OpenGLRenderer.h revision 3b20251a355c88193c439f928a84ae69483fb488
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "Debug.h"
42#include "Extensions.h"
43#include "Matrix.h"
44#include "Program.h"
45#include "Rect.h"
46#include "Renderer.h"
47#include "Snapshot.h"
48#include "StatefulBaseRenderer.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52#include "CanvasProperty.h"
53
54class SkShader;
55
56namespace android {
57namespace uirenderer {
58
59class DeferredDisplayState;
60class RenderState;
61class RenderNode;
62class TextSetupFunctor;
63class VertexBuffer;
64
65struct DrawModifiers {
66    DrawModifiers() {
67        reset();
68    }
69
70    void reset() {
71        memset(this, 0, sizeof(DrawModifiers));
72    }
73
74    float mOverrideLayerAlpha;
75
76    // Draw filters
77    bool mHasDrawFilter;
78    int mPaintFilterClearBits;
79    int mPaintFilterSetBits;
80};
81
82enum StateDeferFlags {
83    kStateDeferFlag_Draw = 0x1,
84    kStateDeferFlag_Clip = 0x2
85};
86
87enum ClipSideFlags {
88    kClipSide_None = 0x0,
89    kClipSide_Left = 0x1,
90    kClipSide_Top = 0x2,
91    kClipSide_Right = 0x4,
92    kClipSide_Bottom = 0x8,
93    kClipSide_Full = 0xF,
94    kClipSide_ConservativeFull = 0x1F
95};
96
97/**
98 * Defines additional transformation that should be applied by the model view matrix, beyond that of
99 * the currentTransform()
100 */
101enum ModelViewMode {
102    /**
103     * Used when the model view should simply translate geometry passed to the shader. The resulting
104     * matrix will be a simple translation.
105     */
106    kModelViewMode_Translate = 0,
107
108    /**
109     * Used when the model view should translate and scale geometry. The resulting matrix will be a
110     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
111     */
112    kModelViewMode_TranslateAndScale = 1,
113};
114
115///////////////////////////////////////////////////////////////////////////////
116// Renderer
117///////////////////////////////////////////////////////////////////////////////
118/**
119 * OpenGL Renderer implementation.
120 */
121class OpenGLRenderer : public StatefulBaseRenderer {
122public:
123    OpenGLRenderer(RenderState& renderState);
124    virtual ~OpenGLRenderer();
125
126    void initProperties();
127
128    virtual void onViewportInitialized();
129    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
130    virtual void finish();
131
132    void setCountOverdrawEnabled(bool enabled) {
133        mCountOverdraw = enabled;
134    }
135
136    float getOverdraw() {
137        return mCountOverdraw ? mOverdraw : 0.0f;
138    }
139
140    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
141
142    void pushLayerUpdate(Layer* layer);
143    void cancelLayerUpdate(Layer* layer);
144    void clearLayerUpdates();
145    void flushLayerUpdates();
146
147    virtual int saveLayer(float left, float top, float right, float bottom,
148            const SkPaint* paint, int flags) {
149        return saveLayer(left, top, right, bottom, paint, flags, NULL);
150    }
151
152    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
153    // created, which will in turn clip to that mask when drawn back/restored.
154    int saveLayer(float left, float top, float right, float bottom,
155            const SkPaint* paint, int flags, const SkPath* convexMask);
156
157    int saveLayerDeferred(float left, float top, float right, float bottom,
158            const SkPaint* paint, int flags);
159
160    virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
161    virtual status_t drawLayer(Layer* layer, float x, float y);
162    virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
163            const SkPaint* paint);
164    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
165            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
166    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
167            const SkPaint* paint);
168    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
169            float srcRight, float srcBottom, float dstLeft, float dstTop,
170            float dstRight, float dstBottom, const SkPaint* paint);
171    virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
172            const SkPaint* paint);
173    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
174            const float* vertices, const int* colors, const SkPaint* paint);
175    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
176            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
177    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
178            float left, float top, float right, float bottom, const SkPaint* paint);
179    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
180            float left, float top, float right, float bottom, const SkPaint* paint);
181    virtual status_t drawColor(int color, SkXfermode::Mode mode);
182    virtual status_t drawRect(float left, float top, float right, float bottom,
183            const SkPaint* paint);
184    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
185            float rx, float ry, const SkPaint* paint);
186    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
187    virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
188            CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
189        // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
190        // directly
191        return drawCircle(x->value, y->value, radius->value, &paint->value);
192    }
193    virtual status_t drawOval(float left, float top, float right, float bottom,
194            const SkPaint* paint);
195    virtual status_t drawArc(float left, float top, float right, float bottom,
196            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
197    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
198    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
199    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
200    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
201            float hOffset, float vOffset, const SkPaint* paint);
202    virtual status_t drawPosText(const char* text, int bytesCount, int count,
203            const float* positions, const SkPaint* paint);
204    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
205            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
206            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
207    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
208
209    status_t drawShadow(float casterAlpha,
210            const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
211
212    virtual void resetPaintFilter();
213    virtual void setupPaintFilter(int clearBits, int setBits);
214
215    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
216    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
217
218    const SkPaint* filterPaint(const SkPaint* paint);
219
220    /**
221     * Store the current display state (most importantly, the current clip and transform), and
222     * additionally map the state's bounds from local to window coordinates.
223     *
224     * Returns true if quick-rejected
225     */
226    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
227    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
228    void setupMergedMultiDraw(const Rect* clipRect);
229
230    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
231    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
232
233    bool isCurrentTransformSimple() {
234        return currentTransform()->isSimple();
235    }
236
237    Caches& getCaches() {
238        return mCaches;
239    }
240
241    // simple rect clip
242    bool isCurrentClipSimple() {
243        return mSnapshot->clipRegion->isEmpty();
244    }
245
246    int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
247    int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
248
249    /**
250     * Scales the alpha on the current snapshot. This alpha value will be modulated
251     * with other alpha values when drawing primitives.
252     */
253    void scaleAlpha(float alpha) {
254        mSnapshot->alpha *= alpha;
255    }
256
257    /**
258     * Inserts a named event marker in the stream of GL commands.
259     */
260    void eventMark(const char* name) const;
261
262    /**
263     * Inserts a named group marker in the stream of GL commands. This marker
264     * can be used by tools to group commands into logical groups. A call to
265     * this method must always be followed later on by a call to endMark().
266     */
267    void startMark(const char* name) const;
268
269    /**
270     * Closes the last group marker opened by startMark().
271     */
272    void endMark() const;
273
274    /**
275     * Gets the alpha and xfermode out of a paint object. If the paint is null
276     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
277     * not multiply the paint's alpha by the current snapshot's alpha, and does
278     * not replace the alpha with the overrideLayerAlpha
279     *
280     * @param paint The paint to extract values from
281     * @param alpha Where to store the resulting alpha
282     * @param mode Where to store the resulting xfermode
283     */
284    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
285        *mode = getXfermodeDirect(paint);
286        *alpha = getAlphaDirect(paint);
287    }
288
289    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
290        if (!paint) return SkXfermode::kSrcOver_Mode;
291        return getXfermode(paint->getXfermode());
292    }
293
294    static inline int getAlphaDirect(const SkPaint* paint) {
295        if (!paint) return 255;
296        return paint->getAlpha();
297    }
298
299    struct TextShadow {
300        SkScalar radius;
301        float dx;
302        float dy;
303        SkColor color;
304    };
305
306    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
307        SkDrawLooper::BlurShadowRec blur;
308        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
309            if (textShadow) {
310                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
311                textShadow->dx = blur.fOffset.fX;
312                textShadow->dy = blur.fOffset.fY;
313                textShadow->color = blur.fColor;
314            }
315            return true;
316        }
317        return false;
318    }
319
320    static inline bool hasTextShadow(const SkPaint* paint) {
321        return getTextShadow(paint, NULL);
322    }
323
324    /**
325     * Return the best transform to use to rasterize text given a full
326     * transform matrix.
327     */
328    mat4 findBestFontTransform(const mat4& transform) const;
329
330#if DEBUG_MERGE_BEHAVIOR
331    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
332        mCaches.setScissorEnabled(false);
333
334        // should only be called outside of other draw ops, so stencil can only be in test state
335        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
336        mCaches.stencil.disable();
337
338        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
339
340        if (stencilWasEnabled) mCaches.stencil.enableTest();
341    }
342#endif
343
344    const Vector3& getLightCenter() const { return mLightCenter; }
345    float getLightRadius() const { return mLightRadius; }
346
347protected:
348    /**
349     * Perform the setup specific to a frame. This method does not
350     * issue any OpenGL commands.
351     */
352    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
353
354    /**
355     * Indicates the start of rendering. This method will setup the
356     * initial OpenGL state (viewport, clearing the buffer, etc.)
357     */
358    status_t startFrame();
359
360    /**
361     * Clears the underlying surface if needed.
362     */
363    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
364
365    /**
366     * Call this method after updating a layer during a drawing pass.
367     */
368    void resumeAfterLayer();
369
370    /**
371     * This method is called whenever a stencil buffer is required. Subclasses
372     * should override this method and call attachStencilBufferToLayer() on the
373     * appropriate layer(s).
374     */
375    virtual void ensureStencilBuffer();
376
377    /**
378     * Obtains a stencil render buffer (allocating it if necessary) and
379     * attaches it to the specified layer.
380     */
381    void attachStencilBufferToLayer(Layer* layer);
382
383    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
384            const SkPaint* paint = NULL);
385    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
386        return quickRejectSetupScissor(bounds.left, bounds.top,
387                bounds.right, bounds.bottom, paint);
388    }
389
390    /**
391     * Compose the layer defined in the current snapshot with the layer
392     * defined by the previous snapshot.
393     *
394     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
395     *
396     * @param curent The current snapshot containing the layer to compose
397     * @param previous The previous snapshot to compose the current layer with
398     */
399    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
400
401    /**
402     * Marks the specified region as dirty at the specified bounds.
403     */
404    void dirtyLayerUnchecked(Rect& bounds, Region* region);
405
406    /**
407     * Returns the region of the current layer.
408     */
409    virtual Region* getRegion() const {
410        return mSnapshot->region;
411    }
412
413    /**
414     * Indicates whether rendering is currently targeted at a layer.
415     */
416    virtual bool hasLayer() const {
417        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
418    }
419
420    /**
421     * Returns the name of the FBO this renderer is rendering into.
422     */
423    virtual GLuint getTargetFbo() const {
424        return 0;
425    }
426
427    /**
428     * Renders the specified layer as a textured quad.
429     *
430     * @param layer The layer to render
431     * @param rect The bounds of the layer
432     */
433    void drawTextureLayer(Layer* layer, const Rect& rect);
434
435    /**
436     * Gets the alpha and xfermode out of a paint object. If the paint is null
437     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
438     * snapshot alpha, and overrideLayerAlpha
439     *
440     * @param paint The paint to extract values from
441     * @param alpha Where to store the resulting alpha
442     * @param mode Where to store the resulting xfermode
443     */
444    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
445
446    /**
447     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
448     *
449     * @param layer The layer from which the alpha is extracted
450     */
451    inline float getLayerAlpha(const Layer* layer) const;
452
453    /**
454     * Safely retrieves the ColorFilter from the given Paint. If the paint is
455     * null then null is returned.
456     */
457    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
458        return paint ? paint->getColorFilter() : NULL;
459    }
460
461    /**
462     * Safely retrieves the Shader from the given Paint. If the paint is
463     * null then null is returned.
464     */
465    static inline const SkShader* getShader(const SkPaint* paint) {
466        return paint ? paint->getShader() : NULL;
467    }
468
469    /**
470     * Set to true to suppress error checks at the end of a frame.
471     */
472    virtual bool suppressErrorChecks() const {
473        return false;
474    }
475
476    inline RenderState& renderState() { return mRenderState; }
477
478private:
479    /**
480     * Discards the content of the framebuffer if supported by the driver.
481     * This method should be called at the beginning of a frame to optimize
482     * rendering on some tiler architectures.
483     */
484    void discardFramebuffer(float left, float top, float right, float bottom);
485
486    /**
487     * Ensures the state of the renderer is the same as the state of
488     * the GL context.
489     */
490    void syncState();
491
492    /**
493     * Tells the GPU what part of the screen is about to be redrawn.
494     * This method will use the current layer space clip rect.
495     * This method needs to be invoked every time getTargetFbo() is
496     * bound again.
497     */
498    void startTilingCurrentClip(bool opaque = false);
499
500    /**
501     * Tells the GPU what part of the screen is about to be redrawn.
502     * This method needs to be invoked every time getTargetFbo() is
503     * bound again.
504     */
505    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
506
507    /**
508     * Tells the GPU that we are done drawing the frame or that we
509     * are switching to another render target.
510     */
511    void endTiling();
512
513    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
514
515    /**
516     * Sets the clipping rectangle using glScissor. The clip is defined by
517     * the current snapshot's clipRect member.
518     */
519    void setScissorFromClip();
520
521    /**
522     * Sets the clipping region using the stencil buffer. The clip region
523     * is defined by the current snapshot's clipRegion member.
524     */
525    void setStencilFromClip();
526
527    /**
528     * Given the local bounds of the layer, calculates ...
529     */
530    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
531
532    /**
533     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
534     */
535    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
536            bool fboLayer, int alpha);
537
538    /**
539     * Creates a new layer stored in the specified snapshot.
540     *
541     * @param snapshot The snapshot associated with the new layer
542     * @param left The left coordinate of the layer
543     * @param top The top coordinate of the layer
544     * @param right The right coordinate of the layer
545     * @param bottom The bottom coordinate of the layer
546     * @param alpha The translucency of the layer
547     * @param mode The blending mode of the layer
548     * @param flags The layer save flags
549     * @param mask A mask to use when drawing the layer back, may be empty
550     *
551     * @return True if the layer was successfully created, false otherwise
552     */
553    bool createLayer(float left, float top, float right, float bottom,
554            const SkPaint* paint, int flags, const SkPath* convexMask);
555
556    /**
557     * Creates a new layer stored in the specified snapshot as an FBO.
558     *
559     * @param layer The layer to store as an FBO
560     * @param snapshot The snapshot associated with the new layer
561     * @param bounds The bounds of the layer
562     */
563    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
564
565    /**
566     * Compose the specified layer as a region.
567     *
568     * @param layer The layer to compose
569     * @param rect The layer's bounds
570     */
571    void composeLayerRegion(Layer* layer, const Rect& rect);
572
573    /**
574     * Compose the specified layer as a simple rectangle.
575     *
576     * @param layer The layer to compose
577     * @param rect The layer's bounds
578     * @param swap If true, the source and destination are swapped
579     */
580    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
581
582    /**
583     * Clears all the regions corresponding to the current list of layers.
584     * This method MUST be invoked before any drawing operation.
585     */
586    void clearLayerRegions();
587
588    /**
589     * Mark the layer as dirty at the specified coordinates. The coordinates
590     * are transformed with the supplied matrix.
591     */
592    void dirtyLayer(const float left, const float top,
593            const float right, const float bottom, const mat4 transform);
594
595    /**
596     * Mark the layer as dirty at the specified coordinates.
597     */
598    void dirtyLayer(const float left, const float top,
599            const float right, const float bottom);
600
601    /**
602     * Draws a colored rectangle with the specified color. The specified coordinates
603     * are transformed by the current snapshot's transform matrix unless specified
604     * otherwise.
605     *
606     * @param left The left coordinate of the rectangle
607     * @param top The top coordinate of the rectangle
608     * @param right The right coordinate of the rectangle
609     * @param bottom The bottom coordinate of the rectangle
610     * @param paint The paint containing the color, blending mode, etc.
611     * @param ignoreTransform True if the current transform should be ignored
612     */
613    void drawColorRect(float left, float top, float right, float bottom,
614            const SkPaint* paint, bool ignoreTransform = false);
615
616    /**
617     * Draws a series of colored rectangles with the specified color. The specified
618     * coordinates are transformed by the current snapshot's transform matrix unless
619     * specified otherwise.
620     *
621     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
622     *              per rectangle
623     * @param paint The paint containing the color, blending mode, etc.
624     * @param ignoreTransform True if the current transform should be ignored
625     * @param dirty True if calling this method should dirty the current layer
626     * @param clip True if the rects should be clipped, false otherwise
627     */
628    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
629            bool ignoreTransform = false, bool dirty = true, bool clip = true);
630
631    /**
632     * Draws the shape represented by the specified path texture.
633     * This method invokes drawPathTexture() but takes into account
634     * the extra left/top offset and the texture offset to correctly
635     * position the final shape.
636     *
637     * @param left The left coordinate of the shape to render
638     * @param top The top coordinate of the shape to render
639     * @param texture The texture reprsenting the shape
640     * @param paint The paint to draw the shape with
641     */
642    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
643
644    /**
645     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
646     * different compositing rules.
647     *
648     * @param texture The texture to draw with
649     * @param left The x coordinate of the bitmap
650     * @param top The y coordinate of the bitmap
651     * @param paint The paint to render with
652     */
653    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
654
655    /**
656     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
657     *
658     * @param vertexBuffer The VertexBuffer to be drawn
659     * @param paint The paint to render with
660     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
661     */
662    status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
663            const SkPaint* paint, bool useOffset = false);
664
665    /**
666     * Convenience for translating method
667     */
668    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
669            const SkPaint* paint, bool useOffset = false) {
670        return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, useOffset);
671    }
672
673    /**
674     * Renders the convex hull defined by the specified path as a strip of polygons.
675     *
676     * @param path The hull of the path to draw
677     * @param paint The paint to render with
678     */
679    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
680
681    /**
682     * Draws a textured rectangle with the specified texture. The specified coordinates
683     * are transformed by the current snapshot's transform matrix.
684     *
685     * @param left The left coordinate of the rectangle
686     * @param top The top coordinate of the rectangle
687     * @param right The right coordinate of the rectangle
688     * @param bottom The bottom coordinate of the rectangle
689     * @param texture The texture to use
690     * @param paint The paint containing the alpha, blending mode, etc.
691     */
692    void drawTextureRect(float left, float top, float right, float bottom,
693            Texture* texture, const SkPaint* paint);
694
695    /**
696     * Draws a textured mesh with the specified texture. If the indices are omitted,
697     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
698     * VBO is bound.
699     *
700     * @param left The left coordinate of the rectangle
701     * @param top The top coordinate of the rectangle
702     * @param right The right coordinate of the rectangle
703     * @param bottom The bottom coordinate of the rectangle
704     * @param texture The texture name to map onto the rectangle
705     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
706     * @param blend True if the texture contains an alpha channel
707     * @param vertices The vertices that define the mesh
708     * @param texCoords The texture coordinates of each vertex
709     * @param elementsCount The number of elements in the mesh, required by indices
710     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
711     * @param ignoreTransform True if the current transform should be ignored
712     * @param vbo The VBO used to draw the mesh
713     * @param modelViewMode Defines whether the model view matrix should be scaled
714     * @param dirty True if calling this method should dirty the current layer
715     */
716    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
717            const SkPaint* paint, bool blend,
718            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
719            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
720            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
721
722    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
723            const SkPaint* paint, bool blend,
724            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
725            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
726            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
727
728    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
729            GLuint texture, const SkPaint* paint,
730            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
731            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
732            bool dirty = true);
733
734    /**
735     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
736     * If the number of vertices to draw exceeds the number of indices we have
737     * pre-allocated, this method will generate several glDrawElements() calls.
738     */
739    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
740
741    /**
742     * Draws text underline and strike-through if needed.
743     *
744     * @param text The text to decor
745     * @param bytesCount The number of bytes in the text
746     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
747     * @param x The x coordinate where the text will be drawn
748     * @param y The y coordinate where the text will be drawn
749     * @param paint The paint to draw the text with
750     */
751    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
752
753   /**
754     * Draws shadow layer on text (with optional positions).
755     *
756     * @param paint The paint to draw the shadow with
757     * @param text The text to draw
758     * @param bytesCount The number of bytes in the text
759     * @param count The number of glyphs in the text
760     * @param positions The x, y positions of individual glyphs (or NULL)
761     * @param fontRenderer The font renderer object
762     * @param alpha The alpha value for drawing the shadow
763     * @param x The x coordinate where the shadow will be drawn
764     * @param y The y coordinate where the shadow will be drawn
765     */
766    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
767            const float* positions, FontRenderer& fontRenderer, int alpha,
768            float x, float y);
769
770    /**
771     * Draws a path texture. Path textures are alpha8 bitmaps that need special
772     * compositing to apply colors/filters/etc.
773     *
774     * @param texture The texture to render
775     * @param x The x coordinate where the texture will be drawn
776     * @param y The y coordinate where the texture will be drawn
777     * @param paint The paint to draw the texture with
778     */
779     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
780
781    /**
782     * Resets the texture coordinates stored in mMeshVertices. Setting the values
783     * back to default is achieved by calling:
784     *
785     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
786     *
787     * @param u1 The left coordinate of the texture
788     * @param v1 The bottom coordinate of the texture
789     * @param u2 The right coordinate of the texture
790     * @param v2 The top coordinate of the texture
791     */
792    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
793
794    /**
795     * Returns true if the specified paint will draw invisible text.
796     */
797    bool canSkipText(const SkPaint* paint) const;
798
799    /**
800     * Binds the specified texture. The texture unit must have been selected
801     * prior to calling this method.
802     */
803    inline void bindTexture(GLuint texture) {
804        mCaches.bindTexture(texture);
805    }
806
807    /**
808     * Binds the specified EGLImage texture. The texture unit must have been selected
809     * prior to calling this method.
810     */
811    inline void bindExternalTexture(GLuint texture) {
812        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
813    }
814
815    /**
816     * Enable or disable blending as necessary. This function sets the appropriate
817     * blend function based on the specified xfermode.
818     */
819    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
820            bool swapSrcDst = false);
821
822    /**
823     * Use the specified program with the current GL context. If the program is already
824     * in use, it will not be bound again. If it is not in use, the current program is
825     * marked unused and the specified program becomes used and becomes the new
826     * current program.
827     *
828     * @param program The program to use
829     *
830     * @return true If the specified program was already in use, false otherwise.
831     */
832    inline bool useProgram(Program* program);
833
834    /**
835     * Invoked before any drawing operation. This sets required state.
836     */
837    void setupDraw(bool clear = true);
838
839    /**
840     * Various methods to setup OpenGL rendering.
841     */
842    void setupDrawWithTexture(bool isAlpha8 = false);
843    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
844    void setupDrawWithExternalTexture();
845    void setupDrawNoTexture();
846    void setupDrawAA();
847    void setupDrawColor(int color, int alpha);
848    void setupDrawColor(float r, float g, float b, float a);
849    void setupDrawAlpha8Color(int color, int alpha);
850    void setupDrawTextGamma(const SkPaint* paint);
851    void setupDrawShader(const SkShader* shader);
852    void setupDrawColorFilter(const SkColorFilter* filter);
853    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
854    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
855    void setupDrawProgram();
856    void setupDrawDirtyRegionsDisabled();
857
858    /**
859     * Setup the current program matrices based upon the nature of the geometry.
860     *
861     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
862     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
863     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
864     * transformations are stored in the modelView matrix and uploaded to the shader.
865     *
866     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
867     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
868     *
869     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
870     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
871     * or when simple translation has been extracted)
872     */
873    void setupDrawModelView(ModelViewMode mode, bool offset,
874            float left, float top, float right, float bottom, bool ignoreTransform = false);
875    void setupDrawColorUniforms(bool hasShader);
876    void setupDrawPureColorUniforms();
877
878    /**
879     * Setup uniforms for the current shader.
880     *
881     * @param shader SkShader on the current paint.
882     *
883     * @param ignoreTransform Set to true to ignore the transform in shader.
884     */
885    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
886    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
887    void setupDrawSimpleMesh();
888    void setupDrawTexture(GLuint texture);
889    void setupDrawExternalTexture(GLuint texture);
890    void setupDrawTextureTransform();
891    void setupDrawTextureTransformUniforms(mat4& transform);
892    void setupDrawTextGammaUniforms();
893    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
894    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
895    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
896    void setupDrawIndexedVertices(GLvoid* vertices);
897    void accountForClear(SkXfermode::Mode mode);
898
899    bool updateLayer(Layer* layer, bool inFrame);
900    void updateLayers();
901    void flushLayers();
902
903#if DEBUG_LAYERS_AS_REGIONS
904    /**
905     * Renders the specified region as a series of rectangles. This method
906     * is used for debugging only.
907     */
908    void drawRegionRectsDebug(const Region& region);
909#endif
910
911    /**
912     * Renders the specified region as a series of rectangles. The region
913     * must be in screen-space coordinates.
914     */
915    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
916
917    /**
918     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
919     * is turned on.
920     */
921    void debugClip();
922
923    void debugOverdraw(bool enable, bool clear);
924    void renderOverdraw();
925    void countOverdraw();
926
927    /**
928     * Should be invoked every time the glScissor is modified.
929     */
930    inline void dirtyClip() {
931        mDirtyClip = true;
932    }
933
934    inline const UvMapper& getMapper(const Texture* texture) {
935        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
936    }
937
938    /**
939     * Returns a texture object for the specified bitmap. The texture can
940     * come from the texture cache or an atlas. If this method returns
941     * NULL, the texture could not be found and/or allocated.
942     */
943    Texture* getTexture(const SkBitmap* bitmap);
944
945    /**
946     * Model-view matrix used to position/size objects
947     *
948     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
949     * currentTransform().
950     *
951     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
952     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
953     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
954     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
955     * of a bitmap.
956     *
957     * Used as input to SkiaShader transformation.
958     */
959    mat4 mModelViewMatrix;
960
961    // State used to define the clipping region
962    Rect mTilingClip;
963    // Is the target render surface opaque
964    bool mOpaque;
965    // Is a frame currently being rendered
966    bool mFrameStarted;
967
968    // Used to draw textured quads
969    TextureVertex mMeshVertices[4];
970
971    // Default UV mapper
972    const UvMapper mUvMapper;
973
974    // shader, filters, and shadow
975    DrawModifiers mDrawModifiers;
976    SkPaint mFilteredPaint;
977
978    // Various caches
979    Caches& mCaches;
980    Extensions& mExtensions;
981    RenderState& mRenderState;
982
983    // List of rectangles to clear after saveLayer() is invoked
984    Vector<Rect*> mLayers;
985    // List of layers to update at the beginning of a frame
986    Vector<Layer*> mLayerUpdates;
987
988    // The following fields are used to setup drawing
989    // Used to describe the shaders to generate
990    ProgramDescription mDescription;
991    // Color description
992    bool mColorSet;
993    float mColorA, mColorR, mColorG, mColorB;
994    // Indicates that the shader should get a color
995    bool mSetShaderColor;
996    // Current texture unit
997    GLuint mTextureUnit;
998    // Track dirty regions, true by default
999    bool mTrackDirtyRegions;
1000    // Indicate whether we are drawing an opaque frame
1001    bool mOpaqueFrame;
1002
1003    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1004    // Properties.h
1005    bool mScissorOptimizationDisabled;
1006
1007    // No-ops start/endTiling when set
1008    bool mSuppressTiling;
1009
1010    // If true, this renderer will setup drawing to emulate
1011    // an increment stencil buffer in the color buffer
1012    bool mCountOverdraw;
1013    float mOverdraw;
1014
1015    bool mSkipOutlineClip;
1016
1017    friend class Layer;
1018    friend class TextSetupFunctor;
1019    friend class DrawBitmapOp;
1020    friend class DrawPatchOp;
1021
1022}; // class OpenGLRenderer
1023
1024}; // namespace uirenderer
1025}; // namespace android
1026
1027#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1028