OpenGLRenderer.h revision a17de9b493123f0d6e6d0b842150bf29322b7a88
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/Vector.h>
33
34#include "Debug.h"
35#include "Extensions.h"
36#include "Matrix.h"
37#include "Program.h"
38#include "Rect.h"
39#include "Snapshot.h"
40#include "Vertex.h"
41#include "SkiaShader.h"
42#include "SkiaColorFilter.h"
43#include "Caches.h"
44
45namespace android {
46namespace uirenderer {
47
48///////////////////////////////////////////////////////////////////////////////
49// Renderer
50///////////////////////////////////////////////////////////////////////////////
51
52class DisplayList;
53
54/**
55 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
56 * simplified version of Skia's Canvas API.
57 */
58class OpenGLRenderer {
59public:
60    OpenGLRenderer();
61    virtual ~OpenGLRenderer();
62
63    virtual void setViewport(int width, int height);
64
65    void prepare(bool opaque);
66    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
67    virtual void finish();
68
69    // These two calls must not be recorded in display lists
70    virtual void interrupt();
71    virtual void resume();
72
73    virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
74
75    int getSaveCount() const;
76    virtual int save(int flags);
77    virtual void restore();
78    virtual void restoreToCount(int saveCount);
79
80    virtual int saveLayer(float left, float top, float right, float bottom,
81            SkPaint* p, int flags);
82    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
83            int alpha, int flags);
84
85    virtual void translate(float dx, float dy);
86    virtual void rotate(float degrees);
87    virtual void scale(float sx, float sy);
88    virtual void skew(float sx, float sy);
89
90    const float* getMatrix() const;
91    void getMatrix(SkMatrix* matrix);
92    virtual void setMatrix(SkMatrix* matrix);
93    virtual void concatMatrix(SkMatrix* matrix);
94
95    const Rect& getClipBounds();
96    bool quickReject(float left, float top, float right, float bottom);
97    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
98
99    virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
100            Rect& dirty, uint32_t level = 0);
101    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
102    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
103    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
104    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
105            float srcRight, float srcBottom, float dstLeft, float dstTop,
106            float dstRight, float dstBottom, SkPaint* paint);
107    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
108            float* vertices, int* colors, SkPaint* paint);
109    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
110            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
111            float left, float top, float right, float bottom, SkPaint* paint);
112    virtual void drawColor(int color, SkXfermode::Mode mode);
113    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
114    virtual void drawRoundRect(float left, float top, float right, float bottom,
115            float rx, float ry, SkPaint* paint);
116    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
117    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
118    virtual void drawArc(float left, float top, float right, float bottom,
119            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
120    virtual void drawPath(SkPath* path, SkPaint* paint);
121    virtual void drawLines(float* points, int count, SkPaint* paint);
122    virtual void drawPoints(float* points, int count, SkPaint* paint);
123    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
124            SkPaint* paint);
125
126    virtual void resetShader();
127    virtual void setupShader(SkiaShader* shader);
128
129    virtual void resetColorFilter();
130    virtual void setupColorFilter(SkiaColorFilter* filter);
131
132    virtual void resetShadow();
133    virtual void setupShadow(float radius, float dx, float dy, int color);
134
135protected:
136    /**
137     * Compose the layer defined in the current snapshot with the layer
138     * defined by the previous snapshot.
139     *
140     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
141     *
142     * @param curent The current snapshot containing the layer to compose
143     * @param previous The previous snapshot to compose the current layer with
144     */
145    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
146
147    /**
148     * Marks the specified region as dirty at the specified bounds.
149     */
150    void dirtyLayerUnchecked(Rect& bounds, Region* region);
151
152    /**
153     * Returns the current snapshot.
154     */
155    sp<Snapshot> getSnapshot() {
156        return mSnapshot;
157    }
158
159    /**
160     * Returns the region of the current layer.
161     */
162    virtual Region* getRegion() {
163        return mSnapshot->region;
164    }
165
166    /**
167     * Indicates whether rendering is currently targeted at a layer.
168     */
169    virtual bool hasLayer() {
170        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
171    }
172
173    /**
174     * Returns the name of the FBO this renderer is rendering into.
175     */
176    virtual GLint getTargetFbo() {
177        return 0;
178    }
179
180private:
181    /**
182     * Saves the current state of the renderer as a new snapshot.
183     * The new snapshot is saved in mSnapshot and the previous snapshot
184     * is linked from mSnapshot->previous.
185     *
186     * @param flags The save flags; see SkCanvas for more information
187     *
188     * @return The new save count. This value can be passed to #restoreToCount()
189     */
190    int saveSnapshot(int flags);
191
192    /**
193     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
194     *
195     * @return True if the clip was modified.
196     */
197    bool restoreSnapshot();
198
199    /**
200     * Sets the clipping rectangle using glScissor. The clip is defined by
201     * the current snapshot's clipRect member.
202     */
203    void setScissorFromClip();
204
205    /**
206     * Creates a new layer stored in the specified snapshot.
207     *
208     * @param snapshot The snapshot associated with the new layer
209     * @param left The left coordinate of the layer
210     * @param top The top coordinate of the layer
211     * @param right The right coordinate of the layer
212     * @param bottom The bottom coordinate of the layer
213     * @param alpha The translucency of the layer
214     * @param mode The blending mode of the layer
215     * @param flags The layer save flags
216     * @param previousFbo The name of the current framebuffer
217     *
218     * @return True if the layer was successfully created, false otherwise
219     */
220    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
221            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
222
223    /**
224     * Creates a new layer stored in the specified snapshot as an FBO.
225     *
226     * @param layer The layer to store as an FBO
227     * @param snapshot The snapshot associated with the new layer
228     * @param bounds The bounds of the layer
229     * @param previousFbo The name of the current framebuffer
230     */
231    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
232            GLuint previousFbo);
233
234    /**
235     * Compose the specified layer as a region.
236     *
237     * @param layer The layer to compose
238     * @param rect The layer's bounds
239     */
240    void composeLayerRegion(Layer* layer, const Rect& rect);
241
242    /**
243     * Compose the specified layer as a simple rectangle.
244     *
245     * @param layer The layer to compose
246     * @param rect The layer's bounds
247     * @param swap If true, the source and destination are swapped
248     */
249    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
250
251    void drawTextureLayer(Layer* layer, const Rect& rect);
252
253    /**
254     * Mark the layer as dirty at the specified coordinates. The coordinates
255     * are transformed with the supplied matrix.
256     */
257    void dirtyLayer(const float left, const float top,
258            const float right, const float bottom, const mat4 transform);
259
260    /**
261     * Mark the layer as dirty at the specified coordinates.
262     */
263    void dirtyLayer(const float left, const float top,
264            const float right, const float bottom);
265
266    /**
267     * Draws a colored rectangle with the specified color. The specified coordinates
268     * are transformed by the current snapshot's transform matrix.
269     *
270     * @param left The left coordinate of the rectangle
271     * @param top The top coordinate of the rectangle
272     * @param right The right coordinate of the rectangle
273     * @param bottom The bottom coordinate of the rectangle
274     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
275     * @param mode The Skia xfermode to use
276     * @param ignoreTransform True if the current transform should be ignored
277     * @param ignoreBlending True if the blending is set by the caller
278     */
279    void drawColorRect(float left, float top, float right, float bottom,
280            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
281
282    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
283    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
284
285    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
286
287    /**
288     * Draws a textured rectangle with the specified texture. The specified coordinates
289     * are transformed by the current snapshot's transform matrix.
290     *
291     * @param left The left coordinate of the rectangle
292     * @param top The top coordinate of the rectangle
293     * @param right The right coordinate of the rectangle
294     * @param bottom The bottom coordinate of the rectangle
295     * @param texture The texture name to map onto the rectangle
296     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
297     * @param mode The blending mode
298     * @param blend True if the texture contains an alpha channel
299     */
300    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
301            float alpha, SkXfermode::Mode mode, bool blend);
302
303    /**
304     * Draws a textured rectangle with the specified texture. The specified coordinates
305     * are transformed by the current snapshot's transform matrix.
306     *
307     * @param left The left coordinate of the rectangle
308     * @param top The top coordinate of the rectangle
309     * @param right The right coordinate of the rectangle
310     * @param bottom The bottom coordinate of the rectangle
311     * @param texture The texture to use
312     * @param paint The paint containing the alpha, blending mode, etc.
313     */
314    void drawTextureRect(float left, float top, float right, float bottom,
315            Texture* texture, SkPaint* paint);
316
317    /**
318     * Draws a textured mesh with the specified texture. If the indices are omitted,
319     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
320     * VBO is bound.
321     *
322     * @param left The left coordinate of the rectangle
323     * @param top The top coordinate of the rectangle
324     * @param right The right coordinate of the rectangle
325     * @param bottom The bottom coordinate of the rectangle
326     * @param texture The texture name to map onto the rectangle
327     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
328     * @param mode The blending mode
329     * @param blend True if the texture contains an alpha channel
330     * @param vertices The vertices that define the mesh
331     * @param texCoords The texture coordinates of each vertex
332     * @param elementsCount The number of elements in the mesh, required by indices
333     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
334     * @param ignoreTransform True if the current transform should be ignored
335     * @param vbo The VBO used to draw the mesh
336     * @param ignoreScale True if the model view matrix should not be scaled
337     * @param dirty True if calling this method should dirty the current layer
338     */
339    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
340            float alpha, SkXfermode::Mode mode, bool blend,
341            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
342            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
343            bool ignoreScale = false, bool dirty = true);
344
345    /**
346     * Draws text underline and strike-through if needed.
347     *
348     * @param text The text to decor
349     * @param bytesCount The number of bytes in the text
350     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
351     * @param x The x coordinate where the text will be drawn
352     * @param y The y coordinate where the text will be drawn
353     * @param paint The paint to draw the text with
354     */
355    void drawTextDecorations(const char* text, int bytesCount, float length,
356            float x, float y, SkPaint* paint);
357
358    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
359
360    /**
361     * Resets the texture coordinates stored in mMeshVertices. Setting the values
362     * back to default is achieved by calling:
363     *
364     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
365     *
366     * @param u1 The left coordinate of the texture
367     * @param v1 The bottom coordinate of the texture
368     * @param u2 The right coordinate of the texture
369     * @param v2 The top coordinate of the texture
370     */
371    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
372
373    /**
374     * Gets the alpha and xfermode out of a paint object. If the paint is null
375     * alpha will be 255 and the xfermode will be SRC_OVER.
376     *
377     * @param paint The paint to extract values from
378     * @param alpha Where to store the resulting alpha
379     * @param mode Where to store the resulting xfermode
380     */
381    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
382
383    /**
384     * Binds the specified texture. The texture unit must have been selected
385     * prior to calling this method.
386     */
387    inline void bindTexture(GLuint texture) {
388        glBindTexture(GL_TEXTURE_2D, texture);
389    }
390
391    /**
392     * Binds the specified EGLImage texture. The texture unit must have been selected
393     * prior to calling this method.
394     */
395    inline void bindExternalTexture(GLuint texture) {
396        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
397    }
398
399    /**
400     * Sets the wrap modes for the specified texture. The wrap modes are modified
401     * only when needed.
402     */
403    inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
404
405    /**
406     * Enable or disable blending as necessary. This function sets the appropriate
407     * blend function based on the specified xfermode.
408     */
409    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
410            bool swapSrcDst = false);
411
412    /**
413     * Safely retrieves the mode from the specified xfermode. If the specified
414     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
415     */
416    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
417
418    /**
419     * Use the specified program with the current GL context. If the program is already
420     * in use, it will not be bound again. If it is not in use, the current program is
421     * marked unused and the specified program becomes used and becomes the new
422     * current program.
423     *
424     * @param program The program to use
425     *
426     * @return true If the specified program was already in use, false otherwise.
427     */
428    inline bool useProgram(Program* program);
429
430    /**
431     * Invoked before any drawing operation. This sets required state.
432     */
433    void setupDraw();
434    /**
435     * Various methods to setup OpenGL rendering.
436     */
437    void setupDrawWithTexture(bool isAlpha8 = false);
438    void setupDrawWithExternalTexture();
439    void setupDrawAALine();
440    void setupDrawPoint(float pointSize);
441    void setupDrawColor(int color);
442    void setupDrawColor(int color, int alpha);
443    void setupDrawColor(float r, float g, float b, float a);
444    void setupDrawAlpha8Color(int color, int alpha);
445    void setupDrawAlpha8Color(float r, float g, float b, float a);
446    void setupDrawShader();
447    void setupDrawColorFilter();
448    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
449            bool swapSrcDst = false);
450    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
451            bool swapSrcDst = false);
452    void setupDrawProgram();
453    void setupDrawDirtyRegionsDisabled();
454    void setupDrawModelViewIdentity(bool offset = false);
455    void setupDrawModelView(float left, float top, float right, float bottom,
456            bool ignoreTransform = false, bool ignoreModelView = false);
457    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
458            bool ignoreTransform = false);
459    void setupDrawPointUniforms();
460    void setupDrawColorUniforms();
461    void setupDrawPureColorUniforms();
462    void setupDrawShaderIdentityUniforms();
463    void setupDrawShaderUniforms(bool ignoreTransform = false);
464    void setupDrawColorFilterUniforms();
465    void setupDrawSimpleMesh();
466    void setupDrawTexture(GLuint texture);
467    void setupDrawExternalTexture(GLuint texture);
468    void setupDrawTextureTransform();
469    void setupDrawTextureTransformUniforms(mat4& transform);
470    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
471    void setupDrawVertices(GLvoid* vertices);
472    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
473            float strokeWidth);
474    void finishDrawTexture();
475
476    void drawRegionRects(const Region& region);
477
478    /**
479     * Should be invoked every time the glScissor is modified.
480     */
481    inline void dirtyClip() {
482        mDirtyClip = true;
483    }
484
485    // Dimensions of the drawing surface
486    int mWidth, mHeight;
487
488    // Matrix used for ortho projection in shaders
489    mat4 mOrthoMatrix;
490
491    // Model-view matrix used to position/size objects
492    mat4 mModelView;
493
494    // Number of saved states
495    int mSaveCount;
496    // Base state
497    sp<Snapshot> mFirstSnapshot;
498    // Current state
499    sp<Snapshot> mSnapshot;
500
501    // Shaders
502    SkiaShader* mShader;
503
504    // Color filters
505    SkiaColorFilter* mColorFilter;
506
507    // Used to draw textured quads
508    TextureVertex mMeshVertices[4];
509
510    // Drop shadow
511    bool mHasShadow;
512    float mShadowRadius;
513    float mShadowDx;
514    float mShadowDy;
515    int mShadowColor;
516
517    // Various caches
518    Caches& mCaches;
519
520    // Indentity matrix
521    const mat4 mIdentity;
522
523    // Indicates whether the clip must be restored
524    bool mDirtyClip;
525
526    // The following fields are used to setup drawing
527    // Used to describe the shaders to generate
528    ProgramDescription mDescription;
529    // Color description
530    bool mColorSet;
531    float mColorA, mColorR, mColorG, mColorB;
532    // Indicates that the shader should get a color
533    bool mSetShaderColor;
534    // Current texture unit
535    GLuint mTextureUnit;
536    // Track dirty regions, true by default
537    bool mTrackDirtyRegions;
538    // Texture coordinates slot
539    int mTexCoordsSlot;
540
541    friend class DisplayListRenderer;
542
543}; // class OpenGLRenderer
544
545}; // namespace uirenderer
546}; // namespace android
547
548#endif // ANDROID_HWUI_OPENGL_RENDERER_H
549