OpenGLRenderer.h revision 64e445bf74bee2098781d608cedfd723d8cc88d3
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
32#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
34
35#include <SkBitmap.h>
36#include <SkCanvas.h>
37#include <SkColorFilter.h>
38#include <SkDrawLooper.h>
39#include <SkMatrix.h>
40#include <SkPaint.h>
41#include <SkRegion.h>
42#include <SkXfermode.h>
43
44#include <utils/Blur.h>
45#include <utils/Functor.h>
46#include <utils/RefBase.h>
47#include <utils/SortedVector.h>
48
49#include <cutils/compiler.h>
50
51#include <androidfw/ResourceTypes.h>
52
53#include <vector>
54
55class SkShader;
56
57namespace android {
58namespace uirenderer {
59
60enum class DrawOpMode {
61    kImmediate,
62    kDefer,
63    kFlush
64};
65
66class DeferredDisplayState;
67struct Glop;
68class RenderState;
69class RenderNode;
70class TextDrawFunctor;
71class VertexBuffer;
72
73enum StateDeferFlags {
74    kStateDeferFlag_Draw = 0x1,
75    kStateDeferFlag_Clip = 0x2
76};
77
78enum ClipSideFlags {
79    kClipSide_None = 0x0,
80    kClipSide_Left = 0x1,
81    kClipSide_Top = 0x2,
82    kClipSide_Right = 0x4,
83    kClipSide_Bottom = 0x8,
84    kClipSide_Full = 0xF,
85    kClipSide_ConservativeFull = 0x1F
86};
87
88enum VertexBufferDisplayFlags {
89    kVertexBuffer_Offset = 0x1,
90    kVertexBuffer_ShadowInterp = 0x2,
91};
92
93/**
94 * Defines additional transformation that should be applied by the model view matrix, beyond that of
95 * the currentTransform()
96 */
97enum ModelViewMode {
98    /**
99     * Used when the model view should simply translate geometry passed to the shader. The resulting
100     * matrix will be a simple translation.
101     */
102    kModelViewMode_Translate = 0,
103
104    /**
105     * Used when the model view should translate and scale geometry. The resulting matrix will be a
106     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
107     */
108    kModelViewMode_TranslateAndScale = 1,
109};
110
111///////////////////////////////////////////////////////////////////////////////
112// Renderer
113///////////////////////////////////////////////////////////////////////////////
114/**
115 * OpenGL Renderer implementation.
116 */
117class OpenGLRenderer : public CanvasStateClient {
118public:
119    OpenGLRenderer(RenderState& renderState);
120    virtual ~OpenGLRenderer();
121
122    void initProperties();
123    void initLight(float lightRadius, uint8_t ambientShadowAlpha,
124            uint8_t spotShadowAlpha);
125    void setLightCenter(const Vector3& lightCenter);
126
127    /*
128     * Prepares the renderer to draw a frame. This method must be invoked
129     * at the beginning of each frame. Only the specified rectangle of the
130     * frame is assumed to be dirty. A clip will automatically be set to
131     * the specified rectangle.
132     *
133     * @param opaque If true, the target surface is considered opaque
134     *               and will not be cleared. If false, the target surface
135     *               will be cleared
136     */
137    virtual void prepareDirty(int viewportWidth, int viewportHeight,
138            float left, float top, float right, float bottom, bool opaque);
139
140    /**
141     * Indicates the end of a frame. This method must be invoked whenever
142     * the caller is done rendering a frame.
143     * Returns true if any drawing was done during the frame (the output
144     * has changed / is "dirty" and should be displayed to the user).
145     */
146    virtual bool finish();
147
148    void callDrawGLFunction(Functor* functor, Rect& dirty);
149
150    void pushLayerUpdate(Layer* layer);
151    void cancelLayerUpdate(Layer* layer);
152    void flushLayerUpdates();
153    void markLayersAsBuildLayers();
154
155    virtual int saveLayer(float left, float top, float right, float bottom,
156            const SkPaint* paint, int flags) {
157        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
158    }
159
160    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
161    // created, which will in turn clip to that mask when drawn back/restored.
162    int saveLayer(float left, float top, float right, float bottom,
163            const SkPaint* paint, int flags, const SkPath* convexMask);
164
165    int saveLayerDeferred(float left, float top, float right, float bottom,
166            const SkPaint* paint, int flags);
167
168    void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
169    void drawLayer(Layer* layer);
170    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
171    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
172            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
173    void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
174            const SkPaint* paint);
175    void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
176            const float* vertices, const int* colors, const SkPaint* paint);
177    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
178            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
179    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
180            float left, float top, float right, float bottom, const SkPaint* paint);
181    void drawColor(int color, SkXfermode::Mode mode);
182    void drawRect(float left, float top, float right, float bottom,
183            const SkPaint* paint);
184    void drawRoundRect(float left, float top, float right, float bottom,
185            float rx, float ry, const SkPaint* paint);
186    void drawCircle(float x, float y, float radius, const SkPaint* paint);
187    void drawOval(float left, float top, float right, float bottom,
188            const SkPaint* paint);
189    void drawArc(float left, float top, float right, float bottom,
190            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
191    void drawPath(const SkPath* path, const SkPaint* paint);
192    void drawLines(const float* points, int count, const SkPaint* paint);
193    void drawPoints(const float* points, int count, const SkPaint* paint);
194    void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
195            float hOffset, float vOffset, const SkPaint* paint);
196    void drawPosText(const char* text, int bytesCount, int count,
197            const float* positions, const SkPaint* paint);
198    void drawText(const char* text, int bytesCount, int count, float x, float y,
199            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
200            DrawOpMode drawOpMode = DrawOpMode::kImmediate);
201    void drawRects(const float* rects, int count, const SkPaint* paint);
202
203    void drawShadow(float casterAlpha,
204            const VertexBuffer* ambientShadowVertexBuffer,
205            const VertexBuffer* spotShadowVertexBuffer);
206
207    void setDrawFilter(SkDrawFilter* filter);
208
209    /**
210     * Store the current display state (most importantly, the current clip and transform), and
211     * additionally map the state's bounds from local to window coordinates.
212     *
213     * Returns true if quick-rejected
214     */
215    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
216    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
217    void setupMergedMultiDraw(const Rect* clipRect);
218
219    bool isCurrentTransformSimple() {
220        return currentTransform()->isSimple();
221    }
222
223    Caches& getCaches() {
224        return mCaches;
225    }
226
227    RenderState& renderState() {
228        return mRenderState;
229    }
230
231    int getViewportWidth() { return mState.getViewportWidth(); }
232    int getViewportHeight() { return mState.getViewportHeight(); }
233
234    /**
235     * Scales the alpha on the current snapshot. This alpha value will be modulated
236     * with other alpha values when drawing primitives.
237     */
238    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
239
240    /**
241     * Inserts a named event marker in the stream of GL commands.
242     */
243    void eventMark(const char* name) const;
244
245    /**
246     * Inserts a formatted event marker in the stream of GL commands.
247     */
248    void eventMarkDEBUG(const char *fmt, ...) const;
249
250    /**
251     * Inserts a named group marker in the stream of GL commands. This marker
252     * can be used by tools to group commands into logical groups. A call to
253     * this method must always be followed later on by a call to endMark().
254     */
255    void startMark(const char* name) const;
256
257    /**
258     * Closes the last group marker opened by startMark().
259     */
260    void endMark() const;
261
262    /**
263     * Gets the alpha and xfermode out of a paint object. If the paint is null
264     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
265     * not multiply the paint's alpha by the current snapshot's alpha, and does
266     * not replace the alpha with the overrideLayerAlpha
267     *
268     * @param paint The paint to extract values from
269     * @param alpha Where to store the resulting alpha
270     * @param mode Where to store the resulting xfermode
271     */
272    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
273            SkXfermode::Mode* mode) {
274        *mode = getXfermodeDirect(paint);
275        *alpha = getAlphaDirect(paint);
276    }
277
278    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
279        if (!paint) return SkXfermode::kSrcOver_Mode;
280        return PaintUtils::getXfermode(paint->getXfermode());
281    }
282
283    static inline int getAlphaDirect(const SkPaint* paint) {
284        if (!paint) return 255;
285        return paint->getAlpha();
286    }
287
288    struct TextShadow {
289        SkScalar radius;
290        float dx;
291        float dy;
292        SkColor color;
293    };
294
295    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
296        SkDrawLooper::BlurShadowRec blur;
297        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
298            if (textShadow) {
299                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
300                textShadow->dx = blur.fOffset.fX;
301                textShadow->dy = blur.fOffset.fY;
302                textShadow->color = blur.fColor;
303            }
304            return true;
305        }
306        return false;
307    }
308
309    static inline bool hasTextShadow(const SkPaint* paint) {
310        return getTextShadow(paint, nullptr);
311    }
312
313    /**
314     * Build the best transform to use to rasterize text given a full
315     * transform matrix, and whether filteration is needed.
316     *
317     * Returns whether filtration is needed
318     */
319    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
320
321#if DEBUG_MERGE_BEHAVIOR
322    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
323        mCaches.setScissorEnabled(false);
324
325        // should only be called outside of other draw ops, so stencil can only be in test state
326        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
327        mCaches.stencil.disable();
328
329        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
330
331        if (stencilWasEnabled) mCaches.stencil.enableTest();
332        mDirty = true;
333    }
334#endif
335
336    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
337    float getLightRadius() const { return mLightRadius; }
338    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
339    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
340
341    ///////////////////////////////////////////////////////////////////
342    /// State manipulation
343
344    int getSaveCount() const;
345    int save(int flags);
346    void restore();
347    void restoreToCount(int saveCount);
348
349    void setGlobalMatrix(const Matrix4& matrix) {
350        mState.setMatrix(matrix);
351    }
352    void setLocalMatrix(const Matrix4& matrix);
353    void setLocalMatrix(const SkMatrix& matrix);
354    void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
355
356    void translate(float dx, float dy, float dz = 0.0f);
357    void rotate(float degrees);
358    void scale(float sx, float sy);
359    void skew(float sx, float sy);
360
361    void setMatrix(const Matrix4& matrix); // internal only convenience method
362    void concatMatrix(const Matrix4& matrix); // internal only convenience method
363
364    const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
365    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
366    bool quickRejectConservative(float left, float top,
367            float right, float bottom) const {
368        return mState.quickRejectConservative(left, top, right, bottom);
369    }
370
371    bool clipRect(float left, float top,
372            float right, float bottom, SkRegion::Op op);
373    bool clipPath(const SkPath* path, SkRegion::Op op);
374    bool clipRegion(const SkRegion* region, SkRegion::Op op);
375
376    /**
377     * Does not support different clipping Ops (that is, every call to setClippingOutline is
378     * effectively using SkRegion::kReplaceOp)
379     *
380     * The clipping outline is independent from the regular clip.
381     */
382    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
383    void setClippingRoundRect(LinearAllocator& allocator,
384            const Rect& rect, float radius, bool highPriority = true);
385    void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
386
387    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
388    inline const mat4* currentTransform() const { return mState.currentTransform(); }
389
390    ///////////////////////////////////////////////////////////////////
391    /// CanvasStateClient interface
392
393    virtual void onViewportInitialized() override;
394    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
395    virtual GLuint getTargetFbo() const override { return 0; }
396
397    SkPath* allocPathForFrame() {
398        std::unique_ptr<SkPath> path(new SkPath());
399        SkPath* returnPath = path.get();
400        mTempPaths.push_back(std::move(path));
401        return returnPath;
402    }
403
404    void setBaseTransform(const Matrix4& matrix) { mBaseTransform = matrix; }
405
406protected:
407    /**
408     * Perform the setup specific to a frame. This method does not
409     * issue any OpenGL commands.
410     */
411    void setupFrameState(int viewportWidth, int viewportHeight,
412            float left, float top, float right, float bottom, bool opaque);
413
414    /**
415     * Indicates the start of rendering. This method will setup the
416     * initial OpenGL state (viewport, clearing the buffer, etc.)
417     */
418    void startFrame();
419
420    /**
421     * Clears the underlying surface if needed.
422     */
423    virtual void clear(float left, float top, float right, float bottom, bool opaque);
424
425    /**
426     * Call this method after updating a layer during a drawing pass.
427     */
428    void resumeAfterLayer();
429
430    /**
431     * This method is called whenever a stencil buffer is required. Subclasses
432     * should override this method and call attachStencilBufferToLayer() on the
433     * appropriate layer(s).
434     */
435    virtual void ensureStencilBuffer();
436
437    /**
438     * Obtains a stencil render buffer (allocating it if necessary) and
439     * attaches it to the specified layer.
440     */
441    void attachStencilBufferToLayer(Layer* layer);
442
443    /**
444     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
445     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
446     * in the list.
447     */
448    void drawRectangleList(const RectangleList& rectangleList);
449
450    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
451            const SkPaint* paint = nullptr);
452    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
453        return quickRejectSetupScissor(bounds.left, bounds.top,
454                bounds.right, bounds.bottom, paint);
455    }
456
457    /**
458     * Compose the layer defined in the current snapshot with the layer
459     * defined by the previous snapshot.
460     *
461     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
462     *
463     * @param curent The current snapshot containing the layer to compose
464     * @param previous The previous snapshot to compose the current layer with
465     */
466    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
467
468    /**
469     * Marks the specified region as dirty at the specified bounds.
470     */
471    void dirtyLayerUnchecked(Rect& bounds, Region* region);
472
473    /**
474     * Returns the region of the current layer.
475     */
476    virtual Region* getRegion() const {
477        return mState.currentRegion();
478    }
479
480    /**
481     * Indicates whether rendering is currently targeted at a layer.
482     */
483    virtual bool hasLayer() const {
484        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
485    }
486
487    /**
488     * Renders the specified layer as a textured quad.
489     *
490     * @param layer The layer to render
491     * @param rect The bounds of the layer
492     */
493    void drawTextureLayer(Layer* layer, const Rect& rect);
494
495    /**
496     * Gets the alpha and xfermode out of a paint object. If the paint is null
497     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for snapshot alpha.
498     *
499     * @param paint The paint to extract values from
500     * @param alpha Where to store the resulting alpha
501     * @param mode Where to store the resulting xfermode
502     */
503    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
504
505    /**
506     * Gets the alpha from a layer, accounting for snapshot alpha
507     *
508     * @param layer The layer from which the alpha is extracted
509     */
510    inline float getLayerAlpha(const Layer* layer) const;
511
512    /**
513     * Set to true to suppress error checks at the end of a frame.
514     */
515    virtual bool suppressErrorChecks() const {
516        return false;
517    }
518
519    CanvasState mState;
520    Caches& mCaches;
521    RenderState& mRenderState;
522
523private:
524    enum class GlopRenderType {
525        Standard,
526        Multi,
527        LayerClear
528    };
529
530    void renderGlop(const Glop& glop, GlopRenderType type = GlopRenderType::Standard);
531
532    /**
533     * Discards the content of the framebuffer if supported by the driver.
534     * This method should be called at the beginning of a frame to optimize
535     * rendering on some tiler architectures.
536     */
537    void discardFramebuffer(float left, float top, float right, float bottom);
538
539    /**
540     * Sets the clipping rectangle using glScissor. The clip is defined by
541     * the current snapshot's clipRect member.
542     */
543    void setScissorFromClip();
544
545    /**
546     * Sets the clipping region using the stencil buffer. The clip region
547     * is defined by the current snapshot's clipRegion member.
548     */
549    void setStencilFromClip();
550
551    /**
552     * Given the local bounds of the layer, calculates ...
553     */
554    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
555
556    /**
557     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
558     */
559    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
560            bool fboLayer, int alpha);
561
562    /**
563     * Creates a new layer stored in the specified snapshot.
564     *
565     * @param snapshot The snapshot associated with the new layer
566     * @param left The left coordinate of the layer
567     * @param top The top coordinate of the layer
568     * @param right The right coordinate of the layer
569     * @param bottom The bottom coordinate of the layer
570     * @param alpha The translucency of the layer
571     * @param mode The blending mode of the layer
572     * @param flags The layer save flags
573     * @param mask A mask to use when drawing the layer back, may be empty
574     *
575     * @return True if the layer was successfully created, false otherwise
576     */
577    bool createLayer(float left, float top, float right, float bottom,
578            const SkPaint* paint, int flags, const SkPath* convexMask);
579
580    /**
581     * Creates a new layer stored in the specified snapshot as an FBO.
582     *
583     * @param layer The layer to store as an FBO
584     * @param snapshot The snapshot associated with the new layer
585     * @param bounds The bounds of the layer
586     */
587    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
588
589    /**
590     * Compose the specified layer as a region.
591     *
592     * @param layer The layer to compose
593     * @param rect The layer's bounds
594     */
595    void composeLayerRegion(Layer* layer, const Rect& rect);
596
597    /**
598     * Restores the content in layer to the screen, swapping the blend mode,
599     * specifically used in the restore() of a saveLayerAlpha().
600     *
601     * This allows e.g. a layer that would have been drawn on top of existing content (with SrcOver)
602     * to be drawn underneath.
603     *
604     * This will always ignore the canvas transform.
605     */
606    void composeLayerRectSwapped(Layer* layer, const Rect& rect);
607
608    /**
609     * Draws the content in layer to the screen.
610     */
611    void composeLayerRect(Layer* layer, const Rect& rect);
612
613    /**
614     * Clears all the regions corresponding to the current list of layers.
615     * This method MUST be invoked before any drawing operation.
616     */
617    void clearLayerRegions();
618
619    /**
620     * Mark the layer as dirty at the specified coordinates. The coordinates
621     * are transformed with the supplied matrix.
622     */
623    void dirtyLayer(const float left, const float top,
624            const float right, const float bottom, const Matrix4& transform);
625
626    /**
627     * Mark the layer as dirty at the specified coordinates.
628     */
629    void dirtyLayer(const float left, const float top,
630            const float right, const float bottom);
631
632    /**
633     * Draws a colored rectangle with the specified color. The specified coordinates
634     * are transformed by the current snapshot's transform matrix unless specified
635     * otherwise.
636     *
637     * @param left The left coordinate of the rectangle
638     * @param top The top coordinate of the rectangle
639     * @param right The right coordinate of the rectangle
640     * @param bottom The bottom coordinate of the rectangle
641     * @param paint The paint containing the color, blending mode, etc.
642     * @param ignoreTransform True if the current transform should be ignored
643     */
644    void drawColorRect(float left, float top, float right, float bottom,
645            const SkPaint* paint, bool ignoreTransform = false);
646
647    /**
648     * Draws a series of colored rectangles with the specified color. The specified
649     * coordinates are transformed by the current snapshot's transform matrix unless
650     * specified otherwise.
651     *
652     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
653     *              per rectangle
654     * @param paint The paint containing the color, blending mode, etc.
655     * @param ignoreTransform True if the current transform should be ignored
656     * @param dirty True if calling this method should dirty the current layer
657     * @param clip True if the rects should be clipped, false otherwise
658     */
659    void drawColorRects(const float* rects, int count, const SkPaint* paint,
660            bool ignoreTransform = false, bool dirty = true, bool clip = true);
661
662    /**
663     * Draws the shape represented by the specified path texture.
664     * This method invokes drawPathTexture() but takes into account
665     * the extra left/top offset and the texture offset to correctly
666     * position the final shape.
667     *
668     * @param left The left coordinate of the shape to render
669     * @param top The top coordinate of the shape to render
670     * @param texture The texture reprsenting the shape
671     * @param paint The paint to draw the shape with
672     */
673    void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
674
675    /**
676     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
677     *
678     * @param vertexBuffer The VertexBuffer to be drawn
679     * @param paint The paint to render with
680     * @param flags flags with which to draw
681     */
682    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
683            const SkPaint* paint, int flags = 0);
684
685    /**
686     * Convenience for translating method
687     */
688    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
689            const SkPaint* paint, int flags = 0) {
690        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
691    }
692
693    /**
694     * Renders the convex hull defined by the specified path as a strip of polygons.
695     *
696     * @param path The hull of the path to draw
697     * @param paint The paint to render with
698     */
699    void drawConvexPath(const SkPath& path, const SkPaint* paint);
700
701    /**
702     * Draws text underline and strike-through if needed.
703     *
704     * @param text The text to decor
705     * @param bytesCount The number of bytes in the text
706     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
707     * @param x The x coordinate where the text will be drawn
708     * @param y The y coordinate where the text will be drawn
709     * @param paint The paint to draw the text with
710     */
711    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
712
713   /**
714     * Draws shadow layer on text (with optional positions).
715     *
716     * @param paint The paint to draw the shadow with
717     * @param text The text to draw
718     * @param bytesCount The number of bytes in the text
719     * @param count The number of glyphs in the text
720     * @param positions The x, y positions of individual glyphs (or NULL)
721     * @param fontRenderer The font renderer object
722     * @param alpha The alpha value for drawing the shadow
723     * @param x The x coordinate where the shadow will be drawn
724     * @param y The y coordinate where the shadow will be drawn
725     */
726    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
727            const float* positions, FontRenderer& fontRenderer, int alpha,
728            float x, float y);
729
730    /**
731     * Draws a path texture. Path textures are alpha8 bitmaps that need special
732     * compositing to apply colors/filters/etc.
733     *
734     * @param texture The texture to render
735     * @param x The x coordinate where the texture will be drawn
736     * @param y The y coordinate where the texture will be drawn
737     * @param paint The paint to draw the texture with
738     */
739     void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
740
741    /**
742     * Resets the texture coordinates stored in mMeshVertices. Setting the values
743     * back to default is achieved by calling:
744     *
745     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
746     *
747     * @param u1 The left coordinate of the texture
748     * @param v1 The bottom coordinate of the texture
749     * @param u2 The right coordinate of the texture
750     * @param v2 The top coordinate of the texture
751     */
752    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
753
754    /**
755     * Returns true if the specified paint will draw invisible text.
756     */
757    bool canSkipText(const SkPaint* paint) const;
758
759    bool updateLayer(Layer* layer, bool inFrame);
760    void updateLayers();
761    void flushLayers();
762
763#if DEBUG_LAYERS_AS_REGIONS
764    /**
765     * Renders the specified region as a series of rectangles. This method
766     * is used for debugging only.
767     */
768    void drawRegionRectsDebug(const Region& region);
769#endif
770
771    /**
772     * Renders the specified region as a series of rectangles. The region
773     * must be in screen-space coordinates.
774     */
775    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
776
777    /**
778     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
779     * is turned on.
780     */
781    void debugClip();
782
783    void debugOverdraw(bool enable, bool clear);
784    void renderOverdraw();
785    void countOverdraw();
786
787    /**
788     * Should be invoked every time the glScissor is modified.
789     */
790    inline void dirtyClip() { mState.setDirtyClip(true); }
791
792    inline const UvMapper& getMapper(const Texture* texture) {
793        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
794    }
795
796    /**
797     * Returns a texture object for the specified bitmap. The texture can
798     * come from the texture cache or an atlas. If this method returns
799     * NULL, the texture could not be found and/or allocated.
800     */
801    Texture* getTexture(const SkBitmap* bitmap);
802
803    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
804    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
805    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
806
807    // State used to define the clipping region
808    Rect mTilingClip;
809    // Is the target render surface opaque
810    bool mOpaque;
811    // Is a frame currently being rendered
812    bool mFrameStarted;
813
814    // Default UV mapper
815    const UvMapper mUvMapper;
816
817    // List of rectangles to clear after saveLayer() is invoked
818    std::vector<Rect> mLayers;
819    // List of layers to update at the beginning of a frame
820    std::vector< sp<Layer> > mLayerUpdates;
821
822    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
823    // Properties.h
824    bool mScissorOptimizationDisabled;
825
826    bool mSkipOutlineClip;
827
828    // True if anything has been drawn since the last call to
829    // reportAndClearDirty()
830    bool mDirty;
831
832    // Lighting + shadows
833    Vector3 mLightCenter;
834    float mLightRadius;
835    uint8_t mAmbientShadowAlpha;
836    uint8_t mSpotShadowAlpha;
837
838    // Paths kept alive for the duration of the frame
839    std::vector<std::unique_ptr<SkPath>> mTempPaths;
840
841    /**
842     * Initial transform for a rendering pass; transform from global device
843     * coordinates to the current RenderNode's drawing content coordinates,
844     * with the RenderNode's RenderProperty transforms already applied.
845     * Calling setMatrix(mBaseTransform) will result in drawing at the origin
846     * of the DisplayList's recorded surface prior to any Canvas
847     * transformation.
848     */
849    Matrix4 mBaseTransform;
850
851    friend class Layer;
852    friend class TextDrawFunctor;
853    friend class DrawBitmapOp;
854    friend class DrawPatchOp;
855
856}; // class OpenGLRenderer
857
858}; // namespace uirenderer
859}; // namespace android
860
861#endif // ANDROID_HWUI_OPENGL_RENDERER_H
862