OpenGLRenderer.h revision a08f95cfeca7217f9c533b03663bf0dceedd259a
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51struct DrawModifiers {
52    SkiaShader* mShader;
53    SkiaColorFilter* mColorFilter;
54
55    // Drop shadow
56    bool mHasShadow;
57    float mShadowRadius;
58    float mShadowDx;
59    float mShadowDy;
60    int mShadowColor;
61
62    // Draw filters
63    bool mHasDrawFilter;
64    int mPaintFilterClearBits;
65    int mPaintFilterSetBits;
66};
67
68enum StateDeferFlags {
69    kStateDeferFlag_Draw = 0x1,
70    kStateDeferFlag_Clip = 0x2
71};
72
73struct DeferredDisplayState {
74    Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
75
76    // the below are set and used by the OpenGLRenderer at record and deferred playback
77    Rect mClip;
78    mat4 mMatrix;
79    DrawModifiers mDrawModifiers;
80    float mAlpha;
81};
82
83///////////////////////////////////////////////////////////////////////////////
84// Renderer
85///////////////////////////////////////////////////////////////////////////////
86
87class DisplayList;
88class VertexBuffer;
89
90/**
91 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
92 * simplified version of Skia's Canvas API.
93 */
94class OpenGLRenderer {
95public:
96    ANDROID_API OpenGLRenderer();
97    virtual ~OpenGLRenderer();
98
99    /**
100     * Sets the name of this renderer. The name is optional and
101     * empty by default. If the pointer is null the name is set
102     * to the empty string.
103     */
104    ANDROID_API void setName(const char* name);
105
106    /**
107     * Returns the name of this renderer as UTF8 string.
108     * The returned pointer is never null.
109     */
110    ANDROID_API const char* getName() const;
111
112    /**
113     * Read externally defined properties to control the behavior
114     * of the renderer.
115     */
116    ANDROID_API void initProperties();
117
118    /**
119     * Indicates whether this renderer executes drawing commands immediately.
120     * If this method returns true, the drawing commands will be executed
121     * later.
122     */
123    virtual bool isDeferred();
124
125    /**
126     * Sets the dimension of the underlying drawing surface. This method must
127     * be called at least once every time the drawing surface changes size.
128     *
129     * @param width The width in pixels of the underlysing surface
130     * @param height The height in pixels of the underlysing surface
131     */
132    virtual void setViewport(int width, int height);
133
134    /**
135     * Prepares the renderer to draw a frame. This method must be invoked
136     * at the beginning of each frame. When this method is invoked, the
137     * entire drawing surface is assumed to be redrawn.
138     *
139     * @param opaque If true, the target surface is considered opaque
140     *               and will not be cleared. If false, the target surface
141     *               will be cleared
142     */
143    ANDROID_API status_t prepare(bool opaque);
144
145    /**
146     * Prepares the renderer to draw a frame. This method must be invoked
147     * at the beginning of each frame. Only the specified rectangle of the
148     * frame is assumed to be dirty. A clip will automatically be set to
149     * the specified rectangle.
150     *
151     * @param left The left coordinate of the dirty rectangle
152     * @param top The top coordinate of the dirty rectangle
153     * @param right The right coordinate of the dirty rectangle
154     * @param bottom The bottom coordinate of the dirty rectangle
155     * @param opaque If true, the target surface is considered opaque
156     *               and will not be cleared. If false, the target surface
157     *               will be cleared in the specified dirty rectangle
158     */
159    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
160
161    /**
162     * Indicates the end of a frame. This method must be invoked whenever
163     * the caller is done rendering a frame.
164     */
165    virtual void finish();
166
167    /**
168     * This method must be invoked before handing control over to a draw functor.
169     * See callDrawGLFunction() for instance.
170     *
171     * This command must not be recorded inside display lists.
172     */
173    virtual void interrupt();
174
175    /**
176     * This method must be invoked after getting control back from a draw functor.
177     *
178     * This command must not be recorded inside display lists.
179     */
180    virtual void resume();
181
182    ANDROID_API status_t invokeFunctors(Rect& dirty);
183    ANDROID_API void detachFunctor(Functor* functor);
184    ANDROID_API void attachFunctor(Functor* functor);
185    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
186
187    ANDROID_API void pushLayerUpdate(Layer* layer);
188    ANDROID_API void clearLayerUpdates();
189
190    ANDROID_API int getSaveCount() const;
191    virtual int save(int flags);
192    virtual void restore();
193    virtual void restoreToCount(int saveCount);
194
195    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
196            SkPaint* paint, int flags) {
197        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
198        if (paint) mode = getXfermode(paint->getXfermode());
199        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
200    }
201    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
202            int alpha, int flags) {
203        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
204    }
205    virtual int saveLayer(float left, float top, float right, float bottom,
206            int alpha, SkXfermode::Mode mode, int flags);
207
208    virtual void translate(float dx, float dy);
209    virtual void rotate(float degrees);
210    virtual void scale(float sx, float sy);
211    virtual void skew(float sx, float sy);
212
213    bool hasRectToRectTransform();
214    ANDROID_API void getMatrix(SkMatrix* matrix);
215    virtual void setMatrix(SkMatrix* matrix);
216    virtual void concatMatrix(SkMatrix* matrix);
217
218    ANDROID_API const Rect& getClipBounds();
219    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
220    bool quickRejectNoScissor(float left, float top, float right, float bottom);
221    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
222    virtual bool clipPath(SkPath* path, SkRegion::Op op);
223    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
224    virtual Rect* getClipRect();
225
226    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
227    virtual void outputDisplayList(DisplayList* displayList);
228    virtual status_t drawLayer(Layer* layer, float x, float y);
229    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
230    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
231    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
232            float srcRight, float srcBottom, float dstLeft, float dstTop,
233            float dstRight, float dstBottom, SkPaint* paint);
234    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
235    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
236            float* vertices, int* colors, SkPaint* paint);
237    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
238            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
239            float left, float top, float right, float bottom, SkPaint* paint);
240    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
241            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
242            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
243    virtual status_t drawColor(int color, SkXfermode::Mode mode);
244    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
245    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
246            float rx, float ry, SkPaint* paint);
247    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
248    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
249    virtual status_t drawArc(float left, float top, float right, float bottom,
250            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
251    virtual status_t drawPath(SkPath* path, SkPaint* paint);
252    virtual status_t drawLines(float* points, int count, SkPaint* paint);
253    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
254    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
255            float hOffset, float vOffset, SkPaint* paint);
256    virtual status_t drawPosText(const char* text, int bytesCount, int count,
257            const float* positions, SkPaint* paint);
258    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
259            const float* positions, SkPaint* paint, float length = -1.0f);
260    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
261
262    virtual void resetShader();
263    virtual void setupShader(SkiaShader* shader);
264
265    virtual void resetColorFilter();
266    virtual void setupColorFilter(SkiaColorFilter* filter);
267
268    virtual void resetShadow();
269    virtual void setupShadow(float radius, float dx, float dy, int color);
270
271    virtual void resetPaintFilter();
272    virtual void setupPaintFilter(int clearBits, int setBits);
273
274    SkPaint* filterPaint(SkPaint* paint);
275
276    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
277    void restoreDisplayState(const DeferredDisplayState& state, int stateDeferFlags);
278
279    // TODO: what does this mean? no perspective? no rotate?
280    ANDROID_API bool isCurrentTransformSimple() {
281        return mSnapshot->transform->isSimple();
282    }
283
284    Caches& getCaches() {
285        return mCaches;
286    }
287
288    // simple rect clip
289    bool isCurrentClipSimple() {
290        return mSnapshot->clipRegion->isEmpty();
291    }
292
293    /**
294     * Scales the alpha on the current snapshot. This alpha value will be modulated
295     * with other alpha values when drawing primitives.
296     */
297    void scaleAlpha(float alpha) {
298        mSnapshot->alpha *= alpha;
299    }
300
301    /**
302     * Inserts a named event marker in the stream of GL commands.
303     */
304    void eventMark(const char* name) const;
305
306    /**
307     * Inserts a named group marker in the stream of GL commands. This marker
308     * can be used by tools to group commands into logical groups. A call to
309     * this method must always be followed later on by a call to endMark().
310     */
311    void startMark(const char* name) const;
312
313    /**
314     * Closes the last group marker opened by startMark().
315     */
316    void endMark() const;
317
318    /**
319     * Gets the alpha and xfermode out of a paint object. If the paint is null
320     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
321     * not multiply the paint's alpha by the current snapshot's alpha.
322     *
323     * @param paint The paint to extract values from
324     * @param alpha Where to store the resulting alpha
325     * @param mode Where to store the resulting xfermode
326     */
327    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
328        if (paint) {
329            *mode = getXfermode(paint->getXfermode());
330
331            // Skia draws using the color's alpha channel if < 255
332            // Otherwise, it uses the paint's alpha
333            int color = paint->getColor();
334            *alpha = (color >> 24) & 0xFF;
335            if (*alpha == 255) {
336                *alpha = paint->getAlpha();
337            }
338        } else {
339            *mode = SkXfermode::kSrcOver_Mode;
340            *alpha = 255;
341        }
342    }
343
344    /**
345     * Return the best transform to use to rasterize text given a full
346     * transform matrix.
347     */
348    mat4 findBestFontTransform(const mat4& transform) const;
349
350protected:
351    /**
352     * Computes the projection matrix, initialize the first snapshot
353     * and stores the dimensions of the render target.
354     */
355    void initViewport(int width, int height);
356
357    /**
358     * Clears the underlying surface if needed.
359     */
360    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
361
362    /**
363     * Call this method after updating a layer during a drawing pass.
364     */
365    void resumeAfterLayer();
366
367    /**
368     * This method is called whenever a stencil buffer is required. Subclasses
369     * should override this method and call attachStencilBufferToLayer() on the
370     * appropriate layer(s).
371     */
372    virtual void ensureStencilBuffer();
373
374    /**
375     * Obtains a stencil render buffer (allocating it if necessary) and
376     * attaches it to the specified layer.
377     */
378    void attachStencilBufferToLayer(Layer* layer);
379
380    /**
381     * Compose the layer defined in the current snapshot with the layer
382     * defined by the previous snapshot.
383     *
384     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
385     *
386     * @param curent The current snapshot containing the layer to compose
387     * @param previous The previous snapshot to compose the current layer with
388     */
389    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
390
391    /**
392     * Marks the specified region as dirty at the specified bounds.
393     */
394    void dirtyLayerUnchecked(Rect& bounds, Region* region);
395
396    /**
397     * Returns the current snapshot.
398     */
399    sp<Snapshot> getSnapshot() const {
400        return mSnapshot;
401    }
402
403    /**
404     * Returns the region of the current layer.
405     */
406    virtual Region* getRegion() const {
407        return mSnapshot->region;
408    }
409
410    /**
411     * Indicates whether rendering is currently targeted at a layer.
412     */
413    virtual bool hasLayer() const {
414        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
415    }
416
417    /**
418     * Returns the name of the FBO this renderer is rendering into.
419     */
420    virtual GLint getTargetFbo() const {
421        return 0;
422    }
423
424    /**
425     * Renders the specified layer as a textured quad.
426     *
427     * @param layer The layer to render
428     * @param rect The bounds of the layer
429     */
430    void drawTextureLayer(Layer* layer, const Rect& rect);
431
432    /**
433     * Gets the alpha and xfermode out of a paint object. If the paint is null
434     * alpha will be 255 and the xfermode will be SRC_OVER.
435     *
436     * @param paint The paint to extract values from
437     * @param alpha Where to store the resulting alpha
438     * @param mode Where to store the resulting xfermode
439     */
440    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
441
442    /**
443     * Safely retrieves the mode from the specified xfermode. If the specified
444     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
445     */
446    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
447        SkXfermode::Mode resultMode;
448        if (!SkXfermode::AsMode(mode, &resultMode)) {
449            resultMode = SkXfermode::kSrcOver_Mode;
450        }
451        return resultMode;
452    }
453
454    /**
455     * Set to true to suppress error checks at the end of a frame.
456     */
457    virtual bool suppressErrorChecks() const {
458        return false;
459    }
460
461private:
462    /**
463     * Discards the content of the framebuffer if supported by the driver.
464     * This method should be called at the beginning of a frame to optimize
465     * rendering on some tiler architectures.
466     */
467    void discardFramebuffer(float left, float top, float right, float bottom);
468
469    /**
470     * Ensures the state of the renderer is the same as the state of
471     * the GL context.
472     */
473    void syncState();
474
475    /**
476     * Tells the GPU what part of the screen is about to be redrawn.
477     * This method will use the clip rect that we started drawing the
478     * frame with.
479     * This method needs to be invoked every time getTargetFbo() is
480     * bound again.
481     */
482    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
483
484    /**
485     * Tells the GPU what part of the screen is about to be redrawn.
486     * This method needs to be invoked every time getTargetFbo() is
487     * bound again.
488     */
489    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
490
491    /**
492     * Tells the GPU that we are done drawing the frame or that we
493     * are switching to another render target.
494     */
495    void endTiling();
496
497    /**
498     * Saves the current state of the renderer as a new snapshot.
499     * The new snapshot is saved in mSnapshot and the previous snapshot
500     * is linked from mSnapshot->previous.
501     *
502     * @param flags The save flags; see SkCanvas for more information
503     *
504     * @return The new save count. This value can be passed to #restoreToCount()
505     */
506    int saveSnapshot(int flags);
507
508    /**
509     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
510     *
511     * @return True if the clip was modified.
512     */
513    bool restoreSnapshot();
514
515    /**
516     * Sets the clipping rectangle using glScissor. The clip is defined by
517     * the current snapshot's clipRect member.
518     */
519    void setScissorFromClip();
520
521    /**
522     * Sets the clipping region using the stencil buffer. The clip region
523     * is defined by the current snapshot's clipRegion member.
524     */
525    void setStencilFromClip();
526
527    /**
528     * Performs a quick reject but does not affect the scissor. Returns
529     * the transformed rect to test and the current clip.
530     */
531    bool quickRejectNoScissor(float left, float top, float right, float bottom,
532            Rect& transformed, Rect& clip);
533
534    /**
535     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
536     */
537    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
538
539    /**
540     * Creates a new layer stored in the specified snapshot.
541     *
542     * @param snapshot The snapshot associated with the new layer
543     * @param left The left coordinate of the layer
544     * @param top The top coordinate of the layer
545     * @param right The right coordinate of the layer
546     * @param bottom The bottom coordinate of the layer
547     * @param alpha The translucency of the layer
548     * @param mode The blending mode of the layer
549     * @param flags The layer save flags
550     * @param previousFbo The name of the current framebuffer
551     *
552     * @return True if the layer was successfully created, false otherwise
553     */
554    bool createLayer(float left, float top, float right, float bottom,
555            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
556
557    /**
558     * Creates a new layer stored in the specified snapshot as an FBO.
559     *
560     * @param layer The layer to store as an FBO
561     * @param snapshot The snapshot associated with the new layer
562     * @param bounds The bounds of the layer
563     * @param previousFbo The name of the current framebuffer
564     */
565    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
566
567    /**
568     * Compose the specified layer as a region.
569     *
570     * @param layer The layer to compose
571     * @param rect The layer's bounds
572     */
573    void composeLayerRegion(Layer* layer, const Rect& rect);
574
575    /**
576     * Compose the specified layer as a simple rectangle.
577     *
578     * @param layer The layer to compose
579     * @param rect The layer's bounds
580     * @param swap If true, the source and destination are swapped
581     */
582    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
583
584    /**
585     * Clears all the regions corresponding to the current list of layers.
586     * This method MUST be invoked before any drawing operation.
587     */
588    void clearLayerRegions();
589
590    /**
591     * Mark the layer as dirty at the specified coordinates. The coordinates
592     * are transformed with the supplied matrix.
593     */
594    void dirtyLayer(const float left, const float top,
595            const float right, const float bottom, const mat4 transform);
596
597    /**
598     * Mark the layer as dirty at the specified coordinates.
599     */
600    void dirtyLayer(const float left, const float top,
601            const float right, const float bottom);
602
603    /**
604     * Draws a colored rectangle with the specified color. The specified coordinates
605     * are transformed by the current snapshot's transform matrix unless specified
606     * otherwise.
607     *
608     * @param left The left coordinate of the rectangle
609     * @param top The top coordinate of the rectangle
610     * @param right The right coordinate of the rectangle
611     * @param bottom The bottom coordinate of the rectangle
612     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
613     * @param mode The Skia xfermode to use
614     * @param ignoreTransform True if the current transform should be ignored
615     */
616    void drawColorRect(float left, float top, float right, float bottom,
617            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
618
619    /**
620     * Draws a series of colored rectangles with the specified color. The specified
621     * coordinates are transformed by the current snapshot's transform matrix unless
622     * specified otherwise.
623     *
624     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
625     *              per rectangle
626     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
627     * @param mode The Skia xfermode to use
628     * @param ignoreTransform True if the current transform should be ignored
629     * @param dirty True if calling this method should dirty the current layer
630     * @param clip True if the rects should be clipped, false otherwise
631     */
632    status_t drawColorRects(const float* rects, int count, int color,
633            SkXfermode::Mode mode, bool ignoreTransform = false,
634            bool dirty = true, bool clip = true);
635
636    /**
637     * Draws the shape represented by the specified path texture.
638     * This method invokes drawPathTexture() but takes into account
639     * the extra left/top offset and the texture offset to correctly
640     * position the final shape.
641     *
642     * @param left The left coordinate of the shape to render
643     * @param top The top coordinate of the shape to render
644     * @param texture The texture reprsenting the shape
645     * @param paint The paint to draw the shape with
646     */
647    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
648
649    /**
650     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
651     * different compositing rules.
652     *
653     * @param texture The texture to draw with
654     * @param left The x coordinate of the bitmap
655     * @param top The y coordinate of the bitmap
656     * @param paint The paint to render with
657     */
658    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
659
660    /**
661     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
662     *
663     * @param vertexBuffer The VertexBuffer to be drawn
664     * @param paint The paint to render with
665     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
666     */
667    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
668            bool useOffset = false);
669
670    /**
671     * Renders the convex hull defined by the specified path as a strip of polygons.
672     *
673     * @param path The hull of the path to draw
674     * @param paint The paint to render with
675     */
676    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
677
678    /**
679     * Draws a textured rectangle with the specified texture. The specified coordinates
680     * are transformed by the current snapshot's transform matrix.
681     *
682     * @param left The left coordinate of the rectangle
683     * @param top The top coordinate of the rectangle
684     * @param right The right coordinate of the rectangle
685     * @param bottom The bottom coordinate of the rectangle
686     * @param texture The texture name to map onto the rectangle
687     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
688     * @param mode The blending mode
689     * @param blend True if the texture contains an alpha channel
690     */
691    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
692            float alpha, SkXfermode::Mode mode, bool blend);
693
694    /**
695     * Draws a textured rectangle with the specified texture. The specified coordinates
696     * are transformed by the current snapshot's transform matrix.
697     *
698     * @param left The left coordinate of the rectangle
699     * @param top The top coordinate of the rectangle
700     * @param right The right coordinate of the rectangle
701     * @param bottom The bottom coordinate of the rectangle
702     * @param texture The texture to use
703     * @param paint The paint containing the alpha, blending mode, etc.
704     */
705    void drawTextureRect(float left, float top, float right, float bottom,
706            Texture* texture, SkPaint* paint);
707
708    /**
709     * Draws a textured mesh with the specified texture. If the indices are omitted,
710     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
711     * VBO is bound.
712     *
713     * @param left The left coordinate of the rectangle
714     * @param top The top coordinate of the rectangle
715     * @param right The right coordinate of the rectangle
716     * @param bottom The bottom coordinate of the rectangle
717     * @param texture The texture name to map onto the rectangle
718     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
719     * @param mode The blending mode
720     * @param blend True if the texture contains an alpha channel
721     * @param vertices The vertices that define the mesh
722     * @param texCoords The texture coordinates of each vertex
723     * @param elementsCount The number of elements in the mesh, required by indices
724     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
725     * @param ignoreTransform True if the current transform should be ignored
726     * @param vbo The VBO used to draw the mesh
727     * @param ignoreScale True if the model view matrix should not be scaled
728     * @param dirty True if calling this method should dirty the current layer
729     */
730    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
731            float alpha, SkXfermode::Mode mode, bool blend,
732            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
733            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
734            bool ignoreScale = false, bool dirty = true);
735
736    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
737            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
738            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
739            bool ignoreTransform, bool dirty = true);
740
741    /**
742     * Draws text underline and strike-through if needed.
743     *
744     * @param text The text to decor
745     * @param bytesCount The number of bytes in the text
746     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
747     * @param x The x coordinate where the text will be drawn
748     * @param y The y coordinate where the text will be drawn
749     * @param paint The paint to draw the text with
750     */
751    void drawTextDecorations(const char* text, int bytesCount, float length,
752            float x, float y, SkPaint* paint);
753
754   /**
755     * Draws shadow layer on text (with optional positions).
756     *
757     * @param paint The paint to draw the shadow with
758     * @param text The text to draw
759     * @param bytesCount The number of bytes in the text
760     * @param count The number of glyphs in the text
761     * @param positions The x, y positions of individual glyphs (or NULL)
762     * @param fontRenderer The font renderer object
763     * @param alpha The alpha value for drawing the shadow
764     * @param mode The xfermode for drawing the shadow
765     * @param x The x coordinate where the shadow will be drawn
766     * @param y The y coordinate where the shadow will be drawn
767     */
768    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
769            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
770            float x, float y);
771
772    /**
773     * Draws a path texture. Path textures are alpha8 bitmaps that need special
774     * compositing to apply colors/filters/etc.
775     *
776     * @param texture The texture to render
777     * @param x The x coordinate where the texture will be drawn
778     * @param y The y coordinate where the texture will be drawn
779     * @param paint The paint to draw the texture with
780     */
781     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
782
783    /**
784     * Resets the texture coordinates stored in mMeshVertices. Setting the values
785     * back to default is achieved by calling:
786     *
787     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
788     *
789     * @param u1 The left coordinate of the texture
790     * @param v1 The bottom coordinate of the texture
791     * @param u2 The right coordinate of the texture
792     * @param v2 The top coordinate of the texture
793     */
794    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
795
796    /**
797     * Returns true if the specified paint will draw invisible text.
798     */
799    bool canSkipText(const SkPaint* paint) const;
800
801    /**
802     * Binds the specified texture. The texture unit must have been selected
803     * prior to calling this method.
804     */
805    inline void bindTexture(GLuint texture) {
806        glBindTexture(GL_TEXTURE_2D, texture);
807    }
808
809    /**
810     * Binds the specified EGLImage texture. The texture unit must have been selected
811     * prior to calling this method.
812     */
813    inline void bindExternalTexture(GLuint texture) {
814        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
815    }
816
817    /**
818     * Enable or disable blending as necessary. This function sets the appropriate
819     * blend function based on the specified xfermode.
820     */
821    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
822            bool swapSrcDst = false);
823
824    /**
825     * Use the specified program with the current GL context. If the program is already
826     * in use, it will not be bound again. If it is not in use, the current program is
827     * marked unused and the specified program becomes used and becomes the new
828     * current program.
829     *
830     * @param program The program to use
831     *
832     * @return true If the specified program was already in use, false otherwise.
833     */
834    inline bool useProgram(Program* program);
835
836    /**
837     * Invoked before any drawing operation. This sets required state.
838     */
839    void setupDraw(bool clear = true);
840
841    /**
842     * Various methods to setup OpenGL rendering.
843     */
844    void setupDrawWithTexture(bool isAlpha8 = false);
845    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
846    void setupDrawWithExternalTexture();
847    void setupDrawNoTexture();
848    void setupDrawAA();
849    void setupDrawPoint(float pointSize);
850    void setupDrawColor(int color, int alpha);
851    void setupDrawColor(float r, float g, float b, float a);
852    void setupDrawAlpha8Color(int color, int alpha);
853    void setupDrawTextGamma(const SkPaint* paint);
854    void setupDrawShader();
855    void setupDrawColorFilter();
856    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
857            bool swapSrcDst = false);
858    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
859            bool swapSrcDst = false);
860    void setupDrawProgram();
861    void setupDrawDirtyRegionsDisabled();
862    void setupDrawModelViewIdentity(bool offset = false);
863    void setupDrawModelView(float left, float top, float right, float bottom,
864            bool ignoreTransform = false, bool ignoreModelView = false);
865    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
866            bool ignoreTransform = false);
867    void setupDrawPointUniforms();
868    void setupDrawColorUniforms();
869    void setupDrawPureColorUniforms();
870    void setupDrawShaderIdentityUniforms();
871    void setupDrawShaderUniforms(bool ignoreTransform = false);
872    void setupDrawColorFilterUniforms();
873    void setupDrawSimpleMesh();
874    void setupDrawTexture(GLuint texture);
875    void setupDrawExternalTexture(GLuint texture);
876    void setupDrawTextureTransform();
877    void setupDrawTextureTransformUniforms(mat4& transform);
878    void setupDrawTextGammaUniforms();
879    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
880    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
881    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
882    void setupDrawVertices(GLvoid* vertices);
883    void finishDrawTexture();
884    void accountForClear(SkXfermode::Mode mode);
885
886    bool updateLayer(Layer* layer, bool inFrame);
887    void updateLayers();
888
889    /**
890     * Renders the specified region as a series of rectangles. This method
891     * is used for debugging only.
892     */
893    void drawRegionRects(const Region& region);
894
895    /**
896     * Renders the specified region as a series of rectangles. The region
897     * must be in screen-space coordinates.
898     */
899    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
900            bool dirty = false);
901
902    /**
903     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
904     * is turned on.
905     */
906    void debugClip();
907
908    void debugOverdraw(bool enable, bool clear);
909    void renderOverdraw();
910
911    /**
912     * Should be invoked every time the glScissor is modified.
913     */
914    inline void dirtyClip() {
915        mDirtyClip = true;
916    }
917
918    inline mat4& currentTransform() const {
919        return *mSnapshot->transform;
920    }
921
922    // Dimensions of the drawing surface
923    int mWidth, mHeight;
924
925    // Matrix used for ortho projection in shaders
926    mat4 mOrthoMatrix;
927
928    // Model-view matrix used to position/size objects
929    mat4 mModelView;
930
931    // Number of saved states
932    int mSaveCount;
933    // Base state
934    sp<Snapshot> mFirstSnapshot;
935    // Current state
936    sp<Snapshot> mSnapshot;
937    // State used to define the clipping region
938    sp<Snapshot> mTilingSnapshot;
939
940    // Used to draw textured quads
941    TextureVertex mMeshVertices[4];
942
943    // shader, filters, and shadow
944    DrawModifiers mDrawModifiers;
945    SkPaint mFilteredPaint;
946
947    // Various caches
948    Caches& mCaches;
949    Extensions& mExtensions;
950
951    // List of rectangles to clear after saveLayer() is invoked
952    Vector<Rect*> mLayers;
953    // List of functors to invoke after a frame is drawn
954    SortedVector<Functor*> mFunctors;
955    // List of layers to update at the beginning of a frame
956    Vector<Layer*> mLayerUpdates;
957
958    // Indicates whether the clip must be restored
959    bool mDirtyClip;
960
961    // The following fields are used to setup drawing
962    // Used to describe the shaders to generate
963    ProgramDescription mDescription;
964    // Color description
965    bool mColorSet;
966    float mColorA, mColorR, mColorG, mColorB;
967    // Indicates that the shader should get a color
968    bool mSetShaderColor;
969    // Current texture unit
970    GLuint mTextureUnit;
971    // Track dirty regions, true by default
972    bool mTrackDirtyRegions;
973    // Indicate whether we are drawing an opaque frame
974    bool mOpaqueFrame;
975
976    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
977    // Properties.h
978    bool mScissorOptimizationDisabled;
979
980    // No-ops start/endTiling when set
981    bool mSuppressTiling;
982
983    // Optional name of the renderer
984    String8 mName;
985
986    friend class DisplayListRenderer;
987
988}; // class OpenGLRenderer
989
990}; // namespace uirenderer
991}; // namespace android
992
993#endif // ANDROID_HWUI_OPENGL_RENDERER_H
994