OpenGLRenderer.h revision 6554943a1dd6854c0f4976900956e556767b49e1
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/Functor.h> 31#include <utils/RefBase.h> 32#include <utils/Vector.h> 33 34#include <cutils/compiler.h> 35 36#include "Debug.h" 37#include "Extensions.h" 38#include "Matrix.h" 39#include "Program.h" 40#include "Rect.h" 41#include "Snapshot.h" 42#include "Vertex.h" 43#include "SkiaShader.h" 44#include "SkiaColorFilter.h" 45#include "Caches.h" 46 47namespace android { 48namespace uirenderer { 49 50/////////////////////////////////////////////////////////////////////////////// 51// Renderer 52/////////////////////////////////////////////////////////////////////////////// 53 54class DisplayList; 55 56/** 57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 58 * simplified version of Skia's Canvas API. 59 */ 60class OpenGLRenderer { 61public: 62 ANDROID_API OpenGLRenderer(); 63 virtual ~OpenGLRenderer(); 64 65 virtual void setViewport(int width, int height); 66 67 ANDROID_API void prepare(bool opaque); 68 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); 69 virtual void finish(); 70 71 // These two calls must not be recorded in display lists 72 virtual void interrupt(); 73 virtual void resume(); 74 75 virtual status_t callDrawGLFunction(Functor *functor, Rect& dirty); 76 77 ANDROID_API int getSaveCount() const; 78 virtual int save(int flags); 79 virtual void restore(); 80 virtual void restoreToCount(int saveCount); 81 82 virtual int saveLayer(float left, float top, float right, float bottom, 83 SkPaint* p, int flags); 84 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 85 int alpha, int flags); 86 87 virtual void translate(float dx, float dy); 88 virtual void rotate(float degrees); 89 virtual void scale(float sx, float sy); 90 virtual void skew(float sx, float sy); 91 92 ANDROID_API void getMatrix(SkMatrix* matrix); 93 virtual void setMatrix(SkMatrix* matrix); 94 virtual void concatMatrix(SkMatrix* matrix); 95 96 ANDROID_API const Rect& getClipBounds(); 97 ANDROID_API bool quickReject(float left, float top, float right, float bottom); 98 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 99 100 virtual status_t drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height, 101 Rect& dirty, int32_t flags, uint32_t level = 0); 102 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 103 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 104 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 105 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 106 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 107 float srcRight, float srcBottom, float dstLeft, float dstTop, 108 float dstRight, float dstBottom, SkPaint* paint); 109 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 110 float* vertices, int* colors, SkPaint* paint); 111 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 112 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 113 float left, float top, float right, float bottom, SkPaint* paint); 114 virtual void drawColor(int color, SkXfermode::Mode mode); 115 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 116 virtual void drawRoundRect(float left, float top, float right, float bottom, 117 float rx, float ry, SkPaint* paint); 118 virtual void drawCircle(float x, float y, float radius, SkPaint* paint); 119 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 120 virtual void drawArc(float left, float top, float right, float bottom, 121 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 122 virtual void drawPath(SkPath* path, SkPaint* paint); 123 virtual void drawLines(float* points, int count, SkPaint* paint); 124 virtual void drawPoints(float* points, int count, SkPaint* paint); 125 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 126 SkPaint* paint, float length = -1.0f); 127 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 128 float hOffset, float vOffset, SkPaint* paint); 129 virtual void drawPosText(const char* text, int bytesCount, int count, 130 const float* positions, SkPaint* paint); 131 132 virtual void resetShader(); 133 virtual void setupShader(SkiaShader* shader); 134 135 virtual void resetColorFilter(); 136 virtual void setupColorFilter(SkiaColorFilter* filter); 137 138 virtual void resetShadow(); 139 virtual void setupShadow(float radius, float dx, float dy, int color); 140 141 virtual void resetPaintFilter(); 142 virtual void setupPaintFilter(int clearBits, int setBits); 143 144 SkPaint* filterPaint(SkPaint* paint); 145 146 ANDROID_API static uint32_t getStencilSize(); 147 148 void startMark(const char* name) const; 149 void endMark() const; 150 151protected: 152 /** 153 * Compose the layer defined in the current snapshot with the layer 154 * defined by the previous snapshot. 155 * 156 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 157 * 158 * @param curent The current snapshot containing the layer to compose 159 * @param previous The previous snapshot to compose the current layer with 160 */ 161 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 162 163 /** 164 * Marks the specified region as dirty at the specified bounds. 165 */ 166 void dirtyLayerUnchecked(Rect& bounds, Region* region); 167 168 /** 169 * Returns the current snapshot. 170 */ 171 sp<Snapshot> getSnapshot() { 172 return mSnapshot; 173 } 174 175 /** 176 * Returns the region of the current layer. 177 */ 178 virtual Region* getRegion() { 179 return mSnapshot->region; 180 } 181 182 /** 183 * Indicates whether rendering is currently targeted at a layer. 184 */ 185 virtual bool hasLayer() { 186 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 187 } 188 189 /** 190 * Returns the name of the FBO this renderer is rendering into. 191 */ 192 virtual GLint getTargetFbo() { 193 return 0; 194 } 195 196 /** 197 * Renders the specified layer as a textured quad. 198 * 199 * @param layer The layer to render 200 * @param rect The bounds of the layer 201 */ 202 void drawTextureLayer(Layer* layer, const Rect& rect); 203 204private: 205 /** 206 * Saves the current state of the renderer as a new snapshot. 207 * The new snapshot is saved in mSnapshot and the previous snapshot 208 * is linked from mSnapshot->previous. 209 * 210 * @param flags The save flags; see SkCanvas for more information 211 * 212 * @return The new save count. This value can be passed to #restoreToCount() 213 */ 214 int saveSnapshot(int flags); 215 216 /** 217 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 218 * 219 * @return True if the clip was modified. 220 */ 221 bool restoreSnapshot(); 222 223 /** 224 * Sets the clipping rectangle using glScissor. The clip is defined by 225 * the current snapshot's clipRect member. 226 */ 227 void setScissorFromClip(); 228 229 /** 230 * Creates a new layer stored in the specified snapshot. 231 * 232 * @param snapshot The snapshot associated with the new layer 233 * @param left The left coordinate of the layer 234 * @param top The top coordinate of the layer 235 * @param right The right coordinate of the layer 236 * @param bottom The bottom coordinate of the layer 237 * @param alpha The translucency of the layer 238 * @param mode The blending mode of the layer 239 * @param flags The layer save flags 240 * @param previousFbo The name of the current framebuffer 241 * 242 * @return True if the layer was successfully created, false otherwise 243 */ 244 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 245 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 246 247 /** 248 * Creates a new layer stored in the specified snapshot as an FBO. 249 * 250 * @param layer The layer to store as an FBO 251 * @param snapshot The snapshot associated with the new layer 252 * @param bounds The bounds of the layer 253 * @param previousFbo The name of the current framebuffer 254 */ 255 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 256 GLuint previousFbo); 257 258 /** 259 * Compose the specified layer as a region. 260 * 261 * @param layer The layer to compose 262 * @param rect The layer's bounds 263 */ 264 void composeLayerRegion(Layer* layer, const Rect& rect); 265 266 /** 267 * Compose the specified layer as a simple rectangle. 268 * 269 * @param layer The layer to compose 270 * @param rect The layer's bounds 271 * @param swap If true, the source and destination are swapped 272 */ 273 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 274 275 /** 276 * Clears all the regions corresponding to the current list of layers. 277 * This method MUST be invoked before any drawing operation. 278 */ 279 void clearLayerRegions(); 280 281 /** 282 * Mark the layer as dirty at the specified coordinates. The coordinates 283 * are transformed with the supplied matrix. 284 */ 285 void dirtyLayer(const float left, const float top, 286 const float right, const float bottom, const mat4 transform); 287 288 /** 289 * Mark the layer as dirty at the specified coordinates. 290 */ 291 void dirtyLayer(const float left, const float top, 292 const float right, const float bottom); 293 294 /** 295 * Draws a colored rectangle with the specified color. The specified coordinates 296 * are transformed by the current snapshot's transform matrix. 297 * 298 * @param left The left coordinate of the rectangle 299 * @param top The top coordinate of the rectangle 300 * @param right The right coordinate of the rectangle 301 * @param bottom The bottom coordinate of the rectangle 302 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 303 * @param mode The Skia xfermode to use 304 * @param ignoreTransform True if the current transform should be ignored 305 * @param ignoreBlending True if the blending is set by the caller 306 */ 307 void drawColorRect(float left, float top, float right, float bottom, 308 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 309 310 /** 311 * Draws the shape represented by the specified path texture. 312 * This method invokes drawPathTexture() but takes into account 313 * the extra left/top offset and the texture offset to correctly 314 * position the final shape. 315 * 316 * @param left The left coordinate of the shape to render 317 * @param top The top coordinate of the shape to render 318 * @param texture The texture reprsenting the shape 319 * @param paint The paint to draw the shape with 320 */ 321 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 322 323 /** 324 * Renders the rect defined by the specified bounds as a shape. 325 * This will render the rect using a path texture, which is used to render 326 * rects with stroke effects. 327 * 328 * @param left The left coordinate of the rect to draw 329 * @param top The top coordinate of the rect to draw 330 * @param right The right coordinate of the rect to draw 331 * @param bottom The bottom coordinate of the rect to draw 332 * @param p The paint to draw the rect with 333 */ 334 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 335 336 /** 337 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 338 * different compositing rules. 339 * 340 * @param texture The texture to draw with 341 * @param left The x coordinate of the bitmap 342 * @param top The y coordinate of the bitmap 343 * @param paint The paint to render with 344 */ 345 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 346 347 /** 348 * Renders the rect defined by the specified bounds as an anti-aliased rect. 349 * 350 * @param left The left coordinate of the rect to draw 351 * @param top The top coordinate of the rect to draw 352 * @param right The right coordinate of the rect to draw 353 * @param bottom The bottom coordinate of the rect to draw 354 * @param color The color of the rect 355 * @param mode The blending mode to draw the rect 356 */ 357 void drawAARect(float left, float top, float right, float bottom, 358 int color, SkXfermode::Mode mode); 359 360 /** 361 * Draws a textured rectangle with the specified texture. The specified coordinates 362 * are transformed by the current snapshot's transform matrix. 363 * 364 * @param left The left coordinate of the rectangle 365 * @param top The top coordinate of the rectangle 366 * @param right The right coordinate of the rectangle 367 * @param bottom The bottom coordinate of the rectangle 368 * @param texture The texture name to map onto the rectangle 369 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 370 * @param mode The blending mode 371 * @param blend True if the texture contains an alpha channel 372 */ 373 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 374 float alpha, SkXfermode::Mode mode, bool blend); 375 376 /** 377 * Draws a textured rectangle with the specified texture. The specified coordinates 378 * are transformed by the current snapshot's transform matrix. 379 * 380 * @param left The left coordinate of the rectangle 381 * @param top The top coordinate of the rectangle 382 * @param right The right coordinate of the rectangle 383 * @param bottom The bottom coordinate of the rectangle 384 * @param texture The texture to use 385 * @param paint The paint containing the alpha, blending mode, etc. 386 */ 387 void drawTextureRect(float left, float top, float right, float bottom, 388 Texture* texture, SkPaint* paint); 389 390 /** 391 * Draws a textured mesh with the specified texture. If the indices are omitted, 392 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 393 * VBO is bound. 394 * 395 * @param left The left coordinate of the rectangle 396 * @param top The top coordinate of the rectangle 397 * @param right The right coordinate of the rectangle 398 * @param bottom The bottom coordinate of the rectangle 399 * @param texture The texture name to map onto the rectangle 400 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 401 * @param mode The blending mode 402 * @param blend True if the texture contains an alpha channel 403 * @param vertices The vertices that define the mesh 404 * @param texCoords The texture coordinates of each vertex 405 * @param elementsCount The number of elements in the mesh, required by indices 406 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 407 * @param ignoreTransform True if the current transform should be ignored 408 * @param vbo The VBO used to draw the mesh 409 * @param ignoreScale True if the model view matrix should not be scaled 410 * @param dirty True if calling this method should dirty the current layer 411 */ 412 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 413 float alpha, SkXfermode::Mode mode, bool blend, 414 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 415 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 416 bool ignoreScale = false, bool dirty = true); 417 418 /** 419 * Draws text underline and strike-through if needed. 420 * 421 * @param text The text to decor 422 * @param bytesCount The number of bytes in the text 423 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 424 * @param x The x coordinate where the text will be drawn 425 * @param y The y coordinate where the text will be drawn 426 * @param paint The paint to draw the text with 427 */ 428 void drawTextDecorations(const char* text, int bytesCount, float length, 429 float x, float y, SkPaint* paint); 430 431 /** 432 * Draws a path texture. Path textures are alpha8 bitmaps that need special 433 * compositing to apply colors/filters/etc. 434 * 435 * @param texture The texture to render 436 * @param x The x coordinate where the texture will be drawn 437 * @param y The y coordinate where the texture will be drawn 438 * @param paint The paint to draw the texture with 439 */ 440 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 441 442 /** 443 * Resets the texture coordinates stored in mMeshVertices. Setting the values 444 * back to default is achieved by calling: 445 * 446 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 447 * 448 * @param u1 The left coordinate of the texture 449 * @param v1 The bottom coordinate of the texture 450 * @param u2 The right coordinate of the texture 451 * @param v2 The top coordinate of the texture 452 */ 453 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 454 455 /** 456 * Gets the alpha and xfermode out of a paint object. If the paint is null 457 * alpha will be 255 and the xfermode will be SRC_OVER. 458 * 459 * @param paint The paint to extract values from 460 * @param alpha Where to store the resulting alpha 461 * @param mode Where to store the resulting xfermode 462 */ 463 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 464 465 /** 466 * Binds the specified texture. The texture unit must have been selected 467 * prior to calling this method. 468 */ 469 inline void bindTexture(GLuint texture) { 470 glBindTexture(GL_TEXTURE_2D, texture); 471 } 472 473 /** 474 * Binds the specified EGLImage texture. The texture unit must have been selected 475 * prior to calling this method. 476 */ 477 inline void bindExternalTexture(GLuint texture) { 478 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 479 } 480 481 /** 482 * Enable or disable blending as necessary. This function sets the appropriate 483 * blend function based on the specified xfermode. 484 */ 485 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 486 bool swapSrcDst = false); 487 488 /** 489 * Safely retrieves the mode from the specified xfermode. If the specified 490 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 491 */ 492 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 493 494 /** 495 * Use the specified program with the current GL context. If the program is already 496 * in use, it will not be bound again. If it is not in use, the current program is 497 * marked unused and the specified program becomes used and becomes the new 498 * current program. 499 * 500 * @param program The program to use 501 * 502 * @return true If the specified program was already in use, false otherwise. 503 */ 504 inline bool useProgram(Program* program); 505 506 /** 507 * Invoked before any drawing operation. This sets required state. 508 */ 509 void setupDraw(bool clear = true); 510 /** 511 * Various methods to setup OpenGL rendering. 512 */ 513 void setupDrawWithTexture(bool isAlpha8 = false); 514 void setupDrawWithExternalTexture(); 515 void setupDrawNoTexture(); 516 void setupDrawAALine(); 517 void setupDrawPoint(float pointSize); 518 void setupDrawColor(int color); 519 void setupDrawColor(int color, int alpha); 520 void setupDrawColor(float r, float g, float b, float a); 521 void setupDrawAlpha8Color(int color, int alpha); 522 void setupDrawAlpha8Color(float r, float g, float b, float a); 523 void setupDrawShader(); 524 void setupDrawColorFilter(); 525 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 526 bool swapSrcDst = false); 527 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 528 bool swapSrcDst = false); 529 void setupDrawProgram(); 530 void setupDrawDirtyRegionsDisabled(); 531 void setupDrawModelViewIdentity(bool offset = false); 532 void setupDrawModelView(float left, float top, float right, float bottom, 533 bool ignoreTransform = false, bool ignoreModelView = false); 534 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 535 bool ignoreTransform = false); 536 void setupDrawPointUniforms(); 537 void setupDrawColorUniforms(); 538 void setupDrawPureColorUniforms(); 539 void setupDrawShaderIdentityUniforms(); 540 void setupDrawShaderUniforms(bool ignoreTransform = false); 541 void setupDrawColorFilterUniforms(); 542 void setupDrawSimpleMesh(); 543 void setupDrawTexture(GLuint texture); 544 void setupDrawExternalTexture(GLuint texture); 545 void setupDrawTextureTransform(); 546 void setupDrawTextureTransformUniforms(mat4& transform); 547 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 548 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords); 549 void setupDrawVertices(GLvoid* vertices); 550 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, 551 float strokeWidth); 552 void finishDrawTexture(); 553 void accountForClear(SkXfermode::Mode mode); 554 555 void drawRegionRects(const Region& region); 556 557 /** 558 * Should be invoked every time the glScissor is modified. 559 */ 560 inline void dirtyClip() { 561 mDirtyClip = true; 562 } 563 564 // Dimensions of the drawing surface 565 int mWidth, mHeight; 566 567 // Matrix used for ortho projection in shaders 568 mat4 mOrthoMatrix; 569 570 // Model-view matrix used to position/size objects 571 mat4 mModelView; 572 573 // Number of saved states 574 int mSaveCount; 575 // Base state 576 sp<Snapshot> mFirstSnapshot; 577 // Current state 578 sp<Snapshot> mSnapshot; 579 580 // Shaders 581 SkiaShader* mShader; 582 583 // Color filters 584 SkiaColorFilter* mColorFilter; 585 586 // Used to draw textured quads 587 TextureVertex mMeshVertices[4]; 588 589 // Drop shadow 590 bool mHasShadow; 591 float mShadowRadius; 592 float mShadowDx; 593 float mShadowDy; 594 int mShadowColor; 595 596 // Draw filters 597 bool mHasDrawFilter; 598 int mPaintFilterClearBits; 599 int mPaintFilterSetBits; 600 SkPaint mFilteredPaint; 601 602 // Various caches 603 Caches& mCaches; 604 605 // List of rectagnles to clear after saveLayer() is invoked 606 Vector<Rect*> mLayers; 607 608 // Indentity matrix 609 const mat4 mIdentity; 610 611 // Indicates whether the clip must be restored 612 bool mDirtyClip; 613 614 // The following fields are used to setup drawing 615 // Used to describe the shaders to generate 616 ProgramDescription mDescription; 617 // Color description 618 bool mColorSet; 619 float mColorA, mColorR, mColorG, mColorB; 620 // Indicates that the shader should get a color 621 bool mSetShaderColor; 622 // Current texture unit 623 GLuint mTextureUnit; 624 // Track dirty regions, true by default 625 bool mTrackDirtyRegions; 626 627 friend class DisplayListRenderer; 628 629}; // class OpenGLRenderer 630 631}; // namespace uirenderer 632}; // namespace android 633 634#endif // ANDROID_HWUI_OPENGL_RENDERER_H 635