OpenGLRenderer.h revision 7f77736599c39cdd5540168fc652cf6846799a33
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Extensions.h"
41#include "Matrix.h"
42#include "Program.h"
43#include "Rect.h"
44#include "Snapshot.h"
45#include "Vertex.h"
46#include "SkiaShader.h"
47#include "SkiaColorFilter.h"
48#include "UvMapper.h"
49#include "Caches.h"
50
51namespace android {
52namespace uirenderer {
53
54struct DrawModifiers {
55    SkiaShader* mShader;
56    SkiaColorFilter* mColorFilter;
57    float mOverrideLayerAlpha;
58
59    // Drop shadow
60    bool mHasShadow;
61    float mShadowRadius;
62    float mShadowDx;
63    float mShadowDy;
64    int mShadowColor;
65
66    // Draw filters
67    bool mHasDrawFilter;
68    int mPaintFilterClearBits;
69    int mPaintFilterSetBits;
70};
71
72enum StateDeferFlags {
73    kStateDeferFlag_Draw = 0x1,
74    kStateDeferFlag_Clip = 0x2
75};
76
77enum DrawOpMode {
78    kDrawOpMode_Immediate,
79    kDrawOpMode_Defer,
80    kDrawOpMode_Flush
81};
82
83struct DeferredDisplayState {
84    // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
85    Rect mBounds;
86
87    // the below are set and used by the OpenGLRenderer at record and deferred playback
88    bool mClipValid;
89    Rect mClip;
90    bool mClipped;
91    mat4 mMatrix;
92    DrawModifiers mDrawModifiers;
93    float mAlpha;
94};
95
96///////////////////////////////////////////////////////////////////////////////
97// Renderer
98///////////////////////////////////////////////////////////////////////////////
99
100class DisplayList;
101class TextSetupFunctor;
102class VertexBuffer;
103
104/**
105 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
106 * simplified version of Skia's Canvas API.
107 */
108class OpenGLRenderer {
109public:
110    ANDROID_API OpenGLRenderer();
111    virtual ~OpenGLRenderer();
112
113    /**
114     * Sets the name of this renderer. The name is optional and
115     * empty by default. If the pointer is null the name is set
116     * to the empty string.
117     */
118    ANDROID_API void setName(const char* name);
119
120    /**
121     * Returns the name of this renderer as UTF8 string.
122     * The returned pointer is never null.
123     */
124    ANDROID_API const char* getName() const;
125
126    /**
127     * Read externally defined properties to control the behavior
128     * of the renderer.
129     */
130    ANDROID_API void initProperties();
131
132    /**
133     * Indicates whether this renderer executes drawing commands immediately.
134     * If this method returns true, the drawing commands will be executed
135     * later.
136     */
137    virtual bool isDeferred();
138
139    /**
140     * Sets the dimension of the underlying drawing surface. This method must
141     * be called at least once every time the drawing surface changes size.
142     *
143     * @param width The width in pixels of the underlysing surface
144     * @param height The height in pixels of the underlysing surface
145     */
146    virtual void setViewport(int width, int height);
147
148    /**
149     * Prepares the renderer to draw a frame. This method must be invoked
150     * at the beginning of each frame. When this method is invoked, the
151     * entire drawing surface is assumed to be redrawn.
152     *
153     * @param opaque If true, the target surface is considered opaque
154     *               and will not be cleared. If false, the target surface
155     *               will be cleared
156     */
157    ANDROID_API status_t prepare(bool opaque);
158
159    /**
160     * Prepares the renderer to draw a frame. This method must be invoked
161     * at the beginning of each frame. Only the specified rectangle of the
162     * frame is assumed to be dirty. A clip will automatically be set to
163     * the specified rectangle.
164     *
165     * @param left The left coordinate of the dirty rectangle
166     * @param top The top coordinate of the dirty rectangle
167     * @param right The right coordinate of the dirty rectangle
168     * @param bottom The bottom coordinate of the dirty rectangle
169     * @param opaque If true, the target surface is considered opaque
170     *               and will not be cleared. If false, the target surface
171     *               will be cleared in the specified dirty rectangle
172     */
173    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
174
175    /**
176     * Indicates the end of a frame. This method must be invoked whenever
177     * the caller is done rendering a frame.
178     */
179    virtual void finish();
180
181    /**
182     * This method must be invoked before handing control over to a draw functor.
183     * See callDrawGLFunction() for instance.
184     *
185     * This command must not be recorded inside display lists.
186     */
187    virtual void interrupt();
188
189    /**
190     * This method must be invoked after getting control back from a draw functor.
191     *
192     * This command must not be recorded inside display lists.
193     */
194    virtual void resume();
195
196    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
197        mCountOverdraw = enabled;
198    }
199
200    ANDROID_API float getOverdraw() {
201        return mCountOverdraw ? mOverdraw : 0.0f;
202    }
203
204    ANDROID_API status_t invokeFunctors(Rect& dirty);
205    ANDROID_API void detachFunctor(Functor* functor);
206    ANDROID_API void attachFunctor(Functor* functor);
207    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
208
209    ANDROID_API void pushLayerUpdate(Layer* layer);
210    ANDROID_API void clearLayerUpdates();
211
212    ANDROID_API int getSaveCount() const;
213    virtual int save(int flags);
214    virtual void restore();
215    virtual void restoreToCount(int saveCount);
216
217    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
218            SkPaint* paint, int flags) {
219        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
220        if (paint) mode = getXfermode(paint->getXfermode());
221        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
222    }
223    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
224            int alpha, int flags) {
225        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
226    }
227    virtual int saveLayer(float left, float top, float right, float bottom,
228            int alpha, SkXfermode::Mode mode, int flags);
229
230    int saveLayerDeferred(float left, float top, float right, float bottom,
231            int alpha, SkXfermode::Mode mode, int flags);
232
233    virtual void translate(float dx, float dy);
234    virtual void rotate(float degrees);
235    virtual void scale(float sx, float sy);
236    virtual void skew(float sx, float sy);
237
238    bool hasRectToRectTransform();
239    ANDROID_API void getMatrix(SkMatrix* matrix);
240    virtual void setMatrix(SkMatrix* matrix);
241    virtual void concatMatrix(SkMatrix* matrix);
242
243    ANDROID_API const Rect& getClipBounds();
244    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
245    bool quickReject(const Rect& bounds) {
246        return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
247    }
248    bool quickRejectNoScissor(float left, float top, float right, float bottom);
249    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
250    virtual bool clipPath(SkPath* path, SkRegion::Op op);
251    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
252    virtual Rect* getClipRect();
253
254    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
255    virtual void outputDisplayList(DisplayList* displayList);
256    virtual status_t drawLayer(Layer* layer, float x, float y);
257    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
258    status_t drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
259            bool transformed, const Rect& bounds, SkPaint* paint);
260    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
261    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
262            float srcRight, float srcBottom, float dstLeft, float dstTop,
263            float dstRight, float dstBottom, SkPaint* paint);
264    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
265    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
266            float* vertices, int* colors, SkPaint* paint);
267    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
268            float left, float top, float right, float bottom, SkPaint* paint);
269    status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, AssetAtlas::Entry* entry,
270            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
271    virtual status_t drawColor(int color, SkXfermode::Mode mode);
272    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
273    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
274            float rx, float ry, SkPaint* paint);
275    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
276    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
277    virtual status_t drawArc(float left, float top, float right, float bottom,
278            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
279    virtual status_t drawPath(SkPath* path, SkPaint* paint);
280    virtual status_t drawLines(float* points, int count, SkPaint* paint);
281    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
282    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
283            float hOffset, float vOffset, SkPaint* paint);
284    virtual status_t drawPosText(const char* text, int bytesCount, int count,
285            const float* positions, SkPaint* paint);
286    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
287            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
288            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
289    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
290
291    virtual void resetShader();
292    virtual void setupShader(SkiaShader* shader);
293
294    virtual void resetColorFilter();
295    virtual void setupColorFilter(SkiaColorFilter* filter);
296
297    virtual void resetShadow();
298    virtual void setupShadow(float radius, float dx, float dy, int color);
299
300    virtual void resetPaintFilter();
301    virtual void setupPaintFilter(int clearBits, int setBits);
302
303    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
304    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
305
306    SkPaint* filterPaint(SkPaint* paint);
307
308    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
309    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
310    void setFullScreenClip();
311
312    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
313    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
314
315    ANDROID_API bool isCurrentTransformSimple() {
316        return mSnapshot->transform->isSimple();
317    }
318
319    Caches& getCaches() {
320        return mCaches;
321    }
322
323    // simple rect clip
324    bool isCurrentClipSimple() {
325        return mSnapshot->clipRegion->isEmpty();
326    }
327
328    /**
329     * Scales the alpha on the current snapshot. This alpha value will be modulated
330     * with other alpha values when drawing primitives.
331     */
332    void scaleAlpha(float alpha) {
333        mSnapshot->alpha *= alpha;
334    }
335
336    /**
337     * Inserts a named event marker in the stream of GL commands.
338     */
339    void eventMark(const char* name) const;
340
341    /**
342     * Inserts a named group marker in the stream of GL commands. This marker
343     * can be used by tools to group commands into logical groups. A call to
344     * this method must always be followed later on by a call to endMark().
345     */
346    void startMark(const char* name) const;
347
348    /**
349     * Closes the last group marker opened by startMark().
350     */
351    void endMark() const;
352
353    /**
354     * Gets the alpha and xfermode out of a paint object. If the paint is null
355     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
356     * not multiply the paint's alpha by the current snapshot's alpha, and does
357     * not replace the alpha with the overrideLayerAlpha
358     *
359     * @param paint The paint to extract values from
360     * @param alpha Where to store the resulting alpha
361     * @param mode Where to store the resulting xfermode
362     */
363    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
364        *mode = getXfermodeDirect(paint);
365        *alpha = getAlphaDirect(paint);
366    }
367
368    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
369        if (!paint) return SkXfermode::kSrcOver_Mode;
370        return getXfermode(paint->getXfermode());
371    }
372
373    static inline int getAlphaDirect(SkPaint* paint) {
374        if (!paint) return 255;
375        return paint->getAlpha();
376    }
377
378    /**
379     * Return the best transform to use to rasterize text given a full
380     * transform matrix.
381     */
382    mat4 findBestFontTransform(const mat4& transform) const;
383
384#if DEBUG_MERGE_BEHAVIOR
385    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
386        mCaches.setScissorEnabled(false);
387
388        // should only be called outside of other draw ops, so stencil can only be in test state
389        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
390        mCaches.stencil.disable();
391
392        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
393
394        if (stencilWasEnabled) mCaches.stencil.enableTest();
395    }
396#endif
397
398protected:
399    /**
400     * Computes the projection matrix, initialize the first snapshot
401     * and stores the dimensions of the render target.
402     */
403    void initViewport(int width, int height);
404
405    /**
406     * Perform the setup specific to a frame. This method does not
407     * issue any OpenGL commands.
408     */
409    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
410
411    /**
412     * Indicates the start of rendering. This method will setup the
413     * initial OpenGL state (viewport, clearing the buffer, etc.)
414     */
415    status_t startFrame();
416
417    /**
418     * Clears the underlying surface if needed.
419     */
420    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
421
422    /**
423     * Call this method after updating a layer during a drawing pass.
424     */
425    void resumeAfterLayer();
426
427    /**
428     * This method is called whenever a stencil buffer is required. Subclasses
429     * should override this method and call attachStencilBufferToLayer() on the
430     * appropriate layer(s).
431     */
432    virtual void ensureStencilBuffer();
433
434    /**
435     * Obtains a stencil render buffer (allocating it if necessary) and
436     * attaches it to the specified layer.
437     */
438    void attachStencilBufferToLayer(Layer* layer);
439
440    /**
441     * Compose the layer defined in the current snapshot with the layer
442     * defined by the previous snapshot.
443     *
444     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
445     *
446     * @param curent The current snapshot containing the layer to compose
447     * @param previous The previous snapshot to compose the current layer with
448     */
449    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
450
451    /**
452     * Marks the specified region as dirty at the specified bounds.
453     */
454    void dirtyLayerUnchecked(Rect& bounds, Region* region);
455
456    /**
457     * Returns the current snapshot.
458     */
459    sp<Snapshot> getSnapshot() const {
460        return mSnapshot;
461    }
462
463    /**
464     * Returns the region of the current layer.
465     */
466    virtual Region* getRegion() const {
467        return mSnapshot->region;
468    }
469
470    /**
471     * Indicates whether rendering is currently targeted at a layer.
472     */
473    virtual bool hasLayer() const {
474        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
475    }
476
477    /**
478     * Returns the name of the FBO this renderer is rendering into.
479     */
480    virtual GLint getTargetFbo() const {
481        return 0;
482    }
483
484    /**
485     * Renders the specified layer as a textured quad.
486     *
487     * @param layer The layer to render
488     * @param rect The bounds of the layer
489     */
490    void drawTextureLayer(Layer* layer, const Rect& rect);
491
492    /**
493     * Gets the alpha and xfermode out of a paint object. If the paint is null
494     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
495     * snapshot alpha, and overrideLayerAlpha
496     *
497     * @param paint The paint to extract values from
498     * @param alpha Where to store the resulting alpha
499     * @param mode Where to store the resulting xfermode
500     */
501    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
502
503    /**
504     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
505     *
506     * @param layer The layer from which the alpha is extracted
507     */
508    inline float getLayerAlpha(Layer* layer) const;
509
510    /**
511     * Safely retrieves the mode from the specified xfermode. If the specified
512     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
513     */
514    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
515        SkXfermode::Mode resultMode;
516        if (!SkXfermode::AsMode(mode, &resultMode)) {
517            resultMode = SkXfermode::kSrcOver_Mode;
518        }
519        return resultMode;
520    }
521
522    /**
523     * Set to true to suppress error checks at the end of a frame.
524     */
525    virtual bool suppressErrorChecks() const {
526        return false;
527    }
528
529private:
530    /**
531     * Discards the content of the framebuffer if supported by the driver.
532     * This method should be called at the beginning of a frame to optimize
533     * rendering on some tiler architectures.
534     */
535    void discardFramebuffer(float left, float top, float right, float bottom);
536
537    /**
538     * Ensures the state of the renderer is the same as the state of
539     * the GL context.
540     */
541    void syncState();
542
543    /**
544     * Tells the GPU what part of the screen is about to be redrawn.
545     * This method will use the clip rect that we started drawing the
546     * frame with.
547     * This method needs to be invoked every time getTargetFbo() is
548     * bound again.
549     */
550    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
551
552    /**
553     * Tells the GPU what part of the screen is about to be redrawn.
554     * This method needs to be invoked every time getTargetFbo() is
555     * bound again.
556     */
557    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
558
559    /**
560     * Tells the GPU that we are done drawing the frame or that we
561     * are switching to another render target.
562     */
563    void endTiling();
564
565    /**
566     * Saves the current state of the renderer as a new snapshot.
567     * The new snapshot is saved in mSnapshot and the previous snapshot
568     * is linked from mSnapshot->previous.
569     *
570     * @param flags The save flags; see SkCanvas for more information
571     *
572     * @return The new save count. This value can be passed to #restoreToCount()
573     */
574    int saveSnapshot(int flags);
575
576    /**
577     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
578     *
579     * @return True if the clip was modified.
580     */
581    bool restoreSnapshot();
582
583    /**
584     * Sets the clipping rectangle using glScissor. The clip is defined by
585     * the current snapshot's clipRect member.
586     */
587    void setScissorFromClip();
588
589    /**
590     * Sets the clipping region using the stencil buffer. The clip region
591     * is defined by the current snapshot's clipRegion member.
592     */
593    void setStencilFromClip();
594
595    /**
596     * Performs a quick reject but does not affect the scissor. Returns
597     * the transformed rect to test and the current clip.
598     */
599    bool quickRejectNoScissor(float left, float top, float right, float bottom,
600            Rect& transformed, Rect& clip);
601
602    /**
603     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
604     */
605    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
606
607    /**
608     * Given the local bounds of the layer, calculates ...
609     */
610    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
611
612    /**
613     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
614     */
615    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
616            bool fboLayer, int alpha);
617
618    /**
619     * Creates a new layer stored in the specified snapshot.
620     *
621     * @param snapshot The snapshot associated with the new layer
622     * @param left The left coordinate of the layer
623     * @param top The top coordinate of the layer
624     * @param right The right coordinate of the layer
625     * @param bottom The bottom coordinate of the layer
626     * @param alpha The translucency of the layer
627     * @param mode The blending mode of the layer
628     * @param flags The layer save flags
629     * @param previousFbo The name of the current framebuffer
630     *
631     * @return True if the layer was successfully created, false otherwise
632     */
633    bool createLayer(float left, float top, float right, float bottom,
634            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
635
636    /**
637     * Creates a new layer stored in the specified snapshot as an FBO.
638     *
639     * @param layer The layer to store as an FBO
640     * @param snapshot The snapshot associated with the new layer
641     * @param bounds The bounds of the layer
642     * @param previousFbo The name of the current framebuffer
643     */
644    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
645
646    /**
647     * Compose the specified layer as a region.
648     *
649     * @param layer The layer to compose
650     * @param rect The layer's bounds
651     */
652    void composeLayerRegion(Layer* layer, const Rect& rect);
653
654    /**
655     * Compose the specified layer as a simple rectangle.
656     *
657     * @param layer The layer to compose
658     * @param rect The layer's bounds
659     * @param swap If true, the source and destination are swapped
660     */
661    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
662
663    /**
664     * Clears all the regions corresponding to the current list of layers.
665     * This method MUST be invoked before any drawing operation.
666     */
667    void clearLayerRegions();
668
669    /**
670     * Mark the layer as dirty at the specified coordinates. The coordinates
671     * are transformed with the supplied matrix.
672     */
673    void dirtyLayer(const float left, const float top,
674            const float right, const float bottom, const mat4 transform);
675
676    /**
677     * Mark the layer as dirty at the specified coordinates.
678     */
679    void dirtyLayer(const float left, const float top,
680            const float right, const float bottom);
681
682    /**
683     * Draws a colored rectangle with the specified color. The specified coordinates
684     * are transformed by the current snapshot's transform matrix unless specified
685     * otherwise.
686     *
687     * @param left The left coordinate of the rectangle
688     * @param top The top coordinate of the rectangle
689     * @param right The right coordinate of the rectangle
690     * @param bottom The bottom coordinate of the rectangle
691     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
692     * @param mode The Skia xfermode to use
693     * @param ignoreTransform True if the current transform should be ignored
694     */
695    void drawColorRect(float left, float top, float right, float bottom,
696            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
697
698    /**
699     * Draws a series of colored rectangles with the specified color. The specified
700     * coordinates are transformed by the current snapshot's transform matrix unless
701     * specified otherwise.
702     *
703     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
704     *              per rectangle
705     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
706     * @param mode The Skia xfermode to use
707     * @param ignoreTransform True if the current transform should be ignored
708     * @param dirty True if calling this method should dirty the current layer
709     * @param clip True if the rects should be clipped, false otherwise
710     */
711    status_t drawColorRects(const float* rects, int count, int color,
712            SkXfermode::Mode mode, bool ignoreTransform = false,
713            bool dirty = true, bool clip = true);
714
715    /**
716     * Draws the shape represented by the specified path texture.
717     * This method invokes drawPathTexture() but takes into account
718     * the extra left/top offset and the texture offset to correctly
719     * position the final shape.
720     *
721     * @param left The left coordinate of the shape to render
722     * @param top The top coordinate of the shape to render
723     * @param texture The texture reprsenting the shape
724     * @param paint The paint to draw the shape with
725     */
726    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
727
728    /**
729     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
730     * different compositing rules.
731     *
732     * @param texture The texture to draw with
733     * @param left The x coordinate of the bitmap
734     * @param top The y coordinate of the bitmap
735     * @param paint The paint to render with
736     */
737    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
738
739    /**
740     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
741     *
742     * @param vertexBuffer The VertexBuffer to be drawn
743     * @param paint The paint to render with
744     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
745     */
746    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
747            bool useOffset = false);
748
749    /**
750     * Renders the convex hull defined by the specified path as a strip of polygons.
751     *
752     * @param path The hull of the path to draw
753     * @param paint The paint to render with
754     */
755    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
756
757    /**
758     * Draws a textured rectangle with the specified texture. The specified coordinates
759     * are transformed by the current snapshot's transform matrix.
760     *
761     * @param left The left coordinate of the rectangle
762     * @param top The top coordinate of the rectangle
763     * @param right The right coordinate of the rectangle
764     * @param bottom The bottom coordinate of the rectangle
765     * @param texture The texture name to map onto the rectangle
766     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
767     * @param mode The blending mode
768     * @param blend True if the texture contains an alpha channel
769     */
770    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
771            float alpha, SkXfermode::Mode mode, bool blend);
772
773    /**
774     * Draws a textured rectangle with the specified texture. The specified coordinates
775     * are transformed by the current snapshot's transform matrix.
776     *
777     * @param left The left coordinate of the rectangle
778     * @param top The top coordinate of the rectangle
779     * @param right The right coordinate of the rectangle
780     * @param bottom The bottom coordinate of the rectangle
781     * @param texture The texture to use
782     * @param paint The paint containing the alpha, blending mode, etc.
783     */
784    void drawTextureRect(float left, float top, float right, float bottom,
785            Texture* texture, SkPaint* paint);
786
787    /**
788     * Draws a textured mesh with the specified texture. If the indices are omitted,
789     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
790     * VBO is bound.
791     *
792     * @param left The left coordinate of the rectangle
793     * @param top The top coordinate of the rectangle
794     * @param right The right coordinate of the rectangle
795     * @param bottom The bottom coordinate of the rectangle
796     * @param texture The texture name to map onto the rectangle
797     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
798     * @param mode The blending mode
799     * @param blend True if the texture contains an alpha channel
800     * @param vertices The vertices that define the mesh
801     * @param texCoords The texture coordinates of each vertex
802     * @param elementsCount The number of elements in the mesh, required by indices
803     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
804     * @param ignoreTransform True if the current transform should be ignored
805     * @param vbo The VBO used to draw the mesh
806     * @param ignoreScale True if the model view matrix should not be scaled
807     * @param dirty True if calling this method should dirty the current layer
808     */
809    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
810            float alpha, SkXfermode::Mode mode, bool blend,
811            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
812            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
813            bool ignoreScale = false, bool dirty = true);
814
815    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
816            float alpha, SkXfermode::Mode mode, bool blend,
817            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
818            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
819            bool ignoreScale = false, bool dirty = true);
820
821    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
822            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
823            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
824            bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
825
826    /**
827     * Draws text underline and strike-through if needed.
828     *
829     * @param text The text to decor
830     * @param bytesCount The number of bytes in the text
831     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
832     * @param x The x coordinate where the text will be drawn
833     * @param y The y coordinate where the text will be drawn
834     * @param paint The paint to draw the text with
835     */
836    void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
837            float x, float y, SkPaint* paint);
838
839   /**
840     * Draws shadow layer on text (with optional positions).
841     *
842     * @param paint The paint to draw the shadow with
843     * @param text The text to draw
844     * @param bytesCount The number of bytes in the text
845     * @param count The number of glyphs in the text
846     * @param positions The x, y positions of individual glyphs (or NULL)
847     * @param fontRenderer The font renderer object
848     * @param alpha The alpha value for drawing the shadow
849     * @param mode The xfermode for drawing the shadow
850     * @param x The x coordinate where the shadow will be drawn
851     * @param y The y coordinate where the shadow will be drawn
852     */
853    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
854            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
855            float x, float y);
856
857    /**
858     * Draws a path texture. Path textures are alpha8 bitmaps that need special
859     * compositing to apply colors/filters/etc.
860     *
861     * @param texture The texture to render
862     * @param x The x coordinate where the texture will be drawn
863     * @param y The y coordinate where the texture will be drawn
864     * @param paint The paint to draw the texture with
865     */
866     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
867
868    /**
869     * Resets the texture coordinates stored in mMeshVertices. Setting the values
870     * back to default is achieved by calling:
871     *
872     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
873     *
874     * @param u1 The left coordinate of the texture
875     * @param v1 The bottom coordinate of the texture
876     * @param u2 The right coordinate of the texture
877     * @param v2 The top coordinate of the texture
878     */
879    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
880
881    /**
882     * Returns true if the specified paint will draw invisible text.
883     */
884    bool canSkipText(const SkPaint* paint) const;
885
886    /**
887     * Binds the specified texture. The texture unit must have been selected
888     * prior to calling this method.
889     */
890    inline void bindTexture(GLuint texture) {
891        glBindTexture(GL_TEXTURE_2D, texture);
892    }
893
894    /**
895     * Binds the specified EGLImage texture. The texture unit must have been selected
896     * prior to calling this method.
897     */
898    inline void bindExternalTexture(GLuint texture) {
899        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
900    }
901
902    /**
903     * Enable or disable blending as necessary. This function sets the appropriate
904     * blend function based on the specified xfermode.
905     */
906    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
907            bool swapSrcDst = false);
908
909    /**
910     * Use the specified program with the current GL context. If the program is already
911     * in use, it will not be bound again. If it is not in use, the current program is
912     * marked unused and the specified program becomes used and becomes the new
913     * current program.
914     *
915     * @param program The program to use
916     *
917     * @return true If the specified program was already in use, false otherwise.
918     */
919    inline bool useProgram(Program* program);
920
921    /**
922     * Invoked before any drawing operation. This sets required state.
923     */
924    void setupDraw(bool clear = true);
925
926    /**
927     * Various methods to setup OpenGL rendering.
928     */
929    void setupDrawWithTexture(bool isAlpha8 = false);
930    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
931    void setupDrawWithExternalTexture();
932    void setupDrawNoTexture();
933    void setupDrawAA();
934    void setupDrawColor(int color, int alpha);
935    void setupDrawColor(float r, float g, float b, float a);
936    void setupDrawAlpha8Color(int color, int alpha);
937    void setupDrawTextGamma(const SkPaint* paint);
938    void setupDrawShader();
939    void setupDrawColorFilter();
940    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
941            bool swapSrcDst = false);
942    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
943            bool swapSrcDst = false);
944    void setupDrawProgram();
945    void setupDrawDirtyRegionsDisabled();
946    void setupDrawModelViewIdentity(bool offset = false);
947    void setupDrawModelView(float left, float top, float right, float bottom,
948            bool ignoreTransform = false, bool ignoreModelView = false);
949    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
950            bool ignoreTransform = false);
951    void setupDrawColorUniforms();
952    void setupDrawPureColorUniforms();
953    void setupDrawShaderIdentityUniforms();
954    void setupDrawShaderUniforms(bool ignoreTransform = false);
955    void setupDrawColorFilterUniforms();
956    void setupDrawSimpleMesh();
957    void setupDrawTexture(GLuint texture);
958    void setupDrawExternalTexture(GLuint texture);
959    void setupDrawTextureTransform();
960    void setupDrawTextureTransformUniforms(mat4& transform);
961    void setupDrawTextGammaUniforms();
962    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
963    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
964    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
965    void setupDrawVertices(GLvoid* vertices);
966    void finishDrawTexture();
967    void accountForClear(SkXfermode::Mode mode);
968
969    bool updateLayer(Layer* layer, bool inFrame);
970    void updateLayers();
971    void flushLayers();
972
973    /**
974     * Renders the specified region as a series of rectangles. This method
975     * is used for debugging only.
976     */
977    void drawRegionRects(const Region& region);
978
979    /**
980     * Renders the specified region as a series of rectangles. The region
981     * must be in screen-space coordinates.
982     */
983    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
984            bool dirty = false);
985
986    /**
987     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
988     * is turned on.
989     */
990    void debugClip();
991
992    void debugOverdraw(bool enable, bool clear);
993    void renderOverdraw();
994    void countOverdraw();
995
996    /**
997     * Should be invoked every time the glScissor is modified.
998     */
999    inline void dirtyClip() {
1000        mDirtyClip = true;
1001    }
1002
1003    inline mat4& currentTransform() const {
1004        return *mSnapshot->transform;
1005    }
1006
1007    inline const UvMapper& getMapper(const Texture* texture) {
1008        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1009    }
1010
1011    /**
1012     * Returns a texture object for the specified bitmap. The texture can
1013     * come from the texture cache or an atlas. If this method returns
1014     * NULL, the texture could not be found and/or allocated.
1015     */
1016    Texture* getTexture(SkBitmap* bitmap);
1017
1018    // Dimensions of the drawing surface
1019    int mWidth, mHeight;
1020
1021    // Matrix used for ortho projection in shaders
1022    mat4 mOrthoMatrix;
1023
1024    // Model-view matrix used to position/size objects
1025    mat4 mModelView;
1026
1027    // Number of saved states
1028    int mSaveCount;
1029    // Base state
1030    sp<Snapshot> mFirstSnapshot;
1031    // Current state
1032    sp<Snapshot> mSnapshot;
1033    // State used to define the clipping region
1034    Rect mTilingClip;
1035    // Is the target render surface opaque
1036    bool mOpaque;
1037    // Is a frame currently being rendered
1038    bool mFrameStarted;
1039
1040    // Used to draw textured quads
1041    TextureVertex mMeshVertices[4];
1042
1043    // Default UV mapper
1044    const UvMapper mUvMapper;
1045
1046    // shader, filters, and shadow
1047    DrawModifiers mDrawModifiers;
1048    SkPaint mFilteredPaint;
1049
1050    // Various caches
1051    Caches& mCaches;
1052    Extensions& mExtensions;
1053
1054    // List of rectangles to clear after saveLayer() is invoked
1055    Vector<Rect*> mLayers;
1056    // List of functors to invoke after a frame is drawn
1057    SortedVector<Functor*> mFunctors;
1058    // List of layers to update at the beginning of a frame
1059    Vector<Layer*> mLayerUpdates;
1060
1061    // Indicates whether the clip must be restored
1062    bool mDirtyClip;
1063
1064    // The following fields are used to setup drawing
1065    // Used to describe the shaders to generate
1066    ProgramDescription mDescription;
1067    // Color description
1068    bool mColorSet;
1069    float mColorA, mColorR, mColorG, mColorB;
1070    // Indicates that the shader should get a color
1071    bool mSetShaderColor;
1072    // Current texture unit
1073    GLuint mTextureUnit;
1074    // Track dirty regions, true by default
1075    bool mTrackDirtyRegions;
1076    // Indicate whether we are drawing an opaque frame
1077    bool mOpaqueFrame;
1078
1079    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1080    // Properties.h
1081    bool mScissorOptimizationDisabled;
1082
1083    // No-ops start/endTiling when set
1084    bool mSuppressTiling;
1085
1086
1087    // If true, this renderer will setup drawing to emulate
1088    // an increment stencil buffer in the color buffer
1089    bool mCountOverdraw;
1090    float mOverdraw;
1091
1092    // Optional name of the renderer
1093    String8 mName;
1094
1095    friend class DisplayListRenderer;
1096    friend class Layer;
1097    friend class TextSetupFunctor;
1098
1099}; // class OpenGLRenderer
1100
1101}; // namespace uirenderer
1102}; // namespace android
1103
1104#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1105