OpenGLRenderer.h revision ac670c0433d19397d4e36ced2110475b6f54fe26
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_OPENGL_RENDERER_H 18#define ANDROID_UI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/RefBase.h> 31#include <utils/ResourceTypes.h> 32 33#include "Extensions.h" 34#include "Matrix.h" 35#include "Program.h" 36#include "Rect.h" 37#include "Snapshot.h" 38#include "TextureCache.h" 39#include "LayerCache.h" 40#include "GradientCache.h" 41#include "PatchCache.h" 42#include "Vertex.h" 43#include "FontRenderer.h" 44#include "ProgramCache.h" 45 46namespace android { 47namespace uirenderer { 48 49/////////////////////////////////////////////////////////////////////////////// 50// Support 51/////////////////////////////////////////////////////////////////////////////// 52 53/** 54 * Structure mapping Skia xfermodes to OpenGL blending factors. 55 */ 56struct Blender { 57 SkXfermode::Mode mode; 58 GLenum src; 59 GLenum dst; 60}; // struct Blender 61 62/////////////////////////////////////////////////////////////////////////////// 63// Renderer 64/////////////////////////////////////////////////////////////////////////////// 65 66/** 67 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 68 * simplified version of Skia's Canvas API. 69 */ 70class OpenGLRenderer { 71public: 72 OpenGLRenderer(); 73 ~OpenGLRenderer(); 74 75 void setViewport(int width, int height); 76 void prepare(); 77 78 int getSaveCount() const; 79 int save(int flags); 80 void restore(); 81 void restoreToCount(int saveCount); 82 83 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags); 84 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags); 85 86 void translate(float dx, float dy); 87 void rotate(float degrees); 88 void scale(float sx, float sy); 89 90 void setMatrix(SkMatrix* matrix); 91 void getMatrix(SkMatrix* matrix); 92 void concatMatrix(SkMatrix* matrix); 93 94 const Rect& getClipBounds(); 95 bool quickReject(float left, float top, float right, float bottom); 96 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 97 98 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint); 99 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint); 100 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, 101 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint); 102 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, 103 float right, float bottom, const SkPaint* paint); 104 void drawColor(int color, SkXfermode::Mode mode); 105 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); 106 107 void resetShader(); 108 void setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, SkShader::TileMode tileY, 109 SkMatrix* matrix, bool hasAlpha); 110 void setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors, 111 float* positions, int count, SkShader::TileMode tileMode, 112 SkMatrix* matrix, bool hasAlpha); 113 114 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint); 115 116private: 117 /** 118 * Type of Skia shader in use. 119 */ 120 enum ShaderType { 121 kShaderNone, 122 kShaderBitmap, 123 kShaderLinearGradient, 124 kShaderCircularGradient, 125 kShaderSweepGradient 126 }; 127 128 /** 129 * Saves the current state of the renderer as a new snapshot. 130 * The new snapshot is saved in mSnapshot and the previous snapshot 131 * is linked from mSnapshot->previous. 132 * 133 * @return The new save count. This value can be passed to #restoreToCount() 134 */ 135 int saveSnapshot(); 136 137 /** 138 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 139 * 140 * @return True if the clip should be also reapplied by calling 141 * #setScissorFromClip(). 142 */ 143 bool restoreSnapshot(); 144 145 /** 146 * Sets the clipping rectangle using glScissor. The clip is defined by 147 * the current snapshot's clipRect member. 148 */ 149 void setScissorFromClip(); 150 151 /** 152 * Compose the layer defined in the current snapshot with the layer 153 * defined by the previous snapshot. 154 * 155 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 156 * 157 * @param curent The current snapshot containing the layer to compose 158 * @param previous The previous snapshot to compose the current layer with 159 */ 160 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 161 162 /** 163 * Creates a new layer stored in the specified snapshot. 164 * 165 * @param snapshot The snapshot associated with the new layer 166 * @param left The left coordinate of the layer 167 * @param top The top coordinate of the layer 168 * @param right The right coordinate of the layer 169 * @param bottom The bottom coordinate of the layer 170 * @param alpha The translucency of the layer 171 * @param mode The blending mode of the layer 172 * @param flags The layer save flags 173 * 174 * @return True if the layer was successfully created, false otherwise 175 */ 176 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 177 int alpha, SkXfermode::Mode mode, int flags); 178 179 /** 180 * Draws a colored rectangle with the specified color. The specified coordinates 181 * are transformed by the current snapshot's transform matrix. 182 * 183 * @param left The left coordinate of the rectangle 184 * @param top The top coordinate of the rectangle 185 * @param right The right coordinate of the rectangle 186 * @param bottom The bottom coordinate of the rectangle 187 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 188 * @param mode The Skia xfermode to use 189 * @param ignoreTransform True if the current transform should be ignored 190 */ 191 void drawColorRect(float left, float top, float right, float bottom, 192 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 193 194 /** 195 * Draws a textured rectangle with the specified texture. The specified coordinates 196 * are transformed by the current snapshot's transform matrix. 197 * 198 * @param left The left coordinate of the rectangle 199 * @param top The top coordinate of the rectangle 200 * @param right The right coordinate of the rectangle 201 * @param bottom The bottom coordinate of the rectangle 202 * @param texture The texture name to map onto the rectangle 203 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 204 * @param mode The blending mode 205 * @param blend True if the texture contains an alpha channel 206 */ 207 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 208 float alpha, SkXfermode::Mode mode, bool blend); 209 210 /** 211 * Draws a textured rectangle with the specified texture. The specified coordinates 212 * are transformed by the current snapshot's transform matrix. 213 * 214 * @param left The left coordinate of the rectangle 215 * @param top The top coordinate of the rectangle 216 * @param right The right coordinate of the rectangle 217 * @param bottom The bottom coordinate of the rectangle 218 * @param texture The texture to use 219 * @param paint The paint containing the alpha, blending mode, etc. 220 */ 221 void drawTextureRect(float left, float top, float right, float bottom, 222 const Texture* texture, const SkPaint* paint); 223 224 /** 225 * Draws a textured mesh with the specified texture. If the indices are omitted, the 226 * mesh is drawn as a simple quad. 227 * 228 * @param left The left coordinate of the rectangle 229 * @param top The top coordinate of the rectangle 230 * @param right The right coordinate of the rectangle 231 * @param bottom The bottom coordinate of the rectangle 232 * @param texture The texture name to map onto the rectangle 233 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 234 * @param mode The blending mode 235 * @param blend True if the texture contains an alpha channel 236 * @param vertices The vertices that define the mesh 237 * @param texCoords The texture coordinates of each vertex 238 * @param indices The indices of the vertices, can be NULL 239 * @param elementsCount The number of elements in the mesh, required by indices 240 */ 241 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 242 float alpha, SkXfermode::Mode mode, bool blend, 243 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0); 244 245 /** 246 * Fills the specified rectangle with the currently set bitmap shader. 247 * 248 * @param left The left coordinate of the rectangle 249 * @param top The top coordinate of the rectangle 250 * @param right The right coordinate of the rectangle 251 * @param bottom The bottom coordinate of the rectangle 252 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 253 * @param mode The blending mode 254 */ 255 void drawBitmapShader(float left, float top, float right, float bottom, float alpha, 256 SkXfermode::Mode mode); 257 258 /** 259 * Fills the specified rectangle with the currently set linear gradient shader. 260 * 261 * @param left The left coordinate of the rectangle 262 * @param top The top coordinate of the rectangle 263 * @param right The right coordinate of the rectangle 264 * @param bottom The bottom coordinate of the rectangle 265 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 266 * @param mode The blending mode 267 */ 268 void drawLinearGradientShader(float left, float top, float right, float bottom, float alpha, 269 SkXfermode::Mode mode); 270 271 /** 272 * Resets the texture coordinates stored in mMeshVertices. Setting the values 273 * back to default is achieved by calling: 274 * 275 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 276 * 277 * @param u1 The left coordinate of the texture 278 * @param v1 The bottom coordinate of the texture 279 * @param u2 The right coordinate of the texture 280 * @param v2 The top coordinate of the texture 281 */ 282 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 283 284 /** 285 * Gets the alpha and xfermode out of a paint object. If the paint is null 286 * alpha will be 255 and the xfermode will be SRC_OVER. 287 * 288 * @param paint The paint to extract values from 289 * @param alpha Where to store the resulting alpha 290 * @param mode Where to store the resulting xfermode 291 */ 292 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 293 294 /** 295 * Binds the specified texture with the specified wrap modes. 296 */ 297 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT); 298 299 /** 300 * Enable or disable blending as necessary. This function sets the appropriate 301 * blend function based on the specified xfermode. 302 */ 303 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true); 304 305 /** 306 * Use the specified program with the current GL context. If the program is already 307 * in use, it will not be bound again. If it is not in use, the current program is 308 * marked unused and the specified program becomes used and becomes the new 309 * current program. 310 * 311 * @param program The program to use 312 * 313 * @return true If the specified program was already in use, false otherwise. 314 */ 315 inline bool useProgram(const sp<Program>& program); 316 317 // Dimensions of the drawing surface 318 int mWidth, mHeight; 319 320 // Matrix used for ortho projection in shaders 321 mat4 mOrthoMatrix; 322 323 // Model-view matrix used to position/size objects 324 mat4 mModelView; 325 326 // Number of saved states 327 int mSaveCount; 328 // Base state 329 Snapshot mFirstSnapshot; 330 // Current state 331 sp<Snapshot> mSnapshot; 332 333 // Shaders 334 sp<Program> mCurrentProgram; 335 sp<DrawColorProgram> mDrawColorProgram; 336 sp<DrawTextureProgram> mDrawTextureProgram; 337 sp<DrawTextProgram> mDrawTextProgram; 338 sp<DrawLinearGradientProgram> mDrawLinearGradientProgram; 339 340 // Used to draw textured quads 341 TextureVertex mMeshVertices[4]; 342 343 // Current texture state 344 GLuint mLastTexture; 345 346 // Last known blend state 347 bool mBlend; 348 GLenum mLastSrcMode; 349 GLenum mLastDstMode; 350 351 // Skia shaders 352 ShaderType mShader; 353 SkShader* mShaderKey; 354 bool mShaderBlend; 355 GLenum mShaderTileX; 356 GLenum mShaderTileY; 357 SkMatrix* mShaderMatrix; 358 // Bitmaps 359 SkBitmap* mShaderBitmap; 360 // Gradients 361 float* mShaderBounds; 362 uint32_t* mShaderColors; 363 float* mShaderPositions; 364 int mShaderCount; 365 366 // GL extensions 367 Extensions mExtensions; 368 369 // Font renderer 370 FontRenderer mFontRenderer; 371 372 // Various caches 373 TextureCache mTextureCache; 374 LayerCache mLayerCache; 375 GradientCache mGradientCache; 376 ProgramCache mProgramCache; 377 PatchCache mPatchCache; 378}; // class OpenGLRenderer 379 380}; // namespace uirenderer 381}; // namespace android 382 383#endif // ANDROID_UI_OPENGL_RENDERER_H 384