OpenGLRenderer.h revision 42f3a4b7c35dd1ea1922356eb3611af8cde05179
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/RefBase.h> 31#include <utils/Vector.h> 32 33#include "Debug.h" 34#include "Extensions.h" 35#include "Matrix.h" 36#include "Program.h" 37#include "Rect.h" 38#include "Snapshot.h" 39#include "Vertex.h" 40#include "SkiaShader.h" 41#include "SkiaColorFilter.h" 42#include "Caches.h" 43 44namespace android { 45namespace uirenderer { 46 47/////////////////////////////////////////////////////////////////////////////// 48// Renderer 49/////////////////////////////////////////////////////////////////////////////// 50 51class DisplayList; 52 53/** 54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 55 * simplified version of Skia's Canvas API. 56 */ 57class OpenGLRenderer { 58public: 59 OpenGLRenderer(); 60 virtual ~OpenGLRenderer(); 61 62 virtual void setViewport(int width, int height); 63 64 virtual void prepare(bool opaque); 65 virtual void finish(); 66 67 // These two calls must not be recorded in display lists 68 void interrupt(); 69 void resume(); 70 71 virtual void acquireContext(); 72 virtual void releaseContext(); 73 74 int getSaveCount() const; 75 virtual int save(int flags); 76 virtual void restore(); 77 virtual void restoreToCount(int saveCount); 78 79 virtual int saveLayer(float left, float top, float right, float bottom, 80 SkPaint* p, int flags); 81 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 82 int alpha, int flags); 83 84 virtual void translate(float dx, float dy); 85 virtual void rotate(float degrees); 86 virtual void scale(float sx, float sy); 87 virtual void skew(float sx, float sy); 88 89 const float* getMatrix() const; 90 void getMatrix(SkMatrix* matrix); 91 virtual void setMatrix(SkMatrix* matrix); 92 virtual void concatMatrix(SkMatrix* matrix); 93 94 const Rect& getClipBounds(); 95 bool quickReject(float left, float top, float right, float bottom); 96 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 97 98 virtual void drawDisplayList(DisplayList* displayList, uint32_t level = 0); 99 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 100 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 101 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 102 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 103 float srcRight, float srcBottom, float dstLeft, float dstTop, 104 float dstRight, float dstBottom, SkPaint* paint); 105 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 106 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 107 float left, float top, float right, float bottom, SkPaint* paint); 108 virtual void drawColor(int color, SkXfermode::Mode mode); 109 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 110 virtual void drawPath(SkPath* path, SkPaint* paint); 111 virtual void drawLines(float* points, int count, SkPaint* paint); 112 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 113 SkPaint* paint); 114 115 virtual void resetShader(); 116 virtual void setupShader(SkiaShader* shader); 117 118 virtual void resetColorFilter(); 119 virtual void setupColorFilter(SkiaColorFilter* filter); 120 121 virtual void resetShadow(); 122 virtual void setupShadow(float radius, float dx, float dy, int color); 123 124protected: 125 /** 126 * Compose the layer defined in the current snapshot with the layer 127 * defined by the previous snapshot. 128 * 129 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 130 * 131 * @param curent The current snapshot containing the layer to compose 132 * @param previous The previous snapshot to compose the current layer with 133 */ 134 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 135 136 /** 137 * Marks the specified region as dirty at the specified bounds. 138 */ 139 void dirtyLayerUnchecked(Rect& bounds, Region* region); 140 141 /** 142 * Returns the current snapshot. 143 */ 144 sp<Snapshot> getSnapshot() { 145 return mSnapshot; 146 } 147 148 /** 149 * Returns the region of the current layer. 150 */ 151 virtual Region* getRegion() { 152 return mSnapshot->region; 153 } 154 155 /** 156 * Indicates whether rendering is currently targeted at a layer. 157 */ 158 virtual bool hasLayer() { 159 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 160 } 161 162 /** 163 * Returns the name of the FBO this renderer is rendering into. 164 */ 165 virtual GLint getTargetFbo() { 166 return 0; 167 } 168 169private: 170 /** 171 * Saves the current state of the renderer as a new snapshot. 172 * The new snapshot is saved in mSnapshot and the previous snapshot 173 * is linked from mSnapshot->previous. 174 * 175 * @param flags The save flags; see SkCanvas for more information 176 * 177 * @return The new save count. This value can be passed to #restoreToCount() 178 */ 179 int saveSnapshot(int flags); 180 181 /** 182 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 183 * 184 * @return True if the clip was modified. 185 */ 186 bool restoreSnapshot(); 187 188 /** 189 * Sets the clipping rectangle using glScissor. The clip is defined by 190 * the current snapshot's clipRect member. 191 */ 192 void setScissorFromClip(); 193 194 /** 195 * Creates a new layer stored in the specified snapshot. 196 * 197 * @param snapshot The snapshot associated with the new layer 198 * @param left The left coordinate of the layer 199 * @param top The top coordinate of the layer 200 * @param right The right coordinate of the layer 201 * @param bottom The bottom coordinate of the layer 202 * @param alpha The translucency of the layer 203 * @param mode The blending mode of the layer 204 * @param flags The layer save flags 205 * @param previousFbo The name of the current framebuffer 206 * 207 * @return True if the layer was successfully created, false otherwise 208 */ 209 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 210 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 211 212 /** 213 * Creates a new layer stored in the specified snapshot as an FBO. 214 * 215 * @param layer The layer to store as an FBO 216 * @param snapshot The snapshot associated with the new layer 217 * @param bounds The bounds of the layer 218 * @param previousFbo The name of the current framebuffer 219 */ 220 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 221 GLuint previousFbo); 222 223 /** 224 * Compose the specified layer as a region. 225 * 226 * @param layer The layer to compose 227 * @param rect The layer's bounds 228 */ 229 void composeLayerRegion(Layer* layer, const Rect& rect); 230 231 /** 232 * Compose the specified layer as a simple rectangle. 233 * 234 * @param layer The layer to compose 235 * @param rect The layer's bounds 236 * @param swap If true, the source and destination are swapped 237 */ 238 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 239 240 /** 241 * Clears all the regions corresponding to the current list of layers. 242 * This method MUST be invoked before any drawing operation. 243 */ 244 void clearLayerRegions(); 245 246 /** 247 * Mark the layer as dirty at the specified coordinates. The coordinates 248 * are transformed with the supplied matrix. 249 */ 250 void dirtyLayer(const float left, const float top, 251 const float right, const float bottom, const mat4 transform); 252 253 /** 254 * Mark the layer as dirty at the specified coordinates. 255 */ 256 void dirtyLayer(const float left, const float top, 257 const float right, const float bottom); 258 259 /** 260 * Draws a colored rectangle with the specified color. The specified coordinates 261 * are transformed by the current snapshot's transform matrix. 262 * 263 * @param left The left coordinate of the rectangle 264 * @param top The top coordinate of the rectangle 265 * @param right The right coordinate of the rectangle 266 * @param bottom The bottom coordinate of the rectangle 267 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 268 * @param mode The Skia xfermode to use 269 * @param ignoreTransform True if the current transform should be ignored 270 * @param ignoreBlending True if the blending is set by the caller 271 */ 272 void drawColorRect(float left, float top, float right, float bottom, 273 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 274 275 /** 276 * Draws a textured rectangle with the specified texture. The specified coordinates 277 * are transformed by the current snapshot's transform matrix. 278 * 279 * @param left The left coordinate of the rectangle 280 * @param top The top coordinate of the rectangle 281 * @param right The right coordinate of the rectangle 282 * @param bottom The bottom coordinate of the rectangle 283 * @param texture The texture name to map onto the rectangle 284 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 285 * @param mode The blending mode 286 * @param blend True if the texture contains an alpha channel 287 */ 288 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 289 float alpha, SkXfermode::Mode mode, bool blend); 290 291 /** 292 * Draws a textured rectangle with the specified texture. The specified coordinates 293 * are transformed by the current snapshot's transform matrix. 294 * 295 * @param left The left coordinate of the rectangle 296 * @param top The top coordinate of the rectangle 297 * @param right The right coordinate of the rectangle 298 * @param bottom The bottom coordinate of the rectangle 299 * @param texture The texture to use 300 * @param paint The paint containing the alpha, blending mode, etc. 301 */ 302 void drawTextureRect(float left, float top, float right, float bottom, 303 Texture* texture, SkPaint* paint); 304 305 /** 306 * Draws a textured mesh with the specified texture. If the indices are omitted, 307 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 308 * VBO is bound. 309 * 310 * @param left The left coordinate of the rectangle 311 * @param top The top coordinate of the rectangle 312 * @param right The right coordinate of the rectangle 313 * @param bottom The bottom coordinate of the rectangle 314 * @param texture The texture name to map onto the rectangle 315 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 316 * @param mode The blending mode 317 * @param blend True if the texture contains an alpha channel 318 * @param vertices The vertices that define the mesh 319 * @param texCoords The texture coordinates of each vertex 320 * @param elementsCount The number of elements in the mesh, required by indices 321 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 322 * @param ignoreTransform True if the current transform should be ignored 323 * @param vbo The VBO used to draw the mesh 324 * @param ignoreScale True if the model view matrix should not be scaled 325 * @param dirty True if calling this method should dirty the current layer 326 */ 327 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 328 float alpha, SkXfermode::Mode mode, bool blend, 329 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 330 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 331 bool ignoreScale = false, bool dirty = true); 332 333 /** 334 * Draws text underline and strike-through if needed. 335 * 336 * @param text The text to decor 337 * @param bytesCount The number of bytes in the text 338 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 339 * @param x The x coordinate where the text will be drawn 340 * @param y The y coordinate where the text will be drawn 341 * @param paint The paint to draw the text with 342 */ 343 void drawTextDecorations(const char* text, int bytesCount, float length, 344 float x, float y, SkPaint* paint); 345 346 /** 347 * Resets the texture coordinates stored in mMeshVertices. Setting the values 348 * back to default is achieved by calling: 349 * 350 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 351 * 352 * @param u1 The left coordinate of the texture 353 * @param v1 The bottom coordinate of the texture 354 * @param u2 The right coordinate of the texture 355 * @param v2 The top coordinate of the texture 356 */ 357 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 358 359 /** 360 * Gets the alpha and xfermode out of a paint object. If the paint is null 361 * alpha will be 255 and the xfermode will be SRC_OVER. 362 * 363 * @param paint The paint to extract values from 364 * @param alpha Where to store the resulting alpha 365 * @param mode Where to store the resulting xfermode 366 */ 367 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 368 369 /** 370 * Binds the specified texture. The texture unit must have been selected 371 * prior to calling this method. 372 */ 373 inline void bindTexture(GLuint texture) { 374 glBindTexture(GL_TEXTURE_2D, texture); 375 } 376 377 /** 378 * Sets the wrap modes for the specified texture. The wrap modes are modified 379 * only when needed. 380 */ 381 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT); 382 383 /** 384 * Enable or disable blending as necessary. This function sets the appropriate 385 * blend function based on the specified xfermode. 386 */ 387 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 388 bool swapSrcDst = false); 389 390 /** 391 * Safely retrieves the mode from the specified xfermode. If the specified 392 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 393 */ 394 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 395 396 /** 397 * Use the specified program with the current GL context. If the program is already 398 * in use, it will not be bound again. If it is not in use, the current program is 399 * marked unused and the specified program becomes used and becomes the new 400 * current program. 401 * 402 * @param program The program to use 403 * 404 * @return true If the specified program was already in use, false otherwise. 405 */ 406 inline bool useProgram(Program* program); 407 408 /** 409 * Invoked before any drawing operation. This sets required state. 410 */ 411 void setupDraw(); 412 /** 413 * Various methods to setup OpenGL rendering. 414 */ 415 void setupDrawWithTexture(bool isAlpha8 = false); 416 void setupDrawColor(int color); 417 void setupDrawColor(int color, int alpha); 418 void setupDrawColor(float r, float g, float b, float a); 419 void setupDrawAlpha8Color(int color, int alpha); 420 void setupDrawAlpha8Color(float r, float g, float b, float a); 421 void setupDrawShader(); 422 void setupDrawColorFilter(); 423 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 424 bool swapSrcDst = false); 425 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 426 bool swapSrcDst = false); 427 void setupDrawProgram(); 428 void setupDrawDirtyRegionsDisabled(); 429 void setupDrawModelViewIdentity(); 430 void setupDrawModelView(float left, float top, float right, float bottom, 431 bool ignoreTransform = false, bool ignoreModelView = false); 432 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 433 bool ignoreTransform = false); 434 void setupDrawColorUniforms(); 435 void setupDrawPureColorUniforms(); 436 void setupDrawShaderIdentityUniforms(); 437 void setupDrawShaderUniforms(bool ignoreTransform = false); 438 void setupDrawColorFilterUniforms(); 439 void setupDrawSimpleMesh(); 440 void setupDrawTexture(GLuint texture); 441 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 442 void finishDrawTexture(); 443 444 /** 445 * Should be invoked every time the glScissor is modified. 446 */ 447 inline void dirtyClip() { 448 mDirtyClip = true; 449 } 450 451 // Dimensions of the drawing surface 452 int mWidth, mHeight; 453 454 // Matrix used for ortho projection in shaders 455 mat4 mOrthoMatrix; 456 457 // Model-view matrix used to position/size objects 458 mat4 mModelView; 459 460 // Number of saved states 461 int mSaveCount; 462 // Base state 463 sp<Snapshot> mFirstSnapshot; 464 // Current state 465 sp<Snapshot> mSnapshot; 466 467 // Shaders 468 SkiaShader* mShader; 469 470 // Color filters 471 SkiaColorFilter* mColorFilter; 472 473 // Used to draw textured quads 474 TextureVertex mMeshVertices[4]; 475 476 // Drop shadow 477 bool mHasShadow; 478 float mShadowRadius; 479 float mShadowDx; 480 float mShadowDy; 481 int mShadowColor; 482 483 // Various caches 484 Caches& mCaches; 485 486 // List of rectangles to clear due to calls to saveLayer() 487 Vector<Rect*> mLayers; 488 489 // Indentity matrix 490 const mat4 mIdentity; 491 492 // Indicates whether the clip must be restored 493 bool mDirtyClip; 494 495 // The following fields are used to setup drawing 496 // Used to describe the shaders to generate 497 ProgramDescription mDescription; 498 // Color description 499 bool mColorSet; 500 float mColorA, mColorR, mColorG, mColorB; 501 // Indicates that the shader should get a color 502 bool mSetShaderColor; 503 // Current texture unit 504 GLuint mTextureUnit; 505 // Track dirty regions, true by default 506 bool mTrackDirtyRegions; 507 // Texture coordinates slot 508 int mTexCoordsSlot; 509 510 friend class DisplayListRenderer; 511 512}; // class OpenGLRenderer 513 514}; // namespace uirenderer 515}; // namespace android 516 517#endif // ANDROID_HWUI_OPENGL_RENDERER_H 518