OpenGLRenderer.h revision 65fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "CanvasState.h"
42#include "Debug.h"
43#include "Extensions.h"
44#include "Matrix.h"
45#include "Program.h"
46#include "Rect.h"
47#include "Renderer.h"
48#include "Snapshot.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52#include "utils/PaintUtils.h"
53
54class SkShader;
55
56namespace android {
57namespace uirenderer {
58
59class DeferredDisplayState;
60class RenderState;
61class RenderNode;
62class TextSetupFunctor;
63class VertexBuffer;
64
65struct DrawModifiers {
66    DrawModifiers()
67        : mOverrideLayerAlpha(0.0f) {}
68
69    void reset() {
70        mOverrideLayerAlpha = 0.0f;
71    }
72
73    float mOverrideLayerAlpha;
74};
75
76enum StateDeferFlags {
77    kStateDeferFlag_Draw = 0x1,
78    kStateDeferFlag_Clip = 0x2
79};
80
81enum ClipSideFlags {
82    kClipSide_None = 0x0,
83    kClipSide_Left = 0x1,
84    kClipSide_Top = 0x2,
85    kClipSide_Right = 0x4,
86    kClipSide_Bottom = 0x8,
87    kClipSide_Full = 0xF,
88    kClipSide_ConservativeFull = 0x1F
89};
90
91enum VertexBufferDisplayFlags {
92    kVertexBuffer_Offset = 0x1,
93    kVertexBuffer_ShadowInterp = 0x2,
94};
95
96/**
97 * Defines additional transformation that should be applied by the model view matrix, beyond that of
98 * the currentTransform()
99 */
100enum ModelViewMode {
101    /**
102     * Used when the model view should simply translate geometry passed to the shader. The resulting
103     * matrix will be a simple translation.
104     */
105    kModelViewMode_Translate = 0,
106
107    /**
108     * Used when the model view should translate and scale geometry. The resulting matrix will be a
109     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
110     */
111    kModelViewMode_TranslateAndScale = 1,
112};
113
114///////////////////////////////////////////////////////////////////////////////
115// Renderer
116///////////////////////////////////////////////////////////////////////////////
117/**
118 * OpenGL Renderer implementation.
119 */
120class OpenGLRenderer : public Renderer, public CanvasStateClient {
121public:
122    OpenGLRenderer(RenderState& renderState);
123    virtual ~OpenGLRenderer();
124
125    void initProperties();
126    void initLight(const Vector3& lightCenter, float lightRadius,
127            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
128
129    virtual void prepareDirty(float left, float top, float right, float bottom,
130            bool opaque) override;
131    virtual void prepare(bool opaque) override {
132        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
133    }
134    virtual bool finish() override;
135
136    virtual void callDrawGLFunction(Functor* functor, Rect& dirty) override;
137
138    void pushLayerUpdate(Layer* layer);
139    void cancelLayerUpdate(Layer* layer);
140    void flushLayerUpdates();
141    void markLayersAsBuildLayers();
142
143    virtual int saveLayer(float left, float top, float right, float bottom,
144            const SkPaint* paint, int flags) override {
145        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
146    }
147
148    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
149    // created, which will in turn clip to that mask when drawn back/restored.
150    int saveLayer(float left, float top, float right, float bottom,
151            const SkPaint* paint, int flags, const SkPath* convexMask);
152
153    int saveLayerDeferred(float left, float top, float right, float bottom,
154            const SkPaint* paint, int flags);
155
156    virtual void drawRenderNode(RenderNode* displayList, Rect& dirty,
157            int32_t replayFlags = 1) override;
158    virtual void drawLayer(Layer* layer, float x, float y);
159    virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) override;
160    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
161            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
162    virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
163            float srcRight, float srcBottom, float dstLeft, float dstTop,
164            float dstRight, float dstBottom, const SkPaint* paint) override;
165    virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
166            const float* vertices, const int* colors, const SkPaint* paint) override;
167    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
168            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
169    virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
170            float left, float top, float right, float bottom, const SkPaint* paint) override;
171    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
172            float left, float top, float right, float bottom, const SkPaint* paint);
173    virtual void drawColor(int color, SkXfermode::Mode mode) override;
174    virtual void drawRect(float left, float top, float right, float bottom,
175            const SkPaint* paint) override;
176    virtual void drawRoundRect(float left, float top, float right, float bottom,
177            float rx, float ry, const SkPaint* paint) override;
178    virtual void drawCircle(float x, float y, float radius, const SkPaint* paint) override;
179    virtual void drawOval(float left, float top, float right, float bottom,
180            const SkPaint* paint) override;
181    virtual void drawArc(float left, float top, float right, float bottom,
182            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) override;
183    virtual void drawPath(const SkPath* path, const SkPaint* paint) override;
184    virtual void drawLines(const float* points, int count, const SkPaint* paint) override;
185    virtual void drawPoints(const float* points, int count, const SkPaint* paint) override;
186    virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
187            float hOffset, float vOffset, const SkPaint* paint) override;
188    virtual void drawPosText(const char* text, int bytesCount, int count,
189            const float* positions, const SkPaint* paint) override;
190    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
191            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
192            DrawOpMode drawOpMode = kDrawOpMode_Immediate) override;
193    virtual void drawRects(const float* rects, int count, const SkPaint* paint) override;
194
195    void drawShadow(float casterAlpha,
196            const VertexBuffer* ambientShadowVertexBuffer,
197            const VertexBuffer* spotShadowVertexBuffer);
198
199    virtual void setDrawFilter(SkDrawFilter* filter) override;
200
201    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
202    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
203
204    /**
205     * Store the current display state (most importantly, the current clip and transform), and
206     * additionally map the state's bounds from local to window coordinates.
207     *
208     * Returns true if quick-rejected
209     */
210    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
211    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
212    void setupMergedMultiDraw(const Rect* clipRect);
213
214    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
215    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
216
217    bool isCurrentTransformSimple() {
218        return currentTransform()->isSimple();
219    }
220
221    Caches& getCaches() {
222        return mCaches;
223    }
224
225    RenderState& renderState() {
226        return mRenderState;
227    }
228
229    int getViewportWidth() { return mState.getViewportWidth(); }
230    int getViewportHeight() { return mState.getViewportHeight(); }
231
232    /**
233     * Scales the alpha on the current snapshot. This alpha value will be modulated
234     * with other alpha values when drawing primitives.
235     */
236    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
237
238    /**
239     * Inserts a named event marker in the stream of GL commands.
240     */
241    void eventMark(const char* name) const;
242
243    /**
244     * Inserts a formatted event marker in the stream of GL commands.
245     */
246    void eventMarkDEBUG(const char *fmt, ...) const;
247
248    /**
249     * Inserts a named group marker in the stream of GL commands. This marker
250     * can be used by tools to group commands into logical groups. A call to
251     * this method must always be followed later on by a call to endMark().
252     */
253    void startMark(const char* name) const;
254
255    /**
256     * Closes the last group marker opened by startMark().
257     */
258    void endMark() const;
259
260    /**
261     * Gets the alpha and xfermode out of a paint object. If the paint is null
262     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
263     * not multiply the paint's alpha by the current snapshot's alpha, and does
264     * not replace the alpha with the overrideLayerAlpha
265     *
266     * @param paint The paint to extract values from
267     * @param alpha Where to store the resulting alpha
268     * @param mode Where to store the resulting xfermode
269     */
270    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
271            SkXfermode::Mode* mode) {
272        *mode = getXfermodeDirect(paint);
273        *alpha = getAlphaDirect(paint);
274    }
275
276    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
277        if (!paint) return SkXfermode::kSrcOver_Mode;
278        return PaintUtils::getXfermode(paint->getXfermode());
279    }
280
281    static inline int getAlphaDirect(const SkPaint* paint) {
282        if (!paint) return 255;
283        return paint->getAlpha();
284    }
285
286    struct TextShadow {
287        SkScalar radius;
288        float dx;
289        float dy;
290        SkColor color;
291    };
292
293    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
294        SkDrawLooper::BlurShadowRec blur;
295        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
296            if (textShadow) {
297                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
298                textShadow->dx = blur.fOffset.fX;
299                textShadow->dy = blur.fOffset.fY;
300                textShadow->color = blur.fColor;
301            }
302            return true;
303        }
304        return false;
305    }
306
307    static inline bool hasTextShadow(const SkPaint* paint) {
308        return getTextShadow(paint, nullptr);
309    }
310
311    /**
312     * Build the best transform to use to rasterize text given a full
313     * transform matrix, and whether filteration is needed.
314     *
315     * Returns whether filtration is needed
316     */
317    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
318
319#if DEBUG_MERGE_BEHAVIOR
320    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
321        mCaches.setScissorEnabled(false);
322
323        // should only be called outside of other draw ops, so stencil can only be in test state
324        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
325        mCaches.stencil.disable();
326
327        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
328
329        if (stencilWasEnabled) mCaches.stencil.enableTest();
330        mDirty = true;
331    }
332#endif
333
334    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
335    float getLightRadius() const { return mLightRadius; }
336    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
337    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
338
339    ///////////////////////////////////////////////////////////////////
340    /// State manipulation
341
342    virtual void setViewport(int width, int height) override { mState.setViewport(width, height); }
343
344    virtual int getSaveCount() const override;
345    virtual int save(int flags) override;
346    virtual void restore() override;
347    virtual void restoreToCount(int saveCount) override;
348
349    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
350    virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
351    virtual void concatMatrix(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
352
353    virtual void translate(float dx, float dy, float dz = 0.0f) override;
354    virtual void rotate(float degrees) override;
355    virtual void scale(float sx, float sy) override;
356    virtual void skew(float sx, float sy) override;
357
358    void setMatrix(const Matrix4& matrix); // internal only convenience method
359    void concatMatrix(const Matrix4& matrix); // internal only convenience method
360
361    virtual const Rect& getLocalClipBounds() const override { return mState.getLocalClipBounds(); }
362    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
363    virtual bool quickRejectConservative(float left, float top,
364            float right, float bottom) const override {
365        return mState.quickRejectConservative(left, top, right, bottom);
366    }
367
368    virtual bool clipRect(float left, float top,
369            float right, float bottom, SkRegion::Op op) override;
370    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
371    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
372
373    /**
374     * Does not support different clipping Ops (that is, every call to setClippingOutline is
375     * effectively using SkRegion::kReplaceOp)
376     *
377     * The clipping outline is independent from the regular clip.
378     */
379    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
380    void setClippingRoundRect(LinearAllocator& allocator,
381            const Rect& rect, float radius, bool highPriority = true);
382
383    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
384    inline const mat4* currentTransform() const { return mState.currentTransform(); }
385
386    ///////////////////////////////////////////////////////////////////
387    /// CanvasStateClient interface
388
389    virtual void onViewportInitialized() override;
390    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
391    virtual GLuint onGetTargetFbo() const override { return 0; }
392
393    SkPath* allocPathForFrame() {
394        std::unique_ptr<SkPath> path(new SkPath());
395        SkPath* returnPath = path.get();
396        mTempPaths.push_back(std::move(path));
397        return returnPath;
398    }
399
400protected:
401    /**
402     * Perform the setup specific to a frame. This method does not
403     * issue any OpenGL commands.
404     */
405    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
406
407    /**
408     * Indicates the start of rendering. This method will setup the
409     * initial OpenGL state (viewport, clearing the buffer, etc.)
410     */
411    void startFrame();
412
413    /**
414     * Clears the underlying surface if needed.
415     */
416    virtual void clear(float left, float top, float right, float bottom, bool opaque);
417
418    /**
419     * Call this method after updating a layer during a drawing pass.
420     */
421    void resumeAfterLayer();
422
423    /**
424     * This method is called whenever a stencil buffer is required. Subclasses
425     * should override this method and call attachStencilBufferToLayer() on the
426     * appropriate layer(s).
427     */
428    virtual void ensureStencilBuffer();
429
430    /**
431     * Obtains a stencil render buffer (allocating it if necessary) and
432     * attaches it to the specified layer.
433     */
434    void attachStencilBufferToLayer(Layer* layer);
435
436    /**
437     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
438     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
439     * in the list.
440     */
441    void drawRectangleList(const RectangleList& rectangleList);
442
443    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
444            const SkPaint* paint = nullptr);
445    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
446        return quickRejectSetupScissor(bounds.left, bounds.top,
447                bounds.right, bounds.bottom, paint);
448    }
449
450    /**
451     * Compose the layer defined in the current snapshot with the layer
452     * defined by the previous snapshot.
453     *
454     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
455     *
456     * @param curent The current snapshot containing the layer to compose
457     * @param previous The previous snapshot to compose the current layer with
458     */
459    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
460
461    /**
462     * Marks the specified region as dirty at the specified bounds.
463     */
464    void dirtyLayerUnchecked(Rect& bounds, Region* region);
465
466    /**
467     * Returns the region of the current layer.
468     */
469    virtual Region* getRegion() const {
470        return mState.currentRegion();
471    }
472
473    /**
474     * Indicates whether rendering is currently targeted at a layer.
475     */
476    virtual bool hasLayer() const {
477        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
478    }
479
480
481    /**
482     * Renders the specified layer as a textured quad.
483     *
484     * @param layer The layer to render
485     * @param rect The bounds of the layer
486     */
487    void drawTextureLayer(Layer* layer, const Rect& rect);
488
489    /**
490     * Gets the alpha and xfermode out of a paint object. If the paint is null
491     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
492     * snapshot alpha, and overrideLayerAlpha
493     *
494     * @param paint The paint to extract values from
495     * @param alpha Where to store the resulting alpha
496     * @param mode Where to store the resulting xfermode
497     */
498    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
499
500    /**
501     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
502     *
503     * @param layer The layer from which the alpha is extracted
504     */
505    inline float getLayerAlpha(const Layer* layer) const;
506
507    /**
508     * Safely retrieves the ColorFilter from the given Paint. If the paint is
509     * null then null is returned.
510     */
511    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
512        return paint ? paint->getColorFilter() : nullptr;
513    }
514
515    /**
516     * Safely retrieves the Shader from the given Paint. If the paint is
517     * null then null is returned.
518     */
519    static inline const SkShader* getShader(const SkPaint* paint) {
520        return paint ? paint->getShader() : nullptr;
521    }
522
523    /**
524     * Set to true to suppress error checks at the end of a frame.
525     */
526    virtual bool suppressErrorChecks() const {
527        return false;
528    }
529
530    CanvasState mState;
531    Caches& mCaches;
532    Extensions& mExtensions; // TODO: move to RenderState
533    RenderState& mRenderState;
534
535private:
536    /**
537     * Discards the content of the framebuffer if supported by the driver.
538     * This method should be called at the beginning of a frame to optimize
539     * rendering on some tiler architectures.
540     */
541    void discardFramebuffer(float left, float top, float right, float bottom);
542
543    /**
544     * Ensures the state of the renderer is the same as the state of
545     * the GL context.
546     */
547    void syncState();
548
549    /**
550     * Tells the GPU what part of the screen is about to be redrawn.
551     * This method will use the current layer space clip rect.
552     * This method needs to be invoked every time getTargetFbo() is
553     * bound again.
554     */
555    void startTilingCurrentClip(bool opaque = false, bool expand = false);
556
557    /**
558     * Tells the GPU what part of the screen is about to be redrawn.
559     * This method needs to be invoked every time getTargetFbo() is
560     * bound again.
561     */
562    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
563
564    /**
565     * Tells the GPU that we are done drawing the frame or that we
566     * are switching to another render target.
567     */
568    void endTiling();
569
570    /**
571     * Sets the clipping rectangle using glScissor. The clip is defined by
572     * the current snapshot's clipRect member.
573     */
574    void setScissorFromClip();
575
576    /**
577     * Sets the clipping region using the stencil buffer. The clip region
578     * is defined by the current snapshot's clipRegion member.
579     */
580    void setStencilFromClip();
581
582    /**
583     * Given the local bounds of the layer, calculates ...
584     */
585    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
586
587    /**
588     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
589     */
590    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
591            bool fboLayer, int alpha);
592
593    /**
594     * Creates a new layer stored in the specified snapshot.
595     *
596     * @param snapshot The snapshot associated with the new layer
597     * @param left The left coordinate of the layer
598     * @param top The top coordinate of the layer
599     * @param right The right coordinate of the layer
600     * @param bottom The bottom coordinate of the layer
601     * @param alpha The translucency of the layer
602     * @param mode The blending mode of the layer
603     * @param flags The layer save flags
604     * @param mask A mask to use when drawing the layer back, may be empty
605     *
606     * @return True if the layer was successfully created, false otherwise
607     */
608    bool createLayer(float left, float top, float right, float bottom,
609            const SkPaint* paint, int flags, const SkPath* convexMask);
610
611    /**
612     * Creates a new layer stored in the specified snapshot as an FBO.
613     *
614     * @param layer The layer to store as an FBO
615     * @param snapshot The snapshot associated with the new layer
616     * @param bounds The bounds of the layer
617     */
618    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
619
620    /**
621     * Compose the specified layer as a region.
622     *
623     * @param layer The layer to compose
624     * @param rect The layer's bounds
625     */
626    void composeLayerRegion(Layer* layer, const Rect& rect);
627
628    /**
629     * Compose the specified layer as a simple rectangle.
630     *
631     * @param layer The layer to compose
632     * @param rect The layer's bounds
633     * @param swap If true, the source and destination are swapped
634     */
635    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
636
637    /**
638     * Clears all the regions corresponding to the current list of layers.
639     * This method MUST be invoked before any drawing operation.
640     */
641    void clearLayerRegions();
642
643    /**
644     * Mark the layer as dirty at the specified coordinates. The coordinates
645     * are transformed with the supplied matrix.
646     */
647    void dirtyLayer(const float left, const float top,
648            const float right, const float bottom, const mat4 transform);
649
650    /**
651     * Mark the layer as dirty at the specified coordinates.
652     */
653    void dirtyLayer(const float left, const float top,
654            const float right, const float bottom);
655
656    /**
657     * Draws a colored rectangle with the specified color. The specified coordinates
658     * are transformed by the current snapshot's transform matrix unless specified
659     * otherwise.
660     *
661     * @param left The left coordinate of the rectangle
662     * @param top The top coordinate of the rectangle
663     * @param right The right coordinate of the rectangle
664     * @param bottom The bottom coordinate of the rectangle
665     * @param paint The paint containing the color, blending mode, etc.
666     * @param ignoreTransform True if the current transform should be ignored
667     */
668    void drawColorRect(float left, float top, float right, float bottom,
669            const SkPaint* paint, bool ignoreTransform = false);
670
671    /**
672     * Draws a series of colored rectangles with the specified color. The specified
673     * coordinates are transformed by the current snapshot's transform matrix unless
674     * specified otherwise.
675     *
676     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
677     *              per rectangle
678     * @param paint The paint containing the color, blending mode, etc.
679     * @param ignoreTransform True if the current transform should be ignored
680     * @param dirty True if calling this method should dirty the current layer
681     * @param clip True if the rects should be clipped, false otherwise
682     */
683    void drawColorRects(const float* rects, int count, const SkPaint* paint,
684            bool ignoreTransform = false, bool dirty = true, bool clip = true);
685
686    /**
687     * Draws the shape represented by the specified path texture.
688     * This method invokes drawPathTexture() but takes into account
689     * the extra left/top offset and the texture offset to correctly
690     * position the final shape.
691     *
692     * @param left The left coordinate of the shape to render
693     * @param top The top coordinate of the shape to render
694     * @param texture The texture reprsenting the shape
695     * @param paint The paint to draw the shape with
696     */
697    void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
698
699    /**
700     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
701     * different compositing rules.
702     *
703     * @param texture The texture to draw with
704     * @param left The x coordinate of the bitmap
705     * @param top The y coordinate of the bitmap
706     * @param paint The paint to render with
707     */
708    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
709
710    /**
711     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
712     *
713     * @param vertexBuffer The VertexBuffer to be drawn
714     * @param paint The paint to render with
715     * @param flags flags with which to draw
716     */
717    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
718            const SkPaint* paint, int flags = 0);
719
720    /**
721     * Convenience for translating method
722     */
723    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
724            const SkPaint* paint, int flags = 0) {
725        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
726    }
727
728    /**
729     * Renders the convex hull defined by the specified path as a strip of polygons.
730     *
731     * @param path The hull of the path to draw
732     * @param paint The paint to render with
733     */
734    void drawConvexPath(const SkPath& path, const SkPaint* paint);
735
736    /**
737     * Draws a textured rectangle with the specified texture. The specified coordinates
738     * are transformed by the current snapshot's transform matrix.
739     *
740     * @param left The left coordinate of the rectangle
741     * @param top The top coordinate of the rectangle
742     * @param right The right coordinate of the rectangle
743     * @param bottom The bottom coordinate of the rectangle
744     * @param texture The texture to use
745     * @param paint The paint containing the alpha, blending mode, etc.
746     */
747    void drawTextureRect(float left, float top, float right, float bottom,
748            Texture* texture, const SkPaint* paint);
749
750    /**
751     * Draws a textured mesh with the specified texture. If the indices are omitted,
752     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
753     * VBO is bound.
754     *
755     * @param left The left coordinate of the rectangle
756     * @param top The top coordinate of the rectangle
757     * @param right The right coordinate of the rectangle
758     * @param bottom The bottom coordinate of the rectangle
759     * @param texture The texture name to map onto the rectangle
760     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
761     * @param blend True if the texture contains an alpha channel
762     * @param vertices The vertices that define the mesh
763     * @param texCoords The texture coordinates of each vertex
764     * @param elementsCount The number of elements in the mesh, required by indices
765     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
766     * @param ignoreTransform True if the current transform should be ignored
767     * @param vbo The VBO used to draw the mesh
768     * @param modelViewMode Defines whether the model view matrix should be scaled
769     * @param dirty True if calling this method should dirty the current layer
770     */
771    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
772            const SkPaint* paint, bool blend,
773            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
774            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
775            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
776
777    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
778            const SkPaint* paint, bool blend,
779            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
780            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
781            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
782
783    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
784            GLuint texture, const SkPaint* paint,
785            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
786            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
787            bool dirty = true);
788
789    /**
790     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
791     * If the number of vertices to draw exceeds the number of indices we have
792     * pre-allocated, this method will generate several glDrawElements() calls.
793     */
794    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
795
796    /**
797     * Draws text underline and strike-through if needed.
798     *
799     * @param text The text to decor
800     * @param bytesCount The number of bytes in the text
801     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
802     * @param x The x coordinate where the text will be drawn
803     * @param y The y coordinate where the text will be drawn
804     * @param paint The paint to draw the text with
805     */
806    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
807
808   /**
809     * Draws shadow layer on text (with optional positions).
810     *
811     * @param paint The paint to draw the shadow with
812     * @param text The text to draw
813     * @param bytesCount The number of bytes in the text
814     * @param count The number of glyphs in the text
815     * @param positions The x, y positions of individual glyphs (or NULL)
816     * @param fontRenderer The font renderer object
817     * @param alpha The alpha value for drawing the shadow
818     * @param x The x coordinate where the shadow will be drawn
819     * @param y The y coordinate where the shadow will be drawn
820     */
821    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
822            const float* positions, FontRenderer& fontRenderer, int alpha,
823            float x, float y);
824
825    /**
826     * Draws a path texture. Path textures are alpha8 bitmaps that need special
827     * compositing to apply colors/filters/etc.
828     *
829     * @param texture The texture to render
830     * @param x The x coordinate where the texture will be drawn
831     * @param y The y coordinate where the texture will be drawn
832     * @param paint The paint to draw the texture with
833     */
834     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
835
836    /**
837     * Resets the texture coordinates stored in mMeshVertices. Setting the values
838     * back to default is achieved by calling:
839     *
840     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
841     *
842     * @param u1 The left coordinate of the texture
843     * @param v1 The bottom coordinate of the texture
844     * @param u2 The right coordinate of the texture
845     * @param v2 The top coordinate of the texture
846     */
847    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
848
849    /**
850     * Returns true if the specified paint will draw invisible text.
851     */
852    bool canSkipText(const SkPaint* paint) const;
853
854    /**
855     * Binds the specified texture. The texture unit must have been selected
856     * prior to calling this method.
857     */
858    inline void bindTexture(GLuint texture) {
859        mCaches.bindTexture(texture);
860    }
861
862    /**
863     * Binds the specified EGLImage texture. The texture unit must have been selected
864     * prior to calling this method.
865     */
866    inline void bindExternalTexture(GLuint texture) {
867        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
868    }
869
870    /**
871     * Enable or disable blending as necessary. This function sets the appropriate
872     * blend function based on the specified xfermode.
873     */
874    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
875            bool swapSrcDst = false);
876
877    /**
878     * Use the specified program with the current GL context. If the program is already
879     * in use, it will not be bound again. If it is not in use, the current program is
880     * marked unused and the specified program becomes used and becomes the new
881     * current program.
882     *
883     * @param program The program to use
884     *
885     * @return true If the specified program was already in use, false otherwise.
886     */
887    inline bool useProgram(Program* program);
888
889    /**
890     * Invoked before any drawing operation. This sets required state.
891     */
892    void setupDraw(bool clear = true);
893
894    /**
895     * Various methods to setup OpenGL rendering.
896     */
897    void setupDrawWithTexture(bool isAlpha8 = false);
898    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
899    void setupDrawWithExternalTexture();
900    void setupDrawNoTexture();
901    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
902    void setupDrawColor(int color, int alpha);
903    void setupDrawColor(float r, float g, float b, float a);
904    void setupDrawAlpha8Color(int color, int alpha);
905    void setupDrawTextGamma(const SkPaint* paint);
906    void setupDrawShader(const SkShader* shader);
907    void setupDrawColorFilter(const SkColorFilter* filter);
908    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
909    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
910    void setupDrawProgram();
911    void setupDrawDirtyRegionsDisabled();
912
913    /**
914     * Setup the current program matrices based upon the nature of the geometry.
915     *
916     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
917     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
918     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
919     * transformations are stored in the modelView matrix and uploaded to the shader.
920     *
921     * @param offset Set to true if the the matrix should be fudged (translated) slightly to
922     * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
923     *
924     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
925     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
926     * or when simple translation has been extracted)
927     */
928    void setupDrawModelView(ModelViewMode mode, bool offset,
929            float left, float top, float right, float bottom, bool ignoreTransform = false);
930    void setupDrawColorUniforms(bool hasShader);
931    void setupDrawPureColorUniforms();
932
933    /**
934     * Setup uniforms for the current shader.
935     *
936     * @param shader SkShader on the current paint.
937     *
938     * @param ignoreTransform Set to true to ignore the transform in shader.
939     */
940    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
941    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
942    void setupDrawSimpleMesh();
943    void setupDrawTexture(GLuint texture);
944    void setupDrawExternalTexture(GLuint texture);
945    void setupDrawTextureTransform();
946    void setupDrawTextureTransformUniforms(mat4& transform);
947    void setupDrawTextGammaUniforms();
948    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
949    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
950    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
951    void setupDrawIndexedVertices(GLvoid* vertices);
952    void accountForClear(SkXfermode::Mode mode);
953
954    bool updateLayer(Layer* layer, bool inFrame);
955    void updateLayers();
956    void flushLayers();
957
958#if DEBUG_LAYERS_AS_REGIONS
959    /**
960     * Renders the specified region as a series of rectangles. This method
961     * is used for debugging only.
962     */
963    void drawRegionRectsDebug(const Region& region);
964#endif
965
966    /**
967     * Renders the specified region as a series of rectangles. The region
968     * must be in screen-space coordinates.
969     */
970    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
971
972    /**
973     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
974     * is turned on.
975     */
976    void debugClip();
977
978    void debugOverdraw(bool enable, bool clear);
979    void renderOverdraw();
980    void countOverdraw();
981
982    /**
983     * Should be invoked every time the glScissor is modified.
984     */
985    inline void dirtyClip() { mState.setDirtyClip(true); }
986
987    inline const UvMapper& getMapper(const Texture* texture) {
988        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
989    }
990
991    /**
992     * Returns a texture object for the specified bitmap. The texture can
993     * come from the texture cache or an atlas. If this method returns
994     * NULL, the texture could not be found and/or allocated.
995     */
996    Texture* getTexture(const SkBitmap* bitmap);
997
998    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
999    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
1000    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
1001
1002    /**
1003     * Model-view matrix used to position/size objects
1004     *
1005     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
1006     * currentTransform().
1007     *
1008     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
1009     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
1010     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
1011     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
1012     * of a bitmap.
1013     *
1014     * Used as input to SkiaShader transformation.
1015     */
1016    mat4 mModelViewMatrix;
1017
1018    // State used to define the clipping region
1019    Rect mTilingClip;
1020    // Is the target render surface opaque
1021    bool mOpaque;
1022    // Is a frame currently being rendered
1023    bool mFrameStarted;
1024
1025    // Used to draw textured quads
1026    TextureVertex mMeshVertices[4];
1027
1028    // Default UV mapper
1029    const UvMapper mUvMapper;
1030
1031    // shader, filters, and shadow
1032    DrawModifiers mDrawModifiers;
1033    SkPaint mFilteredPaint;
1034
1035    // List of rectangles to clear after saveLayer() is invoked
1036    std::vector<Rect> mLayers;
1037    // List of layers to update at the beginning of a frame
1038    Vector< sp<Layer> > mLayerUpdates;
1039
1040    // The following fields are used to setup drawing
1041    // Used to describe the shaders to generate
1042    ProgramDescription mDescription;
1043    // Color description
1044    bool mColorSet;
1045    float mColorA, mColorR, mColorG, mColorB;
1046    // Indicates that the shader should get a color
1047    bool mSetShaderColor;
1048    // Current texture unit
1049    GLuint mTextureUnit;
1050    // Track dirty regions, true by default
1051    bool mTrackDirtyRegions;
1052    // Indicate whether we are drawing an opaque frame
1053    bool mOpaqueFrame;
1054
1055    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1056    // Properties.h
1057    bool mScissorOptimizationDisabled;
1058
1059    // No-ops start/endTiling when set
1060    bool mSuppressTiling;
1061    bool mFirstFrameAfterResize;
1062
1063    bool mSkipOutlineClip;
1064
1065    // True if anything has been drawn since the last call to
1066    // reportAndClearDirty()
1067    bool mDirty;
1068
1069    // Lighting + shadows
1070    Vector3 mLightCenter;
1071    float mLightRadius;
1072    uint8_t mAmbientShadowAlpha;
1073    uint8_t mSpotShadowAlpha;
1074
1075    // Paths kept alive for the duration of the frame
1076    std::vector<std::unique_ptr<SkPath>> mTempPaths;
1077
1078    friend class Layer;
1079    friend class TextSetupFunctor;
1080    friend class DrawBitmapOp;
1081    friend class DrawPatchOp;
1082
1083}; // class OpenGLRenderer
1084
1085}; // namespace uirenderer
1086}; // namespace android
1087
1088#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1089