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 627 } 628 629 /** 630 * Enable or disable blending as necessary. This function sets the appropriate 631 * blend function based on the specified xfermode. 632 */ 633 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 634 bool swapSrcDst = false); 635 636 /** 637 * Use the specified program with the current GL context. If the program is already 638 * in use, it will not be bound again. If it is not in use, the current program is 639 * marked unused and the specified program becomes used and becomes the new 640 * current program. 641 * 642 * @param program The program to use 643 * 644 * @return true If the specified program was already in use, false otherwise. 645 */ 646 inline bool useProgram(Program* program); 647 648 /** 649 * Invoked before any drawing operation. This sets required state. 650 */ 651 void setupDraw(bool clear = true); 652 653 /** 654 * Various methods to setup OpenGL rendering. 655 */ 656 void setupDrawWithTexture(bool isAlpha8 = false); 657 void setupDrawWithExternalTexture(); 658 void setupDrawNoTexture(); 659 void setupDrawAALine(); 660 void setupDrawPoint(float pointSize); 661 void setupDrawColor(int color); 662 void setupDrawColor(int color, int alpha); 663 void setupDrawColor(float r, float g, float b, float a); 664 void setupDrawAlpha8Color(int color, int alpha); 665 void setupDrawTextGamma(const SkPaint* paint); 666 void setupDrawShader(); 667 void setupDrawColorFilter(); 668 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 669 bool swapSrcDst = false); 670 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 671 bool swapSrcDst = false); 672 void setupDrawProgram(); 673 void setupDrawDirtyRegionsDisabled(); 674 void setupDrawModelViewIdentity(bool offset = false); 675 void setupDrawModelView(float left, float top, float right, float bottom, 676 bool ignoreTransform = false, bool ignoreModelView = false); 677 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 678 bool ignoreTransform = false); 679 void setupDrawPointUniforms(); 680 void setupDrawColorUniforms(); 681 void setupDrawPureColorUniforms(); 682 void setupDrawShaderIdentityUniforms(); 683 void setupDrawShaderUniforms(bool ignoreTransform = false); 684 void setupDrawColorFilterUniforms(); 685 void setupDrawSimpleMesh(); 686 void setupDrawTexture(GLuint texture); 687 void setupDrawExternalTexture(GLuint texture); 688 void setupDrawTextureTransform(); 689 void setupDrawTextureTransformUniforms(mat4& transform); 690 void setupDrawTextGammaUniforms(); 691 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 692 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords); 693 void setupDrawVertices(GLvoid* vertices); 694 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, 695 float strokeWidth, int& widthSlot, int& lengthSlot); 696 void finishDrawAALine(const int widthSlot, const int lengthSlot); 697 void finishDrawTexture(); 698 void accountForClear(SkXfermode::Mode mode); 699 700 /** 701 * Renders the specified region as a series of rectangles. This method 702 * is used for debugging only. 703 */ 704 void drawRegionRects(const Region& region); 705 706 /** 707 * Should be invoked every time the glScissor is modified. 708 */ 709 inline void dirtyClip() { 710 mDirtyClip = true; 711 } 712 713 // Dimensions of the drawing surface 714 int mWidth, mHeight; 715 716 // Matrix used for ortho projection in shaders 717 mat4 mOrthoMatrix; 718 719 // Model-view matrix used to position/size objects 720 mat4 mModelView; 721 722 // Number of saved states 723 int mSaveCount; 724 // Base state 725 sp<Snapshot> mFirstSnapshot; 726 // Current state 727 sp<Snapshot> mSnapshot; 728 729 // Shaders 730 SkiaShader* mShader; 731 732 // Color filters 733 SkiaColorFilter* mColorFilter; 734 735 // Used to draw textured quads 736 TextureVertex mMeshVertices[4]; 737 738 // Drop shadow 739 bool mHasShadow; 740 float mShadowRadius; 741 float mShadowDx; 742 float mShadowDy; 743 int mShadowColor; 744 745 // Draw filters 746 bool mHasDrawFilter; 747 int mPaintFilterClearBits; 748 int mPaintFilterSetBits; 749 SkPaint mFilteredPaint; 750 751 // Various caches 752 Caches& mCaches; 753 754 // List of rectangles to clear after saveLayer() is invoked 755 Vector<Rect*> mLayers; 756 // List of functors to invoke after a frame is drawn 757 SortedVector<Functor*> mFunctors; 758 759 // Indentity matrix 760 const mat4 mIdentity; 761 762 // Indicates whether the clip must be restored 763 bool mDirtyClip; 764 765 // The following fields are used to setup drawing 766 // Used to describe the shaders to generate 767 ProgramDescription mDescription; 768 // Color description 769 bool mColorSet; 770 float mColorA, mColorR, mColorG, mColorB; 771 // Indicates that the shader should get a color 772 bool mSetShaderColor; 773 // Current texture unit 774 GLuint mTextureUnit; 775 // Track dirty regions, true by default 776 bool mTrackDirtyRegions; 777 778 friend class DisplayListRenderer; 779 780}; // class OpenGLRenderer 781 782}; // namespace uirenderer 783}; // namespace android 784 785#endif // ANDROID_HWUI_OPENGL_RENDERER_H 786