OpenGLRenderer.h revision 530041d3191ce817832a0108514617768e43cda6
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/Vector.h>
33
34#include <cutils/compiler.h>
35
36#include "Debug.h"
37#include "Extensions.h"
38#include "Matrix.h"
39#include "Program.h"
40#include "Rect.h"
41#include "Snapshot.h"
42#include "Vertex.h"
43#include "SkiaShader.h"
44#include "SkiaColorFilter.h"
45#include "Caches.h"
46
47namespace android {
48namespace uirenderer {
49
50///////////////////////////////////////////////////////////////////////////////
51// Renderer
52///////////////////////////////////////////////////////////////////////////////
53
54class DisplayList;
55
56/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
60class OpenGLRenderer {
61public:
62    ANDROID_API OpenGLRenderer();
63    virtual ~OpenGLRenderer();
64
65    virtual void setViewport(int width, int height);
66
67    ANDROID_API void prepare(bool opaque);
68    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
69    virtual void finish();
70
71    // These two calls must not be recorded in display lists
72    virtual void interrupt();
73    virtual void resume();
74
75    virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
76
77    ANDROID_API int getSaveCount() const;
78    virtual int save(int flags);
79    virtual void restore();
80    virtual void restoreToCount(int saveCount);
81
82    virtual int saveLayer(float left, float top, float right, float bottom,
83            SkPaint* p, int flags);
84    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85            int alpha, int flags);
86
87    virtual void translate(float dx, float dy);
88    virtual void rotate(float degrees);
89    virtual void scale(float sx, float sy);
90    virtual void skew(float sx, float sy);
91
92    ANDROID_API void getMatrix(SkMatrix* matrix);
93    virtual void setMatrix(SkMatrix* matrix);
94    virtual void concatMatrix(SkMatrix* matrix);
95
96    ANDROID_API const Rect& getClipBounds();
97    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
98    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
99
100    virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
101            Rect& dirty, uint32_t level = 0);
102    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
103    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
104    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
105    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
106    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
107            float srcRight, float srcBottom, float dstLeft, float dstTop,
108            float dstRight, float dstBottom, SkPaint* paint);
109    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
110            float* vertices, int* colors, SkPaint* paint);
111    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
112            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
113            float left, float top, float right, float bottom, SkPaint* paint);
114    virtual void drawColor(int color, SkXfermode::Mode mode);
115    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
116    virtual void drawRoundRect(float left, float top, float right, float bottom,
117            float rx, float ry, SkPaint* paint);
118    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
119    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
120    virtual void drawArc(float left, float top, float right, float bottom,
121            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
122    virtual void drawPath(SkPath* path, SkPaint* paint);
123    virtual void drawLines(float* points, int count, SkPaint* paint);
124    virtual void drawPoints(float* points, int count, SkPaint* paint);
125    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
126            SkPaint* paint, float length = -1.0f);
127    virtual void drawPosText(const char* text, int bytesCount, int count, const float* positions,
128            SkPaint* paint);
129
130    virtual void resetShader();
131    virtual void setupShader(SkiaShader* shader);
132
133    virtual void resetColorFilter();
134    virtual void setupColorFilter(SkiaColorFilter* filter);
135
136    virtual void resetShadow();
137    virtual void setupShadow(float radius, float dx, float dy, int color);
138
139    virtual void resetPaintFilter();
140    virtual void setupPaintFilter(int clearBits, int setBits);
141
142    SkPaint* filterPaint(SkPaint* paint);
143
144    ANDROID_API static uint32_t getStencilSize();
145
146protected:
147    /**
148     * Compose the layer defined in the current snapshot with the layer
149     * defined by the previous snapshot.
150     *
151     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
152     *
153     * @param curent The current snapshot containing the layer to compose
154     * @param previous The previous snapshot to compose the current layer with
155     */
156    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
157
158    /**
159     * Marks the specified region as dirty at the specified bounds.
160     */
161    void dirtyLayerUnchecked(Rect& bounds, Region* region);
162
163    /**
164     * Returns the current snapshot.
165     */
166    sp<Snapshot> getSnapshot() {
167        return mSnapshot;
168    }
169
170    /**
171     * Returns the region of the current layer.
172     */
173    virtual Region* getRegion() {
174        return mSnapshot->region;
175    }
176
177    /**
178     * Indicates whether rendering is currently targeted at a layer.
179     */
180    virtual bool hasLayer() {
181        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
182    }
183
184    /**
185     * Returns the name of the FBO this renderer is rendering into.
186     */
187    virtual GLint getTargetFbo() {
188        return 0;
189    }
190
191    /**
192     * Renders the specified layer as a textured quad.
193     *
194     * @param layer The layer to render
195     * @param rect The bounds of the layer
196     */
197    void drawTextureLayer(Layer* layer, const Rect& rect);
198
199private:
200    /**
201     * Saves the current state of the renderer as a new snapshot.
202     * The new snapshot is saved in mSnapshot and the previous snapshot
203     * is linked from mSnapshot->previous.
204     *
205     * @param flags The save flags; see SkCanvas for more information
206     *
207     * @return The new save count. This value can be passed to #restoreToCount()
208     */
209    int saveSnapshot(int flags);
210
211    /**
212     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
213     *
214     * @return True if the clip was modified.
215     */
216    bool restoreSnapshot();
217
218    /**
219     * Sets the clipping rectangle using glScissor. The clip is defined by
220     * the current snapshot's clipRect member.
221     */
222    void setScissorFromClip();
223
224    /**
225     * Creates a new layer stored in the specified snapshot.
226     *
227     * @param snapshot The snapshot associated with the new layer
228     * @param left The left coordinate of the layer
229     * @param top The top coordinate of the layer
230     * @param right The right coordinate of the layer
231     * @param bottom The bottom coordinate of the layer
232     * @param alpha The translucency of the layer
233     * @param mode The blending mode of the layer
234     * @param flags The layer save flags
235     * @param previousFbo The name of the current framebuffer
236     *
237     * @return True if the layer was successfully created, false otherwise
238     */
239    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
240            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
241
242    /**
243     * Creates a new layer stored in the specified snapshot as an FBO.
244     *
245     * @param layer The layer to store as an FBO
246     * @param snapshot The snapshot associated with the new layer
247     * @param bounds The bounds of the layer
248     * @param previousFbo The name of the current framebuffer
249     */
250    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
251            GLuint previousFbo);
252
253    /**
254     * Compose the specified layer as a region.
255     *
256     * @param layer The layer to compose
257     * @param rect The layer's bounds
258     */
259    void composeLayerRegion(Layer* layer, const Rect& rect);
260
261    /**
262     * Compose the specified layer as a simple rectangle.
263     *
264     * @param layer The layer to compose
265     * @param rect The layer's bounds
266     * @param swap If true, the source and destination are swapped
267     */
268    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
269
270    /**
271     * Clears all the regions corresponding to the current list of layers.
272     * This method MUST be invoked before any drawing operation.
273     */
274    void clearLayerRegions();
275
276    /**
277     * Mark the layer as dirty at the specified coordinates. The coordinates
278     * are transformed with the supplied matrix.
279     */
280    void dirtyLayer(const float left, const float top,
281            const float right, const float bottom, const mat4 transform);
282
283    /**
284     * Mark the layer as dirty at the specified coordinates.
285     */
286    void dirtyLayer(const float left, const float top,
287            const float right, const float bottom);
288
289    /**
290     * Draws a colored rectangle with the specified color. The specified coordinates
291     * are transformed by the current snapshot's transform matrix.
292     *
293     * @param left The left coordinate of the rectangle
294     * @param top The top coordinate of the rectangle
295     * @param right The right coordinate of the rectangle
296     * @param bottom The bottom coordinate of the rectangle
297     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
298     * @param mode The Skia xfermode to use
299     * @param ignoreTransform True if the current transform should be ignored
300     * @param ignoreBlending True if the blending is set by the caller
301     */
302    void drawColorRect(float left, float top, float right, float bottom,
303            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
304
305    /**
306     * Draws the shape represented by the specified path texture.
307     * This method invokes drawPathTexture() but takes into account
308     * the extra left/top offset and the texture offset to correctly
309     * position the final shape.
310     *
311     * @param left The left coordinate of the shape to render
312     * @param top The top coordinate of the shape to render
313     * @param texture The texture reprsenting the shape
314     * @param paint The paint to draw the shape with
315     */
316    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
317
318    /**
319     * Renders the rect defined by the specified bounds as a shape.
320     * This will render the rect using a path texture, which is used to render
321     * rects with stroke effects.
322     *
323     * @param left The left coordinate of the rect to draw
324     * @param top The top coordinate of the rect to draw
325     * @param right The right coordinate of the rect to draw
326     * @param bottom The bottom coordinate of the rect to draw
327     * @param p The paint to draw the rect with
328     */
329    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
330
331    /**
332     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
333     * different compositing rules.
334     *
335     * @param texture The texture to draw with
336     * @param left The x coordinate of the bitmap
337     * @param top The y coordinate of the bitmap
338     * @param paint The paint to render with
339     */
340    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
341
342    /**
343     * Renders the rect defined by the specified bounds as an anti-aliased rect.
344     *
345     * @param left The left coordinate of the rect to draw
346     * @param top The top coordinate of the rect to draw
347     * @param right The right coordinate of the rect to draw
348     * @param bottom The bottom coordinate of the rect to draw
349     * @param color The color of the rect
350     * @param mode The blending mode to draw the rect
351     */
352    void drawAARect(float left, float top, float right, float bottom,
353            int color, SkXfermode::Mode mode);
354
355    /**
356     * Draws a textured rectangle with the specified texture. The specified coordinates
357     * are transformed by the current snapshot's transform matrix.
358     *
359     * @param left The left coordinate of the rectangle
360     * @param top The top coordinate of the rectangle
361     * @param right The right coordinate of the rectangle
362     * @param bottom The bottom coordinate of the rectangle
363     * @param texture The texture name to map onto the rectangle
364     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
365     * @param mode The blending mode
366     * @param blend True if the texture contains an alpha channel
367     */
368    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
369            float alpha, SkXfermode::Mode mode, bool blend);
370
371    /**
372     * Draws a textured rectangle with the specified texture. The specified coordinates
373     * are transformed by the current snapshot's transform matrix.
374     *
375     * @param left The left coordinate of the rectangle
376     * @param top The top coordinate of the rectangle
377     * @param right The right coordinate of the rectangle
378     * @param bottom The bottom coordinate of the rectangle
379     * @param texture The texture to use
380     * @param paint The paint containing the alpha, blending mode, etc.
381     */
382    void drawTextureRect(float left, float top, float right, float bottom,
383            Texture* texture, SkPaint* paint);
384
385    /**
386     * Draws a textured mesh with the specified texture. If the indices are omitted,
387     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
388     * VBO is bound.
389     *
390     * @param left The left coordinate of the rectangle
391     * @param top The top coordinate of the rectangle
392     * @param right The right coordinate of the rectangle
393     * @param bottom The bottom coordinate of the rectangle
394     * @param texture The texture name to map onto the rectangle
395     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
396     * @param mode The blending mode
397     * @param blend True if the texture contains an alpha channel
398     * @param vertices The vertices that define the mesh
399     * @param texCoords The texture coordinates of each vertex
400     * @param elementsCount The number of elements in the mesh, required by indices
401     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
402     * @param ignoreTransform True if the current transform should be ignored
403     * @param vbo The VBO used to draw the mesh
404     * @param ignoreScale True if the model view matrix should not be scaled
405     * @param dirty True if calling this method should dirty the current layer
406     */
407    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
408            float alpha, SkXfermode::Mode mode, bool blend,
409            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
410            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
411            bool ignoreScale = false, bool dirty = true);
412
413    /**
414     * Draws text underline and strike-through if needed.
415     *
416     * @param text The text to decor
417     * @param bytesCount The number of bytes in the text
418     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
419     * @param x The x coordinate where the text will be drawn
420     * @param y The y coordinate where the text will be drawn
421     * @param paint The paint to draw the text with
422     */
423    void drawTextDecorations(const char* text, int bytesCount, float length,
424            float x, float y, SkPaint* paint);
425
426    /**
427     * Draws a path texture. Path textures are alpha8 bitmaps that need special
428     * compositing to apply colors/filters/etc.
429     *
430     * @param texture The texture to render
431     * @param x The x coordinate where the texture will be drawn
432     * @param y The y coordinate where the texture will be drawn
433     * @param paint The paint to draw the texture with
434     */
435    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
436
437    /**
438     * Resets the texture coordinates stored in mMeshVertices. Setting the values
439     * back to default is achieved by calling:
440     *
441     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
442     *
443     * @param u1 The left coordinate of the texture
444     * @param v1 The bottom coordinate of the texture
445     * @param u2 The right coordinate of the texture
446     * @param v2 The top coordinate of the texture
447     */
448    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
449
450    /**
451     * Gets the alpha and xfermode out of a paint object. If the paint is null
452     * alpha will be 255 and the xfermode will be SRC_OVER.
453     *
454     * @param paint The paint to extract values from
455     * @param alpha Where to store the resulting alpha
456     * @param mode Where to store the resulting xfermode
457     */
458    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
459
460    /**
461     * Binds the specified texture. The texture unit must have been selected
462     * prior to calling this method.
463     */
464    inline void bindTexture(GLuint texture) {
465        glBindTexture(GL_TEXTURE_2D, texture);
466    }
467
468    /**
469     * Binds the specified EGLImage texture. The texture unit must have been selected
470     * prior to calling this method.
471     */
472    inline void bindExternalTexture(GLuint texture) {
473        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
474    }
475
476    /**
477     * Enable or disable blending as necessary. This function sets the appropriate
478     * blend function based on the specified xfermode.
479     */
480    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
481            bool swapSrcDst = false);
482
483    /**
484     * Safely retrieves the mode from the specified xfermode. If the specified
485     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
486     */
487    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
488
489    /**
490     * Use the specified program with the current GL context. If the program is already
491     * in use, it will not be bound again. If it is not in use, the current program is
492     * marked unused and the specified program becomes used and becomes the new
493     * current program.
494     *
495     * @param program The program to use
496     *
497     * @return true If the specified program was already in use, false otherwise.
498     */
499    inline bool useProgram(Program* program);
500
501    /**
502     * Invoked before any drawing operation. This sets required state.
503     */
504    void setupDraw(bool clear = true);
505    /**
506     * Various methods to setup OpenGL rendering.
507     */
508    void setupDrawWithTexture(bool isAlpha8 = false);
509    void setupDrawWithExternalTexture();
510    void setupDrawNoTexture();
511    void setupDrawAALine();
512    void setupDrawPoint(float pointSize);
513    void setupDrawColor(int color);
514    void setupDrawColor(int color, int alpha);
515    void setupDrawColor(float r, float g, float b, float a);
516    void setupDrawAlpha8Color(int color, int alpha);
517    void setupDrawAlpha8Color(float r, float g, float b, float a);
518    void setupDrawShader();
519    void setupDrawColorFilter();
520    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
521            bool swapSrcDst = false);
522    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
523            bool swapSrcDst = false);
524    void setupDrawProgram();
525    void setupDrawDirtyRegionsDisabled();
526    void setupDrawModelViewIdentity(bool offset = false);
527    void setupDrawModelView(float left, float top, float right, float bottom,
528            bool ignoreTransform = false, bool ignoreModelView = false);
529    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
530            bool ignoreTransform = false);
531    void setupDrawPointUniforms();
532    void setupDrawColorUniforms();
533    void setupDrawPureColorUniforms();
534    void setupDrawShaderIdentityUniforms();
535    void setupDrawShaderUniforms(bool ignoreTransform = false);
536    void setupDrawColorFilterUniforms();
537    void setupDrawSimpleMesh();
538    void setupDrawTexture(GLuint texture);
539    void setupDrawExternalTexture(GLuint texture);
540    void setupDrawTextureTransform();
541    void setupDrawTextureTransformUniforms(mat4& transform);
542    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
543    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
544    void setupDrawVertices(GLvoid* vertices);
545    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
546            float strokeWidth);
547    void finishDrawTexture();
548    void accountForClear(SkXfermode::Mode mode);
549
550    void drawRegionRects(const Region& region);
551
552    /**
553     * Should be invoked every time the glScissor is modified.
554     */
555    inline void dirtyClip() {
556        mDirtyClip = true;
557    }
558
559    // Dimensions of the drawing surface
560    int mWidth, mHeight;
561
562    // Matrix used for ortho projection in shaders
563    mat4 mOrthoMatrix;
564
565    // Model-view matrix used to position/size objects
566    mat4 mModelView;
567
568    // Number of saved states
569    int mSaveCount;
570    // Base state
571    sp<Snapshot> mFirstSnapshot;
572    // Current state
573    sp<Snapshot> mSnapshot;
574
575    // Shaders
576    SkiaShader* mShader;
577
578    // Color filters
579    SkiaColorFilter* mColorFilter;
580
581    // Used to draw textured quads
582    TextureVertex mMeshVertices[4];
583
584    // Drop shadow
585    bool mHasShadow;
586    float mShadowRadius;
587    float mShadowDx;
588    float mShadowDy;
589    int mShadowColor;
590
591    // Draw filters
592    bool mHasDrawFilter;
593    int mPaintFilterClearBits;
594    int mPaintFilterSetBits;
595    SkPaint mFilteredPaint;
596
597    // Various caches
598    Caches& mCaches;
599
600    // List of rectagnles to clear after saveLayer() is invoked
601    Vector<Rect*> mLayers;
602
603    // Indentity matrix
604    const mat4 mIdentity;
605
606    // Indicates whether the clip must be restored
607    bool mDirtyClip;
608
609    // The following fields are used to setup drawing
610    // Used to describe the shaders to generate
611    ProgramDescription mDescription;
612    // Color description
613    bool mColorSet;
614    float mColorA, mColorR, mColorG, mColorB;
615    // Indicates that the shader should get a color
616    bool mSetShaderColor;
617    // Current texture unit
618    GLuint mTextureUnit;
619    // Track dirty regions, true by default
620    bool mTrackDirtyRegions;
621
622    friend class DisplayListRenderer;
623
624}; // class OpenGLRenderer
625
626}; // namespace uirenderer
627}; // namespace android
628
629#endif // ANDROID_HWUI_OPENGL_RENDERER_H
630