OpenGLRenderer.h revision 54be1cdf3d63095512120fa7ced5c16e462abffa
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/Functor.h> 31#include <utils/RefBase.h> 32#include <utils/Vector.h> 33 34#include "Debug.h" 35#include "Extensions.h" 36#include "Matrix.h" 37#include "Program.h" 38#include "Rect.h" 39#include "Snapshot.h" 40#include "Vertex.h" 41#include "SkiaShader.h" 42#include "SkiaColorFilter.h" 43#include "Caches.h" 44 45namespace android { 46namespace uirenderer { 47 48/////////////////////////////////////////////////////////////////////////////// 49// Renderer 50/////////////////////////////////////////////////////////////////////////////// 51 52class DisplayList; 53 54/** 55 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 56 * simplified version of Skia's Canvas API. 57 */ 58class OpenGLRenderer { 59public: 60 OpenGLRenderer(); 61 virtual ~OpenGLRenderer(); 62 63 virtual void setViewport(int width, int height); 64 65 void prepare(bool opaque); 66 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); 67 virtual void finish(); 68 69 // These two calls must not be recorded in display lists 70 virtual void interrupt(); 71 virtual void resume(); 72 73 virtual bool callDrawGLFunction(Functor *functor, Rect& dirty); 74 75 int getSaveCount() const; 76 virtual int save(int flags); 77 virtual void restore(); 78 virtual void restoreToCount(int saveCount); 79 80 virtual int saveLayer(float left, float top, float right, float bottom, 81 SkPaint* p, int flags); 82 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 83 int alpha, int flags); 84 85 virtual void translate(float dx, float dy); 86 virtual void rotate(float degrees); 87 virtual void scale(float sx, float sy); 88 virtual void skew(float sx, float sy); 89 90 const float* getMatrix() const; 91 void getMatrix(SkMatrix* matrix); 92 virtual void setMatrix(SkMatrix* matrix); 93 virtual void concatMatrix(SkMatrix* matrix); 94 95 const Rect& getClipBounds(); 96 bool quickReject(float left, float top, float right, float bottom); 97 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 98 99 virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height, 100 Rect& dirty, uint32_t level = 0); 101 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 102 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 103 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 104 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 105 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 106 float srcRight, float srcBottom, float dstLeft, float dstTop, 107 float dstRight, float dstBottom, SkPaint* paint); 108 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 109 float* vertices, int* colors, SkPaint* paint); 110 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 111 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 112 float left, float top, float right, float bottom, SkPaint* paint); 113 virtual void drawColor(int color, SkXfermode::Mode mode); 114 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 115 virtual void drawRoundRect(float left, float top, float right, float bottom, 116 float rx, float ry, SkPaint* paint); 117 virtual void drawCircle(float x, float y, float radius, SkPaint* paint); 118 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 119 virtual void drawArc(float left, float top, float right, float bottom, 120 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 121 virtual void drawPath(SkPath* path, SkPaint* paint); 122 virtual void drawLines(float* points, int count, SkPaint* paint); 123 virtual void drawPoints(float* points, int count, SkPaint* paint); 124 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 125 SkPaint* paint); 126 127 virtual void resetShader(); 128 virtual void setupShader(SkiaShader* shader); 129 130 virtual void resetColorFilter(); 131 virtual void setupColorFilter(SkiaColorFilter* filter); 132 133 virtual void resetShadow(); 134 virtual void setupShadow(float radius, float dx, float dy, int color); 135 136protected: 137 /** 138 * Compose the layer defined in the current snapshot with the layer 139 * defined by the previous snapshot. 140 * 141 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 142 * 143 * @param curent The current snapshot containing the layer to compose 144 * @param previous The previous snapshot to compose the current layer with 145 */ 146 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 147 148 /** 149 * Marks the specified region as dirty at the specified bounds. 150 */ 151 void dirtyLayerUnchecked(Rect& bounds, Region* region); 152 153 /** 154 * Returns the current snapshot. 155 */ 156 sp<Snapshot> getSnapshot() { 157 return mSnapshot; 158 } 159 160 /** 161 * Returns the region of the current layer. 162 */ 163 virtual Region* getRegion() { 164 return mSnapshot->region; 165 } 166 167 /** 168 * Indicates whether rendering is currently targeted at a layer. 169 */ 170 virtual bool hasLayer() { 171 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 172 } 173 174 /** 175 * Returns the name of the FBO this renderer is rendering into. 176 */ 177 virtual GLint getTargetFbo() { 178 return 0; 179 } 180 181private: 182 /** 183 * Saves the current state of the renderer as a new snapshot. 184 * The new snapshot is saved in mSnapshot and the previous snapshot 185 * is linked from mSnapshot->previous. 186 * 187 * @param flags The save flags; see SkCanvas for more information 188 * 189 * @return The new save count. This value can be passed to #restoreToCount() 190 */ 191 int saveSnapshot(int flags); 192 193 /** 194 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 195 * 196 * @return True if the clip was modified. 197 */ 198 bool restoreSnapshot(); 199 200 /** 201 * Sets the clipping rectangle using glScissor. The clip is defined by 202 * the current snapshot's clipRect member. 203 */ 204 void setScissorFromClip(); 205 206 /** 207 * Creates a new layer stored in the specified snapshot. 208 * 209 * @param snapshot The snapshot associated with the new layer 210 * @param left The left coordinate of the layer 211 * @param top The top coordinate of the layer 212 * @param right The right coordinate of the layer 213 * @param bottom The bottom coordinate of the layer 214 * @param alpha The translucency of the layer 215 * @param mode The blending mode of the layer 216 * @param flags The layer save flags 217 * @param previousFbo The name of the current framebuffer 218 * 219 * @return True if the layer was successfully created, false otherwise 220 */ 221 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 222 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 223 224 /** 225 * Creates a new layer stored in the specified snapshot as an FBO. 226 * 227 * @param layer The layer to store as an FBO 228 * @param snapshot The snapshot associated with the new layer 229 * @param bounds The bounds of the layer 230 * @param previousFbo The name of the current framebuffer 231 */ 232 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 233 GLuint previousFbo); 234 235 /** 236 * Compose the specified layer as a region. 237 * 238 * @param layer The layer to compose 239 * @param rect The layer's bounds 240 */ 241 void composeLayerRegion(Layer* layer, const Rect& rect); 242 243 /** 244 * Compose the specified layer as a simple rectangle. 245 * 246 * @param layer The layer to compose 247 * @param rect The layer's bounds 248 * @param swap If true, the source and destination are swapped 249 */ 250 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 251 252 /** 253 * Clears all the regions corresponding to the current list of layers. 254 * This method MUST be invoked before any drawing operation. 255 */ 256 void clearLayerRegions(); 257 258 /** 259 * Renders the specified layer as a textured quad. 260 * 261 * @param layer The layer to render 262 * @param rect The bounds of the layer 263 */ 264 void drawTextureLayer(Layer* layer, const Rect& rect); 265 266 /** 267 * Mark the layer as dirty at the specified coordinates. The coordinates 268 * are transformed with the supplied matrix. 269 */ 270 void dirtyLayer(const float left, const float top, 271 const float right, const float bottom, const mat4 transform); 272 273 /** 274 * Mark the layer as dirty at the specified coordinates. 275 */ 276 void dirtyLayer(const float left, const float top, 277 const float right, const float bottom); 278 279 /** 280 * Draws a colored rectangle with the specified color. The specified coordinates 281 * are transformed by the current snapshot's transform matrix. 282 * 283 * @param left The left coordinate of the rectangle 284 * @param top The top coordinate of the rectangle 285 * @param right The right coordinate of the rectangle 286 * @param bottom The bottom coordinate of the rectangle 287 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 288 * @param mode The Skia xfermode to use 289 * @param ignoreTransform True if the current transform should be ignored 290 * @param ignoreBlending True if the blending is set by the caller 291 */ 292 void drawColorRect(float left, float top, float right, float bottom, 293 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 294 295 /** 296 * Draws the shape represented by the specified path texture. 297 * This method invokes drawPathTexture() but takes into account 298 * the extra left/top offset and the texture offset to correctly 299 * position the final shape. 300 * 301 * @param left The left coordinate of the shape to render 302 * @param top The top coordinate of the shape to render 303 * @param texture The texture reprsenting the shape 304 * @param paint The paint to draw the shape with 305 */ 306 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 307 308 /** 309 * Renders the rect defined by the specified bounds as a shape. 310 * This will render the rect using a path texture, which is used to render 311 * rects with stroke effects. 312 * 313 * @param left The left coordinate of the rect to draw 314 * @param top The top coordinate of the rect to draw 315 * @param right The right coordinate of the rect to draw 316 * @param bottom The bottom coordinate of the rect to draw 317 * @param p The paint to draw the rect with 318 */ 319 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 320 321 /** 322 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 323 * different compositing rules. 324 * 325 * @param texture The texture to draw with 326 * @param left The x coordinate of the bitmap 327 * @param top The y coordinate of the bitmap 328 * @param paint The paint to render with 329 */ 330 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 331 332 /** 333 * Renders the rect defined by the specified bounds as an anti-aliased rect. 334 * 335 * @param left The left coordinate of the rect to draw 336 * @param top The top coordinate of the rect to draw 337 * @param right The right coordinate of the rect to draw 338 * @param bottom The bottom coordinate of the rect to draw 339 * @param color The color of the rect 340 * @param mode The blending mode to draw the rect 341 */ 342 void drawAARect(float left, float top, float right, float bottom, 343 int color, SkXfermode::Mode mode); 344 345 /** 346 * Draws a textured rectangle with the specified texture. The specified coordinates 347 * are transformed by the current snapshot's transform matrix. 348 * 349 * @param left The left coordinate of the rectangle 350 * @param top The top coordinate of the rectangle 351 * @param right The right coordinate of the rectangle 352 * @param bottom The bottom coordinate of the rectangle 353 * @param texture The texture name to map onto the rectangle 354 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 355 * @param mode The blending mode 356 * @param blend True if the texture contains an alpha channel 357 */ 358 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 359 float alpha, SkXfermode::Mode mode, bool blend); 360 361 /** 362 * Draws a textured rectangle with the specified texture. The specified coordinates 363 * are transformed by the current snapshot's transform matrix. 364 * 365 * @param left The left coordinate of the rectangle 366 * @param top The top coordinate of the rectangle 367 * @param right The right coordinate of the rectangle 368 * @param bottom The bottom coordinate of the rectangle 369 * @param texture The texture to use 370 * @param paint The paint containing the alpha, blending mode, etc. 371 */ 372 void drawTextureRect(float left, float top, float right, float bottom, 373 Texture* texture, SkPaint* paint); 374 375 /** 376 * Draws a textured mesh with the specified texture. If the indices are omitted, 377 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 378 * VBO is bound. 379 * 380 * @param left The left coordinate of the rectangle 381 * @param top The top coordinate of the rectangle 382 * @param right The right coordinate of the rectangle 383 * @param bottom The bottom coordinate of the rectangle 384 * @param texture The texture name to map onto the rectangle 385 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 386 * @param mode The blending mode 387 * @param blend True if the texture contains an alpha channel 388 * @param vertices The vertices that define the mesh 389 * @param texCoords The texture coordinates of each vertex 390 * @param elementsCount The number of elements in the mesh, required by indices 391 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 392 * @param ignoreTransform True if the current transform should be ignored 393 * @param vbo The VBO used to draw the mesh 394 * @param ignoreScale True if the model view matrix should not be scaled 395 * @param dirty True if calling this method should dirty the current layer 396 */ 397 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 398 float alpha, SkXfermode::Mode mode, bool blend, 399 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 400 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 401 bool ignoreScale = false, bool dirty = true); 402 403 /** 404 * Draws text underline and strike-through if needed. 405 * 406 * @param text The text to decor 407 * @param bytesCount The number of bytes in the text 408 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 409 * @param x The x coordinate where the text will be drawn 410 * @param y The y coordinate where the text will be drawn 411 * @param paint The paint to draw the text with 412 */ 413 void drawTextDecorations(const char* text, int bytesCount, float length, 414 float x, float y, SkPaint* paint); 415 416 /** 417 * Draws a path texture. Path textures are alpha8 bitmaps that need special 418 * compositing to apply colors/filters/etc. 419 * 420 * @param texture The texture to render 421 * @param x The x coordinate where the texture will be drawn 422 * @param y The y coordinate where the texture will be drawn 423 * @param paint The paint to draw the texture with 424 */ 425 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 426 427 /** 428 * Resets the texture coordinates stored in mMeshVertices. Setting the values 429 * back to default is achieved by calling: 430 * 431 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 432 * 433 * @param u1 The left coordinate of the texture 434 * @param v1 The bottom coordinate of the texture 435 * @param u2 The right coordinate of the texture 436 * @param v2 The top coordinate of the texture 437 */ 438 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 439 440 /** 441 * Gets the alpha and xfermode out of a paint object. If the paint is null 442 * alpha will be 255 and the xfermode will be SRC_OVER. 443 * 444 * @param paint The paint to extract values from 445 * @param alpha Where to store the resulting alpha 446 * @param mode Where to store the resulting xfermode 447 */ 448 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 449 450 /** 451 * Binds the specified texture. The texture unit must have been selected 452 * prior to calling this method. 453 */ 454 inline void bindTexture(GLuint texture) { 455 glBindTexture(GL_TEXTURE_2D, texture); 456 } 457 458 /** 459 * Binds the specified EGLImage texture. The texture unit must have been selected 460 * prior to calling this method. 461 */ 462 inline void bindExternalTexture(GLuint texture) { 463 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 464 } 465 466 /** 467 * Sets the wrap modes for the specified texture. The wrap modes are modified 468 * only when needed. 469 */ 470 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT); 471 472 /** 473 * Enable or disable blending as necessary. This function sets the appropriate 474 * blend function based on the specified xfermode. 475 */ 476 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 477 bool swapSrcDst = false); 478 479 /** 480 * Safely retrieves the mode from the specified xfermode. If the specified 481 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 482 */ 483 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 484 485 /** 486 * Use the specified program with the current GL context. If the program is already 487 * in use, it will not be bound again. If it is not in use, the current program is 488 * marked unused and the specified program becomes used and becomes the new 489 * current program. 490 * 491 * @param program The program to use 492 * 493 * @return true If the specified program was already in use, false otherwise. 494 */ 495 inline bool useProgram(Program* program); 496 497 /** 498 * Invoked before any drawing operation. This sets required state. 499 */ 500 void setupDraw(bool clear = true); 501 /** 502 * Various methods to setup OpenGL rendering. 503 */ 504 void setupDrawWithTexture(bool isAlpha8 = false); 505 void setupDrawWithExternalTexture(); 506 void setupDrawAALine(); 507 void setupDrawPoint(float pointSize); 508 void setupDrawColor(int color); 509 void setupDrawColor(int color, int alpha); 510 void setupDrawColor(float r, float g, float b, float a); 511 void setupDrawAlpha8Color(int color, int alpha); 512 void setupDrawAlpha8Color(float r, float g, float b, float a); 513 void setupDrawShader(); 514 void setupDrawColorFilter(); 515 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 516 bool swapSrcDst = false); 517 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 518 bool swapSrcDst = false); 519 void setupDrawProgram(); 520 void setupDrawDirtyRegionsDisabled(); 521 void setupDrawModelViewIdentity(bool offset = false); 522 void setupDrawModelView(float left, float top, float right, float bottom, 523 bool ignoreTransform = false, bool ignoreModelView = false); 524 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 525 bool ignoreTransform = false); 526 void setupDrawPointUniforms(); 527 void setupDrawColorUniforms(); 528 void setupDrawPureColorUniforms(); 529 void setupDrawShaderIdentityUniforms(); 530 void setupDrawShaderUniforms(bool ignoreTransform = false); 531 void setupDrawColorFilterUniforms(); 532 void setupDrawSimpleMesh(); 533 void setupDrawTexture(GLuint texture); 534 void setupDrawExternalTexture(GLuint texture); 535 void setupDrawTextureTransform(); 536 void setupDrawTextureTransformUniforms(mat4& transform); 537 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 538 void setupDrawVertices(GLvoid* vertices); 539 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, 540 float strokeWidth); 541 void finishDrawTexture(); 542 void accountForClear(SkXfermode::Mode mode); 543 544 void drawRegionRects(const Region& region); 545 546 /** 547 * Should be invoked every time the glScissor is modified. 548 */ 549 inline void dirtyClip() { 550 mDirtyClip = true; 551 } 552 553 // Dimensions of the drawing surface 554 int mWidth, mHeight; 555 556 // Matrix used for ortho projection in shaders 557 mat4 mOrthoMatrix; 558 559 // Model-view matrix used to position/size objects 560 mat4 mModelView; 561 562 // Number of saved states 563 int mSaveCount; 564 // Base state 565 sp<Snapshot> mFirstSnapshot; 566 // Current state 567 sp<Snapshot> mSnapshot; 568 569 // Shaders 570 SkiaShader* mShader; 571 572 // Color filters 573 SkiaColorFilter* mColorFilter; 574 575 // Used to draw textured quads 576 TextureVertex mMeshVertices[4]; 577 578 // Drop shadow 579 bool mHasShadow; 580 float mShadowRadius; 581 float mShadowDx; 582 float mShadowDy; 583 int mShadowColor; 584 585 // Various caches 586 Caches& mCaches; 587 588 // List of rectagnles to clear after saveLayer() is invoked 589 Vector<Rect*> mLayers; 590 591 // Indentity matrix 592 const mat4 mIdentity; 593 594 // Indicates whether the clip must be restored 595 bool mDirtyClip; 596 597 // The following fields are used to setup drawing 598 // Used to describe the shaders to generate 599 ProgramDescription mDescription; 600 // Color description 601 bool mColorSet; 602 float mColorA, mColorR, mColorG, mColorB; 603 // Indicates that the shader should get a color 604 bool mSetShaderColor; 605 // Current texture unit 606 GLuint mTextureUnit; 607 // Track dirty regions, true by default 608 bool mTrackDirtyRegions; 609 // Texture coordinates slot 610 int mTexCoordsSlot; 611 612 friend class DisplayListRenderer; 613 614}; // class OpenGLRenderer 615 616}; // namespace uirenderer 617}; // namespace android 618 619#endif // ANDROID_HWUI_OPENGL_RENDERER_H 620