OpenGLRenderer.h revision 39a908c1df89e1073627b0dcbce922d826b67055
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Extensions.h"
41#include "Matrix.h"
42#include "Program.h"
43#include "Rect.h"
44#include "Snapshot.h"
45#include "Vertex.h"
46#include "SkiaShader.h"
47#include "SkiaColorFilter.h"
48#include "UvMapper.h"
49#include "Caches.h"
50
51namespace android {
52namespace uirenderer {
53
54struct DrawModifiers {
55    SkiaShader* mShader;
56    SkiaColorFilter* mColorFilter;
57    float mOverrideLayerAlpha;
58
59    // Drop shadow
60    bool mHasShadow;
61    float mShadowRadius;
62    float mShadowDx;
63    float mShadowDy;
64    int mShadowColor;
65
66    // Draw filters
67    bool mHasDrawFilter;
68    int mPaintFilterClearBits;
69    int mPaintFilterSetBits;
70};
71
72enum StateDeferFlags {
73    kStateDeferFlag_Draw = 0x1,
74    kStateDeferFlag_Clip = 0x2
75};
76
77enum DrawOpMode {
78    kDrawOpMode_Immediate,
79    kDrawOpMode_Defer,
80    kDrawOpMode_Flush
81};
82
83enum ClipSideFlags {
84    kClipSide_Unclipped = 0x0,
85    kClipSide_Left = 0x1,
86    kClipSide_Top = 0x2,
87    kClipSide_Right = 0x4,
88    kClipSide_Bottom = 0x8,
89    kClipSide_Full = 0xF
90};
91
92struct DeferredDisplayState {
93    // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
94    Rect mBounds;
95
96    // the below are set and used by the OpenGLRenderer at record and deferred playback
97    bool mClipValid;
98    Rect mClip;
99    int mClipSideFlags; // specifies which sides of the bounds are clipped, unclipped if cleared
100    bool mClipped;
101    mat4 mMatrix;
102    DrawModifiers mDrawModifiers;
103    float mAlpha;
104};
105
106///////////////////////////////////////////////////////////////////////////////
107// Renderer
108///////////////////////////////////////////////////////////////////////////////
109
110class DisplayList;
111class TextSetupFunctor;
112class VertexBuffer;
113
114/**
115 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
116 * simplified version of Skia's Canvas API.
117 */
118class OpenGLRenderer {
119public:
120    ANDROID_API OpenGLRenderer();
121    virtual ~OpenGLRenderer();
122
123    /**
124     * Sets the name of this renderer. The name is optional and
125     * empty by default. If the pointer is null the name is set
126     * to the empty string.
127     */
128    ANDROID_API void setName(const char* name);
129
130    /**
131     * Returns the name of this renderer as UTF8 string.
132     * The returned pointer is never null.
133     */
134    ANDROID_API const char* getName() const;
135
136    /**
137     * Read externally defined properties to control the behavior
138     * of the renderer.
139     */
140    ANDROID_API void initProperties();
141
142    /**
143     * Indicates whether this renderer executes drawing commands immediately.
144     * If this method returns true, the drawing commands will be executed
145     * later.
146     */
147    virtual bool isDeferred();
148
149    /**
150     * Sets the dimension of the underlying drawing surface. This method must
151     * be called at least once every time the drawing surface changes size.
152     *
153     * @param width The width in pixels of the underlysing surface
154     * @param height The height in pixels of the underlysing surface
155     */
156    virtual void setViewport(int width, int height);
157
158    /**
159     * Prepares the renderer to draw a frame. This method must be invoked
160     * at the beginning of each frame. When this method is invoked, the
161     * entire drawing surface is assumed to be redrawn.
162     *
163     * @param opaque If true, the target surface is considered opaque
164     *               and will not be cleared. If false, the target surface
165     *               will be cleared
166     */
167    ANDROID_API status_t prepare(bool opaque);
168
169    /**
170     * Prepares the renderer to draw a frame. This method must be invoked
171     * at the beginning of each frame. Only the specified rectangle of the
172     * frame is assumed to be dirty. A clip will automatically be set to
173     * the specified rectangle.
174     *
175     * @param left The left coordinate of the dirty rectangle
176     * @param top The top coordinate of the dirty rectangle
177     * @param right The right coordinate of the dirty rectangle
178     * @param bottom The bottom coordinate of the dirty rectangle
179     * @param opaque If true, the target surface is considered opaque
180     *               and will not be cleared. If false, the target surface
181     *               will be cleared in the specified dirty rectangle
182     */
183    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
184
185    /**
186     * Indicates the end of a frame. This method must be invoked whenever
187     * the caller is done rendering a frame.
188     */
189    virtual void finish();
190
191    /**
192     * This method must be invoked before handing control over to a draw functor.
193     * See callDrawGLFunction() for instance.
194     *
195     * This command must not be recorded inside display lists.
196     */
197    virtual void interrupt();
198
199    /**
200     * This method must be invoked after getting control back from a draw functor.
201     *
202     * This command must not be recorded inside display lists.
203     */
204    virtual void resume();
205
206    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
207        mCountOverdraw = enabled;
208    }
209
210    ANDROID_API float getOverdraw() {
211        return mCountOverdraw ? mOverdraw : 0.0f;
212    }
213
214    ANDROID_API status_t invokeFunctors(Rect& dirty);
215    ANDROID_API void detachFunctor(Functor* functor);
216    ANDROID_API void attachFunctor(Functor* functor);
217    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
218
219    ANDROID_API void pushLayerUpdate(Layer* layer);
220    ANDROID_API void clearLayerUpdates();
221    ANDROID_API void flushLayerUpdates();
222
223    ANDROID_API int getSaveCount() const;
224    virtual int save(int flags);
225    virtual void restore();
226    virtual void restoreToCount(int saveCount);
227
228    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
229            SkPaint* paint, int flags) {
230        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
231        if (paint) mode = getXfermode(paint->getXfermode());
232        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
233    }
234    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
235            int alpha, int flags) {
236        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
237    }
238    virtual int saveLayer(float left, float top, float right, float bottom,
239            int alpha, SkXfermode::Mode mode, int flags);
240
241    int saveLayerDeferred(float left, float top, float right, float bottom,
242            int alpha, SkXfermode::Mode mode, int flags);
243
244    virtual void translate(float dx, float dy);
245    virtual void rotate(float degrees);
246    virtual void scale(float sx, float sy);
247    virtual void skew(float sx, float sy);
248
249    bool hasRectToRectTransform();
250    ANDROID_API void getMatrix(SkMatrix* matrix);
251    virtual void setMatrix(SkMatrix* matrix);
252    virtual void concatMatrix(SkMatrix* matrix);
253
254    ANDROID_API const Rect& getClipBounds();
255
256    /**
257     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
258     */
259    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
260
261    /**
262     * Returns false and sets scissor based upon bounds if drawing won't be clipped out
263     */
264    bool quickReject(float left, float top, float right, float bottom);
265    bool quickReject(const Rect& bounds) {
266        return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
267    }
268
269    /**
270     * Same as quickReject, without the scissor, instead returning clipRequired through pointer.
271     * clipRequired will be only set if not rejected
272     */
273    ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
274            bool* clipRequired = NULL);
275    bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) {
276        return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
277                clipRequired);
278    }
279
280    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
281    virtual bool clipPath(SkPath* path, SkRegion::Op op);
282    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
283    virtual Rect* getClipRect();
284
285    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
286    virtual void outputDisplayList(DisplayList* displayList);
287    virtual status_t drawLayer(Layer* layer, float x, float y);
288    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
289    status_t drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
290            bool transformed, const Rect& bounds, SkPaint* paint);
291    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
292    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
293            float srcRight, float srcBottom, float dstLeft, float dstTop,
294            float dstRight, float dstBottom, SkPaint* paint);
295    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
296    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
297            float* vertices, int* colors, SkPaint* paint);
298    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
299            float left, float top, float right, float bottom, SkPaint* paint);
300    status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
301            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
302    virtual status_t drawColor(int color, SkXfermode::Mode mode);
303    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
304    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
305            float rx, float ry, SkPaint* paint);
306    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
307    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
308    virtual status_t drawArc(float left, float top, float right, float bottom,
309            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
310    virtual status_t drawPath(SkPath* path, SkPaint* paint);
311    virtual status_t drawLines(float* points, int count, SkPaint* paint);
312    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
313    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
314            float hOffset, float vOffset, SkPaint* paint);
315    virtual status_t drawPosText(const char* text, int bytesCount, int count,
316            const float* positions, SkPaint* paint);
317    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
318            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
319            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
320    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
321
322    virtual void resetShader();
323    virtual void setupShader(SkiaShader* shader);
324
325    virtual void resetColorFilter();
326    virtual void setupColorFilter(SkiaColorFilter* filter);
327
328    virtual void resetShadow();
329    virtual void setupShadow(float radius, float dx, float dy, int color);
330
331    virtual void resetPaintFilter();
332    virtual void setupPaintFilter(int clearBits, int setBits);
333
334    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
335    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
336
337    SkPaint* filterPaint(SkPaint* paint);
338
339    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
340    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
341    void setupMergedMultiDraw(const Rect* clipRect);
342
343    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
344    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
345
346    ANDROID_API bool isCurrentTransformSimple() {
347        return mSnapshot->transform->isSimple();
348    }
349
350    Caches& getCaches() {
351        return mCaches;
352    }
353
354    // simple rect clip
355    bool isCurrentClipSimple() {
356        return mSnapshot->clipRegion->isEmpty();
357    }
358
359    /**
360     * Scales the alpha on the current snapshot. This alpha value will be modulated
361     * with other alpha values when drawing primitives.
362     */
363    void scaleAlpha(float alpha) {
364        mSnapshot->alpha *= alpha;
365    }
366
367    /**
368     * Inserts a named event marker in the stream of GL commands.
369     */
370    void eventMark(const char* name) const;
371
372    /**
373     * Inserts a named group marker in the stream of GL commands. This marker
374     * can be used by tools to group commands into logical groups. A call to
375     * this method must always be followed later on by a call to endMark().
376     */
377    void startMark(const char* name) const;
378
379    /**
380     * Closes the last group marker opened by startMark().
381     */
382    void endMark() const;
383
384    /**
385     * Gets the alpha and xfermode out of a paint object. If the paint is null
386     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
387     * not multiply the paint's alpha by the current snapshot's alpha, and does
388     * not replace the alpha with the overrideLayerAlpha
389     *
390     * @param paint The paint to extract values from
391     * @param alpha Where to store the resulting alpha
392     * @param mode Where to store the resulting xfermode
393     */
394    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
395        *mode = getXfermodeDirect(paint);
396        *alpha = getAlphaDirect(paint);
397    }
398
399    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
400        if (!paint) return SkXfermode::kSrcOver_Mode;
401        return getXfermode(paint->getXfermode());
402    }
403
404    static inline int getAlphaDirect(SkPaint* paint) {
405        if (!paint) return 255;
406        return paint->getAlpha();
407    }
408
409    /**
410     * Return the best transform to use to rasterize text given a full
411     * transform matrix.
412     */
413    mat4 findBestFontTransform(const mat4& transform) const;
414
415#if DEBUG_MERGE_BEHAVIOR
416    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
417        mCaches.setScissorEnabled(false);
418
419        // should only be called outside of other draw ops, so stencil can only be in test state
420        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
421        mCaches.stencil.disable();
422
423        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
424
425        if (stencilWasEnabled) mCaches.stencil.enableTest();
426    }
427#endif
428
429protected:
430    /**
431     * Computes the projection matrix, initialize the first snapshot
432     * and stores the dimensions of the render target.
433     */
434    void initViewport(int width, int height);
435
436    /**
437     * Perform the setup specific to a frame. This method does not
438     * issue any OpenGL commands.
439     */
440    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
441
442    /**
443     * Indicates the start of rendering. This method will setup the
444     * initial OpenGL state (viewport, clearing the buffer, etc.)
445     */
446    status_t startFrame();
447
448    /**
449     * Clears the underlying surface if needed.
450     */
451    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
452
453    /**
454     * Call this method after updating a layer during a drawing pass.
455     */
456    void resumeAfterLayer();
457
458    /**
459     * This method is called whenever a stencil buffer is required. Subclasses
460     * should override this method and call attachStencilBufferToLayer() on the
461     * appropriate layer(s).
462     */
463    virtual void ensureStencilBuffer();
464
465    /**
466     * Obtains a stencil render buffer (allocating it if necessary) and
467     * attaches it to the specified layer.
468     */
469    void attachStencilBufferToLayer(Layer* layer);
470
471    /**
472     * Compose the layer defined in the current snapshot with the layer
473     * defined by the previous snapshot.
474     *
475     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
476     *
477     * @param curent The current snapshot containing the layer to compose
478     * @param previous The previous snapshot to compose the current layer with
479     */
480    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
481
482    /**
483     * Marks the specified region as dirty at the specified bounds.
484     */
485    void dirtyLayerUnchecked(Rect& bounds, Region* region);
486
487    /**
488     * Returns the current snapshot.
489     */
490    sp<Snapshot> getSnapshot() const {
491        return mSnapshot;
492    }
493
494    /**
495     * Returns the region of the current layer.
496     */
497    virtual Region* getRegion() const {
498        return mSnapshot->region;
499    }
500
501    /**
502     * Indicates whether rendering is currently targeted at a layer.
503     */
504    virtual bool hasLayer() const {
505        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
506    }
507
508    /**
509     * Returns the name of the FBO this renderer is rendering into.
510     */
511    virtual GLint getTargetFbo() const {
512        return 0;
513    }
514
515    /**
516     * Renders the specified layer as a textured quad.
517     *
518     * @param layer The layer to render
519     * @param rect The bounds of the layer
520     */
521    void drawTextureLayer(Layer* layer, const Rect& rect);
522
523    /**
524     * Gets the alpha and xfermode out of a paint object. If the paint is null
525     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
526     * snapshot alpha, and overrideLayerAlpha
527     *
528     * @param paint The paint to extract values from
529     * @param alpha Where to store the resulting alpha
530     * @param mode Where to store the resulting xfermode
531     */
532    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
533
534    /**
535     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
536     *
537     * @param layer The layer from which the alpha is extracted
538     */
539    inline float getLayerAlpha(Layer* layer) const;
540
541    /**
542     * Safely retrieves the mode from the specified xfermode. If the specified
543     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
544     */
545    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
546        SkXfermode::Mode resultMode;
547        if (!SkXfermode::AsMode(mode, &resultMode)) {
548            resultMode = SkXfermode::kSrcOver_Mode;
549        }
550        return resultMode;
551    }
552
553    /**
554     * Set to true to suppress error checks at the end of a frame.
555     */
556    virtual bool suppressErrorChecks() const {
557        return false;
558    }
559
560private:
561    /**
562     * Discards the content of the framebuffer if supported by the driver.
563     * This method should be called at the beginning of a frame to optimize
564     * rendering on some tiler architectures.
565     */
566    void discardFramebuffer(float left, float top, float right, float bottom);
567
568    /**
569     * Ensures the state of the renderer is the same as the state of
570     * the GL context.
571     */
572    void syncState();
573
574    /**
575     * Tells the GPU what part of the screen is about to be redrawn.
576     * This method will use the clip rect that we started drawing the
577     * frame with.
578     * This method needs to be invoked every time getTargetFbo() is
579     * bound again.
580     */
581    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
582
583    /**
584     * Tells the GPU what part of the screen is about to be redrawn.
585     * This method needs to be invoked every time getTargetFbo() is
586     * bound again.
587     */
588    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
589
590    /**
591     * Tells the GPU that we are done drawing the frame or that we
592     * are switching to another render target.
593     */
594    void endTiling();
595
596    /**
597     * Saves the current state of the renderer as a new snapshot.
598     * The new snapshot is saved in mSnapshot and the previous snapshot
599     * is linked from mSnapshot->previous.
600     *
601     * @param flags The save flags; see SkCanvas for more information
602     *
603     * @return The new save count. This value can be passed to #restoreToCount()
604     */
605    int saveSnapshot(int flags);
606
607    /**
608     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
609     *
610     * @return True if the clip was modified.
611     */
612    bool restoreSnapshot();
613
614    /**
615     * Sets the clipping rectangle using glScissor. The clip is defined by
616     * the current snapshot's clipRect member.
617     */
618    void setScissorFromClip();
619
620    /**
621     * Sets the clipping region using the stencil buffer. The clip region
622     * is defined by the current snapshot's clipRegion member.
623     */
624    void setStencilFromClip();
625
626    /**
627     * Given the local bounds of the layer, calculates ...
628     */
629    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
630
631    /**
632     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
633     */
634    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
635            bool fboLayer, int alpha);
636
637    /**
638     * Creates a new layer stored in the specified snapshot.
639     *
640     * @param snapshot The snapshot associated with the new layer
641     * @param left The left coordinate of the layer
642     * @param top The top coordinate of the layer
643     * @param right The right coordinate of the layer
644     * @param bottom The bottom coordinate of the layer
645     * @param alpha The translucency of the layer
646     * @param mode The blending mode of the layer
647     * @param flags The layer save flags
648     * @param previousFbo The name of the current framebuffer
649     *
650     * @return True if the layer was successfully created, false otherwise
651     */
652    bool createLayer(float left, float top, float right, float bottom,
653            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
654
655    /**
656     * Creates a new layer stored in the specified snapshot as an FBO.
657     *
658     * @param layer The layer to store as an FBO
659     * @param snapshot The snapshot associated with the new layer
660     * @param bounds The bounds of the layer
661     * @param previousFbo The name of the current framebuffer
662     */
663    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
664
665    /**
666     * Compose the specified layer as a region.
667     *
668     * @param layer The layer to compose
669     * @param rect The layer's bounds
670     */
671    void composeLayerRegion(Layer* layer, const Rect& rect);
672
673    /**
674     * Compose the specified layer as a simple rectangle.
675     *
676     * @param layer The layer to compose
677     * @param rect The layer's bounds
678     * @param swap If true, the source and destination are swapped
679     */
680    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
681
682    /**
683     * Clears all the regions corresponding to the current list of layers.
684     * This method MUST be invoked before any drawing operation.
685     */
686    void clearLayerRegions();
687
688    /**
689     * Mark the layer as dirty at the specified coordinates. The coordinates
690     * are transformed with the supplied matrix.
691     */
692    void dirtyLayer(const float left, const float top,
693            const float right, const float bottom, const mat4 transform);
694
695    /**
696     * Mark the layer as dirty at the specified coordinates.
697     */
698    void dirtyLayer(const float left, const float top,
699            const float right, const float bottom);
700
701    /**
702     * Draws a colored rectangle with the specified color. The specified coordinates
703     * are transformed by the current snapshot's transform matrix unless specified
704     * otherwise.
705     *
706     * @param left The left coordinate of the rectangle
707     * @param top The top coordinate of the rectangle
708     * @param right The right coordinate of the rectangle
709     * @param bottom The bottom coordinate of the rectangle
710     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
711     * @param mode The Skia xfermode to use
712     * @param ignoreTransform True if the current transform should be ignored
713     */
714    void drawColorRect(float left, float top, float right, float bottom,
715            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
716
717    /**
718     * Draws a series of colored rectangles with the specified color. The specified
719     * coordinates are transformed by the current snapshot's transform matrix unless
720     * specified otherwise.
721     *
722     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
723     *              per rectangle
724     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
725     * @param mode The Skia xfermode to use
726     * @param ignoreTransform True if the current transform should be ignored
727     * @param dirty True if calling this method should dirty the current layer
728     * @param clip True if the rects should be clipped, false otherwise
729     */
730    status_t drawColorRects(const float* rects, int count, int color,
731            SkXfermode::Mode mode, bool ignoreTransform = false,
732            bool dirty = true, bool clip = true);
733
734    /**
735     * Draws the shape represented by the specified path texture.
736     * This method invokes drawPathTexture() but takes into account
737     * the extra left/top offset and the texture offset to correctly
738     * position the final shape.
739     *
740     * @param left The left coordinate of the shape to render
741     * @param top The top coordinate of the shape to render
742     * @param texture The texture reprsenting the shape
743     * @param paint The paint to draw the shape with
744     */
745    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
746
747    /**
748     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
749     * different compositing rules.
750     *
751     * @param texture The texture to draw with
752     * @param left The x coordinate of the bitmap
753     * @param top The y coordinate of the bitmap
754     * @param paint The paint to render with
755     */
756    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
757
758    /**
759     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
760     *
761     * @param vertexBuffer The VertexBuffer to be drawn
762     * @param paint The paint to render with
763     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
764     */
765    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
766            bool useOffset = false);
767
768    /**
769     * Renders the convex hull defined by the specified path as a strip of polygons.
770     *
771     * @param path The hull of the path to draw
772     * @param paint The paint to render with
773     */
774    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
775
776    /**
777     * Draws a textured rectangle with the specified texture. The specified coordinates
778     * are transformed by the current snapshot's transform matrix.
779     *
780     * @param left The left coordinate of the rectangle
781     * @param top The top coordinate of the rectangle
782     * @param right The right coordinate of the rectangle
783     * @param bottom The bottom coordinate of the rectangle
784     * @param texture The texture name to map onto the rectangle
785     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
786     * @param mode The blending mode
787     * @param blend True if the texture contains an alpha channel
788     */
789    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
790            float alpha, SkXfermode::Mode mode, bool blend);
791
792    /**
793     * Draws a textured rectangle with the specified texture. The specified coordinates
794     * are transformed by the current snapshot's transform matrix.
795     *
796     * @param left The left coordinate of the rectangle
797     * @param top The top coordinate of the rectangle
798     * @param right The right coordinate of the rectangle
799     * @param bottom The bottom coordinate of the rectangle
800     * @param texture The texture to use
801     * @param paint The paint containing the alpha, blending mode, etc.
802     */
803    void drawTextureRect(float left, float top, float right, float bottom,
804            Texture* texture, SkPaint* paint);
805
806    /**
807     * Draws a textured mesh with the specified texture. If the indices are omitted,
808     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
809     * VBO is bound.
810     *
811     * @param left The left coordinate of the rectangle
812     * @param top The top coordinate of the rectangle
813     * @param right The right coordinate of the rectangle
814     * @param bottom The bottom coordinate of the rectangle
815     * @param texture The texture name to map onto the rectangle
816     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
817     * @param mode The blending mode
818     * @param blend True if the texture contains an alpha channel
819     * @param vertices The vertices that define the mesh
820     * @param texCoords The texture coordinates of each vertex
821     * @param elementsCount The number of elements in the mesh, required by indices
822     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
823     * @param ignoreTransform True if the current transform should be ignored
824     * @param vbo The VBO used to draw the mesh
825     * @param ignoreScale True if the model view matrix should not be scaled
826     * @param dirty True if calling this method should dirty the current layer
827     */
828    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
829            float alpha, SkXfermode::Mode mode, bool blend,
830            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
831            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
832            bool ignoreScale = false, bool dirty = true);
833
834    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
835            float alpha, SkXfermode::Mode mode, bool blend,
836            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
837            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
838            bool ignoreScale = false, bool dirty = true);
839
840    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
841            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
842            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
843            bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
844
845    /**
846     * Draws text underline and strike-through if needed.
847     *
848     * @param text The text to decor
849     * @param bytesCount The number of bytes in the text
850     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
851     * @param x The x coordinate where the text will be drawn
852     * @param y The y coordinate where the text will be drawn
853     * @param paint The paint to draw the text with
854     */
855    void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
856            float x, float y, SkPaint* paint);
857
858   /**
859     * Draws shadow layer on text (with optional positions).
860     *
861     * @param paint The paint to draw the shadow with
862     * @param text The text to draw
863     * @param bytesCount The number of bytes in the text
864     * @param count The number of glyphs in the text
865     * @param positions The x, y positions of individual glyphs (or NULL)
866     * @param fontRenderer The font renderer object
867     * @param alpha The alpha value for drawing the shadow
868     * @param mode The xfermode for drawing the shadow
869     * @param x The x coordinate where the shadow will be drawn
870     * @param y The y coordinate where the shadow will be drawn
871     */
872    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
873            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
874            float x, float y);
875
876    /**
877     * Draws a path texture. Path textures are alpha8 bitmaps that need special
878     * compositing to apply colors/filters/etc.
879     *
880     * @param texture The texture to render
881     * @param x The x coordinate where the texture will be drawn
882     * @param y The y coordinate where the texture will be drawn
883     * @param paint The paint to draw the texture with
884     */
885     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
886
887    /**
888     * Resets the texture coordinates stored in mMeshVertices. Setting the values
889     * back to default is achieved by calling:
890     *
891     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
892     *
893     * @param u1 The left coordinate of the texture
894     * @param v1 The bottom coordinate of the texture
895     * @param u2 The right coordinate of the texture
896     * @param v2 The top coordinate of the texture
897     */
898    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
899
900    /**
901     * Returns true if the specified paint will draw invisible text.
902     */
903    bool canSkipText(const SkPaint* paint) const;
904
905    /**
906     * Binds the specified texture. The texture unit must have been selected
907     * prior to calling this method.
908     */
909    inline void bindTexture(GLuint texture) {
910        mCaches.bindTexture(texture);
911    }
912
913    /**
914     * Binds the specified EGLImage texture. The texture unit must have been selected
915     * prior to calling this method.
916     */
917    inline void bindExternalTexture(GLuint texture) {
918        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
919    }
920
921    /**
922     * Enable or disable blending as necessary. This function sets the appropriate
923     * blend function based on the specified xfermode.
924     */
925    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
926            bool swapSrcDst = false);
927
928    /**
929     * Use the specified program with the current GL context. If the program is already
930     * in use, it will not be bound again. If it is not in use, the current program is
931     * marked unused and the specified program becomes used and becomes the new
932     * current program.
933     *
934     * @param program The program to use
935     *
936     * @return true If the specified program was already in use, false otherwise.
937     */
938    inline bool useProgram(Program* program);
939
940    /**
941     * Invoked before any drawing operation. This sets required state.
942     */
943    void setupDraw(bool clear = true);
944
945    /**
946     * Various methods to setup OpenGL rendering.
947     */
948    void setupDrawWithTexture(bool isAlpha8 = false);
949    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
950    void setupDrawWithExternalTexture();
951    void setupDrawNoTexture();
952    void setupDrawAA();
953    void setupDrawColor(int color, int alpha);
954    void setupDrawColor(float r, float g, float b, float a);
955    void setupDrawAlpha8Color(int color, int alpha);
956    void setupDrawTextGamma(const SkPaint* paint);
957    void setupDrawShader();
958    void setupDrawColorFilter();
959    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
960            bool swapSrcDst = false);
961    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
962            bool swapSrcDst = false);
963    void setupDrawProgram();
964    void setupDrawDirtyRegionsDisabled();
965    void setupDrawModelViewIdentity(bool offset = false);
966    void setupDrawModelView(float left, float top, float right, float bottom,
967            bool ignoreTransform = false, bool ignoreModelView = false);
968    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
969            bool ignoreTransform = false);
970    void setupDrawColorUniforms();
971    void setupDrawPureColorUniforms();
972    void setupDrawShaderIdentityUniforms();
973    void setupDrawShaderUniforms(bool ignoreTransform = false);
974    void setupDrawColorFilterUniforms();
975    void setupDrawSimpleMesh();
976    void setupDrawTexture(GLuint texture);
977    void setupDrawExternalTexture(GLuint texture);
978    void setupDrawTextureTransform();
979    void setupDrawTextureTransformUniforms(mat4& transform);
980    void setupDrawTextGammaUniforms();
981    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
982    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
983    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
984    void setupDrawVertices(GLvoid* vertices);
985    void finishDrawTexture();
986    void accountForClear(SkXfermode::Mode mode);
987
988    bool updateLayer(Layer* layer, bool inFrame);
989    void updateLayers();
990    void flushLayers();
991
992    /**
993     * Renders the specified region as a series of rectangles. This method
994     * is used for debugging only.
995     */
996    void drawRegionRects(const Region& region);
997
998    /**
999     * Renders the specified region as a series of rectangles. The region
1000     * must be in screen-space coordinates.
1001     */
1002    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1003            bool dirty = false);
1004
1005    /**
1006     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1007     * is turned on.
1008     */
1009    void debugClip();
1010
1011    void debugOverdraw(bool enable, bool clear);
1012    void renderOverdraw();
1013    void countOverdraw();
1014
1015    /**
1016     * Should be invoked every time the glScissor is modified.
1017     */
1018    inline void dirtyClip() {
1019        mDirtyClip = true;
1020    }
1021
1022    inline mat4& currentTransform() const {
1023        return *mSnapshot->transform;
1024    }
1025
1026    inline const UvMapper& getMapper(const Texture* texture) {
1027        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1028    }
1029
1030    /**
1031     * Returns a texture object for the specified bitmap. The texture can
1032     * come from the texture cache or an atlas. If this method returns
1033     * NULL, the texture could not be found and/or allocated.
1034     */
1035    Texture* getTexture(SkBitmap* bitmap);
1036
1037    // Dimensions of the drawing surface
1038    int mWidth, mHeight;
1039
1040    // Matrix used for ortho projection in shaders
1041    mat4 mOrthoMatrix;
1042
1043    // Model-view matrix used to position/size objects
1044    mat4 mModelView;
1045
1046    // Number of saved states
1047    int mSaveCount;
1048    // Base state
1049    sp<Snapshot> mFirstSnapshot;
1050    // Current state
1051    sp<Snapshot> mSnapshot;
1052    // State used to define the clipping region
1053    Rect mTilingClip;
1054    // Is the target render surface opaque
1055    bool mOpaque;
1056    // Is a frame currently being rendered
1057    bool mFrameStarted;
1058
1059    // Used to draw textured quads
1060    TextureVertex mMeshVertices[4];
1061
1062    // Default UV mapper
1063    const UvMapper mUvMapper;
1064
1065    // shader, filters, and shadow
1066    DrawModifiers mDrawModifiers;
1067    SkPaint mFilteredPaint;
1068
1069    // Various caches
1070    Caches& mCaches;
1071    Extensions& mExtensions;
1072
1073    // List of rectangles to clear after saveLayer() is invoked
1074    Vector<Rect*> mLayers;
1075    // List of functors to invoke after a frame is drawn
1076    SortedVector<Functor*> mFunctors;
1077    // List of layers to update at the beginning of a frame
1078    Vector<Layer*> mLayerUpdates;
1079
1080    // Indicates whether the clip must be restored
1081    bool mDirtyClip;
1082
1083    // The following fields are used to setup drawing
1084    // Used to describe the shaders to generate
1085    ProgramDescription mDescription;
1086    // Color description
1087    bool mColorSet;
1088    float mColorA, mColorR, mColorG, mColorB;
1089    // Indicates that the shader should get a color
1090    bool mSetShaderColor;
1091    // Current texture unit
1092    GLuint mTextureUnit;
1093    // Track dirty regions, true by default
1094    bool mTrackDirtyRegions;
1095    // Indicate whether we are drawing an opaque frame
1096    bool mOpaqueFrame;
1097
1098    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1099    // Properties.h
1100    bool mScissorOptimizationDisabled;
1101
1102    // No-ops start/endTiling when set
1103    bool mSuppressTiling;
1104
1105    // If true, this renderer will setup drawing to emulate
1106    // an increment stencil buffer in the color buffer
1107    bool mCountOverdraw;
1108    float mOverdraw;
1109
1110    // Optional name of the renderer
1111    String8 mName;
1112
1113    friend class DisplayListRenderer;
1114    friend class Layer;
1115    friend class TextSetupFunctor;
1116
1117}; // class OpenGLRenderer
1118
1119}; // namespace uirenderer
1120}; // namespace android
1121
1122#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1123