OpenGLRenderer.h revision 8e586f61dd4f7fa53b01e63ac779ffc7cde05bdd
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51///////////////////////////////////////////////////////////////////////////////
52// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
55class DisplayList;
56
57/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
61class OpenGLRenderer {
62public:
63    ANDROID_API OpenGLRenderer();
64    virtual ~OpenGLRenderer();
65
66    /**
67     * Indicates whether this renderer executes drawing commands immediately.
68     * If this method returns true, the drawing commands will be executed
69     * later.
70     */
71    virtual bool isDeferred();
72
73    /**
74     * Sets the dimension of the underlying drawing surface. This method must
75     * be called at least once every time the drawing surface changes size.
76     *
77     * @param width The width in pixels of the underlysing surface
78     * @param height The height in pixels of the underlysing surface
79     */
80    virtual void setViewport(int width, int height);
81
82    /**
83     * Prepares the renderer to draw a frame. This method must be invoked
84     * at the beginning of each frame. When this method is invoked, the
85     * entire drawing surface is assumed to be redrawn.
86     *
87     * @param opaque If true, the target surface is considered opaque
88     *               and will not be cleared. If false, the target surface
89     *               will be cleared
90     */
91    ANDROID_API int prepare(bool opaque);
92
93    /**
94     * Prepares the renderer to draw a frame. This method must be invoked
95     * at the beginning of each frame. Only the specified rectangle of the
96     * frame is assumed to be dirty. A clip will automatically be set to
97     * the specified rectangle.
98     *
99     * @param left The left coordinate of the dirty rectangle
100     * @param top The top coordinate of the dirty rectangle
101     * @param right The right coordinate of the dirty rectangle
102     * @param bottom The bottom coordinate of the dirty rectangle
103     * @param opaque If true, the target surface is considered opaque
104     *               and will not be cleared. If false, the target surface
105     *               will be cleared in the specified dirty rectangle
106     */
107    virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
108
109    /**
110     * Indicates the end of a frame. This method must be invoked whenever
111     * the caller is done rendering a frame.
112     */
113    virtual void finish();
114
115    /**
116     * This method must be invoked before handing control over to a draw functor.
117     * See callDrawGLFunction() for instance.
118     *
119     * This command must not be recorded inside display lists.
120     */
121    virtual void interrupt();
122
123    /**
124     * This method must be invoked after getting control back from a draw functor.
125     *
126     * This command must not be recorded inside display lists.
127     */
128    virtual void resume();
129
130    ANDROID_API status_t invokeFunctors(Rect& dirty);
131    ANDROID_API void detachFunctor(Functor* functor);
132    ANDROID_API void attachFunctor(Functor* functor);
133    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
134
135    ANDROID_API void pushLayerUpdate(Layer* layer);
136    ANDROID_API void clearLayerUpdates();
137
138    ANDROID_API int getSaveCount() const;
139    virtual int save(int flags);
140    virtual void restore();
141    virtual void restoreToCount(int saveCount);
142
143    virtual int saveLayer(float left, float top, float right, float bottom,
144            SkPaint* p, int flags);
145    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
146            int alpha, int flags);
147
148    virtual void translate(float dx, float dy);
149    virtual void rotate(float degrees);
150    virtual void scale(float sx, float sy);
151    virtual void skew(float sx, float sy);
152
153    ANDROID_API void getMatrix(SkMatrix* matrix);
154    virtual void setMatrix(SkMatrix* matrix);
155    virtual void concatMatrix(SkMatrix* matrix);
156
157    ANDROID_API const Rect& getClipBounds();
158    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
159    bool quickRejectNoScissor(float left, float top, float right, float bottom);
160    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
161    virtual Rect* getClipRect();
162
163    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
164            uint32_t level = 0);
165    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
166    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
167    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
168    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
169    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
170            float srcRight, float srcBottom, float dstLeft, float dstTop,
171            float dstRight, float dstBottom, SkPaint* paint);
172    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
173    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
174            float* vertices, int* colors, SkPaint* paint);
175    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
176            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
177            float left, float top, float right, float bottom, SkPaint* paint);
178    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
179            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
180            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
181    virtual status_t drawColor(int color, SkXfermode::Mode mode);
182    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
183    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
184            float rx, float ry, SkPaint* paint);
185    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
186    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
187    virtual status_t drawArc(float left, float top, float right, float bottom,
188            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
189    virtual status_t drawPath(SkPath* path, SkPaint* paint);
190    virtual status_t drawLines(float* points, int count, SkPaint* paint);
191    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
192    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
193            float hOffset, float vOffset, SkPaint* paint);
194    virtual status_t drawPosText(const char* text, int bytesCount, int count,
195            const float* positions, SkPaint* paint);
196    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
197            const float* positions, SkPaint* paint, float length = -1.0f);
198
199    virtual void resetShader();
200    virtual void setupShader(SkiaShader* shader);
201
202    virtual void resetColorFilter();
203    virtual void setupColorFilter(SkiaColorFilter* filter);
204
205    virtual void resetShadow();
206    virtual void setupShadow(float radius, float dx, float dy, int color);
207
208    virtual void resetPaintFilter();
209    virtual void setupPaintFilter(int clearBits, int setBits);
210
211    SkPaint* filterPaint(SkPaint* paint);
212
213    /**
214     * Sets the alpha on the current snapshot. This alpha value will be modulated
215     * with other alpha values when drawing primitives.
216     */
217    void setAlpha(float alpha) {
218        mSnapshot->alpha = alpha;
219    }
220
221    /**
222     * Inserts a named group marker in the stream of GL commands. This marker
223     * can be used by tools to group commands into logical groups. A call to
224     * this method must always be followed later on by a call to endMark().
225     */
226    void startMark(const char* name) const;
227
228    /**
229     * Closes the last group marker opened by startMark().
230     */
231    void endMark() const;
232
233    /**
234     * Gets the alpha and xfermode out of a paint object. If the paint is null
235     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
236     * not multiply the paint's alpha by the current snapshot's alpha.
237     *
238     * @param paint The paint to extract values from
239     * @param alpha Where to store the resulting alpha
240     * @param mode Where to store the resulting xfermode
241     */
242    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
243        if (paint) {
244            *mode = getXfermode(paint->getXfermode());
245
246            // Skia draws using the color's alpha channel if < 255
247            // Otherwise, it uses the paint's alpha
248            int color = paint->getColor();
249            *alpha = (color >> 24) & 0xFF;
250            if (*alpha == 255) {
251                *alpha = paint->getAlpha();
252            }
253        } else {
254            *mode = SkXfermode::kSrcOver_Mode;
255            *alpha = 255;
256        }
257    }
258
259protected:
260    /**
261     * Computes the projection matrix, initialize the first snapshot
262     * and stores the dimensions of the render target.
263     */
264    void initViewport(int width, int height);
265
266    /**
267     * Call this method after updating a layer during a drawing pass.
268     */
269    void resumeAfterLayer();
270
271    /**
272     * Compose the layer defined in the current snapshot with the layer
273     * defined by the previous snapshot.
274     *
275     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
276     *
277     * @param curent The current snapshot containing the layer to compose
278     * @param previous The previous snapshot to compose the current layer with
279     */
280    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
281
282    /**
283     * Marks the specified region as dirty at the specified bounds.
284     */
285    void dirtyLayerUnchecked(Rect& bounds, Region* region);
286
287    /**
288     * Returns the current snapshot.
289     */
290    sp<Snapshot> getSnapshot() {
291        return mSnapshot;
292    }
293
294    /**
295     * Returns the region of the current layer.
296     */
297    virtual Region* getRegion() {
298        return mSnapshot->region;
299    }
300
301    /**
302     * Indicates whether rendering is currently targeted at a layer.
303     */
304    virtual bool hasLayer() {
305        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
306    }
307
308    /**
309     * Returns the name of the FBO this renderer is rendering into.
310     */
311    virtual GLint getTargetFbo() {
312        return 0;
313    }
314
315    /**
316     * Renders the specified layer as a textured quad.
317     *
318     * @param layer The layer to render
319     * @param rect The bounds of the layer
320     */
321    void drawTextureLayer(Layer* layer, const Rect& rect);
322
323    /**
324     * Gets the alpha and xfermode out of a paint object. If the paint is null
325     * alpha will be 255 and the xfermode will be SRC_OVER.
326     *
327     * @param paint The paint to extract values from
328     * @param alpha Where to store the resulting alpha
329     * @param mode Where to store the resulting xfermode
330     */
331    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
332
333    /**
334     * Safely retrieves the mode from the specified xfermode. If the specified
335     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
336     */
337    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
338        SkXfermode::Mode resultMode;
339        if (!SkXfermode::AsMode(mode, &resultMode)) {
340            resultMode = SkXfermode::kSrcOver_Mode;
341        }
342        return resultMode;
343    }
344
345    /**
346     * Set to true to suppress error checks at the end of a frame.
347     */
348    virtual bool suppressErrorChecks() {
349        return false;
350    }
351
352private:
353    /**
354     * Ensures the state of the renderer is the same as the state of
355     * the GL context.
356     */
357    void syncState();
358
359    /**
360     * Tells the GPU what part of the screen is about to be redrawn.
361     * This method needs to be invoked every time getTargetFbo() is
362     * bound again.
363     */
364    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
365
366    /**
367     * Tells the GPU that we are done drawing the frame or that we
368     * are switching to another render target.
369     */
370    void endTiling();
371
372    /**
373     * Saves the current state of the renderer as a new snapshot.
374     * The new snapshot is saved in mSnapshot and the previous snapshot
375     * is linked from mSnapshot->previous.
376     *
377     * @param flags The save flags; see SkCanvas for more information
378     *
379     * @return The new save count. This value can be passed to #restoreToCount()
380     */
381    int saveSnapshot(int flags);
382
383    /**
384     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
385     *
386     * @return True if the clip was modified.
387     */
388    bool restoreSnapshot();
389
390    /**
391     * Sets the clipping rectangle using glScissor. The clip is defined by
392     * the current snapshot's clipRect member.
393     */
394    void setScissorFromClip();
395
396    /**
397     * Performs a quick reject but does not affect the scissor. Returns
398     * the transformed rect to test and the current clip.
399     */
400    bool quickRejectNoScissor(float left, float top, float right, float bottom,
401            Rect& transformed, Rect& clip);
402
403    /**
404     * Creates a new layer stored in the specified snapshot.
405     *
406     * @param snapshot The snapshot associated with the new layer
407     * @param left The left coordinate of the layer
408     * @param top The top coordinate of the layer
409     * @param right The right coordinate of the layer
410     * @param bottom The bottom coordinate of the layer
411     * @param alpha The translucency of the layer
412     * @param mode The blending mode of the layer
413     * @param flags The layer save flags
414     * @param previousFbo The name of the current framebuffer
415     *
416     * @return True if the layer was successfully created, false otherwise
417     */
418    bool createLayer(float left, float top, float right, float bottom,
419            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
420
421    /**
422     * Creates a new layer stored in the specified snapshot as an FBO.
423     *
424     * @param layer The layer to store as an FBO
425     * @param snapshot The snapshot associated with the new layer
426     * @param bounds The bounds of the layer
427     * @param previousFbo The name of the current framebuffer
428     */
429    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
430
431    /**
432     * Compose the specified layer as a region.
433     *
434     * @param layer The layer to compose
435     * @param rect The layer's bounds
436     */
437    void composeLayerRegion(Layer* layer, const Rect& rect);
438
439    /**
440     * Compose the specified layer as a simple rectangle.
441     *
442     * @param layer The layer to compose
443     * @param rect The layer's bounds
444     * @param swap If true, the source and destination are swapped
445     */
446    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
447
448    /**
449     * Clears all the regions corresponding to the current list of layers.
450     * This method MUST be invoked before any drawing operation.
451     */
452    void clearLayerRegions();
453
454    /**
455     * Mark the layer as dirty at the specified coordinates. The coordinates
456     * are transformed with the supplied matrix.
457     */
458    void dirtyLayer(const float left, const float top,
459            const float right, const float bottom, const mat4 transform);
460
461    /**
462     * Mark the layer as dirty at the specified coordinates.
463     */
464    void dirtyLayer(const float left, const float top,
465            const float right, const float bottom);
466
467    /**
468     * Draws a colored rectangle with the specified color. The specified coordinates
469     * are transformed by the current snapshot's transform matrix.
470     *
471     * @param left The left coordinate of the rectangle
472     * @param top The top coordinate of the rectangle
473     * @param right The right coordinate of the rectangle
474     * @param bottom The bottom coordinate of the rectangle
475     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
476     * @param mode The Skia xfermode to use
477     * @param ignoreTransform True if the current transform should be ignored
478     */
479    void drawColorRect(float left, float top, float right, float bottom,
480            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
481
482    /**
483     * Draws the shape represented by the specified path texture.
484     * This method invokes drawPathTexture() but takes into account
485     * the extra left/top offset and the texture offset to correctly
486     * position the final shape.
487     *
488     * @param left The left coordinate of the shape to render
489     * @param top The top coordinate of the shape to render
490     * @param texture The texture reprsenting the shape
491     * @param paint The paint to draw the shape with
492     */
493    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
494
495    /**
496     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
497     * different compositing rules.
498     *
499     * @param texture The texture to draw with
500     * @param left The x coordinate of the bitmap
501     * @param top The y coordinate of the bitmap
502     * @param paint The paint to render with
503     */
504    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
505
506    /**
507     * Renders the convex hull defined by the specified path as a strip of polygons.
508     *
509     * @param path The hull of the path to draw
510     * @param color The color of the rect
511     * @param mode The blending mode to draw the path
512     * @param isAA True if the drawing should be anti-aliased
513     */
514    void drawConvexPath(const SkPath& path, int color, SkXfermode::Mode mode, bool isAA);
515
516    /**
517     * Draws a textured rectangle with the specified texture. The specified coordinates
518     * are transformed by the current snapshot's transform matrix.
519     *
520     * @param left The left coordinate of the rectangle
521     * @param top The top coordinate of the rectangle
522     * @param right The right coordinate of the rectangle
523     * @param bottom The bottom coordinate of the rectangle
524     * @param texture The texture name to map onto the rectangle
525     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
526     * @param mode The blending mode
527     * @param blend True if the texture contains an alpha channel
528     */
529    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
530            float alpha, SkXfermode::Mode mode, bool blend);
531
532    /**
533     * Draws a textured rectangle with the specified texture. The specified coordinates
534     * are transformed by the current snapshot's transform matrix.
535     *
536     * @param left The left coordinate of the rectangle
537     * @param top The top coordinate of the rectangle
538     * @param right The right coordinate of the rectangle
539     * @param bottom The bottom coordinate of the rectangle
540     * @param texture The texture to use
541     * @param paint The paint containing the alpha, blending mode, etc.
542     */
543    void drawTextureRect(float left, float top, float right, float bottom,
544            Texture* texture, SkPaint* paint);
545
546    /**
547     * Draws a textured mesh with the specified texture. If the indices are omitted,
548     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
549     * VBO is bound.
550     *
551     * @param left The left coordinate of the rectangle
552     * @param top The top coordinate of the rectangle
553     * @param right The right coordinate of the rectangle
554     * @param bottom The bottom coordinate of the rectangle
555     * @param texture The texture name to map onto the rectangle
556     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
557     * @param mode The blending mode
558     * @param blend True if the texture contains an alpha channel
559     * @param vertices The vertices that define the mesh
560     * @param texCoords The texture coordinates of each vertex
561     * @param elementsCount The number of elements in the mesh, required by indices
562     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
563     * @param ignoreTransform True if the current transform should be ignored
564     * @param vbo The VBO used to draw the mesh
565     * @param ignoreScale True if the model view matrix should not be scaled
566     * @param dirty True if calling this method should dirty the current layer
567     */
568    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
569            float alpha, SkXfermode::Mode mode, bool blend,
570            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
571            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
572            bool ignoreScale = false, bool dirty = true);
573
574    /**
575     * Draws text underline and strike-through if needed.
576     *
577     * @param text The text to decor
578     * @param bytesCount The number of bytes in the text
579     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
580     * @param x The x coordinate where the text will be drawn
581     * @param y The y coordinate where the text will be drawn
582     * @param paint The paint to draw the text with
583     */
584    void drawTextDecorations(const char* text, int bytesCount, float length,
585            float x, float y, SkPaint* paint);
586
587   /**
588     * Draws shadow layer on text (with optional positions).
589     *
590     * @param paint The paint to draw the shadow with
591     * @param text The text to draw
592     * @param bytesCount The number of bytes in the text
593     * @param count The number of glyphs in the text
594     * @param positions The x, y positions of individual glyphs (or NULL)
595     * @param fontRenderer The font renderer object
596     * @param alpha The alpha value for drawing the shadow
597     * @param mode The xfermode for drawing the shadow
598     * @param x The x coordinate where the shadow will be drawn
599     * @param y The y coordinate where the shadow will be drawn
600     */
601    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
602            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
603            float x, float y);
604
605    /**
606     * Draws a path texture. Path textures are alpha8 bitmaps that need special
607     * compositing to apply colors/filters/etc.
608     *
609     * @param texture The texture to render
610     * @param x The x coordinate where the texture will be drawn
611     * @param y The y coordinate where the texture will be drawn
612     * @param paint The paint to draw the texture with
613     */
614     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
615
616    /**
617     * Resets the texture coordinates stored in mMeshVertices. Setting the values
618     * back to default is achieved by calling:
619     *
620     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
621     *
622     * @param u1 The left coordinate of the texture
623     * @param v1 The bottom coordinate of the texture
624     * @param u2 The right coordinate of the texture
625     * @param v2 The top coordinate of the texture
626     */
627    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
628
629    /**
630     * Binds the specified texture. The texture unit must have been selected
631     * prior to calling this method.
632     */
633    inline void bindTexture(GLuint texture) {
634        glBindTexture(GL_TEXTURE_2D, texture);
635    }
636
637    /**
638     * Binds the specified EGLImage texture. The texture unit must have been selected
639     * prior to calling this method.
640     */
641    inline void bindExternalTexture(GLuint texture) {
642        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
643    }
644
645    /**
646     * Enable or disable blending as necessary. This function sets the appropriate
647     * blend function based on the specified xfermode.
648     */
649    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
650            bool swapSrcDst = false);
651
652    /**
653     * Use the specified program with the current GL context. If the program is already
654     * in use, it will not be bound again. If it is not in use, the current program is
655     * marked unused and the specified program becomes used and becomes the new
656     * current program.
657     *
658     * @param program The program to use
659     *
660     * @return true If the specified program was already in use, false otherwise.
661     */
662    inline bool useProgram(Program* program);
663
664    /**
665     * Invoked before any drawing operation. This sets required state.
666     */
667    void setupDraw(bool clear = true);
668
669    /**
670     * Various methods to setup OpenGL rendering.
671     */
672    void setupDrawWithTexture(bool isAlpha8 = false);
673    void setupDrawWithExternalTexture();
674    void setupDrawNoTexture();
675    void setupDrawAA();
676    void setupDrawVertexShape();
677    void setupDrawPoint(float pointSize);
678    void setupDrawColor(int color);
679    void setupDrawColor(int color, int alpha);
680    void setupDrawColor(float r, float g, float b, float a);
681    void setupDrawAlpha8Color(int color, int alpha);
682    void setupDrawTextGamma(const SkPaint* paint);
683    void setupDrawShader();
684    void setupDrawColorFilter();
685    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
686            bool swapSrcDst = false);
687    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
688            bool swapSrcDst = false);
689    void setupDrawProgram();
690    void setupDrawDirtyRegionsDisabled();
691    void setupDrawModelViewIdentity(bool offset = false);
692    void setupDrawModelView(float left, float top, float right, float bottom,
693            bool ignoreTransform = false, bool ignoreModelView = false);
694    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
695            bool ignoreTransform = false);
696    void setupDrawPointUniforms();
697    void setupDrawColorUniforms();
698    void setupDrawPureColorUniforms();
699    void setupDrawShaderIdentityUniforms();
700    void setupDrawShaderUniforms(bool ignoreTransform = false);
701    void setupDrawColorFilterUniforms();
702    void setupDrawSimpleMesh();
703    void setupDrawTexture(GLuint texture);
704    void setupDrawExternalTexture(GLuint texture);
705    void setupDrawTextureTransform();
706    void setupDrawTextureTransformUniforms(mat4& transform);
707    void setupDrawTextGammaUniforms();
708    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
709    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
710    void setupDrawVertices(GLvoid* vertices);
711    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
712            float strokeWidth, int& widthSlot, int& lengthSlot);
713    void finishDrawAALine(const int widthSlot, const int lengthSlot);
714    void finishDrawTexture();
715    void accountForClear(SkXfermode::Mode mode);
716
717    bool updateLayer(Layer* layer, bool inFrame);
718    void updateLayers();
719
720    /**
721     * Renders the specified region as a series of rectangles. This method
722     * is used for debugging only.
723     */
724    void drawRegionRects(const Region& region);
725
726    void debugOverdraw(bool enable, bool clear);
727    void renderOverdraw();
728
729    /**
730     * Should be invoked every time the glScissor is modified.
731     */
732    inline void dirtyClip() {
733        mDirtyClip = true;
734    }
735
736    // Dimensions of the drawing surface
737    int mWidth, mHeight;
738
739    // Matrix used for ortho projection in shaders
740    mat4 mOrthoMatrix;
741
742    // Model-view matrix used to position/size objects
743    mat4 mModelView;
744
745    // Number of saved states
746    int mSaveCount;
747    // Base state
748    sp<Snapshot> mFirstSnapshot;
749    // Current state
750    sp<Snapshot> mSnapshot;
751    // State used to define the clipping region
752    sp<Snapshot> mTilingSnapshot;
753
754    // Shaders
755    SkiaShader* mShader;
756
757    // Color filters
758    SkiaColorFilter* mColorFilter;
759
760    // Used to draw textured quads
761    TextureVertex mMeshVertices[4];
762
763    // Drop shadow
764    bool mHasShadow;
765    float mShadowRadius;
766    float mShadowDx;
767    float mShadowDy;
768    int mShadowColor;
769
770    // Draw filters
771    bool mHasDrawFilter;
772    int mPaintFilterClearBits;
773    int mPaintFilterSetBits;
774    SkPaint mFilteredPaint;
775
776    // Various caches
777    Caches& mCaches;
778
779    // List of rectangles to clear after saveLayer() is invoked
780    Vector<Rect*> mLayers;
781    // List of functors to invoke after a frame is drawn
782    SortedVector<Functor*> mFunctors;
783    // List of layers to update at the beginning of a frame
784    Vector<Layer*> mLayerUpdates;
785
786    // Indentity matrix
787    const mat4 mIdentity;
788
789    // Indicates whether the clip must be restored
790    bool mDirtyClip;
791
792    // The following fields are used to setup drawing
793    // Used to describe the shaders to generate
794    ProgramDescription mDescription;
795    // Color description
796    bool mColorSet;
797    float mColorA, mColorR, mColorG, mColorB;
798    // Indicates that the shader should get a color
799    bool mSetShaderColor;
800    // Current texture unit
801    GLuint mTextureUnit;
802    // Track dirty regions, true by default
803    bool mTrackDirtyRegions;
804    // Indicate whether we are drawing an opaque frame
805    bool mOpaqueFrame;
806
807    friend class DisplayListRenderer;
808
809}; // class OpenGLRenderer
810
811}; // namespace uirenderer
812}; // namespace android
813
814#endif // ANDROID_HWUI_OPENGL_RENDERER_H
815