OpenGLRenderer.h revision 807daf7df615b60ce6fc41355aabe3aa353cebab
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/RefBase.h>
31#include <utils/Vector.h>
32
33#include "Debug.h"
34#include "Extensions.h"
35#include "Matrix.h"
36#include "Program.h"
37#include "Rect.h"
38#include "Snapshot.h"
39#include "Vertex.h"
40#include "SkiaShader.h"
41#include "SkiaColorFilter.h"
42#include "Caches.h"
43
44namespace android {
45namespace uirenderer {
46
47///////////////////////////////////////////////////////////////////////////////
48// Renderer
49///////////////////////////////////////////////////////////////////////////////
50
51class DisplayList;
52
53/**
54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
55 * simplified version of Skia's Canvas API.
56 */
57class OpenGLRenderer {
58public:
59    OpenGLRenderer();
60    virtual ~OpenGLRenderer();
61
62    virtual void setViewport(int width, int height);
63
64    virtual void prepare(bool opaque);
65    virtual void finish();
66
67    // These two calls must not be recorded in display lists
68    void interrupt();
69    void resume();
70
71    virtual void acquireContext();
72    virtual void releaseContext();
73
74    int getSaveCount() const;
75    virtual int save(int flags);
76    virtual void restore();
77    virtual void restoreToCount(int saveCount);
78
79    virtual int saveLayer(float left, float top, float right, float bottom,
80            SkPaint* p, int flags);
81    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
82            int alpha, int flags);
83
84    virtual void translate(float dx, float dy);
85    virtual void rotate(float degrees);
86    virtual void scale(float sx, float sy);
87    virtual void skew(float sx, float sy);
88
89    const float* getMatrix() const;
90    void getMatrix(SkMatrix* matrix);
91    virtual void setMatrix(SkMatrix* matrix);
92    virtual void concatMatrix(SkMatrix* matrix);
93
94    const Rect& getClipBounds();
95    bool quickReject(float left, float top, float right, float bottom);
96    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
97
98    virtual void drawDisplayList(DisplayList* displayList, uint32_t level = 0);
99    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
100    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
101    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
102    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
103            float srcRight, float srcBottom, float dstLeft, float dstTop,
104            float dstRight, float dstBottom, SkPaint* paint);
105    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
106            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
107            float left, float top, float right, float bottom, SkPaint* paint);
108    virtual void drawColor(int color, SkXfermode::Mode mode);
109    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
110    virtual void drawPath(SkPath* path, SkPaint* paint);
111    virtual void drawLines(float* points, int count, SkPaint* paint);
112    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
113            SkPaint* paint);
114
115    virtual void resetShader();
116    virtual void setupShader(SkiaShader* shader);
117
118    virtual void resetColorFilter();
119    virtual void setupColorFilter(SkiaColorFilter* filter);
120
121    virtual void resetShadow();
122    virtual void setupShadow(float radius, float dx, float dy, int color);
123
124protected:
125    /**
126     * Compose the layer defined in the current snapshot with the layer
127     * defined by the previous snapshot.
128     *
129     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
130     *
131     * @param curent The current snapshot containing the layer to compose
132     * @param previous The previous snapshot to compose the current layer with
133     */
134    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
135
136    /**
137     * Marks the specified region as dirty at the specified bounds.
138     */
139    void dirtyLayerUnchecked(Rect& bounds, Region* region);
140
141    /**
142     * Returns the current snapshot.
143     */
144    sp<Snapshot> getSnapshot() {
145        return mSnapshot;
146    }
147
148    virtual Region* getRegion() {
149        return mSnapshot->region;
150    }
151
152    virtual bool hasLayer() {
153        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
154    }
155
156private:
157    /**
158     * Saves the current state of the renderer as a new snapshot.
159     * The new snapshot is saved in mSnapshot and the previous snapshot
160     * is linked from mSnapshot->previous.
161     *
162     * @param flags The save flags; see SkCanvas for more information
163     *
164     * @return The new save count. This value can be passed to #restoreToCount()
165     */
166    int saveSnapshot(int flags);
167
168    /**
169     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
170     *
171     * @return True if the clip was modified.
172     */
173    bool restoreSnapshot();
174
175    /**
176     * Sets the clipping rectangle using glScissor. The clip is defined by
177     * the current snapshot's clipRect member.
178     */
179    void setScissorFromClip();
180
181    /**
182     * Creates a new layer stored in the specified snapshot.
183     *
184     * @param snapshot The snapshot associated with the new layer
185     * @param left The left coordinate of the layer
186     * @param top The top coordinate of the layer
187     * @param right The right coordinate of the layer
188     * @param bottom The bottom coordinate of the layer
189     * @param alpha The translucency of the layer
190     * @param mode The blending mode of the layer
191     * @param flags The layer save flags
192     * @param previousFbo The name of the current framebuffer
193     *
194     * @return True if the layer was successfully created, false otherwise
195     */
196    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
197            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
198
199    /**
200     * Creates a new layer stored in the specified snapshot as an FBO.
201     *
202     * @param layer The layer to store as an FBO
203     * @param snapshot The snapshot associated with the new layer
204     * @param bounds The bounds of the layer
205     * @param previousFbo The name of the current framebuffer
206     */
207    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
208            GLuint previousFbo);
209
210    /**
211     * Compose the specified layer as a region.
212     *
213     * @param layer The layer to compose
214     * @param rect The layer's bounds
215     */
216    void composeLayerRegion(Layer* layer, const Rect& rect);
217
218    /**
219     * Compose the specified layer as a simple rectangle.
220     *
221     * @param layer The layer to compose
222     * @param rect The layer's bounds
223     * @param swap If true, the source and destination are swapped
224     */
225    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
226
227    /**
228     * Clears all the regions corresponding to the current list of layers.
229     * This method MUST be invoked before any drawing operation.
230     */
231    void clearLayerRegions();
232
233    /**
234     * Mark the layer as dirty at the specified coordinates. The coordinates
235     * are transformed with the supplied matrix.
236     */
237    void dirtyLayer(const float left, const float top,
238            const float right, const float bottom, const mat4 transform);
239
240    /**
241     * Mark the layer as dirty at the specified coordinates.
242     */
243    void dirtyLayer(const float left, const float top,
244            const float right, const float bottom);
245
246    /**
247     * Draws a colored rectangle with the specified color. The specified coordinates
248     * are transformed by the current snapshot's transform matrix.
249     *
250     * @param left The left coordinate of the rectangle
251     * @param top The top coordinate of the rectangle
252     * @param right The right coordinate of the rectangle
253     * @param bottom The bottom coordinate of the rectangle
254     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
255     * @param mode The Skia xfermode to use
256     * @param ignoreTransform True if the current transform should be ignored
257     * @param ignoreBlending True if the blending is set by the caller
258     */
259    void drawColorRect(float left, float top, float right, float bottom,
260            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
261
262    /**
263     * Draws a textured rectangle with the specified texture. The specified coordinates
264     * are transformed by the current snapshot's transform matrix.
265     *
266     * @param left The left coordinate of the rectangle
267     * @param top The top coordinate of the rectangle
268     * @param right The right coordinate of the rectangle
269     * @param bottom The bottom coordinate of the rectangle
270     * @param texture The texture name to map onto the rectangle
271     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
272     * @param mode The blending mode
273     * @param blend True if the texture contains an alpha channel
274     */
275    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
276            float alpha, SkXfermode::Mode mode, bool blend);
277
278    /**
279     * Draws a textured rectangle with the specified texture. The specified coordinates
280     * are transformed by the current snapshot's transform matrix.
281     *
282     * @param left The left coordinate of the rectangle
283     * @param top The top coordinate of the rectangle
284     * @param right The right coordinate of the rectangle
285     * @param bottom The bottom coordinate of the rectangle
286     * @param texture The texture to use
287     * @param paint The paint containing the alpha, blending mode, etc.
288     */
289    void drawTextureRect(float left, float top, float right, float bottom,
290            Texture* texture, SkPaint* paint);
291
292    /**
293     * Draws a textured mesh with the specified texture. If the indices are omitted,
294     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
295     * VBO is bound.
296     *
297     * @param left The left coordinate of the rectangle
298     * @param top The top coordinate of the rectangle
299     * @param right The right coordinate of the rectangle
300     * @param bottom The bottom coordinate of the rectangle
301     * @param texture The texture name to map onto the rectangle
302     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
303     * @param mode The blending mode
304     * @param blend True if the texture contains an alpha channel
305     * @param vertices The vertices that define the mesh
306     * @param texCoords The texture coordinates of each vertex
307     * @param elementsCount The number of elements in the mesh, required by indices
308     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
309     * @param ignoreTransform True if the current transform should be ignored
310     * @param vbo The VBO used to draw the mesh
311     * @param ignoreScale True if the model view matrix should not be scaled
312     * @param dirty True if calling this method should dirty the current layer
313     */
314    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
315            float alpha, SkXfermode::Mode mode, bool blend,
316            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
317            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
318            bool ignoreScale = false, bool dirty = true);
319
320    /**
321     * Draws text underline and strike-through if needed.
322     *
323     * @param text The text to decor
324     * @param bytesCount The number of bytes in the text
325     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
326     * @param x The x coordinate where the text will be drawn
327     * @param y The y coordinate where the text will be drawn
328     * @param paint The paint to draw the text with
329     */
330    void drawTextDecorations(const char* text, int bytesCount, float length,
331            float x, float y, SkPaint* paint);
332
333    /**
334     * Resets the texture coordinates stored in mMeshVertices. Setting the values
335     * back to default is achieved by calling:
336     *
337     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
338     *
339     * @param u1 The left coordinate of the texture
340     * @param v1 The bottom coordinate of the texture
341     * @param u2 The right coordinate of the texture
342     * @param v2 The top coordinate of the texture
343     */
344    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
345
346    /**
347     * Gets the alpha and xfermode out of a paint object. If the paint is null
348     * alpha will be 255 and the xfermode will be SRC_OVER.
349     *
350     * @param paint The paint to extract values from
351     * @param alpha Where to store the resulting alpha
352     * @param mode Where to store the resulting xfermode
353     */
354    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
355
356    /**
357     * Binds the specified texture. The texture unit must have been selected
358     * prior to calling this method.
359     */
360    inline void bindTexture(GLuint texture) {
361        glBindTexture(GL_TEXTURE_2D, texture);
362    }
363
364    /**
365     * Sets the wrap modes for the specified texture. The wrap modes are modified
366     * only when needed.
367     */
368    inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
369
370    /**
371     * Enable or disable blending as necessary. This function sets the appropriate
372     * blend function based on the specified xfermode.
373     */
374    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
375            bool swapSrcDst = false);
376
377    /**
378     * Safely retrieves the mode from the specified xfermode. If the specified
379     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
380     */
381    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
382
383    /**
384     * Use the specified program with the current GL context. If the program is already
385     * in use, it will not be bound again. If it is not in use, the current program is
386     * marked unused and the specified program becomes used and becomes the new
387     * current program.
388     *
389     * @param program The program to use
390     *
391     * @return true If the specified program was already in use, false otherwise.
392     */
393    inline bool useProgram(Program* program);
394
395    /**
396     * Invoked before any drawing operation. This sets required state.
397     */
398    void setupDraw();
399    /**
400     * Various methods to setup OpenGL rendering.
401     */
402    void setupDrawWithTexture(bool isAlpha8 = false);
403    void setupDrawColor(int color);
404    void setupDrawColor(int color, int alpha);
405    void setupDrawColor(float r, float g, float b, float a);
406    void setupDrawAlpha8Color(int color, int alpha);
407    void setupDrawAlpha8Color(float r, float g, float b, float a);
408    void setupDrawShader();
409    void setupDrawColorFilter();
410    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
411            bool swapSrcDst = false);
412    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
413            bool swapSrcDst = false);
414    void setupDrawProgram();
415    void setupDrawDirtyRegionsDisabled();
416    void setupDrawModelViewIdentity();
417    void setupDrawModelView(float left, float top, float right, float bottom,
418            bool ignoreTransform = false, bool ignoreModelView = false);
419    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
420            bool ignoreTransform = false);
421    void setupDrawColorUniforms();
422    void setupDrawPureColorUniforms();
423    void setupDrawShaderIdentityUniforms();
424    void setupDrawShaderUniforms(bool ignoreTransform = false);
425    void setupDrawColorFilterUniforms();
426    void setupDrawSimpleMesh();
427    void setupDrawTexture(GLuint texture);
428    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
429    void finishDrawTexture();
430
431    /**
432     * Should be invoked every time the glScissor is modified.
433     */
434    inline void dirtyClip() {
435        mDirtyClip = true;
436    }
437
438    // Dimensions of the drawing surface
439    int mWidth, mHeight;
440
441    // Matrix used for ortho projection in shaders
442    mat4 mOrthoMatrix;
443
444    // Model-view matrix used to position/size objects
445    mat4 mModelView;
446
447    // Number of saved states
448    int mSaveCount;
449    // Base state
450    sp<Snapshot> mFirstSnapshot;
451    // Current state
452    sp<Snapshot> mSnapshot;
453
454    // Shaders
455    SkiaShader* mShader;
456
457    // Color filters
458    SkiaColorFilter* mColorFilter;
459
460    // Used to draw textured quads
461    TextureVertex mMeshVertices[4];
462
463    // Drop shadow
464    bool mHasShadow;
465    float mShadowRadius;
466    float mShadowDx;
467    float mShadowDy;
468    int mShadowColor;
469
470    // Various caches
471    Caches& mCaches;
472
473    // List of rectangles to clear due to calls to saveLayer()
474    Vector<Rect*> mLayers;
475
476    // Indentity matrix
477    const mat4 mIdentity;
478
479    // Indicates whether the clip must be restored
480    bool mDirtyClip;
481
482    // The following fields are used to setup drawing
483    // Used to describe the shaders to generate
484    ProgramDescription mDescription;
485    // Color description
486    bool mColorSet;
487    float mColorA, mColorR, mColorG, mColorB;
488    // Indicates that the shader should get a color
489    bool mSetShaderColor;
490    // Current texture unit
491    GLuint mTextureUnit;
492    // Track dirty regions, true by default
493    bool mTrackDirtyRegions;
494    // Texture coordinates slot
495    int mTexCoordsSlot;
496
497    friend class DisplayListRenderer;
498
499}; // class OpenGLRenderer
500
501}; // namespace uirenderer
502}; // namespace android
503
504#endif // ANDROID_HWUI_OPENGL_RENDERER_H
505