OpenGLRenderer.h revision 996e57c84368058be793897ebc355b917a59abc2
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51///////////////////////////////////////////////////////////////////////////////
52// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
55class DisplayList;
56
57/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
61class OpenGLRenderer {
62public:
63    ANDROID_API OpenGLRenderer();
64    virtual ~OpenGLRenderer();
65
66    virtual bool isDeferred();
67
68    virtual void setViewport(int width, int height);
69
70    ANDROID_API int prepare(bool opaque);
71    virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
72    virtual void finish();
73
74    // These two calls must not be recorded in display lists
75    virtual void interrupt();
76    virtual void resume();
77
78    ANDROID_API status_t invokeFunctors(Rect& dirty);
79    ANDROID_API void detachFunctor(Functor* functor);
80    ANDROID_API void attachFunctor(Functor* functor);
81    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
82
83    ANDROID_API int getSaveCount() const;
84    virtual int save(int flags);
85    virtual void restore();
86    virtual void restoreToCount(int saveCount);
87
88    virtual int saveLayer(float left, float top, float right, float bottom,
89            SkPaint* p, int flags);
90    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
91            int alpha, int flags);
92
93    void setAlpha(float alpha) {
94        mSnapshot->alpha = alpha;
95    }
96
97    virtual void translate(float dx, float dy);
98    virtual void rotate(float degrees);
99    virtual void scale(float sx, float sy);
100    virtual void skew(float sx, float sy);
101
102    ANDROID_API void getMatrix(SkMatrix* matrix);
103    virtual void setMatrix(SkMatrix* matrix);
104    virtual void concatMatrix(SkMatrix* matrix);
105
106    ANDROID_API const Rect& getClipBounds();
107    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
108    bool quickRejectNoScissor(float left, float top, float right, float bottom);
109    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
110    virtual Rect* getClipRect();
111
112    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
113            uint32_t level = 0);
114    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
115    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
116    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
117    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
118    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
119            float srcRight, float srcBottom, float dstLeft, float dstTop,
120            float dstRight, float dstBottom, SkPaint* paint);
121    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
122    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
123            float* vertices, int* colors, SkPaint* paint);
124    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
125            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
126            float left, float top, float right, float bottom, SkPaint* paint);
127    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
128            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
129            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
130    virtual status_t drawColor(int color, SkXfermode::Mode mode);
131    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
132    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
133            float rx, float ry, SkPaint* paint);
134    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
135    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
136    virtual status_t drawArc(float left, float top, float right, float bottom,
137            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
138    virtual status_t drawPath(SkPath* path, SkPaint* paint);
139    virtual status_t drawLines(float* points, int count, SkPaint* paint);
140    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
141    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
142            float hOffset, float vOffset, SkPaint* paint);
143    virtual status_t drawPosText(const char* text, int bytesCount, int count,
144            const float* positions, SkPaint* paint);
145    virtual status_t drawGeneralText(const char* text, int bytesCount, int count, float x, float y,
146            const float* positions, SkPaint* paint, float length = -1.0f);
147
148    virtual void resetShader();
149    virtual void setupShader(SkiaShader* shader);
150
151    virtual void resetColorFilter();
152    virtual void setupColorFilter(SkiaColorFilter* filter);
153
154    virtual void resetShadow();
155    virtual void setupShadow(float radius, float dx, float dy, int color);
156
157    virtual void resetPaintFilter();
158    virtual void setupPaintFilter(int clearBits, int setBits);
159
160    SkPaint* filterPaint(SkPaint* paint);
161
162    ANDROID_API static uint32_t getStencilSize();
163
164    void startMark(const char* name) const;
165    void endMark() const;
166
167protected:
168    /**
169     * Compose the layer defined in the current snapshot with the layer
170     * defined by the previous snapshot.
171     *
172     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
173     *
174     * @param curent The current snapshot containing the layer to compose
175     * @param previous The previous snapshot to compose the current layer with
176     */
177    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
178
179    /**
180     * Marks the specified region as dirty at the specified bounds.
181     */
182    void dirtyLayerUnchecked(Rect& bounds, Region* region);
183
184    /**
185     * Returns the current snapshot.
186     */
187    sp<Snapshot> getSnapshot() {
188        return mSnapshot;
189    }
190
191    /**
192     * Returns the region of the current layer.
193     */
194    virtual Region* getRegion() {
195        return mSnapshot->region;
196    }
197
198    /**
199     * Indicates whether rendering is currently targeted at a layer.
200     */
201    virtual bool hasLayer() {
202        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
203    }
204
205    /**
206     * Returns the name of the FBO this renderer is rendering into.
207     */
208    virtual GLint getTargetFbo() {
209        return 0;
210    }
211
212    /**
213     * Renders the specified layer as a textured quad.
214     *
215     * @param layer The layer to render
216     * @param rect The bounds of the layer
217     */
218    void drawTextureLayer(Layer* layer, const Rect& rect);
219
220    /**
221     * Gets the alpha and xfermode out of a paint object. If the paint is null
222     * alpha will be 255 and the xfermode will be SRC_OVER.
223     *
224     * @param paint The paint to extract values from
225     * @param alpha Where to store the resulting alpha
226     * @param mode Where to store the resulting xfermode
227     */
228    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
229
230    /**
231     * Gets the alpha and xfermode out of a paint object. If the paint is null
232     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
233     * not multiply the paint's alpha by the current snapshot's alpha.
234     *
235     * @param paint The paint to extract values from
236     * @param alpha Where to store the resulting alpha
237     * @param mode Where to store the resulting xfermode
238     */
239    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
240        if (paint) {
241            *mode = getXfermode(paint->getXfermode());
242
243            // Skia draws using the color's alpha channel if < 255
244            // Otherwise, it uses the paint's alpha
245            int color = paint->getColor();
246            *alpha = (color >> 24) & 0xFF;
247            if (*alpha == 255) {
248                *alpha = paint->getAlpha();
249            }
250        } else {
251            *mode = SkXfermode::kSrcOver_Mode;
252            *alpha = 255;
253        }
254    }
255
256    /**
257     * Safely retrieves the mode from the specified xfermode. If the specified
258     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
259     */
260    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
261        SkXfermode::Mode resultMode;
262        if (!SkXfermode::AsMode(mode, &resultMode)) {
263            resultMode = SkXfermode::kSrcOver_Mode;
264        }
265        return resultMode;
266    }
267
268private:
269    /**
270     * Ensures the state of the renderer is the same as the state of
271     * the GL context.
272     */
273    void syncState();
274
275    /**
276     * Saves the current state of the renderer as a new snapshot.
277     * The new snapshot is saved in mSnapshot and the previous snapshot
278     * is linked from mSnapshot->previous.
279     *
280     * @param flags The save flags; see SkCanvas for more information
281     *
282     * @return The new save count. This value can be passed to #restoreToCount()
283     */
284    int saveSnapshot(int flags);
285
286    /**
287     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
288     *
289     * @return True if the clip was modified.
290     */
291    bool restoreSnapshot();
292
293    /**
294     * Sets the clipping rectangle using glScissor. The clip is defined by
295     * the current snapshot's clipRect member.
296     */
297    void setScissorFromClip();
298
299    /**
300     * Creates a new layer stored in the specified snapshot.
301     *
302     * @param snapshot The snapshot associated with the new layer
303     * @param left The left coordinate of the layer
304     * @param top The top coordinate of the layer
305     * @param right The right coordinate of the layer
306     * @param bottom The bottom coordinate of the layer
307     * @param alpha The translucency of the layer
308     * @param mode The blending mode of the layer
309     * @param flags The layer save flags
310     * @param previousFbo The name of the current framebuffer
311     *
312     * @return True if the layer was successfully created, false otherwise
313     */
314    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
315            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
316
317    /**
318     * Creates a new layer stored in the specified snapshot as an FBO.
319     *
320     * @param layer The layer to store as an FBO
321     * @param snapshot The snapshot associated with the new layer
322     * @param bounds The bounds of the layer
323     * @param previousFbo The name of the current framebuffer
324     */
325    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
326            GLuint previousFbo);
327
328    /**
329     * Compose the specified layer as a region.
330     *
331     * @param layer The layer to compose
332     * @param rect The layer's bounds
333     */
334    void composeLayerRegion(Layer* layer, const Rect& rect);
335
336    /**
337     * Compose the specified layer as a simple rectangle.
338     *
339     * @param layer The layer to compose
340     * @param rect The layer's bounds
341     * @param swap If true, the source and destination are swapped
342     */
343    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
344
345    /**
346     * Clears all the regions corresponding to the current list of layers.
347     * This method MUST be invoked before any drawing operation.
348     */
349    void clearLayerRegions();
350
351    /**
352     * Mark the layer as dirty at the specified coordinates. The coordinates
353     * are transformed with the supplied matrix.
354     */
355    void dirtyLayer(const float left, const float top,
356            const float right, const float bottom, const mat4 transform);
357
358    /**
359     * Mark the layer as dirty at the specified coordinates.
360     */
361    void dirtyLayer(const float left, const float top,
362            const float right, const float bottom);
363
364    /**
365     * Draws a colored rectangle with the specified color. The specified coordinates
366     * are transformed by the current snapshot's transform matrix.
367     *
368     * @param left The left coordinate of the rectangle
369     * @param top The top coordinate of the rectangle
370     * @param right The right coordinate of the rectangle
371     * @param bottom The bottom coordinate of the rectangle
372     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
373     * @param mode The Skia xfermode to use
374     * @param ignoreTransform True if the current transform should be ignored
375     * @param ignoreBlending True if the blending is set by the caller
376     */
377    void drawColorRect(float left, float top, float right, float bottom,
378            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
379
380    /**
381     * Draws the shape represented by the specified path texture.
382     * This method invokes drawPathTexture() but takes into account
383     * the extra left/top offset and the texture offset to correctly
384     * position the final shape.
385     *
386     * @param left The left coordinate of the shape to render
387     * @param top The top coordinate of the shape to render
388     * @param texture The texture reprsenting the shape
389     * @param paint The paint to draw the shape with
390     */
391    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
392
393    /**
394     * Renders the rect defined by the specified bounds as a shape.
395     * This will render the rect using a path texture, which is used to render
396     * rects with stroke effects.
397     *
398     * @param left The left coordinate of the rect to draw
399     * @param top The top coordinate of the rect to draw
400     * @param right The right coordinate of the rect to draw
401     * @param bottom The bottom coordinate of the rect to draw
402     * @param p The paint to draw the rect with
403     */
404    status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
405
406    /**
407     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
408     * different compositing rules.
409     *
410     * @param texture The texture to draw with
411     * @param left The x coordinate of the bitmap
412     * @param top The y coordinate of the bitmap
413     * @param paint The paint to render with
414     */
415    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
416
417    /**
418     * Renders the rect defined by the specified bounds as an anti-aliased rect.
419     *
420     * @param left The left coordinate of the rect to draw
421     * @param top The top coordinate of the rect to draw
422     * @param right The right coordinate of the rect to draw
423     * @param bottom The bottom coordinate of the rect to draw
424     * @param color The color of the rect
425     * @param mode The blending mode to draw the rect
426     */
427    void drawAARect(float left, float top, float right, float bottom,
428            int color, SkXfermode::Mode mode);
429
430    /**
431     * Draws a textured rectangle with the specified texture. The specified coordinates
432     * are transformed by the current snapshot's transform matrix.
433     *
434     * @param left The left coordinate of the rectangle
435     * @param top The top coordinate of the rectangle
436     * @param right The right coordinate of the rectangle
437     * @param bottom The bottom coordinate of the rectangle
438     * @param texture The texture name to map onto the rectangle
439     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
440     * @param mode The blending mode
441     * @param blend True if the texture contains an alpha channel
442     */
443    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
444            float alpha, SkXfermode::Mode mode, bool blend);
445
446    /**
447     * Draws a textured rectangle with the specified texture. The specified coordinates
448     * are transformed by the current snapshot's transform matrix.
449     *
450     * @param left The left coordinate of the rectangle
451     * @param top The top coordinate of the rectangle
452     * @param right The right coordinate of the rectangle
453     * @param bottom The bottom coordinate of the rectangle
454     * @param texture The texture to use
455     * @param paint The paint containing the alpha, blending mode, etc.
456     */
457    void drawTextureRect(float left, float top, float right, float bottom,
458            Texture* texture, SkPaint* paint);
459
460    /**
461     * Draws a textured mesh with the specified texture. If the indices are omitted,
462     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
463     * VBO is bound.
464     *
465     * @param left The left coordinate of the rectangle
466     * @param top The top coordinate of the rectangle
467     * @param right The right coordinate of the rectangle
468     * @param bottom The bottom coordinate of the rectangle
469     * @param texture The texture name to map onto the rectangle
470     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
471     * @param mode The blending mode
472     * @param blend True if the texture contains an alpha channel
473     * @param vertices The vertices that define the mesh
474     * @param texCoords The texture coordinates of each vertex
475     * @param elementsCount The number of elements in the mesh, required by indices
476     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
477     * @param ignoreTransform True if the current transform should be ignored
478     * @param vbo The VBO used to draw the mesh
479     * @param ignoreScale True if the model view matrix should not be scaled
480     * @param dirty True if calling this method should dirty the current layer
481     */
482    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
483            float alpha, SkXfermode::Mode mode, bool blend,
484            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
485            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
486            bool ignoreScale = false, bool dirty = true);
487
488    /**
489     * Draws text underline and strike-through if needed.
490     *
491     * @param text The text to decor
492     * @param bytesCount The number of bytes in the text
493     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
494     * @param x The x coordinate where the text will be drawn
495     * @param y The y coordinate where the text will be drawn
496     * @param paint The paint to draw the text with
497     */
498    void drawTextDecorations(const char* text, int bytesCount, float length,
499            float x, float y, SkPaint* paint);
500
501   /**
502     * Draws shadow layer on text (with optional positions).
503     *
504     * @param paint The paint to draw the shadow with
505     * @param text The text to draw
506     * @param bytesCount The number of bytes in the text
507     * @param count The number of glyphs in the text
508     * @param positions The x, y positions of individual glyphs (or NULL)
509     * @param fontRenderer The font renderer object
510     * @param alpha The alpha value for drawing the shadow
511     * @param mode The xfermode for drawing the shadow
512     * @param x The x coordinate where the shadow will be drawn
513     * @param y The y coordinate where the shadow will be drawn
514     */
515    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
516            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
517            float x, float y);
518
519    /**
520     * Draws a path texture. Path textures are alpha8 bitmaps that need special
521     * compositing to apply colors/filters/etc.
522     *
523     * @param texture The texture to render
524     * @param x The x coordinate where the texture will be drawn
525     * @param y The y coordinate where the texture will be drawn
526     * @param paint The paint to draw the texture with
527     */
528     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
529
530    /**
531     * Resets the texture coordinates stored in mMeshVertices. Setting the values
532     * back to default is achieved by calling:
533     *
534     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
535     *
536     * @param u1 The left coordinate of the texture
537     * @param v1 The bottom coordinate of the texture
538     * @param u2 The right coordinate of the texture
539     * @param v2 The top coordinate of the texture
540     */
541    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
542
543    /**
544     * Binds the specified texture. The texture unit must have been selected
545     * prior to calling this method.
546     */
547    inline void bindTexture(GLuint texture) {
548        glBindTexture(GL_TEXTURE_2D, texture);
549    }
550
551    /**
552     * Binds the specified EGLImage texture. The texture unit must have been selected
553     * prior to calling this method.
554     */
555    inline void bindExternalTexture(GLuint texture) {
556        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
557    }
558
559    /**
560     * Enable or disable blending as necessary. This function sets the appropriate
561     * blend function based on the specified xfermode.
562     */
563    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
564            bool swapSrcDst = false);
565
566    /**
567     * Use the specified program with the current GL context. If the program is already
568     * in use, it will not be bound again. If it is not in use, the current program is
569     * marked unused and the specified program becomes used and becomes the new
570     * current program.
571     *
572     * @param program The program to use
573     *
574     * @return true If the specified program was already in use, false otherwise.
575     */
576    inline bool useProgram(Program* program);
577
578    /**
579     * Invoked before any drawing operation. This sets required state.
580     */
581    void setupDraw(bool clear = true);
582    /**
583     * Various methods to setup OpenGL rendering.
584     */
585    void setupDrawWithTexture(bool isAlpha8 = false);
586    void setupDrawWithExternalTexture();
587    void setupDrawNoTexture();
588    void setupDrawAALine();
589    void setupDrawPoint(float pointSize);
590    void setupDrawColor(int color);
591    void setupDrawColor(int color, int alpha);
592    void setupDrawColor(float r, float g, float b, float a);
593    void setupDrawAlpha8Color(int color, int alpha);
594    void setupDrawTextGamma(const SkPaint* paint);
595    void setupDrawShader();
596    void setupDrawColorFilter();
597    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
598            bool swapSrcDst = false);
599    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
600            bool swapSrcDst = false);
601    void setupDrawProgram();
602    void setupDrawDirtyRegionsDisabled();
603    void setupDrawModelViewIdentity(bool offset = false);
604    void setupDrawModelView(float left, float top, float right, float bottom,
605            bool ignoreTransform = false, bool ignoreModelView = false);
606    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
607            bool ignoreTransform = false);
608    void setupDrawPointUniforms();
609    void setupDrawColorUniforms();
610    void setupDrawPureColorUniforms();
611    void setupDrawShaderIdentityUniforms();
612    void setupDrawShaderUniforms(bool ignoreTransform = false);
613    void setupDrawColorFilterUniforms();
614    void setupDrawSimpleMesh();
615    void setupDrawTexture(GLuint texture);
616    void setupDrawExternalTexture(GLuint texture);
617    void setupDrawTextureTransform();
618    void setupDrawTextureTransformUniforms(mat4& transform);
619    void setupDrawTextGammaUniforms();
620    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
621    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
622    void setupDrawVertices(GLvoid* vertices);
623    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
624            float strokeWidth, int& widthSlot, int& lengthSlot);
625    void finishDrawAALine(const int widthSlot, const int lengthSlot);
626    void finishDrawTexture();
627    void accountForClear(SkXfermode::Mode mode);
628
629    void drawRegionRects(const Region& region);
630
631    /**
632     * Should be invoked every time the glScissor is modified.
633     */
634    inline void dirtyClip() {
635        mDirtyClip = true;
636    }
637
638    // Dimensions of the drawing surface
639    int mWidth, mHeight;
640
641    // Matrix used for ortho projection in shaders
642    mat4 mOrthoMatrix;
643
644    // Model-view matrix used to position/size objects
645    mat4 mModelView;
646
647    // Number of saved states
648    int mSaveCount;
649    // Base state
650    sp<Snapshot> mFirstSnapshot;
651    // Current state
652    sp<Snapshot> mSnapshot;
653
654    // Shaders
655    SkiaShader* mShader;
656
657    // Color filters
658    SkiaColorFilter* mColorFilter;
659
660    // Used to draw textured quads
661    TextureVertex mMeshVertices[4];
662
663    // Drop shadow
664    bool mHasShadow;
665    float mShadowRadius;
666    float mShadowDx;
667    float mShadowDy;
668    int mShadowColor;
669
670    // Draw filters
671    bool mHasDrawFilter;
672    int mPaintFilterClearBits;
673    int mPaintFilterSetBits;
674    SkPaint mFilteredPaint;
675
676    // Various caches
677    Caches& mCaches;
678
679    // List of rectangles to clear after saveLayer() is invoked
680    Vector<Rect*> mLayers;
681    // List of functors to invoke after a frame is drawn
682    SortedVector<Functor*> mFunctors;
683
684    // Indentity matrix
685    const mat4 mIdentity;
686
687    // Indicates whether the clip must be restored
688    bool mDirtyClip;
689
690    // The following fields are used to setup drawing
691    // Used to describe the shaders to generate
692    ProgramDescription mDescription;
693    // Color description
694    bool mColorSet;
695    float mColorA, mColorR, mColorG, mColorB;
696    // Indicates that the shader should get a color
697    bool mSetShaderColor;
698    // Current texture unit
699    GLuint mTextureUnit;
700    // Track dirty regions, true by default
701    bool mTrackDirtyRegions;
702
703    friend class DisplayListRenderer;
704
705}; // class OpenGLRenderer
706
707}; // namespace uirenderer
708}; // namespace android
709
710#endif // ANDROID_HWUI_OPENGL_RENDERER_H
711