OpenGLRenderer.h revision a979474f15b454c8e2963f239a3770e200bb227c
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_OPENGL_RENDERER_H 18#define ANDROID_UI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkXfermode.h> 27 28#include <utils/RefBase.h> 29#include <utils/ResourceTypes.h> 30 31#include "Matrix.h" 32#include "Program.h" 33#include "Rect.h" 34#include "Snapshot.h" 35#include "TextureCache.h" 36#include "LayerCache.h" 37#include "PatchCache.h" 38#include "Vertex.h" 39 40namespace android { 41namespace uirenderer { 42 43/////////////////////////////////////////////////////////////////////////////// 44// Support 45/////////////////////////////////////////////////////////////////////////////// 46 47/** 48 * Structure mapping Skia xfermodes to OpenGL blending factors. 49 */ 50struct Blender { 51 SkXfermode::Mode mode; 52 GLenum src; 53 GLenum dst; 54}; // struct Blender 55 56/////////////////////////////////////////////////////////////////////////////// 57// Renderer 58/////////////////////////////////////////////////////////////////////////////// 59 60/** 61 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 62 * simplified version of Skia's Canvas API. 63 */ 64class OpenGLRenderer { 65public: 66 OpenGLRenderer(); 67 ~OpenGLRenderer(); 68 69 void setViewport(int width, int height); 70 void prepare(); 71 72 int getSaveCount() const; 73 int save(int flags); 74 void restore(); 75 void restoreToCount(int saveCount); 76 77 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags); 78 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags); 79 80 void translate(float dx, float dy); 81 void rotate(float degrees); 82 void scale(float sx, float sy); 83 84 void setMatrix(SkMatrix* matrix); 85 void getMatrix(SkMatrix* matrix); 86 void concatMatrix(SkMatrix* matrix); 87 88 const Rect& getClipBounds(); 89 bool quickReject(float left, float top, float right, float bottom); 90 bool clipRect(float left, float top, float right, float bottom); 91 92 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint); 93 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint); 94 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, 95 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint); 96 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, 97 float right, float bottom, const SkPaint* paint); 98 void drawColor(int color, SkXfermode::Mode mode); 99 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); 100 101private: 102 /** 103 * Saves the current state of the renderer as a new snapshot. 104 * The new snapshot is saved in mSnapshot and the previous snapshot 105 * is linked from mSnapshot->previous. 106 * 107 * @return The new save count. This value can be passed to #restoreToCount() 108 */ 109 int saveSnapshot(); 110 111 /** 112 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 113 * 114 * @return True if the clip should be also reapplied by calling 115 * #setScissorFromClip(). 116 */ 117 bool restoreSnapshot(); 118 119 /** 120 * Sets the clipping rectangle using glScissor. The clip is defined by 121 * the current snapshot's clipRect member. 122 */ 123 void setScissorFromClip(); 124 125 /** 126 * Compose the layer defined in the current snapshot with the layer 127 * defined by the previous snapshot. 128 * 129 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 130 * 131 * @param curent The current snapshot containing the layer to compose 132 * @param previous The previous snapshot to compose the current layer with 133 */ 134 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 135 136 /** 137 * Creates a new layer stored in the specified snapshot. 138 * 139 * @param snapshot The snapshot associated with the new layer 140 * @param left The left coordinate of the layer 141 * @param top The top coordinate of the layer 142 * @param right The right coordinate of the layer 143 * @param bottom The bottom coordinate of the layer 144 * @param alpha The translucency of the layer 145 * @param mode The blending mode of the layer 146 * @param flags The layer save flags 147 * 148 * @return True if the layer was successfully created, false otherwise 149 */ 150 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 151 int alpha, SkXfermode::Mode mode, int flags); 152 153 /** 154 * Draws a colored rectangle with the specified color. The specified coordinates 155 * are transformed by the current snapshot's transform matrix. 156 * 157 * @param left The left coordinate of the rectangle 158 * @param top The top coordinate of the rectangle 159 * @param right The right coordinate of the rectangle 160 * @param bottom The bottom coordinate of the rectangle 161 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 162 * @param mode The Skia xfermode to use 163 */ 164 void drawColorRect(float left, float top, float right, float bottom, 165 int color, SkXfermode::Mode mode); 166 167 /** 168 * Draws a textured rectangle with the specified texture. The specified coordinates 169 * are transformed by the current snapshot's transform matrix. 170 * 171 * @param left The left coordinate of the rectangle 172 * @param top The top coordinate of the rectangle 173 * @param right The right coordinate of the rectangle 174 * @param bottom The bottom coordinate of the rectangle 175 * @param texture The texture name to map onto the rectangle 176 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 177 * @param mode The blending mode 178 * @param blend True if the texture contains an alpha channel 179 */ 180 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 181 float alpha, SkXfermode::Mode mode, bool blend); 182 183 /** 184 * Draws a textured rectangle with the specified texture. The specified coordinates 185 * are transformed by the current snapshot's transform matrix. 186 * 187 * @param left The left coordinate of the rectangle 188 * @param top The top coordinate of the rectangle 189 * @param right The right coordinate of the rectangle 190 * @param bottom The bottom coordinate of the rectangle 191 * @param texture The texture to use 192 * @param paint The paint containing the alpha, blending mode, etc. 193 */ 194 void drawTextureRect(float left, float top, float right, float bottom, 195 const Texture* texture, const SkPaint* paint); 196 197 /** 198 * Draws a textured mesh with the specified texture. If the indices are omitted, the 199 * mesh is drawn as a simple quad. 200 * 201 * @param left The left coordinate of the rectangle 202 * @param top The top coordinate of the rectangle 203 * @param right The right coordinate of the rectangle 204 * @param bottom The bottom coordinate of the rectangle 205 * @param texture The texture name to map onto the rectangle 206 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 207 * @param mode The blending mode 208 * @param blend True if the texture contains an alpha channel 209 * @param vertices The vertices that define the mesh 210 * @param texCoords The texture coordinates of each vertex 211 * @param indices The indices of the vertices, can be NULL 212 * @param elementsCount The number of elements in the mesh, required by indices 213 */ 214 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 215 float alpha, SkXfermode::Mode mode, bool blend, 216 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0); 217 218 /** 219 * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values 220 * back to default is achieved by calling: 221 * 222 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 223 * 224 * @param u1 The left coordinate of the texture 225 * @param v1 The bottom coordinate of the texture 226 * @param u2 The right coordinate of the texture 227 * @param v2 The top coordinate of the texture 228 */ 229 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 230 231 /** 232 * Gets the alpha and xfermode out of a paint object. If the paint is null 233 * alpha will be 255 and the xfermode will be SRC_OVER. 234 * 235 * @param paint The paint to extract values from 236 * @param alpha Where to store the resulting alpha 237 * @param mode Where to store the resulting xfermode 238 */ 239 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 240 241 /** 242 * Enable or disable blending as necessary. This function sets the appropriate 243 * blend function based on the specified xfermode. 244 */ 245 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true); 246 247 /** 248 * Use the specified shader with the current GL context. If the shader is already 249 * in use, it will not be bound again. If it is not in use, the current shader is 250 * marked unused and the specified shader becomes used and becomes the new 251 * current shader. 252 * 253 * @return true If the specified shader was already in use, false otherwise. 254 */ 255 inline bool useShader(const sp<Program>& shader); 256 257 // Dimensions of the drawing surface 258 int mWidth, mHeight; 259 260 // Matrix used for ortho projection in shaders 261 mat4 mOrthoMatrix; 262 263 // Model-view matrix used to position/size objects 264 mat4 mModelView; 265 266 // Number of saved states 267 int mSaveCount; 268 // Base state 269 Snapshot mFirstSnapshot; 270 // Current state 271 sp<Snapshot> mSnapshot; 272 273 // Shaders 274 sp<Program> mCurrentShader; 275 sp<DrawColorProgram> mDrawColorShader; 276 sp<DrawTextureProgram> mDrawTextureShader; 277 278 // Used to draw textured quads 279 TextureVertex mDrawTextureVertices[4]; 280 281 // Last known blend state 282 bool mBlend; 283 GLenum mLastSrcMode; 284 GLenum mLastDstMode; 285 286 // Various caches 287 TextureCache mTextureCache; 288 LayerCache mLayerCache; 289 PatchCache mPatchCache; 290}; // class OpenGLRenderer 291 292}; // namespace uirenderer 293}; // namespace android 294 295#endif // ANDROID_UI_OPENGL_RENDERER_H 296