OpenGLRenderer.h revision 3aadd60521960be063ee06208562ccb63dc414e3
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
32#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
34
35#include <SkBitmap.h>
36#include <SkCanvas.h>
37#include <SkColorFilter.h>
38#include <SkDrawLooper.h>
39#include <SkMatrix.h>
40#include <SkPaint.h>
41#include <SkRegion.h>
42#include <SkXfermode.h>
43
44#include <utils/Blur.h>
45#include <utils/Functor.h>
46#include <utils/RefBase.h>
47#include <utils/SortedVector.h>
48
49#include <cutils/compiler.h>
50
51#include <androidfw/ResourceTypes.h>
52
53#include <vector>
54
55class SkShader;
56
57namespace android {
58namespace uirenderer {
59
60enum class DrawOpMode {
61    kImmediate,
62    kDefer,
63    kFlush
64};
65
66class DeferredDisplayState;
67struct Glop;
68class RenderState;
69class RenderNode;
70class TextDrawFunctor;
71class VertexBuffer;
72
73enum StateDeferFlags {
74    kStateDeferFlag_Draw = 0x1,
75    kStateDeferFlag_Clip = 0x2
76};
77
78enum ClipSideFlags {
79    kClipSide_None = 0x0,
80    kClipSide_Left = 0x1,
81    kClipSide_Top = 0x2,
82    kClipSide_Right = 0x4,
83    kClipSide_Bottom = 0x8,
84    kClipSide_Full = 0xF,
85    kClipSide_ConservativeFull = 0x1F
86};
87
88enum VertexBufferDisplayFlags {
89    kVertexBuffer_Offset = 0x1,
90    kVertexBuffer_ShadowInterp = 0x2,
91};
92
93/**
94 * Defines additional transformation that should be applied by the model view matrix, beyond that of
95 * the currentTransform()
96 */
97enum ModelViewMode {
98    /**
99     * Used when the model view should simply translate geometry passed to the shader. The resulting
100     * matrix will be a simple translation.
101     */
102    kModelViewMode_Translate = 0,
103
104    /**
105     * Used when the model view should translate and scale geometry. The resulting matrix will be a
106     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
107     */
108    kModelViewMode_TranslateAndScale = 1,
109};
110
111///////////////////////////////////////////////////////////////////////////////
112// Renderer
113///////////////////////////////////////////////////////////////////////////////
114/**
115 * OpenGL Renderer implementation.
116 */
117class OpenGLRenderer : public CanvasStateClient {
118public:
119    OpenGLRenderer(RenderState& renderState);
120    virtual ~OpenGLRenderer();
121
122    /**
123     * Sets the dimension of the underlying drawing surface. This method must
124     * be called at least once every time the drawing surface changes size.
125     *
126     * @param width The width in pixels of the underlysing surface
127     * @param height The height in pixels of the underlysing surface
128     */
129    void setViewport(int width, int height) { mState.setViewport(width, height); }
130
131    void initProperties();
132    void initLight(float lightRadius, uint8_t ambientShadowAlpha,
133            uint8_t spotShadowAlpha);
134    void setLightCenter(const Vector3& lightCenter);
135
136    /*
137     * Prepares the renderer to draw a frame. This method must be invoked
138     * at the beginning of each frame. Only the specified rectangle of the
139     * frame is assumed to be dirty. A clip will automatically be set to
140     * the specified rectangle.
141     *
142     * @param opaque If true, the target surface is considered opaque
143     *               and will not be cleared. If false, the target surface
144     *               will be cleared
145     */
146    virtual void prepareDirty(float left, float top, float right, float bottom,
147            bool opaque);
148
149    /**
150     * Prepares the renderer to draw a frame. This method must be invoked
151     * at the beginning of each frame. When this method is invoked, the
152     * entire drawing surface is assumed to be redrawn.
153     *
154     * @param opaque If true, the target surface is considered opaque
155     *               and will not be cleared. If false, the target surface
156     *               will be cleared
157     */
158    void prepare(bool opaque) {
159        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
160    }
161
162    /**
163     * Indicates the end of a frame. This method must be invoked whenever
164     * the caller is done rendering a frame.
165     * Returns true if any drawing was done during the frame (the output
166     * has changed / is "dirty" and should be displayed to the user).
167     */
168    virtual bool finish();
169
170    void callDrawGLFunction(Functor* functor, Rect& dirty);
171
172    void pushLayerUpdate(Layer* layer);
173    void cancelLayerUpdate(Layer* layer);
174    void flushLayerUpdates();
175    void markLayersAsBuildLayers();
176
177    virtual int saveLayer(float left, float top, float right, float bottom,
178            const SkPaint* paint, int flags) {
179        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
180    }
181
182    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
183    // created, which will in turn clip to that mask when drawn back/restored.
184    int saveLayer(float left, float top, float right, float bottom,
185            const SkPaint* paint, int flags, const SkPath* convexMask);
186
187    int saveLayerDeferred(float left, float top, float right, float bottom,
188            const SkPaint* paint, int flags);
189
190    void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
191    void drawLayer(Layer* layer);
192    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
193    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
194            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
195    void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
196            const SkPaint* paint);
197    void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
198            const float* vertices, const int* colors, const SkPaint* paint);
199    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
200            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
201    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
202            float left, float top, float right, float bottom, const SkPaint* paint);
203    void drawColor(int color, SkXfermode::Mode mode);
204    void drawRect(float left, float top, float right, float bottom,
205            const SkPaint* paint);
206    void drawRoundRect(float left, float top, float right, float bottom,
207            float rx, float ry, const SkPaint* paint);
208    void drawCircle(float x, float y, float radius, const SkPaint* paint);
209    void drawOval(float left, float top, float right, float bottom,
210            const SkPaint* paint);
211    void drawArc(float left, float top, float right, float bottom,
212            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
213    void drawPath(const SkPath* path, const SkPaint* paint);
214    void drawLines(const float* points, int count, const SkPaint* paint);
215    void drawPoints(const float* points, int count, const SkPaint* paint);
216    void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
217            float hOffset, float vOffset, const SkPaint* paint);
218    void drawPosText(const char* text, int bytesCount, int count,
219            const float* positions, const SkPaint* paint);
220    void drawText(const char* text, int bytesCount, int count, float x, float y,
221            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
222            DrawOpMode drawOpMode = DrawOpMode::kImmediate);
223    void drawRects(const float* rects, int count, const SkPaint* paint);
224
225    void drawShadow(float casterAlpha,
226            const VertexBuffer* ambientShadowVertexBuffer,
227            const VertexBuffer* spotShadowVertexBuffer);
228
229    void setDrawFilter(SkDrawFilter* filter);
230
231    /**
232     * Store the current display state (most importantly, the current clip and transform), and
233     * additionally map the state's bounds from local to window coordinates.
234     *
235     * Returns true if quick-rejected
236     */
237    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
238    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
239    void setupMergedMultiDraw(const Rect* clipRect);
240
241    bool isCurrentTransformSimple() {
242        return currentTransform()->isSimple();
243    }
244
245    Caches& getCaches() {
246        return mCaches;
247    }
248
249    RenderState& renderState() {
250        return mRenderState;
251    }
252
253    int getViewportWidth() { return mState.getViewportWidth(); }
254    int getViewportHeight() { return mState.getViewportHeight(); }
255
256    /**
257     * Scales the alpha on the current snapshot. This alpha value will be modulated
258     * with other alpha values when drawing primitives.
259     */
260    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
261
262    /**
263     * Inserts a named event marker in the stream of GL commands.
264     */
265    void eventMark(const char* name) const;
266
267    /**
268     * Inserts a formatted event marker in the stream of GL commands.
269     */
270    void eventMarkDEBUG(const char *fmt, ...) const;
271
272    /**
273     * Inserts a named group marker in the stream of GL commands. This marker
274     * can be used by tools to group commands into logical groups. A call to
275     * this method must always be followed later on by a call to endMark().
276     */
277    void startMark(const char* name) const;
278
279    /**
280     * Closes the last group marker opened by startMark().
281     */
282    void endMark() const;
283
284    /**
285     * Gets the alpha and xfermode out of a paint object. If the paint is null
286     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
287     * not multiply the paint's alpha by the current snapshot's alpha, and does
288     * not replace the alpha with the overrideLayerAlpha
289     *
290     * @param paint The paint to extract values from
291     * @param alpha Where to store the resulting alpha
292     * @param mode Where to store the resulting xfermode
293     */
294    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
295            SkXfermode::Mode* mode) {
296        *mode = getXfermodeDirect(paint);
297        *alpha = getAlphaDirect(paint);
298    }
299
300    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
301        if (!paint) return SkXfermode::kSrcOver_Mode;
302        return PaintUtils::getXfermode(paint->getXfermode());
303    }
304
305    static inline int getAlphaDirect(const SkPaint* paint) {
306        if (!paint) return 255;
307        return paint->getAlpha();
308    }
309
310    struct TextShadow {
311        SkScalar radius;
312        float dx;
313        float dy;
314        SkColor color;
315    };
316
317    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
318        SkDrawLooper::BlurShadowRec blur;
319        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
320            if (textShadow) {
321                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
322                textShadow->dx = blur.fOffset.fX;
323                textShadow->dy = blur.fOffset.fY;
324                textShadow->color = blur.fColor;
325            }
326            return true;
327        }
328        return false;
329    }
330
331    static inline bool hasTextShadow(const SkPaint* paint) {
332        return getTextShadow(paint, nullptr);
333    }
334
335    /**
336     * Build the best transform to use to rasterize text given a full
337     * transform matrix, and whether filteration is needed.
338     *
339     * Returns whether filtration is needed
340     */
341    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
342
343#if DEBUG_MERGE_BEHAVIOR
344    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
345        mCaches.setScissorEnabled(false);
346
347        // should only be called outside of other draw ops, so stencil can only be in test state
348        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
349        mCaches.stencil.disable();
350
351        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
352
353        if (stencilWasEnabled) mCaches.stencil.enableTest();
354        mDirty = true;
355    }
356#endif
357
358    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
359    float getLightRadius() const { return mLightRadius; }
360    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
361    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
362
363    ///////////////////////////////////////////////////////////////////
364    /// State manipulation
365
366    int getSaveCount() const;
367    int save(int flags);
368    void restore();
369    void restoreToCount(int saveCount);
370
371    void setGlobalMatrix(const Matrix4& matrix) {
372        mState.setMatrix(matrix);
373    }
374    void setLocalMatrix(const Matrix4& matrix);
375    void setLocalMatrix(const SkMatrix& matrix);
376    void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
377
378    void translate(float dx, float dy, float dz = 0.0f);
379    void rotate(float degrees);
380    void scale(float sx, float sy);
381    void skew(float sx, float sy);
382
383    void setMatrix(const Matrix4& matrix); // internal only convenience method
384    void concatMatrix(const Matrix4& matrix); // internal only convenience method
385
386    const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
387    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
388    bool quickRejectConservative(float left, float top,
389            float right, float bottom) const {
390        return mState.quickRejectConservative(left, top, right, bottom);
391    }
392
393    bool clipRect(float left, float top,
394            float right, float bottom, SkRegion::Op op);
395    bool clipPath(const SkPath* path, SkRegion::Op op);
396    bool clipRegion(const SkRegion* region, SkRegion::Op op);
397
398    /**
399     * Does not support different clipping Ops (that is, every call to setClippingOutline is
400     * effectively using SkRegion::kReplaceOp)
401     *
402     * The clipping outline is independent from the regular clip.
403     */
404    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
405    void setClippingRoundRect(LinearAllocator& allocator,
406            const Rect& rect, float radius, bool highPriority = true);
407    void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
408
409    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
410    inline const mat4* currentTransform() const { return mState.currentTransform(); }
411
412    ///////////////////////////////////////////////////////////////////
413    /// CanvasStateClient interface
414
415    virtual void onViewportInitialized() override;
416    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
417    virtual GLuint getTargetFbo() const override { return 0; }
418
419    SkPath* allocPathForFrame() {
420        std::unique_ptr<SkPath> path(new SkPath());
421        SkPath* returnPath = path.get();
422        mTempPaths.push_back(std::move(path));
423        return returnPath;
424    }
425
426    void setBaseTransform(const Matrix4& matrix) { mBaseTransform = matrix; }
427
428protected:
429    /**
430     * Perform the setup specific to a frame. This method does not
431     * issue any OpenGL commands.
432     */
433    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
434
435    /**
436     * Indicates the start of rendering. This method will setup the
437     * initial OpenGL state (viewport, clearing the buffer, etc.)
438     */
439    void startFrame();
440
441    /**
442     * Clears the underlying surface if needed.
443     */
444    virtual void clear(float left, float top, float right, float bottom, bool opaque);
445
446    /**
447     * Call this method after updating a layer during a drawing pass.
448     */
449    void resumeAfterLayer();
450
451    /**
452     * This method is called whenever a stencil buffer is required. Subclasses
453     * should override this method and call attachStencilBufferToLayer() on the
454     * appropriate layer(s).
455     */
456    virtual void ensureStencilBuffer();
457
458    /**
459     * Obtains a stencil render buffer (allocating it if necessary) and
460     * attaches it to the specified layer.
461     */
462    void attachStencilBufferToLayer(Layer* layer);
463
464    /**
465     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
466     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
467     * in the list.
468     */
469    void drawRectangleList(const RectangleList& rectangleList);
470
471    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
472            const SkPaint* paint = nullptr);
473    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
474        return quickRejectSetupScissor(bounds.left, bounds.top,
475                bounds.right, bounds.bottom, paint);
476    }
477
478    /**
479     * Compose the layer defined in the current snapshot with the layer
480     * defined by the previous snapshot.
481     *
482     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
483     *
484     * @param curent The current snapshot containing the layer to compose
485     * @param previous The previous snapshot to compose the current layer with
486     */
487    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
488
489    /**
490     * Marks the specified region as dirty at the specified bounds.
491     */
492    void dirtyLayerUnchecked(Rect& bounds, Region* region);
493
494    /**
495     * Returns the region of the current layer.
496     */
497    virtual Region* getRegion() const {
498        return mState.currentRegion();
499    }
500
501    /**
502     * Indicates whether rendering is currently targeted at a layer.
503     */
504    virtual bool hasLayer() const {
505        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
506    }
507
508    /**
509     * Renders the specified layer as a textured quad.
510     *
511     * @param layer The layer to render
512     * @param rect The bounds of the layer
513     */
514    void drawTextureLayer(Layer* layer, const Rect& rect);
515
516    /**
517     * Gets the alpha and xfermode out of a paint object. If the paint is null
518     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for snapshot alpha.
519     *
520     * @param paint The paint to extract values from
521     * @param alpha Where to store the resulting alpha
522     * @param mode Where to store the resulting xfermode
523     */
524    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
525
526    /**
527     * Gets the alpha from a layer, accounting for snapshot alpha
528     *
529     * @param layer The layer from which the alpha is extracted
530     */
531    inline float getLayerAlpha(const Layer* layer) const;
532
533    /**
534     * Set to true to suppress error checks at the end of a frame.
535     */
536    virtual bool suppressErrorChecks() const {
537        return false;
538    }
539
540    CanvasState mState;
541    Caches& mCaches;
542    RenderState& mRenderState;
543
544private:
545    enum class GlopRenderType {
546        Standard,
547        Multi,
548        LayerClear
549    };
550
551    void renderGlop(const Glop& glop, GlopRenderType type = GlopRenderType::Standard);
552
553    /**
554     * Discards the content of the framebuffer if supported by the driver.
555     * This method should be called at the beginning of a frame to optimize
556     * rendering on some tiler architectures.
557     */
558    void discardFramebuffer(float left, float top, float right, float bottom);
559
560    /**
561     * Sets the clipping rectangle using glScissor. The clip is defined by
562     * the current snapshot's clipRect member.
563     */
564    void setScissorFromClip();
565
566    /**
567     * Sets the clipping region using the stencil buffer. The clip region
568     * is defined by the current snapshot's clipRegion member.
569     */
570    void setStencilFromClip();
571
572    /**
573     * Given the local bounds of the layer, calculates ...
574     */
575    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
576
577    /**
578     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
579     */
580    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
581            bool fboLayer, int alpha);
582
583    /**
584     * Creates a new layer stored in the specified snapshot.
585     *
586     * @param snapshot The snapshot associated with the new layer
587     * @param left The left coordinate of the layer
588     * @param top The top coordinate of the layer
589     * @param right The right coordinate of the layer
590     * @param bottom The bottom coordinate of the layer
591     * @param alpha The translucency of the layer
592     * @param mode The blending mode of the layer
593     * @param flags The layer save flags
594     * @param mask A mask to use when drawing the layer back, may be empty
595     *
596     * @return True if the layer was successfully created, false otherwise
597     */
598    bool createLayer(float left, float top, float right, float bottom,
599            const SkPaint* paint, int flags, const SkPath* convexMask);
600
601    /**
602     * Creates a new layer stored in the specified snapshot as an FBO.
603     *
604     * @param layer The layer to store as an FBO
605     * @param snapshot The snapshot associated with the new layer
606     * @param bounds The bounds of the layer
607     */
608    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
609
610    /**
611     * Compose the specified layer as a region.
612     *
613     * @param layer The layer to compose
614     * @param rect The layer's bounds
615     */
616    void composeLayerRegion(Layer* layer, const Rect& rect);
617
618    /**
619     * Restores the content in layer to the screen, swapping the blend mode,
620     * specifically used in the restore() of a saveLayerAlpha().
621     *
622     * This allows e.g. a layer that would have been drawn on top of existing content (with SrcOver)
623     * to be drawn underneath.
624     *
625     * This will always ignore the canvas transform.
626     */
627    void composeLayerRectSwapped(Layer* layer, const Rect& rect);
628
629    /**
630     * Draws the content in layer to the screen.
631     */
632    void composeLayerRect(Layer* layer, const Rect& rect);
633
634    /**
635     * Clears all the regions corresponding to the current list of layers.
636     * This method MUST be invoked before any drawing operation.
637     */
638    void clearLayerRegions();
639
640    /**
641     * Mark the layer as dirty at the specified coordinates. The coordinates
642     * are transformed with the supplied matrix.
643     */
644    void dirtyLayer(const float left, const float top,
645            const float right, const float bottom, const Matrix4& transform);
646
647    /**
648     * Mark the layer as dirty at the specified coordinates.
649     */
650    void dirtyLayer(const float left, const float top,
651            const float right, const float bottom);
652
653    /**
654     * Draws a colored rectangle with the specified color. The specified coordinates
655     * are transformed by the current snapshot's transform matrix unless specified
656     * otherwise.
657     *
658     * @param left The left coordinate of the rectangle
659     * @param top The top coordinate of the rectangle
660     * @param right The right coordinate of the rectangle
661     * @param bottom The bottom coordinate of the rectangle
662     * @param paint The paint containing the color, blending mode, etc.
663     * @param ignoreTransform True if the current transform should be ignored
664     */
665    void drawColorRect(float left, float top, float right, float bottom,
666            const SkPaint* paint, bool ignoreTransform = false);
667
668    /**
669     * Draws a series of colored rectangles with the specified color. The specified
670     * coordinates are transformed by the current snapshot's transform matrix unless
671     * specified otherwise.
672     *
673     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
674     *              per rectangle
675     * @param paint The paint containing the color, blending mode, etc.
676     * @param ignoreTransform True if the current transform should be ignored
677     * @param dirty True if calling this method should dirty the current layer
678     * @param clip True if the rects should be clipped, false otherwise
679     */
680    void drawColorRects(const float* rects, int count, const SkPaint* paint,
681            bool ignoreTransform = false, bool dirty = true, bool clip = true);
682
683    /**
684     * Draws the shape represented by the specified path texture.
685     * This method invokes drawPathTexture() but takes into account
686     * the extra left/top offset and the texture offset to correctly
687     * position the final shape.
688     *
689     * @param left The left coordinate of the shape to render
690     * @param top The top coordinate of the shape to render
691     * @param texture The texture reprsenting the shape
692     * @param paint The paint to draw the shape with
693     */
694    void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
695
696    /**
697     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
698     *
699     * @param vertexBuffer The VertexBuffer to be drawn
700     * @param paint The paint to render with
701     * @param flags flags with which to draw
702     */
703    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
704            const SkPaint* paint, int flags = 0);
705
706    /**
707     * Convenience for translating method
708     */
709    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
710            const SkPaint* paint, int flags = 0) {
711        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
712    }
713
714    /**
715     * Renders the convex hull defined by the specified path as a strip of polygons.
716     *
717     * @param path The hull of the path to draw
718     * @param paint The paint to render with
719     */
720    void drawConvexPath(const SkPath& path, const SkPaint* paint);
721
722    /**
723     * Draws text underline and strike-through if needed.
724     *
725     * @param text The text to decor
726     * @param bytesCount The number of bytes in the text
727     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
728     * @param x The x coordinate where the text will be drawn
729     * @param y The y coordinate where the text will be drawn
730     * @param paint The paint to draw the text with
731     */
732    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
733
734   /**
735     * Draws shadow layer on text (with optional positions).
736     *
737     * @param paint The paint to draw the shadow with
738     * @param text The text to draw
739     * @param bytesCount The number of bytes in the text
740     * @param count The number of glyphs in the text
741     * @param positions The x, y positions of individual glyphs (or NULL)
742     * @param fontRenderer The font renderer object
743     * @param alpha The alpha value for drawing the shadow
744     * @param x The x coordinate where the shadow will be drawn
745     * @param y The y coordinate where the shadow will be drawn
746     */
747    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
748            const float* positions, FontRenderer& fontRenderer, int alpha,
749            float x, float y);
750
751    /**
752     * Draws a path texture. Path textures are alpha8 bitmaps that need special
753     * compositing to apply colors/filters/etc.
754     *
755     * @param texture The texture to render
756     * @param x The x coordinate where the texture will be drawn
757     * @param y The y coordinate where the texture will be drawn
758     * @param paint The paint to draw the texture with
759     */
760     void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
761
762    /**
763     * Resets the texture coordinates stored in mMeshVertices. Setting the values
764     * back to default is achieved by calling:
765     *
766     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
767     *
768     * @param u1 The left coordinate of the texture
769     * @param v1 The bottom coordinate of the texture
770     * @param u2 The right coordinate of the texture
771     * @param v2 The top coordinate of the texture
772     */
773    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
774
775    /**
776     * Returns true if the specified paint will draw invisible text.
777     */
778    bool canSkipText(const SkPaint* paint) const;
779
780    bool updateLayer(Layer* layer, bool inFrame);
781    void updateLayers();
782    void flushLayers();
783
784#if DEBUG_LAYERS_AS_REGIONS
785    /**
786     * Renders the specified region as a series of rectangles. This method
787     * is used for debugging only.
788     */
789    void drawRegionRectsDebug(const Region& region);
790#endif
791
792    /**
793     * Renders the specified region as a series of rectangles. The region
794     * must be in screen-space coordinates.
795     */
796    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
797
798    /**
799     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
800     * is turned on.
801     */
802    void debugClip();
803
804    void debugOverdraw(bool enable, bool clear);
805    void renderOverdraw();
806    void countOverdraw();
807
808    /**
809     * Should be invoked every time the glScissor is modified.
810     */
811    inline void dirtyClip() { mState.setDirtyClip(true); }
812
813    inline const UvMapper& getMapper(const Texture* texture) {
814        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
815    }
816
817    /**
818     * Returns a texture object for the specified bitmap. The texture can
819     * come from the texture cache or an atlas. If this method returns
820     * NULL, the texture could not be found and/or allocated.
821     */
822    Texture* getTexture(const SkBitmap* bitmap);
823
824    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
825    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
826    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
827
828    // State used to define the clipping region
829    Rect mTilingClip;
830    // Is the target render surface opaque
831    bool mOpaque;
832    // Is a frame currently being rendered
833    bool mFrameStarted;
834
835    // Default UV mapper
836    const UvMapper mUvMapper;
837
838    // List of rectangles to clear after saveLayer() is invoked
839    std::vector<Rect> mLayers;
840    // List of layers to update at the beginning of a frame
841    std::vector< sp<Layer> > mLayerUpdates;
842
843    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
844    // Properties.h
845    bool mScissorOptimizationDisabled;
846
847    bool mSkipOutlineClip;
848
849    // True if anything has been drawn since the last call to
850    // reportAndClearDirty()
851    bool mDirty;
852
853    // Lighting + shadows
854    Vector3 mLightCenter;
855    float mLightRadius;
856    uint8_t mAmbientShadowAlpha;
857    uint8_t mSpotShadowAlpha;
858
859    // Paths kept alive for the duration of the frame
860    std::vector<std::unique_ptr<SkPath>> mTempPaths;
861
862    /**
863     * Initial transform for a rendering pass; transform from global device
864     * coordinates to the current RenderNode's drawing content coordinates,
865     * with the RenderNode's RenderProperty transforms already applied.
866     * Calling setMatrix(mBaseTransform) will result in drawing at the origin
867     * of the DisplayList's recorded surface prior to any Canvas
868     * transformation.
869     */
870    Matrix4 mBaseTransform;
871
872    friend class Layer;
873    friend class TextDrawFunctor;
874    friend class DrawBitmapOp;
875    friend class DrawPatchOp;
876
877}; // class OpenGLRenderer
878
879}; // namespace uirenderer
880}; // namespace android
881
882#endif // ANDROID_HWUI_OPENGL_RENDERER_H
883