OpenGLRenderer.h revision 35643ddc689913f5b5f80ceed864470d987bd6cd
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51///////////////////////////////////////////////////////////////////////////////
52// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
55class DisplayList;
56
57/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
61class OpenGLRenderer {
62public:
63    ANDROID_API OpenGLRenderer();
64    virtual ~OpenGLRenderer();
65
66    /**
67     * Indicates whether this renderer executes drawing commands immediately.
68     * If this method returns true, the drawing commands will be executed
69     * later.
70     */
71    virtual bool isDeferred();
72
73    /**
74     * Sets the dimension of the underlying drawing surface. This method must
75     * be called at least once every time the drawing surface changes size.
76     *
77     * @param width The width in pixels of the underlysing surface
78     * @param height The height in pixels of the underlysing surface
79     */
80    virtual void setViewport(int width, int height);
81
82    /**
83     * Prepares the renderer to draw a frame. This method must be invoked
84     * at the beginning of each frame. When this method is invoked, the
85     * entire drawing surface is assumed to be redrawn.
86     *
87     * @param opaque If true, the target surface is considered opaque
88     *               and will not be cleared. If false, the target surface
89     *               will be cleared
90     */
91    ANDROID_API int prepare(bool opaque);
92
93    /**
94     * Prepares the renderer to draw a frame. This method must be invoked
95     * at the beginning of each frame. Only the specified rectangle of the
96     * frame is assumed to be dirty. A clip will automatically be set to
97     * the specified rectangle.
98     *
99     * @param left The left coordinate of the dirty rectangle
100     * @param top The top coordinate of the dirty rectangle
101     * @param right The right coordinate of the dirty rectangle
102     * @param bottom The bottom coordinate of the dirty rectangle
103     * @param opaque If true, the target surface is considered opaque
104     *               and will not be cleared. If false, the target surface
105     *               will be cleared in the specified dirty rectangle
106     */
107    virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
108
109    /**
110     * Indicates the end of a frame. This method must be invoked whenever
111     * the caller is done rendering a frame.
112     */
113    virtual void finish();
114
115    /**
116     * This method must be invoked before handing control over to a draw functor.
117     * See callDrawGLFunction() for instance.
118     *
119     * This command must not be recorded inside display lists.
120     */
121    virtual void interrupt();
122
123    /**
124     * This method must be invoked after getting control back from a draw functor.
125     *
126     * This command must not be recorded inside display lists.
127     */
128    virtual void resume();
129
130    ANDROID_API status_t invokeFunctors(Rect& dirty);
131    ANDROID_API void detachFunctor(Functor* functor);
132    ANDROID_API void attachFunctor(Functor* functor);
133    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
134
135    ANDROID_API int getSaveCount() const;
136    virtual int save(int flags);
137    virtual void restore();
138    virtual void restoreToCount(int saveCount);
139
140    virtual int saveLayer(float left, float top, float right, float bottom,
141            SkPaint* p, int flags);
142    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
143            int alpha, int flags);
144
145    virtual void translate(float dx, float dy);
146    virtual void rotate(float degrees);
147    virtual void scale(float sx, float sy);
148    virtual void skew(float sx, float sy);
149
150    ANDROID_API void getMatrix(SkMatrix* matrix);
151    virtual void setMatrix(SkMatrix* matrix);
152    virtual void concatMatrix(SkMatrix* matrix);
153
154    ANDROID_API const Rect& getClipBounds();
155    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
156    bool quickRejectNoScissor(float left, float top, float right, float bottom);
157    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
158    virtual Rect* getClipRect();
159
160    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
161            uint32_t level = 0);
162    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
163    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
164    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
165    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
166    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
167            float srcRight, float srcBottom, float dstLeft, float dstTop,
168            float dstRight, float dstBottom, SkPaint* paint);
169    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
170    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
171            float* vertices, int* colors, SkPaint* paint);
172    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
173            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
174            float left, float top, float right, float bottom, SkPaint* paint);
175    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
176            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
177            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
178    virtual status_t drawColor(int color, SkXfermode::Mode mode);
179    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
180    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
181            float rx, float ry, SkPaint* paint);
182    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
183    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
184    virtual status_t drawArc(float left, float top, float right, float bottom,
185            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
186    virtual status_t drawPath(SkPath* path, SkPaint* paint);
187    virtual status_t drawLines(float* points, int count, SkPaint* paint);
188    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
189    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
190            float hOffset, float vOffset, SkPaint* paint);
191    virtual status_t drawPosText(const char* text, int bytesCount, int count,
192            const float* positions, SkPaint* paint);
193    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
194            const float* positions, SkPaint* paint, float length = -1.0f);
195
196    virtual void resetShader();
197    virtual void setupShader(SkiaShader* shader);
198
199    virtual void resetColorFilter();
200    virtual void setupColorFilter(SkiaColorFilter* filter);
201
202    virtual void resetShadow();
203    virtual void setupShadow(float radius, float dx, float dy, int color);
204
205    virtual void resetPaintFilter();
206    virtual void setupPaintFilter(int clearBits, int setBits);
207
208    SkPaint* filterPaint(SkPaint* paint);
209
210    /**
211     * Sets the alpha on the current snapshot. This alpha value will be modulated
212     * with other alpha values when drawing primitives.
213     */
214    void setAlpha(float alpha) {
215        mSnapshot->alpha = alpha;
216    }
217
218    /**
219     * Inserts a named group marker in the stream of GL commands. This marker
220     * can be used by tools to group commands into logical groups. A call to
221     * this method must always be followed later on by a call to endMark().
222     */
223    void startMark(const char* name) const;
224
225    /**
226     * Closes the last group marker opened by startMark().
227     */
228    void endMark() const;
229
230    /**
231     * Gets the alpha and xfermode out of a paint object. If the paint is null
232     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
233     * not multiply the paint's alpha by the current snapshot's alpha.
234     *
235     * @param paint The paint to extract values from
236     * @param alpha Where to store the resulting alpha
237     * @param mode Where to store the resulting xfermode
238     */
239    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
240        if (paint) {
241            *mode = getXfermode(paint->getXfermode());
242
243            // Skia draws using the color's alpha channel if < 255
244            // Otherwise, it uses the paint's alpha
245            int color = paint->getColor();
246            *alpha = (color >> 24) & 0xFF;
247            if (*alpha == 255) {
248                *alpha = paint->getAlpha();
249            }
250        } else {
251            *mode = SkXfermode::kSrcOver_Mode;
252            *alpha = 255;
253        }
254    }
255
256protected:
257    /**
258     * Computes the projection matrix, initialize the first snapshot
259     * and stores the dimensions of the render target.
260     */
261    void initViewport(int width, int height);
262
263    /**
264     * Call this method after updating a layer during a drawing pass.
265     */
266    void resumeAfterLayer();
267
268    /**
269     * Compose the layer defined in the current snapshot with the layer
270     * defined by the previous snapshot.
271     *
272     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
273     *
274     * @param curent The current snapshot containing the layer to compose
275     * @param previous The previous snapshot to compose the current layer with
276     */
277    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
278
279    /**
280     * Marks the specified region as dirty at the specified bounds.
281     */
282    void dirtyLayerUnchecked(Rect& bounds, Region* region);
283
284    /**
285     * Returns the current snapshot.
286     */
287    sp<Snapshot> getSnapshot() {
288        return mSnapshot;
289    }
290
291    /**
292     * Returns the region of the current layer.
293     */
294    virtual Region* getRegion() {
295        return mSnapshot->region;
296    }
297
298    /**
299     * Indicates whether rendering is currently targeted at a layer.
300     */
301    virtual bool hasLayer() {
302        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
303    }
304
305    /**
306     * Returns the name of the FBO this renderer is rendering into.
307     */
308    virtual GLint getTargetFbo() {
309        return 0;
310    }
311
312    /**
313     * Renders the specified layer as a textured quad.
314     *
315     * @param layer The layer to render
316     * @param rect The bounds of the layer
317     */
318    void drawTextureLayer(Layer* layer, const Rect& rect);
319
320    /**
321     * Gets the alpha and xfermode out of a paint object. If the paint is null
322     * alpha will be 255 and the xfermode will be SRC_OVER.
323     *
324     * @param paint The paint to extract values from
325     * @param alpha Where to store the resulting alpha
326     * @param mode Where to store the resulting xfermode
327     */
328    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
329
330    /**
331     * Safely retrieves the mode from the specified xfermode. If the specified
332     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
333     */
334    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
335        SkXfermode::Mode resultMode;
336        if (!SkXfermode::AsMode(mode, &resultMode)) {
337            resultMode = SkXfermode::kSrcOver_Mode;
338        }
339        return resultMode;
340    }
341
342private:
343    /**
344     * Ensures the state of the renderer is the same as the state of
345     * the GL context.
346     */
347    void syncState();
348
349    /**
350     * Saves the current state of the renderer as a new snapshot.
351     * The new snapshot is saved in mSnapshot and the previous snapshot
352     * is linked from mSnapshot->previous.
353     *
354     * @param flags The save flags; see SkCanvas for more information
355     *
356     * @return The new save count. This value can be passed to #restoreToCount()
357     */
358    int saveSnapshot(int flags);
359
360    /**
361     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
362     *
363     * @return True if the clip was modified.
364     */
365    bool restoreSnapshot();
366
367    /**
368     * Sets the clipping rectangle using glScissor. The clip is defined by
369     * the current snapshot's clipRect member.
370     */
371    void setScissorFromClip();
372
373    /**
374     * Performs a quick reject but does not affect the scissor. Returns
375     * the transformed rect to test and the current clip.
376     */
377    bool quickRejectNoScissor(float left, float top, float right, float bottom,
378            Rect& transformed, Rect& clip);
379
380    /**
381     * Creates a new layer stored in the specified snapshot.
382     *
383     * @param snapshot The snapshot associated with the new layer
384     * @param left The left coordinate of the layer
385     * @param top The top coordinate of the layer
386     * @param right The right coordinate of the layer
387     * @param bottom The bottom coordinate of the layer
388     * @param alpha The translucency of the layer
389     * @param mode The blending mode of the layer
390     * @param flags The layer save flags
391     * @param previousFbo The name of the current framebuffer
392     *
393     * @return True if the layer was successfully created, false otherwise
394     */
395    bool createLayer(float left, float top, float right, float bottom,
396            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
397
398    /**
399     * Creates a new layer stored in the specified snapshot as an FBO.
400     *
401     * @param layer The layer to store as an FBO
402     * @param snapshot The snapshot associated with the new layer
403     * @param bounds The bounds of the layer
404     * @param previousFbo The name of the current framebuffer
405     */
406    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
407
408    /**
409     * Compose the specified layer as a region.
410     *
411     * @param layer The layer to compose
412     * @param rect The layer's bounds
413     */
414    void composeLayerRegion(Layer* layer, const Rect& rect);
415
416    /**
417     * Compose the specified layer as a simple rectangle.
418     *
419     * @param layer The layer to compose
420     * @param rect The layer's bounds
421     * @param swap If true, the source and destination are swapped
422     */
423    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
424
425    /**
426     * Clears all the regions corresponding to the current list of layers.
427     * This method MUST be invoked before any drawing operation.
428     */
429    void clearLayerRegions();
430
431    /**
432     * Mark the layer as dirty at the specified coordinates. The coordinates
433     * are transformed with the supplied matrix.
434     */
435    void dirtyLayer(const float left, const float top,
436            const float right, const float bottom, const mat4 transform);
437
438    /**
439     * Mark the layer as dirty at the specified coordinates.
440     */
441    void dirtyLayer(const float left, const float top,
442            const float right, const float bottom);
443
444    /**
445     * Draws a colored rectangle with the specified color. The specified coordinates
446     * are transformed by the current snapshot's transform matrix.
447     *
448     * @param left The left coordinate of the rectangle
449     * @param top The top coordinate of the rectangle
450     * @param right The right coordinate of the rectangle
451     * @param bottom The bottom coordinate of the rectangle
452     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
453     * @param mode The Skia xfermode to use
454     * @param ignoreTransform True if the current transform should be ignored
455     */
456    void drawColorRect(float left, float top, float right, float bottom,
457            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
458
459    /**
460     * Draws the shape represented by the specified path texture.
461     * This method invokes drawPathTexture() but takes into account
462     * the extra left/top offset and the texture offset to correctly
463     * position the final shape.
464     *
465     * @param left The left coordinate of the shape to render
466     * @param top The top coordinate of the shape to render
467     * @param texture The texture reprsenting the shape
468     * @param paint The paint to draw the shape with
469     */
470    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
471
472    /**
473     * Renders the rect defined by the specified bounds as a shape.
474     * This will render the rect using a path texture, which is used to render
475     * rects with stroke effects.
476     *
477     * @param left The left coordinate of the rect to draw
478     * @param top The top coordinate of the rect to draw
479     * @param right The right coordinate of the rect to draw
480     * @param bottom The bottom coordinate of the rect to draw
481     * @param p The paint to draw the rect with
482     */
483    status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
484
485    /**
486     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
487     * different compositing rules.
488     *
489     * @param texture The texture to draw with
490     * @param left The x coordinate of the bitmap
491     * @param top The y coordinate of the bitmap
492     * @param paint The paint to render with
493     */
494    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
495
496    /**
497     * Renders the rect defined by the specified bounds as an anti-aliased rect.
498     *
499     * @param left The left coordinate of the rect to draw
500     * @param top The top coordinate of the rect to draw
501     * @param right The right coordinate of the rect to draw
502     * @param bottom The bottom coordinate of the rect to draw
503     * @param color The color of the rect
504     * @param mode The blending mode to draw the rect
505     */
506    void drawAARect(float left, float top, float right, float bottom,
507            int color, SkXfermode::Mode mode);
508
509    /**
510     * Draws a textured rectangle with the specified texture. The specified coordinates
511     * are transformed by the current snapshot's transform matrix.
512     *
513     * @param left The left coordinate of the rectangle
514     * @param top The top coordinate of the rectangle
515     * @param right The right coordinate of the rectangle
516     * @param bottom The bottom coordinate of the rectangle
517     * @param texture The texture name to map onto the rectangle
518     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
519     * @param mode The blending mode
520     * @param blend True if the texture contains an alpha channel
521     */
522    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
523            float alpha, SkXfermode::Mode mode, bool blend);
524
525    /**
526     * Draws a textured rectangle with the specified texture. The specified coordinates
527     * are transformed by the current snapshot's transform matrix.
528     *
529     * @param left The left coordinate of the rectangle
530     * @param top The top coordinate of the rectangle
531     * @param right The right coordinate of the rectangle
532     * @param bottom The bottom coordinate of the rectangle
533     * @param texture The texture to use
534     * @param paint The paint containing the alpha, blending mode, etc.
535     */
536    void drawTextureRect(float left, float top, float right, float bottom,
537            Texture* texture, SkPaint* paint);
538
539    /**
540     * Draws a textured mesh with the specified texture. If the indices are omitted,
541     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
542     * VBO is bound.
543     *
544     * @param left The left coordinate of the rectangle
545     * @param top The top coordinate of the rectangle
546     * @param right The right coordinate of the rectangle
547     * @param bottom The bottom coordinate of the rectangle
548     * @param texture The texture name to map onto the rectangle
549     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
550     * @param mode The blending mode
551     * @param blend True if the texture contains an alpha channel
552     * @param vertices The vertices that define the mesh
553     * @param texCoords The texture coordinates of each vertex
554     * @param elementsCount The number of elements in the mesh, required by indices
555     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
556     * @param ignoreTransform True if the current transform should be ignored
557     * @param vbo The VBO used to draw the mesh
558     * @param ignoreScale True if the model view matrix should not be scaled
559     * @param dirty True if calling this method should dirty the current layer
560     */
561    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
562            float alpha, SkXfermode::Mode mode, bool blend,
563            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
564            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
565            bool ignoreScale = false, bool dirty = true);
566
567    /**
568     * Draws text underline and strike-through if needed.
569     *
570     * @param text The text to decor
571     * @param bytesCount The number of bytes in the text
572     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
573     * @param x The x coordinate where the text will be drawn
574     * @param y The y coordinate where the text will be drawn
575     * @param paint The paint to draw the text with
576     */
577    void drawTextDecorations(const char* text, int bytesCount, float length,
578            float x, float y, SkPaint* paint);
579
580   /**
581     * Draws shadow layer on text (with optional positions).
582     *
583     * @param paint The paint to draw the shadow with
584     * @param text The text to draw
585     * @param bytesCount The number of bytes in the text
586     * @param count The number of glyphs in the text
587     * @param positions The x, y positions of individual glyphs (or NULL)
588     * @param fontRenderer The font renderer object
589     * @param alpha The alpha value for drawing the shadow
590     * @param mode The xfermode for drawing the shadow
591     * @param x The x coordinate where the shadow will be drawn
592     * @param y The y coordinate where the shadow will be drawn
593     */
594    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
595            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
596            float x, float y);
597
598    /**
599     * Draws a path texture. Path textures are alpha8 bitmaps that need special
600     * compositing to apply colors/filters/etc.
601     *
602     * @param texture The texture to render
603     * @param x The x coordinate where the texture will be drawn
604     * @param y The y coordinate where the texture will be drawn
605     * @param paint The paint to draw the texture with
606     */
607     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
608
609    /**
610     * Resets the texture coordinates stored in mMeshVertices. Setting the values
611     * back to default is achieved by calling:
612     *
613     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
614     *
615     * @param u1 The left coordinate of the texture
616     * @param v1 The bottom coordinate of the texture
617     * @param u2 The right coordinate of the texture
618     * @param v2 The top coordinate of the texture
619     */
620    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
621
622    /**
623     * Binds the specified texture. The texture unit must have been selected
624     * prior to calling this method.
625     */
626    inline void bindTexture(GLuint texture) {
627        glBindTexture(GL_TEXTURE_2D, texture);
628    }
629
630    /**
631     * Binds the specified EGLImage texture. The texture unit must have been selected
632     * prior to calling this method.
633     */
634    inline void bindExternalTexture(GLuint texture) {
635        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
636    }
637
638    /**
639     * Enable or disable blending as necessary. This function sets the appropriate
640     * blend function based on the specified xfermode.
641     */
642    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
643            bool swapSrcDst = false);
644
645    /**
646     * Use the specified program with the current GL context. If the program is already
647     * in use, it will not be bound again. If it is not in use, the current program is
648     * marked unused and the specified program becomes used and becomes the new
649     * current program.
650     *
651     * @param program The program to use
652     *
653     * @return true If the specified program was already in use, false otherwise.
654     */
655    inline bool useProgram(Program* program);
656
657    /**
658     * Invoked before any drawing operation. This sets required state.
659     */
660    void setupDraw(bool clear = true);
661
662    /**
663     * Various methods to setup OpenGL rendering.
664     */
665    void setupDrawWithTexture(bool isAlpha8 = false);
666    void setupDrawWithExternalTexture();
667    void setupDrawNoTexture();
668    void setupDrawAALine();
669    void setupDrawAARect();
670    void setupDrawPoint(float pointSize);
671    void setupDrawColor(int color);
672    void setupDrawColor(int color, int alpha);
673    void setupDrawColor(float r, float g, float b, float a);
674    void setupDrawAlpha8Color(int color, int alpha);
675    void setupDrawTextGamma(const SkPaint* paint);
676    void setupDrawShader();
677    void setupDrawColorFilter();
678    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
679            bool swapSrcDst = false);
680    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
681            bool swapSrcDst = false);
682    void setupDrawProgram();
683    void setupDrawDirtyRegionsDisabled();
684    void setupDrawModelViewIdentity(bool offset = false);
685    void setupDrawModelView(float left, float top, float right, float bottom,
686            bool ignoreTransform = false, bool ignoreModelView = false);
687    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
688            bool ignoreTransform = false);
689    void setupDrawPointUniforms();
690    void setupDrawColorUniforms();
691    void setupDrawPureColorUniforms();
692    void setupDrawShaderIdentityUniforms();
693    void setupDrawShaderUniforms(bool ignoreTransform = false);
694    void setupDrawColorFilterUniforms();
695    void setupDrawSimpleMesh();
696    void setupDrawTexture(GLuint texture);
697    void setupDrawExternalTexture(GLuint texture);
698    void setupDrawTextureTransform();
699    void setupDrawTextureTransformUniforms(mat4& transform);
700    void setupDrawTextGammaUniforms();
701    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
702    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
703    void setupDrawVertices(GLvoid* vertices);
704    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
705            float strokeWidth, int& widthSlot, int& lengthSlot);
706    void finishDrawAALine(const int widthSlot, const int lengthSlot);
707    void finishDrawTexture();
708    void accountForClear(SkXfermode::Mode mode);
709
710    /**
711     * Renders the specified region as a series of rectangles. This method
712     * is used for debugging only.
713     */
714    void drawRegionRects(const Region& region);
715
716    /**
717     * Should be invoked every time the glScissor is modified.
718     */
719    inline void dirtyClip() {
720        mDirtyClip = true;
721    }
722
723    // Dimensions of the drawing surface
724    int mWidth, mHeight;
725
726    // Matrix used for ortho projection in shaders
727    mat4 mOrthoMatrix;
728
729    // Model-view matrix used to position/size objects
730    mat4 mModelView;
731
732    // Number of saved states
733    int mSaveCount;
734    // Base state
735    sp<Snapshot> mFirstSnapshot;
736    // Current state
737    sp<Snapshot> mSnapshot;
738
739    // Shaders
740    SkiaShader* mShader;
741
742    // Color filters
743    SkiaColorFilter* mColorFilter;
744
745    // Used to draw textured quads
746    TextureVertex mMeshVertices[4];
747
748    // Drop shadow
749    bool mHasShadow;
750    float mShadowRadius;
751    float mShadowDx;
752    float mShadowDy;
753    int mShadowColor;
754
755    // Draw filters
756    bool mHasDrawFilter;
757    int mPaintFilterClearBits;
758    int mPaintFilterSetBits;
759    SkPaint mFilteredPaint;
760
761    // Various caches
762    Caches& mCaches;
763
764    // List of rectangles to clear after saveLayer() is invoked
765    Vector<Rect*> mLayers;
766    // List of functors to invoke after a frame is drawn
767    SortedVector<Functor*> mFunctors;
768
769    // Indentity matrix
770    const mat4 mIdentity;
771
772    // Indicates whether the clip must be restored
773    bool mDirtyClip;
774
775    // The following fields are used to setup drawing
776    // Used to describe the shaders to generate
777    ProgramDescription mDescription;
778    // Color description
779    bool mColorSet;
780    float mColorA, mColorR, mColorG, mColorB;
781    // Indicates that the shader should get a color
782    bool mSetShaderColor;
783    // Current texture unit
784    GLuint mTextureUnit;
785    // Track dirty regions, true by default
786    bool mTrackDirtyRegions;
787
788    friend class DisplayListRenderer;
789
790}; // class OpenGLRenderer
791
792}; // namespace uirenderer
793}; // namespace android
794
795#endif // ANDROID_HWUI_OPENGL_RENDERER_H
796