OpenGLRenderer.h revision 76d3a1b8d035d27bc80b0f2fc480a903bd001514
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkShader.h>
30#include <SkXfermode.h>
31
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "Debug.h"
42#include "Extensions.h"
43#include "Matrix.h"
44#include "Program.h"
45#include "Rect.h"
46#include "Renderer.h"
47#include "StatefulBaseRenderer.h"
48#include "Snapshot.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52
53namespace android {
54namespace uirenderer {
55
56class DeferredDisplayState;
57class DisplayList;
58class TextSetupFunctor;
59class VertexBuffer;
60class SkiaShader;
61
62struct DrawModifiers {
63    DrawModifiers() {
64        reset();
65    }
66
67    void reset() {
68        memset(this, 0, sizeof(DrawModifiers));
69    }
70
71    SkiaShader* mShader;
72    float mOverrideLayerAlpha;
73
74    // Drop shadow
75    bool mHasShadow;
76    float mShadowRadius;
77    float mShadowDx;
78    float mShadowDy;
79    int mShadowColor;
80
81    // Draw filters
82    bool mHasDrawFilter;
83    int mPaintFilterClearBits;
84    int mPaintFilterSetBits;
85};
86
87enum StateDeferFlags {
88    kStateDeferFlag_Draw = 0x1,
89    kStateDeferFlag_Clip = 0x2
90};
91
92enum ClipSideFlags {
93    kClipSide_None = 0x0,
94    kClipSide_Left = 0x1,
95    kClipSide_Top = 0x2,
96    kClipSide_Right = 0x4,
97    kClipSide_Bottom = 0x8,
98    kClipSide_Full = 0xF,
99    kClipSide_ConservativeFull = 0x1F
100};
101
102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107    /**
108     * Used when the model view should simply translate geometry passed to the shader. The resulting
109     * matrix will be a simple translation.
110     */
111    kModelViewMode_Translate = 0,
112
113    /**
114     * Used when the model view should translate and scale geometry. The resulting matrix will be a
115     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116     */
117    kModelViewMode_TranslateAndScale = 1,
118};
119
120///////////////////////////////////////////////////////////////////////////////
121// Renderer
122///////////////////////////////////////////////////////////////////////////////
123/**
124 * OpenGL Renderer implementation.
125 */
126class OpenGLRenderer : public StatefulBaseRenderer {
127public:
128    ANDROID_API OpenGLRenderer();
129    virtual ~OpenGLRenderer();
130
131    ANDROID_API void initProperties();
132
133    virtual void setViewport(int width, int height);
134    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
135    virtual void finish();
136    virtual void interrupt();
137    virtual void resume();
138
139    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
140        mCountOverdraw = enabled;
141    }
142
143    ANDROID_API float getOverdraw() {
144        return mCountOverdraw ? mOverdraw : 0.0f;
145    }
146
147    ANDROID_API status_t invokeFunctors(Rect& dirty);
148    ANDROID_API void detachFunctor(Functor* functor);
149    ANDROID_API void attachFunctor(Functor* functor);
150    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
151
152    ANDROID_API void pushLayerUpdate(Layer* layer);
153    ANDROID_API void cancelLayerUpdate(Layer* layer);
154    ANDROID_API void clearLayerUpdates();
155    ANDROID_API void flushLayerUpdates();
156
157    ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
158            const SkPaint* paint, int flags);
159
160    int saveLayerDeferred(float left, float top, float right, float bottom,
161            const SkPaint* paint, int flags);
162
163    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags = 1);
164    virtual status_t drawLayer(Layer* layer, float x, float y);
165    virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
166            const SkPaint* paint);
167    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
168            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
169    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
170            const SkPaint* paint);
171    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
172            float srcRight, float srcBottom, float dstLeft, float dstTop,
173            float dstRight, float dstBottom, const SkPaint* paint);
174    virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
175            const SkPaint* paint);
176    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
177            const float* vertices, const int* colors, const SkPaint* paint);
178    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
179            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
180    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
181            float left, float top, float right, float bottom, const SkPaint* paint);
182    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
183            float left, float top, float right, float bottom, const SkPaint* paint);
184    virtual status_t drawColor(int color, SkXfermode::Mode mode);
185    virtual status_t drawRect(float left, float top, float right, float bottom,
186            const SkPaint* paint);
187    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
188            float rx, float ry, const SkPaint* paint);
189    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
190    virtual status_t drawOval(float left, float top, float right, float bottom,
191            const SkPaint* paint);
192    virtual status_t drawArc(float left, float top, float right, float bottom,
193            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
194    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
195    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
196    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
197    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
198            float hOffset, float vOffset, const SkPaint* paint);
199    virtual status_t drawPosText(const char* text, int bytesCount, int count,
200            const float* positions, const SkPaint* paint);
201    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
202            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
203            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
204    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
205
206    status_t drawShadow(const mat4& casterTransform, float casterAlpha,
207            const SkPath* casterOutline);
208
209    virtual void resetShader();
210    virtual void setupShader(SkiaShader* shader);
211
212    virtual void resetShadow();
213    virtual void setupShadow(float radius, float dx, float dy, int color);
214
215    virtual void resetPaintFilter();
216    virtual void setupPaintFilter(int clearBits, int setBits);
217
218    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
219    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
220
221    const SkPaint* filterPaint(const SkPaint* paint);
222
223    /**
224     * Store the current display state (most importantly, the current clip and transform), and
225     * additionally map the state's bounds from local to window coordinates.
226     *
227     * Returns true if quick-rejected
228     */
229    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
230    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
231    void setupMergedMultiDraw(const Rect* clipRect);
232
233    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
234    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
235
236    ANDROID_API bool isCurrentTransformSimple() {
237        return currentTransform()->isSimple();
238    }
239
240    Caches& getCaches() {
241        return mCaches;
242    }
243
244    // simple rect clip
245    bool isCurrentClipSimple() {
246        return mSnapshot->clipRegion->isEmpty();
247    }
248
249    int getViewportWidth() { return currentSnapshot()->viewport.getWidth(); }
250    int getViewportHeight() { return currentSnapshot()->viewport.getHeight(); }
251
252    /**
253     * Scales the alpha on the current snapshot. This alpha value will be modulated
254     * with other alpha values when drawing primitives.
255     */
256    void scaleAlpha(float alpha) {
257        mSnapshot->alpha *= alpha;
258    }
259
260    /**
261     * Inserts a named event marker in the stream of GL commands.
262     */
263    void eventMark(const char* name) const;
264
265    /**
266     * Inserts a named group marker in the stream of GL commands. This marker
267     * can be used by tools to group commands into logical groups. A call to
268     * this method must always be followed later on by a call to endMark().
269     */
270    void startMark(const char* name) const;
271
272    /**
273     * Closes the last group marker opened by startMark().
274     */
275    void endMark() const;
276
277    /**
278     * Gets the alpha and xfermode out of a paint object. If the paint is null
279     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
280     * not multiply the paint's alpha by the current snapshot's alpha, and does
281     * not replace the alpha with the overrideLayerAlpha
282     *
283     * @param paint The paint to extract values from
284     * @param alpha Where to store the resulting alpha
285     * @param mode Where to store the resulting xfermode
286     */
287    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
288        *mode = getXfermodeDirect(paint);
289        *alpha = getAlphaDirect(paint);
290    }
291
292    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
293        if (!paint) return SkXfermode::kSrcOver_Mode;
294        return getXfermode(paint->getXfermode());
295    }
296
297    static inline int getAlphaDirect(const SkPaint* paint) {
298        if (!paint) return 255;
299        return paint->getAlpha();
300    }
301
302    /**
303     * Return the best transform to use to rasterize text given a full
304     * transform matrix.
305     */
306    mat4 findBestFontTransform(const mat4& transform) const;
307
308#if DEBUG_MERGE_BEHAVIOR
309    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
310        mCaches.setScissorEnabled(false);
311
312        // should only be called outside of other draw ops, so stencil can only be in test state
313        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
314        mCaches.stencil.disable();
315
316        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
317
318        if (stencilWasEnabled) mCaches.stencil.enableTest();
319    }
320#endif
321
322protected:
323    /**
324     * Computes the projection matrix, initialize the first snapshot
325     * and stores the dimensions of the render target.
326     */
327    void initViewport(int width, int height);
328
329    /**
330     * Perform the setup specific to a frame. This method does not
331     * issue any OpenGL commands.
332     */
333    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
334
335    /**
336     * Indicates the start of rendering. This method will setup the
337     * initial OpenGL state (viewport, clearing the buffer, etc.)
338     */
339    status_t startFrame();
340
341    /**
342     * Clears the underlying surface if needed.
343     */
344    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
345
346    /**
347     * Call this method after updating a layer during a drawing pass.
348     */
349    void resumeAfterLayer();
350
351    /**
352     * This method is called whenever a stencil buffer is required. Subclasses
353     * should override this method and call attachStencilBufferToLayer() on the
354     * appropriate layer(s).
355     */
356    virtual void ensureStencilBuffer();
357
358    /**
359     * Obtains a stencil render buffer (allocating it if necessary) and
360     * attaches it to the specified layer.
361     */
362    void attachStencilBufferToLayer(Layer* layer);
363
364    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
365            const SkPaint* paint = NULL);
366    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
367        return quickRejectSetupScissor(bounds.left, bounds.top,
368                bounds.right, bounds.bottom, paint);
369    }
370
371    /**
372     * Compose the layer defined in the current snapshot with the layer
373     * defined by the previous snapshot.
374     *
375     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
376     *
377     * @param curent The current snapshot containing the layer to compose
378     * @param previous The previous snapshot to compose the current layer with
379     */
380    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
381
382    /**
383     * Marks the specified region as dirty at the specified bounds.
384     */
385    void dirtyLayerUnchecked(Rect& bounds, Region* region);
386
387    /**
388     * Returns the region of the current layer.
389     */
390    virtual Region* getRegion() const {
391        return mSnapshot->region;
392    }
393
394    /**
395     * Indicates whether rendering is currently targeted at a layer.
396     */
397    virtual bool hasLayer() const {
398        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
399    }
400
401    /**
402     * Returns the name of the FBO this renderer is rendering into.
403     */
404    virtual GLuint getTargetFbo() const {
405        return 0;
406    }
407
408    /**
409     * Renders the specified layer as a textured quad.
410     *
411     * @param layer The layer to render
412     * @param rect The bounds of the layer
413     */
414    void drawTextureLayer(Layer* layer, const Rect& rect);
415
416    /**
417     * Gets the alpha and xfermode out of a paint object. If the paint is null
418     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
419     * snapshot alpha, and overrideLayerAlpha
420     *
421     * @param paint The paint to extract values from
422     * @param alpha Where to store the resulting alpha
423     * @param mode Where to store the resulting xfermode
424     */
425    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
426
427    /**
428     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
429     *
430     * @param layer The layer from which the alpha is extracted
431     */
432    inline float getLayerAlpha(const Layer* layer) const;
433
434    /**
435     * Safely retrieves the ColorFilter from the given Paint. If the paint is
436     * null then null is returned.
437     */
438    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
439        return paint ? paint->getColorFilter() : NULL;
440    }
441
442    /**
443     * Set to true to suppress error checks at the end of a frame.
444     */
445    virtual bool suppressErrorChecks() const {
446        return false;
447    }
448
449private:
450    /**
451     * Discards the content of the framebuffer if supported by the driver.
452     * This method should be called at the beginning of a frame to optimize
453     * rendering on some tiler architectures.
454     */
455    void discardFramebuffer(float left, float top, float right, float bottom);
456
457    /**
458     * Ensures the state of the renderer is the same as the state of
459     * the GL context.
460     */
461    void syncState();
462
463    /**
464     * Tells the GPU what part of the screen is about to be redrawn.
465     * This method will use the current layer space clip rect.
466     * This method needs to be invoked every time getTargetFbo() is
467     * bound again.
468     */
469    void startTilingCurrentClip(bool opaque = false);
470
471    /**
472     * Tells the GPU what part of the screen is about to be redrawn.
473     * This method needs to be invoked every time getTargetFbo() is
474     * bound again.
475     */
476    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
477
478    /**
479     * Tells the GPU that we are done drawing the frame or that we
480     * are switching to another render target.
481     */
482    void endTiling();
483
484    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
485
486    /**
487     * Sets the clipping rectangle using glScissor. The clip is defined by
488     * the current snapshot's clipRect member.
489     */
490    void setScissorFromClip();
491
492    /**
493     * Sets the clipping region using the stencil buffer. The clip region
494     * is defined by the current snapshot's clipRegion member.
495     */
496    void setStencilFromClip();
497
498    /**
499     * Given the local bounds of the layer, calculates ...
500     */
501    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
502
503    /**
504     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
505     */
506    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
507            bool fboLayer, int alpha);
508
509    /**
510     * Creates a new layer stored in the specified snapshot.
511     *
512     * @param snapshot The snapshot associated with the new layer
513     * @param left The left coordinate of the layer
514     * @param top The top coordinate of the layer
515     * @param right The right coordinate of the layer
516     * @param bottom The bottom coordinate of the layer
517     * @param alpha The translucency of the layer
518     * @param mode The blending mode of the layer
519     * @param flags The layer save flags
520     *
521     * @return True if the layer was successfully created, false otherwise
522     */
523    bool createLayer(float left, float top, float right, float bottom,
524            const SkPaint* paint, int flags);
525
526    /**
527     * Creates a new layer stored in the specified snapshot as an FBO.
528     *
529     * @param layer The layer to store as an FBO
530     * @param snapshot The snapshot associated with the new layer
531     * @param bounds The bounds of the layer
532     */
533    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
534
535    /**
536     * Compose the specified layer as a region.
537     *
538     * @param layer The layer to compose
539     * @param rect The layer's bounds
540     */
541    void composeLayerRegion(Layer* layer, const Rect& rect);
542
543    /**
544     * Compose the specified layer as a simple rectangle.
545     *
546     * @param layer The layer to compose
547     * @param rect The layer's bounds
548     * @param swap If true, the source and destination are swapped
549     */
550    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
551
552    /**
553     * Clears all the regions corresponding to the current list of layers.
554     * This method MUST be invoked before any drawing operation.
555     */
556    void clearLayerRegions();
557
558    /**
559     * Mark the layer as dirty at the specified coordinates. The coordinates
560     * are transformed with the supplied matrix.
561     */
562    void dirtyLayer(const float left, const float top,
563            const float right, const float bottom, const mat4 transform);
564
565    /**
566     * Mark the layer as dirty at the specified coordinates.
567     */
568    void dirtyLayer(const float left, const float top,
569            const float right, const float bottom);
570
571    /**
572     * Draws a colored rectangle with the specified color. The specified coordinates
573     * are transformed by the current snapshot's transform matrix unless specified
574     * otherwise.
575     *
576     * @param left The left coordinate of the rectangle
577     * @param top The top coordinate of the rectangle
578     * @param right The right coordinate of the rectangle
579     * @param bottom The bottom coordinate of the rectangle
580     * @param paint The paint containing the color, blending mode, etc.
581     * @param ignoreTransform True if the current transform should be ignored
582     */
583    void drawColorRect(float left, float top, float right, float bottom,
584            const SkPaint* paint, bool ignoreTransform = false);
585
586    /**
587     * Draws a series of colored rectangles with the specified color. The specified
588     * coordinates are transformed by the current snapshot's transform matrix unless
589     * specified otherwise.
590     *
591     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
592     *              per rectangle
593     * @param paint The paint containing the color, blending mode, etc.
594     * @param ignoreTransform True if the current transform should be ignored
595     * @param dirty True if calling this method should dirty the current layer
596     * @param clip True if the rects should be clipped, false otherwise
597     */
598    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
599            bool ignoreTransform = false, bool dirty = true, bool clip = true);
600
601    /**
602     * Draws the shape represented by the specified path texture.
603     * This method invokes drawPathTexture() but takes into account
604     * the extra left/top offset and the texture offset to correctly
605     * position the final shape.
606     *
607     * @param left The left coordinate of the shape to render
608     * @param top The top coordinate of the shape to render
609     * @param texture The texture reprsenting the shape
610     * @param paint The paint to draw the shape with
611     */
612    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
613
614    /**
615     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
616     * different compositing rules.
617     *
618     * @param texture The texture to draw with
619     * @param left The x coordinate of the bitmap
620     * @param top The y coordinate of the bitmap
621     * @param paint The paint to render with
622     */
623    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
624
625    /**
626     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
627     *
628     * @param vertexBuffer The VertexBuffer to be drawn
629     * @param paint The paint to render with
630     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
631     */
632    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint,
633            bool useOffset = false);
634
635    /**
636     * Renders the convex hull defined by the specified path as a strip of polygons.
637     *
638     * @param path The hull of the path to draw
639     * @param paint The paint to render with
640     */
641    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
642
643    /**
644     * Draws a textured rectangle with the specified texture. The specified coordinates
645     * are transformed by the current snapshot's transform matrix.
646     *
647     * @param left The left coordinate of the rectangle
648     * @param top The top coordinate of the rectangle
649     * @param right The right coordinate of the rectangle
650     * @param bottom The bottom coordinate of the rectangle
651     * @param texture The texture to use
652     * @param paint The paint containing the alpha, blending mode, etc.
653     */
654    void drawTextureRect(float left, float top, float right, float bottom,
655            Texture* texture, const SkPaint* paint);
656
657    /**
658     * Draws a textured mesh with the specified texture. If the indices are omitted,
659     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
660     * VBO is bound.
661     *
662     * @param left The left coordinate of the rectangle
663     * @param top The top coordinate of the rectangle
664     * @param right The right coordinate of the rectangle
665     * @param bottom The bottom coordinate of the rectangle
666     * @param texture The texture name to map onto the rectangle
667     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
668     * @param blend True if the texture contains an alpha channel
669     * @param vertices The vertices that define the mesh
670     * @param texCoords The texture coordinates of each vertex
671     * @param elementsCount The number of elements in the mesh, required by indices
672     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
673     * @param ignoreTransform True if the current transform should be ignored
674     * @param vbo The VBO used to draw the mesh
675     * @param modelViewMode Defines whether the model view matrix should be scaled
676     * @param dirty True if calling this method should dirty the current layer
677     */
678    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
679            const SkPaint* paint, bool blend,
680            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
681            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
682            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
683
684    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
685            const SkPaint* paint, bool blend,
686            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
687            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
688            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
689
690    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
691            GLuint texture, const SkPaint* paint,
692            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
693            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
694            bool dirty = true);
695
696    /**
697     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
698     * If the number of vertices to draw exceeds the number of indices we have
699     * pre-allocated, this method will generate several glDrawElements() calls.
700     */
701    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
702
703    /**
704     * Draws text underline and strike-through if needed.
705     *
706     * @param text The text to decor
707     * @param bytesCount The number of bytes in the text
708     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
709     * @param x The x coordinate where the text will be drawn
710     * @param y The y coordinate where the text will be drawn
711     * @param paint The paint to draw the text with
712     */
713    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
714
715   /**
716     * Draws shadow layer on text (with optional positions).
717     *
718     * @param paint The paint to draw the shadow with
719     * @param text The text to draw
720     * @param bytesCount The number of bytes in the text
721     * @param count The number of glyphs in the text
722     * @param positions The x, y positions of individual glyphs (or NULL)
723     * @param fontRenderer The font renderer object
724     * @param alpha The alpha value for drawing the shadow
725     * @param x The x coordinate where the shadow will be drawn
726     * @param y The y coordinate where the shadow will be drawn
727     */
728    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
729            const float* positions, FontRenderer& fontRenderer, int alpha,
730            float x, float y);
731
732    /**
733     * Draws a path texture. Path textures are alpha8 bitmaps that need special
734     * compositing to apply colors/filters/etc.
735     *
736     * @param texture The texture to render
737     * @param x The x coordinate where the texture will be drawn
738     * @param y The y coordinate where the texture will be drawn
739     * @param paint The paint to draw the texture with
740     */
741     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
742
743    /**
744     * Resets the texture coordinates stored in mMeshVertices. Setting the values
745     * back to default is achieved by calling:
746     *
747     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
748     *
749     * @param u1 The left coordinate of the texture
750     * @param v1 The bottom coordinate of the texture
751     * @param u2 The right coordinate of the texture
752     * @param v2 The top coordinate of the texture
753     */
754    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
755
756    /**
757     * Returns true if the specified paint will draw invisible text.
758     */
759    bool canSkipText(const SkPaint* paint) const;
760
761    /**
762     * Binds the specified texture. The texture unit must have been selected
763     * prior to calling this method.
764     */
765    inline void bindTexture(GLuint texture) {
766        mCaches.bindTexture(texture);
767    }
768
769    /**
770     * Binds the specified EGLImage texture. The texture unit must have been selected
771     * prior to calling this method.
772     */
773    inline void bindExternalTexture(GLuint texture) {
774        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
775    }
776
777    /**
778     * Enable or disable blending as necessary. This function sets the appropriate
779     * blend function based on the specified xfermode.
780     */
781    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
782            bool swapSrcDst = false);
783
784    /**
785     * Use the specified program with the current GL context. If the program is already
786     * in use, it will not be bound again. If it is not in use, the current program is
787     * marked unused and the specified program becomes used and becomes the new
788     * current program.
789     *
790     * @param program The program to use
791     *
792     * @return true If the specified program was already in use, false otherwise.
793     */
794    inline bool useProgram(Program* program);
795
796    /**
797     * Invoked before any drawing operation. This sets required state.
798     */
799    void setupDraw(bool clear = true);
800
801    /**
802     * Various methods to setup OpenGL rendering.
803     */
804    void setupDrawWithTexture(bool isAlpha8 = false);
805    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
806    void setupDrawWithExternalTexture();
807    void setupDrawNoTexture();
808    void setupDrawAA();
809    void setupDrawColor(int color, int alpha);
810    void setupDrawColor(float r, float g, float b, float a);
811    void setupDrawAlpha8Color(int color, int alpha);
812    void setupDrawTextGamma(const SkPaint* paint);
813    void setupDrawShader();
814    void setupDrawColorFilter(const SkColorFilter* filter);
815    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
816    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
817    void setupDrawProgram();
818    void setupDrawDirtyRegionsDisabled();
819
820    /**
821     * Setup the current program matrices based upon the nature of the geometry.
822     *
823     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
824     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
825     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
826     * transformations are stored in the modelView matrix and uploaded to the shader.
827     *
828     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
829     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
830     *
831     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
832     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
833     * or when simple translation has been extracted)
834     */
835    void setupDrawModelView(ModelViewMode mode, bool offset,
836            float left, float top, float right, float bottom, bool ignoreTransform = false);
837    void setupDrawColorUniforms();
838    void setupDrawPureColorUniforms();
839    void setupDrawShaderUniforms(bool ignoreTransform = false);
840    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
841    void setupDrawSimpleMesh();
842    void setupDrawTexture(GLuint texture);
843    void setupDrawExternalTexture(GLuint texture);
844    void setupDrawTextureTransform();
845    void setupDrawTextureTransformUniforms(mat4& transform);
846    void setupDrawTextGammaUniforms();
847    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
848    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
849    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
850    void setupDrawIndexedVertices(GLvoid* vertices);
851    void accountForClear(SkXfermode::Mode mode);
852
853    bool updateLayer(Layer* layer, bool inFrame);
854    void updateLayers();
855    void flushLayers();
856
857#if DEBUG_LAYERS_AS_REGIONS
858    /**
859     * Renders the specified region as a series of rectangles. This method
860     * is used for debugging only.
861     */
862    void drawRegionRectsDebug(const Region& region);
863#endif
864
865    /**
866     * Renders the specified region as a series of rectangles. The region
867     * must be in screen-space coordinates.
868     */
869    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
870
871    /**
872     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
873     * is turned on.
874     */
875    void debugClip();
876
877    void debugOverdraw(bool enable, bool clear);
878    void renderOverdraw();
879    void countOverdraw();
880
881    /**
882     * Should be invoked every time the glScissor is modified.
883     */
884    inline void dirtyClip() {
885        mDirtyClip = true;
886    }
887
888    inline const UvMapper& getMapper(const Texture* texture) {
889        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
890    }
891
892    /**
893     * Returns a texture object for the specified bitmap. The texture can
894     * come from the texture cache or an atlas. If this method returns
895     * NULL, the texture could not be found and/or allocated.
896     */
897    Texture* getTexture(const SkBitmap* bitmap);
898
899    // Matrix used for view/projection in shaders
900    mat4 mViewProjMatrix;
901
902    /**
903     * Model-view matrix used to position/size objects
904     *
905     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
906     * currentTransform().
907     *
908     * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
909     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
910     * mModelView will reflect a translation and scale, e.g. the translation and scale required to
911     * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
912     * bitmap.
913     *
914     * Used as input to SkiaShader transformation.
915     */
916    mat4 mModelView;
917
918    // State used to define the clipping region
919    Rect mTilingClip;
920    // Is the target render surface opaque
921    bool mOpaque;
922    // Is a frame currently being rendered
923    bool mFrameStarted;
924
925    // Used to draw textured quads
926    TextureVertex mMeshVertices[4];
927
928    // Default UV mapper
929    const UvMapper mUvMapper;
930
931    // shader, filters, and shadow
932    DrawModifiers mDrawModifiers;
933    SkPaint mFilteredPaint;
934
935    // Various caches
936    Caches& mCaches;
937    Extensions& mExtensions;
938
939    // List of rectangles to clear after saveLayer() is invoked
940    Vector<Rect*> mLayers;
941    // List of functors to invoke after a frame is drawn
942    SortedVector<Functor*> mFunctors;
943    // List of layers to update at the beginning of a frame
944    Vector<Layer*> mLayerUpdates;
945
946    // The following fields are used to setup drawing
947    // Used to describe the shaders to generate
948    ProgramDescription mDescription;
949    // Color description
950    bool mColorSet;
951    float mColorA, mColorR, mColorG, mColorB;
952    // Indicates that the shader should get a color
953    bool mSetShaderColor;
954    // Current texture unit
955    GLuint mTextureUnit;
956    // Track dirty regions, true by default
957    bool mTrackDirtyRegions;
958    // Indicate whether we are drawing an opaque frame
959    bool mOpaqueFrame;
960
961    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
962    // Properties.h
963    bool mScissorOptimizationDisabled;
964
965    // No-ops start/endTiling when set
966    bool mSuppressTiling;
967
968    // If true, this renderer will setup drawing to emulate
969    // an increment stencil buffer in the color buffer
970    bool mCountOverdraw;
971    float mOverdraw;
972
973    friend class DisplayListRenderer;
974    friend class Layer;
975    friend class TextSetupFunctor;
976    friend class DrawBitmapOp;
977    friend class DrawPatchOp;
978
979}; // class OpenGLRenderer
980
981}; // namespace uirenderer
982}; // namespace android
983
984#endif // ANDROID_HWUI_OPENGL_RENDERER_H
985