OpenGLRenderer.h revision 1c740bce8a762f02b5283045a0e2de7c8fb41277
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_OPENGL_RENDERER_H 18#define ANDROID_UI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/RefBase.h> 31#include <utils/ResourceTypes.h> 32#include <utils/Vector.h> 33 34#include "Extensions.h" 35#include "Matrix.h" 36#include "Program.h" 37#include "Rect.h" 38#include "Snapshot.h" 39#include "Vertex.h" 40#include "SkiaShader.h" 41#include "SkiaColorFilter.h" 42#include "Caches.h" 43 44namespace android { 45namespace uirenderer { 46 47/////////////////////////////////////////////////////////////////////////////// 48// Renderer 49/////////////////////////////////////////////////////////////////////////////// 50 51/** 52 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 53 * simplified version of Skia's Canvas API. 54 */ 55class OpenGLRenderer { 56public: 57 OpenGLRenderer(); 58 ~OpenGLRenderer(); 59 60 void setViewport(int width, int height); 61 void prepare(); 62 void acquireContext(); 63 void releaseContext(); 64 65 int getSaveCount() const; 66 int save(int flags); 67 void restore(); 68 void restoreToCount(int saveCount); 69 70 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags); 71 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags); 72 73 void translate(float dx, float dy); 74 void rotate(float degrees); 75 void scale(float sx, float sy); 76 77 void setMatrix(SkMatrix* matrix); 78 void getMatrix(SkMatrix* matrix); 79 void concatMatrix(SkMatrix* matrix); 80 81 const Rect& getClipBounds(); 82 bool quickReject(float left, float top, float right, float bottom); 83 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 84 85 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint); 86 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint); 87 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, 88 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint); 89 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, 90 float right, float bottom, const SkPaint* paint); 91 void drawColor(int color, SkXfermode::Mode mode); 92 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); 93 void drawPath(SkPath* path, SkPaint* paint); 94 95 void resetShader(); 96 void setupShader(SkiaShader* shader); 97 98 void resetColorFilter(); 99 void setupColorFilter(SkiaColorFilter* filter); 100 101 void resetShadow(); 102 void setupShadow(float radius, float dx, float dy, int color); 103 104 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint); 105 106private: 107 /** 108 * Saves the current state of the renderer as a new snapshot. 109 * The new snapshot is saved in mSnapshot and the previous snapshot 110 * is linked from mSnapshot->previous. 111 * 112 * @param flags The save flags; see SkCanvas for more information 113 * 114 * @return The new save count. This value can be passed to #restoreToCount() 115 */ 116 int saveSnapshot(int flags); 117 118 /** 119 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 120 * 121 * @return True if the clip was modified. 122 */ 123 bool restoreSnapshot(); 124 125 /** 126 * Sets the clipping rectangle using glScissor. The clip is defined by 127 * the current snapshot's clipRect member. 128 */ 129 void setScissorFromClip(); 130 131 /** 132 * Compose the layer defined in the current snapshot with the layer 133 * defined by the previous snapshot. 134 * 135 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 136 * 137 * @param curent The current snapshot containing the layer to compose 138 * @param previous The previous snapshot to compose the current layer with 139 */ 140 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 141 142 /** 143 * Creates a new layer stored in the specified snapshot. 144 * 145 * @param snapshot The snapshot associated with the new layer 146 * @param left The left coordinate of the layer 147 * @param top The top coordinate of the layer 148 * @param right The right coordinate of the layer 149 * @param bottom The bottom coordinate of the layer 150 * @param alpha The translucency of the layer 151 * @param mode The blending mode of the layer 152 * @param flags The layer save flags 153 * 154 * @return True if the layer was successfully created, false otherwise 155 */ 156 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 157 int alpha, SkXfermode::Mode mode, int flags); 158 159 /** 160 * Clears all the regions corresponding to the current list of layers. 161 * This method MUST be invoked before any drawing operation. 162 */ 163 void clearLayerRegions(); 164 165 /** 166 * Draws a colored rectangle with the specified color. The specified coordinates 167 * are transformed by the current snapshot's transform matrix. 168 * 169 * @param left The left coordinate of the rectangle 170 * @param top The top coordinate of the rectangle 171 * @param right The right coordinate of the rectangle 172 * @param bottom The bottom coordinate of the rectangle 173 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 174 * @param mode The Skia xfermode to use 175 * @param ignoreTransform True if the current transform should be ignored 176 * @paran ignoreBlending True if the blending is set by the caller 177 */ 178 void drawColorRect(float left, float top, float right, float bottom, 179 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 180 181 /** 182 * Draws a textured rectangle with the specified texture. The specified coordinates 183 * are transformed by the current snapshot's transform matrix. 184 * 185 * @param left The left coordinate of the rectangle 186 * @param top The top coordinate of the rectangle 187 * @param right The right coordinate of the rectangle 188 * @param bottom The bottom coordinate of the rectangle 189 * @param texture The texture name to map onto the rectangle 190 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 191 * @param mode The blending mode 192 * @param blend True if the texture contains an alpha channel 193 */ 194 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 195 float alpha, SkXfermode::Mode mode, bool blend); 196 197 /** 198 * Draws a textured rectangle with the specified texture. The specified coordinates 199 * are transformed by the current snapshot's transform matrix. 200 * 201 * @param left The left coordinate of the rectangle 202 * @param top The top coordinate of the rectangle 203 * @param right The right coordinate of the rectangle 204 * @param bottom The bottom coordinate of the rectangle 205 * @param texture The texture to use 206 * @param paint The paint containing the alpha, blending mode, etc. 207 */ 208 void drawTextureRect(float left, float top, float right, float bottom, 209 const Texture* texture, const SkPaint* paint); 210 211 /** 212 * Draws a textured mesh with the specified texture. If the indices are omitted, the 213 * mesh is drawn as a simple quad. 214 * 215 * @param left The left coordinate of the rectangle 216 * @param top The top coordinate of the rectangle 217 * @param right The right coordinate of the rectangle 218 * @param bottom The bottom coordinate of the rectangle 219 * @param texture The texture name to map onto the rectangle 220 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 221 * @param mode The blending mode 222 * @param blend True if the texture contains an alpha channel 223 * @param vertices The vertices that define the mesh 224 * @param texCoords The texture coordinates of each vertex 225 * @param indices The indices of the vertices, can be NULL 226 * @param elementsCount The number of elements in the mesh, required by indices 227 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 228 * @param ignoreTransform True if the current transform should be ignored 229 */ 230 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 231 float alpha, SkXfermode::Mode mode, bool blend, 232 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0, 233 bool swapSrcDst = false, bool ignoreTransform = false); 234 235 /** 236 * Prepares the renderer to draw the specified shadow. 237 * 238 * @param texture The shadow texture 239 * @param x The x coordinate of the shadow 240 * @param y The y coordinate of the shadow 241 * @param mode The blending mode 242 * @param alpha The alpha value 243 */ 244 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode, 245 float alpha); 246 247 /** 248 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle. 249 * 250 * @param texture The texture to render with 251 * @param textureUnit The texture unit to use, may be modified 252 * @param x The x coordinate of the rectangle to draw 253 * @param y The y coordinate of the rectangle to draw 254 * @param r The red component of the color 255 * @param g The green component of the color 256 * @param b The blue component of the color 257 * @param a The alpha component of the color 258 * @param mode The blending mode 259 * @param transforms True if the matrix passed to the shader should be multiplied 260 * by the model-view matrix 261 * @param applyFilters Whether or not to take color filters and 262 * shaders into account 263 */ 264 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y, 265 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms, 266 bool applyFilters); 267 268 /** 269 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle. 270 * 271 * @param texture The texture to render with 272 * @param width The width of the texture 273 * @param height The height of the texture 274 * @param textureUnit The texture unit to use, may be modified 275 * @param x The x coordinate of the rectangle to draw 276 * @param y The y coordinate of the rectangle to draw 277 * @param r The red component of the color 278 * @param g The green component of the color 279 * @param b The blue component of the color 280 * @param a The alpha component of the color 281 * @param mode The blending mode 282 * @param transforms True if the matrix passed to the shader should be multiplied 283 * by the model-view matrix 284 * @param applyFilters Whether or not to take color filters and 285 * shaders into account 286 */ 287 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, 288 GLuint& textureUnit, float x, float y, float r, float g, float b, float a, 289 SkXfermode::Mode mode, bool transforms, bool applyFilters); 290 291 /** 292 * Draws text underline and strike-through if needed. 293 * 294 * @param text The text to decor 295 * @param bytesCount The number of bytes in the text 296 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 297 * @param x The x coordinate where the text will be drawn 298 * @param y The y coordinate where the text will be drawn 299 * @param paint The paint to draw the text with 300 */ 301 void drawTextDecorations(const char* text, int bytesCount, float length, 302 float x, float y, SkPaint* paint); 303 304 /** 305 * Resets the texture coordinates stored in mMeshVertices. Setting the values 306 * back to default is achieved by calling: 307 * 308 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 309 * 310 * @param u1 The left coordinate of the texture 311 * @param v1 The bottom coordinate of the texture 312 * @param u2 The right coordinate of the texture 313 * @param v2 The top coordinate of the texture 314 */ 315 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 316 317 /** 318 * Gets the alpha and xfermode out of a paint object. If the paint is null 319 * alpha will be 255 and the xfermode will be SRC_OVER. 320 * 321 * @param paint The paint to extract values from 322 * @param alpha Where to store the resulting alpha 323 * @param mode Where to store the resulting xfermode 324 */ 325 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 326 327 /** 328 * Binds the specified texture with the specified wrap modes. 329 */ 330 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0); 331 332 /** 333 * Enable or disable blending as necessary. This function sets the appropriate 334 * blend function based on the specified xfermode. 335 */ 336 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 337 bool swapSrcDst = false); 338 339 /** 340 * Safely retrieves the mode from the specified xfermode. If the specified 341 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 342 */ 343 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 344 345 /** 346 * Use the specified program with the current GL context. If the program is already 347 * in use, it will not be bound again. If it is not in use, the current program is 348 * marked unused and the specified program becomes used and becomes the new 349 * current program. 350 * 351 * @param program The program to use 352 * 353 * @return true If the specified program was already in use, false otherwise. 354 */ 355 inline bool useProgram(Program* program); 356 357 // Dimensions of the drawing surface 358 int mWidth, mHeight; 359 360 // Matrix used for ortho projection in shaders 361 mat4 mOrthoMatrix; 362 363 // Model-view matrix used to position/size objects 364 mat4 mModelView; 365 366 // Number of saved states 367 int mSaveCount; 368 // Base state 369 sp<Snapshot> mFirstSnapshot; 370 // Current state 371 sp<Snapshot> mSnapshot; 372 373 // Shaders 374 SkiaShader* mShader; 375 376 // Color filters 377 SkiaColorFilter* mColorFilter; 378 379 // Used to draw textured quads 380 TextureVertex mMeshVertices[4]; 381 382 // GL extensions 383 Extensions mExtensions; 384 385 // Drop shadow 386 bool mHasShadow; 387 float mShadowRadius; 388 float mShadowDx; 389 float mShadowDy; 390 int mShadowColor; 391 392 // Various caches 393 Caches& mCaches; 394 395 // List of rectangles to clear due to calls to saveLayer() 396 Vector<Rect*> mLayers; 397 398}; // class OpenGLRenderer 399 400}; // namespace uirenderer 401}; // namespace android 402 403#endif // ANDROID_UI_OPENGL_RENDERER_H 404