OpenGLRenderer.h revision 630491973269da1b260e69d6a3f9490b97705037
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Extensions.h"
41#include "Matrix.h"
42#include "Program.h"
43#include "Rect.h"
44#include "Snapshot.h"
45#include "Vertex.h"
46#include "SkiaShader.h"
47#include "SkiaColorFilter.h"
48#include "UvMapper.h"
49#include "Caches.h"
50
51namespace android {
52namespace uirenderer {
53
54struct DrawModifiers {
55    DrawModifiers() {
56        reset();
57    }
58
59    void reset() {
60        memset(this, 0, sizeof(DrawModifiers));
61    }
62
63    SkiaShader* mShader;
64    SkiaColorFilter* mColorFilter;
65    float mOverrideLayerAlpha;
66
67    // Drop shadow
68    bool mHasShadow;
69    float mShadowRadius;
70    float mShadowDx;
71    float mShadowDy;
72    int mShadowColor;
73
74    // Draw filters
75    bool mHasDrawFilter;
76    int mPaintFilterClearBits;
77    int mPaintFilterSetBits;
78};
79
80enum StateDeferFlags {
81    kStateDeferFlag_Draw = 0x1,
82    kStateDeferFlag_Clip = 0x2
83};
84
85enum DrawOpMode {
86    kDrawOpMode_Immediate,
87    kDrawOpMode_Defer,
88    kDrawOpMode_Flush
89};
90
91enum ClipSideFlags {
92    kClipSide_None = 0x0,
93    kClipSide_Left = 0x1,
94    kClipSide_Top = 0x2,
95    kClipSide_Right = 0x4,
96    kClipSide_Bottom = 0x8,
97    kClipSide_Full = 0xF,
98    kClipSide_ConservativeFull = 0x1F
99};
100
101/**
102 * Defines additional transformation that should be applied by the model view matrix, beyond that of
103 * the currentTransform()
104 */
105enum ModelViewMode {
106    /**
107     * Used when the model view should simply translate geometry passed to the shader. The resulting
108     * matrix will be a simple translation.
109     */
110    kModelViewMode_Translate = 0,
111
112    /**
113     * Used when the model view should translate and scale geometry. The resulting matrix will be a
114     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
115     */
116    kModelViewMode_TranslateAndScale = 1,
117};
118
119///////////////////////////////////////////////////////////////////////////////
120// Renderer
121///////////////////////////////////////////////////////////////////////////////
122
123class DeferredDisplayState;
124class DisplayList;
125class TextSetupFunctor;
126class VertexBuffer;
127
128/**
129 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
130 * simplified version of Skia's Canvas API.
131 */
132class OpenGLRenderer {
133public:
134    ANDROID_API OpenGLRenderer();
135    virtual ~OpenGLRenderer();
136
137    /**
138     * Sets the name of this renderer. The name is optional and
139     * empty by default. If the pointer is null the name is set
140     * to the empty string.
141     */
142    ANDROID_API void setName(const char* name);
143
144    /**
145     * Returns the name of this renderer as UTF8 string.
146     * The returned pointer is never null.
147     */
148    ANDROID_API const char* getName() const;
149
150    /**
151     * Read externally defined properties to control the behavior
152     * of the renderer.
153     */
154    ANDROID_API void initProperties();
155
156    /**
157     * Indicates whether this renderer executes drawing commands immediately.
158     * If this method returns true, the drawing commands will be executed
159     * later.
160     */
161    virtual bool isDeferred();
162
163    /**
164     * Sets the dimension of the underlying drawing surface. This method must
165     * be called at least once every time the drawing surface changes size.
166     *
167     * @param width The width in pixels of the underlysing surface
168     * @param height The height in pixels of the underlysing surface
169     */
170    virtual void setViewport(int width, int height);
171
172    /**
173     * Prepares the renderer to draw a frame. This method must be invoked
174     * at the beginning of each frame. When this method is invoked, the
175     * entire drawing surface is assumed to be redrawn.
176     *
177     * @param opaque If true, the target surface is considered opaque
178     *               and will not be cleared. If false, the target surface
179     *               will be cleared
180     */
181    ANDROID_API status_t prepare(bool opaque);
182
183    /**
184     * Prepares the renderer to draw a frame. This method must be invoked
185     * at the beginning of each frame. Only the specified rectangle of the
186     * frame is assumed to be dirty. A clip will automatically be set to
187     * the specified rectangle.
188     *
189     * @param left The left coordinate of the dirty rectangle
190     * @param top The top coordinate of the dirty rectangle
191     * @param right The right coordinate of the dirty rectangle
192     * @param bottom The bottom coordinate of the dirty rectangle
193     * @param opaque If true, the target surface is considered opaque
194     *               and will not be cleared. If false, the target surface
195     *               will be cleared in the specified dirty rectangle
196     */
197    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
198
199    /**
200     * Indicates the end of a frame. This method must be invoked whenever
201     * the caller is done rendering a frame.
202     */
203    virtual void finish();
204
205    /**
206     * This method must be invoked before handing control over to a draw functor.
207     * See callDrawGLFunction() for instance.
208     *
209     * This command must not be recorded inside display lists.
210     */
211    virtual void interrupt();
212
213    /**
214     * This method must be invoked after getting control back from a draw functor.
215     *
216     * This command must not be recorded inside display lists.
217     */
218    virtual void resume();
219
220    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
221        mCountOverdraw = enabled;
222    }
223
224    ANDROID_API float getOverdraw() {
225        return mCountOverdraw ? mOverdraw : 0.0f;
226    }
227
228    ANDROID_API status_t invokeFunctors(Rect& dirty);
229    ANDROID_API void detachFunctor(Functor* functor);
230    ANDROID_API void attachFunctor(Functor* functor);
231    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
232
233    ANDROID_API void pushLayerUpdate(Layer* layer);
234    ANDROID_API void cancelLayerUpdate(Layer* layer);
235    ANDROID_API void clearLayerUpdates();
236    ANDROID_API void flushLayerUpdates();
237
238    ANDROID_API int getSaveCount() const;
239    virtual int save(int flags);
240    virtual void restore();
241    virtual void restoreToCount(int saveCount);
242
243    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
244            SkPaint* paint, int flags) {
245        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
246        if (paint) mode = getXfermode(paint->getXfermode());
247        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
248    }
249    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
250            int alpha, int flags) {
251        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
252    }
253    virtual int saveLayer(float left, float top, float right, float bottom,
254            int alpha, SkXfermode::Mode mode, int flags);
255
256    int saveLayerDeferred(float left, float top, float right, float bottom,
257            int alpha, SkXfermode::Mode mode, int flags);
258
259    virtual void translate(float dx, float dy);
260    virtual void rotate(float degrees);
261    virtual void scale(float sx, float sy);
262    virtual void skew(float sx, float sy);
263
264    bool hasRectToRectTransform();
265    ANDROID_API void getMatrix(SkMatrix* matrix);
266    virtual void setMatrix(SkMatrix* matrix);
267    virtual void concatMatrix(SkMatrix* matrix);
268
269    ANDROID_API const Rect& getClipBounds();
270
271    ANDROID_API bool quickRejectConservative(float left, float top,
272            float right, float bottom) const;
273
274    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
275    virtual bool clipPath(SkPath* path, SkRegion::Op op);
276    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
277    virtual Rect* getClipRect();
278
279    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
280    virtual status_t drawLayer(Layer* layer, float x, float y);
281    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
282    status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
283            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint);
284    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
285    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
286            float srcRight, float srcBottom, float dstLeft, float dstTop,
287            float dstRight, float dstBottom, SkPaint* paint);
288    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
289    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
290            float* vertices, int* colors, SkPaint* paint);
291    status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
292            TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
293    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
294            float left, float top, float right, float bottom, SkPaint* paint);
295    status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
296            float left, float top, float right, float bottom, SkPaint* paint);
297    virtual status_t drawColor(int color, SkXfermode::Mode mode);
298    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
299    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
300            float rx, float ry, SkPaint* paint);
301    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
302    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
303    virtual status_t drawArc(float left, float top, float right, float bottom,
304            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
305    virtual status_t drawPath(SkPath* path, SkPaint* paint);
306    virtual status_t drawLines(float* points, int count, SkPaint* paint);
307    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
308    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
309            float hOffset, float vOffset, SkPaint* paint);
310    virtual status_t drawPosText(const char* text, int bytesCount, int count,
311            const float* positions, SkPaint* paint);
312    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
313            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
314            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
315    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
316
317    virtual void resetShader();
318    virtual void setupShader(SkiaShader* shader);
319
320    virtual void resetColorFilter();
321    virtual void setupColorFilter(SkiaColorFilter* filter);
322
323    virtual void resetShadow();
324    virtual void setupShadow(float radius, float dx, float dy, int color);
325
326    virtual void resetPaintFilter();
327    virtual void setupPaintFilter(int clearBits, int setBits);
328
329    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
330    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
331
332    SkPaint* filterPaint(SkPaint* paint);
333
334    /**
335     * Store the current display state (most importantly, the current clip and transform), and
336     * additionally map the state's bounds from local to window coordinates.
337     *
338     * Returns true if quick-rejected
339     */
340    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
341    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
342    void setupMergedMultiDraw(const Rect* clipRect);
343
344    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
345    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
346
347    ANDROID_API bool isCurrentTransformSimple() {
348        return mSnapshot->transform->isSimple();
349    }
350
351    Caches& getCaches() {
352        return mCaches;
353    }
354
355    // simple rect clip
356    bool isCurrentClipSimple() {
357        return mSnapshot->clipRegion->isEmpty();
358    }
359
360    int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
361    int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
362
363    /**
364     * Scales the alpha on the current snapshot. This alpha value will be modulated
365     * with other alpha values when drawing primitives.
366     */
367    void scaleAlpha(float alpha) {
368        mSnapshot->alpha *= alpha;
369    }
370
371    /**
372     * Inserts a named event marker in the stream of GL commands.
373     */
374    void eventMark(const char* name) const;
375
376    /**
377     * Inserts a named group marker in the stream of GL commands. This marker
378     * can be used by tools to group commands into logical groups. A call to
379     * this method must always be followed later on by a call to endMark().
380     */
381    void startMark(const char* name) const;
382
383    /**
384     * Closes the last group marker opened by startMark().
385     */
386    void endMark() const;
387
388    /**
389     * Gets the alpha and xfermode out of a paint object. If the paint is null
390     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
391     * not multiply the paint's alpha by the current snapshot's alpha, and does
392     * not replace the alpha with the overrideLayerAlpha
393     *
394     * @param paint The paint to extract values from
395     * @param alpha Where to store the resulting alpha
396     * @param mode Where to store the resulting xfermode
397     */
398    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
399        *mode = getXfermodeDirect(paint);
400        *alpha = getAlphaDirect(paint);
401    }
402
403    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
404        if (!paint) return SkXfermode::kSrcOver_Mode;
405        return getXfermode(paint->getXfermode());
406    }
407
408    static inline int getAlphaDirect(const SkPaint* paint) {
409        if (!paint) return 255;
410        return paint->getAlpha();
411    }
412
413    /**
414     * Return the best transform to use to rasterize text given a full
415     * transform matrix.
416     */
417    mat4 findBestFontTransform(const mat4& transform) const;
418
419#if DEBUG_MERGE_BEHAVIOR
420    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
421        mCaches.setScissorEnabled(false);
422
423        // should only be called outside of other draw ops, so stencil can only be in test state
424        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
425        mCaches.stencil.disable();
426
427        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
428
429        if (stencilWasEnabled) mCaches.stencil.enableTest();
430    }
431#endif
432
433protected:
434    /**
435     * Computes the projection matrix, initialize the first snapshot
436     * and stores the dimensions of the render target.
437     */
438    void initViewport(int width, int height);
439
440    /**
441     * Perform the setup specific to a frame. This method does not
442     * issue any OpenGL commands.
443     */
444    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
445
446    /**
447     * Indicates the start of rendering. This method will setup the
448     * initial OpenGL state (viewport, clearing the buffer, etc.)
449     */
450    status_t startFrame();
451
452    /**
453     * Clears the underlying surface if needed.
454     */
455    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
456
457    /**
458     * Call this method after updating a layer during a drawing pass.
459     */
460    void resumeAfterLayer();
461
462    /**
463     * This method is called whenever a stencil buffer is required. Subclasses
464     * should override this method and call attachStencilBufferToLayer() on the
465     * appropriate layer(s).
466     */
467    virtual void ensureStencilBuffer();
468
469    /**
470     * Obtains a stencil render buffer (allocating it if necessary) and
471     * attaches it to the specified layer.
472     */
473    void attachStencilBufferToLayer(Layer* layer);
474
475    bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
476            bool* clipRequired, bool snapOut) const;
477
478    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
479            SkPaint* paint = NULL);
480    bool quickRejectSetupScissor(const Rect& bounds, SkPaint* paint = NULL) {
481        return quickRejectSetupScissor(bounds.left, bounds.top,
482                bounds.right, bounds.bottom, paint);
483    }
484
485    /**
486     * Compose the layer defined in the current snapshot with the layer
487     * defined by the previous snapshot.
488     *
489     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
490     *
491     * @param curent The current snapshot containing the layer to compose
492     * @param previous The previous snapshot to compose the current layer with
493     */
494    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
495
496    /**
497     * Marks the specified region as dirty at the specified bounds.
498     */
499    void dirtyLayerUnchecked(Rect& bounds, Region* region);
500
501    /**
502     * Returns the current snapshot.
503     */
504    sp<Snapshot> getSnapshot() const {
505        return mSnapshot;
506    }
507
508    /**
509     * Returns the region of the current layer.
510     */
511    virtual Region* getRegion() const {
512        return mSnapshot->region;
513    }
514
515    /**
516     * Indicates whether rendering is currently targeted at a layer.
517     */
518    virtual bool hasLayer() const {
519        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
520    }
521
522    /**
523     * Returns the name of the FBO this renderer is rendering into.
524     */
525    virtual GLint getTargetFbo() const {
526        return 0;
527    }
528
529    /**
530     * Renders the specified layer as a textured quad.
531     *
532     * @param layer The layer to render
533     * @param rect The bounds of the layer
534     */
535    void drawTextureLayer(Layer* layer, const Rect& rect);
536
537    /**
538     * Gets the alpha and xfermode out of a paint object. If the paint is null
539     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
540     * snapshot alpha, and overrideLayerAlpha
541     *
542     * @param paint The paint to extract values from
543     * @param alpha Where to store the resulting alpha
544     * @param mode Where to store the resulting xfermode
545     */
546    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
547
548    /**
549     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
550     *
551     * @param layer The layer from which the alpha is extracted
552     */
553    inline float getLayerAlpha(Layer* layer) const;
554
555    /**
556     * Safely retrieves the mode from the specified xfermode. If the specified
557     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
558     */
559    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
560        SkXfermode::Mode resultMode;
561        if (!SkXfermode::AsMode(mode, &resultMode)) {
562            resultMode = SkXfermode::kSrcOver_Mode;
563        }
564        return resultMode;
565    }
566
567    /**
568     * Set to true to suppress error checks at the end of a frame.
569     */
570    virtual bool suppressErrorChecks() const {
571        return false;
572    }
573
574private:
575    /**
576     * Discards the content of the framebuffer if supported by the driver.
577     * This method should be called at the beginning of a frame to optimize
578     * rendering on some tiler architectures.
579     */
580    void discardFramebuffer(float left, float top, float right, float bottom);
581
582    /**
583     * Ensures the state of the renderer is the same as the state of
584     * the GL context.
585     */
586    void syncState();
587
588    /**
589     * Tells the GPU what part of the screen is about to be redrawn.
590     * This method will use the clip rect that we started drawing the
591     * frame with.
592     * This method needs to be invoked every time getTargetFbo() is
593     * bound again.
594     */
595    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
596
597    /**
598     * Tells the GPU what part of the screen is about to be redrawn.
599     * This method needs to be invoked every time getTargetFbo() is
600     * bound again.
601     */
602    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
603
604    /**
605     * Tells the GPU that we are done drawing the frame or that we
606     * are switching to another render target.
607     */
608    void endTiling();
609
610    /**
611     * Saves the current state of the renderer as a new snapshot.
612     * The new snapshot is saved in mSnapshot and the previous snapshot
613     * is linked from mSnapshot->previous.
614     *
615     * @param flags The save flags; see SkCanvas for more information
616     *
617     * @return The new save count. This value can be passed to #restoreToCount()
618     */
619    int saveSnapshot(int flags);
620
621    /**
622     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
623     *
624     * @return True if the clip was modified.
625     */
626    bool restoreSnapshot();
627
628    /**
629     * Sets the clipping rectangle using glScissor. The clip is defined by
630     * the current snapshot's clipRect member.
631     */
632    void setScissorFromClip();
633
634    /**
635     * Sets the clipping region using the stencil buffer. The clip region
636     * is defined by the current snapshot's clipRegion member.
637     */
638    void setStencilFromClip();
639
640    /**
641     * Given the local bounds of the layer, calculates ...
642     */
643    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
644
645    /**
646     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
647     */
648    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
649            bool fboLayer, int alpha);
650
651    /**
652     * Creates a new layer stored in the specified snapshot.
653     *
654     * @param snapshot The snapshot associated with the new layer
655     * @param left The left coordinate of the layer
656     * @param top The top coordinate of the layer
657     * @param right The right coordinate of the layer
658     * @param bottom The bottom coordinate of the layer
659     * @param alpha The translucency of the layer
660     * @param mode The blending mode of the layer
661     * @param flags The layer save flags
662     *
663     * @return True if the layer was successfully created, false otherwise
664     */
665    bool createLayer(float left, float top, float right, float bottom,
666            int alpha, SkXfermode::Mode mode, int flags);
667
668    /**
669     * Creates a new layer stored in the specified snapshot as an FBO.
670     *
671     * @param layer The layer to store as an FBO
672     * @param snapshot The snapshot associated with the new layer
673     * @param bounds The bounds of the layer
674     */
675    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
676
677    /**
678     * Compose the specified layer as a region.
679     *
680     * @param layer The layer to compose
681     * @param rect The layer's bounds
682     */
683    void composeLayerRegion(Layer* layer, const Rect& rect);
684
685    /**
686     * Compose the specified layer as a simple rectangle.
687     *
688     * @param layer The layer to compose
689     * @param rect The layer's bounds
690     * @param swap If true, the source and destination are swapped
691     */
692    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
693
694    /**
695     * Clears all the regions corresponding to the current list of layers.
696     * This method MUST be invoked before any drawing operation.
697     */
698    void clearLayerRegions();
699
700    /**
701     * Mark the layer as dirty at the specified coordinates. The coordinates
702     * are transformed with the supplied matrix.
703     */
704    void dirtyLayer(const float left, const float top,
705            const float right, const float bottom, const mat4 transform);
706
707    /**
708     * Mark the layer as dirty at the specified coordinates.
709     */
710    void dirtyLayer(const float left, const float top,
711            const float right, const float bottom);
712
713    /**
714     * Draws a colored rectangle with the specified color. The specified coordinates
715     * are transformed by the current snapshot's transform matrix unless specified
716     * otherwise.
717     *
718     * @param left The left coordinate of the rectangle
719     * @param top The top coordinate of the rectangle
720     * @param right The right coordinate of the rectangle
721     * @param bottom The bottom coordinate of the rectangle
722     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
723     * @param mode The Skia xfermode to use
724     * @param ignoreTransform True if the current transform should be ignored
725     */
726    void drawColorRect(float left, float top, float right, float bottom,
727            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
728
729    /**
730     * Draws a series of colored rectangles with the specified color. The specified
731     * coordinates are transformed by the current snapshot's transform matrix unless
732     * specified otherwise.
733     *
734     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
735     *              per rectangle
736     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
737     * @param mode The Skia xfermode to use
738     * @param ignoreTransform True if the current transform should be ignored
739     * @param dirty True if calling this method should dirty the current layer
740     * @param clip True if the rects should be clipped, false otherwise
741     */
742    status_t drawColorRects(const float* rects, int count, int color,
743            SkXfermode::Mode mode, bool ignoreTransform = false,
744            bool dirty = true, bool clip = true);
745
746    /**
747     * Draws the shape represented by the specified path texture.
748     * This method invokes drawPathTexture() but takes into account
749     * the extra left/top offset and the texture offset to correctly
750     * position the final shape.
751     *
752     * @param left The left coordinate of the shape to render
753     * @param top The top coordinate of the shape to render
754     * @param texture The texture reprsenting the shape
755     * @param paint The paint to draw the shape with
756     */
757    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
758
759    /**
760     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
761     * different compositing rules.
762     *
763     * @param texture The texture to draw with
764     * @param left The x coordinate of the bitmap
765     * @param top The y coordinate of the bitmap
766     * @param paint The paint to render with
767     */
768    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
769
770    /**
771     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
772     *
773     * @param vertexBuffer The VertexBuffer to be drawn
774     * @param paint The paint to render with
775     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
776     */
777    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
778            bool useOffset = false);
779
780    /**
781     * Renders the convex hull defined by the specified path as a strip of polygons.
782     *
783     * @param path The hull of the path to draw
784     * @param paint The paint to render with
785     */
786    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
787
788    /**
789     * Draws a textured rectangle with the specified texture. The specified coordinates
790     * are transformed by the current snapshot's transform matrix.
791     *
792     * @param left The left coordinate of the rectangle
793     * @param top The top coordinate of the rectangle
794     * @param right The right coordinate of the rectangle
795     * @param bottom The bottom coordinate of the rectangle
796     * @param texture The texture name to map onto the rectangle
797     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
798     * @param mode The blending mode
799     * @param blend True if the texture contains an alpha channel
800     */
801    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
802            float alpha, SkXfermode::Mode mode, bool blend);
803
804    /**
805     * Draws a textured rectangle with the specified texture. The specified coordinates
806     * are transformed by the current snapshot's transform matrix.
807     *
808     * @param left The left coordinate of the rectangle
809     * @param top The top coordinate of the rectangle
810     * @param right The right coordinate of the rectangle
811     * @param bottom The bottom coordinate of the rectangle
812     * @param texture The texture to use
813     * @param paint The paint containing the alpha, blending mode, etc.
814     */
815    void drawTextureRect(float left, float top, float right, float bottom,
816            Texture* texture, SkPaint* paint);
817
818    /**
819     * Draws a textured mesh with the specified texture. If the indices are omitted,
820     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
821     * VBO is bound.
822     *
823     * @param left The left coordinate of the rectangle
824     * @param top The top coordinate of the rectangle
825     * @param right The right coordinate of the rectangle
826     * @param bottom The bottom coordinate of the rectangle
827     * @param texture The texture name to map onto the rectangle
828     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
829     * @param mode The blending mode
830     * @param blend True if the texture contains an alpha channel
831     * @param vertices The vertices that define the mesh
832     * @param texCoords The texture coordinates of each vertex
833     * @param elementsCount The number of elements in the mesh, required by indices
834     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
835     * @param ignoreTransform True if the current transform should be ignored
836     * @param vbo The VBO used to draw the mesh
837     * @param modelViewMode Defines whether the model view matrix should be scaled
838     * @param dirty True if calling this method should dirty the current layer
839     */
840    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
841            float alpha, SkXfermode::Mode mode, bool blend,
842            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
843            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
844            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
845
846    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
847            float alpha, SkXfermode::Mode mode, bool blend,
848            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
849            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
850            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
851
852    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
853            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
854            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
855            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
856            bool dirty = true);
857
858    /**
859     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
860     * If the number of vertices to draw exceeds the number of indices we have
861     * pre-allocated, this method will generate several glDrawElements() calls.
862     */
863    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
864
865    /**
866     * Draws text underline and strike-through if needed.
867     *
868     * @param text The text to decor
869     * @param bytesCount The number of bytes in the text
870     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
871     * @param x The x coordinate where the text will be drawn
872     * @param y The y coordinate where the text will be drawn
873     * @param paint The paint to draw the text with
874     */
875    void drawTextDecorations(float totalAdvance, float x, float y, SkPaint* paint);
876
877   /**
878     * Draws shadow layer on text (with optional positions).
879     *
880     * @param paint The paint to draw the shadow with
881     * @param text The text to draw
882     * @param bytesCount The number of bytes in the text
883     * @param count The number of glyphs in the text
884     * @param positions The x, y positions of individual glyphs (or NULL)
885     * @param fontRenderer The font renderer object
886     * @param alpha The alpha value for drawing the shadow
887     * @param mode The xfermode for drawing the shadow
888     * @param x The x coordinate where the shadow will be drawn
889     * @param y The y coordinate where the shadow will be drawn
890     */
891    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
892            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
893            float x, float y);
894
895    /**
896     * Draws a path texture. Path textures are alpha8 bitmaps that need special
897     * compositing to apply colors/filters/etc.
898     *
899     * @param texture The texture to render
900     * @param x The x coordinate where the texture will be drawn
901     * @param y The y coordinate where the texture will be drawn
902     * @param paint The paint to draw the texture with
903     */
904     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
905
906    /**
907     * Resets the texture coordinates stored in mMeshVertices. Setting the values
908     * back to default is achieved by calling:
909     *
910     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
911     *
912     * @param u1 The left coordinate of the texture
913     * @param v1 The bottom coordinate of the texture
914     * @param u2 The right coordinate of the texture
915     * @param v2 The top coordinate of the texture
916     */
917    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
918
919    /**
920     * Returns true if the specified paint will draw invisible text.
921     */
922    bool canSkipText(const SkPaint* paint) const;
923
924    /**
925     * Binds the specified texture. The texture unit must have been selected
926     * prior to calling this method.
927     */
928    inline void bindTexture(GLuint texture) {
929        mCaches.bindTexture(texture);
930    }
931
932    /**
933     * Binds the specified EGLImage texture. The texture unit must have been selected
934     * prior to calling this method.
935     */
936    inline void bindExternalTexture(GLuint texture) {
937        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
938    }
939
940    /**
941     * Enable or disable blending as necessary. This function sets the appropriate
942     * blend function based on the specified xfermode.
943     */
944    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
945            bool swapSrcDst = false);
946
947    /**
948     * Use the specified program with the current GL context. If the program is already
949     * in use, it will not be bound again. If it is not in use, the current program is
950     * marked unused and the specified program becomes used and becomes the new
951     * current program.
952     *
953     * @param program The program to use
954     *
955     * @return true If the specified program was already in use, false otherwise.
956     */
957    inline bool useProgram(Program* program);
958
959    /**
960     * Invoked before any drawing operation. This sets required state.
961     */
962    void setupDraw(bool clear = true);
963
964    /**
965     * Various methods to setup OpenGL rendering.
966     */
967    void setupDrawWithTexture(bool isAlpha8 = false);
968    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
969    void setupDrawWithExternalTexture();
970    void setupDrawNoTexture();
971    void setupDrawAA();
972    void setupDrawColor(int color, int alpha);
973    void setupDrawColor(float r, float g, float b, float a);
974    void setupDrawAlpha8Color(int color, int alpha);
975    void setupDrawTextGamma(const SkPaint* paint);
976    void setupDrawShader();
977    void setupDrawColorFilter();
978    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
979            bool swapSrcDst = false);
980    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
981            bool swapSrcDst = false);
982    void setupDrawProgram();
983    void setupDrawDirtyRegionsDisabled();
984
985    /**
986     * Setup the current program matrices based upon the nature of the geometry.
987     *
988     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
989     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
990     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
991     * transformations are stored in the modelView matrix and uploaded to the shader.
992     *
993     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
994     * geometry pixel positioning. See Vertex::gGeometryFudgeFactor.
995     *
996     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
997     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
998     * or when simple translation has been extracted)
999     */
1000    void setupDrawModelView(ModelViewMode mode, bool offset,
1001            float left, float top, float right, float bottom, bool ignoreTransform = false);
1002    void setupDrawColorUniforms();
1003    void setupDrawPureColorUniforms();
1004    void setupDrawShaderUniforms(bool ignoreTransform = false);
1005    void setupDrawColorFilterUniforms();
1006    void setupDrawSimpleMesh();
1007    void setupDrawTexture(GLuint texture);
1008    void setupDrawExternalTexture(GLuint texture);
1009    void setupDrawTextureTransform();
1010    void setupDrawTextureTransformUniforms(mat4& transform);
1011    void setupDrawTextGammaUniforms();
1012    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
1013    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
1014    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
1015    void setupDrawIndexedVertices(GLvoid* vertices);
1016    void accountForClear(SkXfermode::Mode mode);
1017
1018    bool updateLayer(Layer* layer, bool inFrame);
1019    void updateLayers();
1020    void flushLayers();
1021
1022#if DEBUG_LAYERS_AS_REGIONS
1023    /**
1024     * Renders the specified region as a series of rectangles. This method
1025     * is used for debugging only.
1026     */
1027    void drawRegionRectsDebug(const Region& region);
1028#endif
1029
1030    /**
1031     * Renders the specified region as a series of rectangles. The region
1032     * must be in screen-space coordinates.
1033     */
1034    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1035            bool dirty = false);
1036
1037    /**
1038     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1039     * is turned on.
1040     */
1041    void debugClip();
1042
1043    void debugOverdraw(bool enable, bool clear);
1044    void renderOverdraw();
1045    void countOverdraw();
1046
1047    /**
1048     * Should be invoked every time the glScissor is modified.
1049     */
1050    inline void dirtyClip() {
1051        mDirtyClip = true;
1052    }
1053
1054    inline mat4& currentTransform() const {
1055        return *mSnapshot->transform;
1056    }
1057
1058    inline const UvMapper& getMapper(const Texture* texture) {
1059        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1060    }
1061
1062    /**
1063     * Returns a texture object for the specified bitmap. The texture can
1064     * come from the texture cache or an atlas. If this method returns
1065     * NULL, the texture could not be found and/or allocated.
1066     */
1067    Texture* getTexture(SkBitmap* bitmap);
1068
1069    // Dimensions of the drawing surface
1070    int mWidth, mHeight;
1071
1072    // Matrix used for ortho projection in shaders
1073    mat4 mOrthoMatrix;
1074
1075    /**
1076     * Model-view matrix used to position/size objects
1077     *
1078     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
1079     * currentTransform().
1080     *
1081     * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
1082     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
1083     * mModelView will reflect a translation and scale, e.g. the translation and scale required to
1084     * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
1085     * bitmap.
1086     *
1087     * Used as input to SkiaShader transformation.
1088     */
1089    mat4 mModelView;
1090
1091    // Number of saved states
1092    int mSaveCount;
1093    // Base state
1094    sp<Snapshot> mFirstSnapshot;
1095    // Current state
1096    sp<Snapshot> mSnapshot;
1097    // State used to define the clipping region
1098    Rect mTilingClip;
1099    // Is the target render surface opaque
1100    bool mOpaque;
1101    // Is a frame currently being rendered
1102    bool mFrameStarted;
1103
1104    // Used to draw textured quads
1105    TextureVertex mMeshVertices[4];
1106
1107    // Default UV mapper
1108    const UvMapper mUvMapper;
1109
1110    // shader, filters, and shadow
1111    DrawModifiers mDrawModifiers;
1112    SkPaint mFilteredPaint;
1113
1114    // Various caches
1115    Caches& mCaches;
1116    Extensions& mExtensions;
1117
1118    // List of rectangles to clear after saveLayer() is invoked
1119    Vector<Rect*> mLayers;
1120    // List of functors to invoke after a frame is drawn
1121    SortedVector<Functor*> mFunctors;
1122    // List of layers to update at the beginning of a frame
1123    Vector<Layer*> mLayerUpdates;
1124
1125    // Indicates whether the clip must be restored
1126    bool mDirtyClip;
1127
1128    // The following fields are used to setup drawing
1129    // Used to describe the shaders to generate
1130    ProgramDescription mDescription;
1131    // Color description
1132    bool mColorSet;
1133    float mColorA, mColorR, mColorG, mColorB;
1134    // Indicates that the shader should get a color
1135    bool mSetShaderColor;
1136    // Current texture unit
1137    GLuint mTextureUnit;
1138    // Track dirty regions, true by default
1139    bool mTrackDirtyRegions;
1140    // Indicate whether we are drawing an opaque frame
1141    bool mOpaqueFrame;
1142
1143    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1144    // Properties.h
1145    bool mScissorOptimizationDisabled;
1146
1147    // No-ops start/endTiling when set
1148    bool mSuppressTiling;
1149
1150    // If true, this renderer will setup drawing to emulate
1151    // an increment stencil buffer in the color buffer
1152    bool mCountOverdraw;
1153    float mOverdraw;
1154
1155    // Optional name of the renderer
1156    String8 mName;
1157
1158    friend class DisplayListRenderer;
1159    friend class Layer;
1160    friend class TextSetupFunctor;
1161    friend class DrawBitmapOp;
1162    friend class DrawPatchOp;
1163
1164}; // class OpenGLRenderer
1165
1166}; // namespace uirenderer
1167}; // namespace android
1168
1169#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1170