OpenGLRenderer.h revision c3566d06421c8acc0aafb18f7e307e5725ce87e1
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51struct DrawModifiers {
52    SkiaShader* mShader;
53    SkiaColorFilter* mColorFilter;
54
55    // Drop shadow
56    bool mHasShadow;
57    float mShadowRadius;
58    float mShadowDx;
59    float mShadowDy;
60    int mShadowColor;
61
62    // Draw filters
63    bool mHasDrawFilter;
64    int mPaintFilterClearBits;
65    int mPaintFilterSetBits;
66};
67
68struct DeferredDisplayState {
69    Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
70    int mMultipliedAlpha; // -1 if invalid (because caching not set)
71
72    // the below are set and used by the OpenGLRenderer at record and deferred playback
73    Rect mClip;
74    mat4 mMatrix;
75    SkiaShader* mShader;
76    DrawModifiers mDrawModifiers;
77};
78
79///////////////////////////////////////////////////////////////////////////////
80// Renderer
81///////////////////////////////////////////////////////////////////////////////
82
83class DisplayList;
84class VertexBuffer;
85
86/**
87 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
88 * simplified version of Skia's Canvas API.
89 */
90class OpenGLRenderer {
91public:
92    ANDROID_API OpenGLRenderer();
93    virtual ~OpenGLRenderer();
94
95    /**
96     * Sets the name of this renderer. The name is optional and
97     * empty by default. If the pointer is null the name is set
98     * to the empty string.
99     */
100    ANDROID_API void setName(const char* name);
101
102    /**
103     * Returns the name of this renderer as UTF8 string.
104     * The returned pointer is never null.
105     */
106    ANDROID_API const char* getName() const;
107
108    /**
109     * Read externally defined properties to control the behavior
110     * of the renderer.
111     */
112    ANDROID_API void initProperties();
113
114    /**
115     * Indicates whether this renderer executes drawing commands immediately.
116     * If this method returns true, the drawing commands will be executed
117     * later.
118     */
119    virtual bool isDeferred();
120
121    /**
122     * Sets the dimension of the underlying drawing surface. This method must
123     * be called at least once every time the drawing surface changes size.
124     *
125     * @param width The width in pixels of the underlysing surface
126     * @param height The height in pixels of the underlysing surface
127     */
128    virtual void setViewport(int width, int height);
129
130    /**
131     * Prepares the renderer to draw a frame. This method must be invoked
132     * at the beginning of each frame. When this method is invoked, the
133     * entire drawing surface is assumed to be redrawn.
134     *
135     * @param opaque If true, the target surface is considered opaque
136     *               and will not be cleared. If false, the target surface
137     *               will be cleared
138     */
139    ANDROID_API status_t prepare(bool opaque);
140
141    /**
142     * Prepares the renderer to draw a frame. This method must be invoked
143     * at the beginning of each frame. Only the specified rectangle of the
144     * frame is assumed to be dirty. A clip will automatically be set to
145     * the specified rectangle.
146     *
147     * @param left The left coordinate of the dirty rectangle
148     * @param top The top coordinate of the dirty rectangle
149     * @param right The right coordinate of the dirty rectangle
150     * @param bottom The bottom coordinate of the dirty rectangle
151     * @param opaque If true, the target surface is considered opaque
152     *               and will not be cleared. If false, the target surface
153     *               will be cleared in the specified dirty rectangle
154     */
155    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
156
157    /**
158     * Indicates the end of a frame. This method must be invoked whenever
159     * the caller is done rendering a frame.
160     */
161    virtual void finish();
162
163    /**
164     * This method must be invoked before handing control over to a draw functor.
165     * See callDrawGLFunction() for instance.
166     *
167     * This command must not be recorded inside display lists.
168     */
169    virtual void interrupt();
170
171    /**
172     * This method must be invoked after getting control back from a draw functor.
173     *
174     * This command must not be recorded inside display lists.
175     */
176    virtual void resume();
177
178    ANDROID_API status_t invokeFunctors(Rect& dirty);
179    ANDROID_API void detachFunctor(Functor* functor);
180    ANDROID_API void attachFunctor(Functor* functor);
181    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
182
183    ANDROID_API void pushLayerUpdate(Layer* layer);
184    ANDROID_API void clearLayerUpdates();
185
186    ANDROID_API int getSaveCount() const;
187    virtual int save(int flags);
188    virtual void restore();
189    virtual void restoreToCount(int saveCount);
190
191    virtual int saveLayer(float left, float top, float right, float bottom,
192            SkPaint* p, int flags);
193    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
194            int alpha, int flags);
195
196    virtual void translate(float dx, float dy);
197    virtual void rotate(float degrees);
198    virtual void scale(float sx, float sy);
199    virtual void skew(float sx, float sy);
200
201    ANDROID_API void getMatrix(SkMatrix* matrix);
202    virtual void setMatrix(SkMatrix* matrix);
203    virtual void concatMatrix(SkMatrix* matrix);
204
205    ANDROID_API const Rect& getClipBounds();
206    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
207    bool quickRejectNoScissor(float left, float top, float right, float bottom);
208    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
209    virtual bool clipPath(SkPath* path, SkRegion::Op op);
210    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
211    virtual Rect* getClipRect();
212
213    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags);
214    virtual void outputDisplayList(DisplayList* displayList);
215    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
216    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
217    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
218    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
219            float srcRight, float srcBottom, float dstLeft, float dstTop,
220            float dstRight, float dstBottom, SkPaint* paint);
221    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
222    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
223            float* vertices, int* colors, SkPaint* paint);
224    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
225            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
226            float left, float top, float right, float bottom, SkPaint* paint);
227    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
228            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
229            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
230    virtual status_t drawColor(int color, SkXfermode::Mode mode);
231    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
232    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
233            float rx, float ry, SkPaint* paint);
234    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
235    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
236    virtual status_t drawArc(float left, float top, float right, float bottom,
237            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
238    virtual status_t drawPath(SkPath* path, SkPaint* paint);
239    virtual status_t drawLines(float* points, int count, SkPaint* paint);
240    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
241    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
242            float hOffset, float vOffset, SkPaint* paint);
243    virtual status_t drawPosText(const char* text, int bytesCount, int count,
244            const float* positions, SkPaint* paint);
245    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
246            const float* positions, SkPaint* paint, float length = -1.0f);
247    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
248
249    virtual void resetShader();
250    virtual void setupShader(SkiaShader* shader);
251
252    virtual void resetColorFilter();
253    virtual void setupColorFilter(SkiaColorFilter* filter);
254
255    virtual void resetShadow();
256    virtual void setupShadow(float radius, float dx, float dy, int color);
257
258    virtual void resetPaintFilter();
259    virtual void setupPaintFilter(int clearBits, int setBits);
260
261    SkPaint* filterPaint(SkPaint* paint);
262
263    bool disallowDeferral() {
264        // returns true if the OpenGLRenderer's state can be completely represented by
265        // a DeferredDisplayState object
266        return !mSnapshot->clipRegion->isEmpty() ||
267                mSnapshot->alpha < 1.0 ||
268                (mSnapshot->flags & Snapshot::kFlagIsLayer) ||
269                (mSnapshot->flags & Snapshot::kFlagFboTarget); // ensure we're not in a layer
270    }
271
272    bool disallowReorder() { return mDrawReorderDisabled; }
273
274    bool storeDisplayState(DeferredDisplayState& state);
275    void restoreDisplayState(const DeferredDisplayState& state);
276
277    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
278    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
279
280    ANDROID_API bool isCurrentTransformSimple() {
281        return mSnapshot->transform->isSimple();
282    }
283
284    /**
285     * Sets the alpha on the current snapshot. This alpha value will be modulated
286     * with other alpha values when drawing primitives.
287     */
288    void setAlpha(float alpha) {
289        mSnapshot->alpha = alpha;
290    }
291
292    /**
293     * Inserts a named group marker in the stream of GL commands. This marker
294     * can be used by tools to group commands into logical groups. A call to
295     * this method must always be followed later on by a call to endMark().
296     */
297    void startMark(const char* name) const;
298
299    /**
300     * Closes the last group marker opened by startMark().
301     */
302    void endMark() const;
303
304    /**
305     * Gets the alpha and xfermode out of a paint object. If the paint is null
306     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
307     * not multiply the paint's alpha by the current snapshot's alpha.
308     *
309     * @param paint The paint to extract values from
310     * @param alpha Where to store the resulting alpha
311     * @param mode Where to store the resulting xfermode
312     */
313    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
314        if (paint) {
315            *mode = getXfermode(paint->getXfermode());
316
317            // Skia draws using the color's alpha channel if < 255
318            // Otherwise, it uses the paint's alpha
319            int color = paint->getColor();
320            *alpha = (color >> 24) & 0xFF;
321            if (*alpha == 255) {
322                *alpha = paint->getAlpha();
323            }
324        } else {
325            *mode = SkXfermode::kSrcOver_Mode;
326            *alpha = 255;
327        }
328    }
329
330protected:
331    /**
332     * Computes the projection matrix, initialize the first snapshot
333     * and stores the dimensions of the render target.
334     */
335    void initViewport(int width, int height);
336
337    /**
338     * Clears the underlying surface if needed.
339     */
340    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
341
342    /**
343     * Call this method after updating a layer during a drawing pass.
344     */
345    void resumeAfterLayer();
346
347    /**
348     * This method is called whenever a stencil buffer is required. Subclasses
349     * should override this method and call attachStencilBufferToLayer() on the
350     * appropriate layer(s).
351     */
352    virtual void ensureStencilBuffer();
353
354    /**
355     * Obtains a stencil render buffer (allocating it if necessary) and
356     * attaches it to the specified layer.
357     */
358    void attachStencilBufferToLayer(Layer* layer);
359
360    /**
361     * Compose the layer defined in the current snapshot with the layer
362     * defined by the previous snapshot.
363     *
364     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
365     *
366     * @param curent The current snapshot containing the layer to compose
367     * @param previous The previous snapshot to compose the current layer with
368     */
369    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
370
371    /**
372     * Marks the specified region as dirty at the specified bounds.
373     */
374    void dirtyLayerUnchecked(Rect& bounds, Region* region);
375
376    /**
377     * Returns the current snapshot.
378     */
379    sp<Snapshot> getSnapshot() {
380        return mSnapshot;
381    }
382
383    /**
384     * Returns the region of the current layer.
385     */
386    virtual Region* getRegion() {
387        return mSnapshot->region;
388    }
389
390    /**
391     * Indicates whether rendering is currently targeted at a layer.
392     */
393    virtual bool hasLayer() {
394        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
395    }
396
397    /**
398     * Returns the name of the FBO this renderer is rendering into.
399     */
400    virtual GLint getTargetFbo() {
401        return 0;
402    }
403
404    /**
405     * Renders the specified layer as a textured quad.
406     *
407     * @param layer The layer to render
408     * @param rect The bounds of the layer
409     */
410    void drawTextureLayer(Layer* layer, const Rect& rect);
411
412    /**
413     * Gets the alpha and xfermode out of a paint object. If the paint is null
414     * alpha will be 255 and the xfermode will be SRC_OVER.
415     *
416     * @param paint The paint to extract values from
417     * @param alpha Where to store the resulting alpha
418     * @param mode Where to store the resulting xfermode
419     */
420    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
421
422    /**
423     * Safely retrieves the mode from the specified xfermode. If the specified
424     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
425     */
426    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
427        SkXfermode::Mode resultMode;
428        if (!SkXfermode::AsMode(mode, &resultMode)) {
429            resultMode = SkXfermode::kSrcOver_Mode;
430        }
431        return resultMode;
432    }
433
434    /**
435     * Set to true to suppress error checks at the end of a frame.
436     */
437    virtual bool suppressErrorChecks() {
438        return false;
439    }
440
441    Caches& getCaches() {
442        return mCaches;
443    }
444
445private:
446    /**
447     * Discards the content of the framebuffer if supported by the driver.
448     * This method should be called at the beginning of a frame to optimize
449     * rendering on some tiler architectures.
450     */
451    void discardFramebuffer(float left, float top, float right, float bottom);
452
453    /**
454     * Ensures the state of the renderer is the same as the state of
455     * the GL context.
456     */
457    void syncState();
458
459    /**
460     * Tells the GPU what part of the screen is about to be redrawn.
461     * This method will use the clip rect that we started drawing the
462     * frame with.
463     * This method needs to be invoked every time getTargetFbo() is
464     * bound again.
465     */
466    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
467
468    /**
469     * Tells the GPU what part of the screen is about to be redrawn.
470     * This method needs to be invoked every time getTargetFbo() is
471     * bound again.
472     */
473    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
474
475    /**
476     * Tells the GPU that we are done drawing the frame or that we
477     * are switching to another render target.
478     */
479    void endTiling();
480
481    /**
482     * Saves the current state of the renderer as a new snapshot.
483     * The new snapshot is saved in mSnapshot and the previous snapshot
484     * is linked from mSnapshot->previous.
485     *
486     * @param flags The save flags; see SkCanvas for more information
487     *
488     * @return The new save count. This value can be passed to #restoreToCount()
489     */
490    int saveSnapshot(int flags);
491
492    /**
493     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
494     *
495     * @return True if the clip was modified.
496     */
497    bool restoreSnapshot();
498
499    /**
500     * Sets the clipping rectangle using glScissor. The clip is defined by
501     * the current snapshot's clipRect member.
502     */
503    void setScissorFromClip();
504
505    /**
506     * Sets the clipping region using the stencil buffer. The clip region
507     * is defined by the current snapshot's clipRegion member.
508     */
509    void setStencilFromClip();
510
511    /**
512     * Performs a quick reject but does not affect the scissor. Returns
513     * the transformed rect to test and the current clip.
514     */
515    bool quickRejectNoScissor(float left, float top, float right, float bottom,
516            Rect& transformed, Rect& clip);
517
518    /**
519     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
520     */
521    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
522
523    /**
524     * Creates a new layer stored in the specified snapshot.
525     *
526     * @param snapshot The snapshot associated with the new layer
527     * @param left The left coordinate of the layer
528     * @param top The top coordinate of the layer
529     * @param right The right coordinate of the layer
530     * @param bottom The bottom coordinate of the layer
531     * @param alpha The translucency of the layer
532     * @param mode The blending mode of the layer
533     * @param flags The layer save flags
534     * @param previousFbo The name of the current framebuffer
535     *
536     * @return True if the layer was successfully created, false otherwise
537     */
538    bool createLayer(float left, float top, float right, float bottom,
539            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
540
541    /**
542     * Creates a new layer stored in the specified snapshot as an FBO.
543     *
544     * @param layer The layer to store as an FBO
545     * @param snapshot The snapshot associated with the new layer
546     * @param bounds The bounds of the layer
547     * @param previousFbo The name of the current framebuffer
548     */
549    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
550
551    /**
552     * Compose the specified layer as a region.
553     *
554     * @param layer The layer to compose
555     * @param rect The layer's bounds
556     */
557    void composeLayerRegion(Layer* layer, const Rect& rect);
558
559    /**
560     * Compose the specified layer as a simple rectangle.
561     *
562     * @param layer The layer to compose
563     * @param rect The layer's bounds
564     * @param swap If true, the source and destination are swapped
565     */
566    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
567
568    /**
569     * Clears all the regions corresponding to the current list of layers.
570     * This method MUST be invoked before any drawing operation.
571     */
572    void clearLayerRegions();
573
574    /**
575     * Mark the layer as dirty at the specified coordinates. The coordinates
576     * are transformed with the supplied matrix.
577     */
578    void dirtyLayer(const float left, const float top,
579            const float right, const float bottom, const mat4 transform);
580
581    /**
582     * Mark the layer as dirty at the specified coordinates.
583     */
584    void dirtyLayer(const float left, const float top,
585            const float right, const float bottom);
586
587    /**
588     * Draws a colored rectangle with the specified color. The specified coordinates
589     * are transformed by the current snapshot's transform matrix unless specified
590     * otherwise.
591     *
592     * @param left The left coordinate of the rectangle
593     * @param top The top coordinate of the rectangle
594     * @param right The right coordinate of the rectangle
595     * @param bottom The bottom coordinate of the rectangle
596     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
597     * @param mode The Skia xfermode to use
598     * @param ignoreTransform True if the current transform should be ignored
599     */
600    void drawColorRect(float left, float top, float right, float bottom,
601            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
602
603    /**
604     * Draws a series of colored rectangles with the specified color. The specified
605     * coordinates are transformed by the current snapshot's transform matrix unless
606     * specified otherwise.
607     *
608     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
609     *              per rectangle
610     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
611     * @param mode The Skia xfermode to use
612     * @param ignoreTransform True if the current transform should be ignored
613     * @param dirty True if calling this method should dirty the current layer
614     * @param clip True if the rects should be clipped, false otherwise
615     */
616    status_t drawColorRects(const float* rects, int count, int color,
617            SkXfermode::Mode mode, bool ignoreTransform = false,
618            bool dirty = true, bool clip = true);
619
620    /**
621     * Draws the shape represented by the specified path texture.
622     * This method invokes drawPathTexture() but takes into account
623     * the extra left/top offset and the texture offset to correctly
624     * position the final shape.
625     *
626     * @param left The left coordinate of the shape to render
627     * @param top The top coordinate of the shape to render
628     * @param texture The texture reprsenting the shape
629     * @param paint The paint to draw the shape with
630     */
631    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
632
633    /**
634     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
635     * different compositing rules.
636     *
637     * @param texture The texture to draw with
638     * @param left The x coordinate of the bitmap
639     * @param top The y coordinate of the bitmap
640     * @param paint The paint to render with
641     */
642    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
643
644    /**
645     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
646     *
647     * @param vertexBuffer The VertexBuffer to be drawn
648     * @param paint The paint to render with
649     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
650     */
651    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
652            bool useOffset = false);
653
654    /**
655     * Renders the convex hull defined by the specified path as a strip of polygons.
656     *
657     * @param path The hull of the path to draw
658     * @param paint The paint to render with
659     */
660    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
661
662    /**
663     * Draws a textured rectangle with the specified texture. The specified coordinates
664     * are transformed by the current snapshot's transform matrix.
665     *
666     * @param left The left coordinate of the rectangle
667     * @param top The top coordinate of the rectangle
668     * @param right The right coordinate of the rectangle
669     * @param bottom The bottom coordinate of the rectangle
670     * @param texture The texture name to map onto the rectangle
671     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
672     * @param mode The blending mode
673     * @param blend True if the texture contains an alpha channel
674     */
675    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
676            float alpha, SkXfermode::Mode mode, bool blend);
677
678    /**
679     * Draws a textured rectangle with the specified texture. The specified coordinates
680     * are transformed by the current snapshot's transform matrix.
681     *
682     * @param left The left coordinate of the rectangle
683     * @param top The top coordinate of the rectangle
684     * @param right The right coordinate of the rectangle
685     * @param bottom The bottom coordinate of the rectangle
686     * @param texture The texture to use
687     * @param paint The paint containing the alpha, blending mode, etc.
688     */
689    void drawTextureRect(float left, float top, float right, float bottom,
690            Texture* texture, SkPaint* paint);
691
692    /**
693     * Draws a textured mesh with the specified texture. If the indices are omitted,
694     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
695     * VBO is bound.
696     *
697     * @param left The left coordinate of the rectangle
698     * @param top The top coordinate of the rectangle
699     * @param right The right coordinate of the rectangle
700     * @param bottom The bottom coordinate of the rectangle
701     * @param texture The texture name to map onto the rectangle
702     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
703     * @param mode The blending mode
704     * @param blend True if the texture contains an alpha channel
705     * @param vertices The vertices that define the mesh
706     * @param texCoords The texture coordinates of each vertex
707     * @param elementsCount The number of elements in the mesh, required by indices
708     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
709     * @param ignoreTransform True if the current transform should be ignored
710     * @param vbo The VBO used to draw the mesh
711     * @param ignoreScale True if the model view matrix should not be scaled
712     * @param dirty True if calling this method should dirty the current layer
713     */
714    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
715            float alpha, SkXfermode::Mode mode, bool blend,
716            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
717            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
718            bool ignoreScale = false, bool dirty = true);
719
720    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
721            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
722            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
723            bool ignoreTransform, bool dirty = true);
724
725    /**
726     * Draws text underline and strike-through if needed.
727     *
728     * @param text The text to decor
729     * @param bytesCount The number of bytes in the text
730     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
731     * @param x The x coordinate where the text will be drawn
732     * @param y The y coordinate where the text will be drawn
733     * @param paint The paint to draw the text with
734     */
735    void drawTextDecorations(const char* text, int bytesCount, float length,
736            float x, float y, SkPaint* paint);
737
738   /**
739     * Draws shadow layer on text (with optional positions).
740     *
741     * @param paint The paint to draw the shadow with
742     * @param text The text to draw
743     * @param bytesCount The number of bytes in the text
744     * @param count The number of glyphs in the text
745     * @param positions The x, y positions of individual glyphs (or NULL)
746     * @param fontRenderer The font renderer object
747     * @param alpha The alpha value for drawing the shadow
748     * @param mode The xfermode for drawing the shadow
749     * @param x The x coordinate where the shadow will be drawn
750     * @param y The y coordinate where the shadow will be drawn
751     */
752    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
753            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
754            float x, float y);
755
756    /**
757     * Draws a path texture. Path textures are alpha8 bitmaps that need special
758     * compositing to apply colors/filters/etc.
759     *
760     * @param texture The texture to render
761     * @param x The x coordinate where the texture will be drawn
762     * @param y The y coordinate where the texture will be drawn
763     * @param paint The paint to draw the texture with
764     */
765     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
766
767    /**
768     * Resets the texture coordinates stored in mMeshVertices. Setting the values
769     * back to default is achieved by calling:
770     *
771     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
772     *
773     * @param u1 The left coordinate of the texture
774     * @param v1 The bottom coordinate of the texture
775     * @param u2 The right coordinate of the texture
776     * @param v2 The top coordinate of the texture
777     */
778    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
779
780    /**
781     * Binds the specified texture. The texture unit must have been selected
782     * prior to calling this method.
783     */
784    inline void bindTexture(GLuint texture) {
785        glBindTexture(GL_TEXTURE_2D, texture);
786    }
787
788    /**
789     * Binds the specified EGLImage texture. The texture unit must have been selected
790     * prior to calling this method.
791     */
792    inline void bindExternalTexture(GLuint texture) {
793        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
794    }
795
796    /**
797     * Enable or disable blending as necessary. This function sets the appropriate
798     * blend function based on the specified xfermode.
799     */
800    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
801            bool swapSrcDst = false);
802
803    /**
804     * Use the specified program with the current GL context. If the program is already
805     * in use, it will not be bound again. If it is not in use, the current program is
806     * marked unused and the specified program becomes used and becomes the new
807     * current program.
808     *
809     * @param program The program to use
810     *
811     * @return true If the specified program was already in use, false otherwise.
812     */
813    inline bool useProgram(Program* program);
814
815    /**
816     * Invoked before any drawing operation. This sets required state.
817     */
818    void setupDraw(bool clear = true);
819
820    /**
821     * Various methods to setup OpenGL rendering.
822     */
823    void setupDrawWithTexture(bool isAlpha8 = false);
824    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
825    void setupDrawWithExternalTexture();
826    void setupDrawNoTexture();
827    void setupDrawAA();
828    void setupDrawPoint(float pointSize);
829    void setupDrawColor(int color, int alpha);
830    void setupDrawColor(float r, float g, float b, float a);
831    void setupDrawAlpha8Color(int color, int alpha);
832    void setupDrawTextGamma(const SkPaint* paint);
833    void setupDrawShader();
834    void setupDrawColorFilter();
835    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
836            bool swapSrcDst = false);
837    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
838            bool swapSrcDst = false);
839    void setupDrawProgram();
840    void setupDrawDirtyRegionsDisabled();
841    void setupDrawModelViewIdentity(bool offset = false);
842    void setupDrawModelView(float left, float top, float right, float bottom,
843            bool ignoreTransform = false, bool ignoreModelView = false);
844    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
845            bool ignoreTransform = false);
846    void setupDrawPointUniforms();
847    void setupDrawColorUniforms();
848    void setupDrawPureColorUniforms();
849    void setupDrawShaderIdentityUniforms();
850    void setupDrawShaderUniforms(bool ignoreTransform = false);
851    void setupDrawColorFilterUniforms();
852    void setupDrawSimpleMesh();
853    void setupDrawTexture(GLuint texture);
854    void setupDrawExternalTexture(GLuint texture);
855    void setupDrawTextureTransform();
856    void setupDrawTextureTransformUniforms(mat4& transform);
857    void setupDrawTextGammaUniforms();
858    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
859    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
860    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
861    void setupDrawVertices(GLvoid* vertices);
862    void finishDrawTexture();
863    void accountForClear(SkXfermode::Mode mode);
864
865    bool updateLayer(Layer* layer, bool inFrame);
866    void updateLayers();
867
868    /**
869     * Renders the specified region as a series of rectangles. This method
870     * is used for debugging only.
871     */
872    void drawRegionRects(const Region& region);
873
874    /**
875     * Renders the specified region as a series of rectangles. The region
876     * must be in screen-space coordinates.
877     */
878    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
879            bool dirty = false);
880
881    /**
882     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
883     * is turned on.
884     */
885    void debugClip();
886
887    void debugOverdraw(bool enable, bool clear);
888    void renderOverdraw();
889
890    /**
891     * Should be invoked every time the glScissor is modified.
892     */
893    inline void dirtyClip() {
894        mDirtyClip = true;
895    }
896
897    // Dimensions of the drawing surface
898    int mWidth, mHeight;
899
900    // Matrix used for ortho projection in shaders
901    mat4 mOrthoMatrix;
902
903    // Model-view matrix used to position/size objects
904    mat4 mModelView;
905
906    // Number of saved states
907    int mSaveCount;
908    // Base state
909    sp<Snapshot> mFirstSnapshot;
910    // Current state
911    sp<Snapshot> mSnapshot;
912    // State used to define the clipping region
913    sp<Snapshot> mTilingSnapshot;
914
915    // Used to draw textured quads
916    TextureVertex mMeshVertices[4];
917
918    // shader, filters, and shadow
919    DrawModifiers mDrawModifiers;
920    SkPaint mFilteredPaint;
921
922    // Various caches
923    Caches& mCaches;
924    Extensions& mExtensions;
925
926    // List of rectangles to clear after saveLayer() is invoked
927    Vector<Rect*> mLayers;
928    // List of functors to invoke after a frame is drawn
929    SortedVector<Functor*> mFunctors;
930    // List of layers to update at the beginning of a frame
931    Vector<Layer*> mLayerUpdates;
932
933    // Indentity matrix
934    const mat4 mIdentity;
935
936    // Indicates whether the clip must be restored
937    bool mDirtyClip;
938
939    // The following fields are used to setup drawing
940    // Used to describe the shaders to generate
941    ProgramDescription mDescription;
942    // Color description
943    bool mColorSet;
944    float mColorA, mColorR, mColorG, mColorB;
945    // Indicates that the shader should get a color
946    bool mSetShaderColor;
947    // Current texture unit
948    GLuint mTextureUnit;
949    // Track dirty regions, true by default
950    bool mTrackDirtyRegions;
951    // Indicate whether we are drawing an opaque frame
952    bool mOpaqueFrame;
953
954    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
955    // Properties.h
956    bool mScissorOptimizationDisabled;
957    bool mDrawDeferDisabled;
958    bool mDrawReorderDisabled;
959
960    // No-ops start/endTiling when set
961    bool mSuppressTiling;
962
963    // Optional name of the renderer
964    String8 mName;
965
966    friend class DisplayListRenderer;
967
968}; // class OpenGLRenderer
969
970}; // namespace uirenderer
971}; // namespace android
972
973#endif // ANDROID_HWUI_OPENGL_RENDERER_H
974