OpenGLRenderer.h revision 487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "CanvasState.h"
42#include "Debug.h"
43#include "Extensions.h"
44#include "Matrix.h"
45#include "Program.h"
46#include "Rect.h"
47#include "Renderer.h"
48#include "Snapshot.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52#include "utils/PaintUtils.h"
53
54class SkShader;
55
56namespace android {
57namespace uirenderer {
58
59class DeferredDisplayState;
60class RenderState;
61class RenderNode;
62class TextSetupFunctor;
63class VertexBuffer;
64
65struct DrawModifiers {
66    DrawModifiers()
67        : mOverrideLayerAlpha(0.0f) {}
68
69    void reset() {
70        mOverrideLayerAlpha = 0.0f;
71    }
72
73    float mOverrideLayerAlpha;
74};
75
76enum StateDeferFlags {
77    kStateDeferFlag_Draw = 0x1,
78    kStateDeferFlag_Clip = 0x2
79};
80
81enum ClipSideFlags {
82    kClipSide_None = 0x0,
83    kClipSide_Left = 0x1,
84    kClipSide_Top = 0x2,
85    kClipSide_Right = 0x4,
86    kClipSide_Bottom = 0x8,
87    kClipSide_Full = 0xF,
88    kClipSide_ConservativeFull = 0x1F
89};
90
91enum VertexBufferDisplayFlags {
92    kVertexBuffer_Offset = 0x1,
93    kVertexBuffer_ShadowInterp = 0x2,
94};
95
96/**
97 * Defines additional transformation that should be applied by the model view matrix, beyond that of
98 * the currentTransform()
99 */
100enum ModelViewMode {
101    /**
102     * Used when the model view should simply translate geometry passed to the shader. The resulting
103     * matrix will be a simple translation.
104     */
105    kModelViewMode_Translate = 0,
106
107    /**
108     * Used when the model view should translate and scale geometry. The resulting matrix will be a
109     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
110     */
111    kModelViewMode_TranslateAndScale = 1,
112};
113
114///////////////////////////////////////////////////////////////////////////////
115// Renderer
116///////////////////////////////////////////////////////////////////////////////
117/**
118 * OpenGL Renderer implementation.
119 */
120class OpenGLRenderer : public Renderer, public CanvasStateClient {
121public:
122    OpenGLRenderer(RenderState& renderState);
123    virtual ~OpenGLRenderer();
124
125    void initProperties();
126    void initLight(const Vector3& lightCenter, float lightRadius,
127            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
128
129    virtual void prepareDirty(float left, float top, float right, float bottom,
130            bool opaque) override;
131    virtual void prepare(bool opaque) override {
132        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
133    }
134    virtual bool finish() override;
135
136    virtual void callDrawGLFunction(Functor* functor, Rect& dirty) override;
137
138    void pushLayerUpdate(Layer* layer);
139    void cancelLayerUpdate(Layer* layer);
140    void flushLayerUpdates();
141    void markLayersAsBuildLayers();
142
143    virtual int saveLayer(float left, float top, float right, float bottom,
144            const SkPaint* paint, int flags) override {
145        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
146    }
147
148    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
149    // created, which will in turn clip to that mask when drawn back/restored.
150    int saveLayer(float left, float top, float right, float bottom,
151            const SkPaint* paint, int flags, const SkPath* convexMask);
152
153    int saveLayerDeferred(float left, float top, float right, float bottom,
154            const SkPaint* paint, int flags);
155
156    virtual void drawRenderNode(RenderNode* displayList, Rect& dirty,
157            int32_t replayFlags = 1) override;
158    virtual void drawLayer(Layer* layer, float x, float y);
159    virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) override;
160    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
161            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
162    virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
163            float srcRight, float srcBottom, float dstLeft, float dstTop,
164            float dstRight, float dstBottom, const SkPaint* paint) override;
165    virtual void drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) override;
166    virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
167            const float* vertices, const int* colors, const SkPaint* paint) override;
168    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
169            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
170    virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
171            float left, float top, float right, float bottom, const SkPaint* paint) override;
172    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
173            float left, float top, float right, float bottom, const SkPaint* paint);
174    virtual void drawColor(int color, SkXfermode::Mode mode) override;
175    virtual void drawRect(float left, float top, float right, float bottom,
176            const SkPaint* paint) override;
177    virtual void drawRoundRect(float left, float top, float right, float bottom,
178            float rx, float ry, const SkPaint* paint) override;
179    virtual void drawCircle(float x, float y, float radius, const SkPaint* paint) override;
180    virtual void drawOval(float left, float top, float right, float bottom,
181            const SkPaint* paint) override;
182    virtual void drawArc(float left, float top, float right, float bottom,
183            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) override;
184    virtual void drawPath(const SkPath* path, const SkPaint* paint) override;
185    virtual void drawLines(const float* points, int count, const SkPaint* paint) override;
186    virtual void drawPoints(const float* points, int count, const SkPaint* paint) override;
187    virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
188            float hOffset, float vOffset, const SkPaint* paint) override;
189    virtual void drawPosText(const char* text, int bytesCount, int count,
190            const float* positions, const SkPaint* paint) override;
191    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
192            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
193            DrawOpMode drawOpMode = kDrawOpMode_Immediate) override;
194    virtual void drawRects(const float* rects, int count, const SkPaint* paint) override;
195
196    void drawShadow(float casterAlpha,
197            const VertexBuffer* ambientShadowVertexBuffer,
198            const VertexBuffer* spotShadowVertexBuffer);
199
200    virtual void setDrawFilter(SkDrawFilter* filter) override;
201
202    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
203    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
204
205    /**
206     * Store the current display state (most importantly, the current clip and transform), and
207     * additionally map the state's bounds from local to window coordinates.
208     *
209     * Returns true if quick-rejected
210     */
211    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
212    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
213    void setupMergedMultiDraw(const Rect* clipRect);
214
215    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
216    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
217
218    bool isCurrentTransformSimple() {
219        return currentTransform()->isSimple();
220    }
221
222    Caches& getCaches() {
223        return mCaches;
224    }
225
226    int getViewportWidth() { return mState.getViewportWidth(); }
227    int getViewportHeight() { return mState.getViewportHeight(); }
228
229    /**
230     * Scales the alpha on the current snapshot. This alpha value will be modulated
231     * with other alpha values when drawing primitives.
232     */
233    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
234
235    /**
236     * Inserts a named event marker in the stream of GL commands.
237     */
238    void eventMark(const char* name) const;
239
240    /**
241     * Inserts a formatted event marker in the stream of GL commands.
242     */
243    void eventMarkDEBUG(const char *fmt, ...) const;
244
245    /**
246     * Inserts a named group marker in the stream of GL commands. This marker
247     * can be used by tools to group commands into logical groups. A call to
248     * this method must always be followed later on by a call to endMark().
249     */
250    void startMark(const char* name) const;
251
252    /**
253     * Closes the last group marker opened by startMark().
254     */
255    void endMark() const;
256
257    /**
258     * Gets the alpha and xfermode out of a paint object. If the paint is null
259     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
260     * not multiply the paint's alpha by the current snapshot's alpha, and does
261     * not replace the alpha with the overrideLayerAlpha
262     *
263     * @param paint The paint to extract values from
264     * @param alpha Where to store the resulting alpha
265     * @param mode Where to store the resulting xfermode
266     */
267    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
268            SkXfermode::Mode* mode) {
269        *mode = getXfermodeDirect(paint);
270        *alpha = getAlphaDirect(paint);
271    }
272
273    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
274        if (!paint) return SkXfermode::kSrcOver_Mode;
275        return PaintUtils::getXfermode(paint->getXfermode());
276    }
277
278    static inline int getAlphaDirect(const SkPaint* paint) {
279        if (!paint) return 255;
280        return paint->getAlpha();
281    }
282
283    struct TextShadow {
284        SkScalar radius;
285        float dx;
286        float dy;
287        SkColor color;
288    };
289
290    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
291        SkDrawLooper::BlurShadowRec blur;
292        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
293            if (textShadow) {
294                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
295                textShadow->dx = blur.fOffset.fX;
296                textShadow->dy = blur.fOffset.fY;
297                textShadow->color = blur.fColor;
298            }
299            return true;
300        }
301        return false;
302    }
303
304    static inline bool hasTextShadow(const SkPaint* paint) {
305        return getTextShadow(paint, nullptr);
306    }
307
308    /**
309     * Build the best transform to use to rasterize text given a full
310     * transform matrix, and whether filteration is needed.
311     *
312     * Returns whether filtration is needed
313     */
314    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
315
316#if DEBUG_MERGE_BEHAVIOR
317    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
318        mCaches.setScissorEnabled(false);
319
320        // should only be called outside of other draw ops, so stencil can only be in test state
321        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
322        mCaches.stencil.disable();
323
324        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
325
326        if (stencilWasEnabled) mCaches.stencil.enableTest();
327        mDirty = true;
328    }
329#endif
330
331    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
332    float getLightRadius() const { return mLightRadius; }
333    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
334    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
335
336    ///////////////////////////////////////////////////////////////////
337    /// State manipulation
338
339    virtual void setViewport(int width, int height) override { mState.setViewport(width, height); }
340
341    virtual int getSaveCount() const override;
342    virtual int save(int flags) override;
343    virtual void restore() override;
344    virtual void restoreToCount(int saveCount) override;
345
346    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
347    virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
348    virtual void concatMatrix(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
349
350    virtual void translate(float dx, float dy, float dz = 0.0f) override;
351    virtual void rotate(float degrees) override;
352    virtual void scale(float sx, float sy) override;
353    virtual void skew(float sx, float sy) override;
354
355    void setMatrix(const Matrix4& matrix); // internal only convenience method
356    void concatMatrix(const Matrix4& matrix); // internal only convenience method
357
358    virtual const Rect& getLocalClipBounds() const override { return mState.getLocalClipBounds(); }
359    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
360    virtual bool quickRejectConservative(float left, float top,
361            float right, float bottom) const override {
362        return mState.quickRejectConservative(left, top, right, bottom);
363    }
364
365    virtual bool clipRect(float left, float top,
366            float right, float bottom, SkRegion::Op op) override;
367    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
368    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
369
370    /**
371     * Does not support different clipping Ops (that is, every call to setClippingOutline is
372     * effectively using SkRegion::kReplaceOp)
373     *
374     * The clipping outline is independent from the regular clip.
375     */
376    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
377    void setClippingRoundRect(LinearAllocator& allocator,
378            const Rect& rect, float radius, bool highPriority = true);
379
380    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
381    inline const mat4* currentTransform() const { return mState.currentTransform(); }
382
383    ///////////////////////////////////////////////////////////////////
384    /// CanvasStateClient interface
385
386    virtual void onViewportInitialized() override;
387    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
388    virtual GLuint onGetTargetFbo() const override { return 0; }
389
390    SkPath* allocPathForFrame() {
391        std::unique_ptr<SkPath> path(new SkPath());
392        SkPath* returnPath = path.get();
393        mTempPaths.push_back(std::move(path));
394        return returnPath;
395    }
396
397protected:
398    /**
399     * Perform the setup specific to a frame. This method does not
400     * issue any OpenGL commands.
401     */
402    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
403
404    /**
405     * Indicates the start of rendering. This method will setup the
406     * initial OpenGL state (viewport, clearing the buffer, etc.)
407     */
408    void startFrame();
409
410    /**
411     * Clears the underlying surface if needed.
412     */
413    virtual void clear(float left, float top, float right, float bottom, bool opaque);
414
415    /**
416     * Call this method after updating a layer during a drawing pass.
417     */
418    void resumeAfterLayer();
419
420    /**
421     * This method is called whenever a stencil buffer is required. Subclasses
422     * should override this method and call attachStencilBufferToLayer() on the
423     * appropriate layer(s).
424     */
425    virtual void ensureStencilBuffer();
426
427    /**
428     * Obtains a stencil render buffer (allocating it if necessary) and
429     * attaches it to the specified layer.
430     */
431    void attachStencilBufferToLayer(Layer* layer);
432
433    /**
434     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
435     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
436     * in the list.
437     */
438    void drawRectangleList(const RectangleList& rectangleList);
439
440    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
441            const SkPaint* paint = nullptr);
442    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
443        return quickRejectSetupScissor(bounds.left, bounds.top,
444                bounds.right, bounds.bottom, paint);
445    }
446
447    /**
448     * Compose the layer defined in the current snapshot with the layer
449     * defined by the previous snapshot.
450     *
451     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
452     *
453     * @param curent The current snapshot containing the layer to compose
454     * @param previous The previous snapshot to compose the current layer with
455     */
456    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
457
458    /**
459     * Marks the specified region as dirty at the specified bounds.
460     */
461    void dirtyLayerUnchecked(Rect& bounds, Region* region);
462
463    /**
464     * Returns the region of the current layer.
465     */
466    virtual Region* getRegion() const {
467        return mState.currentRegion();
468    }
469
470    /**
471     * Indicates whether rendering is currently targeted at a layer.
472     */
473    virtual bool hasLayer() const {
474        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
475    }
476
477
478    /**
479     * Renders the specified layer as a textured quad.
480     *
481     * @param layer The layer to render
482     * @param rect The bounds of the layer
483     */
484    void drawTextureLayer(Layer* layer, const Rect& rect);
485
486    /**
487     * Gets the alpha and xfermode out of a paint object. If the paint is null
488     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
489     * snapshot alpha, and overrideLayerAlpha
490     *
491     * @param paint The paint to extract values from
492     * @param alpha Where to store the resulting alpha
493     * @param mode Where to store the resulting xfermode
494     */
495    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
496
497    /**
498     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
499     *
500     * @param layer The layer from which the alpha is extracted
501     */
502    inline float getLayerAlpha(const Layer* layer) const;
503
504    /**
505     * Safely retrieves the ColorFilter from the given Paint. If the paint is
506     * null then null is returned.
507     */
508    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
509        return paint ? paint->getColorFilter() : nullptr;
510    }
511
512    /**
513     * Safely retrieves the Shader from the given Paint. If the paint is
514     * null then null is returned.
515     */
516    static inline const SkShader* getShader(const SkPaint* paint) {
517        return paint ? paint->getShader() : nullptr;
518    }
519
520    /**
521     * Set to true to suppress error checks at the end of a frame.
522     */
523    virtual bool suppressErrorChecks() const {
524        return false;
525    }
526
527    inline RenderState& renderState() { return mRenderState; }
528
529    CanvasState mState;
530
531private:
532    /**
533     * Discards the content of the framebuffer if supported by the driver.
534     * This method should be called at the beginning of a frame to optimize
535     * rendering on some tiler architectures.
536     */
537    void discardFramebuffer(float left, float top, float right, float bottom);
538
539    /**
540     * Ensures the state of the renderer is the same as the state of
541     * the GL context.
542     */
543    void syncState();
544
545    /**
546     * Tells the GPU what part of the screen is about to be redrawn.
547     * This method will use the current layer space clip rect.
548     * This method needs to be invoked every time getTargetFbo() is
549     * bound again.
550     */
551    void startTilingCurrentClip(bool opaque = false, bool expand = false);
552
553    /**
554     * Tells the GPU what part of the screen is about to be redrawn.
555     * This method needs to be invoked every time getTargetFbo() is
556     * bound again.
557     */
558    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
559
560    /**
561     * Tells the GPU that we are done drawing the frame or that we
562     * are switching to another render target.
563     */
564    void endTiling();
565
566    /**
567     * Sets the clipping rectangle using glScissor. The clip is defined by
568     * the current snapshot's clipRect member.
569     */
570    void setScissorFromClip();
571
572    /**
573     * Sets the clipping region using the stencil buffer. The clip region
574     * is defined by the current snapshot's clipRegion member.
575     */
576    void setStencilFromClip();
577
578    /**
579     * Given the local bounds of the layer, calculates ...
580     */
581    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
582
583    /**
584     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
585     */
586    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
587            bool fboLayer, int alpha);
588
589    /**
590     * Creates a new layer stored in the specified snapshot.
591     *
592     * @param snapshot The snapshot associated with the new layer
593     * @param left The left coordinate of the layer
594     * @param top The top coordinate of the layer
595     * @param right The right coordinate of the layer
596     * @param bottom The bottom coordinate of the layer
597     * @param alpha The translucency of the layer
598     * @param mode The blending mode of the layer
599     * @param flags The layer save flags
600     * @param mask A mask to use when drawing the layer back, may be empty
601     *
602     * @return True if the layer was successfully created, false otherwise
603     */
604    bool createLayer(float left, float top, float right, float bottom,
605            const SkPaint* paint, int flags, const SkPath* convexMask);
606
607    /**
608     * Creates a new layer stored in the specified snapshot as an FBO.
609     *
610     * @param layer The layer to store as an FBO
611     * @param snapshot The snapshot associated with the new layer
612     * @param bounds The bounds of the layer
613     */
614    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
615
616    /**
617     * Compose the specified layer as a region.
618     *
619     * @param layer The layer to compose
620     * @param rect The layer's bounds
621     */
622    void composeLayerRegion(Layer* layer, const Rect& rect);
623
624    /**
625     * Compose the specified layer as a simple rectangle.
626     *
627     * @param layer The layer to compose
628     * @param rect The layer's bounds
629     * @param swap If true, the source and destination are swapped
630     */
631    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
632
633    /**
634     * Clears all the regions corresponding to the current list of layers.
635     * This method MUST be invoked before any drawing operation.
636     */
637    void clearLayerRegions();
638
639    /**
640     * Mark the layer as dirty at the specified coordinates. The coordinates
641     * are transformed with the supplied matrix.
642     */
643    void dirtyLayer(const float left, const float top,
644            const float right, const float bottom, const mat4 transform);
645
646    /**
647     * Mark the layer as dirty at the specified coordinates.
648     */
649    void dirtyLayer(const float left, const float top,
650            const float right, const float bottom);
651
652    /**
653     * Draws a colored rectangle with the specified color. The specified coordinates
654     * are transformed by the current snapshot's transform matrix unless specified
655     * otherwise.
656     *
657     * @param left The left coordinate of the rectangle
658     * @param top The top coordinate of the rectangle
659     * @param right The right coordinate of the rectangle
660     * @param bottom The bottom coordinate of the rectangle
661     * @param paint The paint containing the color, blending mode, etc.
662     * @param ignoreTransform True if the current transform should be ignored
663     */
664    void drawColorRect(float left, float top, float right, float bottom,
665            const SkPaint* paint, bool ignoreTransform = false);
666
667    /**
668     * Draws a series of colored rectangles with the specified color. The specified
669     * coordinates are transformed by the current snapshot's transform matrix unless
670     * specified otherwise.
671     *
672     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
673     *              per rectangle
674     * @param paint The paint containing the color, blending mode, etc.
675     * @param ignoreTransform True if the current transform should be ignored
676     * @param dirty True if calling this method should dirty the current layer
677     * @param clip True if the rects should be clipped, false otherwise
678     */
679    void drawColorRects(const float* rects, int count, const SkPaint* paint,
680            bool ignoreTransform = false, bool dirty = true, bool clip = true);
681
682    /**
683     * Draws the shape represented by the specified path texture.
684     * This method invokes drawPathTexture() but takes into account
685     * the extra left/top offset and the texture offset to correctly
686     * position the final shape.
687     *
688     * @param left The left coordinate of the shape to render
689     * @param top The top coordinate of the shape to render
690     * @param texture The texture reprsenting the shape
691     * @param paint The paint to draw the shape with
692     */
693    void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
694
695    /**
696     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
697     * different compositing rules.
698     *
699     * @param texture The texture to draw with
700     * @param left The x coordinate of the bitmap
701     * @param top The y coordinate of the bitmap
702     * @param paint The paint to render with
703     */
704    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
705
706    /**
707     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
708     *
709     * @param vertexBuffer The VertexBuffer to be drawn
710     * @param paint The paint to render with
711     * @param flags flags with which to draw
712     */
713    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
714            const SkPaint* paint, int flags = 0);
715
716    /**
717     * Convenience for translating method
718     */
719    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
720            const SkPaint* paint, int flags = 0) {
721        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
722    }
723
724    /**
725     * Renders the convex hull defined by the specified path as a strip of polygons.
726     *
727     * @param path The hull of the path to draw
728     * @param paint The paint to render with
729     */
730    void drawConvexPath(const SkPath& path, const SkPaint* paint);
731
732    /**
733     * Draws a textured rectangle with the specified texture. The specified coordinates
734     * are transformed by the current snapshot's transform matrix.
735     *
736     * @param left The left coordinate of the rectangle
737     * @param top The top coordinate of the rectangle
738     * @param right The right coordinate of the rectangle
739     * @param bottom The bottom coordinate of the rectangle
740     * @param texture The texture to use
741     * @param paint The paint containing the alpha, blending mode, etc.
742     */
743    void drawTextureRect(float left, float top, float right, float bottom,
744            Texture* texture, const SkPaint* paint);
745
746    /**
747     * Draws a textured mesh with the specified texture. If the indices are omitted,
748     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
749     * VBO is bound.
750     *
751     * @param left The left coordinate of the rectangle
752     * @param top The top coordinate of the rectangle
753     * @param right The right coordinate of the rectangle
754     * @param bottom The bottom coordinate of the rectangle
755     * @param texture The texture name to map onto the rectangle
756     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
757     * @param blend True if the texture contains an alpha channel
758     * @param vertices The vertices that define the mesh
759     * @param texCoords The texture coordinates of each vertex
760     * @param elementsCount The number of elements in the mesh, required by indices
761     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
762     * @param ignoreTransform True if the current transform should be ignored
763     * @param vbo The VBO used to draw the mesh
764     * @param modelViewMode Defines whether the model view matrix should be scaled
765     * @param dirty True if calling this method should dirty the current layer
766     */
767    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
768            const SkPaint* paint, bool blend,
769            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
770            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
771            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
772
773    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
774            const SkPaint* paint, bool blend,
775            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
776            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
777            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
778
779    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
780            GLuint texture, const SkPaint* paint,
781            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
782            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
783            bool dirty = true);
784
785    /**
786     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
787     * If the number of vertices to draw exceeds the number of indices we have
788     * pre-allocated, this method will generate several glDrawElements() calls.
789     */
790    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
791
792    /**
793     * Draws text underline and strike-through if needed.
794     *
795     * @param text The text to decor
796     * @param bytesCount The number of bytes in the text
797     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
798     * @param x The x coordinate where the text will be drawn
799     * @param y The y coordinate where the text will be drawn
800     * @param paint The paint to draw the text with
801     */
802    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
803
804   /**
805     * Draws shadow layer on text (with optional positions).
806     *
807     * @param paint The paint to draw the shadow with
808     * @param text The text to draw
809     * @param bytesCount The number of bytes in the text
810     * @param count The number of glyphs in the text
811     * @param positions The x, y positions of individual glyphs (or NULL)
812     * @param fontRenderer The font renderer object
813     * @param alpha The alpha value for drawing the shadow
814     * @param x The x coordinate where the shadow will be drawn
815     * @param y The y coordinate where the shadow will be drawn
816     */
817    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
818            const float* positions, FontRenderer& fontRenderer, int alpha,
819            float x, float y);
820
821    /**
822     * Draws a path texture. Path textures are alpha8 bitmaps that need special
823     * compositing to apply colors/filters/etc.
824     *
825     * @param texture The texture to render
826     * @param x The x coordinate where the texture will be drawn
827     * @param y The y coordinate where the texture will be drawn
828     * @param paint The paint to draw the texture with
829     */
830     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
831
832    /**
833     * Resets the texture coordinates stored in mMeshVertices. Setting the values
834     * back to default is achieved by calling:
835     *
836     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
837     *
838     * @param u1 The left coordinate of the texture
839     * @param v1 The bottom coordinate of the texture
840     * @param u2 The right coordinate of the texture
841     * @param v2 The top coordinate of the texture
842     */
843    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
844
845    /**
846     * Returns true if the specified paint will draw invisible text.
847     */
848    bool canSkipText(const SkPaint* paint) const;
849
850    /**
851     * Binds the specified texture. The texture unit must have been selected
852     * prior to calling this method.
853     */
854    inline void bindTexture(GLuint texture) {
855        mCaches.bindTexture(texture);
856    }
857
858    /**
859     * Binds the specified EGLImage texture. The texture unit must have been selected
860     * prior to calling this method.
861     */
862    inline void bindExternalTexture(GLuint texture) {
863        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
864    }
865
866    /**
867     * Enable or disable blending as necessary. This function sets the appropriate
868     * blend function based on the specified xfermode.
869     */
870    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
871            bool swapSrcDst = false);
872
873    /**
874     * Use the specified program with the current GL context. If the program is already
875     * in use, it will not be bound again. If it is not in use, the current program is
876     * marked unused and the specified program becomes used and becomes the new
877     * current program.
878     *
879     * @param program The program to use
880     *
881     * @return true If the specified program was already in use, false otherwise.
882     */
883    inline bool useProgram(Program* program);
884
885    /**
886     * Invoked before any drawing operation. This sets required state.
887     */
888    void setupDraw(bool clear = true);
889
890    /**
891     * Various methods to setup OpenGL rendering.
892     */
893    void setupDrawWithTexture(bool isAlpha8 = false);
894    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
895    void setupDrawWithExternalTexture();
896    void setupDrawNoTexture();
897    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
898    void setupDrawColor(int color, int alpha);
899    void setupDrawColor(float r, float g, float b, float a);
900    void setupDrawAlpha8Color(int color, int alpha);
901    void setupDrawTextGamma(const SkPaint* paint);
902    void setupDrawShader(const SkShader* shader);
903    void setupDrawColorFilter(const SkColorFilter* filter);
904    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
905    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
906    void setupDrawProgram();
907    void setupDrawDirtyRegionsDisabled();
908
909    /**
910     * Setup the current program matrices based upon the nature of the geometry.
911     *
912     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
913     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
914     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
915     * transformations are stored in the modelView matrix and uploaded to the shader.
916     *
917     * @param offset Set to true if the the matrix should be fudged (translated) slightly to
918     * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
919     *
920     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
921     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
922     * or when simple translation has been extracted)
923     */
924    void setupDrawModelView(ModelViewMode mode, bool offset,
925            float left, float top, float right, float bottom, bool ignoreTransform = false);
926    void setupDrawColorUniforms(bool hasShader);
927    void setupDrawPureColorUniforms();
928
929    /**
930     * Setup uniforms for the current shader.
931     *
932     * @param shader SkShader on the current paint.
933     *
934     * @param ignoreTransform Set to true to ignore the transform in shader.
935     */
936    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
937    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
938    void setupDrawSimpleMesh();
939    void setupDrawTexture(GLuint texture);
940    void setupDrawExternalTexture(GLuint texture);
941    void setupDrawTextureTransform();
942    void setupDrawTextureTransformUniforms(mat4& transform);
943    void setupDrawTextGammaUniforms();
944    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
945    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
946    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
947    void setupDrawIndexedVertices(GLvoid* vertices);
948    void accountForClear(SkXfermode::Mode mode);
949
950    bool updateLayer(Layer* layer, bool inFrame);
951    void updateLayers();
952    void flushLayers();
953
954#if DEBUG_LAYERS_AS_REGIONS
955    /**
956     * Renders the specified region as a series of rectangles. This method
957     * is used for debugging only.
958     */
959    void drawRegionRectsDebug(const Region& region);
960#endif
961
962    /**
963     * Renders the specified region as a series of rectangles. The region
964     * must be in screen-space coordinates.
965     */
966    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
967
968    /**
969     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
970     * is turned on.
971     */
972    void debugClip();
973
974    void debugOverdraw(bool enable, bool clear);
975    void renderOverdraw();
976    void countOverdraw();
977
978    /**
979     * Should be invoked every time the glScissor is modified.
980     */
981    inline void dirtyClip() { mState.setDirtyClip(true); }
982
983    inline const UvMapper& getMapper(const Texture* texture) {
984        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
985    }
986
987    /**
988     * Returns a texture object for the specified bitmap. The texture can
989     * come from the texture cache or an atlas. If this method returns
990     * NULL, the texture could not be found and/or allocated.
991     */
992    Texture* getTexture(const SkBitmap* bitmap);
993
994    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
995    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
996    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
997
998    /**
999     * Model-view matrix used to position/size objects
1000     *
1001     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
1002     * currentTransform().
1003     *
1004     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
1005     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
1006     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
1007     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
1008     * of a bitmap.
1009     *
1010     * Used as input to SkiaShader transformation.
1011     */
1012    mat4 mModelViewMatrix;
1013
1014    // State used to define the clipping region
1015    Rect mTilingClip;
1016    // Is the target render surface opaque
1017    bool mOpaque;
1018    // Is a frame currently being rendered
1019    bool mFrameStarted;
1020
1021    // Used to draw textured quads
1022    TextureVertex mMeshVertices[4];
1023
1024    // Default UV mapper
1025    const UvMapper mUvMapper;
1026
1027    // shader, filters, and shadow
1028    DrawModifiers mDrawModifiers;
1029    SkPaint mFilteredPaint;
1030
1031    // Various caches
1032    Caches& mCaches;
1033    Extensions& mExtensions;
1034    RenderState& mRenderState;
1035
1036    // List of rectangles to clear after saveLayer() is invoked
1037    std::vector<Rect> mLayers;
1038    // List of layers to update at the beginning of a frame
1039    Vector< sp<Layer> > mLayerUpdates;
1040
1041    // The following fields are used to setup drawing
1042    // Used to describe the shaders to generate
1043    ProgramDescription mDescription;
1044    // Color description
1045    bool mColorSet;
1046    float mColorA, mColorR, mColorG, mColorB;
1047    // Indicates that the shader should get a color
1048    bool mSetShaderColor;
1049    // Current texture unit
1050    GLuint mTextureUnit;
1051    // Track dirty regions, true by default
1052    bool mTrackDirtyRegions;
1053    // Indicate whether we are drawing an opaque frame
1054    bool mOpaqueFrame;
1055
1056    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1057    // Properties.h
1058    bool mScissorOptimizationDisabled;
1059
1060    // No-ops start/endTiling when set
1061    bool mSuppressTiling;
1062    bool mFirstFrameAfterResize;
1063
1064    bool mSkipOutlineClip;
1065
1066    // True if anything has been drawn since the last call to
1067    // reportAndClearDirty()
1068    bool mDirty;
1069
1070    // Lighting + shadows
1071    Vector3 mLightCenter;
1072    float mLightRadius;
1073    uint8_t mAmbientShadowAlpha;
1074    uint8_t mSpotShadowAlpha;
1075
1076    // Paths kept alive for the duration of the frame
1077    std::vector<std::unique_ptr<SkPath>> mTempPaths;
1078
1079    friend class Layer;
1080    friend class TextSetupFunctor;
1081    friend class DrawBitmapOp;
1082    friend class DrawPatchOp;
1083
1084}; // class OpenGLRenderer
1085
1086}; // namespace uirenderer
1087}; // namespace android
1088
1089#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1090