OpenGLRenderer.h revision 6b109c74982033d4a220cd10a0eab8b024b351c9
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
32#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
34
35#include <SkBitmap.h>
36#include <SkCanvas.h>
37#include <SkColorFilter.h>
38#include <SkMatrix.h>
39#include <SkPaint.h>
40#include <SkRegion.h>
41#include <SkXfermode.h>
42
43#include <utils/Blur.h>
44#include <utils/Functor.h>
45#include <utils/RefBase.h>
46#include <utils/SortedVector.h>
47#include <utils/Vector.h>
48
49#include <cutils/compiler.h>
50
51#include <androidfw/ResourceTypes.h>
52
53class SkShader;
54
55namespace android {
56namespace uirenderer {
57
58enum class DrawOpMode {
59    kImmediate,
60    kDefer,
61    kFlush
62};
63
64class DeferredDisplayState;
65struct Glop;
66class RenderState;
67class RenderNode;
68class TextSetupFunctor;
69class VertexBuffer;
70
71struct DrawModifiers {
72    DrawModifiers()
73        : mOverrideLayerAlpha(0.0f) {}
74
75    void reset() {
76        mOverrideLayerAlpha = 0.0f;
77    }
78
79    float mOverrideLayerAlpha;
80};
81
82enum StateDeferFlags {
83    kStateDeferFlag_Draw = 0x1,
84    kStateDeferFlag_Clip = 0x2
85};
86
87enum ClipSideFlags {
88    kClipSide_None = 0x0,
89    kClipSide_Left = 0x1,
90    kClipSide_Top = 0x2,
91    kClipSide_Right = 0x4,
92    kClipSide_Bottom = 0x8,
93    kClipSide_Full = 0xF,
94    kClipSide_ConservativeFull = 0x1F
95};
96
97enum VertexBufferDisplayFlags {
98    kVertexBuffer_Offset = 0x1,
99    kVertexBuffer_ShadowInterp = 0x2,
100};
101
102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107    /**
108     * Used when the model view should simply translate geometry passed to the shader. The resulting
109     * matrix will be a simple translation.
110     */
111    kModelViewMode_Translate = 0,
112
113    /**
114     * Used when the model view should translate and scale geometry. The resulting matrix will be a
115     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116     */
117    kModelViewMode_TranslateAndScale = 1,
118};
119
120///////////////////////////////////////////////////////////////////////////////
121// Renderer
122///////////////////////////////////////////////////////////////////////////////
123/**
124 * OpenGL Renderer implementation.
125 */
126class OpenGLRenderer : public CanvasStateClient {
127public:
128    OpenGLRenderer(RenderState& renderState);
129    virtual ~OpenGLRenderer();
130
131    /**
132     * Sets the dimension of the underlying drawing surface. This method must
133     * be called at least once every time the drawing surface changes size.
134     *
135     * @param width The width in pixels of the underlysing surface
136     * @param height The height in pixels of the underlysing surface
137     */
138    void setViewport(int width, int height) { mState.setViewport(width, height); }
139
140    void initProperties();
141    void initLight(const Vector3& lightCenter, float lightRadius,
142            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
143
144    /*
145     * Prepares the renderer to draw a frame. This method must be invoked
146     * at the beginning of each frame. Only the specified rectangle of the
147     * frame is assumed to be dirty. A clip will automatically be set to
148     * the specified rectangle.
149     *
150     * @param opaque If true, the target surface is considered opaque
151     *               and will not be cleared. If false, the target surface
152     *               will be cleared
153     */
154    virtual void prepareDirty(float left, float top, float right, float bottom,
155            bool opaque);
156
157    /**
158     * Prepares the renderer to draw a frame. This method must be invoked
159     * at the beginning of each frame. When this method is invoked, the
160     * entire drawing surface is assumed to be redrawn.
161     *
162     * @param opaque If true, the target surface is considered opaque
163     *               and will not be cleared. If false, the target surface
164     *               will be cleared
165     */
166    void prepare(bool opaque) {
167        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
168    }
169
170    /**
171     * Indicates the end of a frame. This method must be invoked whenever
172     * the caller is done rendering a frame.
173     * Returns true if any drawing was done during the frame (the output
174     * has changed / is "dirty" and should be displayed to the user).
175     */
176    virtual bool finish();
177
178    void callDrawGLFunction(Functor* functor, Rect& dirty);
179
180    void pushLayerUpdate(Layer* layer);
181    void cancelLayerUpdate(Layer* layer);
182    void flushLayerUpdates();
183    void markLayersAsBuildLayers();
184
185    virtual int saveLayer(float left, float top, float right, float bottom,
186            const SkPaint* paint, int flags) {
187        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
188    }
189
190    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
191    // created, which will in turn clip to that mask when drawn back/restored.
192    int saveLayer(float left, float top, float right, float bottom,
193            const SkPaint* paint, int flags, const SkPath* convexMask);
194
195    int saveLayerDeferred(float left, float top, float right, float bottom,
196            const SkPaint* paint, int flags);
197
198    void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
199    void drawLayer(Layer* layer, float x, float y);
200    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
201    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
202            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
203    void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
204            const SkPaint* paint);
205    void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
206            const float* vertices, const int* colors, const SkPaint* paint);
207    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
208            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
209    void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
210            float left, float top, float right, float bottom, const SkPaint* paint);
211    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
212            float left, float top, float right, float bottom, const SkPaint* paint);
213    void drawColor(int color, SkXfermode::Mode mode);
214    void drawRect(float left, float top, float right, float bottom,
215            const SkPaint* paint);
216    void drawRoundRect(float left, float top, float right, float bottom,
217            float rx, float ry, const SkPaint* paint);
218    void drawCircle(float x, float y, float radius, const SkPaint* paint);
219    void drawOval(float left, float top, float right, float bottom,
220            const SkPaint* paint);
221    void drawArc(float left, float top, float right, float bottom,
222            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
223    void drawPath(const SkPath* path, const SkPaint* paint);
224    void drawLines(const float* points, int count, const SkPaint* paint);
225    void drawPoints(const float* points, int count, const SkPaint* paint);
226    void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
227            float hOffset, float vOffset, const SkPaint* paint);
228    void drawPosText(const char* text, int bytesCount, int count,
229            const float* positions, const SkPaint* paint);
230    void drawText(const char* text, int bytesCount, int count, float x, float y,
231            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
232            DrawOpMode drawOpMode = DrawOpMode::kImmediate);
233    void drawRects(const float* rects, int count, const SkPaint* paint);
234
235    void drawShadow(float casterAlpha,
236            const VertexBuffer* ambientShadowVertexBuffer,
237            const VertexBuffer* spotShadowVertexBuffer);
238
239    void setDrawFilter(SkDrawFilter* filter);
240
241    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
242    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
243
244    /**
245     * Store the current display state (most importantly, the current clip and transform), and
246     * additionally map the state's bounds from local to window coordinates.
247     *
248     * Returns true if quick-rejected
249     */
250    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
251    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
252    void setupMergedMultiDraw(const Rect* clipRect);
253
254    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
255    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
256
257    bool isCurrentTransformSimple() {
258        return currentTransform()->isSimple();
259    }
260
261    Caches& getCaches() {
262        return mCaches;
263    }
264
265    RenderState& renderState() {
266        return mRenderState;
267    }
268
269    int getViewportWidth() { return mState.getViewportWidth(); }
270    int getViewportHeight() { return mState.getViewportHeight(); }
271
272    /**
273     * Scales the alpha on the current snapshot. This alpha value will be modulated
274     * with other alpha values when drawing primitives.
275     */
276    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
277
278    /**
279     * Inserts a named event marker in the stream of GL commands.
280     */
281    void eventMark(const char* name) const;
282
283    /**
284     * Inserts a formatted event marker in the stream of GL commands.
285     */
286    void eventMarkDEBUG(const char *fmt, ...) const;
287
288    /**
289     * Inserts a named group marker in the stream of GL commands. This marker
290     * can be used by tools to group commands into logical groups. A call to
291     * this method must always be followed later on by a call to endMark().
292     */
293    void startMark(const char* name) const;
294
295    /**
296     * Closes the last group marker opened by startMark().
297     */
298    void endMark() const;
299
300    /**
301     * Gets the alpha and xfermode out of a paint object. If the paint is null
302     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
303     * not multiply the paint's alpha by the current snapshot's alpha, and does
304     * not replace the alpha with the overrideLayerAlpha
305     *
306     * @param paint The paint to extract values from
307     * @param alpha Where to store the resulting alpha
308     * @param mode Where to store the resulting xfermode
309     */
310    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
311            SkXfermode::Mode* mode) {
312        *mode = getXfermodeDirect(paint);
313        *alpha = getAlphaDirect(paint);
314    }
315
316    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
317        if (!paint) return SkXfermode::kSrcOver_Mode;
318        return PaintUtils::getXfermode(paint->getXfermode());
319    }
320
321    static inline int getAlphaDirect(const SkPaint* paint) {
322        if (!paint) return 255;
323        return paint->getAlpha();
324    }
325
326    struct TextShadow {
327        SkScalar radius;
328        float dx;
329        float dy;
330        SkColor color;
331    };
332
333    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
334        SkDrawLooper::BlurShadowRec blur;
335        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
336            if (textShadow) {
337                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
338                textShadow->dx = blur.fOffset.fX;
339                textShadow->dy = blur.fOffset.fY;
340                textShadow->color = blur.fColor;
341            }
342            return true;
343        }
344        return false;
345    }
346
347    static inline bool hasTextShadow(const SkPaint* paint) {
348        return getTextShadow(paint, nullptr);
349    }
350
351    /**
352     * Build the best transform to use to rasterize text given a full
353     * transform matrix, and whether filteration is needed.
354     *
355     * Returns whether filtration is needed
356     */
357    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
358
359#if DEBUG_MERGE_BEHAVIOR
360    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
361        mCaches.setScissorEnabled(false);
362
363        // should only be called outside of other draw ops, so stencil can only be in test state
364        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
365        mCaches.stencil.disable();
366
367        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
368
369        if (stencilWasEnabled) mCaches.stencil.enableTest();
370        mDirty = true;
371    }
372#endif
373
374    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
375    float getLightRadius() const { return mLightRadius; }
376    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
377    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
378
379    ///////////////////////////////////////////////////////////////////
380    /// State manipulation
381
382    int getSaveCount() const;
383    int save(int flags);
384    void restore();
385    void restoreToCount(int saveCount);
386
387    void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); }
388    void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); }
389    void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
390
391    void translate(float dx, float dy, float dz = 0.0f);
392    void rotate(float degrees);
393    void scale(float sx, float sy);
394    void skew(float sx, float sy);
395
396    void setMatrix(const Matrix4& matrix); // internal only convenience method
397    void concatMatrix(const Matrix4& matrix); // internal only convenience method
398
399    const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
400    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
401    bool quickRejectConservative(float left, float top,
402            float right, float bottom) const {
403        return mState.quickRejectConservative(left, top, right, bottom);
404    }
405
406    bool clipRect(float left, float top,
407            float right, float bottom, SkRegion::Op op);
408    bool clipPath(const SkPath* path, SkRegion::Op op);
409    bool clipRegion(const SkRegion* region, SkRegion::Op op);
410
411    /**
412     * Does not support different clipping Ops (that is, every call to setClippingOutline is
413     * effectively using SkRegion::kReplaceOp)
414     *
415     * The clipping outline is independent from the regular clip.
416     */
417    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
418    void setClippingRoundRect(LinearAllocator& allocator,
419            const Rect& rect, float radius, bool highPriority = true);
420
421    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
422    inline const mat4* currentTransform() const { return mState.currentTransform(); }
423
424    ///////////////////////////////////////////////////////////////////
425    /// CanvasStateClient interface
426
427    virtual void onViewportInitialized() override;
428    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
429    virtual GLuint getTargetFbo() const override { return 0; }
430
431    SkPath* allocPathForFrame() {
432        std::unique_ptr<SkPath> path(new SkPath());
433        SkPath* returnPath = path.get();
434        mTempPaths.push_back(std::move(path));
435        return returnPath;
436    }
437
438protected:
439    /**
440     * Perform the setup specific to a frame. This method does not
441     * issue any OpenGL commands.
442     */
443    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
444
445    /**
446     * Indicates the start of rendering. This method will setup the
447     * initial OpenGL state (viewport, clearing the buffer, etc.)
448     */
449    void startFrame();
450
451    /**
452     * Clears the underlying surface if needed.
453     */
454    virtual void clear(float left, float top, float right, float bottom, bool opaque);
455
456    /**
457     * Call this method after updating a layer during a drawing pass.
458     */
459    void resumeAfterLayer();
460
461    /**
462     * This method is called whenever a stencil buffer is required. Subclasses
463     * should override this method and call attachStencilBufferToLayer() on the
464     * appropriate layer(s).
465     */
466    virtual void ensureStencilBuffer();
467
468    /**
469     * Obtains a stencil render buffer (allocating it if necessary) and
470     * attaches it to the specified layer.
471     */
472    void attachStencilBufferToLayer(Layer* layer);
473
474    /**
475     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
476     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
477     * in the list.
478     */
479    void drawRectangleList(const RectangleList& rectangleList);
480
481    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
482            const SkPaint* paint = nullptr);
483    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
484        return quickRejectSetupScissor(bounds.left, bounds.top,
485                bounds.right, bounds.bottom, paint);
486    }
487
488    /**
489     * Compose the layer defined in the current snapshot with the layer
490     * defined by the previous snapshot.
491     *
492     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
493     *
494     * @param curent The current snapshot containing the layer to compose
495     * @param previous The previous snapshot to compose the current layer with
496     */
497    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
498
499    /**
500     * Marks the specified region as dirty at the specified bounds.
501     */
502    void dirtyLayerUnchecked(Rect& bounds, Region* region);
503
504    /**
505     * Returns the region of the current layer.
506     */
507    virtual Region* getRegion() const {
508        return mState.currentRegion();
509    }
510
511    /**
512     * Indicates whether rendering is currently targeted at a layer.
513     */
514    virtual bool hasLayer() const {
515        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
516    }
517
518    /**
519     * Renders the specified layer as a textured quad.
520     *
521     * @param layer The layer to render
522     * @param rect The bounds of the layer
523     */
524    void drawTextureLayer(Layer* layer, const Rect& rect);
525
526    /**
527     * Gets the alpha and xfermode out of a paint object. If the paint is null
528     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
529     * snapshot alpha, and overrideLayerAlpha
530     *
531     * @param paint The paint to extract values from
532     * @param alpha Where to store the resulting alpha
533     * @param mode Where to store the resulting xfermode
534     */
535    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
536
537    /**
538     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
539     *
540     * @param layer The layer from which the alpha is extracted
541     */
542    inline float getLayerAlpha(const Layer* layer) const;
543
544    /**
545     * Safely retrieves the ColorFilter from the given Paint. If the paint is
546     * null then null is returned.
547     */
548    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
549        return paint ? paint->getColorFilter() : nullptr;
550    }
551
552    /**
553     * Safely retrieves the Shader from the given Paint. If the paint is
554     * null then null is returned.
555     */
556    static inline const SkShader* getShader(const SkPaint* paint) {
557        return paint ? paint->getShader() : nullptr;
558    }
559
560    /**
561     * Set to true to suppress error checks at the end of a frame.
562     */
563    virtual bool suppressErrorChecks() const {
564        return false;
565    }
566
567    CanvasState mState;
568    Caches& mCaches;
569    RenderState& mRenderState;
570
571private:
572    void renderGlop(const Glop& glop, bool clearLayer = true);
573
574    /**
575     * Discards the content of the framebuffer if supported by the driver.
576     * This method should be called at the beginning of a frame to optimize
577     * rendering on some tiler architectures.
578     */
579    void discardFramebuffer(float left, float top, float right, float bottom);
580
581    /**
582     * Tells the GPU what part of the screen is about to be redrawn.
583     * This method will use the current layer space clip rect.
584     * This method needs to be invoked every time getTargetFbo() is
585     * bound again.
586     */
587    void startTilingCurrentClip(bool opaque = false, bool expand = false);
588
589    /**
590     * Tells the GPU what part of the screen is about to be redrawn.
591     * This method needs to be invoked every time getTargetFbo() is
592     * bound again.
593     */
594    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
595
596    /**
597     * Tells the GPU that we are done drawing the frame or that we
598     * are switching to another render target.
599     */
600    void endTiling();
601
602    /**
603     * Sets the clipping rectangle using glScissor. The clip is defined by
604     * the current snapshot's clipRect member.
605     */
606    void setScissorFromClip();
607
608    /**
609     * Sets the clipping region using the stencil buffer. The clip region
610     * is defined by the current snapshot's clipRegion member.
611     */
612    void setStencilFromClip();
613
614    /**
615     * Given the local bounds of the layer, calculates ...
616     */
617    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
618
619    /**
620     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
621     */
622    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
623            bool fboLayer, int alpha);
624
625    /**
626     * Creates a new layer stored in the specified snapshot.
627     *
628     * @param snapshot The snapshot associated with the new layer
629     * @param left The left coordinate of the layer
630     * @param top The top coordinate of the layer
631     * @param right The right coordinate of the layer
632     * @param bottom The bottom coordinate of the layer
633     * @param alpha The translucency of the layer
634     * @param mode The blending mode of the layer
635     * @param flags The layer save flags
636     * @param mask A mask to use when drawing the layer back, may be empty
637     *
638     * @return True if the layer was successfully created, false otherwise
639     */
640    bool createLayer(float left, float top, float right, float bottom,
641            const SkPaint* paint, int flags, const SkPath* convexMask);
642
643    /**
644     * Creates a new layer stored in the specified snapshot as an FBO.
645     *
646     * @param layer The layer to store as an FBO
647     * @param snapshot The snapshot associated with the new layer
648     * @param bounds The bounds of the layer
649     */
650    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
651
652    /**
653     * Compose the specified layer as a region.
654     *
655     * @param layer The layer to compose
656     * @param rect The layer's bounds
657     */
658    void composeLayerRegion(Layer* layer, const Rect& rect);
659
660    /**
661     * Compose the specified layer as a simple rectangle.
662     *
663     * @param layer The layer to compose
664     * @param rect The layer's bounds
665     * @param swap If true, the source and destination are swapped
666     */
667    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
668
669    /**
670     * Clears all the regions corresponding to the current list of layers.
671     * This method MUST be invoked before any drawing operation.
672     */
673    void clearLayerRegions();
674
675    /**
676     * Mark the layer as dirty at the specified coordinates. The coordinates
677     * are transformed with the supplied matrix.
678     */
679    void dirtyLayer(const float left, const float top,
680            const float right, const float bottom, const mat4 transform);
681
682    /**
683     * Mark the layer as dirty at the specified coordinates.
684     */
685    void dirtyLayer(const float left, const float top,
686            const float right, const float bottom);
687
688    /**
689     * Draws a colored rectangle with the specified color. The specified coordinates
690     * are transformed by the current snapshot's transform matrix unless specified
691     * otherwise.
692     *
693     * @param left The left coordinate of the rectangle
694     * @param top The top coordinate of the rectangle
695     * @param right The right coordinate of the rectangle
696     * @param bottom The bottom coordinate of the rectangle
697     * @param paint The paint containing the color, blending mode, etc.
698     * @param ignoreTransform True if the current transform should be ignored
699     */
700    void drawColorRect(float left, float top, float right, float bottom,
701            const SkPaint* paint, bool ignoreTransform = false);
702
703    /**
704     * Draws a series of colored rectangles with the specified color. The specified
705     * coordinates are transformed by the current snapshot's transform matrix unless
706     * specified otherwise.
707     *
708     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
709     *              per rectangle
710     * @param paint The paint containing the color, blending mode, etc.
711     * @param ignoreTransform True if the current transform should be ignored
712     * @param dirty True if calling this method should dirty the current layer
713     * @param clip True if the rects should be clipped, false otherwise
714     */
715    void drawColorRects(const float* rects, int count, const SkPaint* paint,
716            bool ignoreTransform = false, bool dirty = true, bool clip = true);
717
718    /**
719     * Draws the shape represented by the specified path texture.
720     * This method invokes drawPathTexture() but takes into account
721     * the extra left/top offset and the texture offset to correctly
722     * position the final shape.
723     *
724     * @param left The left coordinate of the shape to render
725     * @param top The top coordinate of the shape to render
726     * @param texture The texture reprsenting the shape
727     * @param paint The paint to draw the shape with
728     */
729    void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
730
731    /**
732     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
733     * different compositing rules.
734     *
735     * @param texture The texture to draw with
736     * @param paint The paint to render with
737     */
738    void drawAlphaBitmap(Texture* texture, const SkPaint* paint);
739
740    /**
741     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
742     *
743     * @param vertexBuffer The VertexBuffer to be drawn
744     * @param paint The paint to render with
745     * @param flags flags with which to draw
746     */
747    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
748            const SkPaint* paint, int flags = 0);
749
750    /**
751     * Convenience for translating method
752     */
753    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
754            const SkPaint* paint, int flags = 0) {
755        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
756    }
757
758    /**
759     * Renders the convex hull defined by the specified path as a strip of polygons.
760     *
761     * @param path The hull of the path to draw
762     * @param paint The paint to render with
763     */
764    void drawConvexPath(const SkPath& path, const SkPaint* paint);
765
766    /**
767     * Draws a textured rectangle with the specified texture.
768     *
769     * @param texture The texture to use
770     * @param paint The paint containing the alpha, blending mode, etc.
771     */
772    void drawTextureRect(Texture* texture, const SkPaint* paint);
773
774    /**
775     * Draws a textured mesh with the specified texture. If the indices are omitted,
776     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
777     * VBO is bound.
778     *
779     * @param left The left coordinate of the rectangle
780     * @param top The top coordinate of the rectangle
781     * @param right The right coordinate of the rectangle
782     * @param bottom The bottom coordinate of the rectangle
783     * @param texture The texture name to map onto the rectangle
784     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
785     * @param blend True if the texture contains an alpha channel
786     * @param vertices The vertices that define the mesh
787     * @param texCoords The texture coordinates of each vertex
788     * @param elementsCount The number of elements in the mesh, required by indices
789     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
790     * @param ignoreTransform True if the current transform should be ignored
791     * @param vbo The VBO used to draw the mesh
792     * @param modelViewMode Defines whether the model view matrix should be scaled
793     * @param dirty True if calling this method should dirty the current layer
794     */
795    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
796            const SkPaint* paint, bool blend,
797            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
798            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
799            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
800
801    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
802            const SkPaint* paint, bool blend,
803            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
804            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
805            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
806
807    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
808            GLuint texture, const SkPaint* paint,
809            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
810            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
811            bool dirty = true);
812
813    /**
814     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
815     * If the number of vertices to draw exceeds the number of indices we have
816     * pre-allocated, this method will generate several glDrawElements() calls.
817     */
818    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
819
820    /**
821     * Draws text underline and strike-through if needed.
822     *
823     * @param text The text to decor
824     * @param bytesCount The number of bytes in the text
825     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
826     * @param x The x coordinate where the text will be drawn
827     * @param y The y coordinate where the text will be drawn
828     * @param paint The paint to draw the text with
829     */
830    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
831
832   /**
833     * Draws shadow layer on text (with optional positions).
834     *
835     * @param paint The paint to draw the shadow with
836     * @param text The text to draw
837     * @param bytesCount The number of bytes in the text
838     * @param count The number of glyphs in the text
839     * @param positions The x, y positions of individual glyphs (or NULL)
840     * @param fontRenderer The font renderer object
841     * @param alpha The alpha value for drawing the shadow
842     * @param x The x coordinate where the shadow will be drawn
843     * @param y The y coordinate where the shadow will be drawn
844     */
845    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
846            const float* positions, FontRenderer& fontRenderer, int alpha,
847            float x, float y);
848
849    /**
850     * Draws a path texture. Path textures are alpha8 bitmaps that need special
851     * compositing to apply colors/filters/etc.
852     *
853     * @param texture The texture to render
854     * @param x The x coordinate where the texture will be drawn
855     * @param y The y coordinate where the texture will be drawn
856     * @param paint The paint to draw the texture with
857     */
858     void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
859
860    /**
861     * Resets the texture coordinates stored in mMeshVertices. Setting the values
862     * back to default is achieved by calling:
863     *
864     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
865     *
866     * @param u1 The left coordinate of the texture
867     * @param v1 The bottom coordinate of the texture
868     * @param u2 The right coordinate of the texture
869     * @param v2 The top coordinate of the texture
870     */
871    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
872
873    /**
874     * Returns true if the specified paint will draw invisible text.
875     */
876    bool canSkipText(const SkPaint* paint) const;
877
878    /**
879     * Enable or disable blending as necessary. This function sets the appropriate
880     * blend function based on the specified xfermode.
881     */
882    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
883            bool swapSrcDst = false);
884
885    /**
886     * Invoked before any drawing operation. This sets required state.
887     */
888    void setupDraw(bool clear = true);
889
890    /**
891     * Various methods to setup OpenGL rendering.
892     */
893    void setupDrawWithTexture(bool isAlpha8 = false);
894    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
895    void setupDrawWithExternalTexture();
896    void setupDrawNoTexture();
897    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
898    void setupDrawColor(int color, int alpha);
899    void setupDrawColor(float r, float g, float b, float a);
900    void setupDrawAlpha8Color(int color, int alpha);
901    void setupDrawTextGamma(const SkPaint* paint);
902    void setupDrawShader(const SkShader* shader);
903    void setupDrawColorFilter(const SkColorFilter* filter);
904    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
905    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
906    void setupDrawProgram();
907    void setupDrawDirtyRegionsDisabled();
908
909    /**
910     * Setup the current program matrices based upon the nature of the geometry.
911     *
912     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
913     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
914     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
915     * transformations are stored in the modelView matrix and uploaded to the shader.
916     *
917     * @param offset Set to true if the the matrix should be fudged (translated) slightly to
918     * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
919     *
920     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
921     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
922     * or when simple translation has been extracted)
923     */
924    void setupDrawModelView(ModelViewMode mode, bool offset,
925            float left, float top, float right, float bottom, bool ignoreTransform = false);
926    void setupDrawColorUniforms(bool hasShader);
927    void setupDrawPureColorUniforms();
928
929    /**
930     * Setup uniforms for the current shader.
931     *
932     * @param shader SkShader on the current paint.
933     *
934     * @param ignoreTransform Set to true to ignore the transform in shader.
935     */
936    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
937    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
938    void setupDrawSimpleMesh();
939    void setupDrawTexture(GLuint texture);
940    void setupDrawExternalTexture(GLuint texture);
941    void setupDrawTextureTransform();
942    void setupDrawTextureTransformUniforms(mat4& transform);
943    void setupDrawTextGammaUniforms();
944    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
945    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
946    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
947    void setupDrawIndexedVertices(GLvoid* vertices);
948    void accountForClear(SkXfermode::Mode mode);
949
950    bool updateLayer(Layer* layer, bool inFrame);
951    void updateLayers();
952    void flushLayers();
953
954#if DEBUG_LAYERS_AS_REGIONS
955    /**
956     * Renders the specified region as a series of rectangles. This method
957     * is used for debugging only.
958     */
959    void drawRegionRectsDebug(const Region& region);
960#endif
961
962    /**
963     * Renders the specified region as a series of rectangles. The region
964     * must be in screen-space coordinates.
965     */
966    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
967
968    /**
969     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
970     * is turned on.
971     */
972    void debugClip();
973
974    void debugOverdraw(bool enable, bool clear);
975    void renderOverdraw();
976    void countOverdraw();
977
978    /**
979     * Should be invoked every time the glScissor is modified.
980     */
981    inline void dirtyClip() { mState.setDirtyClip(true); }
982
983    inline const UvMapper& getMapper(const Texture* texture) {
984        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
985    }
986
987    /**
988     * Returns a texture object for the specified bitmap. The texture can
989     * come from the texture cache or an atlas. If this method returns
990     * NULL, the texture could not be found and/or allocated.
991     */
992    Texture* getTexture(const SkBitmap* bitmap);
993
994    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
995    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
996    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
997
998    /**
999     * Model-view matrix used to position/size objects
1000     *
1001     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
1002     * currentTransform().
1003     *
1004     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
1005     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
1006     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
1007     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
1008     * of a bitmap.
1009     *
1010     * Used as input to SkiaShader transformation.
1011     */
1012    mat4 mModelViewMatrix;
1013
1014    // State used to define the clipping region
1015    Rect mTilingClip;
1016    // Is the target render surface opaque
1017    bool mOpaque;
1018    // Is a frame currently being rendered
1019    bool mFrameStarted;
1020
1021    // Used to draw textured quads
1022    TextureVertex mMeshVertices[4];
1023
1024    // Default UV mapper
1025    const UvMapper mUvMapper;
1026
1027    // shader, filters, and shadow
1028    DrawModifiers mDrawModifiers;
1029    SkPaint mFilteredPaint;
1030
1031    // List of rectangles to clear after saveLayer() is invoked
1032    std::vector<Rect> mLayers;
1033    // List of layers to update at the beginning of a frame
1034    Vector< sp<Layer> > mLayerUpdates;
1035
1036    // The following fields are used to setup drawing
1037    // Used to describe the shaders to generate
1038    ProgramDescription mDescription;
1039    // Color description
1040    bool mColorSet;
1041    FloatColor mColor;
1042    // Indicates that the shader should get a color
1043    bool mSetShaderColor;
1044    // Current texture unit
1045    GLuint mTextureUnit;
1046    // Track dirty regions, true by default
1047    bool mTrackDirtyRegions;
1048    // Indicate whether we are drawing an opaque frame
1049    bool mOpaqueFrame;
1050
1051    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1052    // Properties.h
1053    bool mScissorOptimizationDisabled;
1054
1055    // No-ops start/endTiling when set
1056    bool mSuppressTiling;
1057    bool mFirstFrameAfterResize;
1058
1059    bool mSkipOutlineClip;
1060
1061    // True if anything has been drawn since the last call to
1062    // reportAndClearDirty()
1063    bool mDirty;
1064
1065    // Lighting + shadows
1066    Vector3 mLightCenter;
1067    float mLightRadius;
1068    uint8_t mAmbientShadowAlpha;
1069    uint8_t mSpotShadowAlpha;
1070
1071    // Paths kept alive for the duration of the frame
1072    std::vector<std::unique_ptr<SkPath>> mTempPaths;
1073
1074    friend class Layer;
1075    friend class TextSetupFunctor;
1076    friend class DrawBitmapOp;
1077    friend class DrawPatchOp;
1078
1079}; // class OpenGLRenderer
1080
1081}; // namespace uirenderer
1082}; // namespace android
1083
1084#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1085