OpenGLRenderer.h revision 65cd612face362d054a85d0f7e5881c59cd523be
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51///////////////////////////////////////////////////////////////////////////////
52// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
55class DisplayList;
56class VertexBuffer;
57
58/**
59 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
60 * simplified version of Skia's Canvas API.
61 */
62class OpenGLRenderer {
63public:
64    ANDROID_API OpenGLRenderer();
65    virtual ~OpenGLRenderer();
66
67    /**
68     * Read externally defined properties to control the behavior
69     * of the renderer.
70     */
71    ANDROID_API void initProperties();
72
73    /**
74     * Indicates whether this renderer executes drawing commands immediately.
75     * If this method returns true, the drawing commands will be executed
76     * later.
77     */
78    virtual bool isDeferred();
79
80    /**
81     * Sets the dimension of the underlying drawing surface. This method must
82     * be called at least once every time the drawing surface changes size.
83     *
84     * @param width The width in pixels of the underlysing surface
85     * @param height The height in pixels of the underlysing surface
86     */
87    virtual void setViewport(int width, int height);
88
89    /**
90     * Prepares the renderer to draw a frame. This method must be invoked
91     * at the beginning of each frame. When this method is invoked, the
92     * entire drawing surface is assumed to be redrawn.
93     *
94     * @param opaque If true, the target surface is considered opaque
95     *               and will not be cleared. If false, the target surface
96     *               will be cleared
97     */
98    ANDROID_API status_t prepare(bool opaque);
99
100    /**
101     * Prepares the renderer to draw a frame. This method must be invoked
102     * at the beginning of each frame. Only the specified rectangle of the
103     * frame is assumed to be dirty. A clip will automatically be set to
104     * the specified rectangle.
105     *
106     * @param left The left coordinate of the dirty rectangle
107     * @param top The top coordinate of the dirty rectangle
108     * @param right The right coordinate of the dirty rectangle
109     * @param bottom The bottom coordinate of the dirty rectangle
110     * @param opaque If true, the target surface is considered opaque
111     *               and will not be cleared. If false, the target surface
112     *               will be cleared in the specified dirty rectangle
113     */
114    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
115
116    /**
117     * Indicates the end of a frame. This method must be invoked whenever
118     * the caller is done rendering a frame.
119     */
120    virtual void finish();
121
122    /**
123     * This method must be invoked before handing control over to a draw functor.
124     * See callDrawGLFunction() for instance.
125     *
126     * This command must not be recorded inside display lists.
127     */
128    virtual void interrupt();
129
130    /**
131     * This method must be invoked after getting control back from a draw functor.
132     *
133     * This command must not be recorded inside display lists.
134     */
135    virtual void resume();
136
137    ANDROID_API status_t invokeFunctors(Rect& dirty);
138    ANDROID_API void detachFunctor(Functor* functor);
139    ANDROID_API void attachFunctor(Functor* functor);
140    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
141
142    ANDROID_API void pushLayerUpdate(Layer* layer);
143    ANDROID_API void clearLayerUpdates();
144
145    ANDROID_API int getSaveCount() const;
146    virtual int save(int flags);
147    virtual void restore();
148    virtual void restoreToCount(int saveCount);
149
150    virtual int saveLayer(float left, float top, float right, float bottom,
151            SkPaint* p, int flags);
152    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
153            int alpha, int flags);
154
155    virtual void translate(float dx, float dy);
156    virtual void rotate(float degrees);
157    virtual void scale(float sx, float sy);
158    virtual void skew(float sx, float sy);
159
160    ANDROID_API void getMatrix(SkMatrix* matrix);
161    virtual void setMatrix(SkMatrix* matrix);
162    virtual void concatMatrix(SkMatrix* matrix);
163
164    ANDROID_API const Rect& getClipBounds();
165    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
166    bool quickRejectNoScissor(float left, float top, float right, float bottom);
167    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
168    virtual bool clipPath(SkPath* path, SkRegion::Op op);
169    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
170    virtual Rect* getClipRect();
171
172    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
173            uint32_t level = 0);
174    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
175    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
176    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
177    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
178    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
179            float srcRight, float srcBottom, float dstLeft, float dstTop,
180            float dstRight, float dstBottom, SkPaint* paint);
181    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
182    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
183            float* vertices, int* colors, SkPaint* paint);
184    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
185            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
186            float left, float top, float right, float bottom, SkPaint* paint);
187    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
188            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
189            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
190    virtual status_t drawColor(int color, SkXfermode::Mode mode);
191    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
192    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
193            float rx, float ry, SkPaint* paint);
194    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
195    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
196    virtual status_t drawArc(float left, float top, float right, float bottom,
197            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
198    virtual status_t drawPath(SkPath* path, SkPaint* paint);
199    virtual status_t drawLines(float* points, int count, SkPaint* paint);
200    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
201    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
202            float hOffset, float vOffset, SkPaint* paint);
203    virtual status_t drawPosText(const char* text, int bytesCount, int count,
204            const float* positions, SkPaint* paint);
205    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
206            const float* positions, SkPaint* paint, float length = -1.0f);
207    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
208
209    virtual void resetShader();
210    virtual void setupShader(SkiaShader* shader);
211
212    virtual void resetColorFilter();
213    virtual void setupColorFilter(SkiaColorFilter* filter);
214
215    virtual void resetShadow();
216    virtual void setupShadow(float radius, float dx, float dy, int color);
217
218    virtual void resetPaintFilter();
219    virtual void setupPaintFilter(int clearBits, int setBits);
220
221    SkPaint* filterPaint(SkPaint* paint);
222
223    ANDROID_API bool isCurrentTransformSimple() {
224        return mSnapshot->transform->isSimple();
225    }
226
227    /**
228     * Sets the alpha on the current snapshot. This alpha value will be modulated
229     * with other alpha values when drawing primitives.
230     */
231    void setAlpha(float alpha) {
232        mSnapshot->alpha = alpha;
233    }
234
235    /**
236     * Inserts a named group marker in the stream of GL commands. This marker
237     * can be used by tools to group commands into logical groups. A call to
238     * this method must always be followed later on by a call to endMark().
239     */
240    void startMark(const char* name) const;
241
242    /**
243     * Closes the last group marker opened by startMark().
244     */
245    void endMark() const;
246
247    /**
248     * Gets the alpha and xfermode out of a paint object. If the paint is null
249     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
250     * not multiply the paint's alpha by the current snapshot's alpha.
251     *
252     * @param paint The paint to extract values from
253     * @param alpha Where to store the resulting alpha
254     * @param mode Where to store the resulting xfermode
255     */
256    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
257        if (paint) {
258            *mode = getXfermode(paint->getXfermode());
259
260            // Skia draws using the color's alpha channel if < 255
261            // Otherwise, it uses the paint's alpha
262            int color = paint->getColor();
263            *alpha = (color >> 24) & 0xFF;
264            if (*alpha == 255) {
265                *alpha = paint->getAlpha();
266            }
267        } else {
268            *mode = SkXfermode::kSrcOver_Mode;
269            *alpha = 255;
270        }
271    }
272
273protected:
274    /**
275     * Computes the projection matrix, initialize the first snapshot
276     * and stores the dimensions of the render target.
277     */
278    void initViewport(int width, int height);
279
280    /**
281     * Clears the underlying surface if needed.
282     */
283    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
284
285    /**
286     * Call this method after updating a layer during a drawing pass.
287     */
288    void resumeAfterLayer();
289
290    /**
291     * This method is called whenever a stencil buffer is required. Subclasses
292     * should override this method and call attachStencilBufferToLayer() on the
293     * appropriate layer(s).
294     */
295    virtual void ensureStencilBuffer();
296
297    /**
298     * Obtains a stencil render buffer (allocating it if necessary) and
299     * attaches it to the specified layer.
300     */
301    void attachStencilBufferToLayer(Layer* layer);
302
303    /**
304     * Compose the layer defined in the current snapshot with the layer
305     * defined by the previous snapshot.
306     *
307     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
308     *
309     * @param curent The current snapshot containing the layer to compose
310     * @param previous The previous snapshot to compose the current layer with
311     */
312    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
313
314    /**
315     * Marks the specified region as dirty at the specified bounds.
316     */
317    void dirtyLayerUnchecked(Rect& bounds, Region* region);
318
319    /**
320     * Returns the current snapshot.
321     */
322    sp<Snapshot> getSnapshot() {
323        return mSnapshot;
324    }
325
326    /**
327     * Returns the region of the current layer.
328     */
329    virtual Region* getRegion() {
330        return mSnapshot->region;
331    }
332
333    /**
334     * Indicates whether rendering is currently targeted at a layer.
335     */
336    virtual bool hasLayer() {
337        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
338    }
339
340    /**
341     * Returns the name of the FBO this renderer is rendering into.
342     */
343    virtual GLint getTargetFbo() {
344        return 0;
345    }
346
347    /**
348     * Renders the specified layer as a textured quad.
349     *
350     * @param layer The layer to render
351     * @param rect The bounds of the layer
352     */
353    void drawTextureLayer(Layer* layer, const Rect& rect);
354
355    /**
356     * Gets the alpha and xfermode out of a paint object. If the paint is null
357     * alpha will be 255 and the xfermode will be SRC_OVER.
358     *
359     * @param paint The paint to extract values from
360     * @param alpha Where to store the resulting alpha
361     * @param mode Where to store the resulting xfermode
362     */
363    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
364
365    /**
366     * Safely retrieves the mode from the specified xfermode. If the specified
367     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
368     */
369    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
370        SkXfermode::Mode resultMode;
371        if (!SkXfermode::AsMode(mode, &resultMode)) {
372            resultMode = SkXfermode::kSrcOver_Mode;
373        }
374        return resultMode;
375    }
376
377    /**
378     * Set to true to suppress error checks at the end of a frame.
379     */
380    virtual bool suppressErrorChecks() {
381        return false;
382    }
383
384    Caches& getCaches() {
385        return mCaches;
386    }
387
388private:
389    /**
390     * Discards the content of the framebuffer if supported by the driver.
391     * This method should be called at the beginning of a frame to optimize
392     * rendering on some tiler architectures.
393     */
394    void discardFramebuffer(float left, float top, float right, float bottom);
395
396    /**
397     * Ensures the state of the renderer is the same as the state of
398     * the GL context.
399     */
400    void syncState();
401
402    /**
403     * Tells the GPU what part of the screen is about to be redrawn.
404     * This method will use the clip rect that we started drawing the
405     * frame with.
406     * This method needs to be invoked every time getTargetFbo() is
407     * bound again.
408     */
409    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
410
411    /**
412     * Tells the GPU what part of the screen is about to be redrawn.
413     * This method needs to be invoked every time getTargetFbo() is
414     * bound again.
415     */
416    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
417
418    /**
419     * Tells the GPU that we are done drawing the frame or that we
420     * are switching to another render target.
421     */
422    void endTiling();
423
424    /**
425     * Saves the current state of the renderer as a new snapshot.
426     * The new snapshot is saved in mSnapshot and the previous snapshot
427     * is linked from mSnapshot->previous.
428     *
429     * @param flags The save flags; see SkCanvas for more information
430     *
431     * @return The new save count. This value can be passed to #restoreToCount()
432     */
433    int saveSnapshot(int flags);
434
435    /**
436     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
437     *
438     * @return True if the clip was modified.
439     */
440    bool restoreSnapshot();
441
442    /**
443     * Sets the clipping rectangle using glScissor. The clip is defined by
444     * the current snapshot's clipRect member.
445     */
446    void setScissorFromClip();
447
448    /**
449     * Sets the clipping region using the stencil buffer. The clip region
450     * is defined by the current snapshot's clipRegion member.
451     */
452    void setStencilFromClip();
453
454    /**
455     * Performs a quick reject but does not affect the scissor. Returns
456     * the transformed rect to test and the current clip.
457     */
458    bool quickRejectNoScissor(float left, float top, float right, float bottom,
459            Rect& transformed, Rect& clip);
460
461    /**
462     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
463     */
464    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
465
466    /**
467     * Creates a new layer stored in the specified snapshot.
468     *
469     * @param snapshot The snapshot associated with the new layer
470     * @param left The left coordinate of the layer
471     * @param top The top coordinate of the layer
472     * @param right The right coordinate of the layer
473     * @param bottom The bottom coordinate of the layer
474     * @param alpha The translucency of the layer
475     * @param mode The blending mode of the layer
476     * @param flags The layer save flags
477     * @param previousFbo The name of the current framebuffer
478     *
479     * @return True if the layer was successfully created, false otherwise
480     */
481    bool createLayer(float left, float top, float right, float bottom,
482            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
483
484    /**
485     * Creates a new layer stored in the specified snapshot as an FBO.
486     *
487     * @param layer The layer to store as an FBO
488     * @param snapshot The snapshot associated with the new layer
489     * @param bounds The bounds of the layer
490     * @param previousFbo The name of the current framebuffer
491     */
492    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
493
494    /**
495     * Compose the specified layer as a region.
496     *
497     * @param layer The layer to compose
498     * @param rect The layer's bounds
499     */
500    void composeLayerRegion(Layer* layer, const Rect& rect);
501
502    /**
503     * Compose the specified layer as a simple rectangle.
504     *
505     * @param layer The layer to compose
506     * @param rect The layer's bounds
507     * @param swap If true, the source and destination are swapped
508     */
509    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
510
511    /**
512     * Clears all the regions corresponding to the current list of layers.
513     * This method MUST be invoked before any drawing operation.
514     */
515    void clearLayerRegions();
516
517    /**
518     * Mark the layer as dirty at the specified coordinates. The coordinates
519     * are transformed with the supplied matrix.
520     */
521    void dirtyLayer(const float left, const float top,
522            const float right, const float bottom, const mat4 transform);
523
524    /**
525     * Mark the layer as dirty at the specified coordinates.
526     */
527    void dirtyLayer(const float left, const float top,
528            const float right, const float bottom);
529
530    /**
531     * Draws a colored rectangle with the specified color. The specified coordinates
532     * are transformed by the current snapshot's transform matrix unless specified
533     * otherwise.
534     *
535     * @param left The left coordinate of the rectangle
536     * @param top The top coordinate of the rectangle
537     * @param right The right coordinate of the rectangle
538     * @param bottom The bottom coordinate of the rectangle
539     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
540     * @param mode The Skia xfermode to use
541     * @param ignoreTransform True if the current transform should be ignored
542     */
543    void drawColorRect(float left, float top, float right, float bottom,
544            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
545
546    /**
547     * Draws a series of colored rectangles with the specified color. The specified
548     * coordinates are transformed by the current snapshot's transform matrix unless
549     * specified otherwise.
550     *
551     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
552     *              per rectangle
553     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
554     * @param mode The Skia xfermode to use
555     * @param ignoreTransform True if the current transform should be ignored
556     * @param dirty True if calling this method should dirty the current layer
557     */
558    status_t drawColorRects(const float* rects, int count, int color,
559            SkXfermode::Mode mode, bool ignoreTransform = false, bool dirty = true);
560
561    /**
562     * Draws the shape represented by the specified path texture.
563     * This method invokes drawPathTexture() but takes into account
564     * the extra left/top offset and the texture offset to correctly
565     * position the final shape.
566     *
567     * @param left The left coordinate of the shape to render
568     * @param top The top coordinate of the shape to render
569     * @param texture The texture reprsenting the shape
570     * @param paint The paint to draw the shape with
571     */
572    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
573
574    /**
575     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
576     * different compositing rules.
577     *
578     * @param texture The texture to draw with
579     * @param left The x coordinate of the bitmap
580     * @param top The y coordinate of the bitmap
581     * @param paint The paint to render with
582     */
583    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
584
585    /**
586     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
587     *
588     * @param vertexBuffer The VertexBuffer to be drawn
589     * @param paint The paint to render with
590     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
591     */
592    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
593            bool useOffset = false);
594
595    /**
596     * Renders the convex hull defined by the specified path as a strip of polygons.
597     *
598     * @param path The hull of the path to draw
599     * @param paint The paint to render with
600     */
601    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
602
603    /**
604     * Draws a textured rectangle with the specified texture. The specified coordinates
605     * are transformed by the current snapshot's transform matrix.
606     *
607     * @param left The left coordinate of the rectangle
608     * @param top The top coordinate of the rectangle
609     * @param right The right coordinate of the rectangle
610     * @param bottom The bottom coordinate of the rectangle
611     * @param texture The texture name to map onto the rectangle
612     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
613     * @param mode The blending mode
614     * @param blend True if the texture contains an alpha channel
615     */
616    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
617            float alpha, SkXfermode::Mode mode, bool blend);
618
619    /**
620     * Draws a textured rectangle with the specified texture. The specified coordinates
621     * are transformed by the current snapshot's transform matrix.
622     *
623     * @param left The left coordinate of the rectangle
624     * @param top The top coordinate of the rectangle
625     * @param right The right coordinate of the rectangle
626     * @param bottom The bottom coordinate of the rectangle
627     * @param texture The texture to use
628     * @param paint The paint containing the alpha, blending mode, etc.
629     */
630    void drawTextureRect(float left, float top, float right, float bottom,
631            Texture* texture, SkPaint* paint);
632
633    /**
634     * Draws a textured mesh with the specified texture. If the indices are omitted,
635     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
636     * VBO is bound.
637     *
638     * @param left The left coordinate of the rectangle
639     * @param top The top coordinate of the rectangle
640     * @param right The right coordinate of the rectangle
641     * @param bottom The bottom coordinate of the rectangle
642     * @param texture The texture name to map onto the rectangle
643     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
644     * @param mode The blending mode
645     * @param blend True if the texture contains an alpha channel
646     * @param vertices The vertices that define the mesh
647     * @param texCoords The texture coordinates of each vertex
648     * @param elementsCount The number of elements in the mesh, required by indices
649     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
650     * @param ignoreTransform True if the current transform should be ignored
651     * @param vbo The VBO used to draw the mesh
652     * @param ignoreScale True if the model view matrix should not be scaled
653     * @param dirty True if calling this method should dirty the current layer
654     */
655    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
656            float alpha, SkXfermode::Mode mode, bool blend,
657            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
658            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
659            bool ignoreScale = false, bool dirty = true);
660
661    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
662            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
663            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
664            bool ignoreTransform, bool dirty = true);
665
666    /**
667     * Draws text underline and strike-through if needed.
668     *
669     * @param text The text to decor
670     * @param bytesCount The number of bytes in the text
671     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
672     * @param x The x coordinate where the text will be drawn
673     * @param y The y coordinate where the text will be drawn
674     * @param paint The paint to draw the text with
675     */
676    void drawTextDecorations(const char* text, int bytesCount, float length,
677            float x, float y, SkPaint* paint);
678
679   /**
680     * Draws shadow layer on text (with optional positions).
681     *
682     * @param paint The paint to draw the shadow with
683     * @param text The text to draw
684     * @param bytesCount The number of bytes in the text
685     * @param count The number of glyphs in the text
686     * @param positions The x, y positions of individual glyphs (or NULL)
687     * @param fontRenderer The font renderer object
688     * @param alpha The alpha value for drawing the shadow
689     * @param mode The xfermode for drawing the shadow
690     * @param x The x coordinate where the shadow will be drawn
691     * @param y The y coordinate where the shadow will be drawn
692     */
693    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
694            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
695            float x, float y);
696
697    /**
698     * Draws a path texture. Path textures are alpha8 bitmaps that need special
699     * compositing to apply colors/filters/etc.
700     *
701     * @param texture The texture to render
702     * @param x The x coordinate where the texture will be drawn
703     * @param y The y coordinate where the texture will be drawn
704     * @param paint The paint to draw the texture with
705     */
706     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
707
708    /**
709     * Resets the texture coordinates stored in mMeshVertices. Setting the values
710     * back to default is achieved by calling:
711     *
712     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
713     *
714     * @param u1 The left coordinate of the texture
715     * @param v1 The bottom coordinate of the texture
716     * @param u2 The right coordinate of the texture
717     * @param v2 The top coordinate of the texture
718     */
719    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
720
721    /**
722     * Binds the specified texture. The texture unit must have been selected
723     * prior to calling this method.
724     */
725    inline void bindTexture(GLuint texture) {
726        glBindTexture(GL_TEXTURE_2D, texture);
727    }
728
729    /**
730     * Binds the specified EGLImage texture. The texture unit must have been selected
731     * prior to calling this method.
732     */
733    inline void bindExternalTexture(GLuint texture) {
734        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
735    }
736
737    /**
738     * Enable or disable blending as necessary. This function sets the appropriate
739     * blend function based on the specified xfermode.
740     */
741    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
742            bool swapSrcDst = false);
743
744    /**
745     * Use the specified program with the current GL context. If the program is already
746     * in use, it will not be bound again. If it is not in use, the current program is
747     * marked unused and the specified program becomes used and becomes the new
748     * current program.
749     *
750     * @param program The program to use
751     *
752     * @return true If the specified program was already in use, false otherwise.
753     */
754    inline bool useProgram(Program* program);
755
756    /**
757     * Invoked before any drawing operation. This sets required state.
758     */
759    void setupDraw(bool clear = true);
760
761    /**
762     * Various methods to setup OpenGL rendering.
763     */
764    void setupDrawWithTexture(bool isAlpha8 = false);
765    void setupDrawWithExternalTexture();
766    void setupDrawNoTexture();
767    void setupDrawAA();
768    void setupDrawPoint(float pointSize);
769    void setupDrawColor(int color, int alpha);
770    void setupDrawColor(float r, float g, float b, float a);
771    void setupDrawAlpha8Color(int color, int alpha);
772    void setupDrawTextGamma(const SkPaint* paint);
773    void setupDrawShader();
774    void setupDrawColorFilter();
775    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
776            bool swapSrcDst = false);
777    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
778            bool swapSrcDst = false);
779    void setupDrawProgram();
780    void setupDrawDirtyRegionsDisabled();
781    void setupDrawModelViewIdentity(bool offset = false);
782    void setupDrawModelView(float left, float top, float right, float bottom,
783            bool ignoreTransform = false, bool ignoreModelView = false);
784    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
785            bool ignoreTransform = false);
786    void setupDrawPointUniforms();
787    void setupDrawColorUniforms();
788    void setupDrawPureColorUniforms();
789    void setupDrawShaderIdentityUniforms();
790    void setupDrawShaderUniforms(bool ignoreTransform = false);
791    void setupDrawColorFilterUniforms();
792    void setupDrawSimpleMesh();
793    void setupDrawTexture(GLuint texture);
794    void setupDrawExternalTexture(GLuint texture);
795    void setupDrawTextureTransform();
796    void setupDrawTextureTransformUniforms(mat4& transform);
797    void setupDrawTextGammaUniforms();
798    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
799    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
800    void setupDrawVertices(GLvoid* vertices);
801    void finishDrawTexture();
802    void accountForClear(SkXfermode::Mode mode);
803
804    bool updateLayer(Layer* layer, bool inFrame);
805    void updateLayers();
806
807    /**
808     * Renders the specified region as a series of rectangles. This method
809     * is used for debugging only.
810     */
811    void drawRegionRects(const Region& region);
812
813    /**
814     * Renders the specified region as a series of rectangles. The region
815     * must be in screen-space coordinates.
816     */
817    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
818            bool dirty = false);
819
820    /**
821     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
822     * is turned on.
823     */
824    void debugClip();
825
826    void debugOverdraw(bool enable, bool clear);
827    void renderOverdraw();
828
829    /**
830     * Should be invoked every time the glScissor is modified.
831     */
832    inline void dirtyClip() {
833        mDirtyClip = true;
834    }
835
836    // Dimensions of the drawing surface
837    int mWidth, mHeight;
838
839    // Matrix used for ortho projection in shaders
840    mat4 mOrthoMatrix;
841
842    // Model-view matrix used to position/size objects
843    mat4 mModelView;
844
845    // Number of saved states
846    int mSaveCount;
847    // Base state
848    sp<Snapshot> mFirstSnapshot;
849    // Current state
850    sp<Snapshot> mSnapshot;
851    // State used to define the clipping region
852    sp<Snapshot> mTilingSnapshot;
853
854    // Shaders
855    SkiaShader* mShader;
856
857    // Color filters
858    SkiaColorFilter* mColorFilter;
859
860    // Used to draw textured quads
861    TextureVertex mMeshVertices[4];
862
863    // Drop shadow
864    bool mHasShadow;
865    float mShadowRadius;
866    float mShadowDx;
867    float mShadowDy;
868    int mShadowColor;
869
870    // Draw filters
871    bool mHasDrawFilter;
872    int mPaintFilterClearBits;
873    int mPaintFilterSetBits;
874    SkPaint mFilteredPaint;
875
876    // Various caches
877    Caches& mCaches;
878
879    // List of rectangles to clear after saveLayer() is invoked
880    Vector<Rect*> mLayers;
881    // List of functors to invoke after a frame is drawn
882    SortedVector<Functor*> mFunctors;
883    // List of layers to update at the beginning of a frame
884    Vector<Layer*> mLayerUpdates;
885
886    // Indentity matrix
887    const mat4 mIdentity;
888
889    // Indicates whether the clip must be restored
890    bool mDirtyClip;
891
892    // The following fields are used to setup drawing
893    // Used to describe the shaders to generate
894    ProgramDescription mDescription;
895    // Color description
896    bool mColorSet;
897    float mColorA, mColorR, mColorG, mColorB;
898    // Indicates that the shader should get a color
899    bool mSetShaderColor;
900    // Current texture unit
901    GLuint mTextureUnit;
902    // Track dirty regions, true by default
903    bool mTrackDirtyRegions;
904    // Indicate whether we are drawing an opaque frame
905    bool mOpaqueFrame;
906
907    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
908    // Properties.h
909    bool mScissorOptimizationDisabled;
910
911    // No-ops start/endTiling when set
912    bool mSuppressTiling;
913
914    friend class DisplayListRenderer;
915
916}; // class OpenGLRenderer
917
918}; // namespace uirenderer
919}; // namespace android
920
921#endif // ANDROID_HWUI_OPENGL_RENDERER_H
922