OpenGLRenderer.h revision 18809c063b89d9b235401d080b952885a4ef9628
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Extensions.h"
41#include "Matrix.h"
42#include "Program.h"
43#include "Rect.h"
44#include "Snapshot.h"
45#include "Vertex.h"
46#include "SkiaShader.h"
47#include "SkiaColorFilter.h"
48#include "UvMapper.h"
49#include "Caches.h"
50
51namespace android {
52namespace uirenderer {
53
54struct DrawModifiers {
55    DrawModifiers() {
56        reset();
57    }
58
59    void reset() {
60        memset(this, 0, sizeof(DrawModifiers));
61    }
62
63    SkiaShader* mShader;
64    SkiaColorFilter* mColorFilter;
65    float mOverrideLayerAlpha;
66
67    // Drop shadow
68    bool mHasShadow;
69    float mShadowRadius;
70    float mShadowDx;
71    float mShadowDy;
72    int mShadowColor;
73
74    // Draw filters
75    bool mHasDrawFilter;
76    int mPaintFilterClearBits;
77    int mPaintFilterSetBits;
78};
79
80enum StateDeferFlags {
81    kStateDeferFlag_Draw = 0x1,
82    kStateDeferFlag_Clip = 0x2
83};
84
85enum DrawOpMode {
86    kDrawOpMode_Immediate,
87    kDrawOpMode_Defer,
88    kDrawOpMode_Flush
89};
90
91enum ClipSideFlags {
92    kClipSide_None = 0x0,
93    kClipSide_Left = 0x1,
94    kClipSide_Top = 0x2,
95    kClipSide_Right = 0x4,
96    kClipSide_Bottom = 0x8,
97    kClipSide_Full = 0xF,
98    kClipSide_ConservativeFull = 0x1F
99};
100
101/**
102 * Defines additional transformation that should be applied by the model view matrix, beyond that of
103 * the currentTransform()
104 */
105enum ModelViewMode {
106    /**
107     * Used when the model view should simply translate geometry passed to the shader. The resulting
108     * matrix will be a simple translation.
109     */
110    kModelViewMode_Translate = 0,
111
112    /**
113     * Used when the model view should translate and scale geometry. The resulting matrix will be a
114     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
115     */
116    kModelViewMode_TranslateAndScale = 1,
117};
118
119///////////////////////////////////////////////////////////////////////////////
120// Renderer
121///////////////////////////////////////////////////////////////////////////////
122
123class DeferredDisplayState;
124class DisplayList;
125class TextSetupFunctor;
126class VertexBuffer;
127
128/**
129 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
130 * simplified version of Skia's Canvas API.
131 */
132class OpenGLRenderer {
133public:
134    ANDROID_API OpenGLRenderer();
135    virtual ~OpenGLRenderer();
136
137    /**
138     * Sets the name of this renderer. The name is optional and
139     * empty by default. If the pointer is null the name is set
140     * to the empty string.
141     */
142    ANDROID_API void setName(const char* name);
143
144    /**
145     * Returns the name of this renderer as UTF8 string.
146     * The returned pointer is never null.
147     */
148    ANDROID_API const char* getName() const;
149
150    /**
151     * Read externally defined properties to control the behavior
152     * of the renderer.
153     */
154    ANDROID_API void initProperties();
155
156    /**
157     * Indicates whether this renderer executes drawing commands immediately.
158     * If this method returns true, the drawing commands will be executed
159     * later.
160     */
161    virtual bool isDeferred();
162
163    /**
164     * Sets the dimension of the underlying drawing surface. This method must
165     * be called at least once every time the drawing surface changes size.
166     *
167     * @param width The width in pixels of the underlysing surface
168     * @param height The height in pixels of the underlysing surface
169     */
170    virtual void setViewport(int width, int height);
171
172    /**
173     * Prepares the renderer to draw a frame. This method must be invoked
174     * at the beginning of each frame. When this method is invoked, the
175     * entire drawing surface is assumed to be redrawn.
176     *
177     * @param opaque If true, the target surface is considered opaque
178     *               and will not be cleared. If false, the target surface
179     *               will be cleared
180     */
181    ANDROID_API status_t prepare(bool opaque);
182
183    /**
184     * Prepares the renderer to draw a frame. This method must be invoked
185     * at the beginning of each frame. Only the specified rectangle of the
186     * frame is assumed to be dirty. A clip will automatically be set to
187     * the specified rectangle.
188     *
189     * @param left The left coordinate of the dirty rectangle
190     * @param top The top coordinate of the dirty rectangle
191     * @param right The right coordinate of the dirty rectangle
192     * @param bottom The bottom coordinate of the dirty rectangle
193     * @param opaque If true, the target surface is considered opaque
194     *               and will not be cleared. If false, the target surface
195     *               will be cleared in the specified dirty rectangle
196     */
197    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
198
199    /**
200     * Indicates the end of a frame. This method must be invoked whenever
201     * the caller is done rendering a frame.
202     */
203    virtual void finish();
204
205    /**
206     * This method must be invoked before handing control over to a draw functor.
207     * See callDrawGLFunction() for instance.
208     *
209     * This command must not be recorded inside display lists.
210     */
211    virtual void interrupt();
212
213    /**
214     * This method must be invoked after getting control back from a draw functor.
215     *
216     * This command must not be recorded inside display lists.
217     */
218    virtual void resume();
219
220    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
221        mCountOverdraw = enabled;
222    }
223
224    ANDROID_API float getOverdraw() {
225        return mCountOverdraw ? mOverdraw : 0.0f;
226    }
227
228    ANDROID_API status_t invokeFunctors(Rect& dirty);
229    ANDROID_API void detachFunctor(Functor* functor);
230    ANDROID_API void attachFunctor(Functor* functor);
231    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
232
233    ANDROID_API void pushLayerUpdate(Layer* layer);
234    ANDROID_API void cancelLayerUpdate(Layer* layer);
235    ANDROID_API void clearLayerUpdates();
236    ANDROID_API void flushLayerUpdates();
237
238    ANDROID_API int getSaveCount() const;
239    virtual int save(int flags);
240    virtual void restore();
241    virtual void restoreToCount(int saveCount);
242
243    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
244            SkPaint* paint, int flags) {
245        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
246        if (paint) mode = getXfermode(paint->getXfermode());
247        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
248    }
249    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
250            int alpha, int flags) {
251        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
252    }
253    virtual int saveLayer(float left, float top, float right, float bottom,
254            int alpha, SkXfermode::Mode mode, int flags);
255
256    int saveLayerDeferred(float left, float top, float right, float bottom,
257            int alpha, SkXfermode::Mode mode, int flags);
258
259    virtual void translate(float dx, float dy);
260    virtual void rotate(float degrees);
261    virtual void scale(float sx, float sy);
262    virtual void skew(float sx, float sy);
263
264    bool hasRectToRectTransform();
265    ANDROID_API void getMatrix(SkMatrix* matrix);
266    virtual void setMatrix(SkMatrix* matrix);
267    virtual void concatMatrix(SkMatrix* matrix);
268    virtual void concatMatrix(Matrix4& matrix) {
269        currentTransform().multiply(matrix);
270    }
271    void translateZ(float z) {
272        currentTransform().translate(0,0,z);
273    }
274
275    ANDROID_API const Rect& getClipBounds();
276
277    ANDROID_API bool quickRejectConservative(float left, float top,
278            float right, float bottom) const;
279
280    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
281    virtual bool clipPath(SkPath* path, SkRegion::Op op);
282    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
283    virtual Rect* getClipRect();
284
285    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
286    virtual status_t drawLayer(Layer* layer, float x, float y);
287    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
288    status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
289            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint);
290    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
291    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
292            float srcRight, float srcBottom, float dstLeft, float dstTop,
293            float dstRight, float dstBottom, SkPaint* paint);
294    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
295    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
296            float* vertices, int* colors, SkPaint* paint);
297    status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
298            TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
299    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
300            float left, float top, float right, float bottom, SkPaint* paint);
301    status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
302            float left, float top, float right, float bottom, SkPaint* paint);
303    virtual status_t drawColor(int color, SkXfermode::Mode mode);
304    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
305    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
306            float rx, float ry, SkPaint* paint);
307    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
308    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
309    virtual status_t drawArc(float left, float top, float right, float bottom,
310            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
311    virtual status_t drawPath(SkPath* path, SkPaint* paint);
312    virtual status_t drawLines(float* points, int count, SkPaint* paint);
313    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
314    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
315            float hOffset, float vOffset, SkPaint* paint);
316    virtual status_t drawPosText(const char* text, int bytesCount, int count,
317            const float* positions, SkPaint* paint);
318    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
319            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
320            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
321    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
322
323    status_t drawShadow(const mat4& casterTransform, float casterAlpha,
324            float width, float height);
325
326    virtual void resetShader();
327    virtual void setupShader(SkiaShader* shader);
328
329    virtual void resetColorFilter();
330    virtual void setupColorFilter(SkiaColorFilter* filter);
331
332    virtual void resetShadow();
333    virtual void setupShadow(float radius, float dx, float dy, int color);
334
335    virtual void resetPaintFilter();
336    virtual void setupPaintFilter(int clearBits, int setBits);
337
338    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
339    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
340
341    SkPaint* filterPaint(SkPaint* paint);
342
343    /**
344     * Store the current display state (most importantly, the current clip and transform), and
345     * additionally map the state's bounds from local to window coordinates.
346     *
347     * Returns true if quick-rejected
348     */
349    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
350    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
351    void setupMergedMultiDraw(const Rect* clipRect);
352
353    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
354    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
355
356    ANDROID_API bool isCurrentTransformSimple() {
357        return mSnapshot->transform->isSimple();
358    }
359
360    Caches& getCaches() {
361        return mCaches;
362    }
363
364    // simple rect clip
365    bool isCurrentClipSimple() {
366        return mSnapshot->clipRegion->isEmpty();
367    }
368
369    int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
370    int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
371
372    /**
373     * Scales the alpha on the current snapshot. This alpha value will be modulated
374     * with other alpha values when drawing primitives.
375     */
376    void scaleAlpha(float alpha) {
377        mSnapshot->alpha *= alpha;
378    }
379
380    /**
381     * Inserts a named event marker in the stream of GL commands.
382     */
383    void eventMark(const char* name) const;
384
385    /**
386     * Inserts a named group marker in the stream of GL commands. This marker
387     * can be used by tools to group commands into logical groups. A call to
388     * this method must always be followed later on by a call to endMark().
389     */
390    void startMark(const char* name) const;
391
392    /**
393     * Closes the last group marker opened by startMark().
394     */
395    void endMark() const;
396
397    /**
398     * Gets the alpha and xfermode out of a paint object. If the paint is null
399     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
400     * not multiply the paint's alpha by the current snapshot's alpha, and does
401     * not replace the alpha with the overrideLayerAlpha
402     *
403     * @param paint The paint to extract values from
404     * @param alpha Where to store the resulting alpha
405     * @param mode Where to store the resulting xfermode
406     */
407    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
408        *mode = getXfermodeDirect(paint);
409        *alpha = getAlphaDirect(paint);
410    }
411
412    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
413        if (!paint) return SkXfermode::kSrcOver_Mode;
414        return getXfermode(paint->getXfermode());
415    }
416
417    static inline int getAlphaDirect(const SkPaint* paint) {
418        if (!paint) return 255;
419        return paint->getAlpha();
420    }
421
422    /**
423     * Return the best transform to use to rasterize text given a full
424     * transform matrix.
425     */
426    mat4 findBestFontTransform(const mat4& transform) const;
427
428#if DEBUG_MERGE_BEHAVIOR
429    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
430        mCaches.setScissorEnabled(false);
431
432        // should only be called outside of other draw ops, so stencil can only be in test state
433        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
434        mCaches.stencil.disable();
435
436        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
437
438        if (stencilWasEnabled) mCaches.stencil.enableTest();
439    }
440#endif
441
442protected:
443    /**
444     * Computes the projection matrix, initialize the first snapshot
445     * and stores the dimensions of the render target.
446     */
447    void initViewport(int width, int height);
448
449    /**
450     * Perform the setup specific to a frame. This method does not
451     * issue any OpenGL commands.
452     */
453    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
454
455    /**
456     * Indicates the start of rendering. This method will setup the
457     * initial OpenGL state (viewport, clearing the buffer, etc.)
458     */
459    status_t startFrame();
460
461    /**
462     * Clears the underlying surface if needed.
463     */
464    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
465
466    /**
467     * Call this method after updating a layer during a drawing pass.
468     */
469    void resumeAfterLayer();
470
471    /**
472     * This method is called whenever a stencil buffer is required. Subclasses
473     * should override this method and call attachStencilBufferToLayer() on the
474     * appropriate layer(s).
475     */
476    virtual void ensureStencilBuffer();
477
478    /**
479     * Obtains a stencil render buffer (allocating it if necessary) and
480     * attaches it to the specified layer.
481     */
482    void attachStencilBufferToLayer(Layer* layer);
483
484    bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
485            bool* clipRequired, bool snapOut) const;
486
487    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
488            SkPaint* paint = NULL);
489    bool quickRejectSetupScissor(const Rect& bounds, SkPaint* paint = NULL) {
490        return quickRejectSetupScissor(bounds.left, bounds.top,
491                bounds.right, bounds.bottom, paint);
492    }
493
494    /**
495     * Compose the layer defined in the current snapshot with the layer
496     * defined by the previous snapshot.
497     *
498     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
499     *
500     * @param curent The current snapshot containing the layer to compose
501     * @param previous The previous snapshot to compose the current layer with
502     */
503    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
504
505    /**
506     * Marks the specified region as dirty at the specified bounds.
507     */
508    void dirtyLayerUnchecked(Rect& bounds, Region* region);
509
510    /**
511     * Returns the current snapshot.
512     */
513    sp<Snapshot> getSnapshot() const {
514        return mSnapshot;
515    }
516
517    /**
518     * Returns the region of the current layer.
519     */
520    virtual Region* getRegion() const {
521        return mSnapshot->region;
522    }
523
524    /**
525     * Indicates whether rendering is currently targeted at a layer.
526     */
527    virtual bool hasLayer() const {
528        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
529    }
530
531    /**
532     * Returns the name of the FBO this renderer is rendering into.
533     */
534    virtual GLint getTargetFbo() const {
535        return 0;
536    }
537
538    /**
539     * Renders the specified layer as a textured quad.
540     *
541     * @param layer The layer to render
542     * @param rect The bounds of the layer
543     */
544    void drawTextureLayer(Layer* layer, const Rect& rect);
545
546    /**
547     * Gets the alpha and xfermode out of a paint object. If the paint is null
548     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
549     * snapshot alpha, and overrideLayerAlpha
550     *
551     * @param paint The paint to extract values from
552     * @param alpha Where to store the resulting alpha
553     * @param mode Where to store the resulting xfermode
554     */
555    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
556
557    /**
558     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
559     *
560     * @param layer The layer from which the alpha is extracted
561     */
562    inline float getLayerAlpha(Layer* layer) const;
563
564    /**
565     * Safely retrieves the mode from the specified xfermode. If the specified
566     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
567     */
568    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
569        SkXfermode::Mode resultMode;
570        if (!SkXfermode::AsMode(mode, &resultMode)) {
571            resultMode = SkXfermode::kSrcOver_Mode;
572        }
573        return resultMode;
574    }
575
576    /**
577     * Set to true to suppress error checks at the end of a frame.
578     */
579    virtual bool suppressErrorChecks() const {
580        return false;
581    }
582
583private:
584    /**
585     * Discards the content of the framebuffer if supported by the driver.
586     * This method should be called at the beginning of a frame to optimize
587     * rendering on some tiler architectures.
588     */
589    void discardFramebuffer(float left, float top, float right, float bottom);
590
591    /**
592     * Ensures the state of the renderer is the same as the state of
593     * the GL context.
594     */
595    void syncState();
596
597    /**
598     * Tells the GPU what part of the screen is about to be redrawn.
599     * This method will use the clip rect that we started drawing the
600     * frame with.
601     * This method needs to be invoked every time getTargetFbo() is
602     * bound again.
603     */
604    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
605
606    /**
607     * Tells the GPU what part of the screen is about to be redrawn.
608     * This method needs to be invoked every time getTargetFbo() is
609     * bound again.
610     */
611    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
612
613    /**
614     * Tells the GPU that we are done drawing the frame or that we
615     * are switching to another render target.
616     */
617    void endTiling();
618
619    /**
620     * Saves the current state of the renderer as a new snapshot.
621     * The new snapshot is saved in mSnapshot and the previous snapshot
622     * is linked from mSnapshot->previous.
623     *
624     * @param flags The save flags; see SkCanvas for more information
625     *
626     * @return The new save count. This value can be passed to #restoreToCount()
627     */
628    int saveSnapshot(int flags);
629
630    /**
631     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
632     *
633     * @return True if the clip was modified.
634     */
635    bool restoreSnapshot();
636
637    /**
638     * Sets the clipping rectangle using glScissor. The clip is defined by
639     * the current snapshot's clipRect member.
640     */
641    void setScissorFromClip();
642
643    /**
644     * Sets the clipping region using the stencil buffer. The clip region
645     * is defined by the current snapshot's clipRegion member.
646     */
647    void setStencilFromClip();
648
649    /**
650     * Given the local bounds of the layer, calculates ...
651     */
652    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
653
654    /**
655     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
656     */
657    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
658            bool fboLayer, int alpha);
659
660    /**
661     * Creates a new layer stored in the specified snapshot.
662     *
663     * @param snapshot The snapshot associated with the new layer
664     * @param left The left coordinate of the layer
665     * @param top The top coordinate of the layer
666     * @param right The right coordinate of the layer
667     * @param bottom The bottom coordinate of the layer
668     * @param alpha The translucency of the layer
669     * @param mode The blending mode of the layer
670     * @param flags The layer save flags
671     *
672     * @return True if the layer was successfully created, false otherwise
673     */
674    bool createLayer(float left, float top, float right, float bottom,
675            int alpha, SkXfermode::Mode mode, int flags);
676
677    /**
678     * Creates a new layer stored in the specified snapshot as an FBO.
679     *
680     * @param layer The layer to store as an FBO
681     * @param snapshot The snapshot associated with the new layer
682     * @param bounds The bounds of the layer
683     */
684    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
685
686    /**
687     * Compose the specified layer as a region.
688     *
689     * @param layer The layer to compose
690     * @param rect The layer's bounds
691     */
692    void composeLayerRegion(Layer* layer, const Rect& rect);
693
694    /**
695     * Compose the specified layer as a simple rectangle.
696     *
697     * @param layer The layer to compose
698     * @param rect The layer's bounds
699     * @param swap If true, the source and destination are swapped
700     */
701    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
702
703    /**
704     * Clears all the regions corresponding to the current list of layers.
705     * This method MUST be invoked before any drawing operation.
706     */
707    void clearLayerRegions();
708
709    /**
710     * Mark the layer as dirty at the specified coordinates. The coordinates
711     * are transformed with the supplied matrix.
712     */
713    void dirtyLayer(const float left, const float top,
714            const float right, const float bottom, const mat4 transform);
715
716    /**
717     * Mark the layer as dirty at the specified coordinates.
718     */
719    void dirtyLayer(const float left, const float top,
720            const float right, const float bottom);
721
722    /**
723     * Draws a colored rectangle with the specified color. The specified coordinates
724     * are transformed by the current snapshot's transform matrix unless specified
725     * otherwise.
726     *
727     * @param left The left coordinate of the rectangle
728     * @param top The top coordinate of the rectangle
729     * @param right The right coordinate of the rectangle
730     * @param bottom The bottom coordinate of the rectangle
731     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
732     * @param mode The Skia xfermode to use
733     * @param ignoreTransform True if the current transform should be ignored
734     */
735    void drawColorRect(float left, float top, float right, float bottom,
736            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
737
738    /**
739     * Draws a series of colored rectangles with the specified color. The specified
740     * coordinates are transformed by the current snapshot's transform matrix unless
741     * specified otherwise.
742     *
743     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
744     *              per rectangle
745     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
746     * @param mode The Skia xfermode to use
747     * @param ignoreTransform True if the current transform should be ignored
748     * @param dirty True if calling this method should dirty the current layer
749     * @param clip True if the rects should be clipped, false otherwise
750     */
751    status_t drawColorRects(const float* rects, int count, int color,
752            SkXfermode::Mode mode, bool ignoreTransform = false,
753            bool dirty = true, bool clip = true);
754
755    /**
756     * Draws the shape represented by the specified path texture.
757     * This method invokes drawPathTexture() but takes into account
758     * the extra left/top offset and the texture offset to correctly
759     * position the final shape.
760     *
761     * @param left The left coordinate of the shape to render
762     * @param top The top coordinate of the shape to render
763     * @param texture The texture reprsenting the shape
764     * @param paint The paint to draw the shape with
765     */
766    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
767
768    /**
769     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
770     * different compositing rules.
771     *
772     * @param texture The texture to draw with
773     * @param left The x coordinate of the bitmap
774     * @param top The y coordinate of the bitmap
775     * @param paint The paint to render with
776     */
777    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
778
779    /**
780     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
781     *
782     * @param vertexBuffer The VertexBuffer to be drawn
783     * @param paint The paint to render with
784     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
785     */
786    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
787            bool useOffset = false);
788
789    /**
790     * Renders the convex hull defined by the specified path as a strip of polygons.
791     *
792     * @param path The hull of the path to draw
793     * @param paint The paint to render with
794     */
795    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
796
797    /**
798     * Draws a textured rectangle with the specified texture. The specified coordinates
799     * are transformed by the current snapshot's transform matrix.
800     *
801     * @param left The left coordinate of the rectangle
802     * @param top The top coordinate of the rectangle
803     * @param right The right coordinate of the rectangle
804     * @param bottom The bottom coordinate of the rectangle
805     * @param texture The texture name to map onto the rectangle
806     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
807     * @param mode The blending mode
808     * @param blend True if the texture contains an alpha channel
809     */
810    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
811            float alpha, SkXfermode::Mode mode, bool blend);
812
813    /**
814     * Draws a textured rectangle with the specified texture. The specified coordinates
815     * are transformed by the current snapshot's transform matrix.
816     *
817     * @param left The left coordinate of the rectangle
818     * @param top The top coordinate of the rectangle
819     * @param right The right coordinate of the rectangle
820     * @param bottom The bottom coordinate of the rectangle
821     * @param texture The texture to use
822     * @param paint The paint containing the alpha, blending mode, etc.
823     */
824    void drawTextureRect(float left, float top, float right, float bottom,
825            Texture* texture, SkPaint* paint);
826
827    /**
828     * Draws a textured mesh with the specified texture. If the indices are omitted,
829     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
830     * VBO is bound.
831     *
832     * @param left The left coordinate of the rectangle
833     * @param top The top coordinate of the rectangle
834     * @param right The right coordinate of the rectangle
835     * @param bottom The bottom coordinate of the rectangle
836     * @param texture The texture name to map onto the rectangle
837     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
838     * @param mode The blending mode
839     * @param blend True if the texture contains an alpha channel
840     * @param vertices The vertices that define the mesh
841     * @param texCoords The texture coordinates of each vertex
842     * @param elementsCount The number of elements in the mesh, required by indices
843     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
844     * @param ignoreTransform True if the current transform should be ignored
845     * @param vbo The VBO used to draw the mesh
846     * @param modelViewMode Defines whether the model view matrix should be scaled
847     * @param dirty True if calling this method should dirty the current layer
848     */
849    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
850            float alpha, SkXfermode::Mode mode, bool blend,
851            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
852            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
853            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
854
855    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
856            float alpha, SkXfermode::Mode mode, bool blend,
857            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
858            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
859            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
860
861    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
862            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
863            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
864            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
865            bool dirty = true);
866
867    /**
868     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
869     * If the number of vertices to draw exceeds the number of indices we have
870     * pre-allocated, this method will generate several glDrawElements() calls.
871     */
872    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
873
874    /**
875     * Draws text underline and strike-through if needed.
876     *
877     * @param text The text to decor
878     * @param bytesCount The number of bytes in the text
879     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
880     * @param x The x coordinate where the text will be drawn
881     * @param y The y coordinate where the text will be drawn
882     * @param paint The paint to draw the text with
883     */
884    void drawTextDecorations(float totalAdvance, float x, float y, SkPaint* paint);
885
886   /**
887     * Draws shadow layer on text (with optional positions).
888     *
889     * @param paint The paint to draw the shadow with
890     * @param text The text to draw
891     * @param bytesCount The number of bytes in the text
892     * @param count The number of glyphs in the text
893     * @param positions The x, y positions of individual glyphs (or NULL)
894     * @param fontRenderer The font renderer object
895     * @param alpha The alpha value for drawing the shadow
896     * @param mode The xfermode for drawing the shadow
897     * @param x The x coordinate where the shadow will be drawn
898     * @param y The y coordinate where the shadow will be drawn
899     */
900    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
901            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
902            float x, float y);
903
904    /**
905     * Draws a path texture. Path textures are alpha8 bitmaps that need special
906     * compositing to apply colors/filters/etc.
907     *
908     * @param texture The texture to render
909     * @param x The x coordinate where the texture will be drawn
910     * @param y The y coordinate where the texture will be drawn
911     * @param paint The paint to draw the texture with
912     */
913     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
914
915    /**
916     * Resets the texture coordinates stored in mMeshVertices. Setting the values
917     * back to default is achieved by calling:
918     *
919     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
920     *
921     * @param u1 The left coordinate of the texture
922     * @param v1 The bottom coordinate of the texture
923     * @param u2 The right coordinate of the texture
924     * @param v2 The top coordinate of the texture
925     */
926    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
927
928    /**
929     * Returns true if the specified paint will draw invisible text.
930     */
931    bool canSkipText(const SkPaint* paint) const;
932
933    /**
934     * Binds the specified texture. The texture unit must have been selected
935     * prior to calling this method.
936     */
937    inline void bindTexture(GLuint texture) {
938        mCaches.bindTexture(texture);
939    }
940
941    /**
942     * Binds the specified EGLImage texture. The texture unit must have been selected
943     * prior to calling this method.
944     */
945    inline void bindExternalTexture(GLuint texture) {
946        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
947    }
948
949    /**
950     * Enable or disable blending as necessary. This function sets the appropriate
951     * blend function based on the specified xfermode.
952     */
953    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
954            bool swapSrcDst = false);
955
956    /**
957     * Use the specified program with the current GL context. If the program is already
958     * in use, it will not be bound again. If it is not in use, the current program is
959     * marked unused and the specified program becomes used and becomes the new
960     * current program.
961     *
962     * @param program The program to use
963     *
964     * @return true If the specified program was already in use, false otherwise.
965     */
966    inline bool useProgram(Program* program);
967
968    /**
969     * Invoked before any drawing operation. This sets required state.
970     */
971    void setupDraw(bool clear = true);
972
973    /**
974     * Various methods to setup OpenGL rendering.
975     */
976    void setupDrawWithTexture(bool isAlpha8 = false);
977    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
978    void setupDrawWithExternalTexture();
979    void setupDrawNoTexture();
980    void setupDrawAA();
981    void setupDrawColor(int color, int alpha);
982    void setupDrawColor(float r, float g, float b, float a);
983    void setupDrawAlpha8Color(int color, int alpha);
984    void setupDrawTextGamma(const SkPaint* paint);
985    void setupDrawShader();
986    void setupDrawColorFilter();
987    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
988            bool swapSrcDst = false);
989    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
990            bool swapSrcDst = false);
991    void setupDrawProgram();
992    void setupDrawDirtyRegionsDisabled();
993
994    /**
995     * Setup the current program matrices based upon the nature of the geometry.
996     *
997     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
998     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
999     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
1000     * transformations are stored in the modelView matrix and uploaded to the shader.
1001     *
1002     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
1003     * geometry pixel positioning. See Vertex::gGeometryFudgeFactor.
1004     *
1005     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
1006     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
1007     * or when simple translation has been extracted)
1008     */
1009    void setupDrawModelView(ModelViewMode mode, bool offset,
1010            float left, float top, float right, float bottom, bool ignoreTransform = false);
1011    void setupDrawColorUniforms();
1012    void setupDrawPureColorUniforms();
1013    void setupDrawShaderUniforms(bool ignoreTransform = false);
1014    void setupDrawColorFilterUniforms();
1015    void setupDrawSimpleMesh();
1016    void setupDrawTexture(GLuint texture);
1017    void setupDrawExternalTexture(GLuint texture);
1018    void setupDrawTextureTransform();
1019    void setupDrawTextureTransformUniforms(mat4& transform);
1020    void setupDrawTextGammaUniforms();
1021    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
1022    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
1023    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
1024    void setupDrawIndexedVertices(GLvoid* vertices);
1025    void accountForClear(SkXfermode::Mode mode);
1026
1027    bool updateLayer(Layer* layer, bool inFrame);
1028    void updateLayers();
1029    void flushLayers();
1030
1031#if DEBUG_LAYERS_AS_REGIONS
1032    /**
1033     * Renders the specified region as a series of rectangles. This method
1034     * is used for debugging only.
1035     */
1036    void drawRegionRectsDebug(const Region& region);
1037#endif
1038
1039    /**
1040     * Renders the specified region as a series of rectangles. The region
1041     * must be in screen-space coordinates.
1042     */
1043    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1044            bool dirty = false);
1045
1046    /**
1047     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1048     * is turned on.
1049     */
1050    void debugClip();
1051
1052    void debugOverdraw(bool enable, bool clear);
1053    void renderOverdraw();
1054    void countOverdraw();
1055
1056    /**
1057     * Should be invoked every time the glScissor is modified.
1058     */
1059    inline void dirtyClip() {
1060        mDirtyClip = true;
1061    }
1062
1063    inline mat4& currentTransform() const {
1064        return *mSnapshot->transform;
1065    }
1066
1067    inline const UvMapper& getMapper(const Texture* texture) {
1068        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1069    }
1070
1071    /**
1072     * Returns a texture object for the specified bitmap. The texture can
1073     * come from the texture cache or an atlas. If this method returns
1074     * NULL, the texture could not be found and/or allocated.
1075     */
1076    Texture* getTexture(SkBitmap* bitmap);
1077
1078    // Dimensions of the drawing surface
1079    int mWidth, mHeight;
1080
1081    // Matrix used for view/projection in shaders
1082    mat4 mViewProjMatrix;
1083
1084    /**
1085     * Model-view matrix used to position/size objects
1086     *
1087     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
1088     * currentTransform().
1089     *
1090     * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
1091     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
1092     * mModelView will reflect a translation and scale, e.g. the translation and scale required to
1093     * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
1094     * bitmap.
1095     *
1096     * Used as input to SkiaShader transformation.
1097     */
1098    mat4 mModelView;
1099
1100    // Number of saved states
1101    int mSaveCount;
1102    // Base state
1103    sp<Snapshot> mFirstSnapshot;
1104    // Current state
1105    sp<Snapshot> mSnapshot;
1106    // State used to define the clipping region
1107    Rect mTilingClip;
1108    // Is the target render surface opaque
1109    bool mOpaque;
1110    // Is a frame currently being rendered
1111    bool mFrameStarted;
1112
1113    // Used to draw textured quads
1114    TextureVertex mMeshVertices[4];
1115
1116    // Default UV mapper
1117    const UvMapper mUvMapper;
1118
1119    // shader, filters, and shadow
1120    DrawModifiers mDrawModifiers;
1121    SkPaint mFilteredPaint;
1122
1123    // Various caches
1124    Caches& mCaches;
1125    Extensions& mExtensions;
1126
1127    // List of rectangles to clear after saveLayer() is invoked
1128    Vector<Rect*> mLayers;
1129    // List of functors to invoke after a frame is drawn
1130    SortedVector<Functor*> mFunctors;
1131    // List of layers to update at the beginning of a frame
1132    Vector<Layer*> mLayerUpdates;
1133
1134    // Indicates whether the clip must be restored
1135    bool mDirtyClip;
1136
1137    // The following fields are used to setup drawing
1138    // Used to describe the shaders to generate
1139    ProgramDescription mDescription;
1140    // Color description
1141    bool mColorSet;
1142    float mColorA, mColorR, mColorG, mColorB;
1143    // Indicates that the shader should get a color
1144    bool mSetShaderColor;
1145    // Current texture unit
1146    GLuint mTextureUnit;
1147    // Track dirty regions, true by default
1148    bool mTrackDirtyRegions;
1149    // Indicate whether we are drawing an opaque frame
1150    bool mOpaqueFrame;
1151
1152    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1153    // Properties.h
1154    bool mScissorOptimizationDisabled;
1155
1156    // No-ops start/endTiling when set
1157    bool mSuppressTiling;
1158
1159    // If true, this renderer will setup drawing to emulate
1160    // an increment stencil buffer in the color buffer
1161    bool mCountOverdraw;
1162    float mOverdraw;
1163
1164    // Optional name of the renderer
1165    String8 mName;
1166
1167    friend class DisplayListRenderer;
1168    friend class Layer;
1169    friend class TextSetupFunctor;
1170    friend class DrawBitmapOp;
1171    friend class DrawPatchOp;
1172
1173}; // class OpenGLRenderer
1174
1175}; // namespace uirenderer
1176}; // namespace android
1177
1178#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1179