OpenGLRenderer.h revision a64a2bef1048db5a742843f1e3bea9e80d0defc5
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkShader.h>
30#include <SkXfermode.h>
31
32#include <utils/Blur.h>
33#include <utils/Functor.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/Vector.h>
37
38#include <cutils/compiler.h>
39
40#include <androidfw/ResourceTypes.h>
41
42#include "Debug.h"
43#include "Extensions.h"
44#include "Matrix.h"
45#include "Program.h"
46#include "Rect.h"
47#include "Renderer.h"
48#include "StatefulBaseRenderer.h"
49#include "Snapshot.h"
50#include "UvMapper.h"
51#include "Vertex.h"
52#include "Caches.h"
53#include "CanvasProperty.h"
54
55namespace android {
56namespace uirenderer {
57
58class DeferredDisplayState;
59class RenderNode;
60class TextSetupFunctor;
61class VertexBuffer;
62class SkiaShader;
63
64struct DrawModifiers {
65    DrawModifiers() {
66        reset();
67    }
68
69    void reset() {
70        memset(this, 0, sizeof(DrawModifiers));
71    }
72
73    SkiaShader* mShader;
74    float mOverrideLayerAlpha;
75
76    // Draw filters
77    bool mHasDrawFilter;
78    int mPaintFilterClearBits;
79    int mPaintFilterSetBits;
80};
81
82enum StateDeferFlags {
83    kStateDeferFlag_Draw = 0x1,
84    kStateDeferFlag_Clip = 0x2
85};
86
87enum ClipSideFlags {
88    kClipSide_None = 0x0,
89    kClipSide_Left = 0x1,
90    kClipSide_Top = 0x2,
91    kClipSide_Right = 0x4,
92    kClipSide_Bottom = 0x8,
93    kClipSide_Full = 0xF,
94    kClipSide_ConservativeFull = 0x1F
95};
96
97/**
98 * Defines additional transformation that should be applied by the model view matrix, beyond that of
99 * the currentTransform()
100 */
101enum ModelViewMode {
102    /**
103     * Used when the model view should simply translate geometry passed to the shader. The resulting
104     * matrix will be a simple translation.
105     */
106    kModelViewMode_Translate = 0,
107
108    /**
109     * Used when the model view should translate and scale geometry. The resulting matrix will be a
110     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
111     */
112    kModelViewMode_TranslateAndScale = 1,
113};
114
115enum VertexBufferMode {
116    kVertexBufferMode_Standard = 0,
117    kVertexBufferMode_OnePolyRingShadow = 1,
118    kVertexBufferMode_TwoPolyRingShadow = 2
119};
120
121///////////////////////////////////////////////////////////////////////////////
122// Renderer
123///////////////////////////////////////////////////////////////////////////////
124/**
125 * OpenGL Renderer implementation.
126 */
127class OpenGLRenderer : public StatefulBaseRenderer {
128public:
129    ANDROID_API OpenGLRenderer();
130    virtual ~OpenGLRenderer();
131
132    ANDROID_API void initProperties();
133
134    virtual void setViewport(int width, int height);
135    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
136    virtual void finish();
137    virtual void interrupt();
138    virtual void resume();
139
140    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
141        mCountOverdraw = enabled;
142    }
143
144    ANDROID_API float getOverdraw() {
145        return mCountOverdraw ? mOverdraw : 0.0f;
146    }
147
148    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
149
150    ANDROID_API void pushLayerUpdate(Layer* layer);
151    ANDROID_API void cancelLayerUpdate(Layer* layer);
152    ANDROID_API void clearLayerUpdates();
153    ANDROID_API void flushLayerUpdates();
154
155    ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
156            const SkPaint* paint, int flags) {
157        return saveLayer(left, top, right, bottom, paint, flags, NULL);
158    }
159
160    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
161    // created, which will in turn clip to that mask when drawn back/restored.
162    int saveLayer(float left, float top, float right, float bottom,
163            const SkPaint* paint, int flags, const SkPath* convexMask);
164
165    int saveLayerDeferred(float left, float top, float right, float bottom,
166            const SkPaint* paint, int flags);
167
168    virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
169    virtual status_t drawLayer(Layer* layer, float x, float y);
170    virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
171            const SkPaint* paint);
172    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
173            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
174    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
175            const SkPaint* paint);
176    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
177            float srcRight, float srcBottom, float dstLeft, float dstTop,
178            float dstRight, float dstBottom, const SkPaint* paint);
179    virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
180            const SkPaint* paint);
181    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
182            const float* vertices, const int* colors, const SkPaint* paint);
183    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
184            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
185    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
186            float left, float top, float right, float bottom, const SkPaint* paint);
187    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
188            float left, float top, float right, float bottom, const SkPaint* paint);
189    virtual status_t drawColor(int color, SkXfermode::Mode mode);
190    virtual status_t drawRect(float left, float top, float right, float bottom,
191            const SkPaint* paint);
192    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
193            float rx, float ry, const SkPaint* paint);
194    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
195    virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
196            CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
197        // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
198        // directly
199        return drawCircle(x->value, y->value, radius->value, &paint->value);
200    }
201    virtual status_t drawOval(float left, float top, float right, float bottom,
202            const SkPaint* paint);
203    virtual status_t drawArc(float left, float top, float right, float bottom,
204            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
205    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
206    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
207    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
208    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
209            float hOffset, float vOffset, const SkPaint* paint);
210    virtual status_t drawPosText(const char* text, int bytesCount, int count,
211            const float* positions, const SkPaint* paint);
212    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
213            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
214            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
215    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
216
217    status_t drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
218            float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter);
219
220    virtual void resetShader();
221    virtual void setupShader(SkiaShader* shader);
222
223    virtual void resetPaintFilter();
224    virtual void setupPaintFilter(int clearBits, int setBits);
225
226    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
227    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
228
229    const SkPaint* filterPaint(const SkPaint* paint);
230
231    /**
232     * Store the current display state (most importantly, the current clip and transform), and
233     * additionally map the state's bounds from local to window coordinates.
234     *
235     * Returns true if quick-rejected
236     */
237    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
238    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
239    void setupMergedMultiDraw(const Rect* clipRect);
240
241    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
242    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
243
244    ANDROID_API bool isCurrentTransformSimple() {
245        return currentTransform()->isSimple();
246    }
247
248    Caches& getCaches() {
249        return mCaches;
250    }
251
252    // simple rect clip
253    bool isCurrentClipSimple() {
254        return mSnapshot->clipRegion->isEmpty();
255    }
256
257    int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
258    int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
259
260    /**
261     * Scales the alpha on the current snapshot. This alpha value will be modulated
262     * with other alpha values when drawing primitives.
263     */
264    void scaleAlpha(float alpha) {
265        mSnapshot->alpha *= alpha;
266    }
267
268    /**
269     * Inserts a named event marker in the stream of GL commands.
270     */
271    void eventMark(const char* name) const;
272
273    /**
274     * Inserts a named group marker in the stream of GL commands. This marker
275     * can be used by tools to group commands into logical groups. A call to
276     * this method must always be followed later on by a call to endMark().
277     */
278    void startMark(const char* name) const;
279
280    /**
281     * Closes the last group marker opened by startMark().
282     */
283    void endMark() const;
284
285    /**
286     * Gets the alpha and xfermode out of a paint object. If the paint is null
287     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
288     * not multiply the paint's alpha by the current snapshot's alpha, and does
289     * not replace the alpha with the overrideLayerAlpha
290     *
291     * @param paint The paint to extract values from
292     * @param alpha Where to store the resulting alpha
293     * @param mode Where to store the resulting xfermode
294     */
295    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
296        *mode = getXfermodeDirect(paint);
297        *alpha = getAlphaDirect(paint);
298    }
299
300    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
301        if (!paint) return SkXfermode::kSrcOver_Mode;
302        return getXfermode(paint->getXfermode());
303    }
304
305    static inline int getAlphaDirect(const SkPaint* paint) {
306        if (!paint) return 255;
307        return paint->getAlpha();
308    }
309
310    struct TextShadow {
311        SkScalar radius;
312        float dx;
313        float dy;
314        SkColor color;
315    };
316
317    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
318        SkDrawLooper::BlurShadowRec blur;
319        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
320            if (textShadow) {
321                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
322                textShadow->dx = blur.fOffset.fX;
323                textShadow->dy = blur.fOffset.fY;
324                textShadow->color = blur.fColor;
325            }
326            return true;
327        }
328        return false;
329    }
330
331    static inline bool hasTextShadow(const SkPaint* paint) {
332        return getTextShadow(paint, NULL);
333    }
334
335    /**
336     * Return the best transform to use to rasterize text given a full
337     * transform matrix.
338     */
339    mat4 findBestFontTransform(const mat4& transform) const;
340
341#if DEBUG_MERGE_BEHAVIOR
342    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
343        mCaches.setScissorEnabled(false);
344
345        // should only be called outside of other draw ops, so stencil can only be in test state
346        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
347        mCaches.stencil.disable();
348
349        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
350
351        if (stencilWasEnabled) mCaches.stencil.enableTest();
352    }
353#endif
354
355protected:
356    /**
357     * Perform the setup specific to a frame. This method does not
358     * issue any OpenGL commands.
359     */
360    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
361
362    /**
363     * Indicates the start of rendering. This method will setup the
364     * initial OpenGL state (viewport, clearing the buffer, etc.)
365     */
366    status_t startFrame();
367
368    /**
369     * Clears the underlying surface if needed.
370     */
371    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
372
373    /**
374     * Call this method after updating a layer during a drawing pass.
375     */
376    void resumeAfterLayer();
377
378    /**
379     * This method is called whenever a stencil buffer is required. Subclasses
380     * should override this method and call attachStencilBufferToLayer() on the
381     * appropriate layer(s).
382     */
383    virtual void ensureStencilBuffer();
384
385    /**
386     * Obtains a stencil render buffer (allocating it if necessary) and
387     * attaches it to the specified layer.
388     */
389    void attachStencilBufferToLayer(Layer* layer);
390
391    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
392            const SkPaint* paint = NULL);
393    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
394        return quickRejectSetupScissor(bounds.left, bounds.top,
395                bounds.right, bounds.bottom, paint);
396    }
397
398    /**
399     * Compose the layer defined in the current snapshot with the layer
400     * defined by the previous snapshot.
401     *
402     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
403     *
404     * @param curent The current snapshot containing the layer to compose
405     * @param previous The previous snapshot to compose the current layer with
406     */
407    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
408
409    /**
410     * Marks the specified region as dirty at the specified bounds.
411     */
412    void dirtyLayerUnchecked(Rect& bounds, Region* region);
413
414    /**
415     * Returns the region of the current layer.
416     */
417    virtual Region* getRegion() const {
418        return mSnapshot->region;
419    }
420
421    /**
422     * Indicates whether rendering is currently targeted at a layer.
423     */
424    virtual bool hasLayer() const {
425        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
426    }
427
428    /**
429     * Returns the name of the FBO this renderer is rendering into.
430     */
431    virtual GLuint getTargetFbo() const {
432        return 0;
433    }
434
435    /**
436     * Renders the specified layer as a textured quad.
437     *
438     * @param layer The layer to render
439     * @param rect The bounds of the layer
440     */
441    void drawTextureLayer(Layer* layer, const Rect& rect);
442
443    /**
444     * Gets the alpha and xfermode out of a paint object. If the paint is null
445     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
446     * snapshot alpha, and overrideLayerAlpha
447     *
448     * @param paint The paint to extract values from
449     * @param alpha Where to store the resulting alpha
450     * @param mode Where to store the resulting xfermode
451     */
452    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
453
454    /**
455     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
456     *
457     * @param layer The layer from which the alpha is extracted
458     */
459    inline float getLayerAlpha(const Layer* layer) const;
460
461    /**
462     * Safely retrieves the ColorFilter from the given Paint. If the paint is
463     * null then null is returned.
464     */
465    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
466        return paint ? paint->getColorFilter() : NULL;
467    }
468
469    /**
470     * Set to true to suppress error checks at the end of a frame.
471     */
472    virtual bool suppressErrorChecks() const {
473        return false;
474    }
475
476private:
477    /**
478     * Discards the content of the framebuffer if supported by the driver.
479     * This method should be called at the beginning of a frame to optimize
480     * rendering on some tiler architectures.
481     */
482    void discardFramebuffer(float left, float top, float right, float bottom);
483
484    /**
485     * Ensures the state of the renderer is the same as the state of
486     * the GL context.
487     */
488    void syncState();
489
490    /**
491     * Tells the GPU what part of the screen is about to be redrawn.
492     * This method will use the current layer space clip rect.
493     * This method needs to be invoked every time getTargetFbo() is
494     * bound again.
495     */
496    void startTilingCurrentClip(bool opaque = false);
497
498    /**
499     * Tells the GPU what part of the screen is about to be redrawn.
500     * This method needs to be invoked every time getTargetFbo() is
501     * bound again.
502     */
503    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
504
505    /**
506     * Tells the GPU that we are done drawing the frame or that we
507     * are switching to another render target.
508     */
509    void endTiling();
510
511    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
512
513    /**
514     * Sets the clipping rectangle using glScissor. The clip is defined by
515     * the current snapshot's clipRect member.
516     */
517    void setScissorFromClip();
518
519    /**
520     * Sets the clipping region using the stencil buffer. The clip region
521     * is defined by the current snapshot's clipRegion member.
522     */
523    void setStencilFromClip();
524
525    /**
526     * Given the local bounds of the layer, calculates ...
527     */
528    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
529
530    /**
531     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
532     */
533    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
534            bool fboLayer, int alpha);
535
536    /**
537     * Creates a new layer stored in the specified snapshot.
538     *
539     * @param snapshot The snapshot associated with the new layer
540     * @param left The left coordinate of the layer
541     * @param top The top coordinate of the layer
542     * @param right The right coordinate of the layer
543     * @param bottom The bottom coordinate of the layer
544     * @param alpha The translucency of the layer
545     * @param mode The blending mode of the layer
546     * @param flags The layer save flags
547     * @param mask A mask to use when drawing the layer back, may be empty
548     *
549     * @return True if the layer was successfully created, false otherwise
550     */
551    bool createLayer(float left, float top, float right, float bottom,
552            const SkPaint* paint, int flags, const SkPath* convexMask);
553
554    /**
555     * Creates a new layer stored in the specified snapshot as an FBO.
556     *
557     * @param layer The layer to store as an FBO
558     * @param snapshot The snapshot associated with the new layer
559     * @param bounds The bounds of the layer
560     */
561    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
562
563    /**
564     * Compose the specified layer as a region.
565     *
566     * @param layer The layer to compose
567     * @param rect The layer's bounds
568     */
569    void composeLayerRegion(Layer* layer, const Rect& rect);
570
571    /**
572     * Compose the specified layer as a simple rectangle.
573     *
574     * @param layer The layer to compose
575     * @param rect The layer's bounds
576     * @param swap If true, the source and destination are swapped
577     */
578    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
579
580    /**
581     * Clears all the regions corresponding to the current list of layers.
582     * This method MUST be invoked before any drawing operation.
583     */
584    void clearLayerRegions();
585
586    /**
587     * Mark the layer as dirty at the specified coordinates. The coordinates
588     * are transformed with the supplied matrix.
589     */
590    void dirtyLayer(const float left, const float top,
591            const float right, const float bottom, const mat4 transform);
592
593    /**
594     * Mark the layer as dirty at the specified coordinates.
595     */
596    void dirtyLayer(const float left, const float top,
597            const float right, const float bottom);
598
599    /**
600     * Draws a colored rectangle with the specified color. The specified coordinates
601     * are transformed by the current snapshot's transform matrix unless specified
602     * otherwise.
603     *
604     * @param left The left coordinate of the rectangle
605     * @param top The top coordinate of the rectangle
606     * @param right The right coordinate of the rectangle
607     * @param bottom The bottom coordinate of the rectangle
608     * @param paint The paint containing the color, blending mode, etc.
609     * @param ignoreTransform True if the current transform should be ignored
610     */
611    void drawColorRect(float left, float top, float right, float bottom,
612            const SkPaint* paint, bool ignoreTransform = false);
613
614    /**
615     * Draws a series of colored rectangles with the specified color. The specified
616     * coordinates are transformed by the current snapshot's transform matrix unless
617     * specified otherwise.
618     *
619     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
620     *              per rectangle
621     * @param paint The paint containing the color, blending mode, etc.
622     * @param ignoreTransform True if the current transform should be ignored
623     * @param dirty True if calling this method should dirty the current layer
624     * @param clip True if the rects should be clipped, false otherwise
625     */
626    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
627            bool ignoreTransform = false, bool dirty = true, bool clip = true);
628
629    /**
630     * Draws the shape represented by the specified path texture.
631     * This method invokes drawPathTexture() but takes into account
632     * the extra left/top offset and the texture offset to correctly
633     * position the final shape.
634     *
635     * @param left The left coordinate of the shape to render
636     * @param top The top coordinate of the shape to render
637     * @param texture The texture reprsenting the shape
638     * @param paint The paint to draw the shape with
639     */
640    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
641
642    /**
643     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
644     * different compositing rules.
645     *
646     * @param texture The texture to draw with
647     * @param left The x coordinate of the bitmap
648     * @param top The y coordinate of the bitmap
649     * @param paint The paint to render with
650     */
651    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
652
653    /**
654     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
655     *
656     * @param vertexBuffer The VertexBuffer to be drawn
657     * @param paint The paint to render with
658     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
659     */
660    status_t drawVertexBuffer(VertexBufferMode mode, const VertexBuffer& vertexBuffer,
661            const SkPaint* paint, bool useOffset = false);
662
663    /**
664     * Renders the convex hull defined by the specified path as a strip of polygons.
665     *
666     * @param path The hull of the path to draw
667     * @param paint The paint to render with
668     */
669    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
670
671    /**
672     * Draws a textured rectangle with the specified texture. The specified coordinates
673     * are transformed by the current snapshot's transform matrix.
674     *
675     * @param left The left coordinate of the rectangle
676     * @param top The top coordinate of the rectangle
677     * @param right The right coordinate of the rectangle
678     * @param bottom The bottom coordinate of the rectangle
679     * @param texture The texture to use
680     * @param paint The paint containing the alpha, blending mode, etc.
681     */
682    void drawTextureRect(float left, float top, float right, float bottom,
683            Texture* texture, const SkPaint* paint);
684
685    /**
686     * Draws a textured mesh with the specified texture. If the indices are omitted,
687     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
688     * VBO is bound.
689     *
690     * @param left The left coordinate of the rectangle
691     * @param top The top coordinate of the rectangle
692     * @param right The right coordinate of the rectangle
693     * @param bottom The bottom coordinate of the rectangle
694     * @param texture The texture name to map onto the rectangle
695     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
696     * @param blend True if the texture contains an alpha channel
697     * @param vertices The vertices that define the mesh
698     * @param texCoords The texture coordinates of each vertex
699     * @param elementsCount The number of elements in the mesh, required by indices
700     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
701     * @param ignoreTransform True if the current transform should be ignored
702     * @param vbo The VBO used to draw the mesh
703     * @param modelViewMode Defines whether the model view matrix should be scaled
704     * @param dirty True if calling this method should dirty the current layer
705     */
706    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
707            const SkPaint* paint, bool blend,
708            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
709            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
710            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
711
712    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
713            const SkPaint* paint, bool blend,
714            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
715            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
716            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
717
718    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
719            GLuint texture, const SkPaint* paint,
720            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
721            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
722            bool dirty = true);
723
724    /**
725     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
726     * If the number of vertices to draw exceeds the number of indices we have
727     * pre-allocated, this method will generate several glDrawElements() calls.
728     */
729    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
730
731    /**
732     * Draws text underline and strike-through if needed.
733     *
734     * @param text The text to decor
735     * @param bytesCount The number of bytes in the text
736     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
737     * @param x The x coordinate where the text will be drawn
738     * @param y The y coordinate where the text will be drawn
739     * @param paint The paint to draw the text with
740     */
741    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
742
743   /**
744     * Draws shadow layer on text (with optional positions).
745     *
746     * @param paint The paint to draw the shadow with
747     * @param text The text to draw
748     * @param bytesCount The number of bytes in the text
749     * @param count The number of glyphs in the text
750     * @param positions The x, y positions of individual glyphs (or NULL)
751     * @param fontRenderer The font renderer object
752     * @param alpha The alpha value for drawing the shadow
753     * @param x The x coordinate where the shadow will be drawn
754     * @param y The y coordinate where the shadow will be drawn
755     */
756    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
757            const float* positions, FontRenderer& fontRenderer, int alpha,
758            float x, float y);
759
760    /**
761     * Draws a path texture. Path textures are alpha8 bitmaps that need special
762     * compositing to apply colors/filters/etc.
763     *
764     * @param texture The texture to render
765     * @param x The x coordinate where the texture will be drawn
766     * @param y The y coordinate where the texture will be drawn
767     * @param paint The paint to draw the texture with
768     */
769     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
770
771    /**
772     * Resets the texture coordinates stored in mMeshVertices. Setting the values
773     * back to default is achieved by calling:
774     *
775     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
776     *
777     * @param u1 The left coordinate of the texture
778     * @param v1 The bottom coordinate of the texture
779     * @param u2 The right coordinate of the texture
780     * @param v2 The top coordinate of the texture
781     */
782    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
783
784    /**
785     * Returns true if the specified paint will draw invisible text.
786     */
787    bool canSkipText(const SkPaint* paint) const;
788
789    /**
790     * Binds the specified texture. The texture unit must have been selected
791     * prior to calling this method.
792     */
793    inline void bindTexture(GLuint texture) {
794        mCaches.bindTexture(texture);
795    }
796
797    /**
798     * Binds the specified EGLImage texture. The texture unit must have been selected
799     * prior to calling this method.
800     */
801    inline void bindExternalTexture(GLuint texture) {
802        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
803    }
804
805    /**
806     * Enable or disable blending as necessary. This function sets the appropriate
807     * blend function based on the specified xfermode.
808     */
809    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
810            bool swapSrcDst = false);
811
812    /**
813     * Use the specified program with the current GL context. If the program is already
814     * in use, it will not be bound again. If it is not in use, the current program is
815     * marked unused and the specified program becomes used and becomes the new
816     * current program.
817     *
818     * @param program The program to use
819     *
820     * @return true If the specified program was already in use, false otherwise.
821     */
822    inline bool useProgram(Program* program);
823
824    /**
825     * Invoked before any drawing operation. This sets required state.
826     */
827    void setupDraw(bool clear = true);
828
829    /**
830     * Various methods to setup OpenGL rendering.
831     */
832    void setupDrawWithTexture(bool isAlpha8 = false);
833    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
834    void setupDrawWithExternalTexture();
835    void setupDrawNoTexture();
836    void setupDrawAA();
837    void setupDrawColor(int color, int alpha);
838    void setupDrawColor(float r, float g, float b, float a);
839    void setupDrawAlpha8Color(int color, int alpha);
840    void setupDrawTextGamma(const SkPaint* paint);
841    void setupDrawShader();
842    void setupDrawColorFilter(const SkColorFilter* filter);
843    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
844    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
845    void setupDrawProgram();
846    void setupDrawDirtyRegionsDisabled();
847
848    /**
849     * Setup the current program matrices based upon the nature of the geometry.
850     *
851     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
852     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
853     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
854     * transformations are stored in the modelView matrix and uploaded to the shader.
855     *
856     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
857     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
858     *
859     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
860     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
861     * or when simple translation has been extracted)
862     */
863    void setupDrawModelView(ModelViewMode mode, bool offset,
864            float left, float top, float right, float bottom, bool ignoreTransform = false);
865    void setupDrawColorUniforms();
866    void setupDrawPureColorUniforms();
867    void setupDrawShaderUniforms(bool ignoreTransform = false);
868    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
869    void setupDrawSimpleMesh();
870    void setupDrawTexture(GLuint texture);
871    void setupDrawExternalTexture(GLuint texture);
872    void setupDrawTextureTransform();
873    void setupDrawTextureTransformUniforms(mat4& transform);
874    void setupDrawTextGammaUniforms();
875    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
876    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
877    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
878    void setupDrawIndexedVertices(GLvoid* vertices);
879    void accountForClear(SkXfermode::Mode mode);
880
881    bool updateLayer(Layer* layer, bool inFrame);
882    void updateLayers();
883    void flushLayers();
884
885#if DEBUG_LAYERS_AS_REGIONS
886    /**
887     * Renders the specified region as a series of rectangles. This method
888     * is used for debugging only.
889     */
890    void drawRegionRectsDebug(const Region& region);
891#endif
892
893    /**
894     * Renders the specified region as a series of rectangles. The region
895     * must be in screen-space coordinates.
896     */
897    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
898
899    /**
900     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
901     * is turned on.
902     */
903    void debugClip();
904
905    void debugOverdraw(bool enable, bool clear);
906    void renderOverdraw();
907    void countOverdraw();
908
909    /**
910     * Should be invoked every time the glScissor is modified.
911     */
912    inline void dirtyClip() {
913        mDirtyClip = true;
914    }
915
916    inline const UvMapper& getMapper(const Texture* texture) {
917        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
918    }
919
920    /**
921     * Returns a texture object for the specified bitmap. The texture can
922     * come from the texture cache or an atlas. If this method returns
923     * NULL, the texture could not be found and/or allocated.
924     */
925    Texture* getTexture(const SkBitmap* bitmap);
926
927    /**
928     * Model-view matrix used to position/size objects
929     *
930     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
931     * currentTransform().
932     *
933     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
934     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
935     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
936     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
937     * of a bitmap.
938     *
939     * Used as input to SkiaShader transformation.
940     */
941    mat4 mModelViewMatrix;
942
943    // State used to define the clipping region
944    Rect mTilingClip;
945    // Is the target render surface opaque
946    bool mOpaque;
947    // Is a frame currently being rendered
948    bool mFrameStarted;
949
950    // Used to draw textured quads
951    TextureVertex mMeshVertices[4];
952
953    // Default UV mapper
954    const UvMapper mUvMapper;
955
956    // shader, filters, and shadow
957    DrawModifiers mDrawModifiers;
958    SkPaint mFilteredPaint;
959
960    // Various caches
961    Caches& mCaches;
962    Extensions& mExtensions;
963
964    // List of rectangles to clear after saveLayer() is invoked
965    Vector<Rect*> mLayers;
966    // List of layers to update at the beginning of a frame
967    Vector<Layer*> mLayerUpdates;
968
969    // The following fields are used to setup drawing
970    // Used to describe the shaders to generate
971    ProgramDescription mDescription;
972    // Color description
973    bool mColorSet;
974    float mColorA, mColorR, mColorG, mColorB;
975    // Indicates that the shader should get a color
976    bool mSetShaderColor;
977    // Current texture unit
978    GLuint mTextureUnit;
979    // Track dirty regions, true by default
980    bool mTrackDirtyRegions;
981    // Indicate whether we are drawing an opaque frame
982    bool mOpaqueFrame;
983
984    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
985    // Properties.h
986    bool mScissorOptimizationDisabled;
987
988    // No-ops start/endTiling when set
989    bool mSuppressTiling;
990
991    // If true, this renderer will setup drawing to emulate
992    // an increment stencil buffer in the color buffer
993    bool mCountOverdraw;
994    float mOverdraw;
995
996    friend class DisplayListRenderer;
997    friend class Layer;
998    friend class TextSetupFunctor;
999    friend class DrawBitmapOp;
1000    friend class DrawPatchOp;
1001
1002}; // class OpenGLRenderer
1003
1004}; // namespace uirenderer
1005}; // namespace android
1006
1007#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1008