OpenGLRenderer.h revision 828407356dd5c34a3e441604aaf895cbec7c7e66
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
32#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
34
35#include <SkBitmap.h>
36#include <SkCanvas.h>
37#include <SkColorFilter.h>
38#include <SkMatrix.h>
39#include <SkPaint.h>
40#include <SkRegion.h>
41#include <SkXfermode.h>
42
43#include <utils/Blur.h>
44#include <utils/Functor.h>
45#include <utils/RefBase.h>
46#include <utils/SortedVector.h>
47#include <utils/Vector.h>
48
49#include <cutils/compiler.h>
50
51#include <androidfw/ResourceTypes.h>
52
53class SkShader;
54
55namespace android {
56namespace uirenderer {
57
58enum class DrawOpMode {
59    kImmediate,
60    kDefer,
61    kFlush
62};
63
64class DeferredDisplayState;
65struct Glop;
66class RenderState;
67class RenderNode;
68class TextDrawFunctor;
69class VertexBuffer;
70
71struct DrawModifiers {
72    DrawModifiers()
73        : mOverrideLayerAlpha(0.0f) {}
74
75    void reset() {
76        mOverrideLayerAlpha = 0.0f;
77    }
78
79    float mOverrideLayerAlpha;
80};
81
82enum StateDeferFlags {
83    kStateDeferFlag_Draw = 0x1,
84    kStateDeferFlag_Clip = 0x2
85};
86
87enum ClipSideFlags {
88    kClipSide_None = 0x0,
89    kClipSide_Left = 0x1,
90    kClipSide_Top = 0x2,
91    kClipSide_Right = 0x4,
92    kClipSide_Bottom = 0x8,
93    kClipSide_Full = 0xF,
94    kClipSide_ConservativeFull = 0x1F
95};
96
97enum VertexBufferDisplayFlags {
98    kVertexBuffer_Offset = 0x1,
99    kVertexBuffer_ShadowInterp = 0x2,
100};
101
102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107    /**
108     * Used when the model view should simply translate geometry passed to the shader. The resulting
109     * matrix will be a simple translation.
110     */
111    kModelViewMode_Translate = 0,
112
113    /**
114     * Used when the model view should translate and scale geometry. The resulting matrix will be a
115     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116     */
117    kModelViewMode_TranslateAndScale = 1,
118};
119
120///////////////////////////////////////////////////////////////////////////////
121// Renderer
122///////////////////////////////////////////////////////////////////////////////
123/**
124 * OpenGL Renderer implementation.
125 */
126class OpenGLRenderer : public CanvasStateClient {
127public:
128    OpenGLRenderer(RenderState& renderState);
129    virtual ~OpenGLRenderer();
130
131    /**
132     * Sets the dimension of the underlying drawing surface. This method must
133     * be called at least once every time the drawing surface changes size.
134     *
135     * @param width The width in pixels of the underlysing surface
136     * @param height The height in pixels of the underlysing surface
137     */
138    void setViewport(int width, int height) { mState.setViewport(width, height); }
139
140    void initProperties();
141    void initLight(const Vector3& lightCenter, float lightRadius,
142            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
143
144    /*
145     * Prepares the renderer to draw a frame. This method must be invoked
146     * at the beginning of each frame. Only the specified rectangle of the
147     * frame is assumed to be dirty. A clip will automatically be set to
148     * the specified rectangle.
149     *
150     * @param opaque If true, the target surface is considered opaque
151     *               and will not be cleared. If false, the target surface
152     *               will be cleared
153     */
154    virtual void prepareDirty(float left, float top, float right, float bottom,
155            bool opaque);
156
157    /**
158     * Prepares the renderer to draw a frame. This method must be invoked
159     * at the beginning of each frame. When this method is invoked, the
160     * entire drawing surface is assumed to be redrawn.
161     *
162     * @param opaque If true, the target surface is considered opaque
163     *               and will not be cleared. If false, the target surface
164     *               will be cleared
165     */
166    void prepare(bool opaque) {
167        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
168    }
169
170    /**
171     * Indicates the end of a frame. This method must be invoked whenever
172     * the caller is done rendering a frame.
173     * Returns true if any drawing was done during the frame (the output
174     * has changed / is "dirty" and should be displayed to the user).
175     */
176    virtual bool finish();
177
178    void callDrawGLFunction(Functor* functor, Rect& dirty);
179
180    void pushLayerUpdate(Layer* layer);
181    void cancelLayerUpdate(Layer* layer);
182    void flushLayerUpdates();
183    void markLayersAsBuildLayers();
184
185    virtual int saveLayer(float left, float top, float right, float bottom,
186            const SkPaint* paint, int flags) {
187        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
188    }
189
190    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
191    // created, which will in turn clip to that mask when drawn back/restored.
192    int saveLayer(float left, float top, float right, float bottom,
193            const SkPaint* paint, int flags, const SkPath* convexMask);
194
195    int saveLayerDeferred(float left, float top, float right, float bottom,
196            const SkPaint* paint, int flags);
197
198    void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
199    void drawLayer(Layer* layer, float x, float y);
200    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
201    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
202            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
203    void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
204            const SkPaint* paint);
205    void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
206            const float* vertices, const int* colors, const SkPaint* paint);
207    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
208            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
209    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
210            float left, float top, float right, float bottom, const SkPaint* paint);
211    void drawColor(int color, SkXfermode::Mode mode);
212    void drawRect(float left, float top, float right, float bottom,
213            const SkPaint* paint);
214    void drawRoundRect(float left, float top, float right, float bottom,
215            float rx, float ry, const SkPaint* paint);
216    void drawCircle(float x, float y, float radius, const SkPaint* paint);
217    void drawOval(float left, float top, float right, float bottom,
218            const SkPaint* paint);
219    void drawArc(float left, float top, float right, float bottom,
220            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
221    void drawPath(const SkPath* path, const SkPaint* paint);
222    void drawLines(const float* points, int count, const SkPaint* paint);
223    void drawPoints(const float* points, int count, const SkPaint* paint);
224    void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
225            float hOffset, float vOffset, const SkPaint* paint);
226    void drawPosText(const char* text, int bytesCount, int count,
227            const float* positions, const SkPaint* paint);
228    void drawText(const char* text, int bytesCount, int count, float x, float y,
229            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
230            DrawOpMode drawOpMode = DrawOpMode::kImmediate);
231    void drawRects(const float* rects, int count, const SkPaint* paint);
232
233    void drawShadow(float casterAlpha,
234            const VertexBuffer* ambientShadowVertexBuffer,
235            const VertexBuffer* spotShadowVertexBuffer);
236
237    void setDrawFilter(SkDrawFilter* filter);
238
239    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
240    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
241
242    /**
243     * Store the current display state (most importantly, the current clip and transform), and
244     * additionally map the state's bounds from local to window coordinates.
245     *
246     * Returns true if quick-rejected
247     */
248    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
249    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
250    void setupMergedMultiDraw(const Rect* clipRect);
251
252    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
253    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
254
255    bool isCurrentTransformSimple() {
256        return currentTransform()->isSimple();
257    }
258
259    Caches& getCaches() {
260        return mCaches;
261    }
262
263    RenderState& renderState() {
264        return mRenderState;
265    }
266
267    int getViewportWidth() { return mState.getViewportWidth(); }
268    int getViewportHeight() { return mState.getViewportHeight(); }
269
270    /**
271     * Scales the alpha on the current snapshot. This alpha value will be modulated
272     * with other alpha values when drawing primitives.
273     */
274    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
275
276    /**
277     * Inserts a named event marker in the stream of GL commands.
278     */
279    void eventMark(const char* name) const;
280
281    /**
282     * Inserts a formatted event marker in the stream of GL commands.
283     */
284    void eventMarkDEBUG(const char *fmt, ...) const;
285
286    /**
287     * Inserts a named group marker in the stream of GL commands. This marker
288     * can be used by tools to group commands into logical groups. A call to
289     * this method must always be followed later on by a call to endMark().
290     */
291    void startMark(const char* name) const;
292
293    /**
294     * Closes the last group marker opened by startMark().
295     */
296    void endMark() const;
297
298    /**
299     * Gets the alpha and xfermode out of a paint object. If the paint is null
300     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
301     * not multiply the paint's alpha by the current snapshot's alpha, and does
302     * not replace the alpha with the overrideLayerAlpha
303     *
304     * @param paint The paint to extract values from
305     * @param alpha Where to store the resulting alpha
306     * @param mode Where to store the resulting xfermode
307     */
308    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
309            SkXfermode::Mode* mode) {
310        *mode = getXfermodeDirect(paint);
311        *alpha = getAlphaDirect(paint);
312    }
313
314    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
315        if (!paint) return SkXfermode::kSrcOver_Mode;
316        return PaintUtils::getXfermode(paint->getXfermode());
317    }
318
319    static inline int getAlphaDirect(const SkPaint* paint) {
320        if (!paint) return 255;
321        return paint->getAlpha();
322    }
323
324    struct TextShadow {
325        SkScalar radius;
326        float dx;
327        float dy;
328        SkColor color;
329    };
330
331    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
332        SkDrawLooper::BlurShadowRec blur;
333        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
334            if (textShadow) {
335                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
336                textShadow->dx = blur.fOffset.fX;
337                textShadow->dy = blur.fOffset.fY;
338                textShadow->color = blur.fColor;
339            }
340            return true;
341        }
342        return false;
343    }
344
345    static inline bool hasTextShadow(const SkPaint* paint) {
346        return getTextShadow(paint, nullptr);
347    }
348
349    /**
350     * Build the best transform to use to rasterize text given a full
351     * transform matrix, and whether filteration is needed.
352     *
353     * Returns whether filtration is needed
354     */
355    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
356
357#if DEBUG_MERGE_BEHAVIOR
358    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
359        mCaches.setScissorEnabled(false);
360
361        // should only be called outside of other draw ops, so stencil can only be in test state
362        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
363        mCaches.stencil.disable();
364
365        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
366
367        if (stencilWasEnabled) mCaches.stencil.enableTest();
368        mDirty = true;
369    }
370#endif
371
372    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
373    float getLightRadius() const { return mLightRadius; }
374    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
375    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
376
377    ///////////////////////////////////////////////////////////////////
378    /// State manipulation
379
380    int getSaveCount() const;
381    int save(int flags);
382    void restore();
383    void restoreToCount(int saveCount);
384
385    void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); }
386    void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); }
387    void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
388
389    void translate(float dx, float dy, float dz = 0.0f);
390    void rotate(float degrees);
391    void scale(float sx, float sy);
392    void skew(float sx, float sy);
393
394    void setMatrix(const Matrix4& matrix); // internal only convenience method
395    void concatMatrix(const Matrix4& matrix); // internal only convenience method
396
397    const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
398    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
399    bool quickRejectConservative(float left, float top,
400            float right, float bottom) const {
401        return mState.quickRejectConservative(left, top, right, bottom);
402    }
403
404    bool clipRect(float left, float top,
405            float right, float bottom, SkRegion::Op op);
406    bool clipPath(const SkPath* path, SkRegion::Op op);
407    bool clipRegion(const SkRegion* region, SkRegion::Op op);
408
409    /**
410     * Does not support different clipping Ops (that is, every call to setClippingOutline is
411     * effectively using SkRegion::kReplaceOp)
412     *
413     * The clipping outline is independent from the regular clip.
414     */
415    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
416    void setClippingRoundRect(LinearAllocator& allocator,
417            const Rect& rect, float radius, bool highPriority = true);
418
419    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
420    inline const mat4* currentTransform() const { return mState.currentTransform(); }
421
422    ///////////////////////////////////////////////////////////////////
423    /// CanvasStateClient interface
424
425    virtual void onViewportInitialized() override;
426    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
427    virtual GLuint getTargetFbo() const override { return 0; }
428
429    SkPath* allocPathForFrame() {
430        std::unique_ptr<SkPath> path(new SkPath());
431        SkPath* returnPath = path.get();
432        mTempPaths.push_back(std::move(path));
433        return returnPath;
434    }
435
436protected:
437    /**
438     * Perform the setup specific to a frame. This method does not
439     * issue any OpenGL commands.
440     */
441    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
442
443    /**
444     * Indicates the start of rendering. This method will setup the
445     * initial OpenGL state (viewport, clearing the buffer, etc.)
446     */
447    void startFrame();
448
449    /**
450     * Clears the underlying surface if needed.
451     */
452    virtual void clear(float left, float top, float right, float bottom, bool opaque);
453
454    /**
455     * Call this method after updating a layer during a drawing pass.
456     */
457    void resumeAfterLayer();
458
459    /**
460     * This method is called whenever a stencil buffer is required. Subclasses
461     * should override this method and call attachStencilBufferToLayer() on the
462     * appropriate layer(s).
463     */
464    virtual void ensureStencilBuffer();
465
466    /**
467     * Obtains a stencil render buffer (allocating it if necessary) and
468     * attaches it to the specified layer.
469     */
470    void attachStencilBufferToLayer(Layer* layer);
471
472    /**
473     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
474     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
475     * in the list.
476     */
477    void drawRectangleList(const RectangleList& rectangleList);
478
479    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
480            const SkPaint* paint = nullptr);
481    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
482        return quickRejectSetupScissor(bounds.left, bounds.top,
483                bounds.right, bounds.bottom, paint);
484    }
485
486    /**
487     * Compose the layer defined in the current snapshot with the layer
488     * defined by the previous snapshot.
489     *
490     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
491     *
492     * @param curent The current snapshot containing the layer to compose
493     * @param previous The previous snapshot to compose the current layer with
494     */
495    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
496
497    /**
498     * Marks the specified region as dirty at the specified bounds.
499     */
500    void dirtyLayerUnchecked(Rect& bounds, Region* region);
501
502    /**
503     * Returns the region of the current layer.
504     */
505    virtual Region* getRegion() const {
506        return mState.currentRegion();
507    }
508
509    /**
510     * Indicates whether rendering is currently targeted at a layer.
511     */
512    virtual bool hasLayer() const {
513        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
514    }
515
516    /**
517     * Renders the specified layer as a textured quad.
518     *
519     * @param layer The layer to render
520     * @param rect The bounds of the layer
521     */
522    void drawTextureLayer(Layer* layer, const Rect& rect);
523
524    /**
525     * Gets the alpha and xfermode out of a paint object. If the paint is null
526     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
527     * snapshot alpha, and overrideLayerAlpha
528     *
529     * @param paint The paint to extract values from
530     * @param alpha Where to store the resulting alpha
531     * @param mode Where to store the resulting xfermode
532     */
533    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
534
535    /**
536     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
537     *
538     * @param layer The layer from which the alpha is extracted
539     */
540    inline float getLayerAlpha(const Layer* layer) const;
541
542    /**
543     * Safely retrieves the ColorFilter from the given Paint. If the paint is
544     * null then null is returned.
545     */
546    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
547        return paint ? paint->getColorFilter() : nullptr;
548    }
549
550    /**
551     * Safely retrieves the Shader from the given Paint. If the paint is
552     * null then null is returned.
553     */
554    static inline const SkShader* getShader(const SkPaint* paint) {
555        return paint ? paint->getShader() : nullptr;
556    }
557
558    /**
559     * Set to true to suppress error checks at the end of a frame.
560     */
561    virtual bool suppressErrorChecks() const {
562        return false;
563    }
564
565    CanvasState mState;
566    Caches& mCaches;
567    RenderState& mRenderState;
568
569private:
570    void renderGlop(const Glop& glop, bool clearLayer = true);
571
572    /**
573     * Discards the content of the framebuffer if supported by the driver.
574     * This method should be called at the beginning of a frame to optimize
575     * rendering on some tiler architectures.
576     */
577    void discardFramebuffer(float left, float top, float right, float bottom);
578
579    /**
580     * Tells the GPU what part of the screen is about to be redrawn.
581     * This method will use the current layer space clip rect.
582     * This method needs to be invoked every time getTargetFbo() is
583     * bound again.
584     */
585    void startTilingCurrentClip(bool opaque = false, bool expand = false);
586
587    /**
588     * Tells the GPU what part of the screen is about to be redrawn.
589     * This method needs to be invoked every time getTargetFbo() is
590     * bound again.
591     */
592    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
593
594    /**
595     * Tells the GPU that we are done drawing the frame or that we
596     * are switching to another render target.
597     */
598    void endTiling();
599
600    /**
601     * Sets the clipping rectangle using glScissor. The clip is defined by
602     * the current snapshot's clipRect member.
603     */
604    void setScissorFromClip();
605
606    /**
607     * Sets the clipping region using the stencil buffer. The clip region
608     * is defined by the current snapshot's clipRegion member.
609     */
610    void setStencilFromClip();
611
612    /**
613     * Given the local bounds of the layer, calculates ...
614     */
615    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
616
617    /**
618     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
619     */
620    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
621            bool fboLayer, int alpha);
622
623    /**
624     * Creates a new layer stored in the specified snapshot.
625     *
626     * @param snapshot The snapshot associated with the new layer
627     * @param left The left coordinate of the layer
628     * @param top The top coordinate of the layer
629     * @param right The right coordinate of the layer
630     * @param bottom The bottom coordinate of the layer
631     * @param alpha The translucency of the layer
632     * @param mode The blending mode of the layer
633     * @param flags The layer save flags
634     * @param mask A mask to use when drawing the layer back, may be empty
635     *
636     * @return True if the layer was successfully created, false otherwise
637     */
638    bool createLayer(float left, float top, float right, float bottom,
639            const SkPaint* paint, int flags, const SkPath* convexMask);
640
641    /**
642     * Creates a new layer stored in the specified snapshot as an FBO.
643     *
644     * @param layer The layer to store as an FBO
645     * @param snapshot The snapshot associated with the new layer
646     * @param bounds The bounds of the layer
647     */
648    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
649
650    /**
651     * Compose the specified layer as a region.
652     *
653     * @param layer The layer to compose
654     * @param rect The layer's bounds
655     */
656    void composeLayerRegion(Layer* layer, const Rect& rect);
657
658    /**
659     * Compose the specified layer as a simple rectangle.
660     *
661     * @param layer The layer to compose
662     * @param rect The layer's bounds
663     * @param swap If true, the source and destination are swapped
664     */
665    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
666
667    /**
668     * Clears all the regions corresponding to the current list of layers.
669     * This method MUST be invoked before any drawing operation.
670     */
671    void clearLayerRegions();
672
673    /**
674     * Mark the layer as dirty at the specified coordinates. The coordinates
675     * are transformed with the supplied matrix.
676     */
677    void dirtyLayer(const float left, const float top,
678            const float right, const float bottom, const Matrix4& transform);
679
680    /**
681     * Mark the layer as dirty at the specified coordinates.
682     */
683    void dirtyLayer(const float left, const float top,
684            const float right, const float bottom);
685
686    /**
687     * Draws a colored rectangle with the specified color. The specified coordinates
688     * are transformed by the current snapshot's transform matrix unless specified
689     * otherwise.
690     *
691     * @param left The left coordinate of the rectangle
692     * @param top The top coordinate of the rectangle
693     * @param right The right coordinate of the rectangle
694     * @param bottom The bottom coordinate of the rectangle
695     * @param paint The paint containing the color, blending mode, etc.
696     * @param ignoreTransform True if the current transform should be ignored
697     */
698    void drawColorRect(float left, float top, float right, float bottom,
699            const SkPaint* paint, bool ignoreTransform = false);
700
701    /**
702     * Draws a series of colored rectangles with the specified color. The specified
703     * coordinates are transformed by the current snapshot's transform matrix unless
704     * specified otherwise.
705     *
706     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
707     *              per rectangle
708     * @param paint The paint containing the color, blending mode, etc.
709     * @param ignoreTransform True if the current transform should be ignored
710     * @param dirty True if calling this method should dirty the current layer
711     * @param clip True if the rects should be clipped, false otherwise
712     */
713    void drawColorRects(const float* rects, int count, const SkPaint* paint,
714            bool ignoreTransform = false, bool dirty = true, bool clip = true);
715
716    /**
717     * Draws the shape represented by the specified path texture.
718     * This method invokes drawPathTexture() but takes into account
719     * the extra left/top offset and the texture offset to correctly
720     * position the final shape.
721     *
722     * @param left The left coordinate of the shape to render
723     * @param top The top coordinate of the shape to render
724     * @param texture The texture reprsenting the shape
725     * @param paint The paint to draw the shape with
726     */
727    void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
728
729    /**
730     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
731     *
732     * @param vertexBuffer The VertexBuffer to be drawn
733     * @param paint The paint to render with
734     * @param flags flags with which to draw
735     */
736    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
737            const SkPaint* paint, int flags = 0);
738
739    /**
740     * Convenience for translating method
741     */
742    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
743            const SkPaint* paint, int flags = 0) {
744        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
745    }
746
747    /**
748     * Renders the convex hull defined by the specified path as a strip of polygons.
749     *
750     * @param path The hull of the path to draw
751     * @param paint The paint to render with
752     */
753    void drawConvexPath(const SkPath& path, const SkPaint* paint);
754
755    /**
756     * Draws text underline and strike-through if needed.
757     *
758     * @param text The text to decor
759     * @param bytesCount The number of bytes in the text
760     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
761     * @param x The x coordinate where the text will be drawn
762     * @param y The y coordinate where the text will be drawn
763     * @param paint The paint to draw the text with
764     */
765    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
766
767   /**
768     * Draws shadow layer on text (with optional positions).
769     *
770     * @param paint The paint to draw the shadow with
771     * @param text The text to draw
772     * @param bytesCount The number of bytes in the text
773     * @param count The number of glyphs in the text
774     * @param positions The x, y positions of individual glyphs (or NULL)
775     * @param fontRenderer The font renderer object
776     * @param alpha The alpha value for drawing the shadow
777     * @param x The x coordinate where the shadow will be drawn
778     * @param y The y coordinate where the shadow will be drawn
779     */
780    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
781            const float* positions, FontRenderer& fontRenderer, int alpha,
782            float x, float y);
783
784    /**
785     * Draws a path texture. Path textures are alpha8 bitmaps that need special
786     * compositing to apply colors/filters/etc.
787     *
788     * @param texture The texture to render
789     * @param x The x coordinate where the texture will be drawn
790     * @param y The y coordinate where the texture will be drawn
791     * @param paint The paint to draw the texture with
792     */
793     void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
794
795    /**
796     * Resets the texture coordinates stored in mMeshVertices. Setting the values
797     * back to default is achieved by calling:
798     *
799     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
800     *
801     * @param u1 The left coordinate of the texture
802     * @param v1 The bottom coordinate of the texture
803     * @param u2 The right coordinate of the texture
804     * @param v2 The top coordinate of the texture
805     */
806    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
807
808    /**
809     * Returns true if the specified paint will draw invisible text.
810     */
811    bool canSkipText(const SkPaint* paint) const;
812
813    bool updateLayer(Layer* layer, bool inFrame);
814    void updateLayers();
815    void flushLayers();
816
817#if DEBUG_LAYERS_AS_REGIONS
818    /**
819     * Renders the specified region as a series of rectangles. This method
820     * is used for debugging only.
821     */
822    void drawRegionRectsDebug(const Region& region);
823#endif
824
825    /**
826     * Renders the specified region as a series of rectangles. The region
827     * must be in screen-space coordinates.
828     */
829    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
830
831    /**
832     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
833     * is turned on.
834     */
835    void debugClip();
836
837    void debugOverdraw(bool enable, bool clear);
838    void renderOverdraw();
839    void countOverdraw();
840
841    /**
842     * Should be invoked every time the glScissor is modified.
843     */
844    inline void dirtyClip() { mState.setDirtyClip(true); }
845
846    inline const UvMapper& getMapper(const Texture* texture) {
847        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
848    }
849
850    /**
851     * Returns a texture object for the specified bitmap. The texture can
852     * come from the texture cache or an atlas. If this method returns
853     * NULL, the texture could not be found and/or allocated.
854     */
855    Texture* getTexture(const SkBitmap* bitmap);
856
857    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
858    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
859    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
860
861    // State used to define the clipping region
862    Rect mTilingClip;
863    // Is the target render surface opaque
864    bool mOpaque;
865    // Is a frame currently being rendered
866    bool mFrameStarted;
867
868    // Default UV mapper
869    const UvMapper mUvMapper;
870
871    // shader, filters, and shadow
872    DrawModifiers mDrawModifiers;
873    SkPaint mFilteredPaint;
874
875    // List of rectangles to clear after saveLayer() is invoked
876    std::vector<Rect> mLayers;
877    // List of layers to update at the beginning of a frame
878    Vector< sp<Layer> > mLayerUpdates;
879
880    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
881    // Properties.h
882    bool mScissorOptimizationDisabled;
883
884    // No-ops start/endTiling when set
885    bool mSuppressTiling;
886    bool mFirstFrameAfterResize;
887
888    bool mSkipOutlineClip;
889
890    // True if anything has been drawn since the last call to
891    // reportAndClearDirty()
892    bool mDirty;
893
894    // Lighting + shadows
895    Vector3 mLightCenter;
896    float mLightRadius;
897    uint8_t mAmbientShadowAlpha;
898    uint8_t mSpotShadowAlpha;
899
900    // Paths kept alive for the duration of the frame
901    std::vector<std::unique_ptr<SkPath>> mTempPaths;
902
903    friend class Layer;
904    friend class TextDrawFunctor;
905    friend class DrawBitmapOp;
906    friend class DrawPatchOp;
907
908}; // class OpenGLRenderer
909
910}; // namespace uirenderer
911}; // namespace android
912
913#endif // ANDROID_HWUI_OPENGL_RENDERER_H
914