OpenGLRenderer.h revision 9481684560b2815d2706512086bb36467ef6acc0
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "Debug.h"
42#include "Extensions.h"
43#include "Matrix.h"
44#include "Program.h"
45#include "Rect.h"
46#include "Snapshot.h"
47#include "StatefulBaseRenderer.h"
48#include "UvMapper.h"
49#include "Vertex.h"
50#include "Caches.h"
51
52class SkShader;
53
54namespace android {
55namespace uirenderer {
56
57class DeferredDisplayState;
58class RenderState;
59class RenderNode;
60class TextSetupFunctor;
61class VertexBuffer;
62
63struct DrawModifiers {
64    DrawModifiers() {
65        reset();
66    }
67
68    void reset() {
69        memset(this, 0, sizeof(DrawModifiers));
70    }
71
72    float mOverrideLayerAlpha;
73};
74
75enum StateDeferFlags {
76    kStateDeferFlag_Draw = 0x1,
77    kStateDeferFlag_Clip = 0x2
78};
79
80enum ClipSideFlags {
81    kClipSide_None = 0x0,
82    kClipSide_Left = 0x1,
83    kClipSide_Top = 0x2,
84    kClipSide_Right = 0x4,
85    kClipSide_Bottom = 0x8,
86    kClipSide_Full = 0xF,
87    kClipSide_ConservativeFull = 0x1F
88};
89
90enum VertexBufferDisplayFlags {
91    kVertexBuffer_Offset = 0x1,
92    kVertexBuffer_ShadowInterp = 0x2,
93};
94
95/**
96 * Defines additional transformation that should be applied by the model view matrix, beyond that of
97 * the currentTransform()
98 */
99enum ModelViewMode {
100    /**
101     * Used when the model view should simply translate geometry passed to the shader. The resulting
102     * matrix will be a simple translation.
103     */
104    kModelViewMode_Translate = 0,
105
106    /**
107     * Used when the model view should translate and scale geometry. The resulting matrix will be a
108     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
109     */
110    kModelViewMode_TranslateAndScale = 1,
111};
112
113///////////////////////////////////////////////////////////////////////////////
114// Renderer
115///////////////////////////////////////////////////////////////////////////////
116/**
117 * OpenGL Renderer implementation.
118 */
119class OpenGLRenderer : public StatefulBaseRenderer {
120public:
121    OpenGLRenderer(RenderState& renderState);
122    virtual ~OpenGLRenderer();
123
124    void initProperties();
125    void initLight(const Vector3& lightCenter, float lightRadius,
126            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
127
128    virtual void onViewportInitialized();
129    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
130    virtual void finish();
131
132    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
133
134    void pushLayerUpdate(Layer* layer);
135    void cancelLayerUpdate(Layer* layer);
136    void flushLayerUpdates();
137    void markLayersAsBuildLayers();
138
139    virtual int saveLayer(float left, float top, float right, float bottom,
140            const SkPaint* paint, int flags) {
141        return saveLayer(left, top, right, bottom, paint, flags, NULL);
142    }
143
144    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
145    // created, which will in turn clip to that mask when drawn back/restored.
146    int saveLayer(float left, float top, float right, float bottom,
147            const SkPaint* paint, int flags, const SkPath* convexMask);
148
149    int saveLayerDeferred(float left, float top, float right, float bottom,
150            const SkPaint* paint, int flags);
151
152    virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
153    virtual status_t drawLayer(Layer* layer, float x, float y);
154    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
155    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
156            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
157    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
158            float srcRight, float srcBottom, float dstLeft, float dstTop,
159            float dstRight, float dstBottom, const SkPaint* paint);
160    virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
161    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
162            const float* vertices, const int* colors, const SkPaint* paint);
163    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
164            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
165    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
166            float left, float top, float right, float bottom, const SkPaint* paint);
167    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
168            float left, float top, float right, float bottom, const SkPaint* paint);
169    virtual status_t drawColor(int color, SkXfermode::Mode mode);
170    virtual status_t drawRect(float left, float top, float right, float bottom,
171            const SkPaint* paint);
172    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
173            float rx, float ry, const SkPaint* paint);
174    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
175    virtual status_t drawOval(float left, float top, float right, float bottom,
176            const SkPaint* paint);
177    virtual status_t drawArc(float left, float top, float right, float bottom,
178            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
179    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
180    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
181    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
182    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
183            float hOffset, float vOffset, const SkPaint* paint);
184    virtual status_t drawPosText(const char* text, int bytesCount, int count,
185            const float* positions, const SkPaint* paint);
186    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
187            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
188            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
189    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
190
191    status_t drawShadow(float casterAlpha,
192            const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
193
194    virtual void setDrawFilter(SkDrawFilter* filter);
195
196    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
197    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
198
199    /**
200     * Store the current display state (most importantly, the current clip and transform), and
201     * additionally map the state's bounds from local to window coordinates.
202     *
203     * Returns true if quick-rejected
204     */
205    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
206    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
207    void setupMergedMultiDraw(const Rect* clipRect);
208
209    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
210    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
211
212    bool isCurrentTransformSimple() {
213        return currentTransform()->isSimple();
214    }
215
216    Caches& getCaches() {
217        return mCaches;
218    }
219
220    // simple rect clip
221    bool isCurrentClipSimple() {
222        return mSnapshot->clipRegion->isEmpty();
223    }
224
225    int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
226    int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
227
228    /**
229     * Scales the alpha on the current snapshot. This alpha value will be modulated
230     * with other alpha values when drawing primitives.
231     */
232    void scaleAlpha(float alpha) {
233        mSnapshot->alpha *= alpha;
234    }
235
236    /**
237     * Inserts a named event marker in the stream of GL commands.
238     */
239    void eventMark(const char* name) const;
240
241    /**
242     * Inserts a formatted event marker in the stream of GL commands.
243     */
244    void eventMarkDEBUG(const char *fmt, ...) const;
245
246    /**
247     * Inserts a named group marker in the stream of GL commands. This marker
248     * can be used by tools to group commands into logical groups. A call to
249     * this method must always be followed later on by a call to endMark().
250     */
251    void startMark(const char* name) const;
252
253    /**
254     * Closes the last group marker opened by startMark().
255     */
256    void endMark() const;
257
258    /**
259     * Gets the alpha and xfermode out of a paint object. If the paint is null
260     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
261     * not multiply the paint's alpha by the current snapshot's alpha, and does
262     * not replace the alpha with the overrideLayerAlpha
263     *
264     * @param paint The paint to extract values from
265     * @param alpha Where to store the resulting alpha
266     * @param mode Where to store the resulting xfermode
267     */
268    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
269        *mode = getXfermodeDirect(paint);
270        *alpha = getAlphaDirect(paint);
271    }
272
273    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
274        if (!paint) return SkXfermode::kSrcOver_Mode;
275        return getXfermode(paint->getXfermode());
276    }
277
278    static inline int getAlphaDirect(const SkPaint* paint) {
279        if (!paint) return 255;
280        return paint->getAlpha();
281    }
282
283    struct TextShadow {
284        SkScalar radius;
285        float dx;
286        float dy;
287        SkColor color;
288    };
289
290    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
291        SkDrawLooper::BlurShadowRec blur;
292        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
293            if (textShadow) {
294                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
295                textShadow->dx = blur.fOffset.fX;
296                textShadow->dy = blur.fOffset.fY;
297                textShadow->color = blur.fColor;
298            }
299            return true;
300        }
301        return false;
302    }
303
304    static inline bool hasTextShadow(const SkPaint* paint) {
305        return getTextShadow(paint, NULL);
306    }
307
308    /**
309     * Build the best transform to use to rasterize text given a full
310     * transform matrix, and whether filteration is needed.
311     *
312     * Returns whether filtration is needed
313     */
314    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
315
316#if DEBUG_MERGE_BEHAVIOR
317    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
318        mCaches.setScissorEnabled(false);
319
320        // should only be called outside of other draw ops, so stencil can only be in test state
321        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
322        mCaches.stencil.disable();
323
324        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
325
326        if (stencilWasEnabled) mCaches.stencil.enableTest();
327    }
328#endif
329
330    const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
331    float getLightRadius() const { return mLightRadius; }
332    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
333    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
334
335protected:
336    /**
337     * Perform the setup specific to a frame. This method does not
338     * issue any OpenGL commands.
339     */
340    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
341
342    /**
343     * Indicates the start of rendering. This method will setup the
344     * initial OpenGL state (viewport, clearing the buffer, etc.)
345     */
346    status_t startFrame();
347
348    /**
349     * Clears the underlying surface if needed.
350     */
351    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
352
353    /**
354     * Call this method after updating a layer during a drawing pass.
355     */
356    void resumeAfterLayer();
357
358    /**
359     * This method is called whenever a stencil buffer is required. Subclasses
360     * should override this method and call attachStencilBufferToLayer() on the
361     * appropriate layer(s).
362     */
363    virtual void ensureStencilBuffer();
364
365    /**
366     * Obtains a stencil render buffer (allocating it if necessary) and
367     * attaches it to the specified layer.
368     */
369    void attachStencilBufferToLayer(Layer* layer);
370
371    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
372            const SkPaint* paint = NULL);
373    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
374        return quickRejectSetupScissor(bounds.left, bounds.top,
375                bounds.right, bounds.bottom, paint);
376    }
377
378    /**
379     * Compose the layer defined in the current snapshot with the layer
380     * defined by the previous snapshot.
381     *
382     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
383     *
384     * @param curent The current snapshot containing the layer to compose
385     * @param previous The previous snapshot to compose the current layer with
386     */
387    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
388
389    /**
390     * Marks the specified region as dirty at the specified bounds.
391     */
392    void dirtyLayerUnchecked(Rect& bounds, Region* region);
393
394    /**
395     * Returns the region of the current layer.
396     */
397    virtual Region* getRegion() const {
398        return mSnapshot->region;
399    }
400
401    /**
402     * Indicates whether rendering is currently targeted at a layer.
403     */
404    virtual bool hasLayer() const {
405        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
406    }
407
408    /**
409     * Returns the name of the FBO this renderer is rendering into.
410     */
411    virtual GLuint getTargetFbo() const {
412        return 0;
413    }
414
415    /**
416     * Renders the specified layer as a textured quad.
417     *
418     * @param layer The layer to render
419     * @param rect The bounds of the layer
420     */
421    void drawTextureLayer(Layer* layer, const Rect& rect);
422
423    /**
424     * Gets the alpha and xfermode out of a paint object. If the paint is null
425     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
426     * snapshot alpha, and overrideLayerAlpha
427     *
428     * @param paint The paint to extract values from
429     * @param alpha Where to store the resulting alpha
430     * @param mode Where to store the resulting xfermode
431     */
432    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
433
434    /**
435     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
436     *
437     * @param layer The layer from which the alpha is extracted
438     */
439    inline float getLayerAlpha(const Layer* layer) const;
440
441    /**
442     * Safely retrieves the ColorFilter from the given Paint. If the paint is
443     * null then null is returned.
444     */
445    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
446        return paint ? paint->getColorFilter() : NULL;
447    }
448
449    /**
450     * Safely retrieves the Shader from the given Paint. If the paint is
451     * null then null is returned.
452     */
453    static inline const SkShader* getShader(const SkPaint* paint) {
454        return paint ? paint->getShader() : NULL;
455    }
456
457    /**
458     * Set to true to suppress error checks at the end of a frame.
459     */
460    virtual bool suppressErrorChecks() const {
461        return false;
462    }
463
464    inline RenderState& renderState() { return mRenderState; }
465
466private:
467    /**
468     * Discards the content of the framebuffer if supported by the driver.
469     * This method should be called at the beginning of a frame to optimize
470     * rendering on some tiler architectures.
471     */
472    void discardFramebuffer(float left, float top, float right, float bottom);
473
474    /**
475     * Ensures the state of the renderer is the same as the state of
476     * the GL context.
477     */
478    void syncState();
479
480    /**
481     * Tells the GPU what part of the screen is about to be redrawn.
482     * This method will use the current layer space clip rect.
483     * This method needs to be invoked every time getTargetFbo() is
484     * bound again.
485     */
486    void startTilingCurrentClip(bool opaque = false, bool expand = false);
487
488    /**
489     * Tells the GPU what part of the screen is about to be redrawn.
490     * This method needs to be invoked every time getTargetFbo() is
491     * bound again.
492     */
493    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
494
495    /**
496     * Tells the GPU that we are done drawing the frame or that we
497     * are switching to another render target.
498     */
499    void endTiling();
500
501    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
502
503    /**
504     * Sets the clipping rectangle using glScissor. The clip is defined by
505     * the current snapshot's clipRect member.
506     */
507    void setScissorFromClip();
508
509    /**
510     * Sets the clipping region using the stencil buffer. The clip region
511     * is defined by the current snapshot's clipRegion member.
512     */
513    void setStencilFromClip();
514
515    /**
516     * Given the local bounds of the layer, calculates ...
517     */
518    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
519
520    /**
521     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
522     */
523    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
524            bool fboLayer, int alpha);
525
526    /**
527     * Creates a new layer stored in the specified snapshot.
528     *
529     * @param snapshot The snapshot associated with the new layer
530     * @param left The left coordinate of the layer
531     * @param top The top coordinate of the layer
532     * @param right The right coordinate of the layer
533     * @param bottom The bottom coordinate of the layer
534     * @param alpha The translucency of the layer
535     * @param mode The blending mode of the layer
536     * @param flags The layer save flags
537     * @param mask A mask to use when drawing the layer back, may be empty
538     *
539     * @return True if the layer was successfully created, false otherwise
540     */
541    bool createLayer(float left, float top, float right, float bottom,
542            const SkPaint* paint, int flags, const SkPath* convexMask);
543
544    /**
545     * Creates a new layer stored in the specified snapshot as an FBO.
546     *
547     * @param layer The layer to store as an FBO
548     * @param snapshot The snapshot associated with the new layer
549     * @param bounds The bounds of the layer
550     */
551    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
552
553    /**
554     * Compose the specified layer as a region.
555     *
556     * @param layer The layer to compose
557     * @param rect The layer's bounds
558     */
559    void composeLayerRegion(Layer* layer, const Rect& rect);
560
561    /**
562     * Compose the specified layer as a simple rectangle.
563     *
564     * @param layer The layer to compose
565     * @param rect The layer's bounds
566     * @param swap If true, the source and destination are swapped
567     */
568    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
569
570    /**
571     * Clears all the regions corresponding to the current list of layers.
572     * This method MUST be invoked before any drawing operation.
573     */
574    void clearLayerRegions();
575
576    /**
577     * Mark the layer as dirty at the specified coordinates. The coordinates
578     * are transformed with the supplied matrix.
579     */
580    void dirtyLayer(const float left, const float top,
581            const float right, const float bottom, const mat4 transform);
582
583    /**
584     * Mark the layer as dirty at the specified coordinates.
585     */
586    void dirtyLayer(const float left, const float top,
587            const float right, const float bottom);
588
589    /**
590     * Draws a colored rectangle with the specified color. The specified coordinates
591     * are transformed by the current snapshot's transform matrix unless specified
592     * otherwise.
593     *
594     * @param left The left coordinate of the rectangle
595     * @param top The top coordinate of the rectangle
596     * @param right The right coordinate of the rectangle
597     * @param bottom The bottom coordinate of the rectangle
598     * @param paint The paint containing the color, blending mode, etc.
599     * @param ignoreTransform True if the current transform should be ignored
600     */
601    void drawColorRect(float left, float top, float right, float bottom,
602            const SkPaint* paint, bool ignoreTransform = false);
603
604    /**
605     * Draws a series of colored rectangles with the specified color. The specified
606     * coordinates are transformed by the current snapshot's transform matrix unless
607     * specified otherwise.
608     *
609     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
610     *              per rectangle
611     * @param paint The paint containing the color, blending mode, etc.
612     * @param ignoreTransform True if the current transform should be ignored
613     * @param dirty True if calling this method should dirty the current layer
614     * @param clip True if the rects should be clipped, false otherwise
615     */
616    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
617            bool ignoreTransform = false, bool dirty = true, bool clip = true);
618
619    /**
620     * Draws the shape represented by the specified path texture.
621     * This method invokes drawPathTexture() but takes into account
622     * the extra left/top offset and the texture offset to correctly
623     * position the final shape.
624     *
625     * @param left The left coordinate of the shape to render
626     * @param top The top coordinate of the shape to render
627     * @param texture The texture reprsenting the shape
628     * @param paint The paint to draw the shape with
629     */
630    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
631
632    /**
633     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
634     * different compositing rules.
635     *
636     * @param texture The texture to draw with
637     * @param left The x coordinate of the bitmap
638     * @param top The y coordinate of the bitmap
639     * @param paint The paint to render with
640     */
641    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
642
643    /**
644     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
645     *
646     * @param vertexBuffer The VertexBuffer to be drawn
647     * @param paint The paint to render with
648     * @param flags flags with which to draw
649     */
650    status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
651            const SkPaint* paint, int flags = 0);
652
653    /**
654     * Convenience for translating method
655     */
656    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
657            const SkPaint* paint, int flags = 0) {
658        return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
659    }
660
661    /**
662     * Renders the convex hull defined by the specified path as a strip of polygons.
663     *
664     * @param path The hull of the path to draw
665     * @param paint The paint to render with
666     */
667    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
668
669    /**
670     * Draws a textured rectangle with the specified texture. The specified coordinates
671     * are transformed by the current snapshot's transform matrix.
672     *
673     * @param left The left coordinate of the rectangle
674     * @param top The top coordinate of the rectangle
675     * @param right The right coordinate of the rectangle
676     * @param bottom The bottom coordinate of the rectangle
677     * @param texture The texture to use
678     * @param paint The paint containing the alpha, blending mode, etc.
679     */
680    void drawTextureRect(float left, float top, float right, float bottom,
681            Texture* texture, const SkPaint* paint);
682
683    /**
684     * Draws a textured mesh with the specified texture. If the indices are omitted,
685     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
686     * VBO is bound.
687     *
688     * @param left The left coordinate of the rectangle
689     * @param top The top coordinate of the rectangle
690     * @param right The right coordinate of the rectangle
691     * @param bottom The bottom coordinate of the rectangle
692     * @param texture The texture name to map onto the rectangle
693     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
694     * @param blend True if the texture contains an alpha channel
695     * @param vertices The vertices that define the mesh
696     * @param texCoords The texture coordinates of each vertex
697     * @param elementsCount The number of elements in the mesh, required by indices
698     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
699     * @param ignoreTransform True if the current transform should be ignored
700     * @param vbo The VBO used to draw the mesh
701     * @param modelViewMode Defines whether the model view matrix should be scaled
702     * @param dirty True if calling this method should dirty the current layer
703     */
704    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
705            const SkPaint* paint, bool blend,
706            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
707            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
708            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
709
710    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
711            const SkPaint* paint, bool blend,
712            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
713            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
714            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
715
716    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
717            GLuint texture, const SkPaint* paint,
718            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
719            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
720            bool dirty = true);
721
722    /**
723     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
724     * If the number of vertices to draw exceeds the number of indices we have
725     * pre-allocated, this method will generate several glDrawElements() calls.
726     */
727    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
728
729    /**
730     * Draws text underline and strike-through if needed.
731     *
732     * @param text The text to decor
733     * @param bytesCount The number of bytes in the text
734     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
735     * @param x The x coordinate where the text will be drawn
736     * @param y The y coordinate where the text will be drawn
737     * @param paint The paint to draw the text with
738     */
739    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
740
741   /**
742     * Draws shadow layer on text (with optional positions).
743     *
744     * @param paint The paint to draw the shadow with
745     * @param text The text to draw
746     * @param bytesCount The number of bytes in the text
747     * @param count The number of glyphs in the text
748     * @param positions The x, y positions of individual glyphs (or NULL)
749     * @param fontRenderer The font renderer object
750     * @param alpha The alpha value for drawing the shadow
751     * @param x The x coordinate where the shadow will be drawn
752     * @param y The y coordinate where the shadow will be drawn
753     */
754    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
755            const float* positions, FontRenderer& fontRenderer, int alpha,
756            float x, float y);
757
758    /**
759     * Draws a path texture. Path textures are alpha8 bitmaps that need special
760     * compositing to apply colors/filters/etc.
761     *
762     * @param texture The texture to render
763     * @param x The x coordinate where the texture will be drawn
764     * @param y The y coordinate where the texture will be drawn
765     * @param paint The paint to draw the texture with
766     */
767     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
768
769    /**
770     * Resets the texture coordinates stored in mMeshVertices. Setting the values
771     * back to default is achieved by calling:
772     *
773     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
774     *
775     * @param u1 The left coordinate of the texture
776     * @param v1 The bottom coordinate of the texture
777     * @param u2 The right coordinate of the texture
778     * @param v2 The top coordinate of the texture
779     */
780    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
781
782    /**
783     * Returns true if the specified paint will draw invisible text.
784     */
785    bool canSkipText(const SkPaint* paint) const;
786
787    /**
788     * Binds the specified texture. The texture unit must have been selected
789     * prior to calling this method.
790     */
791    inline void bindTexture(GLuint texture) {
792        mCaches.bindTexture(texture);
793    }
794
795    /**
796     * Binds the specified EGLImage texture. The texture unit must have been selected
797     * prior to calling this method.
798     */
799    inline void bindExternalTexture(GLuint texture) {
800        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
801    }
802
803    /**
804     * Enable or disable blending as necessary. This function sets the appropriate
805     * blend function based on the specified xfermode.
806     */
807    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
808            bool swapSrcDst = false);
809
810    /**
811     * Use the specified program with the current GL context. If the program is already
812     * in use, it will not be bound again. If it is not in use, the current program is
813     * marked unused and the specified program becomes used and becomes the new
814     * current program.
815     *
816     * @param program The program to use
817     *
818     * @return true If the specified program was already in use, false otherwise.
819     */
820    inline bool useProgram(Program* program);
821
822    /**
823     * Invoked before any drawing operation. This sets required state.
824     */
825    void setupDraw(bool clear = true);
826
827    /**
828     * Various methods to setup OpenGL rendering.
829     */
830    void setupDrawWithTexture(bool isAlpha8 = false);
831    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
832    void setupDrawWithExternalTexture();
833    void setupDrawNoTexture();
834    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
835    void setupDrawColor(int color, int alpha);
836    void setupDrawColor(float r, float g, float b, float a);
837    void setupDrawAlpha8Color(int color, int alpha);
838    void setupDrawTextGamma(const SkPaint* paint);
839    void setupDrawShader(const SkShader* shader);
840    void setupDrawColorFilter(const SkColorFilter* filter);
841    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
842    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
843    void setupDrawProgram();
844    void setupDrawDirtyRegionsDisabled();
845
846    /**
847     * Setup the current program matrices based upon the nature of the geometry.
848     *
849     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
850     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
851     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
852     * transformations are stored in the modelView matrix and uploaded to the shader.
853     *
854     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
855     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
856     *
857     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
858     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
859     * or when simple translation has been extracted)
860     */
861    void setupDrawModelView(ModelViewMode mode, bool offset,
862            float left, float top, float right, float bottom, bool ignoreTransform = false);
863    void setupDrawColorUniforms(bool hasShader);
864    void setupDrawPureColorUniforms();
865
866    /**
867     * Setup uniforms for the current shader.
868     *
869     * @param shader SkShader on the current paint.
870     *
871     * @param ignoreTransform Set to true to ignore the transform in shader.
872     */
873    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
874    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
875    void setupDrawSimpleMesh();
876    void setupDrawTexture(GLuint texture);
877    void setupDrawExternalTexture(GLuint texture);
878    void setupDrawTextureTransform();
879    void setupDrawTextureTransformUniforms(mat4& transform);
880    void setupDrawTextGammaUniforms();
881    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
882    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
883    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
884    void setupDrawIndexedVertices(GLvoid* vertices);
885    void accountForClear(SkXfermode::Mode mode);
886
887    bool updateLayer(Layer* layer, bool inFrame);
888    void updateLayers();
889    void flushLayers();
890
891#if DEBUG_LAYERS_AS_REGIONS
892    /**
893     * Renders the specified region as a series of rectangles. This method
894     * is used for debugging only.
895     */
896    void drawRegionRectsDebug(const Region& region);
897#endif
898
899    /**
900     * Renders the specified region as a series of rectangles. The region
901     * must be in screen-space coordinates.
902     */
903    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
904
905    /**
906     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
907     * is turned on.
908     */
909    void debugClip();
910
911    void debugOverdraw(bool enable, bool clear);
912    void renderOverdraw();
913    void countOverdraw();
914
915    /**
916     * Should be invoked every time the glScissor is modified.
917     */
918    inline void dirtyClip() {
919        mDirtyClip = true;
920    }
921
922    inline const UvMapper& getMapper(const Texture* texture) {
923        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
924    }
925
926    /**
927     * Returns a texture object for the specified bitmap. The texture can
928     * come from the texture cache or an atlas. If this method returns
929     * NULL, the texture could not be found and/or allocated.
930     */
931    Texture* getTexture(const SkBitmap* bitmap);
932
933    /**
934     * Model-view matrix used to position/size objects
935     *
936     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
937     * currentTransform().
938     *
939     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
940     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
941     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
942     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
943     * of a bitmap.
944     *
945     * Used as input to SkiaShader transformation.
946     */
947    mat4 mModelViewMatrix;
948
949    // State used to define the clipping region
950    Rect mTilingClip;
951    // Is the target render surface opaque
952    bool mOpaque;
953    // Is a frame currently being rendered
954    bool mFrameStarted;
955
956    // Used to draw textured quads
957    TextureVertex mMeshVertices[4];
958
959    // Default UV mapper
960    const UvMapper mUvMapper;
961
962    // shader, filters, and shadow
963    DrawModifiers mDrawModifiers;
964    SkPaint mFilteredPaint;
965
966    // Various caches
967    Caches& mCaches;
968    Extensions& mExtensions;
969    RenderState& mRenderState;
970
971    // List of rectangles to clear after saveLayer() is invoked
972    Vector<Rect*> mLayers;
973    // List of layers to update at the beginning of a frame
974    Vector< sp<Layer> > mLayerUpdates;
975
976    // The following fields are used to setup drawing
977    // Used to describe the shaders to generate
978    ProgramDescription mDescription;
979    // Color description
980    bool mColorSet;
981    float mColorA, mColorR, mColorG, mColorB;
982    // Indicates that the shader should get a color
983    bool mSetShaderColor;
984    // Current texture unit
985    GLuint mTextureUnit;
986    // Track dirty regions, true by default
987    bool mTrackDirtyRegions;
988    // Indicate whether we are drawing an opaque frame
989    bool mOpaqueFrame;
990
991    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
992    // Properties.h
993    bool mScissorOptimizationDisabled;
994
995    // No-ops start/endTiling when set
996    bool mSuppressTiling;
997    bool mFirstFrameAfterResize;
998
999    bool mSkipOutlineClip;
1000
1001    // Lighting + shadows
1002    Vector3 mLightCenter;
1003    float mLightRadius;
1004    uint8_t mAmbientShadowAlpha;
1005    uint8_t mSpotShadowAlpha;
1006
1007    friend class Layer;
1008    friend class TextSetupFunctor;
1009    friend class DrawBitmapOp;
1010    friend class DrawPatchOp;
1011
1012}; // class OpenGLRenderer
1013
1014}; // namespace uirenderer
1015}; // namespace android
1016
1017#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1018