OpenGLRenderer.h revision 8a4ac610e1aaf04931ac1af54b146a7fc8e66114
15460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao/*
25460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * Copyright (C) 2010 The Android Open Source Project
35460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao *
45460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * Licensed under the Apache License, Version 2.0 (the "License");
55460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * you may not use this file except in compliance with the License.
65460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * You may obtain a copy of the License at
75460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao *
85460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao *      http://www.apache.org/licenses/LICENSE-2.0
937b74a387bb3993387029859c2d9d051c41c724eStephen Hines *
1037b74a387bb3993387029859c2d9d051c41c724eStephen Hines * Unless required by applicable law or agreed to in writing, software
1137b74a387bb3993387029859c2d9d051c41c724eStephen Hines * distributed under the License is distributed on an "AS IS" BASIS,
1237b74a387bb3993387029859c2d9d051c41c724eStephen Hines * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1337b74a387bb3993387029859c2d9d051c41c724eStephen Hines * See the License for the specific language governing permissions and
1437b74a387bb3993387029859c2d9d051c41c724eStephen Hines * limitations under the License.
155460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao */
165460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
176f75755c9204b1d8817ae5a65a2f7e5af0ec3f70Stephen Hines#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#define ANDROID_HWUI_OPENGL_RENDERER_H
195460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
205460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <GLES2/gl2.h>
215460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <GLES2/gl2ext.h>
225460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
235460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <SkBitmap.h>
245460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <SkMatrix.h>
255460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <SkPaint.h>
265460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <SkRegion.h>
275460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <SkShader.h>
28551ae4ebd3e9d137ea668fb83ae4a55b8cfba451Stephen Hines#include <SkXfermode.h>
295460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
305460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <utils/Functor.h>
3137b74a387bb3993387029859c2d9d051c41c724eStephen Hines#include <utils/RefBase.h>
3237b74a387bb3993387029859c2d9d051c41c724eStephen Hines#include <utils/SortedVector.h>
3337b74a387bb3993387029859c2d9d051c41c724eStephen Hines#include <utils/Vector.h>
345460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
355460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <cutils/compiler.h>
3637b74a387bb3993387029859c2d9d051c41c724eStephen Hines
3737b74a387bb3993387029859c2d9d051c41c724eStephen Hines#include "Debug.h"
3837b74a387bb3993387029859c2d9d051c41c724eStephen Hines#include "Extensions.h"
395460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "Matrix.h"
405460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "Program.h"
4137b74a387bb3993387029859c2d9d051c41c724eStephen Hines#include "Rect.h"
425460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "Snapshot.h"
435460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "Vertex.h"
445460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "SkiaShader.h"
455460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "SkiaColorFilter.h"
465460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "Caches.h"
475460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
485460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liaonamespace android {
495460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liaonamespace uirenderer {
505460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
515460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao///////////////////////////////////////////////////////////////////////////////
525460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao// Renderer
535460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao///////////////////////////////////////////////////////////////////////////////
545460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
555460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liaoclass DisplayList;
565460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
575460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao/**
585460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * OpenGL renderer used to draw accelerated 2D graphics. The API is a
595460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * simplified version of Skia's Canvas API.
605460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao */
615460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liaoclass OpenGLRenderer {
625460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liaopublic:
635460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    ANDROID_API OpenGLRenderer();
645460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual ~OpenGLRenderer();
655460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
665460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual bool isDeferred();
675460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
685460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual void setViewport(int width, int height);
695460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
7037b74a387bb3993387029859c2d9d051c41c724eStephen Hines    ANDROID_API int prepare(bool opaque);
715460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
7237b74a387bb3993387029859c2d9d051c41c724eStephen Hines    virtual void finish();
735460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
745460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    // These two calls must not be recorded in display lists
755460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual void interrupt();
765460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual void resume();
775460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
785460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    ANDROID_API status_t invokeFunctors(Rect& dirty);
795460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    ANDROID_API void detachFunctor(Functor* functor);
805460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    ANDROID_API void attachFunctor(Functor* functor);
815460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
825460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
835460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    ANDROID_API int getSaveCount() const;
845460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual int save(int flags);
855460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual void restore();
865460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual void restoreToCount(int saveCount);
875460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
885460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual int saveLayer(float left, float top, float right, float bottom,
895460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao            SkPaint* p, int flags);
905460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
9137b74a387bb3993387029859c2d9d051c41c724eStephen Hines            int alpha, int flags);
92affc150dc44fab1911775a49636d0ce85333b634Zonr Chang
9337b74a387bb3993387029859c2d9d051c41c724eStephen Hines    void setAlpha(float alpha) {
94        mSnapshot->alpha = alpha;
95    }
96
97    virtual void translate(float dx, float dy);
98    virtual void rotate(float degrees);
99    virtual void scale(float sx, float sy);
100    virtual void skew(float sx, float sy);
101
102    ANDROID_API void getMatrix(SkMatrix* matrix);
103    virtual void setMatrix(SkMatrix* matrix);
104    virtual void concatMatrix(SkMatrix* matrix);
105
106    ANDROID_API const Rect& getClipBounds();
107    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
108    bool quickRejectNoScissor(float left, float top, float right, float bottom);
109    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
110    virtual Rect* getClipRect();
111
112    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
113            uint32_t level = 0);
114    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
115    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
116    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
117    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
118    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
119            float srcRight, float srcBottom, float dstLeft, float dstTop,
120            float dstRight, float dstBottom, SkPaint* paint);
121    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
122    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
123            float* vertices, int* colors, SkPaint* paint);
124    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
125            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
126            float left, float top, float right, float bottom, SkPaint* paint);
127    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
128            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
129            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
130    virtual status_t drawColor(int color, SkXfermode::Mode mode);
131    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
132    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
133            float rx, float ry, SkPaint* paint);
134    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
135    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
136    virtual status_t drawArc(float left, float top, float right, float bottom,
137            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
138    virtual status_t drawPath(SkPath* path, SkPaint* paint);
139    virtual status_t drawLines(float* points, int count, SkPaint* paint);
140    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
141    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
142            SkPaint* paint, float length = -1.0f);
143    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
144            float hOffset, float vOffset, SkPaint* paint);
145    virtual status_t drawPosText(const char* text, int bytesCount, int count,
146            const float* positions, SkPaint* paint);
147
148    virtual void resetShader();
149    virtual void setupShader(SkiaShader* shader);
150
151    virtual void resetColorFilter();
152    virtual void setupColorFilter(SkiaColorFilter* filter);
153
154    virtual void resetShadow();
155    virtual void setupShadow(float radius, float dx, float dy, int color);
156
157    virtual void resetPaintFilter();
158    virtual void setupPaintFilter(int clearBits, int setBits);
159
160    SkPaint* filterPaint(SkPaint* paint);
161
162    ANDROID_API static uint32_t getStencilSize();
163
164    void startMark(const char* name) const;
165    void endMark() const;
166
167protected:
168    /**
169     * Compose the layer defined in the current snapshot with the layer
170     * defined by the previous snapshot.
171     *
172     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
173     *
174     * @param curent The current snapshot containing the layer to compose
175     * @param previous The previous snapshot to compose the current layer with
176     */
177    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
178
179    /**
180     * Marks the specified region as dirty at the specified bounds.
181     */
182    void dirtyLayerUnchecked(Rect& bounds, Region* region);
183
184    /**
185     * Returns the current snapshot.
186     */
187    sp<Snapshot> getSnapshot() {
188        return mSnapshot;
189    }
190
191    /**
192     * Returns the region of the current layer.
193     */
194    virtual Region* getRegion() {
195        return mSnapshot->region;
196    }
197
198    /**
199     * Indicates whether rendering is currently targeted at a layer.
200     */
201    virtual bool hasLayer() {
202        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
203    }
204
205    /**
206     * Returns the name of the FBO this renderer is rendering into.
207     */
208    virtual GLint getTargetFbo() {
209        return 0;
210    }
211
212    /**
213     * Renders the specified layer as a textured quad.
214     *
215     * @param layer The layer to render
216     * @param rect The bounds of the layer
217     */
218    void drawTextureLayer(Layer* layer, const Rect& rect);
219
220    /**
221     * Gets the alpha and xfermode out of a paint object. If the paint is null
222     * alpha will be 255 and the xfermode will be SRC_OVER.
223     *
224     * @param paint The paint to extract values from
225     * @param alpha Where to store the resulting alpha
226     * @param mode Where to store the resulting xfermode
227     */
228    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
229
230    /**
231     * Gets the alpha and xfermode out of a paint object. If the paint is null
232     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
233     * not multiply the paint's alpha by the current snapshot's alpha.
234     *
235     * @param paint The paint to extract values from
236     * @param alpha Where to store the resulting alpha
237     * @param mode Where to store the resulting xfermode
238     */
239    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
240        if (paint) {
241            *mode = getXfermode(paint->getXfermode());
242
243            // Skia draws using the color's alpha channel if < 255
244            // Otherwise, it uses the paint's alpha
245            int color = paint->getColor();
246            *alpha = (color >> 24) & 0xFF;
247            if (*alpha == 255) {
248                *alpha = paint->getAlpha();
249            }
250        } else {
251            *mode = SkXfermode::kSrcOver_Mode;
252            *alpha = 255;
253        }
254    }
255
256    /**
257     * Safely retrieves the mode from the specified xfermode. If the specified
258     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
259     */
260    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
261        SkXfermode::Mode resultMode;
262        if (!SkXfermode::AsMode(mode, &resultMode)) {
263            resultMode = SkXfermode::kSrcOver_Mode;
264        }
265        return resultMode;
266    }
267
268private:
269    /**
270     * Ensures the state of the renderer is the same as the state of
271     * the GL context.
272     */
273    void syncState();
274
275    /**
276     * Saves the current state of the renderer as a new snapshot.
277     * The new snapshot is saved in mSnapshot and the previous snapshot
278     * is linked from mSnapshot->previous.
279     *
280     * @param flags The save flags; see SkCanvas for more information
281     *
282     * @return The new save count. This value can be passed to #restoreToCount()
283     */
284    int saveSnapshot(int flags);
285
286    /**
287     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
288     *
289     * @return True if the clip was modified.
290     */
291    bool restoreSnapshot();
292
293    /**
294     * Sets the clipping rectangle using glScissor. The clip is defined by
295     * the current snapshot's clipRect member.
296     */
297    void setScissorFromClip();
298
299    /**
300     * Creates a new layer stored in the specified snapshot.
301     *
302     * @param snapshot The snapshot associated with the new layer
303     * @param left The left coordinate of the layer
304     * @param top The top coordinate of the layer
305     * @param right The right coordinate of the layer
306     * @param bottom The bottom coordinate of the layer
307     * @param alpha The translucency of the layer
308     * @param mode The blending mode of the layer
309     * @param flags The layer save flags
310     * @param previousFbo The name of the current framebuffer
311     *
312     * @return True if the layer was successfully created, false otherwise
313     */
314    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
315            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
316
317    /**
318     * Creates a new layer stored in the specified snapshot as an FBO.
319     *
320     * @param layer The layer to store as an FBO
321     * @param snapshot The snapshot associated with the new layer
322     * @param bounds The bounds of the layer
323     * @param previousFbo The name of the current framebuffer
324     */
325    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
326            GLuint previousFbo);
327
328    /**
329     * Compose the specified layer as a region.
330     *
331     * @param layer The layer to compose
332     * @param rect The layer's bounds
333     */
334    void composeLayerRegion(Layer* layer, const Rect& rect);
335
336    /**
337     * Compose the specified layer as a simple rectangle.
338     *
339     * @param layer The layer to compose
340     * @param rect The layer's bounds
341     * @param swap If true, the source and destination are swapped
342     */
343    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
344
345    /**
346     * Clears all the regions corresponding to the current list of layers.
347     * This method MUST be invoked before any drawing operation.
348     */
349    void clearLayerRegions();
350
351    /**
352     * Mark the layer as dirty at the specified coordinates. The coordinates
353     * are transformed with the supplied matrix.
354     */
355    void dirtyLayer(const float left, const float top,
356            const float right, const float bottom, const mat4 transform);
357
358    /**
359     * Mark the layer as dirty at the specified coordinates.
360     */
361    void dirtyLayer(const float left, const float top,
362            const float right, const float bottom);
363
364    /**
365     * Draws a colored rectangle with the specified color. The specified coordinates
366     * are transformed by the current snapshot's transform matrix.
367     *
368     * @param left The left coordinate of the rectangle
369     * @param top The top coordinate of the rectangle
370     * @param right The right coordinate of the rectangle
371     * @param bottom The bottom coordinate of the rectangle
372     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
373     * @param mode The Skia xfermode to use
374     * @param ignoreTransform True if the current transform should be ignored
375     * @param ignoreBlending True if the blending is set by the caller
376     */
377    void drawColorRect(float left, float top, float right, float bottom,
378            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
379
380    /**
381     * Draws the shape represented by the specified path texture.
382     * This method invokes drawPathTexture() but takes into account
383     * the extra left/top offset and the texture offset to correctly
384     * position the final shape.
385     *
386     * @param left The left coordinate of the shape to render
387     * @param top The top coordinate of the shape to render
388     * @param texture The texture reprsenting the shape
389     * @param paint The paint to draw the shape with
390     */
391    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
392
393    /**
394     * Renders the rect defined by the specified bounds as a shape.
395     * This will render the rect using a path texture, which is used to render
396     * rects with stroke effects.
397     *
398     * @param left The left coordinate of the rect to draw
399     * @param top The top coordinate of the rect to draw
400     * @param right The right coordinate of the rect to draw
401     * @param bottom The bottom coordinate of the rect to draw
402     * @param p The paint to draw the rect with
403     */
404    status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
405
406    /**
407     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
408     * different compositing rules.
409     *
410     * @param texture The texture to draw with
411     * @param left The x coordinate of the bitmap
412     * @param top The y coordinate of the bitmap
413     * @param paint The paint to render with
414     */
415    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
416
417    /**
418     * Renders the rect defined by the specified bounds as an anti-aliased rect.
419     *
420     * @param left The left coordinate of the rect to draw
421     * @param top The top coordinate of the rect to draw
422     * @param right The right coordinate of the rect to draw
423     * @param bottom The bottom coordinate of the rect to draw
424     * @param color The color of the rect
425     * @param mode The blending mode to draw the rect
426     */
427    void drawAARect(float left, float top, float right, float bottom,
428            int color, SkXfermode::Mode mode);
429
430    /**
431     * Draws a textured rectangle with the specified texture. The specified coordinates
432     * are transformed by the current snapshot's transform matrix.
433     *
434     * @param left The left coordinate of the rectangle
435     * @param top The top coordinate of the rectangle
436     * @param right The right coordinate of the rectangle
437     * @param bottom The bottom coordinate of the rectangle
438     * @param texture The texture name to map onto the rectangle
439     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
440     * @param mode The blending mode
441     * @param blend True if the texture contains an alpha channel
442     */
443    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
444            float alpha, SkXfermode::Mode mode, bool blend);
445
446    /**
447     * Draws a textured rectangle with the specified texture. The specified coordinates
448     * are transformed by the current snapshot's transform matrix.
449     *
450     * @param left The left coordinate of the rectangle
451     * @param top The top coordinate of the rectangle
452     * @param right The right coordinate of the rectangle
453     * @param bottom The bottom coordinate of the rectangle
454     * @param texture The texture to use
455     * @param paint The paint containing the alpha, blending mode, etc.
456     */
457    void drawTextureRect(float left, float top, float right, float bottom,
458            Texture* texture, SkPaint* paint);
459
460    /**
461     * Draws a textured mesh with the specified texture. If the indices are omitted,
462     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
463     * VBO is bound.
464     *
465     * @param left The left coordinate of the rectangle
466     * @param top The top coordinate of the rectangle
467     * @param right The right coordinate of the rectangle
468     * @param bottom The bottom coordinate of the rectangle
469     * @param texture The texture name to map onto the rectangle
470     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
471     * @param mode The blending mode
472     * @param blend True if the texture contains an alpha channel
473     * @param vertices The vertices that define the mesh
474     * @param texCoords The texture coordinates of each vertex
475     * @param elementsCount The number of elements in the mesh, required by indices
476     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
477     * @param ignoreTransform True if the current transform should be ignored
478     * @param vbo The VBO used to draw the mesh
479     * @param ignoreScale True if the model view matrix should not be scaled
480     * @param dirty True if calling this method should dirty the current layer
481     */
482    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
483            float alpha, SkXfermode::Mode mode, bool blend,
484            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
485            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
486            bool ignoreScale = false, bool dirty = true);
487
488    /**
489     * Draws text underline and strike-through if needed.
490     *
491     * @param text The text to decor
492     * @param bytesCount The number of bytes in the text
493     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
494     * @param x The x coordinate where the text will be drawn
495     * @param y The y coordinate where the text will be drawn
496     * @param paint The paint to draw the text with
497     */
498    void drawTextDecorations(const char* text, int bytesCount, float length,
499            float x, float y, SkPaint* paint);
500
501    /**
502     * Draws a path texture. Path textures are alpha8 bitmaps that need special
503     * compositing to apply colors/filters/etc.
504     *
505     * @param texture The texture to render
506     * @param x The x coordinate where the texture will be drawn
507     * @param y The y coordinate where the texture will be drawn
508     * @param paint The paint to draw the texture with
509     */
510    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
511
512    /**
513     * Resets the texture coordinates stored in mMeshVertices. Setting the values
514     * back to default is achieved by calling:
515     *
516     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
517     *
518     * @param u1 The left coordinate of the texture
519     * @param v1 The bottom coordinate of the texture
520     * @param u2 The right coordinate of the texture
521     * @param v2 The top coordinate of the texture
522     */
523    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
524
525    /**
526     * Binds the specified texture. The texture unit must have been selected
527     * prior to calling this method.
528     */
529    inline void bindTexture(GLuint texture) {
530        glBindTexture(GL_TEXTURE_2D, texture);
531    }
532
533    /**
534     * Binds the specified EGLImage texture. The texture unit must have been selected
535     * prior to calling this method.
536     */
537    inline void bindExternalTexture(GLuint texture) {
538        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
539    }
540
541    /**
542     * Enable or disable blending as necessary. This function sets the appropriate
543     * blend function based on the specified xfermode.
544     */
545    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
546            bool swapSrcDst = false);
547
548    /**
549     * Use the specified program with the current GL context. If the program is already
550     * in use, it will not be bound again. If it is not in use, the current program is
551     * marked unused and the specified program becomes used and becomes the new
552     * current program.
553     *
554     * @param program The program to use
555     *
556     * @return true If the specified program was already in use, false otherwise.
557     */
558    inline bool useProgram(Program* program);
559
560    /**
561     * Invoked before any drawing operation. This sets required state.
562     */
563    void setupDraw(bool clear = true);
564    /**
565     * Various methods to setup OpenGL rendering.
566     */
567    void setupDrawWithTexture(bool isAlpha8 = false);
568    void setupDrawWithExternalTexture();
569    void setupDrawNoTexture();
570    void setupDrawAALine();
571    void setupDrawPoint(float pointSize);
572    void setupDrawColor(int color);
573    void setupDrawColor(int color, int alpha);
574    void setupDrawColor(float r, float g, float b, float a);
575    void setupDrawAlpha8Color(int color, int alpha);
576    void setupDrawTextGamma(const SkPaint* paint);
577    void setupDrawShader();
578    void setupDrawColorFilter();
579    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
580            bool swapSrcDst = false);
581    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
582            bool swapSrcDst = false);
583    void setupDrawProgram();
584    void setupDrawDirtyRegionsDisabled();
585    void setupDrawModelViewIdentity(bool offset = false);
586    void setupDrawModelView(float left, float top, float right, float bottom,
587            bool ignoreTransform = false, bool ignoreModelView = false);
588    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
589            bool ignoreTransform = false);
590    void setupDrawPointUniforms();
591    void setupDrawColorUniforms();
592    void setupDrawPureColorUniforms();
593    void setupDrawShaderIdentityUniforms();
594    void setupDrawShaderUniforms(bool ignoreTransform = false);
595    void setupDrawColorFilterUniforms();
596    void setupDrawSimpleMesh();
597    void setupDrawTexture(GLuint texture);
598    void setupDrawExternalTexture(GLuint texture);
599    void setupDrawTextureTransform();
600    void setupDrawTextureTransformUniforms(mat4& transform);
601    void setupDrawTextGammaUniforms();
602    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
603    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
604    void setupDrawVertices(GLvoid* vertices);
605    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
606            float strokeWidth, int& widthSlot, int& lengthSlot);
607    void finishDrawAALine(const int widthSlot, const int lengthSlot);
608    void finishDrawTexture();
609    void accountForClear(SkXfermode::Mode mode);
610
611    void drawRegionRects(const Region& region);
612
613    /**
614     * Should be invoked every time the glScissor is modified.
615     */
616    inline void dirtyClip() {
617        mDirtyClip = true;
618    }
619
620    // Dimensions of the drawing surface
621    int mWidth, mHeight;
622
623    // Matrix used for ortho projection in shaders
624    mat4 mOrthoMatrix;
625
626    // Model-view matrix used to position/size objects
627    mat4 mModelView;
628
629    // Number of saved states
630    int mSaveCount;
631    // Base state
632    sp<Snapshot> mFirstSnapshot;
633    // Current state
634    sp<Snapshot> mSnapshot;
635
636    // Shaders
637    SkiaShader* mShader;
638
639    // Color filters
640    SkiaColorFilter* mColorFilter;
641
642    // Used to draw textured quads
643    TextureVertex mMeshVertices[4];
644
645    // Drop shadow
646    bool mHasShadow;
647    float mShadowRadius;
648    float mShadowDx;
649    float mShadowDy;
650    int mShadowColor;
651
652    // Draw filters
653    bool mHasDrawFilter;
654    int mPaintFilterClearBits;
655    int mPaintFilterSetBits;
656    SkPaint mFilteredPaint;
657
658    // Various caches
659    Caches& mCaches;
660
661    // List of rectangles to clear after saveLayer() is invoked
662    Vector<Rect*> mLayers;
663    // List of functors to invoke after a frame is drawn
664    SortedVector<Functor*> mFunctors;
665
666    // Indentity matrix
667    const mat4 mIdentity;
668
669    // Indicates whether the clip must be restored
670    bool mDirtyClip;
671
672    // The following fields are used to setup drawing
673    // Used to describe the shaders to generate
674    ProgramDescription mDescription;
675    // Color description
676    bool mColorSet;
677    float mColorA, mColorR, mColorG, mColorB;
678    // Indicates that the shader should get a color
679    bool mSetShaderColor;
680    // Current texture unit
681    GLuint mTextureUnit;
682    // Track dirty regions, true by default
683    bool mTrackDirtyRegions;
684
685    friend class DisplayListRenderer;
686
687}; // class OpenGLRenderer
688
689}; // namespace uirenderer
690}; // namespace android
691
692#endif // ANDROID_HWUI_OPENGL_RENDERER_H
693