OpenGLRenderer.h revision 8f3b8e32993d190a26c70c839a63d8ce4c3b16d9
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/Functor.h> 31#include <utils/RefBase.h> 32#include <utils/Vector.h> 33 34#include <cutils/compiler.h> 35 36#include "Debug.h" 37#include "Extensions.h" 38#include "Matrix.h" 39#include "Program.h" 40#include "Rect.h" 41#include "Snapshot.h" 42#include "Vertex.h" 43#include "SkiaShader.h" 44#include "SkiaColorFilter.h" 45#include "Caches.h" 46 47namespace android { 48namespace uirenderer { 49 50/////////////////////////////////////////////////////////////////////////////// 51// Renderer 52/////////////////////////////////////////////////////////////////////////////// 53 54class DisplayList; 55 56/** 57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 58 * simplified version of Skia's Canvas API. 59 */ 60class OpenGLRenderer { 61public: 62 ANDROID_API OpenGLRenderer(); 63 virtual ~OpenGLRenderer(); 64 65 virtual void setViewport(int width, int height); 66 67 ANDROID_API void prepare(bool opaque); 68 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); 69 virtual void finish(); 70 71 // These two calls must not be recorded in display lists 72 virtual void interrupt(); 73 virtual void resume(); 74 75 ANDROID_API status_t invokeFunctors(Rect& dirty); 76 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 77 78 ANDROID_API int getSaveCount() const; 79 virtual int save(int flags); 80 virtual void restore(); 81 virtual void restoreToCount(int saveCount); 82 83 virtual int saveLayer(float left, float top, float right, float bottom, 84 SkPaint* p, int flags); 85 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 86 int alpha, int flags); 87 88 virtual void translate(float dx, float dy); 89 virtual void rotate(float degrees); 90 virtual void scale(float sx, float sy); 91 virtual void skew(float sx, float sy); 92 93 ANDROID_API void getMatrix(SkMatrix* matrix); 94 virtual void setMatrix(SkMatrix* matrix); 95 virtual void concatMatrix(SkMatrix* matrix); 96 97 ANDROID_API const Rect& getClipBounds(); 98 ANDROID_API bool quickReject(float left, float top, float right, float bottom); 99 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 100 101 virtual status_t drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height, 102 Rect& dirty, int32_t flags, uint32_t level = 0); 103 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 104 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 105 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 106 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 107 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 108 float srcRight, float srcBottom, float dstLeft, float dstTop, 109 float dstRight, float dstBottom, SkPaint* paint); 110 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 111 float* vertices, int* colors, SkPaint* paint); 112 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 113 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 114 float left, float top, float right, float bottom, SkPaint* paint); 115 virtual void drawColor(int color, SkXfermode::Mode mode); 116 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 117 virtual void drawRoundRect(float left, float top, float right, float bottom, 118 float rx, float ry, SkPaint* paint); 119 virtual void drawCircle(float x, float y, float radius, SkPaint* paint); 120 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 121 virtual void drawArc(float left, float top, float right, float bottom, 122 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 123 virtual void drawPath(SkPath* path, SkPaint* paint); 124 virtual void drawLines(float* points, int count, SkPaint* paint); 125 virtual void drawPoints(float* points, int count, SkPaint* paint); 126 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 127 SkPaint* paint, float length = -1.0f); 128 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 129 float hOffset, float vOffset, SkPaint* paint); 130 virtual void drawPosText(const char* text, int bytesCount, int count, 131 const float* positions, SkPaint* paint); 132 133 virtual void resetShader(); 134 virtual void setupShader(SkiaShader* shader); 135 136 virtual void resetColorFilter(); 137 virtual void setupColorFilter(SkiaColorFilter* filter); 138 139 virtual void resetShadow(); 140 virtual void setupShadow(float radius, float dx, float dy, int color); 141 142 virtual void resetPaintFilter(); 143 virtual void setupPaintFilter(int clearBits, int setBits); 144 145 SkPaint* filterPaint(SkPaint* paint); 146 147 ANDROID_API static uint32_t getStencilSize(); 148 149 void startMark(const char* name) const; 150 void endMark() const; 151 152protected: 153 /** 154 * Compose the layer defined in the current snapshot with the layer 155 * defined by the previous snapshot. 156 * 157 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 158 * 159 * @param curent The current snapshot containing the layer to compose 160 * @param previous The previous snapshot to compose the current layer with 161 */ 162 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 163 164 /** 165 * Marks the specified region as dirty at the specified bounds. 166 */ 167 void dirtyLayerUnchecked(Rect& bounds, Region* region); 168 169 /** 170 * Returns the current snapshot. 171 */ 172 sp<Snapshot> getSnapshot() { 173 return mSnapshot; 174 } 175 176 /** 177 * Returns the region of the current layer. 178 */ 179 virtual Region* getRegion() { 180 return mSnapshot->region; 181 } 182 183 /** 184 * Indicates whether rendering is currently targeted at a layer. 185 */ 186 virtual bool hasLayer() { 187 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 188 } 189 190 /** 191 * Returns the name of the FBO this renderer is rendering into. 192 */ 193 virtual GLint getTargetFbo() { 194 return 0; 195 } 196 197 /** 198 * Renders the specified layer as a textured quad. 199 * 200 * @param layer The layer to render 201 * @param rect The bounds of the layer 202 */ 203 void drawTextureLayer(Layer* layer, const Rect& rect); 204 205private: 206 /** 207 * Saves the current state of the renderer as a new snapshot. 208 * The new snapshot is saved in mSnapshot and the previous snapshot 209 * is linked from mSnapshot->previous. 210 * 211 * @param flags The save flags; see SkCanvas for more information 212 * 213 * @return The new save count. This value can be passed to #restoreToCount() 214 */ 215 int saveSnapshot(int flags); 216 217 /** 218 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 219 * 220 * @return True if the clip was modified. 221 */ 222 bool restoreSnapshot(); 223 224 /** 225 * Sets the clipping rectangle using glScissor. The clip is defined by 226 * the current snapshot's clipRect member. 227 */ 228 void setScissorFromClip(); 229 230 /** 231 * Creates a new layer stored in the specified snapshot. 232 * 233 * @param snapshot The snapshot associated with the new layer 234 * @param left The left coordinate of the layer 235 * @param top The top coordinate of the layer 236 * @param right The right coordinate of the layer 237 * @param bottom The bottom coordinate of the layer 238 * @param alpha The translucency of the layer 239 * @param mode The blending mode of the layer 240 * @param flags The layer save flags 241 * @param previousFbo The name of the current framebuffer 242 * 243 * @return True if the layer was successfully created, false otherwise 244 */ 245 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 246 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 247 248 /** 249 * Creates a new layer stored in the specified snapshot as an FBO. 250 * 251 * @param layer The layer to store as an FBO 252 * @param snapshot The snapshot associated with the new layer 253 * @param bounds The bounds of the layer 254 * @param previousFbo The name of the current framebuffer 255 */ 256 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 257 GLuint previousFbo); 258 259 /** 260 * Compose the specified layer as a region. 261 * 262 * @param layer The layer to compose 263 * @param rect The layer's bounds 264 */ 265 void composeLayerRegion(Layer* layer, const Rect& rect); 266 267 /** 268 * Compose the specified layer as a simple rectangle. 269 * 270 * @param layer The layer to compose 271 * @param rect The layer's bounds 272 * @param swap If true, the source and destination are swapped 273 */ 274 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 275 276 /** 277 * Clears all the regions corresponding to the current list of layers. 278 * This method MUST be invoked before any drawing operation. 279 */ 280 void clearLayerRegions(); 281 282 /** 283 * Mark the layer as dirty at the specified coordinates. The coordinates 284 * are transformed with the supplied matrix. 285 */ 286 void dirtyLayer(const float left, const float top, 287 const float right, const float bottom, const mat4 transform); 288 289 /** 290 * Mark the layer as dirty at the specified coordinates. 291 */ 292 void dirtyLayer(const float left, const float top, 293 const float right, const float bottom); 294 295 /** 296 * Draws a colored rectangle with the specified color. The specified coordinates 297 * are transformed by the current snapshot's transform matrix. 298 * 299 * @param left The left coordinate of the rectangle 300 * @param top The top coordinate of the rectangle 301 * @param right The right coordinate of the rectangle 302 * @param bottom The bottom coordinate of the rectangle 303 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 304 * @param mode The Skia xfermode to use 305 * @param ignoreTransform True if the current transform should be ignored 306 * @param ignoreBlending True if the blending is set by the caller 307 */ 308 void drawColorRect(float left, float top, float right, float bottom, 309 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 310 311 /** 312 * Draws the shape represented by the specified path texture. 313 * This method invokes drawPathTexture() but takes into account 314 * the extra left/top offset and the texture offset to correctly 315 * position the final shape. 316 * 317 * @param left The left coordinate of the shape to render 318 * @param top The top coordinate of the shape to render 319 * @param texture The texture reprsenting the shape 320 * @param paint The paint to draw the shape with 321 */ 322 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 323 324 /** 325 * Renders the rect defined by the specified bounds as a shape. 326 * This will render the rect using a path texture, which is used to render 327 * rects with stroke effects. 328 * 329 * @param left The left coordinate of the rect to draw 330 * @param top The top coordinate of the rect to draw 331 * @param right The right coordinate of the rect to draw 332 * @param bottom The bottom coordinate of the rect to draw 333 * @param p The paint to draw the rect with 334 */ 335 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 336 337 /** 338 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 339 * different compositing rules. 340 * 341 * @param texture The texture to draw with 342 * @param left The x coordinate of the bitmap 343 * @param top The y coordinate of the bitmap 344 * @param paint The paint to render with 345 */ 346 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 347 348 /** 349 * Renders the rect defined by the specified bounds as an anti-aliased rect. 350 * 351 * @param left The left coordinate of the rect to draw 352 * @param top The top coordinate of the rect to draw 353 * @param right The right coordinate of the rect to draw 354 * @param bottom The bottom coordinate of the rect to draw 355 * @param color The color of the rect 356 * @param mode The blending mode to draw the rect 357 */ 358 void drawAARect(float left, float top, float right, float bottom, 359 int color, SkXfermode::Mode mode); 360 361 /** 362 * Draws a textured rectangle with the specified texture. The specified coordinates 363 * are transformed by the current snapshot's transform matrix. 364 * 365 * @param left The left coordinate of the rectangle 366 * @param top The top coordinate of the rectangle 367 * @param right The right coordinate of the rectangle 368 * @param bottom The bottom coordinate of the rectangle 369 * @param texture The texture name to map onto the rectangle 370 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 371 * @param mode The blending mode 372 * @param blend True if the texture contains an alpha channel 373 */ 374 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 375 float alpha, SkXfermode::Mode mode, bool blend); 376 377 /** 378 * Draws a textured rectangle with the specified texture. The specified coordinates 379 * are transformed by the current snapshot's transform matrix. 380 * 381 * @param left The left coordinate of the rectangle 382 * @param top The top coordinate of the rectangle 383 * @param right The right coordinate of the rectangle 384 * @param bottom The bottom coordinate of the rectangle 385 * @param texture The texture to use 386 * @param paint The paint containing the alpha, blending mode, etc. 387 */ 388 void drawTextureRect(float left, float top, float right, float bottom, 389 Texture* texture, SkPaint* paint); 390 391 /** 392 * Draws a textured mesh with the specified texture. If the indices are omitted, 393 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 394 * VBO is bound. 395 * 396 * @param left The left coordinate of the rectangle 397 * @param top The top coordinate of the rectangle 398 * @param right The right coordinate of the rectangle 399 * @param bottom The bottom coordinate of the rectangle 400 * @param texture The texture name to map onto the rectangle 401 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 402 * @param mode The blending mode 403 * @param blend True if the texture contains an alpha channel 404 * @param vertices The vertices that define the mesh 405 * @param texCoords The texture coordinates of each vertex 406 * @param elementsCount The number of elements in the mesh, required by indices 407 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 408 * @param ignoreTransform True if the current transform should be ignored 409 * @param vbo The VBO used to draw the mesh 410 * @param ignoreScale True if the model view matrix should not be scaled 411 * @param dirty True if calling this method should dirty the current layer 412 */ 413 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 414 float alpha, SkXfermode::Mode mode, bool blend, 415 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 416 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 417 bool ignoreScale = false, bool dirty = true); 418 419 /** 420 * Draws text underline and strike-through if needed. 421 * 422 * @param text The text to decor 423 * @param bytesCount The number of bytes in the text 424 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 425 * @param x The x coordinate where the text will be drawn 426 * @param y The y coordinate where the text will be drawn 427 * @param paint The paint to draw the text with 428 */ 429 void drawTextDecorations(const char* text, int bytesCount, float length, 430 float x, float y, SkPaint* paint); 431 432 /** 433 * Draws a path texture. Path textures are alpha8 bitmaps that need special 434 * compositing to apply colors/filters/etc. 435 * 436 * @param texture The texture to render 437 * @param x The x coordinate where the texture will be drawn 438 * @param y The y coordinate where the texture will be drawn 439 * @param paint The paint to draw the texture with 440 */ 441 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 442 443 /** 444 * Resets the texture coordinates stored in mMeshVertices. Setting the values 445 * back to default is achieved by calling: 446 * 447 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 448 * 449 * @param u1 The left coordinate of the texture 450 * @param v1 The bottom coordinate of the texture 451 * @param u2 The right coordinate of the texture 452 * @param v2 The top coordinate of the texture 453 */ 454 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 455 456 /** 457 * Gets the alpha and xfermode out of a paint object. If the paint is null 458 * alpha will be 255 and the xfermode will be SRC_OVER. 459 * 460 * @param paint The paint to extract values from 461 * @param alpha Where to store the resulting alpha 462 * @param mode Where to store the resulting xfermode 463 */ 464 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 465 466 /** 467 * Binds the specified texture. The texture unit must have been selected 468 * prior to calling this method. 469 */ 470 inline void bindTexture(GLuint texture) { 471 glBindTexture(GL_TEXTURE_2D, texture); 472 } 473 474 /** 475 * Binds the specified EGLImage texture. The texture unit must have been selected 476 * prior to calling this method. 477 */ 478 inline void bindExternalTexture(GLuint texture) { 479 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 480 } 481 482 /** 483 * Enable or disable blending as necessary. This function sets the appropriate 484 * blend function based on the specified xfermode. 485 */ 486 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 487 bool swapSrcDst = false); 488 489 /** 490 * Safely retrieves the mode from the specified xfermode. If the specified 491 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 492 */ 493 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 494 495 /** 496 * Use the specified program with the current GL context. If the program is already 497 * in use, it will not be bound again. If it is not in use, the current program is 498 * marked unused and the specified program becomes used and becomes the new 499 * current program. 500 * 501 * @param program The program to use 502 * 503 * @return true If the specified program was already in use, false otherwise. 504 */ 505 inline bool useProgram(Program* program); 506 507 /** 508 * Invoked before any drawing operation. This sets required state. 509 */ 510 void setupDraw(bool clear = true); 511 /** 512 * Various methods to setup OpenGL rendering. 513 */ 514 void setupDrawWithTexture(bool isAlpha8 = false); 515 void setupDrawWithExternalTexture(); 516 void setupDrawNoTexture(); 517 void setupDrawAALine(); 518 void setupDrawPoint(float pointSize); 519 void setupDrawColor(int color); 520 void setupDrawColor(int color, int alpha); 521 void setupDrawColor(float r, float g, float b, float a); 522 void setupDrawAlpha8Color(int color, int alpha); 523 void setupDrawAlpha8Color(float r, float g, float b, float a); 524 void setupDrawShader(); 525 void setupDrawColorFilter(); 526 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 527 bool swapSrcDst = false); 528 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 529 bool swapSrcDst = false); 530 void setupDrawProgram(); 531 void setupDrawDirtyRegionsDisabled(); 532 void setupDrawModelViewIdentity(bool offset = false); 533 void setupDrawModelView(float left, float top, float right, float bottom, 534 bool ignoreTransform = false, bool ignoreModelView = false); 535 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 536 bool ignoreTransform = false); 537 void setupDrawPointUniforms(); 538 void setupDrawColorUniforms(); 539 void setupDrawPureColorUniforms(); 540 void setupDrawShaderIdentityUniforms(); 541 void setupDrawShaderUniforms(bool ignoreTransform = false); 542 void setupDrawColorFilterUniforms(); 543 void setupDrawSimpleMesh(); 544 void setupDrawTexture(GLuint texture); 545 void setupDrawExternalTexture(GLuint texture); 546 void setupDrawTextureTransform(); 547 void setupDrawTextureTransformUniforms(mat4& transform); 548 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 549 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords); 550 void setupDrawVertices(GLvoid* vertices); 551 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, 552 float strokeWidth); 553 void finishDrawTexture(); 554 void accountForClear(SkXfermode::Mode mode); 555 556 void drawRegionRects(const Region& region); 557 558 /** 559 * Should be invoked every time the glScissor is modified. 560 */ 561 inline void dirtyClip() { 562 mDirtyClip = true; 563 } 564 565 // Dimensions of the drawing surface 566 int mWidth, mHeight; 567 568 // Matrix used for ortho projection in shaders 569 mat4 mOrthoMatrix; 570 571 // Model-view matrix used to position/size objects 572 mat4 mModelView; 573 574 // Number of saved states 575 int mSaveCount; 576 // Base state 577 sp<Snapshot> mFirstSnapshot; 578 // Current state 579 sp<Snapshot> mSnapshot; 580 581 // Shaders 582 SkiaShader* mShader; 583 584 // Color filters 585 SkiaColorFilter* mColorFilter; 586 587 // Used to draw textured quads 588 TextureVertex mMeshVertices[4]; 589 590 // Drop shadow 591 bool mHasShadow; 592 float mShadowRadius; 593 float mShadowDx; 594 float mShadowDy; 595 int mShadowColor; 596 597 // Draw filters 598 bool mHasDrawFilter; 599 int mPaintFilterClearBits; 600 int mPaintFilterSetBits; 601 SkPaint mFilteredPaint; 602 603 // Various caches 604 Caches& mCaches; 605 606 // List of rectangles to clear after saveLayer() is invoked 607 Vector<Rect*> mLayers; 608 // List of functors to invoke after a frame is drawn 609 Vector<Functor*> mFunctors; 610 611 // Indentity matrix 612 const mat4 mIdentity; 613 614 // Indicates whether the clip must be restored 615 bool mDirtyClip; 616 617 // The following fields are used to setup drawing 618 // Used to describe the shaders to generate 619 ProgramDescription mDescription; 620 // Color description 621 bool mColorSet; 622 float mColorA, mColorR, mColorG, mColorB; 623 // Indicates that the shader should get a color 624 bool mSetShaderColor; 625 // Current texture unit 626 GLuint mTextureUnit; 627 // Track dirty regions, true by default 628 bool mTrackDirtyRegions; 629 630 friend class DisplayListRenderer; 631 632}; // class OpenGLRenderer 633 634}; // namespace uirenderer 635}; // namespace android 636 637#endif // ANDROID_HWUI_OPENGL_RENDERER_H 638