OpenGLRenderer.h revision 5b554f010358d8f47e31d92a42aa3edc4a71ec47
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkShader.h>
30#include <SkXfermode.h>
31
32#include <utils/Blur.h>
33#include <utils/Functor.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/Vector.h>
37
38#include <cutils/compiler.h>
39
40#include <androidfw/ResourceTypes.h>
41
42#include "Debug.h"
43#include "Extensions.h"
44#include "Matrix.h"
45#include "Program.h"
46#include "Rect.h"
47#include "Renderer.h"
48#include "StatefulBaseRenderer.h"
49#include "Snapshot.h"
50#include "UvMapper.h"
51#include "Vertex.h"
52#include "Caches.h"
53#include "CanvasProperty.h"
54
55namespace android {
56namespace uirenderer {
57
58class DeferredDisplayState;
59class RenderNode;
60class TextSetupFunctor;
61class VertexBuffer;
62class SkiaShader;
63
64struct DrawModifiers {
65    DrawModifiers() {
66        reset();
67    }
68
69    void reset() {
70        memset(this, 0, sizeof(DrawModifiers));
71    }
72
73    SkiaShader* mShader;
74    float mOverrideLayerAlpha;
75
76    // Draw filters
77    bool mHasDrawFilter;
78    int mPaintFilterClearBits;
79    int mPaintFilterSetBits;
80};
81
82enum StateDeferFlags {
83    kStateDeferFlag_Draw = 0x1,
84    kStateDeferFlag_Clip = 0x2
85};
86
87enum ClipSideFlags {
88    kClipSide_None = 0x0,
89    kClipSide_Left = 0x1,
90    kClipSide_Top = 0x2,
91    kClipSide_Right = 0x4,
92    kClipSide_Bottom = 0x8,
93    kClipSide_Full = 0xF,
94    kClipSide_ConservativeFull = 0x1F
95};
96
97/**
98 * Defines additional transformation that should be applied by the model view matrix, beyond that of
99 * the currentTransform()
100 */
101enum ModelViewMode {
102    /**
103     * Used when the model view should simply translate geometry passed to the shader. The resulting
104     * matrix will be a simple translation.
105     */
106    kModelViewMode_Translate = 0,
107
108    /**
109     * Used when the model view should translate and scale geometry. The resulting matrix will be a
110     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
111     */
112    kModelViewMode_TranslateAndScale = 1,
113};
114
115enum VertexBufferMode {
116    kVertexBufferMode_Standard = 0,
117    kVertexBufferMode_OnePolyRingShadow = 1,
118    kVertexBufferMode_TwoPolyRingShadow = 2
119};
120
121///////////////////////////////////////////////////////////////////////////////
122// Renderer
123///////////////////////////////////////////////////////////////////////////////
124/**
125 * OpenGL Renderer implementation.
126 */
127class OpenGLRenderer : public StatefulBaseRenderer {
128public:
129    ANDROID_API OpenGLRenderer();
130    virtual ~OpenGLRenderer();
131
132    ANDROID_API void initProperties();
133
134    virtual void setViewport(int width, int height);
135    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
136    virtual void finish();
137    virtual void interrupt();
138    virtual void resume();
139
140    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
141        mCountOverdraw = enabled;
142    }
143
144    ANDROID_API float getOverdraw() {
145        return mCountOverdraw ? mOverdraw : 0.0f;
146    }
147
148    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
149
150    ANDROID_API void pushLayerUpdate(Layer* layer);
151    ANDROID_API void cancelLayerUpdate(Layer* layer);
152    ANDROID_API void clearLayerUpdates();
153    ANDROID_API void flushLayerUpdates();
154
155    ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
156            const SkPaint* paint, int flags) {
157        return saveLayer(left, top, right, bottom, paint, flags, NULL);
158    }
159
160    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
161    // created, which will in turn clip to that mask when drawn back/restored.
162    int saveLayer(float left, float top, float right, float bottom,
163            const SkPaint* paint, int flags, const SkPath* convexMask);
164
165    int saveLayerDeferred(float left, float top, float right, float bottom,
166            const SkPaint* paint, int flags);
167
168    virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
169    virtual status_t drawLayer(Layer* layer, float x, float y);
170    virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
171            const SkPaint* paint);
172    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
173            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
174    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
175            const SkPaint* paint);
176    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
177            float srcRight, float srcBottom, float dstLeft, float dstTop,
178            float dstRight, float dstBottom, const SkPaint* paint);
179    virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
180            const SkPaint* paint);
181    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
182            const float* vertices, const int* colors, const SkPaint* paint);
183    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
184            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
185    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
186            float left, float top, float right, float bottom, const SkPaint* paint);
187    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
188            float left, float top, float right, float bottom, const SkPaint* paint);
189    virtual status_t drawColor(int color, SkXfermode::Mode mode);
190    virtual status_t drawRect(float left, float top, float right, float bottom,
191            const SkPaint* paint);
192    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
193            float rx, float ry, const SkPaint* paint);
194    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
195    virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
196            CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
197        // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
198        // directly
199        return drawCircle(x->value, y->value, radius->value, &paint->value);
200    }
201    virtual status_t drawOval(float left, float top, float right, float bottom,
202            const SkPaint* paint);
203    virtual status_t drawArc(float left, float top, float right, float bottom,
204            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
205    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
206    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
207    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
208    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
209            float hOffset, float vOffset, const SkPaint* paint);
210    virtual status_t drawPosText(const char* text, int bytesCount, int count,
211            const float* positions, const SkPaint* paint);
212    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
213            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
214            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
215    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
216
217    status_t drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
218            float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter);
219
220    virtual void resetShader();
221    virtual void setupShader(SkiaShader* shader);
222
223    virtual void resetPaintFilter();
224    virtual void setupPaintFilter(int clearBits, int setBits);
225
226    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
227    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
228
229    const SkPaint* filterPaint(const SkPaint* paint);
230
231    /**
232     * Store the current display state (most importantly, the current clip and transform), and
233     * additionally map the state's bounds from local to window coordinates.
234     *
235     * Returns true if quick-rejected
236     */
237    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
238    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
239    void setupMergedMultiDraw(const Rect* clipRect);
240
241    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
242    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
243
244    ANDROID_API bool isCurrentTransformSimple() {
245        return currentTransform()->isSimple();
246    }
247
248    Caches& getCaches() {
249        return mCaches;
250    }
251
252    // simple rect clip
253    bool isCurrentClipSimple() {
254        return mSnapshot->clipRegion->isEmpty();
255    }
256
257    int getViewportWidth() { return currentSnapshot()->viewport.getWidth(); }
258    int getViewportHeight() { return currentSnapshot()->viewport.getHeight(); }
259
260    /**
261     * Scales the alpha on the current snapshot. This alpha value will be modulated
262     * with other alpha values when drawing primitives.
263     */
264    void scaleAlpha(float alpha) {
265        mSnapshot->alpha *= alpha;
266    }
267
268    /**
269     * Inserts a named event marker in the stream of GL commands.
270     */
271    void eventMark(const char* name) const;
272
273    /**
274     * Inserts a named group marker in the stream of GL commands. This marker
275     * can be used by tools to group commands into logical groups. A call to
276     * this method must always be followed later on by a call to endMark().
277     */
278    void startMark(const char* name) const;
279
280    /**
281     * Closes the last group marker opened by startMark().
282     */
283    void endMark() const;
284
285    /**
286     * Gets the alpha and xfermode out of a paint object. If the paint is null
287     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
288     * not multiply the paint's alpha by the current snapshot's alpha, and does
289     * not replace the alpha with the overrideLayerAlpha
290     *
291     * @param paint The paint to extract values from
292     * @param alpha Where to store the resulting alpha
293     * @param mode Where to store the resulting xfermode
294     */
295    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
296        *mode = getXfermodeDirect(paint);
297        *alpha = getAlphaDirect(paint);
298    }
299
300    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
301        if (!paint) return SkXfermode::kSrcOver_Mode;
302        return getXfermode(paint->getXfermode());
303    }
304
305    static inline int getAlphaDirect(const SkPaint* paint) {
306        if (!paint) return 255;
307        return paint->getAlpha();
308    }
309
310    struct TextShadow {
311        SkScalar radius;
312        float dx;
313        float dy;
314        SkColor color;
315    };
316
317    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
318        SkDrawLooper::BlurShadowRec blur;
319        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
320            if (textShadow) {
321                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
322                textShadow->dx = blur.fOffset.fX;
323                textShadow->dy = blur.fOffset.fY;
324                textShadow->color = blur.fColor;
325            }
326            return true;
327        }
328        return false;
329    }
330
331    static inline bool hasTextShadow(const SkPaint* paint) {
332        return getTextShadow(paint, NULL);
333    }
334
335    /**
336     * Return the best transform to use to rasterize text given a full
337     * transform matrix.
338     */
339    mat4 findBestFontTransform(const mat4& transform) const;
340
341#if DEBUG_MERGE_BEHAVIOR
342    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
343        mCaches.setScissorEnabled(false);
344
345        // should only be called outside of other draw ops, so stencil can only be in test state
346        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
347        mCaches.stencil.disable();
348
349        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
350
351        if (stencilWasEnabled) mCaches.stencil.enableTest();
352    }
353#endif
354
355protected:
356    /**
357     * Computes the projection matrix, initialize the first snapshot
358     * and stores the dimensions of the render target.
359     */
360    void initViewport(int width, int height);
361
362    /**
363     * Perform the setup specific to a frame. This method does not
364     * issue any OpenGL commands.
365     */
366    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
367
368    /**
369     * Indicates the start of rendering. This method will setup the
370     * initial OpenGL state (viewport, clearing the buffer, etc.)
371     */
372    status_t startFrame();
373
374    /**
375     * Clears the underlying surface if needed.
376     */
377    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
378
379    /**
380     * Call this method after updating a layer during a drawing pass.
381     */
382    void resumeAfterLayer();
383
384    /**
385     * This method is called whenever a stencil buffer is required. Subclasses
386     * should override this method and call attachStencilBufferToLayer() on the
387     * appropriate layer(s).
388     */
389    virtual void ensureStencilBuffer();
390
391    /**
392     * Obtains a stencil render buffer (allocating it if necessary) and
393     * attaches it to the specified layer.
394     */
395    void attachStencilBufferToLayer(Layer* layer);
396
397    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
398            const SkPaint* paint = NULL);
399    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
400        return quickRejectSetupScissor(bounds.left, bounds.top,
401                bounds.right, bounds.bottom, paint);
402    }
403
404    /**
405     * Compose the layer defined in the current snapshot with the layer
406     * defined by the previous snapshot.
407     *
408     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
409     *
410     * @param curent The current snapshot containing the layer to compose
411     * @param previous The previous snapshot to compose the current layer with
412     */
413    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
414
415    /**
416     * Marks the specified region as dirty at the specified bounds.
417     */
418    void dirtyLayerUnchecked(Rect& bounds, Region* region);
419
420    /**
421     * Returns the region of the current layer.
422     */
423    virtual Region* getRegion() const {
424        return mSnapshot->region;
425    }
426
427    /**
428     * Indicates whether rendering is currently targeted at a layer.
429     */
430    virtual bool hasLayer() const {
431        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
432    }
433
434    /**
435     * Returns the name of the FBO this renderer is rendering into.
436     */
437    virtual GLuint getTargetFbo() const {
438        return 0;
439    }
440
441    /**
442     * Renders the specified layer as a textured quad.
443     *
444     * @param layer The layer to render
445     * @param rect The bounds of the layer
446     */
447    void drawTextureLayer(Layer* layer, const Rect& rect);
448
449    /**
450     * Gets the alpha and xfermode out of a paint object. If the paint is null
451     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
452     * snapshot alpha, and overrideLayerAlpha
453     *
454     * @param paint The paint to extract values from
455     * @param alpha Where to store the resulting alpha
456     * @param mode Where to store the resulting xfermode
457     */
458    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
459
460    /**
461     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
462     *
463     * @param layer The layer from which the alpha is extracted
464     */
465    inline float getLayerAlpha(const Layer* layer) const;
466
467    /**
468     * Safely retrieves the ColorFilter from the given Paint. If the paint is
469     * null then null is returned.
470     */
471    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
472        return paint ? paint->getColorFilter() : NULL;
473    }
474
475    /**
476     * Set to true to suppress error checks at the end of a frame.
477     */
478    virtual bool suppressErrorChecks() const {
479        return false;
480    }
481
482private:
483    /**
484     * Discards the content of the framebuffer if supported by the driver.
485     * This method should be called at the beginning of a frame to optimize
486     * rendering on some tiler architectures.
487     */
488    void discardFramebuffer(float left, float top, float right, float bottom);
489
490    /**
491     * Ensures the state of the renderer is the same as the state of
492     * the GL context.
493     */
494    void syncState();
495
496    /**
497     * Tells the GPU what part of the screen is about to be redrawn.
498     * This method will use the current layer space clip rect.
499     * This method needs to be invoked every time getTargetFbo() is
500     * bound again.
501     */
502    void startTilingCurrentClip(bool opaque = false);
503
504    /**
505     * Tells the GPU what part of the screen is about to be redrawn.
506     * This method needs to be invoked every time getTargetFbo() is
507     * bound again.
508     */
509    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
510
511    /**
512     * Tells the GPU that we are done drawing the frame or that we
513     * are switching to another render target.
514     */
515    void endTiling();
516
517    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
518
519    /**
520     * Sets the clipping rectangle using glScissor. The clip is defined by
521     * the current snapshot's clipRect member.
522     */
523    void setScissorFromClip();
524
525    /**
526     * Sets the clipping region using the stencil buffer. The clip region
527     * is defined by the current snapshot's clipRegion member.
528     */
529    void setStencilFromClip();
530
531    /**
532     * Given the local bounds of the layer, calculates ...
533     */
534    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
535
536    /**
537     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
538     */
539    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
540            bool fboLayer, int alpha);
541
542    /**
543     * Creates a new layer stored in the specified snapshot.
544     *
545     * @param snapshot The snapshot associated with the new layer
546     * @param left The left coordinate of the layer
547     * @param top The top coordinate of the layer
548     * @param right The right coordinate of the layer
549     * @param bottom The bottom coordinate of the layer
550     * @param alpha The translucency of the layer
551     * @param mode The blending mode of the layer
552     * @param flags The layer save flags
553     * @param mask A mask to use when drawing the layer back, may be empty
554     *
555     * @return True if the layer was successfully created, false otherwise
556     */
557    bool createLayer(float left, float top, float right, float bottom,
558            const SkPaint* paint, int flags, const SkPath* convexMask);
559
560    /**
561     * Creates a new layer stored in the specified snapshot as an FBO.
562     *
563     * @param layer The layer to store as an FBO
564     * @param snapshot The snapshot associated with the new layer
565     * @param bounds The bounds of the layer
566     */
567    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
568
569    /**
570     * Compose the specified layer as a region.
571     *
572     * @param layer The layer to compose
573     * @param rect The layer's bounds
574     */
575    void composeLayerRegion(Layer* layer, const Rect& rect);
576
577    /**
578     * Compose the specified layer as a simple rectangle.
579     *
580     * @param layer The layer to compose
581     * @param rect The layer's bounds
582     * @param swap If true, the source and destination are swapped
583     */
584    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
585
586    /**
587     * Clears all the regions corresponding to the current list of layers.
588     * This method MUST be invoked before any drawing operation.
589     */
590    void clearLayerRegions();
591
592    /**
593     * Mark the layer as dirty at the specified coordinates. The coordinates
594     * are transformed with the supplied matrix.
595     */
596    void dirtyLayer(const float left, const float top,
597            const float right, const float bottom, const mat4 transform);
598
599    /**
600     * Mark the layer as dirty at the specified coordinates.
601     */
602    void dirtyLayer(const float left, const float top,
603            const float right, const float bottom);
604
605    /**
606     * Draws a colored rectangle with the specified color. The specified coordinates
607     * are transformed by the current snapshot's transform matrix unless specified
608     * otherwise.
609     *
610     * @param left The left coordinate of the rectangle
611     * @param top The top coordinate of the rectangle
612     * @param right The right coordinate of the rectangle
613     * @param bottom The bottom coordinate of the rectangle
614     * @param paint The paint containing the color, blending mode, etc.
615     * @param ignoreTransform True if the current transform should be ignored
616     */
617    void drawColorRect(float left, float top, float right, float bottom,
618            const SkPaint* paint, bool ignoreTransform = false);
619
620    /**
621     * Draws a series of colored rectangles with the specified color. The specified
622     * coordinates are transformed by the current snapshot's transform matrix unless
623     * specified otherwise.
624     *
625     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
626     *              per rectangle
627     * @param paint The paint containing the color, blending mode, etc.
628     * @param ignoreTransform True if the current transform should be ignored
629     * @param dirty True if calling this method should dirty the current layer
630     * @param clip True if the rects should be clipped, false otherwise
631     */
632    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
633            bool ignoreTransform = false, bool dirty = true, bool clip = true);
634
635    /**
636     * Draws the shape represented by the specified path texture.
637     * This method invokes drawPathTexture() but takes into account
638     * the extra left/top offset and the texture offset to correctly
639     * position the final shape.
640     *
641     * @param left The left coordinate of the shape to render
642     * @param top The top coordinate of the shape to render
643     * @param texture The texture reprsenting the shape
644     * @param paint The paint to draw the shape with
645     */
646    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
647
648    /**
649     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
650     * different compositing rules.
651     *
652     * @param texture The texture to draw with
653     * @param left The x coordinate of the bitmap
654     * @param top The y coordinate of the bitmap
655     * @param paint The paint to render with
656     */
657    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
658
659    /**
660     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
661     *
662     * @param vertexBuffer The VertexBuffer to be drawn
663     * @param paint The paint to render with
664     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
665     */
666    status_t drawVertexBuffer(VertexBufferMode mode, const VertexBuffer& vertexBuffer,
667            const SkPaint* paint, bool useOffset = false);
668
669    /**
670     * Renders the convex hull defined by the specified path as a strip of polygons.
671     *
672     * @param path The hull of the path to draw
673     * @param paint The paint to render with
674     */
675    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
676
677    /**
678     * Draws a textured rectangle with the specified texture. The specified coordinates
679     * are transformed by the current snapshot's transform matrix.
680     *
681     * @param left The left coordinate of the rectangle
682     * @param top The top coordinate of the rectangle
683     * @param right The right coordinate of the rectangle
684     * @param bottom The bottom coordinate of the rectangle
685     * @param texture The texture to use
686     * @param paint The paint containing the alpha, blending mode, etc.
687     */
688    void drawTextureRect(float left, float top, float right, float bottom,
689            Texture* texture, const SkPaint* paint);
690
691    /**
692     * Draws a textured mesh with the specified texture. If the indices are omitted,
693     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
694     * VBO is bound.
695     *
696     * @param left The left coordinate of the rectangle
697     * @param top The top coordinate of the rectangle
698     * @param right The right coordinate of the rectangle
699     * @param bottom The bottom coordinate of the rectangle
700     * @param texture The texture name to map onto the rectangle
701     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
702     * @param blend True if the texture contains an alpha channel
703     * @param vertices The vertices that define the mesh
704     * @param texCoords The texture coordinates of each vertex
705     * @param elementsCount The number of elements in the mesh, required by indices
706     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
707     * @param ignoreTransform True if the current transform should be ignored
708     * @param vbo The VBO used to draw the mesh
709     * @param modelViewMode Defines whether the model view matrix should be scaled
710     * @param dirty True if calling this method should dirty the current layer
711     */
712    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
713            const SkPaint* paint, bool blend,
714            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
715            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
716            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
717
718    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
719            const SkPaint* paint, bool blend,
720            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
721            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
722            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
723
724    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
725            GLuint texture, const SkPaint* paint,
726            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
727            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
728            bool dirty = true);
729
730    /**
731     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
732     * If the number of vertices to draw exceeds the number of indices we have
733     * pre-allocated, this method will generate several glDrawElements() calls.
734     */
735    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
736
737    /**
738     * Draws text underline and strike-through if needed.
739     *
740     * @param text The text to decor
741     * @param bytesCount The number of bytes in the text
742     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
743     * @param x The x coordinate where the text will be drawn
744     * @param y The y coordinate where the text will be drawn
745     * @param paint The paint to draw the text with
746     */
747    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
748
749   /**
750     * Draws shadow layer on text (with optional positions).
751     *
752     * @param paint The paint to draw the shadow with
753     * @param text The text to draw
754     * @param bytesCount The number of bytes in the text
755     * @param count The number of glyphs in the text
756     * @param positions The x, y positions of individual glyphs (or NULL)
757     * @param fontRenderer The font renderer object
758     * @param alpha The alpha value for drawing the shadow
759     * @param x The x coordinate where the shadow will be drawn
760     * @param y The y coordinate where the shadow will be drawn
761     */
762    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
763            const float* positions, FontRenderer& fontRenderer, int alpha,
764            float x, float y);
765
766    /**
767     * Draws a path texture. Path textures are alpha8 bitmaps that need special
768     * compositing to apply colors/filters/etc.
769     *
770     * @param texture The texture to render
771     * @param x The x coordinate where the texture will be drawn
772     * @param y The y coordinate where the texture will be drawn
773     * @param paint The paint to draw the texture with
774     */
775     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
776
777    /**
778     * Resets the texture coordinates stored in mMeshVertices. Setting the values
779     * back to default is achieved by calling:
780     *
781     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
782     *
783     * @param u1 The left coordinate of the texture
784     * @param v1 The bottom coordinate of the texture
785     * @param u2 The right coordinate of the texture
786     * @param v2 The top coordinate of the texture
787     */
788    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
789
790    /**
791     * Returns true if the specified paint will draw invisible text.
792     */
793    bool canSkipText(const SkPaint* paint) const;
794
795    /**
796     * Binds the specified texture. The texture unit must have been selected
797     * prior to calling this method.
798     */
799    inline void bindTexture(GLuint texture) {
800        mCaches.bindTexture(texture);
801    }
802
803    /**
804     * Binds the specified EGLImage texture. The texture unit must have been selected
805     * prior to calling this method.
806     */
807    inline void bindExternalTexture(GLuint texture) {
808        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
809    }
810
811    /**
812     * Enable or disable blending as necessary. This function sets the appropriate
813     * blend function based on the specified xfermode.
814     */
815    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
816            bool swapSrcDst = false);
817
818    /**
819     * Use the specified program with the current GL context. If the program is already
820     * in use, it will not be bound again. If it is not in use, the current program is
821     * marked unused and the specified program becomes used and becomes the new
822     * current program.
823     *
824     * @param program The program to use
825     *
826     * @return true If the specified program was already in use, false otherwise.
827     */
828    inline bool useProgram(Program* program);
829
830    /**
831     * Invoked before any drawing operation. This sets required state.
832     */
833    void setupDraw(bool clear = true);
834
835    /**
836     * Various methods to setup OpenGL rendering.
837     */
838    void setupDrawWithTexture(bool isAlpha8 = false);
839    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
840    void setupDrawWithExternalTexture();
841    void setupDrawNoTexture();
842    void setupDrawAA();
843    void setupDrawColor(int color, int alpha);
844    void setupDrawColor(float r, float g, float b, float a);
845    void setupDrawAlpha8Color(int color, int alpha);
846    void setupDrawTextGamma(const SkPaint* paint);
847    void setupDrawShader();
848    void setupDrawColorFilter(const SkColorFilter* filter);
849    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
850    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
851    void setupDrawProgram();
852    void setupDrawDirtyRegionsDisabled();
853
854    /**
855     * Setup the current program matrices based upon the nature of the geometry.
856     *
857     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
858     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
859     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
860     * transformations are stored in the modelView matrix and uploaded to the shader.
861     *
862     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
863     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
864     *
865     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
866     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
867     * or when simple translation has been extracted)
868     */
869    void setupDrawModelView(ModelViewMode mode, bool offset,
870            float left, float top, float right, float bottom, bool ignoreTransform = false);
871    void setupDrawColorUniforms();
872    void setupDrawPureColorUniforms();
873    void setupDrawShaderUniforms(bool ignoreTransform = false);
874    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
875    void setupDrawSimpleMesh();
876    void setupDrawTexture(GLuint texture);
877    void setupDrawExternalTexture(GLuint texture);
878    void setupDrawTextureTransform();
879    void setupDrawTextureTransformUniforms(mat4& transform);
880    void setupDrawTextGammaUniforms();
881    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
882    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
883    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
884    void setupDrawIndexedVertices(GLvoid* vertices);
885    void accountForClear(SkXfermode::Mode mode);
886
887    bool updateLayer(Layer* layer, bool inFrame);
888    void updateLayers();
889    void flushLayers();
890
891#if DEBUG_LAYERS_AS_REGIONS
892    /**
893     * Renders the specified region as a series of rectangles. This method
894     * is used for debugging only.
895     */
896    void drawRegionRectsDebug(const Region& region);
897#endif
898
899    /**
900     * Renders the specified region as a series of rectangles. The region
901     * must be in screen-space coordinates.
902     */
903    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
904
905    /**
906     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
907     * is turned on.
908     */
909    void debugClip();
910
911    void debugOverdraw(bool enable, bool clear);
912    void renderOverdraw();
913    void countOverdraw();
914
915    /**
916     * Should be invoked every time the glScissor is modified.
917     */
918    inline void dirtyClip() {
919        mDirtyClip = true;
920    }
921
922    inline const UvMapper& getMapper(const Texture* texture) {
923        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
924    }
925
926    /**
927     * Returns a texture object for the specified bitmap. The texture can
928     * come from the texture cache or an atlas. If this method returns
929     * NULL, the texture could not be found and/or allocated.
930     */
931    Texture* getTexture(const SkBitmap* bitmap);
932
933    // Matrix used for view/projection in shaders
934    mat4 mViewProjMatrix;
935
936    /**
937     * Model-view matrix used to position/size objects
938     *
939     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
940     * currentTransform().
941     *
942     * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
943     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
944     * mModelView will reflect a translation and scale, e.g. the translation and scale required to
945     * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
946     * bitmap.
947     *
948     * Used as input to SkiaShader transformation.
949     */
950    mat4 mModelView;
951
952    // State used to define the clipping region
953    Rect mTilingClip;
954    // Is the target render surface opaque
955    bool mOpaque;
956    // Is a frame currently being rendered
957    bool mFrameStarted;
958
959    // Used to draw textured quads
960    TextureVertex mMeshVertices[4];
961
962    // Default UV mapper
963    const UvMapper mUvMapper;
964
965    // shader, filters, and shadow
966    DrawModifiers mDrawModifiers;
967    SkPaint mFilteredPaint;
968
969    // Various caches
970    Caches& mCaches;
971    Extensions& mExtensions;
972
973    // List of rectangles to clear after saveLayer() is invoked
974    Vector<Rect*> mLayers;
975    // List of layers to update at the beginning of a frame
976    Vector<Layer*> mLayerUpdates;
977
978    // The following fields are used to setup drawing
979    // Used to describe the shaders to generate
980    ProgramDescription mDescription;
981    // Color description
982    bool mColorSet;
983    float mColorA, mColorR, mColorG, mColorB;
984    // Indicates that the shader should get a color
985    bool mSetShaderColor;
986    // Current texture unit
987    GLuint mTextureUnit;
988    // Track dirty regions, true by default
989    bool mTrackDirtyRegions;
990    // Indicate whether we are drawing an opaque frame
991    bool mOpaqueFrame;
992
993    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
994    // Properties.h
995    bool mScissorOptimizationDisabled;
996
997    // No-ops start/endTiling when set
998    bool mSuppressTiling;
999
1000    // If true, this renderer will setup drawing to emulate
1001    // an increment stencil buffer in the color buffer
1002    bool mCountOverdraw;
1003    float mOverdraw;
1004
1005    friend class DisplayListRenderer;
1006    friend class Layer;
1007    friend class TextSetupFunctor;
1008    friend class DrawBitmapOp;
1009    friend class DrawPatchOp;
1010
1011}; // class OpenGLRenderer
1012
1013}; // namespace uirenderer
1014}; // namespace android
1015
1016#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1017