OpenGLRenderer.h revision 78dd96d5af20f489f0e8b288617d57774ec284f7
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Extensions.h"
41#include "Matrix.h"
42#include "Program.h"
43#include "Rect.h"
44#include "Snapshot.h"
45#include "Vertex.h"
46#include "SkiaShader.h"
47#include "SkiaColorFilter.h"
48#include "UvMapper.h"
49#include "Caches.h"
50
51namespace android {
52namespace uirenderer {
53
54struct DrawModifiers {
55    SkiaShader* mShader;
56    SkiaColorFilter* mColorFilter;
57    float mOverrideLayerAlpha;
58
59    // Drop shadow
60    bool mHasShadow;
61    float mShadowRadius;
62    float mShadowDx;
63    float mShadowDy;
64    int mShadowColor;
65
66    // Draw filters
67    bool mHasDrawFilter;
68    int mPaintFilterClearBits;
69    int mPaintFilterSetBits;
70};
71
72enum StateDeferFlags {
73    kStateDeferFlag_Draw = 0x1,
74    kStateDeferFlag_Clip = 0x2
75};
76
77enum DrawOpMode {
78    kDrawOpMode_Immediate,
79    kDrawOpMode_Defer,
80    kDrawOpMode_Flush
81};
82
83struct DeferredDisplayState {
84    // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
85    Rect mBounds;
86
87    // the below are set and used by the OpenGLRenderer at record and deferred playback
88    bool mClipValid;
89    Rect mClip;
90    mat4 mMatrix;
91    DrawModifiers mDrawModifiers;
92    float mAlpha;
93};
94
95///////////////////////////////////////////////////////////////////////////////
96// Renderer
97///////////////////////////////////////////////////////////////////////////////
98
99class DisplayList;
100class TextSetupFunctor;
101class VertexBuffer;
102
103/**
104 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
105 * simplified version of Skia's Canvas API.
106 */
107class OpenGLRenderer {
108public:
109    ANDROID_API OpenGLRenderer();
110    virtual ~OpenGLRenderer();
111
112    /**
113     * Sets the name of this renderer. The name is optional and
114     * empty by default. If the pointer is null the name is set
115     * to the empty string.
116     */
117    ANDROID_API void setName(const char* name);
118
119    /**
120     * Returns the name of this renderer as UTF8 string.
121     * The returned pointer is never null.
122     */
123    ANDROID_API const char* getName() const;
124
125    /**
126     * Read externally defined properties to control the behavior
127     * of the renderer.
128     */
129    ANDROID_API void initProperties();
130
131    /**
132     * Indicates whether this renderer executes drawing commands immediately.
133     * If this method returns true, the drawing commands will be executed
134     * later.
135     */
136    virtual bool isDeferred();
137
138    /**
139     * Sets the dimension of the underlying drawing surface. This method must
140     * be called at least once every time the drawing surface changes size.
141     *
142     * @param width The width in pixels of the underlysing surface
143     * @param height The height in pixels of the underlysing surface
144     */
145    virtual void setViewport(int width, int height);
146
147    /**
148     * Prepares the renderer to draw a frame. This method must be invoked
149     * at the beginning of each frame. When this method is invoked, the
150     * entire drawing surface is assumed to be redrawn.
151     *
152     * @param opaque If true, the target surface is considered opaque
153     *               and will not be cleared. If false, the target surface
154     *               will be cleared
155     */
156    ANDROID_API status_t prepare(bool opaque);
157
158    /**
159     * Prepares the renderer to draw a frame. This method must be invoked
160     * at the beginning of each frame. Only the specified rectangle of the
161     * frame is assumed to be dirty. A clip will automatically be set to
162     * the specified rectangle.
163     *
164     * @param left The left coordinate of the dirty rectangle
165     * @param top The top coordinate of the dirty rectangle
166     * @param right The right coordinate of the dirty rectangle
167     * @param bottom The bottom coordinate of the dirty rectangle
168     * @param opaque If true, the target surface is considered opaque
169     *               and will not be cleared. If false, the target surface
170     *               will be cleared in the specified dirty rectangle
171     */
172    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
173
174    /**
175     * Indicates the end of a frame. This method must be invoked whenever
176     * the caller is done rendering a frame.
177     */
178    virtual void finish();
179
180    /**
181     * This method must be invoked before handing control over to a draw functor.
182     * See callDrawGLFunction() for instance.
183     *
184     * This command must not be recorded inside display lists.
185     */
186    virtual void interrupt();
187
188    /**
189     * This method must be invoked after getting control back from a draw functor.
190     *
191     * This command must not be recorded inside display lists.
192     */
193    virtual void resume();
194
195    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
196        mCountOverdraw = enabled;
197    }
198
199    ANDROID_API float getOverdraw() {
200        return mCountOverdraw ? mOverdraw : 0.0f;
201    }
202
203    ANDROID_API status_t invokeFunctors(Rect& dirty);
204    ANDROID_API void detachFunctor(Functor* functor);
205    ANDROID_API void attachFunctor(Functor* functor);
206    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
207
208    ANDROID_API void pushLayerUpdate(Layer* layer);
209    ANDROID_API void clearLayerUpdates();
210
211    ANDROID_API int getSaveCount() const;
212    virtual int save(int flags);
213    virtual void restore();
214    virtual void restoreToCount(int saveCount);
215
216    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
217            SkPaint* paint, int flags) {
218        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
219        if (paint) mode = getXfermode(paint->getXfermode());
220        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
221    }
222    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
223            int alpha, int flags) {
224        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
225    }
226    virtual int saveLayer(float left, float top, float right, float bottom,
227            int alpha, SkXfermode::Mode mode, int flags);
228
229    int saveLayerDeferred(float left, float top, float right, float bottom,
230            int alpha, SkXfermode::Mode mode, int flags);
231
232    virtual void translate(float dx, float dy);
233    virtual void rotate(float degrees);
234    virtual void scale(float sx, float sy);
235    virtual void skew(float sx, float sy);
236
237    bool hasRectToRectTransform();
238    ANDROID_API void getMatrix(SkMatrix* matrix);
239    virtual void setMatrix(SkMatrix* matrix);
240    virtual void concatMatrix(SkMatrix* matrix);
241
242    ANDROID_API const Rect& getClipBounds();
243    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
244    bool quickRejectNoScissor(float left, float top, float right, float bottom);
245    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
246    virtual bool clipPath(SkPath* path, SkRegion::Op op);
247    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
248    virtual Rect* getClipRect();
249
250    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
251    virtual void outputDisplayList(DisplayList* displayList);
252    virtual status_t drawLayer(Layer* layer, float x, float y);
253    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
254    status_t drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
255            const Rect& bounds, SkPaint* paint);
256    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
257    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
258            float srcRight, float srcBottom, float dstLeft, float dstTop,
259            float dstRight, float dstBottom, SkPaint* paint);
260    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
261    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
262            float* vertices, int* colors, SkPaint* paint);
263    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
264            float left, float top, float right, float bottom, SkPaint* paint);
265    status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, AssetAtlas::Entry* entry,
266            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
267    virtual status_t drawColor(int color, SkXfermode::Mode mode);
268    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
269    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
270            float rx, float ry, SkPaint* paint);
271    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
272    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
273    virtual status_t drawArc(float left, float top, float right, float bottom,
274            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
275    virtual status_t drawPath(SkPath* path, SkPaint* paint);
276    virtual status_t drawLines(float* points, int count, SkPaint* paint);
277    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
278    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
279            float hOffset, float vOffset, SkPaint* paint);
280    virtual status_t drawPosText(const char* text, int bytesCount, int count,
281            const float* positions, SkPaint* paint);
282    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
283            const float* positions, SkPaint* paint, float length = -1.0f,
284            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
285    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
286
287    virtual void resetShader();
288    virtual void setupShader(SkiaShader* shader);
289
290    virtual void resetColorFilter();
291    virtual void setupColorFilter(SkiaColorFilter* filter);
292
293    virtual void resetShadow();
294    virtual void setupShadow(float radius, float dx, float dy, int color);
295
296    virtual void resetPaintFilter();
297    virtual void setupPaintFilter(int clearBits, int setBits);
298
299    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
300    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
301
302    SkPaint* filterPaint(SkPaint* paint);
303
304    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
305    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
306    void setFullScreenClip();
307
308    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
309    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
310
311    ANDROID_API bool isCurrentTransformSimple() {
312        return mSnapshot->transform->isSimple();
313    }
314
315    Caches& getCaches() {
316        return mCaches;
317    }
318
319    // simple rect clip
320    bool isCurrentClipSimple() {
321        return mSnapshot->clipRegion->isEmpty();
322    }
323
324    /**
325     * Scales the alpha on the current snapshot. This alpha value will be modulated
326     * with other alpha values when drawing primitives.
327     */
328    void scaleAlpha(float alpha) {
329        mSnapshot->alpha *= alpha;
330    }
331
332    /**
333     * Inserts a named event marker in the stream of GL commands.
334     */
335    void eventMark(const char* name) const;
336
337    /**
338     * Inserts a named group marker in the stream of GL commands. This marker
339     * can be used by tools to group commands into logical groups. A call to
340     * this method must always be followed later on by a call to endMark().
341     */
342    void startMark(const char* name) const;
343
344    /**
345     * Closes the last group marker opened by startMark().
346     */
347    void endMark() const;
348
349    /**
350     * Gets the alpha and xfermode out of a paint object. If the paint is null
351     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
352     * not multiply the paint's alpha by the current snapshot's alpha, and does
353     * not replace the alpha with the overrideLayerAlpha
354     *
355     * @param paint The paint to extract values from
356     * @param alpha Where to store the resulting alpha
357     * @param mode Where to store the resulting xfermode
358     */
359    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
360        *mode = getXfermodeDirect(paint);
361        *alpha = getAlphaDirect(paint);
362    }
363
364    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
365        if (!paint) return SkXfermode::kSrcOver_Mode;
366        return getXfermode(paint->getXfermode());
367    }
368
369    static inline int getAlphaDirect(SkPaint* paint) {
370        if (!paint) return 255;
371        return paint->getAlpha();
372    }
373
374    /**
375     * Return the best transform to use to rasterize text given a full
376     * transform matrix.
377     */
378    mat4 findBestFontTransform(const mat4& transform) const;
379
380#if DEBUG_MERGE_BEHAVIOR
381    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
382        mCaches.setScissorEnabled(false);
383
384        // should only be called outside of other draw ops, so stencil can only be in test state
385        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
386        mCaches.stencil.disable();
387
388        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
389
390        if (stencilWasEnabled) mCaches.stencil.enableTest();
391    }
392#endif
393
394protected:
395    /**
396     * Computes the projection matrix, initialize the first snapshot
397     * and stores the dimensions of the render target.
398     */
399    void initViewport(int width, int height);
400
401    /**
402     * Perform the setup specific to a frame. This method does not
403     * issue any OpenGL commands.
404     */
405    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
406
407    /**
408     * Indicates the start of rendering. This method will setup the
409     * initial OpenGL state (viewport, clearing the buffer, etc.)
410     */
411    status_t startFrame();
412
413    /**
414     * Clears the underlying surface if needed.
415     */
416    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
417
418    /**
419     * Call this method after updating a layer during a drawing pass.
420     */
421    void resumeAfterLayer();
422
423    /**
424     * This method is called whenever a stencil buffer is required. Subclasses
425     * should override this method and call attachStencilBufferToLayer() on the
426     * appropriate layer(s).
427     */
428    virtual void ensureStencilBuffer();
429
430    /**
431     * Obtains a stencil render buffer (allocating it if necessary) and
432     * attaches it to the specified layer.
433     */
434    void attachStencilBufferToLayer(Layer* layer);
435
436    /**
437     * Compose the layer defined in the current snapshot with the layer
438     * defined by the previous snapshot.
439     *
440     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
441     *
442     * @param curent The current snapshot containing the layer to compose
443     * @param previous The previous snapshot to compose the current layer with
444     */
445    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
446
447    /**
448     * Marks the specified region as dirty at the specified bounds.
449     */
450    void dirtyLayerUnchecked(Rect& bounds, Region* region);
451
452    /**
453     * Returns the current snapshot.
454     */
455    sp<Snapshot> getSnapshot() const {
456        return mSnapshot;
457    }
458
459    /**
460     * Returns the region of the current layer.
461     */
462    virtual Region* getRegion() const {
463        return mSnapshot->region;
464    }
465
466    /**
467     * Indicates whether rendering is currently targeted at a layer.
468     */
469    virtual bool hasLayer() const {
470        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
471    }
472
473    /**
474     * Returns the name of the FBO this renderer is rendering into.
475     */
476    virtual GLint getTargetFbo() const {
477        return 0;
478    }
479
480    /**
481     * Renders the specified layer as a textured quad.
482     *
483     * @param layer The layer to render
484     * @param rect The bounds of the layer
485     */
486    void drawTextureLayer(Layer* layer, const Rect& rect);
487
488    /**
489     * Gets the alpha and xfermode out of a paint object. If the paint is null
490     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
491     * snapshot alpha, and overrideLayerAlpha
492     *
493     * @param paint The paint to extract values from
494     * @param alpha Where to store the resulting alpha
495     * @param mode Where to store the resulting xfermode
496     */
497    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
498
499    /**
500     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
501     *
502     * @param layer The layer from which the alpha is extracted
503     */
504    inline float getLayerAlpha(Layer* layer) const;
505
506    /**
507     * Safely retrieves the mode from the specified xfermode. If the specified
508     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
509     */
510    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
511        SkXfermode::Mode resultMode;
512        if (!SkXfermode::AsMode(mode, &resultMode)) {
513            resultMode = SkXfermode::kSrcOver_Mode;
514        }
515        return resultMode;
516    }
517
518    /**
519     * Set to true to suppress error checks at the end of a frame.
520     */
521    virtual bool suppressErrorChecks() const {
522        return false;
523    }
524
525private:
526    /**
527     * Discards the content of the framebuffer if supported by the driver.
528     * This method should be called at the beginning of a frame to optimize
529     * rendering on some tiler architectures.
530     */
531    void discardFramebuffer(float left, float top, float right, float bottom);
532
533    /**
534     * Ensures the state of the renderer is the same as the state of
535     * the GL context.
536     */
537    void syncState();
538
539    /**
540     * Tells the GPU what part of the screen is about to be redrawn.
541     * This method will use the clip rect that we started drawing the
542     * frame with.
543     * This method needs to be invoked every time getTargetFbo() is
544     * bound again.
545     */
546    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
547
548    /**
549     * Tells the GPU what part of the screen is about to be redrawn.
550     * This method needs to be invoked every time getTargetFbo() is
551     * bound again.
552     */
553    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
554
555    /**
556     * Tells the GPU that we are done drawing the frame or that we
557     * are switching to another render target.
558     */
559    void endTiling();
560
561    /**
562     * Saves the current state of the renderer as a new snapshot.
563     * The new snapshot is saved in mSnapshot and the previous snapshot
564     * is linked from mSnapshot->previous.
565     *
566     * @param flags The save flags; see SkCanvas for more information
567     *
568     * @return The new save count. This value can be passed to #restoreToCount()
569     */
570    int saveSnapshot(int flags);
571
572    /**
573     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
574     *
575     * @return True if the clip was modified.
576     */
577    bool restoreSnapshot();
578
579    /**
580     * Sets the clipping rectangle using glScissor. The clip is defined by
581     * the current snapshot's clipRect member.
582     */
583    void setScissorFromClip();
584
585    /**
586     * Sets the clipping region using the stencil buffer. The clip region
587     * is defined by the current snapshot's clipRegion member.
588     */
589    void setStencilFromClip();
590
591    /**
592     * Performs a quick reject but does not affect the scissor. Returns
593     * the transformed rect to test and the current clip.
594     */
595    bool quickRejectNoScissor(float left, float top, float right, float bottom,
596            Rect& transformed, Rect& clip);
597
598    /**
599     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
600     */
601    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
602
603    /**
604     * Given the local bounds of the layer, calculates ...
605     */
606    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
607
608    /**
609     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
610     */
611    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
612            bool fboLayer, int alpha);
613
614    /**
615     * Creates a new layer stored in the specified snapshot.
616     *
617     * @param snapshot The snapshot associated with the new layer
618     * @param left The left coordinate of the layer
619     * @param top The top coordinate of the layer
620     * @param right The right coordinate of the layer
621     * @param bottom The bottom coordinate of the layer
622     * @param alpha The translucency of the layer
623     * @param mode The blending mode of the layer
624     * @param flags The layer save flags
625     * @param previousFbo The name of the current framebuffer
626     *
627     * @return True if the layer was successfully created, false otherwise
628     */
629    bool createLayer(float left, float top, float right, float bottom,
630            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
631
632    /**
633     * Creates a new layer stored in the specified snapshot as an FBO.
634     *
635     * @param layer The layer to store as an FBO
636     * @param snapshot The snapshot associated with the new layer
637     * @param bounds The bounds of the layer
638     * @param previousFbo The name of the current framebuffer
639     */
640    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
641
642    /**
643     * Compose the specified layer as a region.
644     *
645     * @param layer The layer to compose
646     * @param rect The layer's bounds
647     */
648    void composeLayerRegion(Layer* layer, const Rect& rect);
649
650    /**
651     * Compose the specified layer as a simple rectangle.
652     *
653     * @param layer The layer to compose
654     * @param rect The layer's bounds
655     * @param swap If true, the source and destination are swapped
656     */
657    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
658
659    /**
660     * Clears all the regions corresponding to the current list of layers.
661     * This method MUST be invoked before any drawing operation.
662     */
663    void clearLayerRegions();
664
665    /**
666     * Mark the layer as dirty at the specified coordinates. The coordinates
667     * are transformed with the supplied matrix.
668     */
669    void dirtyLayer(const float left, const float top,
670            const float right, const float bottom, const mat4 transform);
671
672    /**
673     * Mark the layer as dirty at the specified coordinates.
674     */
675    void dirtyLayer(const float left, const float top,
676            const float right, const float bottom);
677
678    /**
679     * Draws a colored rectangle with the specified color. The specified coordinates
680     * are transformed by the current snapshot's transform matrix unless specified
681     * otherwise.
682     *
683     * @param left The left coordinate of the rectangle
684     * @param top The top coordinate of the rectangle
685     * @param right The right coordinate of the rectangle
686     * @param bottom The bottom coordinate of the rectangle
687     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
688     * @param mode The Skia xfermode to use
689     * @param ignoreTransform True if the current transform should be ignored
690     */
691    void drawColorRect(float left, float top, float right, float bottom,
692            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
693
694    /**
695     * Draws a series of colored rectangles with the specified color. The specified
696     * coordinates are transformed by the current snapshot's transform matrix unless
697     * specified otherwise.
698     *
699     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
700     *              per rectangle
701     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
702     * @param mode The Skia xfermode to use
703     * @param ignoreTransform True if the current transform should be ignored
704     * @param dirty True if calling this method should dirty the current layer
705     * @param clip True if the rects should be clipped, false otherwise
706     */
707    status_t drawColorRects(const float* rects, int count, int color,
708            SkXfermode::Mode mode, bool ignoreTransform = false,
709            bool dirty = true, bool clip = true);
710
711    /**
712     * Draws the shape represented by the specified path texture.
713     * This method invokes drawPathTexture() but takes into account
714     * the extra left/top offset and the texture offset to correctly
715     * position the final shape.
716     *
717     * @param left The left coordinate of the shape to render
718     * @param top The top coordinate of the shape to render
719     * @param texture The texture reprsenting the shape
720     * @param paint The paint to draw the shape with
721     */
722    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
723
724    /**
725     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
726     * different compositing rules.
727     *
728     * @param texture The texture to draw with
729     * @param left The x coordinate of the bitmap
730     * @param top The y coordinate of the bitmap
731     * @param paint The paint to render with
732     */
733    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
734
735    /**
736     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
737     *
738     * @param vertexBuffer The VertexBuffer to be drawn
739     * @param paint The paint to render with
740     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
741     */
742    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
743            bool useOffset = false);
744
745    /**
746     * Renders the convex hull defined by the specified path as a strip of polygons.
747     *
748     * @param path The hull of the path to draw
749     * @param paint The paint to render with
750     */
751    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
752
753    /**
754     * Draws a textured rectangle with the specified texture. The specified coordinates
755     * are transformed by the current snapshot's transform matrix.
756     *
757     * @param left The left coordinate of the rectangle
758     * @param top The top coordinate of the rectangle
759     * @param right The right coordinate of the rectangle
760     * @param bottom The bottom coordinate of the rectangle
761     * @param texture The texture name to map onto the rectangle
762     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
763     * @param mode The blending mode
764     * @param blend True if the texture contains an alpha channel
765     */
766    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
767            float alpha, SkXfermode::Mode mode, bool blend);
768
769    /**
770     * Draws a textured rectangle with the specified texture. The specified coordinates
771     * are transformed by the current snapshot's transform matrix.
772     *
773     * @param left The left coordinate of the rectangle
774     * @param top The top coordinate of the rectangle
775     * @param right The right coordinate of the rectangle
776     * @param bottom The bottom coordinate of the rectangle
777     * @param texture The texture to use
778     * @param paint The paint containing the alpha, blending mode, etc.
779     */
780    void drawTextureRect(float left, float top, float right, float bottom,
781            Texture* texture, SkPaint* paint);
782
783    /**
784     * Draws a textured mesh with the specified texture. If the indices are omitted,
785     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
786     * VBO is bound.
787     *
788     * @param left The left coordinate of the rectangle
789     * @param top The top coordinate of the rectangle
790     * @param right The right coordinate of the rectangle
791     * @param bottom The bottom coordinate of the rectangle
792     * @param texture The texture name to map onto the rectangle
793     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
794     * @param mode The blending mode
795     * @param blend True if the texture contains an alpha channel
796     * @param vertices The vertices that define the mesh
797     * @param texCoords The texture coordinates of each vertex
798     * @param elementsCount The number of elements in the mesh, required by indices
799     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
800     * @param ignoreTransform True if the current transform should be ignored
801     * @param vbo The VBO used to draw the mesh
802     * @param ignoreScale True if the model view matrix should not be scaled
803     * @param dirty True if calling this method should dirty the current layer
804     */
805    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
806            float alpha, SkXfermode::Mode mode, bool blend,
807            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
808            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
809            bool ignoreScale = false, bool dirty = true);
810
811    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
812            float alpha, SkXfermode::Mode mode, bool blend,
813            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
814            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
815            bool ignoreScale = false, bool dirty = true);
816
817    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
818            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
819            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
820            bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
821
822    /**
823     * Draws text underline and strike-through if needed.
824     *
825     * @param text The text to decor
826     * @param bytesCount The number of bytes in the text
827     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
828     * @param x The x coordinate where the text will be drawn
829     * @param y The y coordinate where the text will be drawn
830     * @param paint The paint to draw the text with
831     */
832    void drawTextDecorations(const char* text, int bytesCount, float length,
833            float x, float y, SkPaint* paint);
834
835   /**
836     * Draws shadow layer on text (with optional positions).
837     *
838     * @param paint The paint to draw the shadow with
839     * @param text The text to draw
840     * @param bytesCount The number of bytes in the text
841     * @param count The number of glyphs in the text
842     * @param positions The x, y positions of individual glyphs (or NULL)
843     * @param fontRenderer The font renderer object
844     * @param alpha The alpha value for drawing the shadow
845     * @param mode The xfermode for drawing the shadow
846     * @param x The x coordinate where the shadow will be drawn
847     * @param y The y coordinate where the shadow will be drawn
848     */
849    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
850            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
851            float x, float y);
852
853    /**
854     * Draws a path texture. Path textures are alpha8 bitmaps that need special
855     * compositing to apply colors/filters/etc.
856     *
857     * @param texture The texture to render
858     * @param x The x coordinate where the texture will be drawn
859     * @param y The y coordinate where the texture will be drawn
860     * @param paint The paint to draw the texture with
861     */
862     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
863
864    /**
865     * Resets the texture coordinates stored in mMeshVertices. Setting the values
866     * back to default is achieved by calling:
867     *
868     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
869     *
870     * @param u1 The left coordinate of the texture
871     * @param v1 The bottom coordinate of the texture
872     * @param u2 The right coordinate of the texture
873     * @param v2 The top coordinate of the texture
874     */
875    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
876
877    /**
878     * Returns true if the specified paint will draw invisible text.
879     */
880    bool canSkipText(const SkPaint* paint) const;
881
882    /**
883     * Binds the specified texture. The texture unit must have been selected
884     * prior to calling this method.
885     */
886    inline void bindTexture(GLuint texture) {
887        glBindTexture(GL_TEXTURE_2D, texture);
888    }
889
890    /**
891     * Binds the specified EGLImage texture. The texture unit must have been selected
892     * prior to calling this method.
893     */
894    inline void bindExternalTexture(GLuint texture) {
895        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
896    }
897
898    /**
899     * Enable or disable blending as necessary. This function sets the appropriate
900     * blend function based on the specified xfermode.
901     */
902    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
903            bool swapSrcDst = false);
904
905    /**
906     * Use the specified program with the current GL context. If the program is already
907     * in use, it will not be bound again. If it is not in use, the current program is
908     * marked unused and the specified program becomes used and becomes the new
909     * current program.
910     *
911     * @param program The program to use
912     *
913     * @return true If the specified program was already in use, false otherwise.
914     */
915    inline bool useProgram(Program* program);
916
917    /**
918     * Invoked before any drawing operation. This sets required state.
919     */
920    void setupDraw(bool clear = true);
921
922    /**
923     * Various methods to setup OpenGL rendering.
924     */
925    void setupDrawWithTexture(bool isAlpha8 = false);
926    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
927    void setupDrawWithExternalTexture();
928    void setupDrawNoTexture();
929    void setupDrawAA();
930    void setupDrawPoint(float pointSize);
931    void setupDrawColor(int color, int alpha);
932    void setupDrawColor(float r, float g, float b, float a);
933    void setupDrawAlpha8Color(int color, int alpha);
934    void setupDrawTextGamma(const SkPaint* paint);
935    void setupDrawShader();
936    void setupDrawColorFilter();
937    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
938            bool swapSrcDst = false);
939    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
940            bool swapSrcDst = false);
941    void setupDrawProgram();
942    void setupDrawDirtyRegionsDisabled();
943    void setupDrawModelViewIdentity(bool offset = false);
944    void setupDrawModelView(float left, float top, float right, float bottom,
945            bool ignoreTransform = false, bool ignoreModelView = false);
946    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
947            bool ignoreTransform = false);
948    void setupDrawPointUniforms();
949    void setupDrawColorUniforms();
950    void setupDrawPureColorUniforms();
951    void setupDrawShaderIdentityUniforms();
952    void setupDrawShaderUniforms(bool ignoreTransform = false);
953    void setupDrawColorFilterUniforms();
954    void setupDrawSimpleMesh();
955    void setupDrawTexture(GLuint texture);
956    void setupDrawExternalTexture(GLuint texture);
957    void setupDrawTextureTransform();
958    void setupDrawTextureTransformUniforms(mat4& transform);
959    void setupDrawTextGammaUniforms();
960    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
961    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
962    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
963    void setupDrawVertices(GLvoid* vertices);
964    void finishDrawTexture();
965    void accountForClear(SkXfermode::Mode mode);
966
967    bool updateLayer(Layer* layer, bool inFrame);
968    void updateLayers();
969    void flushLayers();
970
971    /**
972     * Renders the specified region as a series of rectangles. This method
973     * is used for debugging only.
974     */
975    void drawRegionRects(const Region& region);
976
977    /**
978     * Renders the specified region as a series of rectangles. The region
979     * must be in screen-space coordinates.
980     */
981    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
982            bool dirty = false);
983
984    /**
985     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
986     * is turned on.
987     */
988    void debugClip();
989
990    void debugOverdraw(bool enable, bool clear);
991    void renderOverdraw();
992    void countOverdraw();
993
994    /**
995     * Should be invoked every time the glScissor is modified.
996     */
997    inline void dirtyClip() {
998        mDirtyClip = true;
999    }
1000
1001    inline mat4& currentTransform() const {
1002        return *mSnapshot->transform;
1003    }
1004
1005    inline const UvMapper& getMapper(const Texture* texture) {
1006        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1007    }
1008
1009    /**
1010     * Returns a texture object for the specified bitmap. The texture can
1011     * come from the texture cache or an atlas. If this method returns
1012     * NULL, the texture could not be found and/or allocated.
1013     */
1014    Texture* getTexture(SkBitmap* bitmap);
1015
1016    // Dimensions of the drawing surface
1017    int mWidth, mHeight;
1018
1019    // Matrix used for ortho projection in shaders
1020    mat4 mOrthoMatrix;
1021
1022    // Model-view matrix used to position/size objects
1023    mat4 mModelView;
1024
1025    // Number of saved states
1026    int mSaveCount;
1027    // Base state
1028    sp<Snapshot> mFirstSnapshot;
1029    // Current state
1030    sp<Snapshot> mSnapshot;
1031    // State used to define the clipping region
1032    Rect mTilingClip;
1033    // Is the target render surface opaque
1034    bool mOpaque;
1035    // Is a frame currently being rendered
1036    bool mFrameStarted;
1037
1038    // Used to draw textured quads
1039    TextureVertex mMeshVertices[4];
1040
1041    // Default UV mapper
1042    const UvMapper mUvMapper;
1043
1044    // shader, filters, and shadow
1045    DrawModifiers mDrawModifiers;
1046    SkPaint mFilteredPaint;
1047
1048    // Various caches
1049    Caches& mCaches;
1050    Extensions& mExtensions;
1051
1052    // List of rectangles to clear after saveLayer() is invoked
1053    Vector<Rect*> mLayers;
1054    // List of functors to invoke after a frame is drawn
1055    SortedVector<Functor*> mFunctors;
1056    // List of layers to update at the beginning of a frame
1057    Vector<Layer*> mLayerUpdates;
1058
1059    // Indicates whether the clip must be restored
1060    bool mDirtyClip;
1061
1062    // The following fields are used to setup drawing
1063    // Used to describe the shaders to generate
1064    ProgramDescription mDescription;
1065    // Color description
1066    bool mColorSet;
1067    float mColorA, mColorR, mColorG, mColorB;
1068    // Indicates that the shader should get a color
1069    bool mSetShaderColor;
1070    // Current texture unit
1071    GLuint mTextureUnit;
1072    // Track dirty regions, true by default
1073    bool mTrackDirtyRegions;
1074    // Indicate whether we are drawing an opaque frame
1075    bool mOpaqueFrame;
1076
1077    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1078    // Properties.h
1079    bool mScissorOptimizationDisabled;
1080
1081    // No-ops start/endTiling when set
1082    bool mSuppressTiling;
1083
1084
1085    // If true, this renderer will setup drawing to emulate
1086    // an increment stencil buffer in the color buffer
1087    bool mCountOverdraw;
1088    float mOverdraw;
1089
1090    // Optional name of the renderer
1091    String8 mName;
1092
1093    friend class DisplayListRenderer;
1094    friend class Layer;
1095    friend class TextSetupFunctor;
1096
1097}; // class OpenGLRenderer
1098
1099}; // namespace uirenderer
1100}; // namespace android
1101
1102#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1103