OpenGLRenderer.h revision ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/Functor.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/Vector.h> 34 35#include <cutils/compiler.h> 36 37#include "Debug.h" 38#include "Extensions.h" 39#include "Matrix.h" 40#include "Program.h" 41#include "Rect.h" 42#include "Snapshot.h" 43#include "Vertex.h" 44#include "SkiaShader.h" 45#include "SkiaColorFilter.h" 46#include "Caches.h" 47 48namespace android { 49namespace uirenderer { 50 51/////////////////////////////////////////////////////////////////////////////// 52// Renderer 53/////////////////////////////////////////////////////////////////////////////// 54 55class DisplayList; 56 57/** 58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 59 * simplified version of Skia's Canvas API. 60 */ 61class OpenGLRenderer { 62public: 63 ANDROID_API OpenGLRenderer(); 64 virtual ~OpenGLRenderer(); 65 66 virtual void setViewport(int width, int height); 67 68 ANDROID_API void prepare(bool opaque); 69 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); 70 virtual void finish(); 71 72 // These two calls must not be recorded in display lists 73 virtual void interrupt(); 74 virtual void resume(); 75 76 ANDROID_API status_t invokeFunctors(Rect& dirty); 77 ANDROID_API void detachFunctor(Functor* functor); 78 ANDROID_API void attachFunctor(Functor* functor); 79 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 80 81 ANDROID_API int getSaveCount() const; 82 virtual int save(int flags); 83 virtual void restore(); 84 virtual void restoreToCount(int saveCount); 85 86 virtual int saveLayer(float left, float top, float right, float bottom, 87 SkPaint* p, int flags); 88 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 89 int alpha, int flags); 90 91 virtual void setAlpha(float alpha) { 92 mSnapshot->alpha = alpha; 93 } 94 95 virtual void translate(float dx, float dy); 96 virtual void rotate(float degrees); 97 virtual void scale(float sx, float sy); 98 virtual void skew(float sx, float sy); 99 100 ANDROID_API void getMatrix(SkMatrix* matrix); 101 virtual void setMatrix(SkMatrix* matrix); 102 virtual void concatMatrix(SkMatrix* matrix); 103 104 ANDROID_API const Rect& getClipBounds(); 105 ANDROID_API bool quickReject(float left, float top, float right, float bottom); 106 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 107 virtual Rect* getClipRect(); 108 109 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags, 110 uint32_t level = 0); 111 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 112 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 113 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 114 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 115 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 116 float srcRight, float srcBottom, float dstLeft, float dstTop, 117 float dstRight, float dstBottom, SkPaint* paint); 118 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 119 float* vertices, int* colors, SkPaint* paint); 120 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 121 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 122 float left, float top, float right, float bottom, SkPaint* paint); 123 virtual void drawColor(int color, SkXfermode::Mode mode); 124 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 125 virtual void drawRoundRect(float left, float top, float right, float bottom, 126 float rx, float ry, SkPaint* paint); 127 virtual void drawCircle(float x, float y, float radius, SkPaint* paint); 128 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 129 virtual void drawArc(float left, float top, float right, float bottom, 130 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 131 virtual void drawPath(SkPath* path, SkPaint* paint); 132 virtual void drawLines(float* points, int count, SkPaint* paint); 133 virtual void drawPoints(float* points, int count, SkPaint* paint); 134 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 135 SkPaint* paint, float length = -1.0f); 136 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 137 float hOffset, float vOffset, SkPaint* paint); 138 virtual void drawPosText(const char* text, int bytesCount, int count, 139 const float* positions, SkPaint* paint); 140 141 virtual void resetShader(); 142 virtual void setupShader(SkiaShader* shader); 143 144 virtual void resetColorFilter(); 145 virtual void setupColorFilter(SkiaColorFilter* filter); 146 147 virtual void resetShadow(); 148 virtual void setupShadow(float radius, float dx, float dy, int color); 149 150 virtual void resetPaintFilter(); 151 virtual void setupPaintFilter(int clearBits, int setBits); 152 153 SkPaint* filterPaint(SkPaint* paint); 154 155 ANDROID_API static uint32_t getStencilSize(); 156 157 void startMark(const char* name) const; 158 void endMark() const; 159 160protected: 161 /** 162 * Compose the layer defined in the current snapshot with the layer 163 * defined by the previous snapshot. 164 * 165 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 166 * 167 * @param curent The current snapshot containing the layer to compose 168 * @param previous The previous snapshot to compose the current layer with 169 */ 170 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 171 172 /** 173 * Marks the specified region as dirty at the specified bounds. 174 */ 175 void dirtyLayerUnchecked(Rect& bounds, Region* region); 176 177 /** 178 * Returns the current snapshot. 179 */ 180 sp<Snapshot> getSnapshot() { 181 return mSnapshot; 182 } 183 184 /** 185 * Returns the region of the current layer. 186 */ 187 virtual Region* getRegion() { 188 return mSnapshot->region; 189 } 190 191 /** 192 * Indicates whether rendering is currently targeted at a layer. 193 */ 194 virtual bool hasLayer() { 195 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 196 } 197 198 /** 199 * Returns the name of the FBO this renderer is rendering into. 200 */ 201 virtual GLint getTargetFbo() { 202 return 0; 203 } 204 205 /** 206 * Renders the specified layer as a textured quad. 207 * 208 * @param layer The layer to render 209 * @param rect The bounds of the layer 210 */ 211 void drawTextureLayer(Layer* layer, const Rect& rect); 212 213private: 214 /** 215 * Saves the current state of the renderer as a new snapshot. 216 * The new snapshot is saved in mSnapshot and the previous snapshot 217 * is linked from mSnapshot->previous. 218 * 219 * @param flags The save flags; see SkCanvas for more information 220 * 221 * @return The new save count. This value can be passed to #restoreToCount() 222 */ 223 int saveSnapshot(int flags); 224 225 /** 226 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 227 * 228 * @return True if the clip was modified. 229 */ 230 bool restoreSnapshot(); 231 232 /** 233 * Sets the clipping rectangle using glScissor. The clip is defined by 234 * the current snapshot's clipRect member. 235 */ 236 void setScissorFromClip(); 237 238 /** 239 * Creates a new layer stored in the specified snapshot. 240 * 241 * @param snapshot The snapshot associated with the new layer 242 * @param left The left coordinate of the layer 243 * @param top The top coordinate of the layer 244 * @param right The right coordinate of the layer 245 * @param bottom The bottom coordinate of the layer 246 * @param alpha The translucency of the layer 247 * @param mode The blending mode of the layer 248 * @param flags The layer save flags 249 * @param previousFbo The name of the current framebuffer 250 * 251 * @return True if the layer was successfully created, false otherwise 252 */ 253 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 254 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 255 256 /** 257 * Creates a new layer stored in the specified snapshot as an FBO. 258 * 259 * @param layer The layer to store as an FBO 260 * @param snapshot The snapshot associated with the new layer 261 * @param bounds The bounds of the layer 262 * @param previousFbo The name of the current framebuffer 263 */ 264 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 265 GLuint previousFbo); 266 267 /** 268 * Compose the specified layer as a region. 269 * 270 * @param layer The layer to compose 271 * @param rect The layer's bounds 272 */ 273 void composeLayerRegion(Layer* layer, const Rect& rect); 274 275 /** 276 * Compose the specified layer as a simple rectangle. 277 * 278 * @param layer The layer to compose 279 * @param rect The layer's bounds 280 * @param swap If true, the source and destination are swapped 281 */ 282 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 283 284 /** 285 * Clears all the regions corresponding to the current list of layers. 286 * This method MUST be invoked before any drawing operation. 287 */ 288 void clearLayerRegions(); 289 290 /** 291 * Mark the layer as dirty at the specified coordinates. The coordinates 292 * are transformed with the supplied matrix. 293 */ 294 void dirtyLayer(const float left, const float top, 295 const float right, const float bottom, const mat4 transform); 296 297 /** 298 * Mark the layer as dirty at the specified coordinates. 299 */ 300 void dirtyLayer(const float left, const float top, 301 const float right, const float bottom); 302 303 /** 304 * Draws a colored rectangle with the specified color. The specified coordinates 305 * are transformed by the current snapshot's transform matrix. 306 * 307 * @param left The left coordinate of the rectangle 308 * @param top The top coordinate of the rectangle 309 * @param right The right coordinate of the rectangle 310 * @param bottom The bottom coordinate of the rectangle 311 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 312 * @param mode The Skia xfermode to use 313 * @param ignoreTransform True if the current transform should be ignored 314 * @param ignoreBlending True if the blending is set by the caller 315 */ 316 void drawColorRect(float left, float top, float right, float bottom, 317 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 318 319 /** 320 * Draws the shape represented by the specified path texture. 321 * This method invokes drawPathTexture() but takes into account 322 * the extra left/top offset and the texture offset to correctly 323 * position the final shape. 324 * 325 * @param left The left coordinate of the shape to render 326 * @param top The top coordinate of the shape to render 327 * @param texture The texture reprsenting the shape 328 * @param paint The paint to draw the shape with 329 */ 330 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 331 332 /** 333 * Renders the rect defined by the specified bounds as a shape. 334 * This will render the rect using a path texture, which is used to render 335 * rects with stroke effects. 336 * 337 * @param left The left coordinate of the rect to draw 338 * @param top The top coordinate of the rect to draw 339 * @param right The right coordinate of the rect to draw 340 * @param bottom The bottom coordinate of the rect to draw 341 * @param p The paint to draw the rect with 342 */ 343 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 344 345 /** 346 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 347 * different compositing rules. 348 * 349 * @param texture The texture to draw with 350 * @param left The x coordinate of the bitmap 351 * @param top The y coordinate of the bitmap 352 * @param paint The paint to render with 353 */ 354 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 355 356 /** 357 * Renders the rect defined by the specified bounds as an anti-aliased rect. 358 * 359 * @param left The left coordinate of the rect to draw 360 * @param top The top coordinate of the rect to draw 361 * @param right The right coordinate of the rect to draw 362 * @param bottom The bottom coordinate of the rect to draw 363 * @param color The color of the rect 364 * @param mode The blending mode to draw the rect 365 */ 366 void drawAARect(float left, float top, float right, float bottom, 367 int color, SkXfermode::Mode mode); 368 369 /** 370 * Draws a textured rectangle with the specified texture. The specified coordinates 371 * are transformed by the current snapshot's transform matrix. 372 * 373 * @param left The left coordinate of the rectangle 374 * @param top The top coordinate of the rectangle 375 * @param right The right coordinate of the rectangle 376 * @param bottom The bottom coordinate of the rectangle 377 * @param texture The texture name to map onto the rectangle 378 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 379 * @param mode The blending mode 380 * @param blend True if the texture contains an alpha channel 381 */ 382 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 383 float alpha, SkXfermode::Mode mode, bool blend); 384 385 /** 386 * Draws a textured rectangle with the specified texture. The specified coordinates 387 * are transformed by the current snapshot's transform matrix. 388 * 389 * @param left The left coordinate of the rectangle 390 * @param top The top coordinate of the rectangle 391 * @param right The right coordinate of the rectangle 392 * @param bottom The bottom coordinate of the rectangle 393 * @param texture The texture to use 394 * @param paint The paint containing the alpha, blending mode, etc. 395 */ 396 void drawTextureRect(float left, float top, float right, float bottom, 397 Texture* texture, SkPaint* paint); 398 399 /** 400 * Draws a textured mesh with the specified texture. If the indices are omitted, 401 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 402 * VBO is bound. 403 * 404 * @param left The left coordinate of the rectangle 405 * @param top The top coordinate of the rectangle 406 * @param right The right coordinate of the rectangle 407 * @param bottom The bottom coordinate of the rectangle 408 * @param texture The texture name to map onto the rectangle 409 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 410 * @param mode The blending mode 411 * @param blend True if the texture contains an alpha channel 412 * @param vertices The vertices that define the mesh 413 * @param texCoords The texture coordinates of each vertex 414 * @param elementsCount The number of elements in the mesh, required by indices 415 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 416 * @param ignoreTransform True if the current transform should be ignored 417 * @param vbo The VBO used to draw the mesh 418 * @param ignoreScale True if the model view matrix should not be scaled 419 * @param dirty True if calling this method should dirty the current layer 420 */ 421 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 422 float alpha, SkXfermode::Mode mode, bool blend, 423 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 424 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 425 bool ignoreScale = false, bool dirty = true); 426 427 /** 428 * Draws text underline and strike-through if needed. 429 * 430 * @param text The text to decor 431 * @param bytesCount The number of bytes in the text 432 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 433 * @param x The x coordinate where the text will be drawn 434 * @param y The y coordinate where the text will be drawn 435 * @param paint The paint to draw the text with 436 */ 437 void drawTextDecorations(const char* text, int bytesCount, float length, 438 float x, float y, SkPaint* paint); 439 440 /** 441 * Draws a path texture. Path textures are alpha8 bitmaps that need special 442 * compositing to apply colors/filters/etc. 443 * 444 * @param texture The texture to render 445 * @param x The x coordinate where the texture will be drawn 446 * @param y The y coordinate where the texture will be drawn 447 * @param paint The paint to draw the texture with 448 */ 449 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 450 451 /** 452 * Resets the texture coordinates stored in mMeshVertices. Setting the values 453 * back to default is achieved by calling: 454 * 455 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 456 * 457 * @param u1 The left coordinate of the texture 458 * @param v1 The bottom coordinate of the texture 459 * @param u2 The right coordinate of the texture 460 * @param v2 The top coordinate of the texture 461 */ 462 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 463 464 /** 465 * Gets the alpha and xfermode out of a paint object. If the paint is null 466 * alpha will be 255 and the xfermode will be SRC_OVER. 467 * 468 * @param paint The paint to extract values from 469 * @param alpha Where to store the resulting alpha 470 * @param mode Where to store the resulting xfermode 471 */ 472 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 473 474 /** 475 * Binds the specified texture. The texture unit must have been selected 476 * prior to calling this method. 477 */ 478 inline void bindTexture(GLuint texture) { 479 glBindTexture(GL_TEXTURE_2D, texture); 480 } 481 482 /** 483 * Binds the specified EGLImage texture. The texture unit must have been selected 484 * prior to calling this method. 485 */ 486 inline void bindExternalTexture(GLuint texture) { 487 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 488 } 489 490 /** 491 * Enable or disable blending as necessary. This function sets the appropriate 492 * blend function based on the specified xfermode. 493 */ 494 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 495 bool swapSrcDst = false); 496 497 /** 498 * Safely retrieves the mode from the specified xfermode. If the specified 499 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 500 */ 501 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 502 503 /** 504 * Use the specified program with the current GL context. If the program is already 505 * in use, it will not be bound again. If it is not in use, the current program is 506 * marked unused and the specified program becomes used and becomes the new 507 * current program. 508 * 509 * @param program The program to use 510 * 511 * @return true If the specified program was already in use, false otherwise. 512 */ 513 inline bool useProgram(Program* program); 514 515 /** 516 * Invoked before any drawing operation. This sets required state. 517 */ 518 void setupDraw(bool clear = true); 519 /** 520 * Various methods to setup OpenGL rendering. 521 */ 522 void setupDrawWithTexture(bool isAlpha8 = false); 523 void setupDrawWithExternalTexture(); 524 void setupDrawNoTexture(); 525 void setupDrawAALine(); 526 void setupDrawPoint(float pointSize); 527 void setupDrawColor(int color); 528 void setupDrawColor(int color, int alpha); 529 void setupDrawColor(float r, float g, float b, float a); 530 void setupDrawAlpha8Color(int color, int alpha); 531 void setupDrawAlpha8Color(float r, float g, float b, float a); 532 void setupDrawShader(); 533 void setupDrawColorFilter(); 534 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 535 bool swapSrcDst = false); 536 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 537 bool swapSrcDst = false); 538 void setupDrawProgram(); 539 void setupDrawDirtyRegionsDisabled(); 540 void setupDrawModelViewIdentity(bool offset = false); 541 void setupDrawModelView(float left, float top, float right, float bottom, 542 bool ignoreTransform = false, bool ignoreModelView = false); 543 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 544 bool ignoreTransform = false); 545 void setupDrawPointUniforms(); 546 void setupDrawColorUniforms(); 547 void setupDrawPureColorUniforms(); 548 void setupDrawShaderIdentityUniforms(); 549 void setupDrawShaderUniforms(bool ignoreTransform = false); 550 void setupDrawColorFilterUniforms(); 551 void setupDrawSimpleMesh(); 552 void setupDrawTexture(GLuint texture); 553 void setupDrawExternalTexture(GLuint texture); 554 void setupDrawTextureTransform(); 555 void setupDrawTextureTransformUniforms(mat4& transform); 556 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 557 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords); 558 void setupDrawVertices(GLvoid* vertices); 559 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, 560 float strokeWidth, int& widthSlot, int& lengthSlot); 561 void finishDrawAALine(const int widthSlot, const int lengthSlot); 562 void finishDrawTexture(); 563 void accountForClear(SkXfermode::Mode mode); 564 565 void drawRegionRects(const Region& region); 566 567 /** 568 * Should be invoked every time the glScissor is modified. 569 */ 570 inline void dirtyClip() { 571 mDirtyClip = true; 572 } 573 574 // Dimensions of the drawing surface 575 int mWidth, mHeight; 576 577 // Matrix used for ortho projection in shaders 578 mat4 mOrthoMatrix; 579 580 // Model-view matrix used to position/size objects 581 mat4 mModelView; 582 583 // Number of saved states 584 int mSaveCount; 585 // Base state 586 sp<Snapshot> mFirstSnapshot; 587 // Current state 588 sp<Snapshot> mSnapshot; 589 590 // Shaders 591 SkiaShader* mShader; 592 593 // Color filters 594 SkiaColorFilter* mColorFilter; 595 596 // Used to draw textured quads 597 TextureVertex mMeshVertices[4]; 598 599 // Drop shadow 600 bool mHasShadow; 601 float mShadowRadius; 602 float mShadowDx; 603 float mShadowDy; 604 int mShadowColor; 605 606 // Draw filters 607 bool mHasDrawFilter; 608 int mPaintFilterClearBits; 609 int mPaintFilterSetBits; 610 SkPaint mFilteredPaint; 611 612 // Various caches 613 Caches& mCaches; 614 615 // List of rectangles to clear after saveLayer() is invoked 616 Vector<Rect*> mLayers; 617 // List of functors to invoke after a frame is drawn 618 SortedVector<Functor*> mFunctors; 619 620 // Indentity matrix 621 const mat4 mIdentity; 622 623 // Indicates whether the clip must be restored 624 bool mDirtyClip; 625 626 // The following fields are used to setup drawing 627 // Used to describe the shaders to generate 628 ProgramDescription mDescription; 629 // Color description 630 bool mColorSet; 631 float mColorA, mColorR, mColorG, mColorB; 632 // Indicates that the shader should get a color 633 bool mSetShaderColor; 634 // Current texture unit 635 GLuint mTextureUnit; 636 // Track dirty regions, true by default 637 bool mTrackDirtyRegions; 638 639 friend class DisplayListRenderer; 640 641}; // class OpenGLRenderer 642 643}; // namespace uirenderer 644}; // namespace android 645 646#endif // ANDROID_HWUI_OPENGL_RENDERER_H 647